Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 20:26:39 Player: StuckSouls Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (659) 659 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2469 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Sensor Array Seismic Detector Medium Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Utility Shielding > --- WEAPON ----------- Beamcaster Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Spiked Medium Treads Improved Heat Sink Small Storage Unit Large Battery High-capacity Matter Pod Structural Scanner Sensor Array Signal Interpreter Seismic Detector Utility Shielding Shock Rifle Medium Laser Plasma Cannon Improved Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Utility Shielding Device Heat Sink Storage High-capacity Storage Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 36 | 9 5 3 5 1 4 9 Power 6 | 2 . 1 2 . . 1 Engine 5 | 2 . 1 1 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 9 | 2 1 2 1 . . 3 Treads . | . . . . . . . Leg 6 | . . 2 1 . . 3 Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 3 . 1 . . 1 Device 3 | 1 1 . 1 . . . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 14 | 3 1 . 1 1 4 4 Energy Gun 6 | 1 1 . . . 2 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 3 | 2 . . . 1 . . Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 1 3 2 . . 11 Power 3 | . . 1 . . . 2 Propulsion 5 | . . 1 . . . 4 Utility 2 | . . . 1 . . 1 Weapon 7 | . 1 1 1 . . 4 Highest Loss Streak 6 | . 1 2 1 . . 6 To Critical Strikes . | . . . . . . . Average Backups 17 | 2 13 16 17 20 19 14 Power 1 | . 1 . 1 2 2 . Propulsion 1 | 1 2 2 1 2 2 1 Utility 8 | . 6 10 9 9 9 8 Weapon 5 | . 4 3 4 7 6 4 Tool/Special . | . . . . . . . Unused Backups 10 | . 1 . . . 1 8 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . . . . . 6 Weapon 3 | . 1 . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 100 95 99 100 100 84 Engine 10 | . 14 12 5 11 11 7 Core 1 | . . . 5 . . 3 Leg 28 | . . 16 33 33 33 29 Wheel 3 | . 28 8 . . . . Device 9 | . 11 . 10 11 11 4 Storage 11 | . 14 14 11 11 11 10 Protection 11 | . 2 14 11 11 11 16 Energy Gun 8 | . 11 2 . . 9 5 Energy Cannon 1 | . . . 9 . . . Ballistic Gun 8 | . 16 25 12 22 7 . Ballistic Cannon 3 | . . . . . 4 4 Peak Build Rating 23 | 9 10 9 15 14 21 23 Average Rating 15 | 6 8 8 13 14 17 16 On Entrance 10 | . 9 8 9 14 14 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 9 | . . . . . . 9 Heaviest Build 63 | 13 48 48 55 53 63 63 Greatest Support 35 | 26 26 20 30 30 30 35 Greatest Overweight (x) 4 | . 2 4 1 1 2 2 Average Overweight (x) 1 | . 1 2 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 19 Most Carried 20 | 7 17 18 20 20 20 20 Average Carried 17 | 2 14 16 17 20 19 14 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 7 17 17 20 20 20 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 988 | 284 214 138 121 . 66 165 Remotely . | . . . . . . . Salvage Created 800 | 90 194 138 170 . . 208 Parts 51 | 6 10 14 15 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 4 5 6 . . 5 Guns 13 | . 4 5 2 . . 2 Cannons 6 | . . . 3 . . 3 Classes Destroyed 5 | 2 1 1 . . . 1 Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Drone 1 | . . . . . . 1 Swarmer 6 | . . 3 3 . . . Grunt 13 | . 4 2 3 . . 4 Best Kill Streak 3 | 2 2 3 2 . . 3 Combat Bots Only 3 | . 2 3 2 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 243 | . 27 33 40 . . 143 Missed 81 | . 6 10 11 . . 54 Hits 162 | . 21 23 29 . . 89 Projectile 162 | . 21 23 29 . . 89 Critical Strikes 5 | . . 2 . . . 3 Damage Taken 2250 | 20 321 267 305 . . 1337 Core 598 | . 127 56 42 . . 373 Absorbed by Shields . | . . . . . . . Redirected to Shielding 46 | . 3 . 10 . . 33 Core Remaining (%) 63 | 100 . 26 . . . . Volleys Fired 78 | 4 18 18 15 3 . 20 Largest 2 | 2 2 2 2 2 . 2 Hottest 130 | 60 80 60 80 40 . 130 Shots Fired 155 | 8 36 36 30 6 . 39 Gun 119 | 8 36 36 15 6 . 18 Cannon 36 | . . . 15 . . 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 90 | 4 13 35 15 6 . 17 Thermal 28 | . . . 15 . . 13 Explosive . | . . . . . . . Electromagnetic 37 | 4 23 1 . . . 9 Robot Hit Streak 8 | 1 4 7 8 5 . 7 Robot Miss Streak 4 | 2 3 2 3 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 87 | 2 19 23 17 4 . 22 Core Hits 42 | 3 10 11 7 . . 11 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 1 . . 1 Meltdown 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1295 | 83 269 187 227 34 . 495 Guns 764 | 30 238 187 71 34 . 204 Cannons 447 | . . . 156 . . 291 Explosions 84 | 53 31 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 599 | . 42 187 71 34 . 265 Thermal 397 | 53 31 . 156 . . 157 Explosive . | . . . . . . . Electromagnetic 299 | 30 196 . . . . 73 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 51 | 20 31 . . . . . Shots 2 | 1 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 350 | 52 135 47 127 . . 350 Average Temperature 75 | 22 60 26 51 . . 122 Received Heat Transfer 810 | . 168 135 90 . . 417 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted . | . . . . . . . Heat Transferred 755 | 100 50 . 333 . . 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 113 | 5 55 80 113 12 . . Initial 23 | . . 9 23 12 . . Average 37 | . 21 45 63 9 . . Influence Increases 560 | 10 135 120 170 . . 125 Destroy 0b10 Robot/C 380 | . 80 100 120 . . 80 Destroy 0b10 Robot/NC 15 | 10 . . . . . 5 Destroy Leader 70 | . 20 20 20 . . 10 Disable Machine 15 | . 15 . . . . . Destroy Structure 5 | . 5 . . . . . Lose Combat Pursuer 75 | . 15 . 30 . . 30 Influence Decreases 560 | 10 110 85 197 31 2 125 Entered New Map 76 | . . 16 37 21 2 . Time Decay 405 | 10 100 50 140 10 . 95 Lost Part 79 | . 10 19 20 . . 30 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 6 7 9 . . 20 Peak Tracking Total 12 | . 3 3 3 . . 12 Tactical Retreats 5 | . 1 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 1 | . 1 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 4 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 326 | 21 226 . 79 . . . Terrain 110 | 21 10 . 79 . . . Seismic 216 | . 216 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3094 | 83 294 119 294 25 1813 466 Spaces Moved 1442 | 57 197 28 121 9 819 211 Core 20 | 1 . . . . . 19 Treads . | . . . . . . . Legs 1159 | . . 18 121 9 819 192 Wheels 263 | 56 197 10 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 190 190 190 50 Average Speed 189 | 90 108 217 190 190 216 180 Slowest Speed 260 | 100 110 260 190 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 52 9 11 9 84 36 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 12 | 4 5 . . . . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 9 | 4 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1662 | 76 240 60 159 12 859 256 Wait 45 | . . . 5 . 29 11 Move 1436 | 56 196 27 120 8 818 211 Hop . | . . . . . . . Pick Up 37 | 7 13 5 7 . 4 1 Fast Attach 10 | 7 . 1 1 . . 1 Attach 22 | . 1 5 5 . 1 10 Detach 3 | . . 1 2 . . . Swap 19 | 2 9 . 2 1 3 2 Drop 12 | . 3 3 2 . 4 . Fire 78 | 4 18 18 15 3 . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Discovered new exit (range 8) 331 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 4) 378 | -10/Materials | Entered Mines 415 | -10/Mines | Discovered new exit (range 6) 426 | -10/Mines | Met a Derelict bent on vengeance 497 | -10/Mines | Entered Materials 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Discovered new exit (range 16) 791 | -9/Materials | Entered Mines 802 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 816 | -9/Mines | Entered Zion 967 | -7/Zion | Learned Factory interactive machine intel 984 | -7/Zion | Learned Factory emergency access door positions 1017 | -7/Zion | Learned location of Data Miner (-6) 1047 | -7/Zion | Learned location of Quarantine (-3) 2149 | -7/Zion | Given A8's code to call for help 2361 | -7/Zion | Discovered new exit (range 11) 2629 | -7/Zion | Entered Proximity Caves 2695 | -6/Proximity Caves | Core integrity fell below 50% 2719 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 2814 | -6/Proximity Caves | Spotter reported a threat 2815 | -6/Proximity Caves | Spotted B-75 Beast 2844 | -6/Proximity Caves | Core integrity fell below 20% 2874 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3049 | -6/Proximity Caves | Spotter reported a threat 3070 | -6/Proximity Caves | Spotter reported a threat 3086 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3086 | -6/Proximity Caves | Released all parts (8) 3095 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03049_ N-01 Spotter sends a signal. 03049_ ALERT: Unidentified potential threat approaching Complex 0b10. 03050_ N-01 Spotter destroyed. 03059_ Acquired 13 matter. 03068_ N-01 Spotter is scanning... 03070_ N-01 Spotter sends a signal. 03070_ ALERT: Unidentified potential threat approaching Complex 0b10. 03085_ Carbon-fiber Leg destroyed. 03086_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03086_ Released Hcp. Storage Unit. 03086_ Released Utility Shielding. 03086_ Released Aluminum Leg. 03086_ Released Deuterium Engine. 03086_ Released Utility Shielding. 03086_ Released Plasma Cannon. 03086_ Released Shock Rifle. [Achievement: Live, Flee, And Rebuild] Map ----- +----------------------------------------------------+ | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? #??????????????#????????????????????? | | ??????????# #????????????? ???????????????????? | | ?????????## #????????????? #???????????????????? | | ???????### ?????????????? #???????????????????? | | ??????## ?????????????# #???????????????????? | | ?????## #?????????????# #???????????????????? | | #???## #??#####??????# #???????????????????? | | ##?## ##?# ###????# ##??????????????????? | | #?# ###* ##???# ##?????????????????? | | #??# [!=!! ##?## #?????????????????? | | #?????# =!!!! ### #?????????????????? | | #?????## ######!] #?????????????????? | | ##?????# ##????#= #??????????????????? | | ####### #????### ### ####???????????????? | | # #????# #???????????????? | | #????# #???????????????? | | # ######????# ## ##????#?????????? | | # ##?????????# ##### ### #?????????? | | ##???????????# ##???## #?????????? | | #????????????# #????##s #?????????? | | #????????# #???## ####?????????? | | # #????????###### #### #????????????? | | ## #???????????### #????????????? | | #??#????# @ ### #???????????? | | ##??????? ##?? #???????????? | | ##??????????## ## ####???? #???????????? | | #????????????# ??####????????##???????????? | | ?????????????# ???????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????## ???????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Look Less Dangerous Next Time Robot Respite Challenges ------------ None Game ------ Seed DisintegrationColdRedirector Manual? 0 Play Time 00:44:00 Cumulative 8.2 hours Start 2026.09.22 @ 19:41:28 End 2026.09.22 @ 20:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 466142c8-09a4-4f78-b7cd-4cd52d218c6d