Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 10:02:27 Player: Niko Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2598) 2598 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7123 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 39/300 Energy 68/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Target Analyzer Hacking Suite Improved Hacking Suite Drone Bay (2/2) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Triangulator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Energy Well Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Hacking Suite System Guard > --- WEAPON ----------- Minigun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Triangulator Improved Target Analyzer Gauss Cannon Gauss Cannon [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Cooled Impulse Thruster Utility Light Armor Plating Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 1 1 . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 81 | 6 5 13 11 4 7 8 . 27 Power 10 | 1 . 2 1 . 1 2 . 3 Engine 8 | 1 . 2 . . . 2 . 3 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 5 . 2 2 2 . 6 Treads 13 | 2 . 5 . 2 2 2 . . Leg 4 | . . . . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 29 | 1 3 4 6 1 1 3 . 10 Device 7 | . . 1 1 . . 1 . 4 Storage 5 | 1 1 1 1 . . . . 1 Processor 5 | . . . 1 . 1 . . 3 Hackware 3 | . . 1 . . . . . 2 Protection 9 | . 2 1 3 1 . 2 . . Artifact . | . . . . . . . . . Weapon 23 | 2 2 2 4 1 3 1 . 8 Energy Gun 2 | . . . 1 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 1 2 2 1 2 1 . 3 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 3 | . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 43 | . 3 10 4 . 3 8 . 15 Power 6 | . . 2 . . . 2 . 2 Propulsion 11 | . . 3 1 . . 3 . 4 Utility 14 | . 1 3 2 . 1 2 . 5 Weapon 12 | . 2 2 1 . 2 1 . 4 Highest Loss Streak 9 | . 3 9 2 . 2 6 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 5 4 13 17 21 20 6 3 Power . | . 1 . . . . 2 1 . Propulsion 1 | . . . 2 3 2 . . . Utility 4 | . 2 . 5 7 10 9 3 1 Weapon 3 | . 1 . 5 7 8 7 2 1 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . 2 . 2 . 14 1 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 10 | . . . 2 . . . 7 1 Weapon 8 | . . . . . 2 . 6 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 96 85 98 91 93 79 27 63 Engine 7 | . 14 9 6 . . 4 2 6 Core 2 | . . . 2 7 10 5 . . Treads 20 | . 27 29 26 22 23 17 1 . Leg 1 | . . . . . . . . 8 Device 1 | . . 1 2 7 1 3 1 1 Storage 8 | . 14 11 9 7 7 6 1 3 Processor 7 | . . . 4 7 12 13 13 17 Hackware 2 | . . 5 . . . . . 10 Protection 10 | . 11 8 19 15 13 8 1 . Energy Gun 2 | . . . 3 7 7 6 1 . Ballistic Gun 16 | . 27 15 18 15 15 12 3 8 Special Melee Weapon 1 | . . . 5 . . . . . Peak Build Rating 61 | 6 8 11 28 30 37 45 44 61 Average Rating 24 | 4 7 8 22 28 32 41 12 41 On Entrance 18 | . 6 7 10 28 29 35 44 9 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 13 22 54 103 113 113 124 . 43 Greatest Support 80 | 40 40 60 60 60 60 80 3 65 Greatest Overweight (x) 9 | . . 2 1 1 1 3 . 9 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 10 20 25 25 25 25 25 5 Average Capacity 15 | 6 9 18 20 25 25 25 8 5 Most Carried 25 | 4 9 7 19 21 25 23 19 5 Average Carried 10 | 1 6 4 13 18 22 21 4 3 Final Capacity 25 | 8 10 20 25 25 25 25 5 5 Final Carried 25 | 1 6 2 18 19 25 20 5 2 Class Distribution -------------------- 39% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Tank 9% | Hacker-Mutant 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Matter Collected 2142 | 245 302 173 566 . 404 99 . 353 Remotely . | . . . . . . . . . Salvage Created 2697 | . 628 308 576 . 601 182 . 402 Parts 158 | . 34 22 33 . 43 9 . 17 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 60 | . 16 10 12 . 10 4 . 8 Guns 50 | . 16 6 12 . 10 3 . 3 Cannons 5 | . . . . . . . . 5 AOE 4 | . . 4 . . . . . . Classes Destroyed 14 | . 4 3 2 . 4 . . 1 Worker 1 | . . 1 . . . . . . Builder 1 | . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 1 | . 1 . . . . . . . Operator 3 | . 2 . 1 . . . . . Watcher 2 | . . 1 . . . . . 1 Swarmer 10 | . 6 3 . . . . . 1 Grunt 36 | . 10 3 9 . 4 3 . 7 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 4 2 . . 1 . . Specialist 3 | . . . . . 3 . . . Hunter 1 | . . . . . 1 . . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 4 | . 4 3 4 . 4 2 . 4 Combat Bots Only 4 | . 4 3 3 . 4 2 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 646 | . 103 79 69 . 63 106 . 226 Missed 180 | . 26 15 11 . 20 19 . 89 Hits 466 | . 77 64 58 . 43 87 . 137 Melee 5 | . . . 2 . 3 . . . Projectile 461 | . 77 64 56 . 40 87 . 137 Critical Strikes 19 | . 1 1 3 . 1 3 . 10 Actively Blocked 2 | . 1 . 1 . . . . . Damage Taken 6991 | . 844 888 827 . 799 1226 . 2407 Core 1279 | . 149 167 23 . 88 146 . 706 Absorbed by Shields 44 | . . . 32 . 12 . . . Redirected to Shielding 161 | . 53 . 108 . . . . . Ignored by Resistances 207 | . . . 82 . 125 . . . Regen/Repaired (Parts) 118 | . 118 . . . . . . . Core Remaining (%) 76 | 100 40 58 95 . 87 . . . Volleys Fired 251 | . 75 41 51 . 30 17 . 37 Largest 3 | . 2 2 3 . 3 3 . 3 Hottest 119 | . 40 50 119 . 118 118 . 99 Shots Fired 515 | . 135 69 110 . 84 34 . 83 Gun 480 | . 135 62 110 . 84 34 . 55 Cannon 27 | . . . . . . . . 27 Launcher 8 | . . 7 . . . . . 1 Special . | . . . . . . . . . Kinetic 462 | . 135 62 102 . 60 21 . 82 Thermal 45 | . . . 8 . 24 13 . . Explosive 8 | . . 7 . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 19 19 14 . 12 13 . 14 Robot Miss Streak 5 | . 2 2 5 . 3 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 373 | . 94 53 79 . 67 26 . 54 Core Hits 181 | . 36 23 35 . 37 25 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 3 | . . 1 . . . . . 2 Destroy 1 | . . 1 . . . . . . Blast 2 | . . . . . . . . 2 Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5900 | . 884 869 1388 . 1061 456 . 1242 Guns 4801 | . 883 366 1340 . 1061 456 . 695 Cannons 523 | . . . . . . . . 523 Explosions 526 | . . 503 . . . . . 23 Melee . | . . . . . . . . . Ramming 50 | . 1 . 48 . . . . 1 Kinetic 4604 | . 883 366 1209 . 690 238 . 1218 Thermal 914 | . . 194 131 . 371 218 . . Explosive 332 | . . 309 . . . . . 23 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 1 . . . . 7 10 Average Corruption 6 | . 1 1 . . . . 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . 1 13 Message Errors 4 | . . . . . . . 1 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . 64 . . . . . . Projectiles . | . . . . . . . . . Explosions 64 | . . 64 . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 56 | . . 23 . . . . . 33 Shots 2 | . . 1 . . . . . 1 Rammed 11 | . 1 . 8 . . . . 2 Targets Rammed 11 | . 1 . 8 . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 594 | . 25 10 398 . 181 594 . 233 Average Temperature 109 | . 8 6 100 . 74 332 . 71 Received Heat Transfer 2370 | . 348 273 478 . 142 423 . 706 Effects 19 | . . . 2 . . 17 . . Shutdowns 5 | . . . 1 . . 4 . . Energy Bleed 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 3 | . . . . . . 3 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted . | . . . . . . . . . Heat Transferred 1262 | . . 150 259 . 588 265 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 98 | 100 100 99 100 100 84 100 100 100 Level 1 1 | . . . . . 15 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 248 | . 115 201 121 21 248 156 7 113 Initial 130 | . . 38 58 21 3 130 7 . Average 48 | . 49 64 42 3 102 88 1 25 Influence Increases 1980 | . 423 378 390 5 275 132 . 377 Destroy 0b10 Robot/C 1200 | . 320 200 240 . 200 80 . 160 Destroy 0b10 Robot/NC 50 | . 15 10 10 . 5 . . 10 Destroy Leader 286 | . 70 62 52 . 40 20 . 42 Successful Hack 59 | . 3 9 27 5 . . . 15 Disable Machine 75 | . . 45 15 . 15 . . . Destroy Structure 70 | . . 52 1 . . 2 . 15 Lose Combat Pursuer 240 | . 15 . 45 . 15 30 . 135 Influence Decreases 1945 | . 332 330 480 49 32 358 22 342 Entered New Map 297 | . . 53 81 28 2 118 15 . Time Decay 1232 | . 302 187 369 21 . 160 7 186 Lost Part 356 | . 30 90 30 . 30 80 . 96 Lost Ally 60 | . . . . . . . . 60 Squads Dispatched 15 | . 3 1 1 1 2 . . 7 Investigation 6 | . 1 1 1 1 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 2 . . . 2 . . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 22 14 16 . 13 5 6 22 Peak Tracking Total 8 | . 4 4 4 . 3 4 6 8 Tactical Retreats 9 | . 1 . 2 . 1 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Traps Triggered 8 | . 2 2 . . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Disabled 5 | . . 3 1 . 1 . . . Max in Single Turn 2 | . . 2 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Accessed 13 | . 2 2 6 1 . 1 . 1 Terminals 10 | . 1 2 5 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 5 9 16 3 . 1 . 3 Successful 17 | . 2 5 7 1 . 1 . 1 Failed 20 | . 3 4 9 2 . . . 2 Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . 8 7 . . . . . Terminals 29 | . 3 9 13 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . 3 . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 1 4 1 . 1 . . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 2 | . . . . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 1 . . . . 1 Scan Component 3 | . 1 . 1 . . . . 1 Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . 4 2 . . . . . Terminals 6 | . . 4 2 . . . . . Assimilate 3 | . . 2 1 . . . . . Botnet 1 | . . 1 . . . . . . Operators 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 12 | . 2 2 5 1 . 1 . 1 Full Trace Events 6 | . 1 1 2 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . Non-combat 1 | . . . 1 . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . parse_system 1 | . . . 1 . . . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 27 | . . . . . . 9 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . . . . . . 14 Drone Recoveries 8 | . . . . . . . . 8 Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Turns Passed 4440 | 84 827 489 1161 190 390 338 71 890 Spaces Moved 1880 | 49 347 197 391 75 108 78 111 524 Core 309 | 9 . . . . . . 111 189 Treads 1236 | 40 347 197 391 75 108 78 . . Legs 271 | . . . . . . . . 271 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 64 | . . . . . . . . 64 Fastest Speed 40 | 50 160 160 160 240 240 242 50 40 Average Speed 176 | 139 160 176 230 240 240 326 50 131 Slowest Speed 500 | 160 160 320 240 240 240 410 50 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 55 21 33 2 94 3 97 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . 55 . . 1 1 . 10 Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 1 . 1 AOE 64 | . . 55 . . . . . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total 2584 | 65 499 281 544 88 178 137 138 654 Wait 213 | 4 59 19 45 . 14 30 . 42 Move 1873 | 48 346 196 390 74 107 78 110 524 Hop . | . . . . . . . . . Pick Up 92 | 7 11 8 29 5 13 4 2 13 Fast Attach 10 | . . . . . . . . 10 Attach 69 | 6 5 12 11 5 4 8 . 18 Detach 4 | . . 1 1 . . . . 2 Swap 8 | . 1 3 1 . 3 . . . Drop 49 | . 1 1 6 4 5 . 26 6 Fire 251 | . 75 41 51 . 30 17 . 37 Melee 2 | . . . 2 . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 9 | . 1 . 8 . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 12) 687 | -10/Materials | Repaired Lgt. Treads 783 | -10/Materials | Discovered new exit (range 15) 875 | -10/Materials | Core integrity fell below 50% 896 | -10/Materials | Lost 3 parts (1u2w) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Discovered new exit (range 12) 1363 | -9/Materials | Lost 9 parts (2p3n2u2w) 1391 | -9/Materials | Discovered new exit (range 5) 1401 | -9/Materials | Entered another Materials area 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1669 | -8/Materials | Build established: Scavenger-Mutant 2347 | -8/Materials | Discovered new exit (range 9) 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2587 | -7/Factory | Build established: Scavenger-Tank 2752 | -7/Factory | Identified exit to DSF 2752 | -7/Factory | Entered DSF 2872 | -7/DSF | Additional patrols routed to DSF 3045 | -7/DSF | Discovered new exit (range 15) 3094 | -7/DSF | Sterilization system engaged 3114 | -7/DSF | Ambient heat levels rising (+10) 3129 | -7/DSF | Ambient heat levels rising (+10) 3142 | -7/DSF | Entered Factory 3142 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3164 | -6/Factory | Build established: Scavenger-Gunner 3313 | -6/Factory | Lost 6 parts (1p3n2u) 3480 | -6/Factory | Sucked down chute 3480 | -6/Factory | Entered Waste 3495 | -6/Waste | EMP discharged 3500 | -6/Waste | Spotted C-40 Crusher 3503 | -6/Waste | Spotted C-40 Crusher 3503 | -6/Waste | Spotted C-40 Crusher 3512 | -6/Waste | Spotted C-40 Crusher 3513 | -6/Waste | Spotted C-40 Crusher 3513 | -6/Waste | Spotted C-40 Crusher 3542 | -6/Waste | Discovered new exit (range 12) 3551 | -6/Waste | Entered Factory 3800 | -6/Factory | Build established: Mutant 4248 | -6/Factory | Lost 7 parts (2p2n2u1w) 4309 | -6/Factory | Core integrity fell below 50% 4328 | -6/Factory | Build established: Hacker-Mutant 4362 | -6/Factory | Lost 6 allies 4385 | -6/Factory | Lost 4 parts (3u1w) 4391 | -6/Factory | Core integrity fell below 20% 4405 | -6/Factory | System corruption reached 10% 4438 | -6/Factory | Garrison activated, responded to threat 4441 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Drone Bay destroyed. Hvy. Machine Gun destroyed. K-01 Serf cleans the Nuclear Reactor. System corrupted: Component data lost. R-10 Processor collects Gravmag System. Acquired 39 matter. Acquired 10 matter. Acquired 5 matter. R-10 Processor collects Terrain Scanner. System corrupted: Matter fused (-9). K-01 Serf cleans the Nuclear Reactor. Acquired Imp. Concussive RPG. Imp. Concussive RPG expended. Knocked back. P-60 Hacker knocked back. K-01 Serf knocked back. K-01 Serf calls for garrison support. ALERT: Activating Garrison Access F003. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????? ?????????? ?? | | ????????????????????????""????????? ?? | | ????????????????????????"""???????"""?? | | ????????????????????????? ?????? """?? | | ?????????????????###+#####+####? """?? | | ?????????????????# # """?? | | ?????????????????# # """?? | | ?????????????????# ^ + """?? | | ????????????###### k # # | | ????????????+ k k #???????? | | ????????????# # # #+#???????? | | ######+###### #???????? | | #???????? | | #???????? | | #???????? | | p @ #???????? | | # #???????? | | ###########+######+### #???????? | | #????????????????????# #???????? | | #????????????????????# [ !#???????? | | #????????????????????# = #???????? | | #????????????????????# #???????? | | #????????????????????# #???????? | | #????????????????????# #???????? | | ###????????????????????########???????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 750 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySmartAutopenetrator Manual? 0 Play Time 00:46:07 Cumulative 26.2 hours Start 2025.05.24 @ 07:35:32 End 2025.05.24 @ 10:02:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69a98d65-6c8a-46da-93f9-c74b7abfd836