Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 13:11:01 // Halloween2020/ForbiddenLore Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (523) 523 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2344 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 502/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Recoil Stabilizer Light Armor Plating High-powered Tractor Beam > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (16) --- Heavy Ion Engine Heavy Ion Engine Light Treads Advanced Treads Advanced Treads Aluminum Leg Heat Sink Small Storage Unit Advanced Weight Redist. System Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Shock Bomb Launcher Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System High-powered Tractor Beam > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Aluminum Leg Small Storage Unit Recoil Stabilizer Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Shock Bomb Launcher Grenade Launcher Hammer [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 24 | . 7 11 6 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . . 4 1 Treads . | . . . . Leg 5 | . . 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 2 1 5 Device 4 | . . . 4 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 9 | . 4 5 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | . 2 5 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . . 1 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 96 | . 97 96 95 Engine 11 | . 14 11 9 Leg 30 | . 28 33 27 Device 3 | . . . 18 Storage 22 | . 26 22 18 Protection 4 | . . 7 4 Ballistic Gun 21 | . 21 22 18 Impact Weapon 2 | . 6 . . Naked Turns . | . . . . Heaviest Build 48 | 11 41 48 48 Greatest Support 39 | 20 20 30 39 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 15 | 6 14 16 16 Most Carried 16 | 6 9 16 16 Average Carried 11 | 6 7 13 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 6 9 16 16 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 769 | 200 128 303 138 Remotely 138 | . . . 138 Salvage Created 699 | . 200 382 117 Parts 46 | . 9 30 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 5 17 2 Guns 21 | . 2 17 2 AOE 3 | . 3 . . Classes Destroyed 4 | . 3 1 . Recycler 1 | . 1 . . Swarmer 15 | . 3 12 . Grunt 7 | . 2 4 1 Sentry 2 | . . 1 1 Best Kill Streak 6 | . 5 6 1 Combat Bots Only 6 | . 5 6 1 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1061 | . 232 536 293 Core 236 | . 72 116 48 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 71 71 . Volleys Fired 72 | . 9 47 16 Largest 2 | . 2 2 2 Hottest 43 | . 40 43 40 Shots Fired 143 | . 17 94 32 Gun 142 | . 16 94 32 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 142 | . 16 94 32 Thermal . | . . . . Explosive 1 | . 1 . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 6 6 10 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 95 | . 15 57 23 Core Hits 44 | . 8 28 8 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks 4 | . 4 . . Impact 4 | . 4 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1134 | . 342 572 220 Guns 963 | . 171 572 220 Cannons . | . . . . Explosions 114 | . 114 . . Melee 57 | . 57 . . Ramming . | . . . . Kinetic 963 | . 171 572 220 Thermal . | . . . . Explosive 114 | . 114 . . Electromagnetic . | . . . . Impact 57 | . 57 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | . 27 . . Projectiles . | . . . . Explosions . | . . . . Melee 27 | . 27 . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 29 | . 2 29 . Average Temperature 6 | . 1 7 . Received Heat Transfer 420 | . 123 162 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 492 | . 125 492 184 Initial 129 | . . 52 129 Average 149 | . 87 194 155 Maximum Alert Level 2 | . . 2 . Low Security (%) 81 | 100 100 61 100 Level 1 13 | . . 30 . Level 2 4 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 12 18 11 Peak Tracking Total 10 | . 6 10 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 4 5 . Successful 3 | . 2 1 . Failed 6 | . 2 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 2 1 . Terminals 9 | . 4 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Prototype ID Bank 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1026 | 4 358 476 188 Spaces Moved 488 | 3 204 197 84 Core . | . . . . Treads . | . . . . Legs 488 | 3 204 197 84 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 150 Average Speed 149 | 120 149 150 150 Slowest Speed 180 | 120 180 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 2 35 23 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 13 | . 13 . . Melee 2 | . 2 . . Projectile . | . . . . AOE 11 | . 11 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 645 | 3 234 290 118 Wait 31 | 1 4 23 3 Move 485 | 2 203 196 84 Hop . | . . . . Pick Up 15 | . 3 7 5 Fast Attach 4 | . 1 2 1 Attach 6 | . 2 2 2 Detach 3 | . 2 1 . Swap 14 | . 4 7 3 Drop 11 | . 2 5 4 Fire 72 | . 9 47 16 Melee 4 | . 4 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Discovered new exit (range 14) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Utility x2 1027 | -8/Materials | Self-destructed Last Messages --------------- 00936_ U-05 Engineer lays Concrete. 00939_ Acquired 4 matter. 00951_ Acquired Adv. Treads. 00961_ Acquired Adv. Weight Redist. System. 00962_ Acquired 10 matter. 00967_ Acquired 4 matter. 00975_ Acquired 10 matter. 00977_ Acquired 4 matter. 00978_ Y-45 Defender destroyed. 00979_ Acquired 4 matter. 00989_ Dropped Aluminum Leg. 00989_ Acquired Lgt. Armor Plating. 00991_ Acquired 10 matter. 01004_ U-05 Engineer builds a Door. 01017_ K-01 Serf collects debris. 01021_ W-25 Informer sends out distress signal. 01024_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01025_ K-01 Serf collects debris. 01025_ Dropped Lgt. Treads. 01025_ Acquired Adv. Treads. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ???##########????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #???????????????? ???????????????????? | | ???# % #???????????????+##??????????????????? | | ???+ #??????????????? #??????????????????? | | ???# #?????????????? #??????????????????? | | ???# %= #??????#####??? #??????????????????? | | ???###+######??????# #??? +??????????????????? | | ???# ! !############ #??? #??????????????????? | | ???# = #??? #??????????????????? | | ???# = #### ####+###???????????? | | ???# ##+######### * #???????????? | | ???## ## ??????#[ [ #???????????? | | ????# ## ????# ]] #???????????? | | ????# ## #??# ]] ######?????????????? | | ????# ## #??# k #??????????????????? | | ????# ## #####??# #??????????????????? | | ???? |############ [ ####### ????????? | | ???? g [ ????????? | | ??? T g g @ a ????????? | | ???# w ! g ! ????????? | | ???##+############## ###########g ????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# ####??????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????##+##?????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordGatlingProjector Manual? 0 Play Time 00:07:52 Cumulative 236.5 hours Start 2021.02.27 @ 23:21:00 End 2021.03.01 @ 13:11:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 540 Rogue 540 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78a632a6-654d-4769-b03a-7dd9adf800cc