Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 13:28:59

Player: Anting

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (195)     975
Value Destroyed (8176)     8176
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (3884)               3884
              TOTAL SCORE: 20015

 Bonus
-------
High Alert Combat Kills    684
Follower Combat Kills      681
Entered Garrisons          800
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -581

 Cogmind 
---------
Core Integrity             0/1150
Matter                     22/300
Energy                     87/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (12) -----
          Core Analyzer
          Relay Coupler [Sentry] (25)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Wheel
          Relay Coupler [Sentry] (23)
          Relay Coupler [Behemoth] (10)
    Heavy Linear Accelerator

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
>           --- PROPULSION -------
    Armored Huge Wheel
    Armored Huge Wheel
>           --- UTILITY ----------
            Huge Storage Unit
            Core Analyzer
    Layered Medium Armor Plating
            Relay Coupler [NC]
            Relay Coupler [Swarmer]
            Relay Coupler [Grunt]
            Relay Coupler [Sentry]
            Relay Coupler [Hunter]
            Relay Coupler [Heavy]
>           --- WEAPON -----------
      Heavy Linear Accelerator
>           --- INVENTORY --------
    Armored Medium Treads
   Advanced Terrain Scan Processor
   Improved Light Armor Plating
            Relay Coupler [Swarmer]
            Relay Coupler [Swarmer]
            Relay Coupler [Swarmer]
            Relay Coupler [Swarmer]
            Relay Coupler [Swarmer]
            Relay Coupler [Cutter]
            Relay Coupler [Grunt]
            Relay Coupler [Sentry]
            Relay Coupler [Sentry]
            Relay Coupler [Sentry]
            Relay Coupler [Specialist]
            Relay Coupler [Hunter]
            Relay Coupler [Hunter]
            Relay Coupler [Behemoth]
            Skeleton Box
            KE Penetrator
            Rocket Launcher
   Improved Datajack
   Improved Remote Datajack
   Improved Remote Datajack
  Makeshift Hammer
[Rating: 79]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   2   .   .   .   1   .   .   2   .   .   .   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             224  | 7   13  10  20  6   4   4   28  42  11  5   22  .   13  7   16  11  5   
  Power                    14   | 1   2   1   4   .   .   .   1   2   .   .   .   .   .   2   .   1   .   
    Engine                 12   | 1   2   .   4   .   .   .   1   2   .   .   .   .   .   1   .   1   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   3   3   3   2   1   .   8   8   6   1   .   .   2   1   1   1   .   
    Treads                 29   | 2   1   1   2   1   1   .   6   7   6   .   .   .   1   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | .   2   2   .   1   .   .   2   1   .   1   .   .   1   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  78   | 2   3   1   9   2   .   3   9   16  1   2   11  .   5   2   7   4   1   
    Device                 12   | 1   1   1   3   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Hackware               23   | .   .   .   .   .   .   .   1   2   1   .   7   .   5   2   2   2   1   
    Protection             37   | .   .   .   5   2   .   3   4   11  .   2   4   .   .   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   5   5   4   2   3   1   10  16  4   2   11  .   6   2   8   5   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          29   | 1   4   2   4   2   2   1   1   5   2   .   1   .   2   1   1   .   .   
    Ballistic Cannon       13   | .   .   2   .   .   1   .   5   3   .   .   .   .   .   .   1   1   .   
    Launcher               11   | .   1   1   .   .   .   .   .   .   .   .   2   .   1   .   4   2   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Impact Weapon          12   | .   .   .   .   .   .   .   .   3   1   1   3   .   2   .   1   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   12   | .   .   .   .   .   .   .   .   3   1   1   4   .   1   1   1   .   .   
  Unidentified Prototypes  3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 66   | .   6   9   7   2   .   1   8   13  .   .   .   .   1   1   3   6   9   
  Power                    10   | .   1   2   2   .   .   .   1   2   .   .   .   .   .   .   .   2   .   
  Propulsion               17   | .   1   3   .   1   .   .   3   5   .   .   .   .   .   1   1   1   1   
  Utility                  27   | .   2   .   4   1   .   1   4   5   .   .   .   .   1   .   1   3   5   
  Weapon                   12   | .   2   4   1   .   .   .   .   1   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      7    | .   4   5   1   2   .   1   3   7   .   .   .   .   1   1   2   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     88   | .   95  97  98  100 77  99  96  87  90  86  82  84  83  81  85  79  34  
  Engine                   8    | .   14  3   10  11  11  11  8   8   9   7   7   7   7   5   6   4   .   
  Treads                   12   | .   16  11  5   11  11  11  18  22  27  15  7   7   2   1   6   .   .   
  Wheel                    8    | .   10  15  16  11  11  11  8   2   .   3   7   7   11  10  5   11  1   
  Device                   3    | .   7   7   7   7   .   .   7   6   .   .   .   .   .   .   .   .   .   
  Storage                  9    | .   18  20  11  11  11  11  9   9   9   7   7   7   7   6   6   5   1   
  Processor                1    | .   .   .   8   .   .   .   4   .   .   .   .   .   .   .   .   .   5   
  Hackware                 11   | .   .   .   .   .   .   .   4   2   16  15  24  30  29  35  33  32  25  
  Protection               14   | .   .   .   16  25  33  32  15  18  10  21  11  7   7   6   16  13  .   
  Ballistic Gun            10   | .   19  16  21  22  .   22  6   7   13  7   7   7   4   .   .   .   .   
  Ballistic Cannon         2    | .   .   11  .   .   .   .   9   3   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   2   3   6   3   .   6   6   5   4   .   
Peak Build Rating          79   | 7   14  14  21  19  20  20  29  49  51  58  65  49  58  62  73  79  52  
  Average Rating           37   | 5   9   13  18  18  15  19  26  42  46  56  58  49  53  57  64  71  30  
  On Entrance              34   | .   7   13  13  19  19  20  20  29  42  48  58  49  49  54  62  66  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 13  111 111 101 103 103 107 109 151 132 137 145 116 118 118 134 132 84  
  Greatest Support         74   | 40  40  24  24  12  12  12  40  70  74  66  28  28  40  40  28  56  28  
  Greatest Overweight (x)  9    | .   9   9   8   8   8   8   9   9   1   4   6   4   4   4   4   2   2   
  Average Overweight (x)   4    | .   3   7   5   8   8   8   7   4   1   3   4   4   2   2   3   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   16  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  9   
  Most Carried             25   | 6   18  19  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   11  16  22  23  24  23  22  24  25  24  24  25  24  24  24  24  9   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   18  16  22  23  23  23  25  25  25  25  25  25  25  25  25  25  5   

 Class Distribution 
--------------------
 43% | Mutant
 36% | Bothacker-Mutant
 12% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
           Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Matter Collected           5474 | 299  219  420  728  120  .    203  721  1268 442  82   380  .    221  33   239  92   7    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6313 | 143  436  245  994  150  .    164  798  1013 418  206  333  .    698  171  308  236  .    
  Parts                    364  | 15   43   13   80   7    .    12   40   63   18   10   11   .    21   2    15   14   .    
Haulers Intercepted        6    | .    1    .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | 1    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Combat Hostiles Destroyed  155  | .   13  12  21  3   .   6   19  29  9   3   11  .   6   2   13  8   .   
  Melee                    8    | .   .   .   .   .   .   .   1   1   .   .   2   .   1   1   .   2   .   
  Guns                     80   | .   10  5   21  3   .   6   6   13  9   3   2   .   2   .   .   .   .   
  Cannons                  32   | .   .   5   .   .   .   .   11  13  .   .   .   .   .   .   2   1   .   
  AOE                      22   | .   3   2   .   .   .   .   .   .   .   .   6   .   2   .   9   .   .   
Classes Destroyed          19   | 2   5   1   3   1   .   .   .   3   .   .   1   .   1   .   1   1   .   
  Worker                   8    | .   .   .   1   .   .   1   .   .   1   2   .   .   .   1   .   2   .   
  Builder                  6    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   1   .   1   .   
  Tunneler                 7    | 4   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   1   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  62   | .   6   6   7   .   .   5   7   7   2   3   2   .   .   .   10  7   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    56   | .   7   4   6   2   .   1   8   9   5   .   7   .   3   2   2   .   .   
  Brawler                  7    | .   .   .   .   1   .   .   1   .   .   .   1   .   2   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Sentry                   18   | .   .   .   8   .   .   .   3   5   2   .   .   .   .   .   .   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   5   6   5   3   .   6   7   4   3   3   4   .   3   2   4   5   .   
  Combat Bots Only         6    | .   4   6   4   3   .   5   5   4   3   3   4   .   3   2   4   5   .   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   1   2   1   1   1   2   .   1   1   2   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   .   .   .   2   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Hostile Shots Fired        1316  | .    91   70   128  13   .    26   173  261  77   19   69   4    15   12   78   129  151  
  Missed                   348   | .    16   16   33   3    .    10   41   62   18   2    21   1    8    3    20   30   64   
Damage Taken               15365 | .    754  1224 1219 137  .    134  1758 4132 719  239  625  43   140  245  941  1553 1502 
  Core                     2475  | .    113  131  181  .    .    23   153  259  38   30   34   16   15   20   55   248  1159 
  Absorbed by Shields      81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    27   
  Redirected to Shielding  46    | .    .    .    .    .    .    .    14   32   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   698   | .    .    .    .    .    .    .    .    373  27   .    29   .    .    .    178  91   .    
  Regen/Repaired (Parts)   306   | .    .    .    44   .    .    .    93   .    .    .    .    .    .    169  .    .    .    
Core Remaining (%)         60    | 100  .    2    .    .    .    49   .    .    18   .    .    .    86   .    91   75   .    
Volleys Fired              497   | 13   55   30   68   10   .    14   88   102  38   8    20   .    15   1    20   12   3    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    1    2    .    1    1    1    1    1    
  Hottest                  120   | 70   70   58   46   46   .    46   83   120  60   30   120  .    33   33   83   83   5    
Shots Fired                844   | 26   98   64   136  20   .    30   149  167  70   8    25   .    15   1    20   12   3    
  Gun                      581   | 26   95   32   136  20   .    30   67   76   70   8    8    .    12   1    .    .    .    
  Cannon                   214   | .    .    26   .    .    .    .    82   91   .    .    6    .    .    .    6    3    .    
  Launcher                 40    | .    3    6    .    .    .    .    .    .    .    .    11   .    3    .    14   3    .    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    
  Kinetic                  698   | 13   52   58   136  20   .    30   149  132  70   8    8    .    12   1    6    3    .    
  Thermal                  97    | 13   43   .    .    .    .    .    .    35   .    .    6    .    .    .    .    .    .    
  Explosive                40    | .    3    6    .    .    .    .    .    .    .    .    11   .    3    .    14   3    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 4    14   11   21   10   .    4    13   13   5    6    3    .    5    2    3    4    1    
  Robot Miss Streak        9     | 4    4    5    3    2    .    2    5    9    2    2    2    .    3    .    4    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    3    .    2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           634   | 14   64   31   107  15   .    15   100  125  45   9    24   1    23   18   21   21   1    
  Core Hits                297   | 6    29   19   41   5    .    9    49   49   14   5    17   .    12   1    21   19   1    
  Critical Kills           6     | .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    1    1    6    3    1    1    .    .    2    1    2    .    
  Critical Strikes         37    | .    2    .    .    .    .    1    6    15   5    1    1    .    .    2    1    3    .    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    .    .    .    .    1    1    5    5    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    .    .    4    .    1    1    .    .    2    1    3    .    
Melee Attacks              240   | .    .    .    .    .    .    .    17   43   4    9    28   1    36   27   42   32   1    
  Impact                   183   | .    .    .    .    .    .    .    .    31   3    9    19   .    33   17   39   32   .    
  Slashing                 24    | .    .    .    .    .    .    .    17   6    .    .    .    .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            29    | .    .    .    .    .    .    .    2    4    1    3    2    .    .    10   5    2    .    
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18126 | 188  922  838  1614 226  .    265  2062 3682 1061 405  1256 .    1376 571  2021 1583 56   
  Guns                     6570  | 188  793  242  1605 226  .    265  686  1216 1007 118  122  .    82   20   .    .    .    
  Cannons                  3579  | .    .    211  .    .    .    .    1187 1606 .    .    33   .    .    .    309  233  .    
  Explosions               3156  | .    129  357  .    .    .    .    .    .    .    .    792  .    283  .    932  663  .    
  Melee                    4659  | .    .    .    .    .    .    .    189  860  .    287  309  .    1011 551  780  672  .    
  Ramming                  162   | .    .    28   9    .    .    .    .    .    54   .    .    .    .    .    .    15   56   
  Kinetic                  9369  | 113  484  453  1605 226  .    265  1873 2459 1007 118  122  .    82   20   309  233  .    
  Thermal                  780   | 75   309  .    .    .    .    .    .    363  .    .    33   .    .    .    .    .    .    
  Explosive                3156  | .    129  357  .    .    .    .    .    .    .    .    792  .    283  .    932  663  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4470  | .    .    .    .    .    .    .    .    860  .    287  309  .    1011 551  780  672  .    
  Slashing                 189   | .    .    .    .    .    .    .    189  .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    10   .    6    6    6    .    .    .    .    2    2    3    .    1    5    3    
  Average Corruption       4     | .    1    7    .    5    6    6    .    .    .    .    1    2    2    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    6    32   .    6    9    37   .    .    .    .    13   .    11   .    3    1    2    
    Message Errors         33    | .    1    7    .    3    4    10   .    .    .    .    3    .    5    .    .    .    .    
    Matter Fused           23    | .    1    6    .    1    1    6    .    .    .    .    1    .    6    .    .    .    1    
    Heat Flow Errors       15    | .    1    5    .    .    .    5    .    .    .    .    3    .    .    .    1    .    .    
    Energy Discharges      18    | .    1    4    .    2    1    3    .    .    .    .    5    .    .    .    1    .    1    
    Parts Rejected         3     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    3    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      10    | .    .    2    .    .    2    5    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               6     | .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1536  | .    1    15   .    .    .    .    66   176  9    101  182  .    169  261  271  285  .    
  Projectiles              114   | .    .    8    .    .    .    .    34   31   .    .    .    .    .    .    41   .    .    
  Explosions               47    | .    1    7    .    .    .    .    .    .    .    .    11   .    .    .    2    26   .    
  Melee                    1375  | .    .    .    .    .    .    .    32   145  9    101  171  .    169  261  228  259  .    
Knockbacks                 54    | .    .    4    .    .    .    .    30   2    1    1    .    .    3    6    4    3    .    
  Impact                   17    | .    .    1    .    .    .    .    .    .    1    1    .    .    3    6    2    3    .    
  Kinetic                  33    | .    .    3    .    .    .    .    26   2    .    .    .    .    .    .    2    .    .    
  Secondary                4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      180   | .    .    25   2    .    .    .    .    .    .    .    .    .    .    .    120  7    26   
  Shots                    4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Rammed                   17    | .    .    1    3    .    .    .    .    .    1    .    .    1    .    .    .    1    10   
Targets Rammed             20    | .    .    1    4    .    .    .    .    .    3    .    .    1    .    .    .    1    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Highest Temperature        517   | 81   198  233  58   36   .    257  229  517  496  96   490  .    .    .    308  57   21   
  Average Temperature      100   | 32   76   58   12   15   .    71   52   113  196  49   128  .    .    .    105  24   13   
  Received Heat Transfer   4257  | .    303  204  519  42   .    .    747  1218 378  .    288  45   9    81   135  12   276  
  Effects                  24    | .    .    .    .    .    .    .    3    10   6    .    5    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    
    Interference           14    | .    .    .    .    .    .    .    3    7    2    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           20    | .    .    .    .    .    .    .    1    2    .    1    1    .    3    4    3    5    .    
  Combat Hostiles          13    | .    .    .    .    .    .    .    1    2    .    .    1    .    1    1    2    5    .    
  Parts Fried              23    | .    .    .    .    .    .    .    .    3    1    .    5    .    5    4    1    4    .    
  Impact Corruptions       47    | .    .    .    .    .    .    .    1    4    2    3    4    .    4    10   8    11   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         1895  | 222  1073 .    .    .    .    .    .    550  .    .    50   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Peak Influence             1656 | 25   213  201  479  208  .    162  411  1656 964  299  691  362  765  416  719  517  367  
  Initial                  807  | .    16   21   11   186  .    .    19   39   807  285  30   362  253  401  66   377  175  
  Average                  306  | 8    119  52   266  93   .    42   122  524  796  183  402  362  551  121  329  420  230  
Maximum Alert Level        5    | .    1    1    2    1    .    .    2    5    3    1    2    1    3    2    3    2    1    
  Low Security (%)         49   | 100  83   87   24   99   .    100  70   41   .    56   7    .    .    94   27   .    43   
  Level 1                  22   | .    16   12   64   .    .    .    25   7    .    43   31   100  28   3    42   56   56   
  Level 2                  14   | .    .    .    11   .    .    .    4    16   12   .    60   .    40   2    24   43   .    
  Level 3                  11   | .    .    .    .    .    .    .    .    20   87   .    .    .    30   .    5    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    3    .    1    .    .    .    1    .    1    1    .    1    .    2    .    3    3    
  Investigation            4    | .    1    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Reinforcement            8    | .    2    .    1    .    .    .    .    .    .    .    .    1    .    1    .    1    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Distress Signals           19   | .   1   .   3   .   .   .   6   .   2   .   .   .   .   .   .   1   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              320  | .   20  13  39  4   .   9   41  34  14  4   23  3   10  14  26  29  37  
  Peak Tracking Total      14   | .   5   4   8   3   .   4   6   5   3   3   6   3   3   4   5   10  14  
  Tactical Retreats        30   | .   .   1   4   .   .   1   7   .   2   .   .   .   .   .   8   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Traps Triggered            33   | .   .   .   .   .   .   .   .   11  .   .   6   .   7   1   5   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Machines Disabled          22   | .   .   .   .   1   .   1   .   5   2   .   4   .   4   1   4   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   1   .   1   .   1   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           13   | .   .   .   .   .   .   .   .   3   .   .   4   .   3   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Machines Accessed          44   | .   3   .   6   .   2   1   9   2   3   3   3   1   3   4   .   3   1   
  Terminals                31   | .   3   .   3   .   .   1   6   2   3   2   3   .   3   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   
Total Hacks                103  | .   7   .   19  .   2   2   24  2   9   9   5   2   5   11  .   4   2   
  Successful               51   | .   3   .   11  .   2   1   16  2   3   4   1   2   .   6   .   .   .   
  Failed                   51   | .   4   .   7   .   .   1   8   .   6   5   4   .   5   5   .   4   2   
    Catastrophic           17   | .   1   .   1   .   .   .   3   .   3   1   1   .   2   1   .   3   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   7   .   7   .   1   2   12  .   3   3   .   .   .   3   .   3   .   
  Terminals                73   | .   7   .   8   .   .   2   19  2   9   8   5   .   5   3   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   6   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   .   .   .   
Terminal Hacks             20   | .   1   .   2   .   2   1   9   2   1   1   1   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   4   .   .   .   
  Scan Component           4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Repair                   4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   .   .   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         11   | .   2   .   2   .   .   .   3   .   2   2   .   .   .   .   .   .   .   
  Terminals                11   | .   2   .   2   .   .   .   3   .   2   2   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   2   .   .   .   3   .   2   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   .   6   .   .   1   7   1   3   2   2   1   3   3   .   3   1   
  Full Trace Events        8    | .   1   .   3   .   .   .   .   .   1   .   .   .   2   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Time                     140  | .   .   .   26  .   .   .   32  .   .   .   .   .   .   82  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              32   | .   .   .   .   .   .   .   .   1   1   .   8   .   5   4   6   5   2   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Combat                   28   | .   .   .   .   .   .   .   .   1   .   .   8   .   5   2   6   4   2   
  Autooverrided            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   
Robot Hacks Applied        30   | .   .   .   .   .   .   .   .   1   1   .   8   .   3   8   3   5   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  streamctrl_high          5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   1   .   .   5   .   3   .   .   1   .   
Relay Couplers Released    58   | .   .   .   .   .   .   .   .   12  .   .   19  .   13  .   12  .   2   
  Machine Destruction      58   | .   .   .   .   .   .   .   .   12  .   .   19  .   13  .   12  .   2   
  Attached                 21   | .   .   .   .   .   .   .   .   2   .   .   7   .   5   2   2   2   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Total Allies               35   | .   .   .   .   5   .   .   .   4   .   .   9   .   5   2   6   3   1   
  Largest Group            4    | .   .   .   .   3   3   3   .   4   2   .   4   2   4   2   1   2   1   
  Highest-Rated Group      104  | .   .   .   .   40  40  40  .   93  48  .   104 52  98  58  29  44  47  
  Highest-Rated Ally       47   | .   .   .   .   31  16  16  .   24  24  .   32  31  31  29  29  44  47  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               179  | .   .   .   .   12  .   32  .   24  1   .   21  .   46  14  16  11  2   
  Total Damage             3162 | .   .   .   .   205 .   332 .   598 11  .   492 .   822 265 221 140 76  
  Kills                    24   | .   .   .   .   2   .   4   .   6   .   .   3   .   5   2   2   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac 
Robot Analysis Total       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Turns Passed               17755 | 134  911  1034 1141 911  506  1220 1921 2732 1370 921  1415 40   789  793  852  614  451  
Spaces Moved               7836  | 57   445  463  432  410  238  558  691  791  412  414  631  24   440  467  390  400  573  
  Core                     510   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    498  
  Treads                   1245  | 45   71   .    2    .    .    .    15   529  412  162  8    .    .    .    1    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6081  | .    374  463  430  410  238  558  676  262  .    252  623  24   440  467  389  400  75   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   135  135  210  210  210  195  205  225  160  160  160  125  125  145  115  50   
  Average Speed            182   | 136  152  195  176  210  210  210  213  278  233  208  169  160  138  134  160  122  64   
  Slowest Speed            625   | 160  240  225  480  210  210  210  480  570  240  305  625  160  160  160  410  130  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    72   74   40   64   60   88   65   76   35   14   73   1    67   19   46   16   17   
  Regions Visited          17
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    1    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 70    | .    .    .    .    .    .    .    11   3    3    6    4    .    8    7    24   3    1    
Terrain Destroyed          283   | .    13   38   .    .    .    .    13   10   24   7    80   .    16   7    64   10   1    
  Melee                    58    | .    .    .    .    .    .    .    11   3    3    6    4    .    8    7    12   3    1    
  Projectile               34    | .    .    .    .    .    .    .    2    6    21   1    1    .    1    .    2    .    .    
  AOE                      190   | .    13   38   .    .    .    .    .    .    .    .    75   .    7    .    50   7    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  
Total                      10242 | 87   587  530  672  441  246  578  961  1119 744  454  926  25   574  606  557  483  652  
  Wait                     956   | .    41   19   106  9    .    1    94   21   271  9    193  .    .    95   44   7    46   
  Move                     7823  | 56   444  462  431  409  237  557  691  790  411  414  630  24   439  467  389  399  573  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  194   | 11   26   7    28   4    1    2    25   43   .    3    8    .    9    7    11   8    1    
  Fast Attach              26    | 1    .    .    1    .    .    .    3    6    1    2    4    .    4    .    .    1    3    
  Attach                   108   | 6    7    9    12   2    3    2    13   20   .    1    3    .    3    4    13   8    2    
  Detach                   15    | .    .    .    .    .    3    .    .    3    .    .    .    .    1    .    6    2    .    
  Swap                     90    | .    6    1    7    4    1    2    12   16   10   2    15   .    6    3    3    2    .    
  Drop                     128   | .    8    1    15   3    1    .    18   37   6    6    9    .    13   2    4    3    2    
  Fire                     497   | 13   55   30   68   10   .    14   88   102  38   8    20   .    15   1    20   12   3    
  Melee                    240   | .    .    .    .    .    .    .    17   43   4    9    28   1    36   27   42   32   1    
  Ram                      14    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    10   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Escape Stasis            124   | .    .    .    .    .    .    .    .    16   .    .    16   .    48   .    25   8    11   
  Rewire                   16    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
   135 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   402 | -10/Materials | Discovered new exit (range 9)
   438 | -10/Materials | Discovered new exit (range 16)
   470 | -10/Materials | Discovered new exit (range 14)
   621 | -10/Materials | Lost 4 parts (1n1u2w)
   668 | -10/Materials | Discovered new exit (range 11)
  1046 | -10/Materials | Entered Mines
  1170 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1175 | -10/Mines     | Found Prototype Device
  1199 | -10/Mines     | Assembled infested the area
  1242 | -10/Mines     | Core integrity fell below 50%
  1290 | -10/Mines     | Crushed by falling debris
  1290 | -10/Mines     | System corruption reached 10%
  1680 | -10/Mines     | Learned location of Zion (-7)
  1745 | -10/Mines     | Discovered new exit (range 7)
  1941 | -10/Mines     | Core integrity fell below 20%
  1977 | -10/Mines     | Lost 5 parts (1p2n2w)
  2080 | -10/Mines     | Entered Materials
  2080 | -9/Materials  | Evolved 2 slots: Utility x2
  2123 | -9/Materials  | Repaired Lgt. Cannon
  2331 | -9/Materials  | Identified Exp. Sensor Array
  2964 | -9/Materials  | Discovered new exit (range 16)
  3114 | -9/Materials  | Central database locked down
  3221 | -9/Materials  | Entered Mines
  3261 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3300 | -9/Mines      | Discovered new exit (range 15)
  3392 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3670 | -9/Mines      | Learned location of 1 exit from Materials
  3794 | -9/Mines      | Discovered new exit (range 9)
  3978 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  4123 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4123 | -9/Mines      | Discovered new exit (range 5)
  4132 | -9/Mines      | Entered Exiles
  4132 | -9/Exiles     | Accompanied by 3 allies
  4184 | -9/Exiles     | Met 8R-AWN
  4222 | -9/Exiles     | Met EX-HEX
  4306 | -9/Exiles     | Met EX-DEC
  4348 | -9/Exiles     | Met EX-BIN
  4377 | -9/Exiles     | Aligned with FarCom system
  4379 | -9/Exiles     | Given EX-Vault access code
  4427 | -9/Exiles     | Opened EX-Vault
  4440 | -9/Exiles     | Found Skeleton Box
  4485 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4613 | -9/Exiles     | Discovered new exit (range 12)
  4638 | -9/Exiles     | Left Exiles lab with Skeleton Box
  4638 | -9/Exiles     | Entered Mines
  4638 | -8/Mines      | Accompanied by 3 allies
  4943 | -8/Mines      | Build established: Scavenger-Mutant
  5783 | -8/Mines      | Core integrity fell below 50%
  5846 | -8/Mines      | Discovered new exit (range 5)
  5858 | -8/Mines      | Entered Materials
  5858 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5859 | -8/Materials  | Identified exit to Factory
  5955 | -8/Materials  | Repaired Arm. Wheel
  6086 | -8/Materials  | Lost 3 parts (2n1u)
  6387 | -8/Materials  | Build established: Mutant
  6642 | -8/Materials  | Lost 3 parts (1n2u)
  7142 | -8/Materials  | Build established: Skirmisher
  7663 | -8/Materials  | Build established: Scavenger-Mutant
  7748 | -8/Materials  | Discovered exit to Factory (range 16)
  7779 | -8/Materials  | Identified exit to Garrison
  7779 | -8/Materials  | Entered Garrison
  7907 | -8/Garrison   | Spotted B-75 Beast
  7942 | -8/Garrison   | Destroyed B-75 Beast
  7966 | -8/Garrison   | Lost 4 parts (1p2n1w)
  8019 | -8/Garrison   | Installed Relay Interface Framework
  8201 | -8/Garrison   | Build established: Mutant
  8310 | -8/Garrison   | Triggered checkpoint
  8446 | -8/Garrison   | Spotted B-75 Beast
  8446 | -8/Garrison   | Spotted B-75 Beast
  8488 | -8/Garrison   | Core integrity fell below 50%
  8495 | -8/Garrison   | Destroyed B-75 Beast
  8557 | -8/Garrison   | Destroyed B-75 Beast
  8577 | -8/Garrison   | Lost 7 parts (1p3n3u)
  8711 | -8/Garrison   | Found Unknown Device
  8711 | -8/Garrison   | Identified Launcher Loader
  8727 | -8/Garrison   | Found Launcher Loader
  8931 | -8/Garrison   | Discovered new exit (range 10)
  9099 | -8/Garrison   | Triggered checkpoint
  9387 | -8/Garrison   | Garrison Relay disabled
  9427 | -8/Garrison   | Triggered checkpoint
  9643 | -8/Garrison   | Triggered checkpoint
  9700 | -8/Garrison   | Build established: Bothacker-Mutant
  9813 | -8/Garrison   | Spotted B-75 Beast
  9848 | -8/Garrison   | Destroyed B-75 Beast
 10043 | -8/Garrison   | Discovered new exit (range 12)
 10049 | -8/Garrison   | Triggered checkpoint
 10151 | -8/Garrison   | Triggered checkpoint
 10208 | -8/Garrison   | Garrison Relay disabled
 10313 | -8/Garrison   | Triggered checkpoint
 10388 | -8/Garrison   | Garrison Relay disabled
 10511 | -8/Garrison   | Entered Materials
 10511 | -8/Materials  | Accompanied by 2 allies
 10827 | -8/Materials  | Core integrity fell below 20%
 11332 | -8/Materials  | Discovered exit to Factory (range 5)
 11881 | -8/Materials  | Entered Factory
 11881 | -7/Factory    | Evolved 2 slots: Utility x2
 12802 | -7/Factory    | Identified exit to Garrison
 12802 | -7/Factory    | Entered Garrison
 12908 | -7/Garrison   | Garrison Relay disabled
 12938 | -7/Garrison   | Triggered checkpoint
 13016 | -7/Garrison   | Triggered checkpoint
 13119 | -7/Garrison   | Discovered new exit (range 9)
 13222 | -7/Garrison   | Garrison Relay disabled
 13326 | -7/Garrison   | Triggered checkpoint
 13351 | -7/Garrison   | Triggered checkpoint
 13383 | -7/Garrison   | Lost 3 allies
 13490 | -7/Garrison   | Discovered new exit (range 11)
 13545 | -7/Garrison   | Garrison Relay disabled
 13842 | -7/Garrison   | Discovered new exit (range 15)
 13858 | -7/Garrison   | Triggered checkpoint
 13887 | -7/Garrison   | Garrison Relay disabled
 13926 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 14089 | -7/Garrison   | Rescued a captive Derelict
 14103 | -7/Garrison   | Rescued a captive Derelict
 14217 | -7/Garrison   | Entered Factory
 14217 | -7/Factory    | Accompanied by 2 allies
 14254 | -7/Factory    | Identified exit to Garrison
 14257 | -7/Factory    | Entered Garrison
 14257 | -7/Garrison   | Accompanied by 2 allies
 14288 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 14331 | -7/Garrison   | Triggered checkpoint
 14346 | -7/Garrison   | Garrison Relay disabled
 14347 | -7/Garrison   | Triggered checkpoint
 14463 | -7/Garrison   | Triggered checkpoint
 14477 | -7/Garrison   | Triggered checkpoint
 14481 | -7/Garrison   | Triggered checkpoint
 14596 | -7/Garrison   | Garrison Relay disabled
 14667 | -7/Garrison   | Triggered checkpoint
 14694 | -7/Garrison   | Discovered new exit (range 12)
 14804 | -7/Garrison   | Discovered new exit (range 10)
 14823 | -7/Garrison   | Triggered checkpoint
 14871 | -7/Garrison   | Garrison Relay disabled
 15008 | -7/Garrison   | Discovered new exit (range 8)
 15046 | -7/Garrison   | Entered Factory
 15046 | -6/Factory    | Accompanied by 1 ally
 15046 | -6/Factory    | Evolved 2 slots: Utility x2
 15512 | -6/Factory    | Repaired Lyr. Medium Armor Plating
 15545 | -6/Factory    | Repaired Rocket Launcher
 15839 | -6/Factory    | Identified exit to Garrison
 15839 | -6/Factory    | Entered Garrison
 15923 | -6/Garrison   | Triggered checkpoint
 15941 | -6/Garrison   | Garrison Relay disabled
 16028 | -6/Garrison   | Triggered checkpoint
 16030 | -6/Garrison   | Triggered checkpoint
 16092 | -6/Garrison   | Lost 3 allies
 16144 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 16156 | -6/Garrison   | Discovered new exit (range 13)
 16278 | -6/Garrison   | Garrison Relay disabled
 16322 | -6/Garrison   | Build established: Mutant
 16437 | -6/Garrison   | Triggered checkpoint
 16539 | -6/Garrison   | Discovered new exit (range 9)
 16617 | -6/Garrison   | Triggered checkpoint
 16646 | -6/Garrison   | Garrison Relay disabled
 16691 | -6/Garrison   | Entered Factory
 16691 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 16991 | -5/Factory    | First assault squad dispatched
 16996 | -5/Factory    | Discovered new exit (range 49)
 17187 | -5/Factory    | Build established: Botlord-Mutant
 17293 | -5/Factory    | Discovered new exit (range 9)
 17305 | -5/Factory    | Entered another Factory area
 17305 | -4/Factory    | Evolved 2 slots: Utility x2
 17332 | -4/Factory    | Lost 3 parts (1p1n1u)
 17592 | -4/Factory    | Discovered new exit (range 7)
 17648 | -4/Factory    | Spotted B-86 Titan
 17694 | -4/Factory    | Core integrity fell below 50%
 17721 | -4/Factory    | Build established: Mutant
 17731 | -4/Factory    | Core integrity fell below 20%
 17756 | -4/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
17708_ R-10 Processor collects Med. Matter Pod.
17708_ S-27 Virus misfires.
17712_ R-10 Processor collects Wheel.
17713_ U-05 Engineer repairs door.
17714_ Critical hit (Burn: +50).
17714_ Critical hit (Burn: +37).
17715_ U-05 Engineer lays Concrete. <x2>
17718_ Slug penetrates Megafabricator.
17719_ Great Axe destroyed.
17737_ Relay Coupler [Swarmer] destroyed.
17739_ U-05 Engineer builds a Door.
17741_ ALERT: Security rotation in progress.
17742_ Acquired Com. Wheel.
17748_ Critical hit (Burn: +50).
17748_ Slammed into G-67 Veteran. <x2>
17754_ Acquired Mak. Hammer.
17756_ Triggered Segregator Trap.
17756_ Arcs of energy rise from the floor.
17756_ Mak. Hammer blown off.
17756_ Relay Coupler [Heavy] blown off.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???#      #?????????#        ##############     +  |
| ???# """  #?????????#        #????????????#     #  |
| ???# """ !#?????????#        #????????????#     #  |
| ???# """  #?????????#  |!!!! #????????????#     #  |
| ?????     #?????????#  [!/!! #????????????#     ## |
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| #########+#####          @ ]                    #  |
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|           #    gs        #??????#              ##  |
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| ########### """ """ """  #??????#      ]]  """ Y#  |
| ??????????# """ """ """  #??????#  ""  ]   """ ##  |
| ??????????#              #??????# S""    = """ #?  |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             15
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          14
Relay Coupler Types        6
Relay Coupler Value        123

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
       Cmb. Airjet | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              LobotomyProcessingMonowheel
  Manual?         0
Play Time         02:17:36
  Cumulative      82.1 hours
  Start           2025.02.20 @ 09:54:03
  End             2025.02.20 @ 13:28:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          50
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ed0ce94-da50-43f5-9107-7d423aa8f173