Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.03 @ 00:25:51

Player: KeepAwake2

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (105)     525
Value Destroyed (4412)     4412
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1884)               1884
              TOTAL SCORE: 12641

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      266
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             993/1150
Matter                     300/300
Energy                     167/240
System Corruption          0%
Temperature                Cool (761)
Movement                   Core (1150) Ox22
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Enhanced Optical Array
                Quantum Capacitor
                Relay Coupler [Grunt] (26)
>               --- WEAPON (4) -------
          Heavy Neutron Cannon
>               --- INVENTORY (12) ---
                Centrium Leg
                Gravmag Array
       Advanced Heat Sink
        Compact Battery (300)
     Long-range Sensor Array
       Improved Transmission Jammer
                Reaction Control System
                Relay Coupler [Grunt] (26)
                Relay Coupler [Grunt] (33)
                Drone Bay (1/2)
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Centrium Leg
                Antigrav System
                Gyrokinetic Inverter
                Field Propulsion Drive
                Nuclear Pulse Array
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Terrain Scanner
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Mass Driver
       Improved Remote Datajack
          Heavy Pick
>               --- INVENTORY --------
        Compact Battery
       Improved Transmission Jammer
       Advanced ECM Suite
                Maneuvering Thrusters
                Force Field
                Relay Coupler [Sentry]
                Drone Bay
                Tesla Rifle
          Heavy Laser
       Improved Plasma Cutter
[Rating: 95]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             276  | 6   1   23  47  46  30  1   38  13  7   15  23  26  
  Power                    31   | 1   .   2   7   7   2   .   3   2   1   .   3   3   
    Engine                 18   | 1   .   1   4   5   1   .   3   .   .   .   3   .   
    Core                   11   | .   .   1   3   2   .   .   .   2   1   .   .   2   
    Reactor                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               88   | 2   .   10  20  13  10  .   8   5   2   7   5   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    59   | 2   .   10  20  12  4   .   .   .   .   1   5   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   1   .   .   6   4   2   4   .   1   
    Flight                 11   | .   .   .   .   .   6   .   2   1   .   2   .   .   
  Utility                  81   | 1   1   2   5   16  7   1   15  3   4   6   10  10  
    Device                 45   | .   .   1   2   7   3   .   10  2   3   5   7   5   
    Storage                19   | 1   .   1   2   2   3   1   2   1   .   1   3   2   
    Processor              4    | .   1   .   1   1   .   .   .   .   .   .   .   1   
    Hackware               6    | .   .   .   .   2   .   .   1   .   1   .   .   2   
    Protection             7    | .   .   .   .   4   1   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   .   9   15  10  11  .   12  3   .   2   5   7   
    Energy Gun             19   | 1   .   4   4   1   .   .   4   1   .   .   3   1   
    Energy Cannon          8    | .   .   .   3   1   .   .   .   .   .   1   .   3   
    Ballistic Gun          23   | 1   .   2   6   5   6   .   .   .   .   .   2   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   .   .   1   .   1   
    Launcher               8    | .   .   1   1   2   3   .   1   .   .   .   .   .   
    Special Weapon         6    | .   .   2   1   .   .   .   1   1   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   1   2   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   3   2   .   4   1   .   .   .   1   
Parts Lost                 91   | .   .   3   17  16  6   .   13  1   1   6   14  14  
  Power                    11   | .   .   .   3   1   .   .   3   .   .   .   2   2   
  Propulsion               26   | .   .   .   3   6   3   .   .   .   .   5   2   7   
  Utility                  22   | .   .   1   2   5   1   .   6   1   .   .   5   1   
  Weapon                   32   | .   .   2   9   4   2   .   4   .   1   1   5   4   
  Highest Loss Streak      11   | .   .   1   4   11  6   .   6   1   1   4   4   5   
Average Slot Usage (%)     87   | .   86  96  96  87  78  94  82  84  87  90  87  67  
  Engine                   5    | .   14  5   4   5   2   7   11  8   1   .   3   2   
  Core                     4    | .   .   5   4   .   .   .   .   4   14  17  12  3   
  Leg                      21   | .   28  41  35  31  21  .   .   .   .   1   15  20  
  Hover                    5    | .   .   .   .   .   2   .   12  23  23  21  4   1   
  Flight                   2    | .   .   .   .   .   1   38  11  .   .   1   6   .   
  Device                   8    | .   .   5   2   3   10  23  16  17  21  14  15  5   
  Storage                  9    | .   14  11  15  6   4   2   9   9   5   7   5   6   
  Processor                3    | .   1   4   6   7   .   .   .   .   .   .   .   4   
  Hackware                 2    | .   .   .   .   6   2   .   1   .   1   5   5   9   
  Energy Gun               5    | .   14  13  8   2   .   .   5   5   4   .   2   .   
  Energy Cannon            1    | .   .   .   1   5   .   .   .   .   .   .   .   2   
  Ballistic Gun            7    | .   14  5   14  10  8   15  .   .   .   .   4   2   
  Special Weapon           1    | .   .   2   1   .   .   .   1   3   5   5   .   1   
  Impact Weapon            1    | .   .   .   .   .   6   7   5   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   5   5   5   2   .   
Naked Turns                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  11  21  53  59  62  24  70  68  68  72  73  82  
  Greatest Support         100  | 20  20  40  54  82  62  35  70  86  88  88  100 100 
  Greatest Overweight (x)  2    | 1   .   .   1   2   1   .   .   .   .   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   8   16  12  12  4   12  12  12  12  12  12  
  Average Capacity         10   | 5   6   7   11  11  9   4   9   12  12  12  10  12  
  Most Carried             12   | 3   6   8   12  12  8   3   12  12  12  12  12  12  
  Average Carried          9    | 1   3   7   10  10  4   3   8   11  11  11  7   11  
  Final Capacity           12   | 6   6   8   12  4   4   4   12  12  12  12  12  12  
  Final Carried            12   | 2   6   8   12  4   3   3   12  11  12  10  12  12  

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 21% | Scavenger-Skirmisher
 18% | Mutant
 16% | Generator-Mutant
  5% | Scavenger-Tank
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Storage
             Sprinter | -7/Garrison
     Scavenger-Mutant | -6/Factory
     Generator-Mutant | -5/Factory
     Generator-Mutant | -5/Garrison
     Generator-Mutant | -5/Factory
     Generator-Mutant | -5/Garrison
     Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  
Matter Collected           3959 | 198  92   319  819  565  363  .    418  135  70   107  623  250  
  Remotely                 10   | .    .    .    .    .    .    .    10   .    .    .    .    .    
Salvage Created            4935 | .    92   542  1236 472  318  43   473  432  231  107  503  486  
  Parts                    221  | .    9    29   73   33   7    1    15   8    12   6    12   16   
Haulers Intercepted        8    | .    .    1    1    .    3    .    1    2    .    .    .    .    
Recyclers Shooed           6    | .    .    .    4    .    1    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  82   | .   6   11  22  11  2   1   5   2   4   3   8   7   
  Melee                    8    | .   .   .   .   .   .   .   1   1   4   2   .   .   
  Guns                     56   | .   6   11  17  8   .   .   .   1   .   .   8   5   
  Cannons                  11   | .   .   .   3   3   .   .   3   .   .   1   .   1   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   5   3   2   1   .   .   1   .   .   .   .   
  Worker                   3    | .   .   1   .   .   1   .   1   .   .   .   .   .   
  Builder                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   1   .   3   .   1   2   .   .   .   .   
  Recycler                 3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Operator                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   .   2   1   .   .   2   .   .   .   .   .   
  Swarmer                  14   | .   6   .   .   3   .   .   .   1   .   .   .   4   
  Grunt                    38   | .   .   7   15  1   1   1   2   .   3   .   6   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   4   6   2   1   .   2   .   .   .   .   1   
  Hunter                   4    | .   .   .   1   1   .   .   .   .   .   .   2   .   
  Programmer               8    | .   .   .   .   3   .   .   1   .   1   3   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   4   4   2   1   2   2   3   2   2   5   
  Combat Bots Only         5    | .   3   3   3   4   1   1   2   1   3   2   2   5   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  
Damage Taken               12917 | .    128  723  2460 2176 1096 271  1385 152  265  881  1818 1562 
  Core                     1847  | .    29   86   351  406  157  45   216  .    9    182  209  157  
  Absorbed by Shields      477   | .    .    .    124  42   .    48   .    .    103  .    160  .    
Core Remaining (%)         64    | 100  88   78   36   .    .    13   74   .    .    .    60   .    
Volleys Fired              365   | .    12   63   89   30   10   .    28   18   2    23   50   40   
  Largest                  3     | .    2    2    3    3    2    .    2    1    1    1    3    3    
  Hottest                  187   | .    70   140  163  147  46   .    124  65   40   90   134  187  
Shots Fired                644   | .    24   108  213  82   11   .    38   18   2    25   77   46   
  Gun                      500   | .    24   96   185  58   4    .    21   18   .    .    75   19   
  Cannon                   105   | .    .    .    15   24   .    .    13   .    .    25   2    26   
  Launcher                 14    | .    .    3    3    .    7    .    1    .    .    .    .    .    
  Special                  25    | .    .    9    10   .    .    .    3    .    2    .    .    1    
  Kinetic                  306   | .    12   25   113  51   4    .    13   .    .    21   55   12   
  Thermal                  246   | .    12   80   89   4    .    .    23   2    .    4    11   21   
  Explosive                6     | .    .    3    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          84    | .    .    .    8    27   7    .    2    16   .    .    11   13   
  Robot Hit Streak         19    | .    4    13   18   19   4    .    5    5    2    6    14   8    
  Robot Miss Streak        6     | .    3    3    4    6    2    .    2    4    .    5    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    .    .    1    2    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    1    
  Capacitor                12    | .    .    .    .    .    .    .    .    .    .    .    .    12   
Shots Hit Robots           448   | .    9    74   133  54   23   1    41   16   7    18   44   28   
  Core Hits                194   | .    6    28   65   26   3    .    14   6    4    5    23   14   
  Critical Hits            5     | .    .    1    1    1    .    .    .    .    .    .    2    .    
  Critical Kills           3     | .    .    1    1    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    .    .    1    .    
Melee Attacks              114   | .    .    .    .    .    22   2    44   10   11   15   10   .    
  Impact                   57    | .    .    .    .    .    22   2    33   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 53    | .    .    .    .    .    .    .    7    10   11   15   10   .    
  Sneak Attacks            19    | .    .    .    .    .    7    .    5    3    4    .    .    .    
    Combat Hostiles        8     | .    .    .    .    .    .    .    3    1    4    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11093 | .    138  1048 2336 1177 1140 47   1200 784  504  848  889  982  
  Guns                     5575  | .    138  967  1955 783  48   .    160  319  .    .    889  316  
  Cannons                  1880  | .    .    .    186  374  .    .    251  .    .    443  .    626  
  Explosions               699   | .    .    57   184  .    162  .    88   88   .    93   .    27   
  Melee                    2840  | .    .    .    .    .    923  47   684  377  504  305  .    .    
  Ramming                  58    | .    .    .    11   20   7    .    .    .    .    7    .    13   
  Kinetic                  3739  | .    39   249  1208 712  48   .    251  .    .    351  700  181  
  Thermal                  2683  | .    99   742  797  58   .    .    175  113  .    185  111  403  
  Explosive                254   | .    .    57   184  .    13   .    .    .    .    .    .    .    
  Electromagnetic          1519  | .    .    .    136  387  149  .    90   294  .    .    78   385  
  Impact                   1654  | .    .    .    .    .    923  47   684  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1186  | .    .    .    .    .    .    .    .    377  504  305  .    .    
Highest Corruption         11    | .    .    .    9    6    11   11   2    5    5    9    9    .    
  Average Corruption       6     | .    .    .    8    2    8    11   2    3    5    7    9    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  140   | .    .    .    31   11   28   5    5    5    4    21   30   .    
    Message Errors         23    | .    .    .    4    3    7    1    3    .    1    .    4    .    
    Matter Fused           21    | .    .    .    2    1    4    1    .    2    1    4    6    .    
    Heat Flow Errors       18    | .    .    .    3    1    6    .    .    .    .    3    5    .    
    Energy Discharges      14    | .    .    .    3    3    1    .    .    1    1    3    2    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      18    | .    .    .    5    1    2    1    1    1    .    5    2    .    
    Data Loss (major)      4     | .    .    .    2    .    .    .    .    .    .    1    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    2    1    .    
    Misdirections          5     | .    .    .    .    .    3    2    .    .    .    .    .    .    
    Targeting Errors       30    | .    .    .    10   1    5    .    1    1    1    3    8    .    
    Weapon Failures        2     | .    .    .    1    1    .    .    .    .    .    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Overflow Damage            654   | .    .    .    9    .    372  2    56   80   .    92   .    43   
  Projectiles              86    | .    .    .    .    .    .    .    20   .    .    23   .    43   
  Explosions               62    | .    .    .    9    .    .    .    .    .    .    53   .    .    
  Melee                    506   | .    .    .    .    .    372  2    36   80   .    16   .    .    
Knockbacks                 11    | .    .    .    .    .    2    .    6    .    .    2    .    1    
  Impact                   7     | .    .    .    .    .    2    .    4    .    .    .    .    1    
  Kinetic                  3     | .    .    .    .    .    .    .    1    .    .    2    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      99    | .    .    .    .    4    58   .    .    34   .    3    .    .    
  Shots                    3     | .    .    .    .    .    2    .    .    1    .    .    .    .    
  Rammed                   5     | .    .    .    .    4    .    .    .    .    .    1    .    .    
Targets Rammed             12    | .    .    .    2    5    2    .    .    .    .    1    .    2    
  Kicked                   7     | .    .    .    2    1    2    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        761   | .    54   270  312  243  240  268  256  290  252  333  425  761  
  Average Temperature      87    | .    18   79   89   72   90   96   48   103  95   136  147  144  
  Received Heat Transfer   2900  | .    .    264  792  112  339  117  372  .    119  81   458  246  
  Effects                  12    | .    .    2    .    .    .    1    .    1    .    2    3    3    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    3    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    2    .    .    .    1    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    1    .    .    2    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Parts Fried              15    | .    .    .    1    1    6    .    3    1    .    .    .    3    
  Impact Corruptions       15    | .    .    .    .    .    11   1    3    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             12    | .    .    7    .    .    .    .    .    .    .    .    .    5    
  Heat Transferred         5774  | .    296  2048 1940 148  .    .    370  150  .    100  222  500  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Peak Influence             623  | .   187 337 295 498 448 308 623 497 512 326 297 264 
  Initial                  347  | .   .   78  59  133 226 212 161 305 347 268 105 132 
  Average                  198  | .   110 193 176 123 323 265 204 368 432 235 178 148 
Maximum Alert Level        2    | .   .   1   1   2   2   1   2   2   2   1   1   1   
  Low Security (%)         54   | 100 100 51  57  85  .   .   54  .   .   35  61  83  
  Level 1                  38   | .   .   48  42  9   89  100 31  55  34  64  38  16  
  Level 2                  6    | .   .   .   .   5   10  .   13  44  65  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   1   4   6   4   .   6   .   .   2   .   .   
  Investigation            3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   3   .   .   2   .   .   1   .   .   
  Reinforcement            13   | .   .   1   3   1   3   .   4   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Distress Signals           8    | .   .   1   2   1   3   .   .   1   .   .   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   7   .   .   .   .   1   
  Distress Signals         7    | .   .   .   .   .   .   .   7   .   .   .   .   .   
Times Spotted              221  | .   10  24  37  42  19  18  24  6   9   5   14  13  
  Peak Tracking Total      18   | .   4   6   5   16  7   18  6   3   7   2   4   4   
  Tactical Retreats        23   | .   1   1   5   3   2   1   5   1   1   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Traps Triggered            17   | .   .   1   .   1   6   2   1   1   3   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Machines Disabled          12   | .   .   .   .   .   1   .   .   5   1   3   2   .   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   4   1   1   1   .   
  Garrison Access          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Machines Accessed          56   | .   4   8   8   12  4   .   10  7   .   1   .   2   
  Terminals                29   | .   4   6   5   8   2   .   3   1   .   .   .   .   
  Fabricators              6    | .   .   .   .   2   .   .   2   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   1   1   .   1   2   .   .   .   .   
  Scanalyzers              7    | .   .   2   2   1   .   .   .   1   .   .   .   1   
  Garrison Access          6    | .   .   .   1   .   1   .   1   1   .   1   .   1   
Total Hacks                153  | .   10  29  23  35  7   .   27  16  .   1   .   5   
  Successful               96   | .   7   17  12  24  3   .   18  11  .   1   .   3   
  Failed                   57   | .   3   12  11  11  4   .   9   5   .   .   .   2   
    Catastrophic           4    | .   .   .   .   2   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   2   .   1   .   .   6   .   .   .   .   .   
  Terminals                88   | .   10  22  16  21  4   .   13  2   .   .   .   .   
  Fabricators              16   | .   .   .   .   8   .   .   4   4   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   1   2   .   1   4   .   .   .   .   
  Scanalyzers              26   | .   .   7   5   5   .   .   .   5   .   .   .   4   
  Garrison Access          8    | .   .   .   2   .   1   .   2   1   .   1   .   1   
Terminal Hacks             40   | .   7   9   7   14  1   .   2   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   2   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   1   1   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   1   2   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   2   4   3   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   5   .   .   4   2   .   .   .   .   
  Load Schematic           5    | .   .   .   .   2   .   .   2   1   .   .   .   .   
  Build                    6    | .   .   .   .   3   .   .   2   1   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   1   1   .   1   3   .   .   .   .   
  Report Inventory         5    | .   .   .   .   1   1   .   1   2   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 20   | .   .   6   4   3   .   .   .   5   .   .   .   2   
  Insert Component         11   | .   .   3   2   2   .   .   .   3   .   .   .   1   
  Analyze                  9    | .   .   3   2   1   .   .   .   2   .   .   .   1   
Garrison Access Hacks      7    | .   .   .   1   .   1   .   2   1   .   1   .   1   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         6    | .   .   2   .   1   .   .   3   .   .   .   .   .   
  Terminals                6    | .   .   2   .   1   .   .   3   .   .   .   .   .   
    Assimilate             6    | .   .   2   .   1   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   3   4   6   10  2   .   9   6   .   1   .   2   
  Full Trace Events        3    | .   .   .   1   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   3   2   3   .   .   1   2   .   .   .   1   
  Parts Built              7    | .   .   .   .   4   .   .   2   1   .   .   .   .   
    Matter                 804  | .   .   .   .   314 .   .   212 278 .   .   .   .   
    Time                   365  | .   .   .   .   120 .   .   106 139 .   .   .   .   
  Total Part Build Rating  35   | .   .   .   .   14  .   .   12  9   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           10   | .   .   3   2   2   .   .   .   2   .   .   .   1   
  Part Schematics Acquired 9    | .   .   3   2   1   .   .   .   2   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   1   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   3   .   4   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   .   3   .   4   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Total Allies               17   | .   .   1   .   1   10  .   4   .   1   .   .   .   
  Largest Group            10   | .   .   1   .   1   10  .   3   .   1   .   .   .   
  Highest-Rated Group      173  | .   .   10  .   10  173 .   62  .   29  .   .   .   
  Highest-Rated Ally       29   | .   .   10  .   10  29  .   26  .   29  .   .   .   
Total Orders               8    | .   .   .   .   .   .   .   3   3   .   .   2   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   3   2   .   .   1   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Ally Attacks               40   | .   .   .   .   .   36  .   1   .   3   .   .   .   
  Total Damage             591  | .   .   .   .   .   539 .   14  .   38  .   .   .   
  Kills                    7    | .   .   .   .   .   7   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Gar Fac Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   3   2   .   .   2   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   1   1   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  
Turns Passed               8338 | 43   340  880  1528 1394 613  81   1050 387  182  618  700  522  
Spaces Moved               6152 | 29   243  503  817  912  381  211  1328 512  153  430  337  296  
  Core                     115  | 6    .    .    .    109  .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3384 | 23   243  503  817  733  332  .    .    .    .    119  323  291  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1764 | .    .    .    .    70   .    .    713  512  153  311  .    5    
  Flight                   889  | .    .    .    .    .    49   211  615  .    .    .    14   .    
  Fastest Speed            5    | 50   120  120  120  50   26   5    5    45   45   44   37   120  
  Average Speed            88   | 110  120  120  127  108  115  20   36   45   49   90   141  124  
  Slowest Speed            200  | 120  120  120  152  180  150  23   60   50   50   180  180  200  
  Overloaded Moves         116  | .    .    .    .    .    .    105  11   .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    53   45   47   20   55   44   32   15   35   6    39   7    
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    .    .    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 85   | .    .    8    10   .    29   1    19   3    2    12   1    .    
Terrain Destroyed          196  | .    .    36   51   1    29   1    21   13   2    28   2    12   
  Melee                    30   | .    .    .    .    .    5    1    17   3    2    1    1    .    
  Projectile               51   | .    .    8    14   1    .    .    4    .    .    14   1    9    
  AOE                      115  | .    .    28   37   .    24   .    .    10   .    13   .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Gar  Fac  Fac  Gar  Fac  Gar  Fac  
Total                      8198 | 37   267  650  1105 1255 506  244  1786 630  236  604  466  412  
  Wait                     1015 | .    8    45   118  206  35   25   300  59   48   109  31   31   
  Move                     6141 | 28   242  502  816  911  381  208  1327 512  152  430  336  296  
  Hop                      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  83   | 3    4    4    13   14   6    .    17   4    3    4    7    4    
  Fast Attach              134  | 5    1    5    16   23   15   1    25   7    2    6    12   16   
  Attach                   66   | 1    .    2    11   14   8    .    10   3    1    5    4    7    
  Detach                   38   | .    .    3    3    8    4    .    8    3    1    1    2    5    
  Swap                     76   | .    .    16   20   9    7    .    3    3    4    4    7    3    
  Drop                     131  | .    .    10   17   33   12   .    24   11   4    6    6    8    
  Fire                     365  | .    12   63   89   30   10   .    28   18   2    23   50   40   
  Melee                    114  | .    .    .    .    .    22   2    44   10   11   15   10   .    
  Ram                      3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    2    2    2    .    .    .    .    1    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    1    7    .    .    7    .    1    .    
  Rewire                   6    | .    .    .    .    2    3    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-7/Storage
-7/Garrison
-6/Factory
-5/Factory
-5/Garrison
-5/Factory
-5/Garrison
-4/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 15)
  318 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 12)
  368 | -10/Materials | Identified exit to Materials
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Propulsion x2
  813 | -9/Materials  | Build established: Scavenger-Mutant
 1082 | -9/Materials  | Discovered new exit (range 16)
 1233 | -9/Materials  | Discovered new exit (range 11)
 1264 | -9/Materials  | Entered another Materials area
 1264 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1557 | -8/Materials  | Lost 4 parts (1p3w)
 1617 | -8/Materials  | Lost 3 parts (1u2w)
 1691 | -8/Materials  | Lost 3 parts (1p1u1w)
 2105 | -8/Materials  | Crushed by falling debris
 2134 | -8/Materials  | Crushed by falling debris
 2165 | -8/Materials  | Lost 4 parts (1p2n1w)
 2221 | -8/Materials  | Core integrity fell below 50%
 2489 | -8/Materials  | Build established: Scavenger-Skirmisher
 2744 | -8/Materials  | Discovered new exit (range 18)
 2792 | -8/Materials  | Entered Factory
 2792 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3173 | -7/Factory    | Discovered new exit (range 4)
 3518 | -7/Factory    | Fabricated Titanium Leg (x2)
 3621 | -7/Factory    | Found Prototype Launcher
 3621 | -7/Factory    | Identified Rocket Array
 3624 | -7/Factory    | Discovered new exit (range 12)
 3752 | -7/Factory    | Identified exit to Factory
 3804 | -7/Factory    | Discovered new exit (range 8)
 3861 | -7/Factory    | Lost 3 parts (2n1w)
 3866 | -7/Factory    | Identified exit to Storage
 3989 | -7/Factory    | Assembled infested ambush trap array
 4035 | -7/Factory    | Core integrity fell below 50%
 4066 | -7/Factory    | Lost 11 parts (1p3n5u2w)
 4116 | -7/Factory    | Local fabrication network quarantined
 4128 | -7/Factory    | Fabricated Imp. Carbon-fiber Leg?
 4186 | -7/Factory    | Entered Storage
 4292 | -7/Storage    | Build established: Mutant
 4414 | -7/Storage    | System corruption reached 10%
 4496 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4506 | -7/Storage    | Lost 6 parts (3n1u2w)
 4736 | -7/Storage    | Garrison activated, responded to threat
 4795 | -7/Storage    | Identified exit to Garrison
 4799 | -7/Storage    | Entered Garrison
 4800 | -7/Garrison   | Core integrity fell below 20%
 4808 | -7/Garrison   | Triggered checkpoint
 4818 | -7/Garrison   | Spotted B-75 Beast
 4862 | -7/Garrison   | Triggered checkpoint
 4874 | -7/Garrison   | Discovered exit to Factory (range 15)
 4880 | -7/Garrison   | Installed Relay Interface Framework
 4880 | -7/Garrison   | Entered Factory
 4880 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5123 | -6/Factory    | Repaired Imp. Deuterium Engine
 5175 | -6/Factory    | Discovered new exit (range 4)
 5338 | -6/Factory    | Lost 6 parts (2p4u)
 5439 | -6/Factory    | Lost 4 parts (1p3w)
 5675 | -6/Factory    | Build established: Scavenger-Mutant
 5735 | -6/Factory    | Fabricated Imp. Plasma Cutter (x2)
 5788 | -6/Factory    | Local fabrication network quarantined
 5930 | -6/Factory    | Entered another Factory area
 5930 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6220 | -5/Factory    | Fabricated Centrium Leg (x1)
 6317 | -5/Factory    | Identified exit to Garrison
 6317 | -5/Factory    | Entered Garrison
 6320 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
 6340 | -5/Garrison   | Triggered checkpoint
 6397 | -5/Garrison   | Garrison Relay disabled
 6438 | -5/Garrison   | Triggered checkpoint
 6460 | -5/Garrison   | Build established: Generator-Mutant
 6466 | -5/Garrison   | Triggered checkpoint
 6487 | -5/Garrison   | Discovered new exit (range 10)
 6499 | -5/Garrison   | Entered Factory
 6909 | -5/Factory    | Lost 4 parts (4n)
 7117 | -5/Factory    | Identified exit to Garrison
 7117 | -5/Factory    | Entered Garrison
 7435 | -5/Garrison   | Triggered checkpoint
 7474 | -5/Garrison   | Lost 4 parts (1n1u2w)
 7519 | -5/Garrison   | Triggered checkpoint
 7545 | -5/Garrison   | Lost 4 parts (1p1n2u)
 7596 | -5/Garrison   | Garrison Relay disabled
 7729 | -5/Garrison   | Spotted B-75 Beast
 7754 | -5/Garrison   | Triggered checkpoint
 7789 | -5/Garrison   | Discovered new exit (range 8)
 7793 | -5/Garrison   | Lost 3 parts (1p1u1w)
 7800 | -5/Garrison   | Triggered checkpoint
 7817 | -5/Garrison   | Entered Factory
 7817 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7846 | -4/Factory    | Lost 3 parts (1u2w)
 8011 | -4/Factory    | Lost 4 parts (1p3n)
 8148 | -4/Factory    | Lost 4 parts (1p3w)
 8177 | -4/Factory    | Found Quantum Capacitor
 8339 | -4/Factory    | Self-destructed

 Last Messages 
---------------
G-73 Enforcer unfolds itself.
G-67 Veteran unfolds itself.
K-01 Serf collects debris.
Kicked K-01 Serf out of the way. <x2>
K-01 Serf knocked back.
K-01 Serf collects debris.
G-67 Veteran signal jammed.
Relay Coupler [Sentry] destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf cleans the Assembly Bed. <x6>
Assembly Bed disabled.
Overheating: Flexi-carbon Leg damaged (-10).
Destroyed Adv. Heat Sink.
Railgun destroyed.
Carbon-fiber Leg destroyed.
Power failure, Lgt. Antimatter Reactor shutdown.
Flexi-carbon Leg destroyed.
Power failure, Mic. Fission Core shutdown.
Flexi-carbon Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                  #      """""" #?????????????????? |
|                  #      """""" #?????????????????? |
|                  #      """""" #?????????????????? |
|                  #   gg """ "" #?????????????????? |
| ############     ;    g  @     #?????????????????? |
| ]         ##     ###+;##;#######?????????????????? |
|      """" ##            ############ #???????????? |
|      """" ##                         #???????????? |
|   !! """" ##    """""                #???????????? |
|   !! """" ##    """""             ####???????????? |
|   !       ##    """     ################????????#? |
|           ##      k     #????#         #??????? #? |
| #+##########    """""   #????#         ######## #? |
|                 """""   #????#         #        ## |
|                 """     #????#   !     #           |
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|                 """""   #????#    " "  #     ##### |
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| ""     #???#     #?????????????????????#         ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          44
Energy Capacity            610
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Additional Mass Support    9
Heat Shielding             75
Armor Coverage             150
Resistance: TH             10
Phase Shifting             5
Evasion (%)                68
Energy Filtering           30
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        74
Relay Coupler Value        2

 Item Schematics 
-----------------
           Rnf. Ion Engine | -9/Materials | Scanalyzed
           Rocket Launcher | -9/Materials | Scanalyzed
           Imp. Ion Engine | -9/Materials | Scanalyzed
              Titanium Leg | -8/Materials | Scanalyzed
     Imp. Deuterium Engine | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory   | Hacked
     Imp. Carbon-fiber Leg | -7/Factory   | Scanalyzed
        Smartbomb Launcher | -7/Factory   | Hacked
        Imp. Plasma Cutter | -6/Factory   | Hacked
  Cld. Cesium-ion Thruster | -5/Factory   | Scanalyzed
      Gyrokinetic Inverter | -5/Factory   | Scanalyzed
              Centrium Leg | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Titanium Leg | x2 | -7/Factory 
 Imp. Carbon-fiber Leg | x2 | -7/Factory 
    Imp. Plasma Cutter | x2 | -6/Factory 
          Centrium Leg | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Factory Defaults
Speed Demon
Supersonic

 Challenges 
------------
None

 Game 
------
Seed              MetafiberDiametricFlail
  Manual?         0
Play Time         03:45:35
  Cumulative      79.5 hours
  Start           2021.12.29 @ 23:17:51
  End             2022.01.03 @ 00:25:51
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f781f26-d173-4b30-a7c2-b408e9a9bd03