Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 16:57:22 Player: mat Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (160) 800 Value Destroyed (6723) 6723 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3921) 3921 TOTAL SCORE: 23184 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 48 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1150 Matter 87/300 Energy 96/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (6) ------- Power Sword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Matter Filter Improved Weapon Cycler > --- WEAPON ----------- Heavy Neutron Cannon KE Penetrator KE Penetrator Railgun Railgun Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Heavy Siege Treads High-powered Shock Rifle [Rating: 99] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . 1 . . Weapon 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . Parts Attached 171 | 6 1 3 14 11 2 . 10 15 4 2 . . 4 6 9 5 2 12 28 3 2 32 Power 10 | 1 . . 1 1 . . . 2 . . . . . . . . . 1 1 . . 3 Engine 4 | 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . Core 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 34 | 2 . . 4 4 . . 3 3 1 . . . . 1 1 1 . 2 6 1 1 4 Treads 15 | 2 . . . . . . . 3 1 . . . . . . . . . 3 1 1 4 Leg 19 | . . . 4 4 . . 3 . . . . . . 1 1 1 . 2 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 45 | 1 1 1 3 1 2 . 2 5 . . . . 2 1 4 1 1 3 4 1 . 12 Device 23 | . . 1 . 1 . . 1 2 . . . . 1 1 2 . 1 1 3 1 . 8 Storage 10 | 1 1 . 3 . 2 . . 1 . . . . . . . . . 1 . . . 1 Processor 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Protection 7 | . . . . . . . 1 1 . . . . . . 2 1 . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 . 2 6 5 . . 5 5 3 2 . . 2 4 4 3 1 6 17 1 1 13 Energy Gun 30 | 2 . . 4 3 . . 1 2 1 . . . . 2 2 . . 1 8 1 . 3 Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Ballistic Gun 46 | . . 2 2 2 . . 4 2 2 2 . . 2 2 2 2 1 5 9 . 1 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Lost 110 | . . 3 8 6 . . 3 9 4 3 . . . 1 9 3 1 9 20 . 8 23 Power 6 | . . . 1 1 . . . 1 . . . . . . . . . . 1 . . 2 Propulsion 18 | . . 1 2 2 . . 1 1 1 1 . . . . 1 1 . 2 2 . . 3 Utility 26 | . . . . 1 . . . 3 . . . . . 1 4 1 1 2 2 . 4 7 Weapon 60 | . . 2 5 2 . . 2 4 3 2 . . . . 4 1 . 5 15 . 4 11 Highest Loss Streak 20 | . . 2 4 3 . . 3 5 3 2 . . . 1 5 3 1 6 6 . 8 20 Average Slot Usage (%) 95 | . 89 97 90 99 100 100 99 99 99 92 92 92 93 99 98 99 100 99 97 100 47 76 Engine 3 | . 14 14 11 10 11 11 9 2 . . . . . . . . . 1 2 . . . Core 3 | . . . . . . . . 3 7 7 7 7 6 6 6 6 6 3 2 5 2 . Treads 5 | . 28 26 1 . . . . 10 14 8 7 7 6 6 6 4 . . 5 10 4 8 Leg 8 | . . . 18 21 22 22 18 4 . . . . . 5 6 8 13 10 4 . . . Device 11 | . . 12 11 11 11 11 18 16 7 7 7 7 13 13 9 6 7 15 11 15 7 25 Storage 19 | . 17 15 18 22 22 22 18 20 23 23 23 23 20 20 20 20 20 18 23 21 9 2 Processor 4 | . . . . . . . . 3 7 7 7 7 6 6 6 6 6 5 5 5 2 8 Hackware 2 | . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 2 . Protection 4 | . . . . . . . 8 4 7 7 7 7 6 6 8 13 12 5 4 5 1 . Energy Gun 7 | . 28 14 15 11 11 11 8 3 13 7 7 7 6 12 8 3 . . 4 10 4 3 Ballistic Gun 20 | . . 13 14 21 22 22 18 24 16 22 23 23 20 13 17 21 26 28 21 21 9 19 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . . 23 . Heaviest Build 120 | 13 21 19 44 48 80 80 90 96 97 97 97 97 100 101 101 102 103 105 113 120 120 74 Greatest Support 70 | 40 40 40 26 23 20 20 25 51 48 48 28 28 28 28 28 32 32 32 46 53 70 70 Greatest Overweight (x) 6 | 2 . . 2 2 3 3 4 3 2 3 3 3 3 6 5 3 3 5 6 2 2 2 Average Overweight (x) 2 | . . . . 1 2 3 3 1 2 2 3 3 3 3 3 3 3 3 2 2 . . Largest Inventory Capacity 20 | 6 10 10 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Average Capacity 17 | 5 7 8 12 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 4 Most Carried 20 | 5 8 8 16 16 19 19 20 20 18 16 18 20 20 20 20 20 20 20 20 20 20 4 Average Carried 15 | 2 3 7 7 15 16 19 19 19 14 15 16 19 19 19 18 18 19 17 19 19 11 1 Final Capacity 20 | 6 10 8 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 Final Carried 20 | 2 8 8 16 16 19 19 20 18 15 16 18 20 20 20 19 20 20 18 20 20 4 1 Class Distribution -------------------- 31% | Hauler-Gunner 25% | Scavenger-Gunner 18% | Scavenger-Tank 8% | Hauler-Tank 6% | Scavenger-Executioner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Executioner | -4/Factory Mutant | -4/Waste Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Matter Collected 5315 | 260 . 66 274 191 40 . 237 469 190 286 144 58 . 200 221 108 359 448 1419 . . 345 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7630 | . . 148 749 403 . . 398 513 196 254 169 49 . 270 341 263 172 615 2160 . 302 628 Parts 405 | . . 14 47 16 . . 35 42 9 18 4 2 . 11 14 9 11 30 92 . 5 46 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 1 . . . . . . . . . . . . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 7 15 . 1 . 8 9 . 10 . . . . . Prevented 8 | . . . . . . . . . 1 1 . . . 2 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Combat Hostiles Destroyed 139 | . . 5 16 6 . . 10 13 7 9 2 1 . 4 5 4 5 10 29 . 1 12 Guns 127 | . . 4 15 5 . . 10 11 7 9 2 1 . 4 5 2 5 10 29 . 1 7 Cannons 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 AOE 9 | . . 1 1 1 . . . 1 . . . . . . . 2 . . . . . 3 Classes Destroyed 17 | . . 2 4 1 . . 2 2 . . 2 . . 1 . . . . 2 . 1 . Worker 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Builder 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . 3 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 5 | . . . 1 1 . . . . . . . . . . . . . 1 2 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 7 | . . . 2 . . . 1 . . . . . . . . . . 2 1 . . 1 Swarmer 50 | . . 3 3 . . . 5 6 7 9 . . . . . . 4 5 4 . . 4 Grunt 40 | . . 2 9 6 . . 2 . . . . . . 2 4 . . 2 12 . . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 19 | . . . 4 . . . 1 2 . . . . . . . . . . 9 . . 3 Hunter 7 | . . . . . . . 2 2 . . . . . . . . 1 1 1 . . . Programmer 10 | . . . . . . . . 3 . . . 1 . . . . . 2 . . . 4 Behemoth 4 | . . . . . . . . . . . . . . 1 1 . . . 2 . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . . 3 9 2 . . 5 5 4 4 1 1 . 3 4 3 4 5 5 . 1 10 Combat Bots Only 8 | . . 3 7 2 . . 5 4 4 4 1 1 . 3 4 3 4 5 5 . 1 8 Max Kills in Single Turn 3 | . . 1 1 1 . . 1 2 2 1 1 1 . 1 2 1 1 1 2 . 1 3 Gunslinging 1 | . . . . . . . . 1 1 . . . . . 1 . . . 1 . . . Exploded 1 | . . 1 1 1 . . . 1 . . . . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Damage Taken 15347 | . . 517 1118 488 . 37 578 1175 599 527 223 74 . 532 996 592 374 1003 2308 . 783 3423 Core 2212 | . . 16 212 29 . . 62 114 43 30 21 15 . 48 40 50 39 59 281 . 268 885 Absorbed by Shields 45 | . . . . . . . . . . . . . . . . . . . 45 . . . Core Remaining (%) 76 | 100 . 93 . . . 39 88 . . . . 68 . . . . 79 . 66 . . . Volleys Fired 406 | . . 23 50 23 . . 48 32 12 18 9 3 . 10 16 11 10 30 75 . 10 26 Largest 6 | . . 2 3 3 . . 3 4 4 4 4 4 . 4 4 4 4 5 5 . 6 6 Hottest 335 | . . 80 125 108 . . 118 166 166 121 119 119 . 200 205 148 119 188 335 . 294 285 Shots Fired 1505 | . . 39 120 69 . . 139 120 48 73 38 12 . 40 64 44 40 150 341 . 56 112 Gun 1477 | . . 39 120 69 . . 139 112 47 73 38 12 . 40 64 40 40 150 341 . 56 97 Cannon 21 | . . . . . . . . 8 1 . . . . . . . . . . . . 12 Launcher 7 | . . . . . . . . . . . . . . . . 4 . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1134 | . . 17 68 45 . . 110 103 27 55 29 9 . 21 44 38 40 149 255 . 37 87 Thermal 237 | . . . 42 17 . . 29 9 9 . . . . 14 12 2 . 1 62 . 19 21 Explosive 7 | . . . . . . . . . . . . . . . . 4 . . . . . 3 Electromagnetic 127 | . . 22 10 7 . . . 8 12 18 9 3 . 5 8 . . . 24 . . 1 Robot Hit Streak 32 | . . 9 14 10 . . 8 11 8 14 8 4 . 15 26 11 13 16 32 . 13 13 Robot Miss Streak 6 | . . 3 3 2 . . 4 4 3 5 1 1 . 2 3 6 2 4 5 . 2 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 1 . . 1 Secondary Targets 34 | . . 2 6 1 . . 2 3 4 3 . . . 1 1 . 2 . 6 . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 1 1 . . . 1 1 . 1 . 1 . 1 1 Shots Hit Robots 1048 | . . 27 83 46 . . 77 81 34 44 25 8 . 40 55 28 29 91 254 . 49 77 Core Hits 401 | . . 8 34 16 . . 24 34 15 17 8 3 . 26 30 26 14 32 80 . 6 28 Critical Hits 35 | . . . . 1 . . 1 . . . . 1 . 1 . 2 1 4 9 . 5 10 Critical Kills 7 | . . . . . . . . . . . . . . . . 1 . 2 1 . . 3 Critical Parts Destroyed 20 | . . . . 1 . . 1 . . . . 1 . 1 . 1 1 2 6 . 1 5 Melee Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20228 | . . 442 1086 665 . 4 1098 1149 501 550 378 64 . 879 992 921 344 1701 5445 . 1371 2638 Guns 18177 | . . 364 1055 549 . . 1098 878 481 550 378 64 . 879 992 401 344 1701 5373 . 1370 1700 Cannons 534 | . . . . . . . . 81 20 . . . . . . . . . . . . 433 Explosions 1345 | . . 78 31 116 . . . 190 . . . . . . . 520 . . 72 . . 338 Melee 152 | . . . . . . . . . . . . . . . . . . . . . . 152 Ramming 20 | . . . . . . 4 . . . . . . . . . . . . . . 1 15 Kinetic 13117 | . . 137 603 272 . . 833 774 247 388 227 60 . 424 646 368 344 1701 3724 . 902 1467 Thermal 4485 | . . 78 388 297 . . 265 294 104 . . . . 371 261 33 . . 1285 . 468 641 Explosive 858 | . . . . . . . . . . . . . . . . 520 . . . . . 338 Electromagnetic 1596 | . . 227 95 96 . . . 81 150 162 151 4 . 84 85 . . . 436 . . 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . . . . . . . . . . . . . . . 152 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 2 2 2 2 . 5 5 5 5 5 . . . . . . . . 11 16 Average Corruption 4 | . . . 2 2 2 2 . 1 5 5 5 5 . . . . . . . . 8 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 137 | . . . . 7 5 . . 4 14 16 11 13 . . . . . . . . 15 52 Message Errors 26 | . . . . 1 2 . . 2 2 5 4 3 . . . . . . . . 2 5 Matter Fused 21 | . . . . . . . . . 3 3 2 4 . . . . . . . . 1 8 Heat Flow Errors 14 | . . . . 2 1 . . 1 3 . 1 1 . . . . . . . . 1 4 Energy Discharges 11 | . . . . 2 1 . . . . 2 1 2 . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . 1 1 . . 1 2 2 . 1 . . . . . . . . . 3 Data Loss (major) 7 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 4 Misfires 5 | . . . . . . . . . 1 1 2 . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Targeting Errors 26 | . . . . 1 . . . . 2 2 1 1 . . . . . . . . 5 14 Weapon Failures 10 | . . . . . . . . . 1 . . . . . . . . . . . 3 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 111 | . . 33 . 38 . . . . . . . . . . . . . . . . . 40 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 111 | . . 33 . 38 . . . . . . . . . . . . . . . . . 40 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . 33 12 40 . 2 . . . . . . . . . . . . . . . 78 Shots 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 2 Targets Rammed 4 | . . . . . . 1 . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 292 | . . 222 8 253 65 . . 219 252 64 73 157 . 44 292 5 . 36 129 . 129 173 Average Temperature 54 | . . 127 3 59 43 . . 63 90 31 25 50 . 14 87 5 . 18 43 . 25 59 Received Heat Transfer 2597 | . . 204 420 249 . . 108 42 . . 81 . . 90 267 78 . 90 659 . . 309 Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 2 . 1 . . . . . . 1 . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . . 2 1 . . . . 1 5 . . . 4 . . . Heat Transferred 7168 | . . 100 853 622 . . 607 359 259 . . . . 760 534 74 . . 1813 . 666 521 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Peak Influence 475 | . . 90 417 225 . . 318 475 . . . . . . . . . 186 308 150 54 404 Initial 150 | . . . 35 115 . . . 144 . . . . . . . . . 50 6 150 52 . Average 115 | . . 39 208 68 . . 70 280 . . . . . . . . . 82 130 150 19 100 Maximum Alert Level 2 | . . . 2 1 . . 1 2 . . . . . . . . . . 1 . . 2 Low Security (%) 78 | 100 100 100 42 95 . 100 85 41 . . . . 100 . . . . 100 66 100 100 83 Level 1 18 | . . . 55 4 . . 14 31 . . . . . . . . . . 33 . . 16 Level 2 2 | . . . 1 . . . . 26 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 3 . . . 2 7 . . . . . . . . . 1 3 . . 5 Investigation 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . Extermination 5 | . . . . . . . . 2 . . . . . . . . . 1 . . . 2 Reinforcement 5 | . . . 3 . . . . . . . . . . . . . . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 2 4 . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Distress Signals 12 | . . . 3 . . . 5 2 . . . . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . . 5 27 9 . 3 17 17 8 12 2 1 . 4 5 4 6 18 39 . 7 21 Peak Tracking Total 10 | . . 3 6 3 . 4 10 4 4 4 2 1 . 3 5 3 4 5 5 . 5 8 Tactical Retreats 19 | . . . 2 1 . . 3 1 1 2 . . . . 1 . . 4 2 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Traps Triggered 9 | . . . 1 . . . . 3 . . . . . . . . . . 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Machines Disabled 32 | . . . 1 2 . . 8 11 . . . . . . . . . 1 3 . . 6 Max in Single Turn 11 | . . . 1 1 . . 2 11 . . . . . . . . . 1 3 . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Machines Accessed 13 | . 1 . 1 1 . . . . . . . . . . . 4 . . 6 . . . Terminals 9 | . 1 . 1 1 . . . . . . . . . . . . . . 6 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 45 | . 3 . 1 1 . . . . . . . . . . . 27 . . 13 . . . Successful 35 | . 1 . 1 1 . . . . . . . . . . . 27 . . 5 . . . Failed 10 | . 2 . . . . . . . . . . . . . . . . . 8 . . . Catastrophic 3 | . 1 . . . . . . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . Terminals 18 | . 3 . 1 1 . . . . . . . . . . . . . . 13 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 35 | . 1 . 1 1 . . . . . . . . . . . 27 . . 5 . . . Record 12 | . . . . 1 . . . . . . . . . . . 11 . . . . . . Part Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Total Allies 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . Largest Group 2 | . . . . . . . . . . . . . . . . . . . 2 . 1 . Highest-Rated Group 156 | . . . . . . . . . . . . . . . . . . . 156 . 46 . Highest-Rated Ally 156 | . . . . . . . . . . . . . . . . . . . 156 . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . . . . . . . . . . . 27 . 11 . Total Damage 1042 | . . . . . . . . . . . . . . . . . . . 684 . 358 . Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Robot Analysis Total 115 | . . . . . . . . . . . . . . . . 115 . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Turns Passed 12174 | 66 178 204 546 1057 606 61 623 733 643 633 361 442 102 838 622 273 551 935 1566 114 189 831 Spaces Moved 5345 | 43 107 70 230 556 298 29 204 315 303 265 152 196 44 360 240 104 245 389 593 54 129 419 Core 132 | 15 . . . . . . . . . . . . . . . . . . . . 90 27 Treads 2899 | 28 107 70 31 . . . . 210 303 265 152 196 44 356 196 75 . . 381 54 39 392 Legs 2314 | . . . 199 556 298 29 204 105 . . . . . 4 44 29 245 389 212 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 150 180 210 210 180 200 200 220 220 220 220 220 210 210 180 200 192 50 50 Average Speed 195 | 125 160 160 148 173 201 210 224 190 200 217 220 220 220 220 229 217 210 210 209 198 109 162 Slowest Speed 300 | 160 160 160 180 180 210 210 240 220 200 220 220 220 220 300 270 220 210 270 300 200 192 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 22 20 22 78 72 11 28 12 65 42 11 42 2 62 44 78 41 11 84 2 81 9 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 28 | . . 1 . . . . . . . . . . . . . 27 . . . . . . Known Exits Taken 5 | . 1 . 1 . . 1 . . . . . 1 . . . . 1 . . . . . Unknown Exits Taken 15 | 1 . 1 . 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 . . . Scrap Searched 12 | . . 1 . . . . . . . 1 . 2 . 2 2 . 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 175 | . . 8 3 5 . . . 21 . . . . . . . 30 . 3 40 . 1 64 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 54 | . . . . . . . . . . . . . . . . . . 3 39 . 1 11 AOE 121 | . . 8 3 5 . . . 21 . . . . . . . 30 . . 1 . . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Was Fac Total 6204 | 54 114 122 335 604 305 29 280 390 319 291 162 202 51 380 273 123 258 440 748 64 150 510 Wait 79 | . . 26 20 2 . . . 10 . 4 . . . . 1 . . 1 7 . 6 2 Move 5325 | 42 106 69 229 555 297 29 203 314 302 264 151 195 43 359 239 103 244 388 592 54 128 419 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 6 7 1 18 7 4 . 10 13 1 3 2 3 2 2 8 4 1 9 27 4 . 18 Fast Attach 25 | 2 . 1 3 . . . 1 2 . . . . . 1 . . . . 5 . 1 9 Attach 115 | 4 1 1 9 6 . . 5 11 4 2 . . 2 2 9 3 1 11 18 2 1 23 Detach 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Swap 31 | . . 1 2 5 2 . 4 2 . . . . 2 3 . 2 1 1 5 1 . . Drop 58 | . . . 4 6 2 . 9 6 . . . 1 2 3 . . 1 . 15 3 3 3 Fire 406 | . . 23 50 23 . . 48 32 12 18 9 3 . 10 16 11 10 30 75 . 10 26 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: [*Fac x2] / [*Cet]) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 383 | -10/Mines | Learned location of Storage (-9) 409 | -10/Mines | Discovered new exit (range 7) 449 | -10/Mines | Entered Materials 449 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 459 | -9/Materials | Identified exit to Mines 459 | -9/Materials | Identified exit to Storage 745 | -9/Materials | Lost 3 parts (1p2w) 844 | -9/Materials | Core integrity fell below 50% 867 | -9/Materials | Lost 4 parts (2n2w) 878 | -9/Materials | Destroyed 7 combat bots 995 | -9/Materials | Entered Mines 1110 | -9/Mines | Lost 3 parts (1p1u1w) 1158 | -9/Mines | Build established: Scavenger-Gunner 1183 | -9/Mines | Discovered new exit (range 5) 1195 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1397 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1611 | -9/Mines | Identified exit to Materials 1887 | -9/Mines | Found a hidden stash of uninstalled traps 2045 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2045 | -9/Mines | Discovered new exit (range 5) 2052 | -9/Mines | Entered Exiles 2096 | -9/Exiles | Met 8R-AWN 2126 | -9/Exiles | Met EX-HEX 2290 | -9/Exiles | Met EX-DEC 2323 | -9/Exiles | Visited The Gauntlet 2635 | -9/Exiles | Discovered new exit (range 14) 2658 | -9/Exiles | Entered Mines 2698 | -8/Mines | Discovered exit to Materials (range 10) 2719 | -8/Mines | Entered Materials 2719 | -8/Materials | Evolved 2 slots: Utility x2 3019 | -8/Materials | Build established: Scavenger-Tank 3209 | -8/Materials | Garrison activated, responded to threat 3306 | -8/Materials | Lost 3 parts (1n2w) 3334 | -8/Materials | Discovered new exit (range 4) 3342 | -8/Materials | Entered Factory 3342 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3645 | -7/Factory | Garrison activated, responded to threat 3747 | -7/Factory | Garrison activated, responded to threat 3903 | -7/Factory | Lost 5 parts (1n1u3w) 4043 | -7/Factory | Discovered new exit (range 5) 4075 | -7/Factory | Entered Lower Caves 4108 | -7/Lower Caves | Lost 3 parts (1n2w) 4177 | -7/Lower Caves | Build established: Hauler-Gunner 4382 | -7/Lower Caves | Encountered a Warlord checkpoint 4451 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4698 | -7/Lower Caves | Discovered new exit (range 9) 4718 | -7/Lower Caves | Entered another Lower Caves area 5338 | -7/Lower Caves | Discovered new exit (range 7) 5351 | -7/Lower Caves | Entered Zion 5450 | -7/Zion | Visited the Megawrench Repair Shop 5450 | -7/Zion | Megawrench repaired 11 parts 5516 | -7/Zion | Attacked by Zionites 5692 | -7/Zion | Discovered new exit (range 8) 5712 | -7/Zion | Entered Proximity Caves 5713 | -6/Proximity Caves | Identified exit to Factory 6154 | -6/Proximity Caves | Entered Factory 6154 | -6/Factory | Evolved 2 slots: Utility x2 6225 | -6/Factory | Discovered new exit (range 9) 6256 | -6/Factory | Entered Lower Caves 6319 | -6/Lower Caves | Spotted B-75 Beast 6336 | -6/Lower Caves | Destroyed B-75 Beast 6484 | -6/Lower Caves | Encountered a Warlord checkpoint 7061 | -6/Lower Caves | Discovered new exit (range 16) 7094 | -6/Lower Caves | Entered another Lower Caves area 7347 | -6/Lower Caves | Lost 4 parts (1n1u2w) 7416 | -6/Lower Caves | Spotted B-75 Beast 7417 | -6/Lower Caves | Encountered a Warlord checkpoint 7450 | -6/Lower Caves | Destroyed B-75 Beast 7470 | -6/Lower Caves | Lost 5 parts (3u2w) 7694 | -6/Lower Caves | Discovered new exit (range 9) 7716 | -6/Lower Caves | Entered Data Miner 7716 | -6/Data Miner | Discovered new exit (range 6) 7758 | -6/Data Miner | Met Data Miner 7790 | -6/Data Miner | Build established: Hauler-Tank 7811 | -6/Data Miner | Learned location of Section 7 (-2) 7811 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7855 | -6/Data Miner | Received God Mode back door access code from Data Miner 7874 | -6/Data Miner | Interfaced with the Data Conduit 7950 | -6/Data Miner | Lost 3 parts (1n1u1w) 7959 | -6/Data Miner | Found Exp. Thermal Shield 7989 | -6/Data Miner | Entered Proximity Caves 8226 | -5/Proximity Caves | Identified exit to Factory 8540 | -5/Proximity Caves | Entered Factory 8540 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8541 | -5/Factory | Loaded intel: 261 machine locations 8661 | -5/Factory | Lost 3 parts (1n2w) 8944 | -5/Factory | Build established: Scavenger-Tank 9270 | -5/Factory | Lost 6 parts (1n2u3w) 9445 | -5/Factory | Discovered new exit (range 15) 9475 | -5/Factory | Entered Extension 9476 | -5/Extension | Loaded intel: 30 machine locations 9842 | -5/Extension | Rescued a captive Derelict 9843 | -5/Extension | Rescued a captive Derelict 10003 | -5/Extension | Lost 4 parts (1n3w) 10091 | -5/Extension | Rescued A7 10127 | -5/Extension | Lost 5 parts (1n1u3w) 10180 | -5/Extension | Spotted B-75 Beast 10192 | -5/Extension | Spotted B-75 Beast 10209 | -5/Extension | Destroyed B-75 Beast 10216 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 10224 | -5/Extension | Destroyed B-75 Beast 10318 | -5/Extension | Lost 6 parts (1p1u4w) 10371 | -5/Extension | Discovered new exit (range 3) 10519 | -5/Extension | Energy Cycler disabled 10520 | -5/Extension | Rescued a captive Derelict 10522 | -5/Extension | Rescued a captive Derelict 10522 | -5/Extension | Rescued a captive Derelict 10525 | -5/Extension | Rescued a captive Derelict 10572 | -5/Extension | Build established: Scavenger-Gunner 10838 | -5/Extension | Discovered new exit (range 10) 10840 | -5/Extension | Discovered new exit (range 6) 11041 | -5/Extension | Entered Factory 11041 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11042 | -4/Factory | Loaded intel: 241 machine locations 11155 | -4/Factory | Sucked down chute 11155 | -4/Factory | Entered Waste 11156 | -4/Waste | Met a frightened Derelict 11170 | -4/Waste | EMP discharged 11188 | -4/Waste | Spotted C-40 Crusher 11199 | -4/Waste | Spotted C-40 Crusher 11212 | -4/Waste | Destroyed C-40 Crusher 11219 | -4/Waste | Spotted C-40 Crusher 11219 | -4/Waste | Spotted C-40 Crusher 11219 | -4/Waste | Spotted C-40 Crusher 11219 | -4/Waste | Spotted C-40 Crusher 11224 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11227 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11227 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11230 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11230 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11233 | -4/Waste | Crushed by Compactor (1 part destroyed) 11248 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11262 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11265 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11270 | -4/Waste | EMP discharged 11270 | -4/Waste | System corruption reached 10% 11296 | -4/Waste | Lost 8 parts (4u4w) 11329 | -4/Waste | Discovered new exit (range 16) 11344 | -4/Waste | Entered Factory 11345 | -4/Factory | Loaded intel: 284 machine locations 11770 | -4/Factory | Build established: Scavenger-Executioner 12025 | -4/Factory | Lost 3 parts (1u2w) 12046 | -4/Factory | Destroyed 8 combat bots 12097 | -4/Factory | Spotted B-86 Titan 12126 | -4/Factory | Intercept squad dispatched 12139 | -4/Factory | Core integrity fell below 50% 12139 | -4/Factory | Spotted Tracker 12162 | -4/Factory | Core integrity fell below 20% 12175 | -4/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- Destroyed Plasma Rifle. Wave Gun destroyed. U-05 Engineer lays Concrete. Dropped Energy Well. Imp. Weapon Cycler destroyed. U-05 Engineer lays Concrete. G-67 Veteran shuts down. B-86 Titan exits siege mode. G-67 Veteran misfires. System corrupted: Adv. Coolant Injector rejected. Slammed into U-05 Engineer. U-05 Engineer destroyed. Destabilizing: Core damaged (-23). Acquired 25 matter. R-10 Processor collects Terrain Scanner. Acquired Power Sword. Tracker suffers critical hit. Destroyed Prototype Flight Unit. Hvy. Siege Treads destroyed. HTUDC1KV7TK0GZ/DEEWJK6V7/VJ6OV39B Map ----- +----------------------------------------------------+ | ???????????"""?"""???????????????????????????????? | | ????????????""??""??????"""??????????????????????? | | ????????????""??""??????"""??????????????????????? | | ????????????????????????"""??????????????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ?????????????????????????""?? ????"""????????????? | | ""?"""?"""?"""?"""??????S""?? ???????????????????? | | ""?"""?"""?"""?"""??????""??? #??????????????????? | | ""?"""?"""?"""?"""???????#### #??????????????????? | | ????????????????????????? #??????????????????? | | ""?"""?"""?"""?"""??????? ##?????????????????? | | ""?"""?"""?"""?"""??????? #?????????????????? | | ""?"""?"""?"""?"""???????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #????+???""""?????? | | ?????????????????????????? #??? #???""""?????? | | ??????????????????????????# ####k#???""""???? | | ??"""?????????????????????# #???""""???# | | ??"""?????????????????????# #???""""???# | | ??"""??"???????????######## #???""""???# | | ??????""???????????# # ==! #???""""???? | | ??"""??G???????????# """ !# ^=! #???????????? | | ??"""?""???????"?"?# """ # ==! ####?????????# | | ??"""??"???????"Y"?# """ sg = #?????????# | | ???????????????"""?# @# | #?????????# | | ???????????????????#[ = # #?????????# | | ???????????????????########## ######## #?????????# | | ????????????????????????????#!#??????????????????# | | ????????????????????????????# #?######+#?????????# | | ??????????????????"""""""""?# #?# #?????????# | | ????????????????????????????# #?# """ #?######### | | ??????????????????"""""""""?# #?# """ ### # # | | ????????????????????????????# #?# """ # # # | | ????????????????????????????# #?#] " # ####### # | | ""?"""????????????????????###!### ""%# # | | ""?"""??????????# ???????# #* # # | | ""?"""??????????# """ #### "=! # # | | ????????????????# " " ! !"%= # *%+ | | ""?"""??????????# """" #### ! # ! =# | | ""?"""????????????""""????# " ! / ] # | | ""?"""??????????????????##"##"""# # ] " | | ????????????????????????# # # # | | ????????????????????????# """"" ############ #### | | ????????????????????????# ""T"" #### | | ????????????????????????# #??# | | ????????????????????????#/ ! !#??# | | ????????????????????????#########??# | | ???????????????????????????????????# | | ???????????????????????????????????# ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 21 Energy Capacity 670 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Power Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed ThiefMatterSuite Manual? 0 Play Time 01:37:47 Cumulative 131.5 hours Start 2021.05.19 @ 21:28:10 End 2021.05.20 @ 16:57:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 201 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc9ec84c-91ad-4fb1-81e0-35b72c43c3c3