Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.04 @ 01:29:22 Player: max Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2371) 2371 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 4650 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 0/550 Matter 93/300 Energy 85/240 System Corruption 0% Temperature Cool (564) Movement Core (1800) Ox35 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Flak Cannon > --- INVENTORY (26) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Visual Processing Unit Advanced Visual Processing Unit Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Integration Mediator Improved Medium Laser Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Light EM Pulse Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Visual Processing Unit Advanced Visual Processing Unit Shield Generator Integration Mediator Beam Rifle Improved Medium Laser Electrolaser Heavy Particle Cannon Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 107 | 6 25 31 45 Power 23 | 1 5 7 10 Engine 16 | 1 5 7 3 Core 7 | . . . 7 Reactor . | . . . . Propulsion 21 | 2 6 8 5 Treads 11 | 2 1 6 2 Leg 7 | . 2 2 3 Wheel 3 | . 3 . . Hover . | . . . . Flight . | . . . . Utility 24 | 1 3 6 14 Device 9 | . . 1 8 Storage 8 | 1 3 3 1 Processor 3 | . . 2 1 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 39 | 2 11 10 16 Energy Gun 18 | 2 5 2 9 Energy Cannon 6 | . . 3 3 Ballistic Gun 3 | . 1 . 2 Ballistic Cannon 6 | . 1 3 2 Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon 3 | . 3 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 29 | . 5 11 13 Power 3 | . 1 2 . Propulsion 7 | . 1 4 2 Utility 6 | . . . 6 Weapon 13 | . 3 5 5 Highest Loss Streak 8 | . 3 6 8 Average Slot Usage (%) 91 | . 89 95 90 Engine 7 | . 9 10 2 Core 1 | . . . 6 Treads 11 | . 10 11 12 Leg 6 | . 9 8 1 Wheel 1 | . 3 . . Device 3 | . . 2 9 Storage 26 | . 27 30 20 Processor 5 | . . 11 7 Protection 1 | . . . 5 Energy Gun 9 | . 11 5 10 Energy Cannon 6 | . . 9 10 Ballistic Gun 1 | . 2 . . Ballistic Cannon 5 | . 5 5 3 Impact Weapon 2 | . 6 . . Naked Turns . | . . . . Heaviest Build 108 | 13 58 99 108 Greatest Support 42 | 40 40 40 42 Greatest Overweight (x) 28 | 1 5 26 28 Average Overweight (x) 2 | . 1 1 3 Largest Inventory Capacity 26 | 6 18 26 26 Average Capacity 20 | 5 16 22 21 Most Carried 25 | 6 18 25 24 Average Carried 17 | 3 12 21 20 Final Capacity 26 | 6 18 26 26 Final Carried 23 | 6 18 23 18 Class Distribution -------------------- 46% | Mutant 34% | Hauler-Mutant 13% | Hauler-Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1983 | 241 251 491 1000 Remotely . | . . . . Salvage Created 2509 | . 291 742 1476 Parts 173 | . 25 51 97 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 70 | . 11 24 35 Melee 3 | . 3 . . Guns 15 | . 4 3 8 Cannons 43 | . 2 20 21 AOE 9 | . 2 1 6 Classes Destroyed 10 | . 4 4 2 Worker 2 | . . . 2 Builder 4 | . 1 . 3 Hauler 3 | . . 1 2 Recycler 1 | . . . 1 Watcher 5 | . 2 2 1 Swarmer 26 | . 6 10 10 Grunt 35 | . 5 8 22 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 11 | . 3 4 11 Combat Bots Only 8 | . 3 4 8 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 4 | . 1 1 4 Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5306 | . 956 1872 2478 Core 1148 | . 198 353 597 Absorbed by Shields 56 | . . . 56 Core Remaining (%) 43 | 100 20 11 . Volleys Fired 229 | . 58 80 91 Largest 3 | . 2 2 3 Hottest 215 | . 100 150 215 Shots Fired 474 | . 91 143 240 Gun 183 | . 67 22 94 Cannon 286 | . 21 119 146 Launcher 5 | . 3 2 . Special . | . . . . Kinetic 146 | . 37 47 62 Thermal 260 | . 30 94 136 Explosive 5 | . 3 2 . Electromagnetic 63 | . 21 . 42 Robot Hit Streak 15 | . 6 15 8 Robot Miss Streak 10 | . 7 6 10 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 285 | . 60 81 144 Core Hits 151 | . 24 32 95 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks 19 | . 19 . . Impact 19 | . 19 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6121 | . 915 1767 3439 Guns 1371 | . 326 230 815 Cannons 3316 | . 90 1352 1874 Explosions 1150 | . 215 185 750 Melee 284 | . 284 . . Ramming . | . . . . Kinetic 1592 | . 159 559 874 Thermal 3479 | . 219 1023 2237 Explosive 357 | . 172 185 . Electromagnetic 409 | . 81 . 328 Impact 284 | . 284 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 162 | . . 19 143 Projectiles 40 | . . 5 35 Explosions 122 | . . 14 108 Melee . | . . . . Knockbacks 26 | . 2 4 20 Impact 2 | . 2 . . Kinetic 22 | . . 4 18 Secondary 2 | . . . 2 Self-Inflicted Damage 152 | . 42 . 110 Shots 3 | . 2 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 638 | . 274 566 638 Average Temperature 165 | . 89 141 213 Received Heat Transfer 1578 | . 234 444 900 Effects 58 | . . 15 43 Shutdowns 4 | . . . 4 Energy Bleed 12 | . . 2 10 Interference 8 | . . 4 4 Matter Decay 5 | . . 2 3 Short Circuit 3 | . . 1 2 Damage (minor) 7 | . . 4 3 Damage (major) 15 | . . 2 13 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 6 2 Heat Transferred 5695 | . 533 1924 3238 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 722 | . 195 291 722 Initial 118 | . . 14 118 Average 127 | . 37 130 239 Maximum Alert Level 3 | . . 1 3 Low Security (%) 84 | 100 100 81 67 Level 1 10 | . . 18 15 Level 2 4 | . . . 15 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 2 5 7 Investigation 9 | . 1 4 4 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 10 | . 1 4 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 27 39 44 Peak Tracking Total 9 | . 5 9 7 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 5 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . 2 2 7 Max in Single Turn 3 | . 1 1 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 20 | . 6 9 5 Terminals 11 | . 4 4 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 2 . Scanalyzers 4 | . . 2 2 Garrison Access . | . . . . Total Hacks 73 | . 17 28 28 Successful 51 | . 10 19 22 Failed 21 | . 7 9 5 Catastrophic 3 | . . 1 2 Database Lockouts 1 | . . . 1 Manual . | . . . . Terminals 28 | . 6 10 12 Fabricators . | . . . . Repair Stations 11 | . 9 2 . Recycling Units 7 | . 2 5 . Scanalyzers 27 | . . 11 16 Garrison Access . | . . . . Terminal Hacks 17 | . 3 7 7 Record 4 | . . . 4 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Alert Level 2 | . . 2 . Maintenance Status 1 | . . 1 . Transport Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 3 | . . 2 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 6 2 . Scan Component 4 | . 3 1 . Repair 4 | . 3 1 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer 23 | . . 8 15 Insert Component 12 | . . 4 8 Analyze 11 | . . 4 7 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 5 8 5 Full Trace Events 7 | . 1 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 10 | . . 3 7 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 3 1 . Time 104 | . 78 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . . 6 . Parts Scanalyzed 11 | . . 4 7 Part Schematics Acquired 10 | . . 3 7 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5207 | 68 1913 1681 1545 Spaces Moved 2033 | 39 878 655 461 Core 29 | 11 . 1 17 Treads 1252 | 28 391 408 425 Legs 582 | . 317 246 19 Wheels 170 | . 170 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 180 172 Average Speed 193 | 130 170 194 240 Slowest Speed 1450 | 160 200 1350 1450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 5 98 48 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 108 | . 33 24 51 Melee . | . . . . Projectile 25 | . . 12 13 AOE 83 | . 33 12 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2875 | 56 1176 936 707 Wait 342 | 1 158 121 62 Move 2030 | 38 877 654 461 Hop . | . . . . Pick Up 93 | 11 31 28 23 Fast Attach 12 | 1 2 3 6 Attach 40 | 5 10 9 16 Detach 2 | . . . 2 Swap 55 | . 13 19 23 Drop 53 | . 8 22 23 Fire 229 | . 58 80 91 Melee 19 | . 19 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 568 | -10/Materials | Lost 3 parts (1p1n1w) 845 | -10/Materials | Discovered new exit (range 14) 887 | -10/Materials | Repaired Hcp. Storage Unit 925 | -10/Materials | Repaired Lgt. Treads 954 | -10/Materials | Repaired Ion Engine 1081 | -10/Materials | Core integrity fell below 50% 1178 | -10/Materials | Discovered new exit (range 9) 1267 | -10/Materials | Discovered new exit (range 9) 1496 | -10/Materials | Discovered new exit (range 13) 1687 | -10/Materials | Discovered new exit (range 11) 1982 | -10/Materials | Entered another Materials area 1982 | -9/Materials | Evolved 2 slots: Utility x2 2078 | -9/Materials | Discovered new exit (range 14) 2274 | -9/Materials | Repaired Sensor Array 2693 | -9/Materials | Build established: Hauler-Mutant 3461 | -9/Materials | Discovered new exit (range 7) 3599 | -9/Materials | Core integrity fell below 50% 3654 | -9/Materials | Core integrity fell below 20% 3660 | -9/Materials | Lost 6 parts (1p1n4w) 3660 | -9/Materials | Identified exit to Materials 3663 | -9/Materials | Entered another Materials area 3663 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4594 | -8/Materials | Build established: Hauler-Tank 4844 | -8/Materials | Identified exit to Storage 4887 | -8/Materials | Central database locked down 4991 | -8/Materials | Destroyed 8 combat bots 5175 | -8/Materials | Garrison activated, responded to threat 5185 | -8/Materials | Core integrity fell below 50% 5206 | -8/Materials | Core integrity fell below 20% 5209 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Lrg. Storage Unit damaged (-67). Overheating: Med. Armor Plating damaged (-17). Overheating: Hcp. Storage Unit damaged (-45). K-01 Serf collects debris. Overheating: Hcp. Storage Unit damaged (-42). K-01 Serf collects debris. G-47 Trooper knocked back. Power failure, Nuclear Core shutdown. Overheating: System interference. Flak Cannon temporarily disabled. Beam Rifle temporarily disabled. K-01 Serf collects debris. Overheating: Lrg. Storage Unit damaged (-29). Overheating: Core damaged (-93). K-01 Serf collects debris. Imp. Heat Sink destroyed. Overheating: Energy bleed (-13). G-47 Trooper destroyed. Overheating: Energy bleed (-24). Overheating: Core damaged (-93). 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Storage Unit | -9/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAutogunGun Manual? 0 Play Time 01:31:17 Cumulative 13.1 hours Start 2022.01.03 @ 23:54:00 End 2022.01.04 @ 01:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3e49492-c192-45da-97a7-9fe18d803951