Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 16:17:45 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by KD-T8N(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (1887) 1887 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1791) 1791 TOTAL SCORE: 5998 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 62/300 Energy 63/280 System Corruption 3% Temperature Cool (208) Movement Treading (230) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (2) ------- Ion Cannon Makeshift Shrapnel Gun > --- INVENTORY (18) --- Armored Treads Armored Treads High-capacity Battery (400) High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Makeshift Armor Plating Makeshift Armor Plating Makeshift System Restoration Module Phasing AFG Ion Cannon Flak Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Makeshift Hacking Suite Recalibrator > --- WEAPON ----------- Zionite Laser-M Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads High-capacity Battery High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Makeshift Armor Plating Makeshift Armor Plating Makeshift System Restoration Module Phasing AFG Ion Cannon Makeshift Shrapnel Gun Flak Cannon Makeshift Sword [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Zionite Laser-M Energy Cannon Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 100 | 7 7 3 53 2 14 14 Power 12 | 1 . 2 8 . . 1 Engine 12 | 1 . 2 8 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 . 11 . . 3 Treads 17 | 2 1 . 11 . . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 3 . 16 . 2 6 Device 2 | . . . . . . 2 Storage 6 | 2 3 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 20 | . . . 15 . 2 3 Artifact . | . . . . . . . Weapon 42 | 2 3 1 18 2 12 4 Energy Gun 1 | . . . . . . 1 Energy Cannon 6 | . 1 1 2 . . 2 Ballistic Gun 12 | 2 1 . 8 . . 1 Ballistic Cannon 2 | . . . 2 . . . Launcher 16 | . . . 5 2 9 . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 1 Parts Lost 11 | . . . 5 . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . . 3 . . 1 Utility 3 | . . . 1 . . 2 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . . . 3 . . 4 Average Slot Usage (%) 99 | . 99 100 97 100 99 99 Engine 11 | . 14 14 10 11 11 11 Treads 23 | . 28 28 20 22 22 22 Storage 23 | . 28 28 21 22 22 22 Protection 14 | . . . 21 22 22 15 Energy Cannon 6 | . 11 14 6 7 . 5 Ballistic Gun 11 | . 14 14 9 11 11 5 Launcher 2 | . . . 3 3 2 5 Slashing Weapon 2 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 76 | 14 58 58 75 70 75 76 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 1 3 1 1 3 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 18 | 6 18 18 18 18 18 18 Average Capacity 17 | 5 15 18 17 18 18 18 Most Carried 18 | 6 18 18 18 18 18 18 Average Carried 16 | 4 14 17 17 18 17 17 Final Capacity 18 | 6 18 18 18 18 18 18 Final Carried 18 | 6 18 18 18 18 18 16 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 2416 | 451 316 30 1321 72 125 101 Remotely . | . . . . . . . Salvage Created 2692 | 342 586 . 1667 73 . 24 Parts 202 | 35 39 . 124 3 . 1 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 56 | . 12 . 41 2 . 1 Guns 16 | . 4 . 12 . . . Cannons 23 | . 8 . 13 2 . . AOE 17 | . . . 16 . . 1 Classes Destroyed 14 | 3 5 . 5 . . 1 Worker 9 | 4 2 . 3 . . . Builder 2 | . . . 2 . . . Tunneler 10 | 9 . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 3 | 1 . . 2 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 22 | . 6 . 16 . . . Grunt 21 | . 6 . 13 2 . . Duelist 1 | . . . 1 . . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Z-Light 1 | . . . . . . 1 Best Kill Streak 7 | 6 4 . 7 2 . 1 Combat Bots Only 7 | . 3 . 7 2 . 1 Max Kills in Single Turn 5 | 1 1 . 5 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 4053 | . 305 . 2231 114 . 1403 Core 451 | . 40 . 250 33 . 128 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 238 | 45 57 . 114 6 . 16 Largest 2 | 2 2 . 2 2 . 2 Hottest 133 | 40 80 . 95 84 . 133 Shots Fired 456 | 90 114 . 213 12 . 27 Gun 279 | 90 67 . 109 6 . 7 Cannon 157 | . 47 . 88 6 . 16 Launcher 20 | . . . 16 . . 4 Special . | . . . . . . . Kinetic 308 | 90 67 . 141 6 . 4 Thermal 128 | . 47 . 56 6 . 19 Explosive 20 | . . . 16 . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 11 10 . 17 7 . 4 Robot Miss Streak 4 | 1 2 . 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 282 | 44 73 . 146 8 . 11 Core Hits 154 | 17 27 . 94 6 . 10 Critical Hits 4 | 1 . . 3 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | 1 . . 3 . . . Melee Attacks 2 | . 1 . 1 . . . Impact 2 | . 1 . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5969 | 466 1113 24 3434 224 . 708 Guns 1965 | 466 425 . 829 131 . 114 Cannons 2110 | . 647 . 1235 93 . 135 Explosions 1780 | . . . 1321 . . 459 Melee . | . . . . . . . Ramming 114 | . 41 24 49 . . . Kinetic 2225 | 466 425 . 1155 131 . 48 Thermal 1850 | . 647 . 909 93 . 201 Explosive 1780 | . . . 1321 . . 459 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 3 Average Corruption 3 | . . . 3 4 3 3 Corruption Purged . | . . . . . . . Effects 82 | . . . 42 1 27 12 Message Errors 24 | . . . 12 . 5 7 Matter Fused 25 | . . . 9 1 13 2 Heat Flow Errors 15 | . . . 8 . 5 2 Energy Discharges 8 | . . . 4 . 4 . Data Loss (minor) 7 | . . . 6 . . 1 Targeting Errors 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 58 | . 10 . 42 . . 6 Projectiles 20 | . 10 . 10 . . . Explosions 38 | . . . 32 . . 6 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . . 184 . . . Shots 6 | . . . 6 . . . Rammed 16 | . 8 3 5 . . . Targets Rammed 17 | . 8 3 6 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 466 | . 172 . 453 189 258 466 Average Temperature 93 | . 46 . 89 100 103 177 Received Heat Transfer 1062 | . 108 . 495 63 . 396 Effects 9 | . . . 6 . . 3 Interference 6 | . . . 4 . . 2 Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 3431 | . 1369 . 1730 148 . 184 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 754 | 70 326 . 754 359 . . Initial 274 | . 45 . . 274 . . Average 285 | 37 104 . 490 348 . . Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 44 | 100 74 100 8 . . . Level 1 20 | . 25 . 21 100 . . Level 2 20 | . . . 41 . . . Level 3 14 | . . . 28 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 21 . 55 4 . 6 Peak Tracking Total 8 | . 3 . 8 3 . 3 Tactical Retreats 4 | . . . 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 4 | . 1 . 1 1 . 1 Max in Single Turn 1 | . 1 . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 25 | . 9 1 15 . . . Terminals 18 | . 6 1 11 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 86 | . 28 2 56 . . . Successful 66 | . 21 1 44 . . . Failed 20 | . 7 1 12 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 50 | . 12 1 29 . 8 . Terminals 60 | . 17 2 41 . . . Fabricators . | . . . . . . . Repair Stations 18 | . 7 . 11 . . . Recycling Units 8 | . 4 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 4 . 14 . . . Record 3 | . 1 . 2 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . 7 . 11 . . . Scan Component 10 | . 4 . 6 . . . Repair 8 | . 3 . 5 . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 25 | . 7 1 17 . . . Terminals 22 | . 6 1 15 . . . Assimilate 8 | . 2 . 6 . . . Botnet 14 | . 4 1 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Monitor 1 | . 1 . . . . . Reject 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 23 | . 8 1 14 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 3 . 5 . . . Time 256 | . 78 . 178 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 3 Highest-Rated Group 234 | . . . . . 234 84 Highest-Rated Ally 38 | . . . . . 38 31 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . . . 31 Total Damage 874 | . . . . . . 874 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 10243 | 366 1845 1026 3457 194 2482 873 Spaces Moved 4807 | 122 877 562 1460 92 1288 406 Core 2 | 2 . . . . . . Treads 4805 | 120 877 562 1460 92 1288 406 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 190 190 190 Average Speed 185 | 158 175 180 189 190 190 196 Slowest Speed 230 | 160 180 180 220 190 190 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 64 | 4 98 97 99 25 91 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . 1 5 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 3 . . 4 . Spaces Dug 14 | . 1 . 13 . . . Terrain Destroyed 141 | . 1 . 118 . . 22 Melee 2 | . 1 . 1 . . . Projectile 3 | . . . . . . 3 AOE 136 | . . . 117 . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 5701 | 211 1071 576 1966 100 1327 450 Wait 385 | 30 89 3 247 . 4 12 Move 4801 | 121 876 561 1459 91 1287 406 Hop . | . . . . . . . Pick Up 71 | 7 21 2 34 . 7 . Fast Attach 35 | 7 3 . 18 . 5 2 Attach 8 | . . . 4 . . 4 Detach 2 | . . . . . . 2 Swap 57 | . 4 3 31 2 9 8 Drop 85 | 1 12 4 52 1 15 . Fire 238 | 45 57 . 114 6 . 16 Melee 2 | . 1 . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . 8 3 6 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 367 | -11/Scrapyard | Entered Materials 378 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 15) 1339 | -10/Materials | Discovered new exit (range 8) 1625 | -10/Materials | Discovered new exit (range 14) 1704 | -10/Materials | Discovered new exit (range 11) 1803 | -10/Materials | Discovered new exit (range 11) 2113 | -10/Materials | Repaired Hcp. Battery 2140 | -10/Materials | Repaired Beam Cannon 2167 | -10/Materials | Repaired Assault Rifle 2212 | -10/Materials | Entered Mines 2252 | -10/Mines | Learned location of Storage (-7) 2370 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2384 | -10/Mines | Learned 8 Materials zone layouts 2415 | -10/Mines | Discovered new exit (range 8) 2757 | -10/Mines | Discovered new exit (range 11) 3238 | -10/Mines | Entered Materials 3238 | -9/Materials | Evolved 2 slots: Utility x2 3239 | -9/Materials | Identified exit to Materials 3239 | -9/Materials | Identified exit to Mines 3846 | -9/Materials | Destroyed 7 combat bots 3848 | -9/Materials | Lost 3 parts (2n1u) 3945 | -9/Materials | Discovered exit to Mines (range 16) 4129 | -9/Materials | Build established: Scavenger-Mutant 4289 | -9/Materials | Crushed by falling debris 4580 | -9/Materials | Build established: Mutant 4695 | -9/Materials | Discovered exit to Materials (range 9) 4959 | -9/Materials | Core integrity fell below 50% 5638 | -9/Materials | First assault squad dispatched 5878 | -9/Materials | Repaired Imp. Light Armor Plating 5918 | -9/Materials | Repaired Imp. Light Armor Plating 5958 | -9/Materials | Repaired Arm. Treads 6141 | -9/Materials | Repaired Arm. Treads 6169 | -9/Materials | Repaired Lrg. Storage Unit 6695 | -9/Materials | Entered Mines 6762 | -9/Mines | Assembled infested the area 6836 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6881 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6889 | -9/Mines | Entered Zion 7074 | -7/Zion | Found CR-A16's Pointy Stick 7092 | -7/Zion | Discovered new exit (range 15) 7285 | -7/Zion | System corruption cleaned by Quarantine Array 7594 | -7/Zion | Learned location of Extension (-4) 7807 | -7/Zion | Learned location of Armory (-3) 8050 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8214 | -7/Zion | Gained Derelict followers 8263 | -7/Zion | Learned location of Warlord (-5) 8303 | -7/Zion | Found Prototype Launcher 8303 | -7/Zion | Identified Rocket Array 8659 | -7/Zion | Imprinted 8661 | -7/Zion | Declared Zion's savior 9049 | -7/Zion | Found Prototype Device 9327 | -7/Zion | Opened final containment barrier to the Deep Caves 9357 | -7/Zion | Discovered new exit (range 5) 9361 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9371 | -7/Zion | Entered Deep Caves 9371 | -7/Deep Caves | Accompanied by 7 allies 9806 | -7/Deep Caves | Z-Facility disabled 9823 | -7/Deep Caves | Attacked by Z-Imprinter 9860 | -7/Deep Caves | Core integrity fell below 20% 9867 | -7/Deep Caves | Allies destroyed Z-Imprinter 10244 | -7/Deep Caves | Destroyed by KD-T8N(z) with Zionite Laser-S Last Messages --------------- 09900_ LJ|Y|ZQQ,6OVCP3#4NVGMLLS%KT:M7 09900_ Acquired 2 matter. 09905_ Acquired Prototype Energy Gun. 09905_ Identified Zio. Laser-M. 09906_ Acquired 10 matter. 09913_ Acquired 2 matter. 10040_ Acquired 16 matter. 10049_ Acquired Unknown Hackware. 10049_ Identified Mak. Hacking Suite. 10058_ Acquired 12 matter. 10076_ XN-NFS(l) sneak attacks. 10076_ G6-IHS(o) destroyed. 10099_ 7%ZPJW2S:MOKWN|J|8MVQDS 10210_ System corrupted: Heat flow error (+165). 10233_ E0-O1F(i) destroyed. 10238_ XN-NFS(l) destroyed. 10239_ Zio. Laser-M destroyed. 10241_ Cld. Ion Engine destroyed. 10242_ Arm. Treads destroyed. 10242_ Recalibrator destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????""""""" | | ?????????????????????????""""""""" | | ?????????????????????????""""""""" ! | | ????????????????????????"""""""""" = * | | ????????????????????????""""" " " | | ????????????????????????""""""! * | | ????????????????????????"""" = = | | ????????????????????????""""""% | | ????????????????????????""""""! | | ?????????????????????????""""""" ! | | ????????????????????????"""""""""" * | | ????????????????????????""" / | | ????????????????????????""" """ | | ?????????????? ???????"" """"" | | ?????????????? ?????"" """"""" | | ????????????? ????"" """"""" | | ????????????? ???"" """"""" | | ???????????? """" """"" | | ???????????? """" """ | | ???????????? """" | | ??????????? """"""""""" | | ??????????? """"""""" | | ?????????? ! | | ?????????? %= | | ?????????? ! | | ?????????? @ | | ?????????? z | | ?????????? z % | | ??????????? z ##### | | ???????????# ### ####???### # | | ???????????? ????#; ##????????###### | | ?????????????????#### #####??????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedTargetSplitter Manual? 0 Play Time 01:16:52 Cumulative 86.7 hours Start 2020.10.31 @ 00:16:53 End 2020.10.31 @ 16:17:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f4bfa87-408f-4baa-9a59-0ad41078bae2