Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 16:17:45 // Halloween2020/ForbiddenLore

Player: W_W

Result: Destroyed by KD-T8N(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (100)     500
Value Destroyed (1887)     1887
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1791)               1791
              TOTAL SCORE: 5998

 Bonus
-------
High Alert Combat Kills    176
Follower Combat Kills      37
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/400
Matter                     62/300
Energy                     63/280
System Corruption          3%
Temperature                Cool (208)
Movement                   Treading (230) Ox3
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
      Makeshift Hacking Suite
>               --- WEAPON (2) -------
                Ion Cannon
      Makeshift Shrapnel Gun
>               --- INVENTORY (18) ---
        Armored Treads
        Armored Treads
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
      Makeshift Armor Plating
      Makeshift Armor Plating
      Makeshift System Restoration Module
                Phasing AFG
                Ion Cannon
                Flak Cannon
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
      Makeshift Hacking Suite
                Recalibrator
>               --- WEAPON -----------
        Zionite Laser-M
                Ion Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
        Armored Treads
        Armored Treads
  High-capacity Battery
  High-capacity Matter Pod
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
      Makeshift Armor Plating
      Makeshift Armor Plating
      Makeshift System Restoration Module
                Phasing AFG
                Ion Cannon
      Makeshift Shrapnel Gun
                Flak Cannon
      Makeshift Sword
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Large Storage Unit
  Device                   Recalibrator
  Storage                  Large Storage Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Zionite Laser-M
  Energy Cannon            Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             100  | 7   7   3   53  2   14  14  
  Power                    12   | 1   .   2   8   .   .   1   
    Engine                 12   | 1   .   2   8   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   11  .   .   3   
    Treads                 17   | 2   1   .   11  .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 2   3   .   16  .   2   6   
    Device                 2    | .   .   .   .   .   .   2   
    Storage                6    | 2   3   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             20   | .   .   .   15  .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   1   18  2   12  4   
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          6    | .   1   1   2   .   .   2   
    Ballistic Gun          12   | 2   1   .   8   .   .   1   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   
    Launcher               16   | .   .   .   5   2   9   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   2   1   
Parts Lost                 11   | .   .   .   5   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   3   .   .   1   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   3    | .   .   .   1   .   .   2   
  Highest Loss Streak      4    | .   .   .   3   .   .   4   
Average Slot Usage (%)     99   | .   99  100 97  100 99  99  
  Engine                   11   | .   14  14  10  11  11  11  
  Treads                   23   | .   28  28  20  22  22  22  
  Storage                  23   | .   28  28  21  22  22  22  
  Protection               14   | .   .   .   21  22  22  15  
  Energy Cannon            6    | .   11  14  6   7   .   5   
  Ballistic Gun            11   | .   14  14  9   11  11  5   
  Launcher                 2    | .   .   .   3   3   2   5   
  Slashing Weapon          2    | .   .   .   .   .   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             76   | 14  58  58  75  70  75  76  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   1   1   3   1   1   3   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 18   | 6   18  18  18  18  18  18  
  Average Capacity         17   | 5   15  18  17  18  18  18  
  Most Carried             18   | 6   18  18  18  18  18  18  
  Average Carried          16   | 4   14  17  17  18  17  17  
  Final Capacity           18   | 6   18  18  18  18  18  18  
  Final Carried            18   | 6   18  18  18  18  18  16  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Matter Collected           2416 | 451  316  30   1321 72   125  101  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2692 | 342  586  .    1667 73   .    24   
  Parts                    202  | 35   39   .    124  3    .    1    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    1    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  56   | .   12  .   41  2   .   1   
  Guns                     16   | .   4   .   12  .   .   .   
  Cannons                  23   | .   8   .   13  2   .   .   
  AOE                      17   | .   .   .   16  .   .   1   
Classes Destroyed          14   | 3   5   .   5   .   .   1   
  Worker                   9    | 4   2   .   3   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 10   | 9   .   .   1   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 3    | 1   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   
  Watcher                  8    | .   3   .   5   .   .   .   
  Swarmer                  22   | .   6   .   16  .   .   .   
  Grunt                    21   | .   6   .   13  2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   10  .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 6   4   .   7   2   .   1   
  Combat Bots Only         7    | .   3   .   7   2   .   1   
Max Kills in Single Turn   5    | 1   1   .   5   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Damage Taken               4053 | .    305  .    2231 114  .    1403 
  Core                     451  | .    40   .    250  33   .    128  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    .    .    .    
Volleys Fired              238  | 45   57   .    114  6    .    16   
  Largest                  2    | 2    2    .    2    2    .    2    
  Hottest                  133  | 40   80   .    95   84   .    133  
Shots Fired                456  | 90   114  .    213  12   .    27   
  Gun                      279  | 90   67   .    109  6    .    7    
  Cannon                   157  | .    47   .    88   6    .    16   
  Launcher                 20   | .    .    .    16   .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  308  | 90   67   .    141  6    .    4    
  Thermal                  128  | .    47   .    56   6    .    19   
  Explosive                20   | .    .    .    16   .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 11   10   .    17   7    .    4    
  Robot Miss Streak        4    | 1    2    .    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           282  | 44   73   .    146  8    .    11   
  Core Hits                154  | 17   27   .    94   6    .    10   
  Critical Hits            4    | 1    .    .    3    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | 1    .    .    3    .    .    .    
Melee Attacks              2    | .    1    .    1    .    .    .    
  Impact                   2    | .    1    .    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5969 | 466  1113 24   3434 224  .    708  
  Guns                     1965 | 466  425  .    829  131  .    114  
  Cannons                  2110 | .    647  .    1235 93   .    135  
  Explosions               1780 | .    .    .    1321 .    .    459  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  114  | .    41   24   49   .    .    .    
  Kinetic                  2225 | 466  425  .    1155 131  .    48   
  Thermal                  1850 | .    647  .    909  93   .    201  
  Explosive                1780 | .    .    .    1321 .    .    459  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    3    
  Average Corruption       3    | .    .    .    3    4    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    42   1    27   12   
    Message Errors         24   | .    .    .    12   .    5    7    
    Matter Fused           25   | .    .    .    9    1    13   2    
    Heat Flow Errors       15   | .    .    .    8    .    5    2    
    Energy Discharges      8    | .    .    .    4    .    4    .    
    Data Loss (minor)      7    | .    .    .    6    .    .    1    
    Targeting Errors       3    | .    .    .    3    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            58   | .    10   .    42   .    .    6    
  Projectiles              20   | .    10   .    10   .    .    .    
  Explosions               38   | .    .    .    32   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    .    184  .    .    .    
  Shots                    6    | .    .    .    6    .    .    .    
  Rammed                   16   | .    8    3    5    .    .    .    
Targets Rammed             17   | .    8    3    6    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        466  | .    172  .    453  189  258  466  
  Average Temperature      93   | .    46   .    89   100  103  177  
  Received Heat Transfer   1062 | .    108  .    495  63   .    396  
  Effects                  9    | .    .    .    6    .    .    3    
    Interference           6    | .    .    .    4    .    .    2    
    Matter Decay           1    | .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    
  Heat Transferred         3431 | .    1369 .    1730 148  .    184  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Peak Influence             754  | 70  326 .   754 359 .   .   
  Initial                  274  | .   45  .   .   274 .   .   
  Average                  285  | 37  104 .   490 348 .   .   
Maximum Alert Level        3    | .   1   .   3   1   .   .   
  Low Security (%)         44   | 100 74  100 8   .   .   .   
  Level 1                  20   | .   25  .   21  100 .   .   
  Level 2                  20   | .   .   .   41  .   .   .   
  Level 3                  14   | .   .   .   28  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   5   .   .   .   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   21  .   55  4   .   6   
  Peak Tracking Total      8    | .   3   .   8   3   .   3   
  Tactical Retreats        4    | .   .   .   2   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Traps Triggered            4    | .   1   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Zio Dee 
Machines Disabled          4    | .   1   .   1   1   .   1   
  Max in Single Turn       1    | .   1   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Zio Dee 
Machines Accessed          25   | .   9   1   15  .   .   .   
  Terminals                18   | .   6   1   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                86   | .   28  2   56  .   .   .   
  Successful               66   | .   21  1   44  .   .   .   
  Failed                   20   | .   7   1   12  .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   50   | .   12  1   29  .   8   .   
  Terminals                60   | .   17  2   41  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          18   | .   7   .   11  .   .   .   
  Recycling Units          8    | .   4   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   4   .   14  .   .   .   
  Record                   3    | .   1   .   2   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   
  Locate Traps             4    | .   2   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   7   .   11  .   .   .   
  Scan Component           10   | .   4   .   6   .   .   .   
  Repair                   8    | .   3   .   5   .   .   .   
Recycling Unit Hacks       5    | .   3   .   2   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   7   1   17  .   .   .   
  Terminals                22   | .   6   1   15  .   .   .   
    Assimilate             8    | .   2   .   6   .   .   .   
    Botnet                 14   | .   4   1   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   
    Reject                 2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   1   14  .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             8    | .   3   .   5   .   .   .   
  Time                     256  | .   78  .   178 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Scr Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Zio Dee 
Total Allies               7    | .   .   .   .   .   7   .   
  Largest Group            7    | .   .   .   .   .   7   3   
  Highest-Rated Group      234  | .   .   .   .   .   234 84  
  Highest-Rated Ally       38   | .   .   .   .   .   38  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   .   31  
  Total Damage             874  | .   .   .   .   .   .   874 
  Kills                    7    | .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Zio Dee 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               10243 | 366  1845 1026 3457 194  2482 873  
Spaces Moved               4807  | 122  877  562  1460 92   1288 406  
  Core                     2     | 2    .    .    .    .    .    .    
  Treads                   4805  | 120  877  562  1460 92   1288 406  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  190  190  190  
  Average Speed            185   | 158  175  180  189  190  190  196  
  Slowest Speed            230   | 160  180  180  220  190  190  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    1    .    .    .    
Exploration Rate (%)       64    | 4    98   97   99   25   91   38   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     7     | .    .    1    .    1    5    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             7     | .    .    3    .    .    4    .    
Spaces Dug                 14    | .    1    .    13   .    .    .    
Terrain Destroyed          141   | .    1    .    118  .    .    22   
  Melee                    2     | .    1    .    1    .    .    .    
  Projectile               3     | .    .    .    .    .    .    3    
  AOE                      136   | .    .    .    117  .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  
Total                      5701 | 211  1071 576  1966 100  1327 450  
  Wait                     385  | 30   89   3    247  .    4    12   
  Move                     4801 | 121  876  561  1459 91   1287 406  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 7    21   2    34   .    7    .    
  Fast Attach              35   | 7    3    .    18   .    5    2    
  Attach                   8    | .    .    .    4    .    .    4    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     57   | .    4    3    31   2    9    8    
  Drop                     85   | 1    12   4    52   1    15   .    
  Fire                     238  | 45   57   .    114  6    .    16   
  Melee                    2    | .    1    .    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    17   | .    8    3    6    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 16)
   367 | -11/Scrapyard | Entered Materials
   378 | -10/Materials | Build established: Mutant
   682 | -10/Materials | Discovered new exit (range 15)
  1339 | -10/Materials | Discovered new exit (range 8)
  1625 | -10/Materials | Discovered new exit (range 14)
  1704 | -10/Materials | Discovered new exit (range 11)
  1803 | -10/Materials | Discovered new exit (range 11)
  2113 | -10/Materials | Repaired Hcp. Battery
  2140 | -10/Materials | Repaired Beam Cannon
  2167 | -10/Materials | Repaired Assault Rifle
  2212 | -10/Materials | Entered Mines
  2252 | -10/Mines     | Learned location of Storage (-7)
  2370 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2384 | -10/Mines     | Learned 8 Materials zone layouts
  2415 | -10/Mines     | Discovered new exit (range 8)
  2757 | -10/Mines     | Discovered new exit (range 11)
  3238 | -10/Mines     | Entered Materials
  3238 | -9/Materials  | Evolved 2 slots: Utility x2
  3239 | -9/Materials  | Identified exit to Materials
  3239 | -9/Materials  | Identified exit to Mines
  3846 | -9/Materials  | Destroyed 7 combat bots
  3848 | -9/Materials  | Lost 3 parts (2n1u)
  3945 | -9/Materials  | Discovered exit to Mines (range 16)
  4129 | -9/Materials  | Build established: Scavenger-Mutant
  4289 | -9/Materials  | Crushed by falling debris
  4580 | -9/Materials  | Build established: Mutant
  4695 | -9/Materials  | Discovered exit to Materials (range 9)
  4959 | -9/Materials  | Core integrity fell below 50%
  5638 | -9/Materials  | First assault squad dispatched
  5878 | -9/Materials  | Repaired Imp. Light Armor Plating
  5918 | -9/Materials  | Repaired Imp. Light Armor Plating
  5958 | -9/Materials  | Repaired Arm. Treads
  6141 | -9/Materials  | Repaired Arm. Treads
  6169 | -9/Materials  | Repaired Lrg. Storage Unit
  6695 | -9/Materials  | Entered Mines
  6762 | -9/Mines      | Assembled infested the area
  6836 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  6881 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  6889 | -9/Mines      | Entered Zion
  7074 | -7/Zion       | Found CR-A16's Pointy Stick
  7092 | -7/Zion       | Discovered new exit (range 15)
  7285 | -7/Zion       | System corruption cleaned by Quarantine Array
  7594 | -7/Zion       | Learned location of Extension (-4)
  7807 | -7/Zion       | Learned location of Armory (-3)
  8050 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
  8214 | -7/Zion       | Gained Derelict followers
  8263 | -7/Zion       | Learned location of Warlord (-5)
  8303 | -7/Zion       | Found Prototype Launcher
  8303 | -7/Zion       | Identified Rocket Array
  8659 | -7/Zion       | Imprinted
  8661 | -7/Zion       | Declared Zion's savior
  9049 | -7/Zion       | Found Prototype Device
  9327 | -7/Zion       | Opened final containment barrier to the Deep Caves
  9357 | -7/Zion       | Discovered new exit (range 5)
  9361 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
  9371 | -7/Zion       | Entered Deep Caves
  9371 | -7/Deep Caves | Accompanied by 7 allies
  9806 | -7/Deep Caves | Z-Facility disabled
  9823 | -7/Deep Caves | Attacked by Z-Imprinter
  9860 | -7/Deep Caves | Core integrity fell below 20%
  9867 | -7/Deep Caves | Allies destroyed Z-Imprinter
 10244 | -7/Deep Caves | Destroyed by KD-T8N(z) with Zionite Laser-S

 Last Messages 
---------------
09900_ LJ|Y|ZQQ,6OVCP3#4NVGMLLS%KT:M7
09900_ Acquired 2 matter.
09905_ Acquired Prototype Energy Gun.
09905_ Identified Zio. Laser-M.
09906_ Acquired 10 matter.
09913_ Acquired 2 matter.
10040_ Acquired 16 matter.
10049_ Acquired Unknown Hackware.
10049_ Identified Mak. Hacking Suite.
10058_ Acquired 12 matter.
10076_ XN-NFS(l) sneak attacks.
10076_ G6-IHS(o) destroyed.
10099_ 7%ZPJW2S:MOKWN|J|8MVQDS
10210_ System corrupted: Heat flow error (+165).
10233_ E0-O1F(i) destroyed.
10238_ XN-NFS(l) destroyed.
10239_ Zio. Laser-M destroyed.
10241_ Cld. Ion Engine destroyed.
10242_ Arm. Treads destroyed.
10242_ Recalibrator destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????"""""""                 |
| ?????????????????????????"""""""""                 |
| ?????????????????????????"""""""""         !       |
| ????????????????????????""""""""""        = *      |
| ????????????????????????""""" " "                  |
| ????????????????????????""""""!  *                 |
| ????????????????????????""""  = =                  |
| ????????????????????????""""""%                    |
| ????????????????????????""""""!                    |
| ?????????????????????????"""""""  !                |
| ????????????????????????"""""""""" *               |
| ????????????????????????"""       /                |
| ????????????????????????"""   """                  |
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| ?????????????         ???"" """""""                |
| ????????????           """"  """""                 |
| ????????????           """"   """                  |
| ????????????           """"                        |
| ???????????            """""""""""                 |
| ???????????            """""""""                   |
| ??????????            !                            |
| ??????????            %=                           |
| ??????????            !                            |
| ??????????               @                         |
| ??????????     z                                   |
| ??????????     z  %                                |
| ???????????    z                      #####        |
| ???????????#   ###                 ####???###    # |
| ???????????? ????#;               ##????????###### |
| ?????????????????####         #####??????????????? |
| ????????????????????###########??????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedTargetSplitter
  Manual?         0
Play Time         01:16:52
  Cumulative      86.7 hours
  Start           2020.10.31 @ 00:16:53
  End             2020.10.31 @ 16:17:45
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f4bfa87-408f-4baa-9a59-0ad41078bae2