Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 00:15:09 Player: MDK Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1370) 1370 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2875 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 143/300 Energy 261/265 System Corruption 4% Temperature Cool (88) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Sensor Array Targeting Computer > --- WEAPON (2) ------- Autogun Flak Cannon > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg High-capacity Matter Pod (200) Signal Interpreter Targeting Computer Improved Light Armor Plating Shield Generator Autogun Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod Sensor Array Signal Interpreter Targeting Computer Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 52 | 7 6 7 32 Power 10 | 2 . 2 6 Engine 10 | 2 . 2 6 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 3 6 Treads . | . . . . Leg 13 | 2 2 3 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 . 7 Device 1 | . . . 1 Storage 4 | 1 1 . 2 Processor 4 | . 1 . 3 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 19 | 2 2 2 13 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 15 | 2 1 2 10 Ballistic Cannon 2 | . 1 . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . . 2 10 Power 4 | . . 1 3 Propulsion 4 | . . 1 3 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 99 97 Engine 12 | . 14 13 10 Leg 24 | . 27 27 21 Device 3 | . . . 6 Storage 12 | . 14 14 11 Processor 19 | . 13 14 25 Ballistic Gun 18 | . 19 25 14 Ballistic Cannon 6 | . 8 2 6 Naked Turns . | . . . . Heaviest Build 27 | 13 20 20 27 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 1 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 9 10 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 2045 | 144 433 316 1152 Remotely . | . . . . Salvage Created 1803 | . 443 143 1217 Parts 133 | . 41 4 88 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 43 | . 9 9 25 Guns 29 | . 8 6 15 Cannons 13 | . 1 3 9 AOE 1 | . . . 1 Classes Destroyed 12 | . 6 2 4 Builder 1 | . . . 1 Hauler 6 | . 2 . 4 Recycler 3 | . 1 . 2 Operator 2 | . 2 . . Watcher 7 | . 3 . 4 Swarmer 11 | . 7 . 4 Grunt 19 | . 2 2 15 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Demolisher 2 | . . 2 . Assembled 5 | . . 5 . Best Kill Streak 5 | . 3 2 5 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2793 | . 350 694 1749 Core 635 | . 94 136 405 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 97 | . 97 . . Core Remaining (%) 54 | 100 . 8 . Volleys Fired 188 | . 52 38 98 Largest 2 | . 2 2 2 Hottest 67 | . 55 55 67 Shots Fired 361 | . 104 76 181 Gun 280 | . 86 63 131 Cannon 76 | . 18 13 45 Launcher 5 | . . . 5 Special . | . . . . Kinetic 356 | . 104 76 176 Thermal . | . . . . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 11 | . 5 11 11 Robot Miss Streak 9 | . 6 5 9 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 208 | . 42 44 122 Core Hits 122 | . 26 22 74 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 1 2 Destroy 4 | . 1 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3139 | . 549 474 2116 Guns 2075 | . 440 312 1323 Cannons 968 | . 109 162 697 Explosions 96 | . . . 96 Melee . | . . . . Ramming . | . . . . Kinetic 3043 | . 549 474 2020 Thermal . | . . . . Explosive 96 | . . . 96 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 51 | . . . 51 Message Errors 10 | . . . 10 Matter Fused 11 | . . . 11 Heat Flow Errors 11 | . . . 11 Energy Discharges 9 | . . . 9 Data Loss (minor) 5 | . . . 5 Misfires 4 | . . . 4 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . . 14 . Projectiles 14 | . . 14 . Explosions . | . . . . Melee . | . . . . Knockbacks 18 | . 1 3 14 Impact . | . . . . Kinetic 16 | . 1 3 12 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 277 | . 6 20 277 Average Temperature 73 | . 5 16 78 Received Heat Transfer 794 | . 42 107 645 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 329 | . 185 79 329 Initial 14 | . . 14 . Average 81 | . 46 19 133 Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 74 Level 1 12 | . . . 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 . 5 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 21 9 42 Peak Tracking Total 8 | . 4 2 8 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 13 . 2 Successful 13 | . 11 . 2 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Record 1 | . . . 1 Prototype ID Bank 3 | . 2 . 1 Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 6 . . Scan Component 3 | . 3 . . Repair 3 | . 3 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 2 . . Used 1 | . 1 . . Hacking Detections 4 | . 3 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 5069 | 51 1514 1071 2433 Spaces Moved 2827 | 41 1002 750 1034 Core 25 | 15 . . 10 Treads . | . . . . Legs 2802 | 26 1002 750 1024 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 141 | 94 120 120 179 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 3 99 85 66 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 23 | . . . 23 Melee . | . . . . Projectile . | . . . . AOE 23 | . . . 23 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3584 | 52 1215 855 1462 Wait 438 | . 141 56 241 Move 2824 | 40 1001 749 1034 Hop . | . . . . Pick Up 45 | 5 11 2 27 Fast Attach 14 | 2 5 . 7 Attach 14 | 4 . 2 8 Detach 1 | . . . 1 Swap 24 | 1 1 5 17 Drop 36 | . 4 3 29 Fire 188 | . 52 38 98 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Repaired Aluminum Leg 322 | -10/Materials | Build established: Mutant 328 | -10/Materials | Repaired Assault Rifle 502 | -10/Materials | Discovered new exit (range 18) 832 | -10/Materials | Discovered new exit (range 12) 935 | -10/Materials | Discovered new exit (range 17) 1144 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Repaired Aluminum Leg 1412 | -10/Materials | Discovered new exit (range 10) 1566 | -10/Materials | Entered Mines 1617 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1632 | -10/Mines | Assembled infested the area 1717 | -10/Mines | Core integrity fell below 50% 1974 | -10/Mines | Discovered new exit (range 9) 2144 | -10/Mines | Learned location of Zion (-7) 2566 | -10/Mines | Core integrity fell below 20% 2637 | -10/Mines | Entered Materials 2637 | -9/Materials | Evolved 2 slots: Utility x2 2799 | -9/Materials | Core integrity fell below 50% 2844 | -9/Materials | Lost 8 parts (2p2n1u3w) 3140 | -9/Materials | Build established: Scavenger-Mutant 3924 | -9/Materials | Build established: Mutant 3974 | -9/Materials | Core integrity fell below 20% 4554 | -9/Materials | Discovered new exit (range 5) 4779 | -9/Materials | Discovered new exit (range 13) 5070 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04969_ R-06 Scavenger collects Utility Shielding. 04970_ R-06 Scavenger collects Hpw. Tractor Beam. 04973_ Acquired 38 matter. 05003_ T-07 Excavator knocked back. 05008_ System corrupted: Heat flow error (+187). 05009_ W-16 Scout destroyed. 05024_ Acquired 7 matter. 05028_ R-06 Scavenger collects Visual Processing Unit. 05029_ R-06 Scavenger collects Lgt. Ion Engine. 05049_ R-06 Scavenger inserts Hpw. Tractor Beam into recycling unit. 05050_ Recycling unit begins recycling process. 05052_ R-06 Scavenger inserts Arm. Wheel into recycling unit. 05055_ R-06 Scavenger inserts Hpw. Tractor Beam into recycling unit. 05058_ R-06 Scavenger inserts Visual Processing Unit into recycling unit. 05059_ Recycling unit begins recycling process. 05059_ System corrupted: Heat flow error (+159). 05067_ R-06 Scavenger inserts Flight Unit into recycling unit. 05067_ G-47 Trooper knocked back. 05070_ R-06 Scavenger inserts Utility Shielding into recycling unit. 05070_ G-34 Mercenary destroyed. 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