Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.05 @ 14:30:52 Player: Julius Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (370) 1850 Value Destroyed (17234) 17234 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5231) 5231 TOTAL SCORE: 32635 Bonus ------- High Alert Combat Kills 2539 Follower Combat Kills 92 Entered Garrisons 800 Used RIF Installer 1500 Met Data Miner 300 Cogmind --------- Core Integrity 913/1300 Matter 294/300 Energy 690/690 System Corruption 30% Temperature Cool (0) Movement Treading (152) Location -3/Armory Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Improved Heavy Treads Advanced Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (10) --- Micro Antimatter Reactor Light Quantum Reactor Biometal Medium Treads Centrium Leg Advanced Cloaking Device Advanced Cloaking Device Advanced Remote Datajack Advanced Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Cloaking Device Advanced Cloaking Device > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Advanced Remote Datajack > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Biometal Medium Treads Centrium Leg Advanced Cloaking Device Advanced Cloaking Device Gamma Rifle Enhanced Force Lance [Rating: 158] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Medium Reactive Plating Weapon Advanced Assault Cannon Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Slots Evolved 15 | . 1 2 . . 2 . . 2 . . . . . . 2 2 . . 2 . 2 . Power 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Utility 9 | . 1 . . . 1 . . 2 . . . . . . 2 1 . . 2 . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 352 | 8 4 4 10 8 8 2 14 12 8 17 27 7 . 18 42 41 8 . 6 31 52 25 Power 63 | 1 . 3 . 2 1 1 4 . 2 3 3 2 . 3 6 8 2 . . 2 14 6 Engine 15 | 1 . 3 . 1 1 . . . . 2 . 1 . 1 2 2 . . . . 1 . Core 28 | . . . . 1 . 1 4 . 2 1 3 1 . 2 3 6 1 . . . 3 . Reactor 20 | . . . . . . . . . . . . . . . 1 . 1 . . 2 10 6 Propulsion 68 | 2 . 1 6 2 1 1 5 6 4 2 8 1 . 2 9 4 3 . 1 2 7 1 Treads 30 | 2 . 1 6 2 1 1 1 . . . . . . . . 3 3 . 1 2 6 1 Leg 36 | . . . . . . . 4 5 4 2 8 1 . 2 8 1 . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . Utility 113 | 3 3 . 1 2 2 . 2 4 2 3 6 . . 8 12 16 1 . 4 18 19 7 Device 60 | 1 . . . . 1 . . 2 . 1 2 . . 3 6 12 . . 3 12 13 4 Storage 10 | 1 2 . . . . . . 1 . . . . . 3 2 . . . . 1 . . Processor 15 | 1 . . . . . . . 1 . 1 . . . . 3 3 . . . . 4 2 Hackware 7 | . . . . . . . . . 1 1 . . . . . . . . . 5 . . Protection 21 | . 1 . 1 2 1 . 2 . 1 . 4 . . 2 1 1 1 . 1 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 108 | 2 1 . 3 2 4 . 3 2 . 9 10 4 . 5 15 13 2 . 1 9 12 11 Energy Gun 29 | . . . . . . . . . . 1 2 2 . 3 7 6 . . . 2 2 4 Energy Cannon 14 | . . . . . 1 . . . . 1 2 . . . 2 6 1 . . . . 1 Ballistic Gun 28 | 2 1 . 3 1 2 . 2 . . 1 2 . . . . . 1 . . 4 8 1 Ballistic Cannon 12 | . . . . . . . . 2 . 4 2 . . . 1 . . . 1 2 . . Launcher 11 | . . . . . 1 . 1 . . 1 . . . . 4 1 . . . 1 2 . Special Weapon 8 | . . . . . . . . . . 1 2 2 . 2 . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 . . . . . 1 2 1 . . . . 3 . Parts Lost 40 | . . . 1 . . . . . 3 2 2 . . 4 2 8 2 . 1 4 4 7 Power 7 | . . . . . . . . . 1 1 . . . 1 . 3 1 . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Utility 19 | . . . 1 . . . . . 1 1 2 . . 2 . 1 . . 1 4 3 3 Weapon 12 | . . . . . . . . . . . . . . 1 2 3 1 . . . 1 4 Highest Loss Streak 6 | . . . 1 . . . . . 1 2 2 . . 4 1 6 1 . 1 3 2 3 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 94 99 100 99 100 99 99 94 96 99 100 100 99 99 95 99 100 91 87 86 85 Engine 4 | . 12 20 20 13 8 8 5 . . 3 7 7 7 9 1 . . . . . 1 . Core 6 | . . . . 6 8 8 10 14 12 9 7 7 7 4 6 10 13 11 10 10 3 . Reactor 2 | . . . . . . . . . . . . . . . 4 2 2 5 5 5 8 13 Treads 6 | . 25 24 30 30 25 25 8 . . . . . . . . 1 16 16 12 9 9 8 Leg 11 | . . . . . . . 16 21 20 21 21 21 21 21 17 13 . . . . . . Device 12 | . . . . . 8 8 3 6 7 2 7 7 7 9 17 17 14 11 24 28 24 20 Storage 7 | . 12 10 10 10 8 8 8 7 7 7 7 7 7 7 11 5 5 5 5 7 6 4 Processor 13 | . 12 10 10 10 8 8 8 14 14 14 14 14 14 14 12 15 22 22 15 8 7 19 Protection 8 | . 12 10 9 10 8 8 12 14 8 7 9 14 14 11 6 9 6 11 5 2 5 . Energy Gun 5 | . . . . . . . . . . 3 5 6 7 8 10 5 5 5 5 5 4 6 Energy Cannon 1 | . . . . . . . . . . 3 3 . . . . 5 9 5 5 1 . 1 Ballistic Gun 5 | . 25 20 20 20 16 16 16 3 . 2 1 7 7 4 . . 1 5 2 7 11 5 Ballistic Cannon 3 | . . . . . . . . 10 14 7 6 7 7 7 1 . . . 2 . . . Launcher 1 | . . . . . 6 8 8 7 7 1 . . . . 5 3 . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 18 20 29 35 35 38 34 45 49 63 60 64 60 60 64 67 80 88 85 106 106 102 112 Greatest Support 145 | 40 40 60 60 60 60 60 60 45 45 45 45 37 37 54 55 81 81 81 102 102 145 145 Greatest Overweight (x) 3 | . . . . . . . 2 1 1 1 1 1 1 1 1 1 1 1 3 1 . 1 Average Overweight (x) . | . . . . . . . . . . 1 . 1 1 . . . . 1 . . . . Largest Inventory Capacity 25 | 10 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 Most Carried 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 10 9 9 9 9 9 9 9 9 10 9 9 8 9 9 9 7 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 9 10 10 10 10 10 10 10 10 10 10 9 10 10 9 10 10 9 10 9 8 10 9 Class Distribution -------------------- 32% | Scavenger-Mutant 23% | Hacker-Mutant 15% | Scavenger-Gunner 10% | Scavenger-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Generator-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Scavenger-Tank | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Matter Collected 10391 | 283 54 118 693 209 453 169 239 109 422 831 633 168 . 482 990 806 105 8 63 769 2369 418 Remotely 1922 | . . . . . . . . . . . . . . . . . . . 31 763 1128 . Salvage Created 15643 | 93 100 118 731 408 119 330 311 76 285 685 473 191 . 187 2002 2176 800 59 88 1054 4051 1306 Parts 729 | 2 7 7 65 33 7 14 24 5 18 22 20 8 . 3 89 83 25 3 6 39 181 68 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 19 | . . . 1 . . . . . . 5 . . . . 5 4 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Combat Hostiles Destroyed 287 | . 2 2 16 13 2 8 8 5 17 14 15 6 . 4 34 30 11 1 1 24 57 17 Melee 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 Guns 151 | . 2 2 16 13 1 7 6 . . 2 2 6 . 3 13 3 1 . . 14 49 11 Cannons 71 | . . . . . . . . 4 9 11 13 . . 1 5 13 8 1 1 5 . . AOE 51 | . . . . . 1 1 2 1 8 . . . . . 13 13 1 . . 4 7 . Classes Destroyed 18 | 1 2 1 2 2 . . 1 1 1 1 1 . . 1 2 . . . . 1 1 . Worker 26 | . . . 1 . . . . . . 1 . . . . 10 6 . . . . 8 . Builder 18 | . . . . . . . . . . . . . . . 4 4 . . . . 10 . Recycler 16 | 1 . . . . . . . . . 3 . . . . 4 5 . . . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 24 | . 1 . 2 . 3 . 3 1 . . . . . . 5 3 . . . . 3 3 Swarmer 52 | . . . 3 6 . . 2 3 8 . 3 4 . 1 7 4 . . . 8 3 . Cutter 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 108 | . 2 . 6 4 . 6 2 . 5 4 7 2 . 2 10 12 8 . . 10 26 2 Brawler 9 | . . . . 1 . . . . . . 3 . . . 1 . 1 . . . 3 . Duelist 8 | . . . . 1 . 1 1 . . . . . . . . . . . . 2 3 . Sentry 34 | . . 2 7 1 2 1 2 . . 1 1 . . . 6 4 . . . . 5 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 24 | . . . . . . . 1 1 2 3 . . . . 4 4 . 1 . 2 4 2 Programmer 40 | . . . . . . . . 1 . 5 . . . . 6 6 1 . . . 11 10 Behemoth 5 | . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 18 | 1 2 2 3 6 1 5 4 4 8 3 7 2 . 2 10 7 3 1 1 5 18 4 Combat Bots Only 9 | . 2 2 3 6 1 5 4 4 8 3 7 2 . 2 4 5 3 1 1 5 9 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 2 2 1 3 1 1 1 . 1 3 3 1 1 1 2 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Exploded 3 | . . . . . 1 1 1 1 3 . . . . . 3 2 1 . . 2 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Damage Taken 14873 | . 108 71 472 199 118 310 227 271 667 827 565 177 . 536 728 1468 662 82 124 1640 3144 2477 Core 1219 | . 11 . 25 19 65 15 43 13 50 91 82 5 . 55 90 98 50 . . 120 200 187 Absorbed by Shields 2144 | . . . . . . . . 111 281 . . . . . 781 127 . . 108 559 177 . Redirected to Shielding 279 | . 13 11 27 . 12 63 11 28 11 . . 13 . 39 20 31 . . . . . . Regen/Repaired (Parts) 484 | . . . . . . . . . . . . . . . 308 . . . . . 153 23 Core Remaining (%) 85 | 100 95 . . 89 . . 77 . . . . . . 57 89 . . 85 . 89 . . Volleys Fired 842 | 3 12 5 53 21 15 15 21 15 23 87 50 24 . 23 100 85 32 2 5 74 117 60 Largest 4 | 1 2 2 2 2 3 3 3 3 3 2 3 2 . 3 2 3 3 3 3 3 4 4 Hottest 286 | 20 40 40 46 46 108 78 84 124 124 116 198 129 . 153 150 240 244 189 189 199 219 286 Shots Fired 1857 | 3 24 10 106 43 32 30 48 34 46 94 72 34 . 53 164 164 97 6 15 188 434 160 Gun 1295 | 3 24 10 106 43 27 28 40 . . 15 16 23 . 35 118 63 32 4 10 145 422 131 Cannon 456 | . . . . . 3 . . 30 40 67 50 9 . 16 23 78 65 2 5 40 . 28 Launcher 84 | . . . . . 2 2 8 4 6 1 . . . . 23 23 . . . 3 12 . Special 22 | . . . . . . . . . . 11 6 2 . 2 . . . . . . . 1 Kinetic 976 | 3 24 10 106 43 27 28 40 30 40 54 51 17 . 32 23 . . 2 5 108 313 20 Thermal 645 | . . . . . 3 . . . . 28 15 15 . 19 100 121 73 4 10 77 109 71 Explosive 84 | . . . . . 2 2 8 4 6 1 . . . . 23 23 . . . 3 12 . Electromagnetic 130 | . . . . . . . . . . . . . . . 18 20 24 . . . . 68 Robot Hit Streak 53 | 2 14 23 43 24 16 13 15 11 18 24 21 13 . 29 38 37 23 10 9 44 53 26 Robot Miss Streak 4 | 1 1 . 1 1 1 1 4 2 2 2 2 3 . 2 3 2 1 1 1 2 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 2 . Secondary Targets 20 | . . . 2 1 . . 1 . . . . . . . 1 . . . . 3 10 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . . 1 . . . . 1 1 1 Shots Hit Robots 1535 | 2 22 9 86 32 25 22 36 24 34 81 61 30 . 43 141 138 82 4 13 155 369 126 Core Hits 760 | 2 8 5 31 20 14 17 25 6 26 27 25 15 . 20 90 81 28 2 5 57 212 44 Critical Kills 9 | . . . . . . . . . . 2 . . . . . . . . . 2 5 . Critical Parts Destroyed 11 | . . . . . . . 1 . . . . . . . . . . . . 1 8 1 Critical Strikes 83 | . . . . . . . 1 2 2 11 4 3 . 4 15 10 7 . . 5 14 5 Burn 35 | . . . . . . . . . . 1 1 2 . 2 12 10 4 . . 2 1 . Meltdown 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Destroy 18 | . . . . . . . 1 . . . . . . . . . . . . 3 13 1 Blast 20 | . . . . . . . . 2 2 8 3 1 . 2 2 . . . . . . . Corrupt 5 | . . . . . . . . . . . . . . . 1 . 3 . . . . 1 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 48284 | 19 226 126 1235 504 573 536 892 655 1473 1868 1448 692 . 1081 6240 6629 2027 92 335 4700 13331 3602 Guns 26236 | 19 224 118 1231 504 382 448 626 . . 188 360 467 . 786 2251 1362 586 56 163 2747 10693 3025 Cannons 10473 | . . . . . 69 . . 509 649 1680 1088 225 . 295 582 2332 1365 36 172 1167 . 304 Explosions 11136 | . . . . . 115 88 266 146 824 . . . . . 3377 2895 76 . . 786 2563 . Melee 273 | . . . . . . . . . . . . . . . . . . . . . . 273 Ramming 166 | . 2 8 4 . 7 . . . . . . . . . 30 40 . . . . 75 . Kinetic 18976 | 19 224 118 1231 504 382 448 626 509 649 1382 1212 354 . 683 582 . . 18 88 2226 7239 482 Thermal 16571 | . . . . . 152 . . . . 486 236 338 . 398 2496 3392 1646 74 247 1688 3454 1964 Explosive 10423 | . . . . . 32 88 266 146 824 . . . . . 2823 2895 . . . 786 2563 . Electromagnetic 1875 | . . . . . . . . . . . . . . . 309 302 381 . . . . 883 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 273 | . . . . . . . . . . . . . . . . . . . . . . 273 Highest Corruption 30 | . . . 1 1 . . . 1 1 1 1 1 1 1 6 1 1 1 . . 11 30 Average Corruption 3 | . . . 1 1 . . . 1 1 1 1 1 1 1 4 1 1 1 . . 3 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 18 | . . . . . . . . . . 16 . . . . . 1 1 . . . . . Effects 247 | . . . . 2 . . . 4 6 9 22 14 2 21 54 6 11 3 . . 27 66 Message Errors 65 | . . . . 1 . . . . 1 3 8 5 2 5 15 . 3 1 . . 6 15 Matter Fused 54 | . . . . . . . . 1 1 . 6 5 . 4 14 3 3 1 . . 3 13 Heat Flow Errors 17 | . . . . . . . . . 1 . 1 1 . 1 5 . 1 . . . 3 4 Energy Discharges 35 | . . . . . . . . 1 2 1 4 2 . 3 7 1 1 . . . 2 11 Parts Rejected 3 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Data Loss (minor) 21 | . . . . . . . . 1 . 2 2 . . 2 5 . 2 1 . . 2 4 Data Loss (major) 12 | . . . . . . . . . . 1 . 1 . 2 5 . . . . . . 3 Misfires 17 | . . . . 1 . . . 1 . 1 . . . 2 2 . 1 . . . 4 5 Alerts 5 | . . . . . . . . . . 1 . . . 2 . . . . . . . 2 Weapon Failures 18 | . . . . . . . . . . . . . . . 1 2 . . . . 6 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1478 | . . . . . . . 15 2 12 62 4 37 . . 215 518 . . . 233 344 36 Projectiles 336 | . . . . . . . . 2 . 62 4 37 . . . 195 . . . . . 36 Explosions 1142 | . . . . . . . 15 . 12 . . . . . 215 323 . . . 233 344 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . . . 10 4 16 6 4 . 3 3 . . . . 2 1 . Impact 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Kinetic 43 | . . . . . . . . 10 4 13 6 4 . 2 2 . . . . 2 . . Secondary 4 | . . . . . . . . . . 3 . . . 1 . . . . . . . . Self-Inflicted Damage 711 | . . . . . 69 42 38 37 95 18 . . . . 79 135 . . . 9 189 . Shots 25 | . . . . . 2 2 2 1 4 1 . . . . 3 5 . . . 1 4 . Rammed 8 | . 1 1 2 . 1 . . . . . . . . . . . . . . . 3 . Targets Rammed 20 | . 1 1 2 . 1 . . . . . . . . . 6 5 . . . . 4 . Kicked 10 | . . . . . . . . . . . . . . . 6 4 . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Highest Temperature 416 | . 18 4 156 45 174 88 199 348 282 378 391 235 . 320 320 408 198 84 317 416 198 199 Average Temperature 104 | . 9 4 43 15 64 37 82 119 137 124 173 92 . 111 103 146 130 48 174 124 41 95 Received Heat Transfer 3699 | . 105 36 294 57 9 189 81 . 162 288 369 99 . 186 182 408 376 . 12 162 512 172 Effects 24 | . . . . . . . . 1 . 1 5 3 . . 1 7 . . 2 4 . . Shutdowns 9 | . . . . . . . . 1 . . 2 . . . . 5 . . . 1 . . Energy Bleed 5 | . . . . . . . . . . . 1 . . . 1 1 . . 2 . . . Interference 6 | . . . . . . . . . . 1 2 3 . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 9 | . . . . . . . . . . . . . . . 1 . 3 . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . . . . 2 . . . . 3 1 1 . . 1 . 1 Combat Hostiles 8 | . . . . . . . . . . 1 . . . . 3 1 1 . . 1 . 1 Parts Melted 82 | . . . . . . . . . . 9 . . . . 30 11 12 1 . 4 4 11 Heat Transferred 27421 | . . . . . 161 . . . . 907 481 629 . 740 5683 5477 2442 111 333 2600 5711 2146 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Peak Influence 1408 | 5 95 103 305 462 312 197 337 126 468 361 . . . . 656 689 . . 34 773 1408 516 Initial 444 | . 2 28 30 152 165 19 70 35 67 182 . . . . . 4 . . 14 18 326 444 Average 307 | 2 47 74 172 321 190 132 163 67 367 153 . . . . 194 295 . . 32 427 880 247 Maximum Alert Level 4 | . . . 1 2 1 . 1 . 2 1 . . . . 2 2 . . . 3 4 2 Low Security (%) 48 | 100 100 100 46 24 48 100 74 100 16 75 . . . . 62 40 . . 100 27 . 43 Level 1 19 | . . . 53 37 51 . 25 . 10 24 . . . . 19 18 . . . 18 7 28 Level 2 22 | . . . . 38 . . . . 72 . . . . . 18 40 . . . 36 29 28 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 17 34 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . 28 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . 2 . . . 1 2 . 3 . . . . 10 9 . . 1 . 19 3 Investigation 5 | . . . . . . . . . . . . . . . 2 1 . . . . 2 . Extermination 19 | . . . . . . . . 1 . 2 . . . . 5 4 . . 1 . 3 3 Reinforcement 10 | . . . . . . . 1 1 . 1 . . . . 2 2 . . . . 3 . Assault 6 | . . . . . . . . . . . . . . . . 1 . . . . 5 . Garrison 10 | . . . 2 . . . . . . . . . . . 1 1 . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 2 . . . . . 3 . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 2 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Distress Signals 20 | . 2 1 1 . 2 . 1 . . 1 . . . . 5 3 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 6 3 20 13 8 8 11 6 18 25 17 7 . 5 42 46 14 1 2 26 78 21 Peak Tracking Total 9 | . 3 3 3 4 3 5 3 4 8 7 7 2 . 3 4 7 4 1 2 5 9 4 Tactical Retreats 13 | . 1 . 1 1 1 . . . 1 . . 1 . . 1 1 1 . . 2 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Traps Triggered 5 | . . . 1 . . . . . . . . . . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Machines Disabled 46 | . . . . . 3 . . . . . . . . . 25 9 . . . 4 3 2 Max in Single Turn 16 | . . . . . 2 . . . . . . . . . 16 4 . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Machines Accessed 28 | . 2 . 2 . 2 . 1 1 . 1 1 1 4 . 5 3 . . 2 . 2 1 Terminals 8 | . 1 . 1 . 1 . . . . 1 . . . . . 3 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . 2 . . . . . 1 1 Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . 1 . . . 1 . . . Garrison Access 5 | . . . 1 . 1 . . 1 . . . . . . 1 . . . 1 . . . Total Hacks 105 | . 6 . 4 . 5 . 3 1 . 1 1 1 31 . 12 16 . . 15 . 5 4 Successful 91 | . 4 . 4 . 5 . 2 1 . . 1 1 31 . 9 14 . . 15 . 2 2 Failed 14 | . 2 . . . . . 1 . . 1 . . . . 3 2 . . . . 3 2 Catastrophic 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 Terminals 29 | . 5 . 2 . 3 . . . . 1 . . . . . 16 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 14 | . . . . . . . . . . . . . . . 7 . . . . . 3 4 Recycling Units 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . Scanalyzers 19 | . . . . . . . 3 . . . . . . . 2 . . . 14 . . . Garrison Access 7 | . . . 2 . 2 . . 1 . . . . . . 1 . . . 1 . . . Terminal Hacks 55 | . 3 . 2 . 3 . . . . . 1 1 31 . . 14 . . . . . . Record 13 | . . . . . 1 . . . . . . 1 10 . . 1 . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . . . . . . . . 6 . . . . . 2 2 Scan Component 5 | . . . . . . . . . . . . . . . 3 . . . . . 1 1 Repair 5 | . . . . . . . . . . . . . . . 3 . . . . . 1 1 Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 17 | . . . . . . . 2 . . . . . . . 1 . . . 14 . . . Insert Component 9 | . . . . . . . 1 . . . . . . . 1 . . . 7 . . . Analyze 8 | . . . . . . . 1 . . . . . . . . . . . 7 . . . Garrison Access Hacks 7 | . . . 2 . 2 . . 1 . . . . . . 1 . . . 1 . . . Unlock Access 4 | . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Coupler Status 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 2 . 1 . 1 1 . 1 . . . . 4 3 . . 2 . 2 1 Full Trace Events 4 | . . . . . . . . . . . . . . . 2 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 1 . . . . . 11 . . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . . . . . . . 3 . . . . . 1 1 Time 158 | . . . . . . . . . . . . . . . 113 . . . . . 20 25 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 1 . . . . . . . 1 . . . 6 . . . Part Schematics Acquired 7 | . . . . . . . 1 . . . . . . . . . . . 6 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Used RIF Installer 3 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . Coupler Efficiency 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 9 | . . . . . . . . . . 7 1 . . 1 . . . . . . . . Non-combat 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 2 1 . . 1 . . . . . . . . Robot Hacks Applied 11 | . . . . . . . . . . 9 1 . . 1 . . . . . . . . parse_system 4 | . . . . . . . . . . 2 1 . . 1 . . . . . . . . ignore_parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . purge_threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . link_fov 1 | . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_low 2 | . . . . . . . . . . 2 . . . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . . . . . . . . . . . . . . . . 16 6 . Machine Destruction 16 | . . . . . . . . . . . . . . . . . . . . 16 . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Attached 6 | . . . . . . . . . 1 . . . . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Total Allies 7 | . . . . . . . . . . 4 2 . . 1 . . . . . . . . Largest Group 2 | . . . . . . . . . . 2 2 . . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . 28 36 . . 96 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 19 20 . . 96 . . . . . . . . Total Orders 5 | . . . . . . . . . . 2 . . . . . 3 . . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Ally Attacks 35 | . . . . . . . . . . . 17 . . 18 . . . . . . . . Total Damage 661 | . . . . . . . . . . . 310 . . 351 . . . . . . . . Kills 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . 3 1 . 1 . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Turns Passed 22695 | 135 274 107 655 465 532 341 529 640 681 869 2292 2191 219 2394 2612 1543 1214 163 269 1486 1673 1411 Spaces Moved 10838 | 74 131 51 283 242 287 183 325 306 315 338 1126 1095 114 1359 1160 646 587 63 98 717 693 645 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . Treads 4215 | 64 131 51 283 242 287 183 96 . . . . . . . . 75 587 63 98 717 693 645 Legs 6613 | . . . . . . . 229 306 315 338 1126 1095 114 1359 1160 571 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 120 190 120 193 193 126 110 123 170 250 165 165 157 152 Average Speed 174 | 145 160 160 160 160 160 160 132 186 189 190 188 193 193 168 181 169 185 250 242 167 158 155 Slowest Speed 410 | 160 160 160 160 160 160 160 260 190 190 190 193 193 193 196 189 250 250 250 410 245 165 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 22 7 45 40 22 44 30 8 46 8 98 93 75 98 32 23 85 9 4 87 15 21 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . . . . 4 3 . 4 . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 928 | . . . . . 52 9 76 10 18 2 1 . . 3 304 176 13 1 . 25 232 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . . 1 . . 1 . . 3 . 5 10 1 . 10 13 6 AOE 875 | . . . . . 52 9 76 9 18 2 . . . . 304 171 3 . . 15 216 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Fac Gar Res Arm Total 13027 | 98 174 66 380 280 333 205 382 343 356 476 1231 1142 113 1429 1494 945 640 65 119 860 974 922 Wait 493 | . 15 . 19 2 2 . . . 2 21 6 7 . 4 126 104 1 . 1 8 33 142 Move 10818 | 73 130 50 283 241 287 182 324 305 313 337 1125 1094 113 1358 1159 645 586 62 98 716 692 645 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 240 | 13 7 4 4 . 10 2 8 6 6 5 8 5 . 15 32 31 7 1 4 17 33 22 Fast Attach 68 | 4 . . 1 3 . . 4 1 1 6 4 . . 1 8 12 1 . 1 3 12 6 Attach 113 | 4 1 2 . . 3 . . 3 3 3 5 . . 5 13 20 2 . 4 14 21 10 Detach 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Swap 173 | . 3 2 9 5 5 2 10 8 4 8 18 7 . 12 22 10 5 . 1 14 19 9 Drop 251 | 1 5 2 9 8 10 4 15 5 4 9 15 5 . 11 28 33 6 . 5 13 41 22 Fire 842 | 3 12 5 53 21 15 15 21 15 23 87 50 24 . 23 100 85 32 2 5 74 117 60 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . . . 6 4 . . . . . . Crush 10 | . 1 1 2 . 1 . . . . . . . . . . 1 . . . . 4 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Garrison -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Res / Upp / Gar) -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Materials 334 | -10/Materials | Build established: Hacker-Mutant 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 439 | -9/Materials | Identified exit to Storage 439 | -9/Materials | Discovered exit to Storage (range 11) 517 | -9/Materials | Entered Storage 938 | -9/Storage | Build established: Scavenger-Mutant 1015 | -9/Storage | Garrison activated, responded to threat 1172 | -9/Storage | Identified exit to Garrison 1172 | -9/Storage | Entered Garrison 1180 | -9/Garrison | Installed Relay Interface Framework 1268 | -9/Garrison | Triggered checkpoint 1430 | -9/Garrison | Triggered checkpoint 1484 | -9/Garrison | Triggered checkpoint 1536 | -9/Garrison | Identified exit to Materials 1536 | -9/Garrison | Discovered exit to Materials (range 9) 1637 | -9/Garrison | Entered Materials 1637 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2169 | -8/Materials | Identified exit to Garrison 2169 | -8/Materials | Entered Garrison 2400 | -8/Garrison | Triggered checkpoint 2474 | -8/Garrison | Identified exit to Materials 2474 | -8/Garrison | Discovered exit to Materials (range 10) 2504 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 2510 | -8/Garrison | Entered Materials 2959 | -8/Materials | Identified exit to Factory 2959 | -8/Materials | Discovered exit to Factory (range 10) 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Utility x2 3146 | -7/Factory | Identified exit to Garrison 3363 | -7/Factory | Build established: Hacker-Mutant 3493 | -7/Factory | Identified exit to Lower Caves 3493 | -7/Factory | Discovered exit to Lower Caves (range 15) 3679 | -7/Factory | Entered Garrison 3766 | -7/Garrison | Triggered checkpoint 3857 | -7/Garrison | Destroyed 8 combat bots 4080 | -7/Garrison | Identified exit to Factory 4080 | -7/Garrison | Discovered exit to Factory (range 15) 4152 | -7/Garrison | Triggered checkpoint 4360 | -7/Garrison | Entered Factory 5036 | -7/Factory | Cargo convoy interrupted 5214 | -7/Factory | Discovered exit to Lower Caves (range 9) 5229 | -7/Factory | Entered Lower Caves 5539 | -7/Lower Caves | Learned Factory terminal intel 5563 | -7/Lower Caves | Identified exit to Lower Caves 5586 | -7/Lower Caves | Learned 8 Factory zone layouts 5706 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5766 | -7/Lower Caves | Destroyed 7 combat bots 6084 | -7/Lower Caves | Build established: Scavenger-Mutant 6511 | -7/Lower Caves | Build established: Scavenger-Gunner 6784 | -7/Lower Caves | Encountered a Warlord checkpoint 7370 | -7/Lower Caves | Build established: Scavenger-Mutant 7521 | -7/Lower Caves | Entered another Lower Caves area 7656 | -7/Lower Caves | Encountered a Warlord checkpoint 7794 | -7/Lower Caves | Identified exit to Factory 7794 | -7/Lower Caves | Discovered exit to Factory (range 7) 9371 | -7/Lower Caves | Identified exit to Data Miner 9712 | -7/Lower Caves | Entered Data Miner 9712 | -7/Data Miner | Identified exit to Proximity Caves 9712 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 9753 | -7/Data Miner | Met Data Miner 9813 | -7/Data Miner | Learned location of Section 7 (-2) 9813 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9857 | -7/Data Miner | Received God Mode back door access code from Data Miner 9931 | -7/Data Miner | Entered Proximity Caves 10115 | -6/Proximity Caves | Learned Factory interactive machine intel 10197 | -6/Proximity Caves | Escorted by Enhanced Grunt 11566 | -6/Proximity Caves | Spotted B-75 Beast 11641 | -6/Proximity Caves | Destroyed B-75 Beast 11666 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 12043 | -6/Proximity Caves | Build established: Scavenger-Gunner 12155 | -6/Proximity Caves | Discovered exit to Factory (range 9) 12325 | -6/Proximity Caves | Entered Factory 12325 | -6/Factory | Evolved 2 slots: Utility x2 12326 | -6/Factory | Identified exit to Factory 12327 | -6/Factory | Loaded intel: 51 interactive machine locations 12328 | -6/Factory | Loaded intel: 26 terminal locations 12762 | -6/Factory | Build established: Hacker-Mutant 13563 | -6/Factory | Repaired Flexi-carbon Leg 13580 | -6/Factory | Incoming investigation squad redirected 13615 | -6/Factory | Repaired Imp. VSS Leg 14452 | -6/Factory | Repaired Med. Storage Unit 14463 | -6/Factory | Incoming investigation squad redirected 14479 | -6/Factory | Garrison activated, responded to threat 14937 | -6/Factory | Entered another Factory area 14937 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15813 | -5/Factory | Garrison activated, responded to threat 16175 | -5/Factory | Lost 6 parts (2p1n1u2w) 16451 | -5/Factory | Identified exit to Upper Caves 16451 | -5/Factory | Discovered exit to Upper Caves (range 5) 16466 | -5/Factory | First assault squad dispatched 16480 | -5/Factory | Entered Upper Caves 16765 | -5/Upper Caves | Build established: Scavenger-Gunner 17371 | -5/Upper Caves | Learned 4 Factory zone layouts 17385 | -5/Upper Caves | Spotted B-75 Beast 17394 | -5/Upper Caves | Build established: Generator-Gunner 17398 | -5/Upper Caves | Destroyed B-75 Beast 17655 | -5/Upper Caves | Identified exit to Upper Caves 17655 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 17659 | -5/Upper Caves | Encountered a Warlord checkpoint 17694 | -5/Upper Caves | Entered another Upper Caves area 17715 | -5/Upper Caves | Build established: Scavenger-Gunner 17764 | -5/Upper Caves | Identified exit to Factory 17764 | -5/Upper Caves | Discovered exit to Factory (range 14) 17857 | -5/Upper Caves | Entered Factory 17857 | -4/Factory | Spotted B-86 Titan 17857 | -4/Factory | Evolved 2 slots: Utility x2 17858 | -4/Factory | Identified exit to Research 17858 | -4/Factory | Identified exit to Upper Caves 17875 | -4/Factory | Destroyed B-86 Titan 18125 | -4/Factory | Identified exit to Garrison 18126 | -4/Factory | Entered Garrison 18139 | -4/Garrison | Expanded RIF knowledge: Autooverride 18185 | -4/Garrison | Build established: Scavenger-Tank 18248 | -4/Garrison | Triggered checkpoint 18281 | -4/Garrison | Garrison Relay disabled 18410 | -4/Garrison | Spotted B-86 Titan 18436 | -4/Garrison | Triggered checkpoint 18495 | -4/Garrison | Destroyed B-86 Titan 18535 | -4/Garrison | Triggered checkpoint 18716 | -4/Garrison | Triggered checkpoint 18730 | -4/Garrison | Discovered exit to Research (range 13) 18818 | -4/Garrison | Triggered checkpoint 18908 | -4/Garrison | Triggered checkpoint 18951 | -4/Garrison | Lost 3 parts (3u) 19220 | -4/Garrison | Garrison Relay disabled 19230 | -4/Garrison | Triggered checkpoint 19277 | -4/Garrison | Discovered exit to Research (range 10) 19404 | -4/Garrison | Triggered checkpoint 19536 | -4/Garrison | Triggered checkpoint 19551 | -4/Garrison | Garrison Relay disabled 19586 | -4/Garrison | Discovered exit to Research (range 14) 19612 | -4/Garrison | Entered Research 19612 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 19739 | -3/Research | Garrison activated, responded to threat 19745 | -3/Research | Spotted B-86 Titan 19786 | -3/Research | Destroyed B-86 Titan 19807 | -3/Research | Destroyed 8 combat bots 19862 | -3/Research | First assault squad dispatched 20354 | -3/Research | Destroyed 9 combat bots 20614 | -3/Research | Incoming investigation squad redirected 20619 | -3/Research | Repaired Railgun 20628 | -3/Research | Incoming assault squad redirected 20705 | -3/Research | Garrison activated, responded to threat 20994 | -3/Research | Identified exit to Research 20994 | -3/Research | Discovered exit to Research (range 18) 20994 | -3/Research | Identified exit to Armory 20994 | -3/Research | Discovered exit to Armory (range 12) 21182 | -3/Research | Incoming assault squad redirected 21185 | -3/Research | System corruption reached 10% 21285 | -3/Research | Entered Armory 21300 | -3/Armory | Found Enh. Force Lance 21513 | -3/Armory | Build established: Scavenger-Gunner 21794 | -3/Armory | Found Enh. Force Lance 21798 | -3/Armory | Found Enh. Force Lance 21801 | -3/Armory | Found Enh. Force Lance 22516 | -3/Armory | Repaired Adv. Sensor Array 22647 | -3/Armory | System corruption reached 30% 22686 | -3/Armory | Lost 3 parts (2u1w) 22696 | -3/Armory | Self-destructed Last Messages --------------- 22644_ Destroyed Sml. Battery. 22644_ P-80 Master resets P-80 Master, system corruption cleaned. 22650_ Component Storage disabled. 22651_ Adv. Target Analyzer melted. 22651_ Sml. Battery melted. 22651_ P-80 Master destroyed. 22652_ Penetrated by Slug. 22655_ Lrn. Proton Cannon destroyed. 22655_ Slug penetrates Wall. 22658_ P-80 Master destroyed. 22658_ Switching to secondary target: Y-72 Warden. 22661_ System corrupted: Energy discharge (-193). 22661_ Penetrated by Slug. 22661_ System corrupted: Enh. Quantum Rifle failed to cycle. 22661_ Y-72 Warden destroyed. 22666_ Acquired Adv. Remote Datajack. 22692_ System corrupted: Matter fused (-6). [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?#""" """ """ +[%=%= ##!#??? | | ?# "" """ """ #=##=%% ##[#??? | | ?#### """ """ #%## = " #=#??? | | ????# """ """ #=[ # !%#??? | | ????# "[ # #!#??? | | ????##########" # !! #??? | | ???????######## # =% = !#??? | | ???????# # # ## # *% "#### | | ???????#/ /|! #^ # # # " # | | ???????# /| + # """" # | | ???????# || ########## *#% * """"" # | | ???????# /#????????# =#[! """" # | | ???????#= / #????????#[%%|[ # | | ???????########????????#!*#* """"" # | | ???????????????????????#[!=[![ """" # | | ???????????????????????#!%#%= """"" # | | ???????????????????????#!!#[ # | | ???????????????????????# |###########? | | ???????????????????????# ########???? | | ???????????????????????#= # ####? | | ???????????????????????#%*# # #? | | ???????????????????????# # # #? | | ???????????????????????# # # #? | | ???????????????????????# # / # #? | | ???????????????????????# # /[ # #? | | ???????????????????????# @# [ ! + #? | | ???????????????????????# # // # #? | | ???????????????????????# # // # #? | | ???????????????????????# # // # #? | | ???????????????????????# # # #? | | ???????????????????????# # # #? | | ???????????????????????# # # #? | | ???????????????????????# # # #? | | ???????????????????????# ######## #? | | ???????????????????????# #??????# #? | | ???????????????????????# #??????# #? | | ???????????????????????# #??????# #? | | ???#####+#########+##### ######## #? | | ####= [*[ ! #? | | = !%==!= #? | | #+##"#############+########### #####? | | # #?# #????? | | # """"" #?# #####? | | ! # "???" #?# =#? | | !] # "???" #?# [**#? | | # """"" #?# ***#? | | # #?# T [ #? | | # #?########? | | # #?????????? | | # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 100 Energy Generation 65 Energy Capacity 820 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 6 Power Amplification 20 Corruption Block 15 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 70 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Adv. Trap Extractor | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Nuclear Pulse Thruster | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Hvy. Treads | -4/Factory | Scanalyzed Imp. Recalibrator | -4/Factory | Scanalyzed Arm. Medium Treads | -4/Factory | Scanalyzed Hvy. Machine Gun | -4/Factory | Scanalyzed EM Disruption Field | -4/Factory | Scanalyzed Angular Momentum Engine | -4/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club A New Friend Assimilation Complete Can't Touch This Giant Slayer Hey, That's Mine! I Spy I'm Back, Baby! It Was An Accident, I Swear Just Browsing Oh No You Don't! The Oracle Challenges ------------ None Game ------ Seed ControlSniperRailgun Manual? 0 Play Time 04:40:58 Cumulative 15.3 hours Start 2023.02.03 @ 20:24:35 End 2023.02.05 @ 14:30:52 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 4 Adventurer 3 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84b4dca6-8725-49d0-8ee9-db18da85ba99