Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 14:49:50 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (930) 930 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2755 Bonus ------- None Cogmind --------- Core Integrity 412/550 Matter 109/300 Energy 250/250 System Corruption 0% Temperature Cool (92) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Minigun Minigun > --- INVENTORY (15) --- Light Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Missile Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Small Storage Unit Medium Laser EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 34 | 7 4 15 8 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 9 | 2 . 4 3 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 1 2 3 2 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 14 | 3 2 7 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 14 | 3 2 7 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 5 | . . 2 3 Power . | . . . . Propulsion 2 | . . 1 1 Utility 3 | . . 1 2 Weapon . | . . . . Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 96 92 Engine 10 | . 14 11 9 Treads 23 | . 28 21 23 Device 9 | . 10 11 8 Storage 11 | . 15 11 9 Protection 9 | . . 7 15 Ballistic Gun 29 | . 28 33 27 Naked Turns . | . . . . Heaviest Build 46 | 14 34 38 46 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 6 12 15 15 Average Carried 13 | 2 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 12 15 15 Class Distribution -------------------- 58% | Scavenger-Tank 22% | Mutant 8% | Skirmisher 5% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1090 | 193 207 461 229 Remotely . | . . . . Salvage Created 1606 | . 207 863 536 Parts 105 | . 15 49 41 Haulers Intercepted 5 | . . 3 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 25 | . 4 10 11 Guns 25 | . 4 10 11 Classes Destroyed 9 | . 2 5 2 Builder 2 | . 2 . . Hauler 5 | . . 3 2 Recycler 4 | . . 4 . Operator 1 | . . 1 . Swarmer 7 | . . 3 4 Grunt 8 | . 4 2 2 Sentry 8 | . . 5 3 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 7 | . 2 7 6 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1690 | . 394 386 910 Core 232 | . 41 53 138 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 83 86 . Volleys Fired 88 | . 22 35 31 Largest 3 | . 2 3 3 Hottest 73 | . 40 69 73 Shots Fired 242 | . 44 105 93 Gun 242 | . 44 105 93 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 242 | . 44 105 93 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 27 | . 16 27 13 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 6 | . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 166 | . 30 71 65 Core Hits 61 | . 12 23 26 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2599 | . 414 1131 1054 Guns 2599 | . 414 1131 1054 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 2599 | . 414 1131 1054 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 92 | . 25 43 92 Average Temperature 18 | . 8 19 22 Received Heat Transfer 582 | . 246 111 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 272 | . 155 262 272 Initial 108 | . . 65 108 Average 118 | . 98 134 127 Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 88 88 Level 1 8 | . . 11 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 8 12 15 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 1 4 4 Terminals 9 | . 1 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 1 12 10 Successful 7 | . . 4 3 Failed 16 | . 1 8 7 Catastrophic 4 | . 1 1 2 Database Lockouts . | . . . . Manual 12 | . 1 8 3 Terminals 23 | . 1 12 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . 3 3 Branch Access Points 2 | . . 1 1 Alert Level 1 | . . . 1 Transport Status 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 7 | . 1 3 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1774 | 84 323 709 658 Spaces Moved 820 | 49 152 326 293 Core 8 | 8 . . . Treads 812 | 41 152 326 293 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 167 | 142 160 160 182 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 26 36 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1055 | 60 186 448 361 Wait 54 | . 5 36 13 Move 817 | 48 151 325 293 Hop . | . . . . Pick Up 28 | 5 3 15 5 Fast Attach 18 | 6 2 7 3 Attach 1 | . . 1 . Detach 1 | . 1 . . Swap 15 | 1 2 7 5 Drop 33 | . . 22 11 Fire 88 | . 22 35 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 4) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 699 | -9/Materials | Discovered new exit (range 17) 936 | -9/Materials | Build established: Scavenger-Tank 1016 | -9/Materials | Discovered new exit (range 16) 1051 | -9/Materials | Identified exit to Mines 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -8/Materials | Self-destructed Last Messages --------------- 01713_ K-01 Serf collects debris. 01716_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01716_ K-01 Serf collects debris. 01719_ U-05 Engineer builds a Wall. 01719_ K-01 Serf collects debris. 01723_ Acquired 3 matter. 01724_ K-01 Serf collects debris. 01725_ Acquired 7 matter. 01725_ K-01 Serf collects debris. 01738_ Penetrated by Slug. 01742_ H-55 Commando destroyed. 01742_ Switching to secondary target: G-47 Trooper. 01742_ K-01 Serf collects debris. 01750_ Lgt. Treads destroyed. 01753_ K-01 Serf collects debris. 01761_ G-47 Trooper destroyed. 01764_ Critical hit (Burn: +37). 01767_ G-47 Trooper destroyed. 01767_ Switching to secondary target: B-36 Bruiser. Map ----- +----------------------------------------------------+ | ??????# """ # #????????????????????# """ # | | ??????# """ # ###########??????????# """ # | | ??????# """ # # #??????????# """ #### | | ??????# + # ############ ##! | | ??????# """ # # # "T" # """ ## | | ??????# """ # # + + """ ## | | ??????# """ # # # # """ ## ] | | ??????# # # # """ # ## | | ??????########## # # """ # ## " | | ???????????????# # # """ # ## " | | ???????????????# ###+####### """ # ## " | | ???????????????# *%=%= """ ########## | | ???????????????# =%*=* [ | | ???????????????# [=%!%= !! | | ???????????????########[* ################+####### | | ??????????????????????#=* #????????# !![ # | | ??????????????????????# #????????##== """ # | | ??????????????????????# #?????????#! 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