Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.13 @ 12:55:49 Player: Agave Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (742) 742 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 3652 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 512/550 Matter 202/300 Energy 170/170 System Corruption 22% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Targeting Computer Reactive Plating > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Treads Improved Carbon-fiber Leg Large Matter Pod (130) Improved Terrain Scan Processor Reflective Plating Pulse Rifle Light Assault Rifle Light Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Latent Energy Streamer Mining Laser > --- INVENTORY -------- Light Nuclear Core Light Treads Large Matter Pod Improved Terrain Scan Processor Light Assault Rifle Light Cannon Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 38 | 3 3 14 3 2 13 Power 3 | . 1 2 . . . Engine 3 | . 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 . . 4 Treads 5 | 1 . 2 . . 2 Leg . | . . . . . . Wheel 3 | 1 . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 2 2 . 3 Device 2 | . 1 . . . 1 Storage 2 | . . 1 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 18 | 1 . 8 1 2 6 Energy Gun 1 | . . . . . 1 Energy Cannon 5 | . . 2 1 . 2 Ballistic Gun 5 | 1 . 3 . 1 . Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . 3 . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 93 | . 93 99 100 100 76 Engine 12 | . 14 14 14 14 9 Treads 20 | . 14 23 28 28 10 Wheel 3 | . 14 4 . . 1 Storage 12 | . 14 14 14 14 9 Processor 4 | . 7 4 . . 8 Protection 11 | . . 9 14 14 17 Energy Cannon 7 | . . 2 14 14 7 Ballistic Gun 12 | . 28 17 14 11 . Launcher 2 | . . 8 . . . Special Weapon 1 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 53 | 14 15 34 37 37 53 Greatest Support 42 | 10 10 42 42 42 42 Greatest Overweight (x) 5 | 1 1 2 . . 5 Average Overweight (x) . | 1 1 . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 8 8 9 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 8 | 4 6 9 9 10 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 8 10 10 10 10 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 697 | 230 148 214 . 25 80 Remotely . | . . . . . . Salvage Created 980 | . 113 164 . 161 542 Parts 65 | . 10 8 . 16 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 17 | . 3 3 . 5 6 Guns 6 | . 3 2 . 1 . Cannons 1 | . . 1 . . . AOE 7 | . . . . 4 3 Classes Destroyed 8 | . 1 1 . 2 4 Worker 1 | . . . . . 1 Builder 5 | . . . . 1 4 Recycler 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 3 | . . . . 3 . Grunt 10 | . 3 1 . 2 4 Sentry 3 | . . 2 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 2 2 . 2 6 Combat Bots Only 3 | . 2 2 . 2 3 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1930 | . 324 481 . 320 805 Core 251 | . 85 76 . 52 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 57 | 100 . . . 14 . Volleys Fired 73 | . 23 17 . 16 17 Largest 2 | . 2 2 . 1 2 Hottest 100 | . 40 86 . 100 100 Shots Fired 114 | . 46 31 . 17 20 Gun 73 | . 46 18 . 6 3 Cannon 32 | . . 13 . 4 15 Launcher . | . . . . . . Special 9 | . . . . 7 2 Kinetic 73 | . 46 18 . 6 3 Thermal 21 | . . 6 . 7 8 Explosive . | . . . . . . Electromagnetic 20 | . . 7 . 4 9 Robot Hit Streak 11 | . 7 11 . 4 7 Robot Miss Streak 6 | . 6 3 . 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 66 | . 30 20 . 6 10 Core Hits 45 | . 8 5 . 12 20 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2876 | . 377 338 . 280 1881 Guns 624 | . 377 167 . 45 35 Cannons 269 | . . 171 . 13 85 Explosions 1983 | . . . . 222 1761 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 623 | . 377 167 . 45 34 Thermal 105 | . . 70 . . 35 Explosive . | . . . . . . Electromagnetic 2148 | . . 101 . 235 1812 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . 2 2 2 8 22 Average Corruption 4 | . 2 2 2 5 9 Corruption Purged . | . . . . . . Effects 33 | . . 3 7 7 16 Message Errors 8 | . . 1 2 3 2 Matter Fused 5 | . . . . 1 4 Heat Flow Errors 7 | . . 2 1 1 3 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . 4 1 . Misfires 1 | . . . . 1 . Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 127 | . . . . . 127 Projectiles . | . . . . . . Explosions 127 | . . . . . 127 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 184 | . . . . 38 146 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 5 345 97 194 171 Average Temperature 86 | . 2 150 51 67 49 Received Heat Transfer 828 | . 177 207 . 129 315 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 9 | . . . . . 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . 111 . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Latent Energy Used 1441 | . . . . 232 1209 LE Corruption 27 | . . . . 5 22 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 396 | . 138 100 . 160 396 Initial 62 | . . 53 . . 62 Average 104 | . 55 47 . 117 181 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 86 | 100 100 100 . 100 61 Level 1 13 | . . . . . 38 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . . 2 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 12 4 . 8 14 Peak Tracking Total 6 | . 6 2 . 3 3 Tactical Retreats 7 | . 2 1 . 2 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 6 | . . . . . 6 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 13 | . 4 2 5 . 2 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 67 | . 8 2 50 . 7 Successful 59 | . 3 2 50 . 4 Failed 8 | . 5 . . . 3 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 10 | . 6 . 1 . 3 Terminals 12 | . 8 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 56 | . 2 2 50 . 2 Record 50 | . . . 49 . 1 Robot Analysis 2 | . 1 . . . 1 Open Door 2 | . . 2 . . . Locate Traps 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Assimilate 1 | . 1 . . . . Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . . . 8 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 41 | . . 41 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 3 | . . 3 . . . Total Damage 41 | . . 41 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3197 | 7 368 816 909 295 802 Spaces Moved 1792 | 3 275 504 590 162 258 Core . | . . . . . . Treads 1237 | . . 274 590 162 211 Legs . | . . . . . . Wheels 555 | 3 275 230 . . 47 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 95 95 95 152 152 95 Average Speed 155 | 95 95 128 152 152 282 Slowest Speed 360 | 95 95 152 152 152 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 2 42 63 92 40 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 12 | . . . . 7 5 Terrain Destroyed 216 | . . . . 9 207 Melee . | . . . . . . Projectile 12 | . . . . 7 5 AOE 204 | . . . . 2 202 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2073 | 7 336 644 602 180 304 Wait 127 | . 25 88 6 . 8 Move 1787 | 2 274 503 589 161 258 Hop . | . . . . . . Pick Up 28 | . 8 11 2 . 7 Fast Attach 5 | . . 3 . 1 1 Attach 10 | 2 1 2 . . 5 Detach . | . . . . . . Swap 23 | 1 2 9 3 1 7 Drop 20 | 2 3 11 2 1 1 Fire 73 | . 23 17 . 16 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 9) 191 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 371 | -10/Materials | Identified exit to Mines 376 | -10/Materials | Entered Mines 389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 401 | -10/Mines | Discovered exit to Materials (range 5) 455 | -10/Mines | Learned Materials security intel 504 | -10/Mines | Met a Derelict shopkeep closing up shop 627 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 915 | -10/Mines | Core integrity fell below 50% 940 | -10/Mines | Discovered exit to Materials (range 4) 1178 | -10/Mines | Discovered new exit (range 6) 1192 | -10/Mines | Entered Exiles 1229 | -10/Exiles | Met 8R-AWN 1255 | -10/Exiles | Met EX-HEX 1297 | -10/Exiles | Met EX-BIN 1326 | -10/Exiles | Aligned with FarCom system 1328 | -10/Exiles | Given EX-Vault access code 1364 | -10/Exiles | Opened EX-Vault 1375 | -10/Exiles | Found Prototype Energy Cannon 1376 | -10/Exiles | Identified Latent Energy Streamer 1445 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1489 | -10/Exiles | Met EX-DEC 1531 | -10/Exiles | Learned location of Zion (-6) 1644 | -10/Exiles | Discovered new exit (range 12) 1761 | -10/Exiles | Visited The Gauntlet 2101 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2101 | -10/Exiles | Entered Mines 2165 | -9/Mines | Identified exit to Materials 2229 | -9/Mines | Core integrity fell below 20% 2384 | -9/Mines | Learned location of Storage (-7) 2396 | -9/Mines | Entered Materials 2396 | -8/Materials | Evolved 4 slots: Utility x4 3040 | -8/Materials | System corruption reached 10% 3182 | -8/Materials | Lost 3 parts (1u2w) 3198 | -8/Materials | Self-destructed Last Messages --------------- 03123_ K-01 Serf collects debris. 03124_ System corrupted: Heat flow error (+162). 03127_ K-01 Serf collects debris. 03137_ The unstable cave ceiling collapses. 03140_ Hvy. Armor Plating destroyed. 03141_ U-05 Engineer lays Concrete. 03143_ U-05 Engineer builds a Wall. 03143_ G-47 Trooper destroyed. 03146_ G-47 Trooper IFF system glitched. 03147_ System corrupted: Terrain Scanner rejected. 03147_ R-06 Scavenger collects Lgt. Ion Engine. 03148_ G-47 Trooper misfires. 03150_ Mining Laser destroyed. 03151_ Latent Energy Streamer destroyed. 03151_ R-06 Scavenger collects Lgt. Nuclear Core. 03155_ R-06 Scavenger collects Aluminum Leg. 03156_ G-47 Trooper IFF system glitched. 03167_ 2U6D>=DDOBLA CLPE KA7 03185_ System corrupted: Energy discharge (-47). 03197_ Acquired Reflective Plating. 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""" # | | ?????????# Y = # | | ???????????# ############## | | ??????????????# #????????????? | | ???????????????? ?????????????? | | ???????????????? ?????????????? | | ???????????????? ?????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniAlphaGenerator Manual? 0 Play Time 00:45:43 Cumulative 105.0 hours Start 2021.02.13 @ 10:33:45 End 2021.02.13 @ 12:55:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a9f967f-de85-4d4d-9995-3de6ee1e8e29