Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.27 @ 22:38:34 Player: Unmode Result: Destroyed by Alpha 7 with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (154) 770 Value Destroyed (5200) 5200 Prototype IDs (52) 1040 Alien Tech Used (5) 1000 Bonus (5529) 5529 TOTAL SCORE: 22839 Bonus ------- High Alert Combat Kills 751 Follower Combat Kills 1456 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -578 Cogmind --------- Core Integrity 0/1600 Matter 229/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Hovering (66) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (13) ----- Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Advanced Sensor Array Improved Terrain Scanner Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Fission Core Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Zionite Glidesys II Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Large Storage Unit Zionite Biocell Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Reaction Control System Experimental Utility Shielding Powered Armor EM Disruption Field > --- WEAPON ----------- Nova Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Antigrav System Gyrokinetic Inverter Linear Gravjet Improved Linear Gravjet Zionite Glidesys II Advanced Energy Well Experimental Matter Compressor Advanced Sensor Array Improved Terrain Scanner High-powered Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Enhanced Coil Gun Long-range Missile Launcher [Rating: 194] Favorites ----------- Power Light Fission Core Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Autogun Energy Gun Zionite Phaser-M Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 5 | . . . . . 2 . . . . . . . . . . 1 1 . . . . . 1 . Utility 11 | . . . . . 2 2 . . . . 2 . . . . 1 . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 428 | 9 16 5 3 9 58 42 7 19 . 10 37 11 3 4 9 22 6 2 12 16 37 14 61 16 Power 32 | 1 2 2 . 2 1 1 . . . 2 2 . . . . 2 1 . . . 1 2 11 2 Engine 8 | 1 2 1 . 2 1 1 . . . . . . . . . . . . . . . . . . Core 17 | . . 1 . . . . . . . 2 2 . . . . 2 1 . . . . 2 6 1 Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 Propulsion 69 | 4 . . . 3 6 6 1 1 . 1 8 1 . . . 3 2 . 1 2 5 1 17 7 Treads 19 | 2 . . . 1 5 5 . 1 . 1 4 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 2 . . . 2 1 1 1 . . . . . . . . . . . . . . . . . Hover 43 | . . . . . . . . . . . 4 1 . . . 3 2 . 1 2 5 1 17 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 207 | 2 3 . . . 28 23 4 10 . 4 17 7 2 2 5 12 2 2 10 8 26 10 26 4 Device 113 | 1 . . . . 15 11 2 6 . 2 5 6 2 2 5 5 1 1 6 6 14 6 14 3 Storage 20 | 1 3 . . . . . . . . . 2 . . . . 1 . . . . 4 1 8 . Processor 9 | . . . . . 1 2 . . . . 2 . . . . . 1 . 1 . . 1 . 1 Hackware 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Protection 61 | . . . . . 10 10 2 4 . 2 8 1 . . . 6 . 1 2 2 7 2 4 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 120 | 2 11 3 3 4 23 12 2 8 . 3 10 3 1 2 4 5 1 . 1 6 5 1 7 3 Energy Gun 7 | 1 . . . . 2 . . . . . . . . . . . . . . 3 1 . . . Energy Cannon 9 | . . . . . . . . . . . . . . . 1 2 1 . . 1 . . 3 1 Ballistic Gun 44 | 1 6 2 2 2 11 2 . 1 . . 5 . . . 1 2 . . 1 2 2 1 2 1 Ballistic Cannon 11 | . . . . . . 4 . 4 . 1 2 . . . . . . . . . . . . . Launcher 28 | . 5 1 1 2 6 2 1 . . 1 2 2 . 1 . . . . . . 1 . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . 4 4 1 3 . 1 1 1 1 . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . 1 2 1 . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 3 1 . . . . . . . . 1 2 . . . 4 9 . 6 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Lost 40 | . 1 1 . 3 2 3 . . . 2 . . . . . . . . . . 2 2 2 22 Power 9 | . 1 1 . 1 . 1 . . . 1 . . . . . . . . . . . 1 . 3 Propulsion 13 | . . . . 2 1 1 . . . 1 . . . . . . . . . . . 1 1 6 Utility 14 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 11 Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 15 | . 1 1 . 3 1 1 . . . 2 . . . . . . . . . . 1 1 2 15 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 90 88 74 99 99 99 99 100 100 100 98 100 100 100 94 99 100 100 100 94 91 91 91 84 Engine 3 | . 5 1 . 8 9 6 7 7 7 2 . . . . . . . . . . . . . . Core 3 | . . 2 14 4 . . . . . 4 6 6 6 6 6 5 10 10 10 9 5 4 6 6 Treads 11 | . 28 28 28 10 17 16 8 7 7 11 14 . . . . . . . . . . . . . Wheel 6 | . . . . 17 17 13 21 23 23 18 . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 10 26 26 26 25 26 30 30 30 23 21 20 22 21 Device 16 | . 14 14 14 14 8 11 23 21 23 22 19 19 20 20 18 19 20 15 10 17 17 17 19 17 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 9 7 6 Processor 11 | . . . . . 8 15 15 15 15 15 14 20 20 20 18 16 19 20 20 18 18 16 15 14 Protection 3 | . . . . . 4 8 . 1 . . 9 6 6 6 6 7 . 5 5 4 6 9 6 5 Ballistic Gun 8 | . 16 26 2 23 10 5 . . . . 7 6 6 6 6 7 5 5 5 7 3 4 . . Ballistic Cannon 1 | . . . . . . 4 7 10 7 7 2 . . . . . . . . . . . . . Launcher 1 | . 8 1 . 4 . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 4 3 6 3 7 6 2 5 6 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 4 5 4 5 5 5 2 . 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 14 50 52 52 54 66 76 70 77 64 79 78 52 44 45 45 63 57 66 64 72 69 78 88 82 Greatest Support 106 | 40 40 40 40 40 26 26 42 42 42 42 106 48 45 45 45 57 67 67 67 76 76 75 92 92 Greatest Overweight (x) 7 | . 1 1 1 2 3 7 2 1 1 2 4 1 . . . 1 . . . 1 . 1 1 . Average Overweight (x) . | . . 1 1 1 2 2 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 35 15 Average Capacity 17 | 7 13 20 20 20 20 20 20 20 20 20 18 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 5 17 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 14 15 15 Average Carried 16 | 3 10 19 20 19 19 19 20 20 20 19 17 14 14 14 14 14 13 15 14 14 14 12 13 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 5 17 20 20 20 20 20 20 20 20 19 15 15 15 15 15 15 15 15 15 15 15 12 15 5 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Ninja 20% | Scavenger-Assassin 8% | Scavenger-Mutant 5% | Scavenger-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Data Miner Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Zion Scavenger-Ninja | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Matter Collected 7624 | 306 495 261 250 248 1080 584 195 426 . 195 468 384 80 10 130 244 . . 212 235 415 236 706 464 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7190 | 147 547 192 . 46 1035 554 119 462 . 193 409 256 112 . 255 229 . . 287 155 549 276 394 973 Parts 331 | 14 45 11 . 4 52 33 . 9 . 2 13 1 . . 4 16 . . 16 4 24 9 26 48 Haulers Intercepted 8 | . . . . . 4 2 . . . . 1 . . . . . . . . . 1 . . . Recyclers Shooed 9 | . . 1 . . 2 1 . . . . 1 . . . . 1 . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 11 . . . . . 2 1 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 98 | . 12 10 . 7 15 12 . 4 . 2 5 1 . . . 3 . . 1 . 8 1 6 11 Melee 9 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 7 Guns 30 | . 10 3 . . 5 3 . . . . 2 . . . . 3 . . 1 . 3 . . . Cannons 7 | . . . . . . 3 . 2 . 1 1 . . . . . . . . . . . . . AOE 52 | . 2 7 . 7 10 6 . 2 . 1 2 . . . . . . . . . 5 . 6 4 Classes Destroyed 17 | 2 5 . . 2 3 1 . 2 . 1 . . . . 1 . . . . . . . . . Worker 15 | . . . . 2 6 1 . . . . 1 . . . . . . . 1 . . . 3 1 Builder 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Tunneler 7 | 4 . . . . 1 . . . . . . . . . . . . . . . . . 2 . Hauler 8 | . . . . . 4 2 . . . . 1 . . . . . . . . . 1 . . . Recycler 15 | 1 2 . . . 2 2 . . . . 1 . . . . . . . 1 1 1 1 1 2 Mechanic 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . Watcher 10 | . 3 . . . 4 . . . . . . . . . . 1 . . 2 . . . . . Swarmer 30 | . 6 6 . . 3 6 . . . . . . . . . . . . . . . . 5 4 Grunt 40 | . 6 4 . . 10 . . 2 . . 3 . . . . 1 . . . . 8 . 1 5 Duelist 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 5 | . . . . . 2 2 . . . . . . . . . . . . . . . 1 . . Hunter 7 | . . . . . 1 3 . . . 2 1 . . . . . . . . . . . . . Programmer 7 | . . . . . . 1 . . . . 1 1 . . . 2 . . . . . . . 2 Decomposer 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Packrat 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . 3 . . 1 . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 6 4 . 8 10 5 . 3 . 2 3 1 . . . 4 . . 3 1 8 2 5 7 Combat Bots Only 7 | . 3 4 . 7 7 3 . 3 . 2 3 1 . . . 3 . . 1 . 7 1 5 5 Max Kills in Single Turn 4 | 1 1 3 . 3 3 2 1 2 . 1 1 1 1 . 1 2 . . 1 1 2 1 3 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 3 | . 1 3 . 3 2 2 . 2 . 1 1 . . . . . . . . . 2 . 3 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Damage Taken 10140 | . 387 212 . 224 570 995 69 105 . 263 482 109 . . 61 506 . . 53 274 784 453 374 4219 Core 2122 | . 91 33 . 11 56 76 . . . 19 52 . . . . 97 . . . 39 48 26 . 1574 Absorbed by Shields 23 | . . . . . . . . . . . . . . . . . . . . . . . . 23 Redirected to Shielding 268 | . . . . . . . . . . . 38 45 . . . . . . . . 6 . 52 127 Regen/Repaired (Parts) 861 | . . . . . . . . . . . 138 . . . . 36 . . . . 50 290 191 156 Core Remaining (%) 88 | 100 . . . 46 89 . . . . 86 . . . . 93 90 . . 100 . 93 98 . . Volleys Fired 341 | 16 65 25 . 11 46 28 1 9 . 6 22 . . . 2 19 . 2 6 8 34 2 32 7 Largest 3 | 2 2 2 . 2 2 2 1 2 . 2 2 . . . 1 3 . 2 2 3 3 1 1 1 Hottest 176 | 70 70 46 . 46 90 96 48 96 . 96 76 . . . 65 116 . 135 135 165 176 30 113 43 Shots Fired 555 | 29 110 44 . 14 82 49 1 17 . 7 39 . . . 2 40 . 4 12 12 52 2 32 7 Gun 384 | 29 91 38 . 6 72 22 . 3 . . 25 . . . . 25 . 2 9 9 48 2 1 2 Cannon 97 | . . . . . . 20 1 13 . 3 10 . . . 2 15 . 2 3 3 . . 25 . Launcher 74 | . 19 6 . 8 10 7 . 1 . 4 4 . . . . . . . . . 4 . 6 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 327 | 16 57 38 . 6 60 42 1 16 . 3 35 . . . . 25 . 2 9 5 7 2 1 2 Thermal 97 | 13 34 . . . . . . . . . . . . . 2 15 . 2 3 3 . . 25 . Explosive 74 | . 19 6 . 8 10 7 . 1 . 4 4 . . . . . . . . . 4 . 6 5 Electromagnetic 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . Phasic 45 | . . . . . . . . . . . . . . . . . . . . 4 41 . . . Robot Hit Streak 13 | 4 10 8 . 4 9 13 . 6 . 2 13 . . . . 9 . . 6 3 8 . 3 4 Robot Miss Streak 5 | 1 5 4 . 2 3 3 . 1 . 2 3 . . . . 4 . . 2 2 3 . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Secondary Targets 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Shots Hit Robots 388 | 21 58 23 . 6 63 40 3 16 . 6 30 10 2 . 10 23 1 . 9 5 19 7 15 21 Core Hits 277 | 7 31 14 . 20 49 30 1 9 . 4 18 1 1 . 3 10 . . 6 3 28 4 25 13 Critical Kills 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 1 3 . 1 . 1 . . . . . . . . 1 . 1 . . . Critical Strikes 18 | 1 2 . . . 1 4 . 2 . 1 1 1 . . . . . . 1 . 3 . . 1 Burn 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . 1 . . . . . . . . . . . . 1 . 2 . . . Blast 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Smash 7 | . . . . . 1 2 . 2 . 1 . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 245 | . . . . . 17 17 14 13 . 8 7 17 7 1 21 16 4 . 9 12 1 17 38 26 Impact 100 | . . . . . 17 17 14 13 . 8 7 17 7 . . . . . . . . . . . Slashing 145 | . . . . . . . . . . . . . . 1 21 16 4 . 9 12 1 17 38 26 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 5 2 3 . . 3 3 4 1 . 2 1 . . . . . 3 7 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19433 | 200 841 667 . 678 2615 1460 231 713 . 570 1055 707 162 . 782 777 37 . 476 244 1548 841 2569 2260 Guns 4079 | 200 629 314 . 32 765 211 . 58 . . 293 . . . . 449 . . 252 116 670 . 30 60 Cannons 1048 | . . . . . . 289 . 217 . 18 189 . . . . 188 . . 74 73 . . . . Explosions 6090 | . 212 353 . 631 1237 635 . 121 . 292 304 . . . . . . . 79 . 878 . 919 429 Melee 8196 | . . . . . 613 325 231 317 . 260 269 707 162 . 782 140 37 . 71 55 . 841 1620 1766 Ramming 20 | . . . . 15 . . . . . . . . . . . . . . . . . . . 5 Kinetic 3725 | 88 380 314 . 32 591 500 . 275 . 18 482 . . . . 449 . . 252 78 176 . 30 60 Thermal 696 | 112 249 . . . . . . . . . . . . . . 188 . . 74 73 . . . . Explosive 6077 | . 212 353 . 631 1237 635 . 121 . 292 291 . . . . . . . 79 . 878 . 919 429 Electromagnetic 187 | . . . . . 174 . . . . . 13 . . . . . . . . . . . . . Impact 2884 | . . . . . 613 325 231 317 . 260 269 707 162 . . . . . . . . . . . Slashing 5312 | . . . . . . . . . . . . . . . 782 140 37 . 71 55 . 841 1620 1766 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 532 | . . . . . . . . . . . . . . . . . . . . 38 494 . . . Highest Corruption 4 | . 1 1 1 4 . . . . . . . . . . . 2 . . 3 . 1 . . 4 Average Corruption 1 | . 1 1 1 2 . . . . . . . . . . . 1 . . 2 . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . 2 . . . 9 21 Effects 49 | . 8 10 6 17 . . . . . . . . . . . 6 . . . . . . . 2 Message Errors 12 | . 1 1 3 6 . . . . . . . . . . . . . . . . . . . 1 Matter Fused 18 | . 5 4 2 4 . . . . . . . . . . . 2 . . . . . . . 1 Heat Flow Errors 9 | . 1 2 . 4 . . . . . . . . . . . 2 . . . . . . . . Energy Discharges 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 6 | . 1 3 1 . . . . . . . . . . . . 1 . . . . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2702 | . 20 36 . 7 433 107 165 120 . 266 169 292 36 . 228 6 . . 11 20 3 120 450 213 Projectiles 17 | . . . . . . . . . . . . . . . . 6 . . 11 . . . . . Explosions 106 | . 20 36 . 7 23 . . . . 17 . . . . . . . . . . 3 . . . Melee 2579 | . . . . . 410 107 165 120 . 249 169 292 36 . 228 . . . . 20 . 120 450 213 Knockbacks 10 | . . . . . 1 2 . 3 . . 2 2 . . . . . . . . . . . . Impact 5 | . . . . . 1 . . . . . 2 2 . . . . . . . . . . . . Kinetic 5 | . . . . . . 2 . 3 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . 155 30 . 43 . . . . . 15 . . . . . . . . . . . . 38 2 Shots 12 | . 6 1 . 3 . . . . . 1 . . . . . . . . . . . . 1 . Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | 100 244 270 . 266 252 144 . 144 . 27 20 . . . 24 189 . 211 246 57 . . 345 . Average Temperature 65 | 45 42 74 . 87 81 49 . 48 . 14 13 . . . 15 70 . 96 72 26 . . 67 . Received Heat Transfer 1143 | . 66 84 . . 243 114 9 . . . 81 . . . 12 36 . . . 57 90 54 36 261 Effects 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 22 | . . . . . 7 1 . 1 . 6 2 1 1 . . . . . 3 . . . . . Impact Corruptions 49 | . . . . . 10 2 3 2 . 16 6 7 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . Heat Transferred 1665 | 407 888 . . . . . . . . . . . . . . 222 . . 74 74 . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Peak Influence 1599 | 25 391 360 . 93 413 216 . . . . 171 . . . . 140 21 11 417 532 839 513 1240 1599 Initial 742 | . 16 42 . . . 15 . . . . . . . . . . . 7 7 218 299 432 301 742 Average 242 | 10 187 136 . 13 249 80 . . . . 40 . . . . 38 5 8 196 365 616 461 794 1055 Maximum Alert Level 4 | . 1 1 . . 2 1 . . . . . . . . . . . . 2 2 3 2 4 4 Low Security (%) 61 | 100 68 80 . 100 32 95 . . . . 100 . . . . 100 100 100 39 . . . . . Level 1 20 | . 31 19 . . 57 4 . . . . . . . . . . . . 49 61 18 . 17 . Level 2 9 | . . . . . 9 . . . . . . . . . . . . . 10 38 42 100 26 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . 39 . 27 55 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 28 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 6 4 . . . . 2 . . . . 2 1 . . . 7 1 6 4 Investigation 7 | . 2 . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . 1 Extermination 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . Reinforcement 13 | . 1 . . . 2 2 . . . . . . . . . 1 . . . . 3 . 2 2 Assault 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Garrison 6 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Distress Signals 17 | . 1 . . 2 5 . . . . . 1 . . . . . . . 1 2 1 1 1 2 Communications Jammed 32 | . . . . . . 1 . . . . . . . . . . . . . 2 7 . 19 3 Distress Signals 31 | . . . . . . 1 . . . . . . . . . . . . . 2 7 . 18 3 Times Spotted 240 | . 20 8 . 7 28 15 2 3 . 2 7 2 . . 1 6 1 6 7 12 37 9 22 45 Peak Tracking Total 20 | . 3 3 . 4 6 3 5 3 . 2 5 1 . . 1 3 1 6 4 6 20 7 5 20 Tactical Retreats 24 | . 1 1 . . 2 . 3 . . . 2 1 . . 1 . . . 1 3 2 . 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Traps Triggered 17 | . 2 . . . . 1 . . . . 2 . . . . 2 1 . 2 1 . 1 . 5 Indirectly 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Machines Disabled 37 | . 5 2 . . 2 3 . . . 1 2 . . . . . . . 10 1 6 . 3 2 Max in Single Turn 6 | . 2 2 . . 2 1 . . . . 1 . . . . . . . 6 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Machines Accessed 36 | . 6 1 1 . 5 . 1 1 4 . 5 . 1 . . 4 . . 1 2 2 . 1 1 Terminals 20 | . 6 1 . . 4 . . . . . 3 . . . . 1 . . . 1 2 . 1 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 96 | . 19 2 1 . 16 . 1 1 23 . 11 . 1 . . 10 . . 3 2 3 . 1 2 Successful 63 | . 10 . 1 . 11 . 1 1 23 . 4 . 1 . . 5 . . 2 1 2 . 1 . Failed 33 | . 9 2 . . 5 . . . . . 7 . . . . 5 . . 1 1 1 . . 2 Catastrophic 8 | . 1 1 . . 2 . . . . . 2 . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 8 2 . . 6 . . . . . 4 . . . . 14 5 . 7 11 20 . 21 3 Terminals 44 | . 19 2 . . 9 . . . . . 6 . . . . 1 . . . 1 3 . 1 2 Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . Scanalyzers 11 | . . . . . 7 . . . . . . . . . . . . . 3 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 8 . 1 . 5 . 1 1 23 . . . 1 . . 1 . . . 1 2 . 1 . Record 10 | . . . 1 . . . . . 7 . . . . . . . . . . . 2 . . . Part Schematic 9 | . 1 . . . . . . . 8 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzer 8 | . . . . . 6 . . . . . . . . . . . . . 2 . . . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Analyze 5 | . . . . . 4 . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 1 . . 5 . . . . . 5 . . . . 2 . . 1 2 1 . 1 1 Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 5 . . . . 3 . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . 1 . . . 2 . . . 8 . . . . 15 . . . . 1 . 22 . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Time 88 | . . . . . . . . . . . 44 . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Total Allies 30 | . . . . 3 . . . . . 1 . . . 6 . 3 . . 3 4 . . 10 . Largest Group 6 | . . . . 3 2 . . . . 1 . . . 6 6 3 . . 2 4 3 . 6 3 Highest-Rated Group 505 | . . . . 40 32 . . . . 96 . . . 237 237 210 . . 162 320 288 . 505 239 Highest-Rated Ally 115 | . . . . 16 16 . . . . 96 . . . 51 51 70 . . 81 96 96 . 115 81 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 1 . . 1 2 . . 5 . Light 3 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 197 | . . . . . 39 . . . . 1 . . . . 9 20 . . 12 16 32 . 55 13 Total Damage 6417 | . . . . . 418 . . . . . . . . . 182 478 . . 377 906 1210 . 2558 288 Kills 41 | . . . . . 5 . . . . . . . . . . 3 . . 2 5 10 . 15 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . 1 1 . 1 . 2 2 2 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . 1 . . 1 1 5 . 2 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Turns Passed 17240 | 243 1716 1363 1002 808 1337 922 803 1102 185 692 821 735 474 928 573 853 56 106 239 391 556 274 645 416 Spaces Moved 14626 | 114 846 535 416 566 832 476 654 904 172 497 580 899 709 1007 749 871 71 188 347 516 804 286 883 704 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 2264 | 106 846 535 416 116 . . . . . . 245 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4027 | 7 . . . 450 832 476 654 904 172 497 35 . . . . . . . . . . . . . Hover 8334 | . . . . . . . . . . . 300 899 709 1007 749 871 71 188 347 516 804 286 883 704 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 240 240 105 105 105 108 108 108 108 68 63 63 63 63 56 50 50 46 44 40 40 30 38 Average Speed 94 | 154 173 240 240 135 120 129 110 108 108 111 108 63 63 63 63 71 50 50 46 50 42 54 35 39 Slowest Speed 240 | 160 240 240 240 240 145 185 120 108 108 130 160 138 63 63 63 138 50 50 50 114 48 104 96 53 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 97 98 66 89 60 12 90 94 70 64 10 89 93 91 80 28 3 86 11 15 93 10 32 33 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 5 | . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 3 . 1 . . 1 2 . 1 . 2 4 3 2 . . . . . . . . . Spaces Dug 323 | . 82 7 . 23 14 9 8 14 . 5 4 3 5 . 11 14 3 . 6 15 14 7 46 33 Terrain Destroyed 810 | . 127 42 . 65 77 41 9 16 . 27 26 3 5 . 11 19 3 6 54 22 47 8 79 123 Melee 124 | . . . . . 8 9 8 6 . 5 4 3 5 . 10 13 3 . 6 10 1 7 22 4 Projectile 93 | . . . . . . 6 1 3 . 2 3 . . . 1 6 . 6 9 12 19 1 24 . AOE 593 | . 127 42 . 65 69 26 . 7 . 20 19 . . . . . . . 39 . 27 . 33 119 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Res Acc Com Total 17132 | 152 998 577 420 597 1068 695 706 988 171 608 727 1032 723 1298 815 1047 85 194 394 620 974 365 1103 775 Wait 1093 | 7 50 9 . 2 43 109 30 35 . 85 28 99 1 282 26 92 . 1 13 33 52 41 39 16 Move 14602 | 113 845 534 415 565 831 475 653 903 171 496 579 898 708 1006 748 870 71 187 346 515 803 285 882 703 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 4 14 3 . 5 31 9 . 3 . 2 21 3 2 2 3 13 2 1 3 8 14 1 14 1 Fast Attach 102 | 9 1 1 2 1 12 6 1 . . . 5 1 . 1 2 3 . . . 6 15 5 22 9 Attach 60 | . . 1 . 3 7 5 . . . 2 4 1 . . 1 5 2 . 1 2 4 4 13 5 Detach 16 | 2 . 1 . . . . . . . . 2 . . . 1 . . . . . 3 . 6 1 Swap 269 | . 15 3 1 5 39 31 6 19 . 8 28 9 3 3 7 14 4 2 11 8 19 5 26 3 Drop 229 | 1 8 . 2 4 42 15 1 6 . 1 31 4 2 3 4 15 2 1 5 15 29 5 31 2 Fire 341 | 16 65 25 . 11 46 28 1 9 . 6 22 . . . 2 19 . 2 6 8 34 2 32 7 Melee 245 | . . . . . 17 17 14 13 . 8 7 17 7 1 21 16 4 . 9 12 1 17 38 26 Ram 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . 13 . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Discovered new exit (range 14) 971 | -10/Materials | Discovered new exit (range 16) 1041 | -10/Materials | Discovered new exit (range 16) 1553 | -10/Materials | Discovered new exit (range 11) 1960 | -10/Materials | Entered Mines 1975 | -10/Mines | Met a Derelict bent on vengeance 2177 | -10/Mines | Learned Materials stockpile data 2326 | -10/Mines | Found a hidden stash of uninstalled traps 2654 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2733 | -10/Mines | Discovered new exit (range 12) 2808 | -10/Mines | Learned Materials stockpile data 2813 | -10/Mines | Discovered new exit (range 12) 3313 | -10/Mines | Discovered new exit (range 5) 3323 | -10/Mines | Entered Exiles 3381 | -10/Exiles | Met 8R-AWN 3395 | -10/Exiles | Discovered new exit (range 14) 3507 | -10/Exiles | Met EX-HEX 3648 | -10/Exiles | Met EX-DEC 3692 | -10/Exiles | Learned location of Zion (-6) 3747 | -10/Exiles | Met EX-BIN 4325 | -10/Exiles | Entered Mines 4425 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4546 | -9/Mines | Learned location of 1 exit from Materials 4583 | -9/Mines | Assembled infested the area 4588 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4623 | -9/Mines | Core integrity fell below 50% 4644 | -9/Mines | Destroyed 7 combat bots 4649 | -9/Mines | Lost 3 parts (1p2n) 5042 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5120 | -9/Mines | Discovered new exit (range 7) 5133 | -9/Mines | Entered Materials 5133 | -8/Materials | Accompanied by 3 allies 5133 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5134 | -8/Materials | Identified exit to Factory 5177 | -8/Materials | Garrison activated, responded to threat 5338 | -8/Materials | Garrison activated, responded to threat 6161 | -8/Materials | Destroyed 7 combat bots 6470 | -8/Materials | Entered Factory 6470 | -7/Factory | Evolved 2 slots: Utility x2 6850 | -7/Factory | Build established: Scavenger-Assassin 7075 | -7/Factory | Discovered new exit (range 14) 7175 | -7/Factory | Identified exit to Lower Caves 7377 | -7/Factory | Build established: Scavenger-Mutant 7392 | -7/Factory | Entered Lower Caves 7489 | -7/Lower Caves | Encountered a Warlord checkpoint 7572 | -7/Lower Caves | Spotted B-75 Beast 7611 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7688 | -7/Lower Caves | Build established: Scavenger-Assassin 7891 | -7/Lower Caves | Discovered new exit (range 11) 8189 | -7/Lower Caves | Identified exit to Lower Caves 8195 | -7/Lower Caves | Entered another Lower Caves area 8274 | -7/Lower Caves | Discovered new exit (range 12) 8346 | -7/Lower Caves | Identified exit to Factory 8495 | -7/Lower Caves | Encountered a Warlord checkpoint 8558 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8611 | -7/Lower Caves | Learned Factory trap positions 8854 | -7/Lower Caves | Discovered new exit (range 6) 8860 | -7/Lower Caves | Identified exit to Data Miner 8995 | -7/Lower Caves | Build established: Scavenger-Assassin 9040 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9297 | -7/Lower Caves | Entered Data Miner 9297 | -7/Data Miner | Discovered new exit (range 6) 9318 | -7/Data Miner | Met Data Miner 9349 | -7/Data Miner | Learned location of Section 7 (-2) 9349 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9371 | -7/Data Miner | Received God Mode back door access code from Data Miner 9405 | -7/Data Miner | Identified exit to Proximity Caves 9482 | -7/Data Miner | Entered Proximity Caves 9636 | -6/Proximity Caves | Spotted B-75 Beast 9648 | -6/Proximity Caves | Escorted by Enhanced Grunt 9966 | -6/Proximity Caves | Discovered exit to Factory (range 14) 10004 | -6/Proximity Caves | Learned Factory emergency access door positions 10174 | -6/Proximity Caves | Entered Factory 10174 | -6/Factory | Evolved 2 slots: Utility x2 10175 | -6/Factory | Identified exit to Extension 10176 | -6/Factory | Loaded intel: 85 trap records 10289 | -6/Factory | Repaired Imp. Medium Armor Plating? 10415 | -6/Factory | Fabricated Cmb. Airjet? 10946 | -6/Factory | Discovered new exit (range 12) 10986 | -6/Factory | Identified exit to Lower Caves 10995 | -6/Factory | Entered Lower Caves 11090 | -6/Lower Caves | Identified exit to Lower Caves 11306 | -6/Lower Caves | Spotted B-75 Beast 11326 | -6/Lower Caves | Build established: Scavenger-Ninja 11420 | -6/Lower Caves | Encountered a Warlord checkpoint 11730 | -6/Lower Caves | Entered another Lower Caves area 11735 | -6/Lower Caves | Discovered new exit (range 15) 11760 | -6/Lower Caves | Identified exit to Factory 11860 | -6/Lower Caves | Encountered a Warlord checkpoint 11986 | -6/Lower Caves | Discovered new exit (range 6) 11989 | -6/Lower Caves | Identified exit to Zion 12204 | -6/Lower Caves | Entered Zion 12246 | -6/Zion | Discovered new exit (range 9) 12252 | -6/Zion | Gained Derelict followers 12304 | -6/Zion | Learned location of 2 exits from Factory 12377 | -6/Zion | Given A8's code to call for help 12422 | -6/Zion | Found GAL Module 12464 | -6/Zion | Learned location of Quarantine (-3) 12827 | -6/Zion | Imprinted 12829 | -6/Zion | Declared Zion's savior 12957 | -6/Zion | Identified exit to Proximity Caves 13132 | -6/Zion | Entered Proximity Caves 13132 | -5/Proximity Caves | Accompanied by 6 allies 13285 | -5/Proximity Caves | Found Alien Artifact 13285 | -5/Proximity Caves | Identified Core Expander 13285 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot 13308 | -5/Proximity Caves | Spotted B-75 Beast 13467 | -5/Proximity Caves | Learned 4 Factory zone layouts 13691 | -5/Proximity Caves | Discovered exit to Factory (range 9) 13705 | -5/Proximity Caves | Entered Factory 13705 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13706 | -5/Factory | Identified exit to Factory 13712 | -5/Factory | Zion Light squad teleported in 13865 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13954 | -5/Factory | Repaired Gravmag System? 14165 | -5/Factory | Found Powered Armor 14328 | -5/Factory | Discovered exit to Factory (range 13) 14558 | -5/Factory | Entered another Factory area 14558 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14614 | -4/Factory | Sucked down chute 14614 | -4/Factory | Entered Waste 14653 | -4/Waste | Spotted C-40 Crusher 14655 | -4/Waste | Spotted C-40 Crusher 14657 | -4/Waste | Spotted C-40 Crusher 14661 | -4/Waste | Spotted C-40 Crusher 14664 | -4/Waste | Spotted C-40 Crusher 14688 | -4/Waste | Discovered new exit (range 22) 14688 | -4/Waste | Spotted C-40 Crusher 14719 | -4/Waste | Identified exit to Factory 14720 | -4/Waste | Entered Factory 14743 | -4/Factory | Discovered new exit (range 3) 14744 | -4/Factory | Identified exit to Research 14888 | -4/Factory | Build established: Scavenger-Scout 14896 | -4/Factory | Retrieved Zion intel report: Active Terminals 14897 | -4/Factory | Zion Hacker squad teleported in 14959 | -4/Factory | Entered Research 14959 | -3/Research | Accompanied by 2 allies 14959 | -3/Research | Evolved 2 slots: Utility x2 15058 | -3/Research | Identified exit to DSF 15096 | -3/Research | Retrieved Zion intel report: Branch Access 15096 | -3/Research | Identified exit to Armory 15096 | -3/Research | Identified exit to Quarantine 15195 | -3/Research | Zion Light squad teleported in 15248 | -3/Research | Zion Zionite Resupply teleported in 15260 | -3/Research | Found Prototype Protection 15260 | -3/Research | Identified Zio. Heavy Carapace 15350 | -3/Research | Entered Quarantine 15350 | -3/Quarantine | Accompanied by 3 allies 15384 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 15407 | -3/Quarantine | Incoming investigation squad redirected 15445 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 15509 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 15523 | -3/Quarantine | Retrieved Zion intel report: Branch Access 15544 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 15556 | -3/Quarantine | Found Alien Artifact 15600 | -3/Quarantine | First assault squad dispatched 15639 | -3/Quarantine | Destroyed 7 combat bots 15641 | -3/Quarantine | Found Prototype Protection 15643 | -3/Quarantine | Identified Zio. Weapon Casing 15791 | -3/Quarantine | Found Alien Slashing Weapon 15791 | -3/Quarantine | Identified Sigix Broadsword 15806 | -3/Quarantine | Found Alien Artifact 15838 | -3/Quarantine | Found Alien Artifact 15838 | -3/Quarantine | Identified Phase Armor 15871 | -3/Quarantine | Found Alien Artifact 15871 | -3/Quarantine | Identified Core Reset Matrix 15871 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 15871 | -3/Quarantine | Identified Subatomic Replicator 15871 | -3/Quarantine | Used Core Reset Matrix 15872 | -3/Quarantine | Incoming assault squad redirected 15875 | -3/Quarantine | Detected hypermatrix surge 15875 | -3/Quarantine | Sensed 8 artifacts in vicinity 15897 | -3/Quarantine | Incoming assault squad redirected 15900 | -3/Quarantine | Discovered new exit (range 19) 15906 | -3/Quarantine | Identified exit to Research 15906 | -3/Quarantine | Entered Research 15906 | -2/Research | Evolved 2 slots: Utility x2 16020 | -2/Research | Spotted B-90 Cyclops 16158 | -2/Research | Discovered new exit (range 9) 16180 | -2/Research | Identified exit to Access 16180 | -2/Research | Entered Access 16180 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 16370 | -1/Access | Retrieved Zion intel report: Active Terminals 16371 | -1/Access | Zion Recon squad teleported in 16402 | -1/Access | Build established: Scavenger-Ninja 16446 | -1/Access | Zion Light squad teleported in 16472 | -1/Access | Zion Hacker squad teleported in 16653 | -1/Access | Retrieved Zion intel report: Component Stockpiles 16654 | -1/Access | Zion Resource Resupply teleported in 16670 | -1/Access | Garrison activated, responded to threat 16680 | -1/Access | First assault squad dispatched 16710 | -1/Access | Zion Hacker squad teleported in 16710 | -1/Access | Incoming assault squad redirected 16809 | -1/Access | Discovered new exit (range 8) 16811 | -1/Access | Identified exit to Command 16825 | -1/Access | Entered Command 16825 | -1/Command | Accompanied by 3 allies 17075 | -1/Command | First assault squad dispatched 17136 | -1/Command | Lost 4 parts (2n1u1w) 17169 | -1/Command | Incoming assault squad redirected 17178 | -1/Command | Spotted Alpha 7 17178 | -1/Command | Spotted Striker 17178 | -1/Command | Spotted Executioner 17178 | -1/Command | Spotted Executioner 17178 | -1/Command | Spotted Alpha 7 17178 | -1/Command | Spotted Striker 17178 | -1/Command | Spotted Executioner 17178 | -1/Command | Spotted Executioner 17180 | -1/Command | Build established: Scavenger-Mutant 17210 | -1/Command | Lost 3 parts (1n2u) 17230 | -1/Command | Failed to warp due to unstable space 17234 | -1/Command | Core integrity fell below 50% 17237 | -1/Command | Emitted hypermatrix ping 17238 | -1/Command | Core integrity fell below 20% 17239 | -1/Command | Incoming investigation squad redirected 17241 | -1/Command | Destroyed by Alpha 7 with Enhanced Gamma Rifle Last Messages --------------- 17236_ Penetrated by Slug. 17236_ Striker suffers critical hit (Destroy). 17236_ Slug penetrates Striker. 17237_ Emitted hypermatrix ping. 17237_ Penetrated by Slug. 17237_ Slug penetrates Alpha 7. 17237_ Striker destroyed. 17237_ Slug penetrates Executioner. 17237_ Striker destroyed. 17237_ Slug penetrates Executioner. 17238_ Acquired 68 matter. 17238_ Detected hypermatrix ping. 17239_ ALERT: Higher priority target reported, redirecting investigation. 17239_ Penetrated by Slug. 17240_ Slug penetrates Executioner. 17240_ Slug penetrates Alpha 7. 17241_ Penetrated by Slug. 17241_ Slug penetrates Wall. 17241_ Penetrated by Slug. 17241_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????# ????# #????????????+ | | ??????????????????????# ????# #????????????# | | ??????????????????????# ???# #????????????# | | ??????????????????????# [ ??# +????????????# | | ??????????????????????# ??# #????????????# | | ??????????????????????# ?# ####+######### | | ??????????????????????# + | | ??????????????????????? ] # | | ?????????????????????????? " | | ?????????????????????????????# | | ????????????????????????###### | | ????????????????????????# % | | ????????????????????????# g% | | ????????????????????????# Y###+############### | | ????????????????????????#h # ???????????##//// | | ??????????????????????### # ?????????# ^ | | ??????????????????????? h # ???????# ^ | | ??????????????????????? / # "" "" #?????# | | ????????????????????????/ # ""T"" #?????## | | ????????????????????????/ h# """ #?????# | | ????????????????????????# # #?????## | | ????????????????????????#g # #?????? | | ????????????????????????#=E####+########???## ^ | | ????????????????????????#!=#??# # #???? | | ????????????????????????#!=#??# # #????# | | ????????????????????????#@=#??# # #???? | | ????????????????????????#!!#??# # #???? | | ????????????????????????#7E#### # #??? | | ????????????????????????# # #??? """"" | | ????????????????????????# / ! #??? ????? | | ????????????????????????# 7###### #?? ????? | | ????????????????????????# #????# #?? ????? | | ???????????????????????## #????# #?? ????? | | ???????????????????????#; ###??# #?# ????? | | ???????????????????????## #"#### #?# ?????? | | ????????????????????????# / #?# ?????? | | ????????????????????????# ##########?????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????????????????###;;#"+########???????????? | | ??????????????????????# #???????????? | | ??????????????????????# "" #???????????? | | ??????????????????????# """" #???????????? | | ??????????????????????# """T #???????????? | | ??????????????????????# """ #???????????? | | ??????????????????????# #???????????? | | ??????????????????????################???????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 62 Energy Capacity 860 Matter Stores 610 Matter Capacity 900 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1600 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 71 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Sigix Broadsword Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationPrecisionComputer Manual? 0 Play Time 04:35:39 Cumulative 573.4 hours Start 2022.09.25 @ 19:51:39 End 2022.10.27 @ 22:38:34 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 253 Adventurer 7 Explorer 0 Win Type - Total 21 Types 13/0/3/5/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a4360d13-612f-4d2c-aeed-639c8aaa42cf