Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 01:15:52 Player: OG DANIEL Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3125) 3125 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7660 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Improved VSS Leg Coolant Injector Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Matter Pod Machine Analyzer Improved Signal Interpreter Particle Charger Medium Reactive Plating High-powered Tractor Beam > --- WEAPON ----------- Autogun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved VSS Leg Improved VSS Leg Coolant Injector Gauss Rifle Gauss Rifle [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 105 | 6 4 11 10 12 23 2 13 4 1 19 Power 17 | 1 2 2 1 3 3 1 2 1 . 1 Engine 10 | 1 2 2 . 1 1 1 . 1 . 1 Core 7 | . . . 1 2 2 . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 6 4 4 7 1 2 1 1 3 Treads 3 | 2 . . . . 1 . . . . . Leg 24 | . . 6 4 4 5 . 1 1 . 3 Wheel 4 | . . . . . 1 1 1 . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 1 1 2 3 5 . 4 2 . 10 Device 8 | . . . . . 1 . . 1 . 6 Storage 4 | 1 . 1 . . . . . 1 . 1 Processor 8 | . 1 . 1 1 . . 3 . . 2 Hackware . | . . . . . . . . . . . Protection 9 | . . . 1 2 4 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 2 3 2 8 . 5 . . 5 Energy Gun 9 | 1 1 . . . 5 . 1 . . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 11 | 1 . 1 3 2 1 . 2 . . 1 Ballistic Cannon 5 | . . . . . 1 . 1 . . 3 Launcher 2 | . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . Parts Lost 41 | . 2 . 2 1 13 4 . . 6 13 Power 3 | . 1 . . . . 1 . . . 1 Propulsion 17 | . . . 1 1 8 1 . . 3 3 Utility 9 | . . . . . 1 1 . . 1 6 Weapon 12 | . 1 . 1 . 4 1 . . 2 3 Highest Loss Streak 10 | . 2 . 2 1 10 4 . . 4 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 6 7 9 9 9 8 4 5 5 4 Power 1 | . . 1 1 1 1 1 . 1 . . Propulsion 2 | 1 3 2 3 3 2 2 1 2 1 1 Utility . | . . . . . . 1 . . 1 1 Weapon 3 | . 2 3 4 4 4 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 1 3 3 . 6 2 . . . 4 Power 5 | . . . 1 . 3 1 . . . . Propulsion 4 | . 1 . . . 1 . . . . 2 Utility 2 | . . . 1 . . . . . . 1 Weapon 8 | . . 3 1 . 2 1 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 99 98 98 97 70 74 91 46 46 Engine 3 | . 13 11 3 1 3 1 . 4 1 3 Core 3 | . . . 5 7 3 4 6 2 . . Treads 2 | . 28 14 . . . 4 . . . . Leg 20 | . . 29 35 35 26 . . 19 6 9 Wheel 1 | . . . . . . 7 10 . 3 . Device 2 | . . . . . . 5 . 4 1 8 Storage 6 | . 14 11 9 9 7 4 . 5 2 2 Processor 18 | . 12 11 18 21 22 15 32 26 19 4 Protection 4 | . . . 8 3 6 4 1 6 2 2 Energy Gun 7 | . 13 11 6 . 13 12 7 6 2 1 Energy Cannon 1 | . . . . . . . 6 6 2 . Ballistic Gun 7 | . 14 10 11 17 7 4 5 . . 1 Ballistic Cannon 2 | . . . . . . . 1 6 2 10 Peak Build Rating 49 | 6 7 12 28 28 38 32 32 44 44 49 Average Rating 27 | 5 6 10 18 26 33 26 29 41 17 29 On Entrance 18 | . 6 7 11 28 26 32 12 32 44 1 Avg Prop Armor Cover (%) 9 | . . 11 9 9 8 8 5 4 7 . Naked Turns 56 | . . . . . . . . . 30 26 Heaviest Build 59 | 11 13 22 26 26 39 35 31 50 50 59 Greatest Support 50 | 40 40 40 37 44 37 16 26 35 35 50 Greatest Overweight (x) 4 | . . 1 1 . 3 3 1 1 2 4 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 5 8 8 5 Average Capacity 8 | 7 8 8 10 10 10 8 5 7 6 5 Most Carried 10 | 6 8 10 10 10 10 10 5 8 8 5 Average Carried 7 | 3 6 7 9 9 9 7 4 5 5 4 Final Capacity 10 | 8 8 10 10 10 10 5 5 8 5 5 Final Carried 10 | 6 8 10 10 10 10 3 5 8 3 5 Class Distribution -------------------- 31% | Scavenger-Tank 24% | Scavenger-Mutant 22% | Mutant 11% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Matter Collected 2528 | 92 110 323 133 843 478 . 290 79 . 180 Remotely . | . . . . . . . . . . . Salvage Created 3220 | . 131 630 257 1080 519 . 369 67 . 167 Parts 187 | . 7 53 9 59 29 . 11 2 . 17 Haulers Intercepted 3 | . . 1 . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 75 | . 2 15 5 24 13 . 7 3 . 6 Guns 58 | . 2 13 5 24 11 . 3 . . . Cannons 14 | . . . . . 1 . 4 3 . 6 AOE 2 | . . 2 . . . . . . . . Classes Destroyed 12 | . 2 5 1 1 1 . 2 . . . Worker 9 | . 1 2 . 3 1 . 1 . . 1 Builder 5 | . . 3 . 1 . . 1 . . . Hauler 3 | . . 1 . 2 . . . . . . Recycler 1 | . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 19 | . . 7 . 3 3 . . 3 . 3 Grunt 27 | . 2 5 5 10 2 . 3 . . . Brawler 2 | . . 1 . 1 . . . . . . Sentry 17 | . . 2 . 10 4 . . . . 1 Hunter 1 | . . . . . . . 1 . . . Programmer 9 | . . . . . 4 . 3 . . 2 Best Kill Streak 9 | . 2 9 3 6 3 . 2 3 . 3 Combat Bots Only 4 | . 2 4 3 3 3 . 1 3 . 3 Max Kills in Single Turn 3 | . 1 3 1 2 2 . 1 1 . 1 Gunslinging 1 | . . . . 1 1 . . . . . Exploded 2 | . . 2 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Hostile Shots Fired 857 | . 29 59 25 117 219 6 43 23 6 330 Missed 273 | . 6 14 2 38 50 3 17 12 . 131 Hits 584 | . 23 45 23 79 169 3 26 11 6 199 Melee 10 | . . . . 1 . 3 . . 6 . Projectile 574 | . 23 45 23 78 169 . 26 11 . 199 Critical Strikes 18 | . . . . 5 2 1 1 . 2 7 Damage Taken 7117 | . 317 475 347 1173 1990 110 373 92 250 1990 Core 1830 | . 70 62 74 235 435 1 103 20 172 658 Absorbed by Shields 66 | . . . . . . . . 66 . . Ignored by Resistances 132 | . . . . . . . . . . 132 Core Remaining (%) 64 | 100 72 84 . 43 . . 23 . . . Volleys Fired 246 | . 22 44 21 73 41 . 24 9 . 12 Largest 3 | . 2 2 2 2 3 . 3 3 . 3 Hottest 172 | . 70 80 73 56 172 . 156 155 . 138 Shots Fired 543 | . 39 88 42 147 99 1 70 27 . 30 Gun 463 | . 39 86 42 147 91 1 43 9 . 5 Cannon 78 | . . . . . 8 . 27 18 . 25 Launcher 2 | . . 2 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 330 | . 22 42 22 147 41 1 21 9 . 25 Thermal 185 | . 8 44 20 . 58 . 46 9 . . Explosive 2 | . . 2 . . . . . . . . Electromagnetic 26 | . 9 . . . . . 3 9 . 5 Robot Hit Streak 32 | . 8 8 32 11 11 . 14 5 . 7 Robot Miss Streak 12 | . 4 5 5 8 12 . 2 3 . 6 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . . . . 4 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 372 | . 21 47 36 122 69 . 50 9 . 18 Core Hits 241 | . 7 28 17 117 36 . 17 5 . 14 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . 2 3 . 2 . 1 1 . . Burn 5 | . . 2 3 . . . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 3 | . . . . . 1 . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6820 | . 249 744 467 2130 1352 . 1154 255 . 469 Guns 5383 | . 249 642 466 2130 1202 . 615 29 . 50 Cannons 1324 | . . . . . 150 . 533 222 . 419 Explosions 102 | . . 102 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 11 | . . . 1 . . . 6 4 . . Kinetic 4122 | . 100 324 227 2130 492 . 317 113 . 419 Thermal 2400 | . 61 318 239 . 860 . 813 109 . . Explosive 102 | . . 102 . . . . . . . . Electromagnetic 185 | . 88 . . . . . 18 29 . 50 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . 2 2 2 5 . 15 24 Average Corruption 6 | . . . . 2 1 2 2 . 11 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 124 | . . . . 14 20 8 11 . 7 64 Message Errors 27 | . . . . 1 6 2 4 . 2 12 Matter Fused 21 | . . . . . 6 1 1 . 2 11 Heat Flow Errors 12 | . . . . 4 1 1 1 . . 5 Energy Discharges 20 | . . . . 1 2 . 3 . 2 12 Parts Rejected 2 | . . . . 1 . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . 1 Data Loss (minor) 17 | . . . . 2 3 3 . . 1 8 Data Loss (major) 5 | . . . . 2 1 . . . . 2 Misfires 7 | . . . . 1 . 1 1 . . 4 Alerts 4 | . . . . 2 . . . . . 2 Misdirections 5 | . . . . . . . . . . 5 Weapon Failures 2 | . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 26 | . . . . . . . 15 3 . 8 Projectiles 26 | . . . . . . . 15 3 . 8 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . 1 . 8 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . 1 . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 53 | . . 50 . . . . 3 . . . Shots 2 | . . 2 . . . . . . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 3 | . . . 1 . . . 1 1 . . Kicked 2 | . . . 1 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 635 | . 107 90 131 267 635 76 384 199 . 251 Average Temperature 109 | . 42 30 53 64 225 48 109 80 . 84 Received Heat Transfer 1815 | . 180 96 189 549 333 . 93 . . 375 Effects 29 | . . . . 1 26 . 2 . . . Shutdowns 8 | . . . . . 6 . 2 . . . Energy Bleed 4 | . . . . 1 3 . . . . . Interference 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 4 | . . . . . 4 . . . . . Damage (major) 7 | . . . . . 7 . . . . . Damage (core) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 19 | . 1 2 2 . 11 . 3 . . . Heat Transferred 5319 | . 185 1073 925 . 1693 . 1295 148 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Maximum Alert Level 1 | . . 1 . 1 . . . . . . Low Security (%) 89 | 100 100 92 100 37 100 100 100 100 100 100 Level 1 10 | . . 7 . 62 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 344 | . 30 309 164 344 134 5 76 53 1 83 Initial 134 | . . 5 123 31 134 5 . 34 1 . Average 54 | . 6 49 123 197 29 . 28 7 . 15 Influence Increases 2426 | . 55 488 131 737 413 . 282 61 . 259 Destroy 0b10 Robot/C 1500 | . 40 300 100 480 260 . 140 60 . 120 Destroy 0b10 Robot/NC 100 | . 5 30 5 35 5 . 15 . . 5 Destroy Leader 438 | . 10 72 22 144 100 . 50 . . 40 Successful Hack 67 | . . . 4 2 33 . 28 . . . Disable Machine 45 | . . 15 . . . . 15 . . 15 Destroy Structure 51 | . . 41 . 1 . . 4 1 . 4 Lose Combat Pursuer 225 | . . 30 . 75 15 . 30 . . 75 Influence Decreases 2426 | . 40 210 350 515 692 17 211 127 5 259 Entered New Map 438 | . . 10 170 43 162 12 . 37 4 . Time Decay 1798 | . 30 200 160 462 400 5 211 90 1 239 Lost Part 190 | . 10 . 20 10 130 . . . . 20 Squads Dispatched 28 | . . 3 2 4 10 . 4 . . 5 Investigation 3 | . . . . . 1 . 2 . . . Extermination 11 | . . . . . 5 . 2 . . 4 Reinforcement 7 | . . 3 1 1 1 . . . . 1 Assault . | . . . . . . . . . . . Garrison 7 | . . . 1 3 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Distress Signals 6 | . . 3 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 3 24 9 38 17 6 16 5 6 17 Peak Tracking Total 6 | . 2 4 3 4 3 5 3 3 6 5 Tactical Retreats 13 | . . 2 . 5 1 . 2 . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Traps Triggered 9 | . . . . 2 4 . 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Machines Disabled 3 | . . 1 . . . . 1 . . 1 Max in Single Turn 1 | . . 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Machines Accessed 15 | . . 3 1 1 4 . 5 . . 1 Terminals 14 | . . 3 . 1 4 . 5 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 46 | . . 12 10 1 10 . 11 . . 2 Successful 28 | . . 8 9 1 6 . 4 . . . Failed 17 | . . 4 . . 4 . 7 . . 2 Catastrophic 5 | . . . . . 1 . 3 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . Manual 27 | . . 6 . . 10 . 9 . . 2 Terminals 36 | . . 12 . 1 10 . 11 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 10 | . . . 10 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . 5 . 1 2 . 1 . . . Record 1 | . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . . 9 . . . . . . . Retrieve Study 9 | . . . 9 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . . 3 . . 4 . 3 . . . Terminals 10 | . . 3 . . 4 . 3 . . . Botnet 10 | . . 3 . . 4 . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . 3 . . 3 . 4 . . 1 Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 9 | . . . 9 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Active Infowar (turns) 5929 | . . . . 589 2670 396 794 652 133 695 Optics 5234 | . . . . 589 2670 396 794 652 133 . Machine Analysis 2202 | . . . . . . . 792 652 63 695 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Turns Passed 8973 | 79 236 785 337 1408 2670 396 794 652 172 1444 Spaces Moved 4522 | 44 106 366 155 726 1069 174 609 236 180 857 Core 239 | 5 . . . . . 4 . . 71 159 Treads 408 | 39 106 226 . . 37 . . . . . Legs 2842 | . . 140 155 726 871 . . 236 16 698 Wheels 1033 | . . . . . 161 170 609 . 93 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 105 121 113 50 90 125 50 50 Average Speed 144 | 147 160 145 156 128 174 108 106 184 87 149 Slowest Speed 250 | 160 160 190 175 130 240 150 115 195 195 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 21 32 14 88 24 74 22 8 74 27 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 52 | . . 44 . . 1 . 2 1 . 4 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . 1 . 2 1 . 4 AOE 44 | . . 44 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Was Fac Total 6473 | 55 138 535 210 1059 1789 380 696 433 193 985 Wait 1444 | . . 97 8 230 605 204 35 177 11 77 Move 4514 | 43 105 365 154 725 1069 173 608 236 179 857 Hop . | . . . . . . . . . . . Pick Up 50 | 6 5 6 6 4 15 . 3 3 . 2 Fast Attach 65 | 6 2 4 3 5 16 1 8 2 . 18 Attach 28 | . 2 2 2 2 11 2 2 2 3 . Detach 8 | . . 1 . . 5 . . 2 . . Swap 30 | . . 6 5 8 6 . 3 1 . 1 Drop 62 | . 2 10 10 12 21 . 4 . . 3 Fire 246 | . 22 44 21 73 41 . 24 9 . 12 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . Kick 2 | . . . 1 . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 8 . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 779 | -9/Materials | Discovered new exit (range 15) 1100 | -9/Materials | Identified exit to Materials 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Utility x2 1115 | -8/Materials | Central database locked down 1133 | -8/Materials | Garrison activated, responded to threat 1141 | -8/Materials | Build established: Scavenger-Mutant 1397 | -8/Materials | Discovered new exit (range 15) 1436 | -8/Materials | Identified exit to Storage 1438 | -8/Materials | Entered Storage 1577 | -8/Storage | Garrison activated, responded to threat 2404 | -8/Storage | Core integrity fell below 50% 2810 | -8/Storage | Discovered new exit (range 17) 2844 | -8/Storage | Identified exit to Factory 2846 | -8/Storage | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2923 | -7/Factory | Garrison activated, responded to threat 3195 | -7/Factory | Discovered new exit (range 15) 3263 | -7/Factory | Identified exit to Lower Caves 3491 | -7/Factory | Build established: Scavenger-Tank 5185 | -7/Factory | Core integrity fell below 50% 5211 | -7/Factory | Lost 10 parts (6n1u3w) 5516 | -7/Factory | Sucked down chute 5516 | -7/Factory | Entered Waste 5519 | -7/Waste | Spotted C-40 Crusher 5530 | -7/Waste | Spotted C-40 Crusher 5622 | -7/Waste | Spotted C-40 Crusher 5765 | -7/Waste | Spotted C-40 Crusher 5784 | -7/Waste | Spotted C-40 Crusher 5796 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5799 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5802 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5833 | -7/Waste | Lost 4 parts (1p1n1u1w) 5856 | -7/Waste | Spotted C-40 Crusher 5893 | -7/Waste | Discovered new exit (range 20) 5911 | -7/Waste | Identified exit to Factory 5912 | -7/Waste | Entered Factory 6425 | -7/Factory | Build established: Gunner 6684 | -7/Factory | Discovered new exit (range 6) 6705 | -7/Factory | Identified exit to Factory 6706 | -7/Factory | Entered another Factory area 6706 | -6/Factory | Evolved 2 slots: Utility x2 7124 | -6/Factory | Build established: Tank 7358 | -6/Factory | Sucked down chute 7358 | -6/Factory | Entered Waste 7373 | -6/Waste | EMP discharged 7373 | -6/Waste | System corruption reached 10% 7374 | -6/Waste | Spotted C-40 Crusher 7377 | -6/Waste | Spotted C-40 Crusher 7387 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7397 | -6/Waste | Spotted C-40 Crusher 7412 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7420 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7421 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7431 | -6/Waste | Spotted C-40 Crusher 7452 | -6/Waste | Lost 4 parts (1n1u2w) 7473 | -6/Waste | EMP discharged 7490 | -6/Waste | Spotted C-40 Crusher 7491 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7500 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7508 | -6/Waste | Spotted C-40 Crusher 7524 | -6/Waste | Discovered new exit (range 12) 7530 | -6/Waste | Entered Factory 7720 | -6/Factory | Build established: Mutant 8921 | -6/Factory | Core integrity fell below 50% 8924 | -6/Factory | Lost 6 parts (1p3u2w) 8962 | -6/Factory | Core integrity fell below 20% 8974 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08856_ Autogun destroyed. 08866_ TCKOU6LGN9VDUOZ:0AT: 08923_ K-01 Serf collects debris. 08929_ Imp. Heat Sink destroyed. 08935_ K-01 Serf collects debris. 08944_ System corrupted: Energy discharge (-4). 08950_ Imp. VSS Leg destroyed. 08961_ Med. Matter Pod destroyed. 08970_ Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | ??????????""""????????????????????????????????? | | ??????????""""????????????????????????????????? | | ??????????""""????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????""????????????????????????????????? | | ????????????""????????????????????????????????? | | ????????????T"????????????????????????????????? | | ????????????""????????????????????????????????? | | ????????????""????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????""???????"""""""?????????????????????????? | | ?????"Y???????"""""""?????????????????????????? | | ?????""???????"""""""?????????????????????????? | | ??????????????"""""""?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #???????#???????????????########??????????????? | | ??????!#???????????????# p #??????????????? | | ?????? #???????????????#@ """ #??????????????? | | """?""" #################p """ #??????????????? | | """?""" + + """" #??????????????? | | """ """ #????# # """"Y#??????????????? | | #????# !!! # #??????????????? | | """?""" #????# !!! ########??????????????? | | """?""" #????#### ! ! #?????????????????????? | | """?""" ????????# ###################???? | | ??? ????????# #???? | | +#####+#######??# ###################### #???? | | + #?## #??????????########### #???? | | # ### #??????????# ! # #???? | | # + #??????????# /# #???? | | # ### #??????????# # #???? | | # #?#% #??????????# + #???? | | " # ### ##?"""?"""?# """ """ # #???? | | " ####+####### #?"""?"""?# """ """ # #???? | | " ##### #?"""?"""?# """ """ # #???? | | " #?????????# # #???? | | +?????????###########+##??? | | #?????????# ! #??? | | #?????????# = #??? | | ##### ###+####### #??? | | ????# # """" """" #??? | | ""??# """" # """" """" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Med. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Ghost 'Em Sprinter Well Done Challenges ------------ None Game ------ Seed MappingQuantumBarrier Manual? 0 Play Time 01:05:25 Cumulative 36.2 hours Start 2025.11.30 @ 00:15:47 End 2025.11.30 @ 01:15:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 050e3035-02dd-4433-93d4-b56746b412ba