Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.04 @ 15:04:14 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (293) 1465 Value Destroyed (16875) 16875 Prototype IDs (40) 800 Alien Tech Used (5) 1000 Bonus (6698) 6698 TOTAL SCORE: 33638 Bonus ------- High Alert Combat Kills 1069 Follower Combat Kills 629 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Cogmind --------- Core Integrity 838/1700 Matter 4/300 Energy 393/500 System Corruption 5% Temperature Cool (-200) Movement Core (1150) Ox22 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Advanced Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Graphene Brace System Mapper Long-range Tractor Beam > --- WEAPON (4) ------- High-powered Disruptor Cannon > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Cryofiber Web Heavy Armor Plating Advanced Shield Generator Antimissile System Antimissile System Gamma Bomb Array Point Singularity Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Layered Medium Armor Plating Graphene Brace System Mapper > --- WEAPON ----------- Phase Gun Advanced Plasma Rifle High-powered Disruptor Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Advanced Heavy Treads Advanced Cryofiber Web Improved Energy Well Advanced Target Analyzer Advanced Shield Generator Antimissile System Antimissile System Subatomic Replicator Phase Gun Improved Potential Cannon Perforator Gamma Bomb Array Point Singularity Launcher Advanced Remote Datajack [Rating: 195] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Biometal Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware System Mapper Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Linked Autogun Ballistic Cannon Perforator Launcher Point Singularity Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Slots Evolved 17 | . 1 2 2 2 2 2 . 2 . 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . 2 . . Utility 10 | . 1 . 2 1 2 . . 2 . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 240 | 8 2 19 30 8 16 2 8 31 8 13 3 17 32 43 Power 26 | 1 . 2 1 3 2 . 3 . 3 3 . . 2 6 Engine 5 | 1 . 2 . 1 1 . . . . . . . . . Core 6 | . . . 1 2 1 . 1 . . 1 . . . . Reactor 15 | . . . . . . . 2 . 3 2 . . 2 6 Propulsion 34 | 2 . 2 4 2 1 2 2 5 2 . 1 4 1 6 Treads 29 | 2 . 2 4 2 1 2 2 5 2 . 1 4 1 1 Leg 5 | . . . . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 87 | 3 1 5 13 3 11 . 2 18 2 7 . 7 7 8 Device 51 | . . 1 8 1 6 . . 15 2 5 . 5 3 5 Storage 4 | . 1 1 . . . . . . . . . . 1 1 Processor 11 | 2 . . . 1 2 . . 1 . 2 . 1 1 1 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 20 | 1 . 3 5 1 3 . 2 2 . . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 2 1 10 12 . 2 . 1 8 1 3 2 6 22 23 Energy Gun 69 | 2 1 10 11 . 2 . 1 8 1 3 2 5 14 9 Energy Cannon 11 | . . . . . . . . . . . . . 3 8 Ballistic Gun 5 | . . . 1 . . . . . . . . . . 4 Ballistic Cannon 4 | . . . . . . . . . . . . . 2 2 Launcher 1 | . . . . . . . . . . . . 1 . . Special Weapon 3 | . . . . . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 3 . 1 . . 3 . 3 1 3 5 12 Parts Lost 54 | . . . 4 1 3 . 2 4 . 1 . 3 7 29 Power 8 | . . . . 1 . . 1 . . . . . 1 5 Propulsion 9 | . . . . . . . . . . . . . . 9 Utility 22 | . . . 4 . 3 . 1 3 . 1 . 2 4 4 Weapon 15 | . . . . . . . . 1 . . . 1 2 11 Highest Loss Streak 10 | . . . 2 1 1 . 2 2 . 1 . 1 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 98 97 100 99 100 97 94 86 85 86 86 84 78 Engine 1 | . 12 9 1 2 3 5 1 . . . . . . . Core 2 | . . . 6 11 8 5 1 . . . . . . . Reactor 5 | . . . . . . . 7 10 10 9 9 8 8 7 Treads 12 | . 25 19 16 14 12 22 22 20 11 9 9 12 12 5 Leg 1 | . . . . . . . . . . . . . . 6 Device 23 | . . 8 20 21 22 27 23 24 30 31 36 31 26 23 Storage 6 | . 12 10 8 7 6 5 5 5 5 4 4 4 4 6 Processor 7 | . 12 1 . 6 13 5 5 5 5 8 9 8 12 11 Protection 5 | . 12 9 9 7 6 5 7 9 5 3 . 3 3 . Energy Gun 21 | . 25 39 32 28 25 22 22 20 20 18 18 15 14 8 Peak Build Rating 195 | 7 8 15 44 53 65 70 83 122 137 156 156 185 195 195 Average Rating 105 | 5 8 10 31 50 61 69 76 106 126 152 153 176 180 160 On Entrance 84 | . 7 8 15 42 50 65 70 83 120 137 149 156 182 178 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 131 | 11 21 59 77 77 84 84 104 131 126 131 105 110 119 130 Greatest Support 240 | 40 40 40 42 44 50 94 99 109 145 145 150 240 240 230 Greatest Overweight (x) 4 | . . 1 1 1 1 . 1 1 1 . . . . 4 Average Overweight (x) . | . . . 1 1 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 5 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 10 14 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 4 13 20 20 20 19 20 20 20 20 20 20 20 20 Average Carried 17 | 1 2 7 18 19 19 18 19 19 19 19 20 19 18 18 Final Capacity 20 | 5 10 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 4 13 20 20 20 18 20 18 20 20 20 20 16 12 Class Distribution -------------------- 21% | Hacker-Gunner 18% | Hacker-Tank 15% | Scavenger-Tank 14% | Scavenger-Skirmisher 13% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Commander-Tank | -4/Armory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -2/Testing Hacker-Gunner | -2/Section 7 Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Matter Collected 3263 | 246 105 267 298 75 155 . . 351 130 131 39 126 533 807 Remotely 50 | . . . . . . . . . . . . . . 50 Salvage Created 17948 | . 171 644 1576 417 1881 . 510 2167 526 1932 561 1522 2869 3172 Parts 593 | . 8 32 62 37 45 . 25 52 17 76 25 43 87 84 Haulers Intercepted 18 | . . 3 6 1 2 . . 2 . 1 . 1 1 1 Recyclers Shooed 10 | . . 2 1 . 5 . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Combat Hostiles Destroyed 222 | . 4 9 22 9 22 . 8 28 7 24 6 21 24 38 Melee 1 | . 1 . . . . . . . . . . . . . Guns 169 | . 2 9 21 8 17 . 8 20 6 22 6 17 18 15 Cannons 4 | . . . . . . . . . . . . . . 4 AOE 8 | . . . . 1 . . . . . . . . . 7 Classes Destroyed 21 | . 2 5 4 2 1 . 2 . . . 1 . 2 2 Worker 8 | . . . 2 . 2 . . . . . . . 2 2 Builder 2 | . . . . 1 . . . . . . 1 . . . Hauler 18 | . . 3 6 1 2 . . 2 . 1 . 1 1 1 Recycler 9 | . . 2 3 . 3 . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 6 | . . 1 1 . 1 . . . . 1 1 1 . . Watcher 18 | . 1 1 . 1 1 . . 2 . 5 3 . 2 2 Swarmer 33 | . . 4 2 5 5 . 3 3 . . 3 8 . . Grunt 73 | . 4 1 12 . 5 . 2 15 . 6 3 5 14 6 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 3 | . . . 2 . . . . . . . . . . 1 Researcher 9 | . . . . . . . . . . . 2 . 3 4 Sentry 34 | . . 4 5 1 5 . . 4 5 1 . 4 . 5 Specialist 4 | . . . . . . . 2 . 1 1 . . . . Hunter 28 | . . . 1 1 4 . . 2 . 7 . 2 3 8 Programmer 26 | . . . . 2 2 . . 4 1 7 . 2 4 4 Heavy 2 | . . . . . . . 1 . . 1 . . . . Q-Series 3 | . . . . . . . . . . . . . 2 1 Behemoth 3 | . . . . . 1 . . . . 1 . . . 1 Tracker 4 | . . . . . . . . . . . . . . 4 Combat Programmer 3 | . . . . . . . . . . . . . . 3 Executioner 4 | . . . . . . . . . . . . . . 4 Fortress 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 2 5 4 5 5 . 3 13 5 5 4 5 7 7 Combat Bots Only 12 | . 2 3 4 4 5 . 3 12 5 5 3 5 7 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 . 2 2 1 2 2 2 2 2 Gunslinging 1 | . . . 1 . . . . 1 . 1 1 1 1 . Exploded 2 | . . . . 1 . . . . . . . . . 2 Melee 1 | . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Hostile Shots Fired 1716 | . 28 19 103 34 192 . 50 276 44 162 17 105 216 470 Missed 460 | . 8 5 22 9 62 . 21 57 23 48 5 31 53 116 Damage Taken 15737 | . 179 154 805 292 947 . 392 2444 234 1676 148 1101 2732 4633 Core 1336 | . 23 . 77 14 116 . 23 143 31 140 28 58 131 552 Absorbed by Shields 989 | . . . . . 17 . 54 301 90 35 . . 24 468 Reduced by Siege Mode 444 | . . . . . . . . . 5 11 . . 282 146 Redirected to Shielding 42 | . . . . . . . . . . . . . . 42 Ignored by Resistances 9915 | . 110 95 489 176 609 . 262 1649 188 1001 89 643 1598 3006 Core Remaining (%) 92 | 100 90 100 86 98 86 . 97 . 84 . 87 . . . Volleys Fired 558 | . 16 22 62 14 54 . 16 53 17 62 18 46 73 105 Largest 4 | . 2 4 4 4 4 . 4 4 4 4 4 4 4 4 Hottest 364 | . 90 217 244 244 277 . 291 358 358 364 358 358 352 352 Shots Fired 1970 | . 29 88 209 56 215 . 64 204 68 248 72 178 250 289 Gun 1930 | . 29 88 209 56 215 . 64 204 68 248 72 178 245 254 Cannon 40 | . . . . . . . . . . . . . 5 35 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . . . . . . . 5 36 Thermal 1860 | . 29 88 209 56 215 . 64 204 68 248 72 157 200 250 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 69 | . . . . . . . . . . . . 21 45 3 Robot Hit Streak 86 | . 17 23 39 9 42 . 45 61 44 43 29 48 79 86 Robot Miss Streak 3 | . 1 2 3 2 2 . 2 2 2 1 1 2 1 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 50 | . 1 . 4 . 3 . 3 12 3 6 1 4 10 3 Max Gunslinging Chain 2 | . 1 . 1 . 1 . 1 2 1 2 1 1 1 1 Shots Hit Robots 1535 | . 26 53 157 31 165 . 53 176 53 194 55 142 201 229 Core Hits 687 | . 11 28 82 18 70 . 30 68 19 71 23 50 87 130 Critical Kills 27 | . . . . . . . . 4 2 10 4 2 3 2 Critical Parts Destroyed 63 | . . . . . . . . 8 4 19 2 8 6 16 Critical Strikes 249 | . 1 . 16 1 17 . 4 27 8 32 8 23 44 68 Burn 118 | . 1 . 16 1 17 . 4 14 . 1 2 11 21 30 Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 125 | . . . . . . . . 13 8 31 6 11 19 37 Corrupt 5 | . . . . . . . . . . . . 1 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 42666 | . 325 627 2849 812 3625 . 1444 4672 1488 5574 1536 4038 5142 10534 Guns 37076 | . 315 625 2795 670 3602 . 1444 4639 1488 5555 1494 4038 5034 5377 Cannons 2832 | . . . . . . . . . . . . . 108 2724 Explosions 2552 | . . . . 142 . . . . . . . . . 2410 Melee . | . . . . . . . . . . . . . . . Ramming 206 | . 10 2 54 . 23 . . 33 . 19 42 . . 23 Kinetic 1135 | . . . . . . . . . . . . . 108 1027 Thermal 39447 | . 315 625 2795 674 3602 . 1444 4639 1488 5555 1494 3631 3726 9459 Explosive 138 | . . . . 138 . . . . . . . . . . Electromagnetic 1740 | . . . . . . . . . . . . 407 1308 25 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 . . 1 1 3 3 4 5 11 Average Corruption 4 | . . . . . 1 . . 1 1 2 3 3 4 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 106 | . . . . . 7 . . 2 4 . 6 5 20 62 Message Errors 23 | . . . . . 2 . . . . . 2 1 5 13 Matter Fused 21 | . . . . . . . . . 3 . 1 2 2 13 Heat Flow Errors 12 | . . . . . . . . . . . 1 . 3 8 Energy Discharges 7 | . . . . . . . . 1 . . . 1 1 4 Parts Fused 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 12 | . . . . . 1 . . . 1 . 1 . 1 8 Data Loss (major) 11 | . . . . . 2 . . . . . . . 1 8 Misfires 10 | . . . . . . . . . . . . . 5 5 Alerts 2 | . . . . . . . . . . . 1 . . 1 Weapon Failures 7 | . . . . . 1 . . 1 . . . 1 2 2 Overload Shots 2 | . . . . . . . . . . . . . . 2 Overflow Damage 555 | . . . . . . . . . . 1 14 . . 540 Projectiles 439 | . . . . . . . . . . . . . . 439 Explosions 101 | . . . . . . . . . . . . . . 101 Melee 15 | . . . . . . . . . . 1 14 . . . Knockbacks 7 | . . . 1 . 1 . . . . . . . . 5 Impact 2 | . . . 1 . 1 . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 192 | . . . . 52 . . . . . . . . . 140 Shots 3 | . . . . 1 . . . . . . . . . 2 Rammed 37 | . 6 1 18 . 4 . . 4 . 2 2 . . . Targets Rammed 40 | . 7 2 18 . 4 . . 4 . 2 2 . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . 1 1 . . . . . . . . . . . 1 Highest Temperature 500 | . 341 336 500 150 448 . 99 439 260 . . 238 297 280 Average Temperature 149 | . 203 96 183 60 133 . 36 173 86 . . 82 137 138 Received Heat Transfer 2919 | . 162 63 612 . 219 . 81 827 221 119 33 90 387 105 Effects 46 | . 4 1 22 . 4 . . 14 . . . . . 1 Shutdowns 8 | . . . 3 . 3 . . 2 . . . . . . Energy Bleed 7 | . . 1 3 . . . . 2 . . . . . 1 Interference 20 | . 3 . 9 . . . . 8 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 4 | . . . 2 . 1 . . 1 . . . . . . Damage (minor) 6 | . 1 . 4 . . . . 1 . . . . . . Siege Activations 7 | . . . . . . . . . 1 2 . . 3 1 Total Turns 106 | . . . . . . . . . 7 22 . . 55 22 Longest Duration 28 | . . . . . . . . . 7 16 . . 28 22 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . 3 3 1 3 . Impact Corruptions 2 | . . . . . . . . . . 1 1 . . . Robots Melted 39 | . 1 . 1 . 5 . . 8 . 2 . 5 6 11 Combat Hostiles 38 | . 1 . 1 . 5 . . 8 . 2 . 4 6 11 Parts Melted 225 | . 1 3 12 4 35 . 3 35 4 21 7 32 22 46 Heat Transferred 70277 | . 892 1510 6799 1271 8113 . 3490 8986 1961 7458 2573 6784 8123 12317 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Peak Influence 870 | . 167 279 246 202 360 33 237 569 296 384 360 481 870 522 Initial 173 | . . 50 36 13 52 33 17 92 127 61 96 25 173 157 Average 191 | . 82 134 66 97 155 33 139 194 138 211 212 242 497 235 Maximum Alert Level 3 | . . 1 1 1 1 . 1 2 1 1 1 2 3 2 Low Security (%) 59 | 100 100 68 96 84 68 100 63 60 79 46 49 42 11 36 Level 1 30 | . . 31 3 15 31 . 36 29 20 53 50 42 23 47 Level 2 9 | . . . . . . . . 10 . . . 15 58 15 Level 3 . | . . . . . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Squads Dispatched 47 | . . 3 1 2 3 . 2 5 1 6 1 3 7 13 Investigation 4 | . . . . . . . . . . 1 . 2 1 . Extermination 12 | . . . . 1 1 . . 1 1 2 . 1 2 3 Reinforcement 21 | . . 3 1 1 2 . 2 1 . 3 1 . 3 4 Assault 1 | . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept 6 | . . . . . . . . . . . . . . 6 Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 5 | . . . . . 1 . . 1 . 1 . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Distress Signals 11 | . 2 1 1 1 1 . . 1 . 1 . 1 . 2 Communications Jammed 107 | . . . . . . . . . 1 65 . 26 8 7 Distress Signals 98 | . . . . . . . . . 1 61 . 26 8 2 Times Spotted 319 | . 7 12 36 11 25 . 11 37 16 39 13 25 32 55 Peak Tracking Total 12 | . 4 2 5 3 3 . 4 12 5 6 3 6 6 5 Tactical Retreats 13 | . 2 . . . . . 3 3 . . . 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Traps Triggered 12 | . . 6 . . 1 . 1 1 . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Machines Disabled 34 | . . . 1 3 . . . 1 2 . 2 . 5 20 Max in Single Turn 2 | . . . 1 2 . . . 1 1 . 1 . 1 2 Garrison Access 4 | . . . 1 . 1 . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Machines Accessed 32 | . 2 4 3 . 2 1 . 1 3 3 4 3 1 5 Terminals 27 | . 2 4 2 . . 1 . 1 3 2 4 3 1 4 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . 1 . . . 1 Total Hacks 61 | . 3 7 6 . 3 1 . 1 11 5 7 7 3 7 Successful 37 | . 2 7 5 . 2 1 . . 4 2 4 4 1 5 Failed 24 | . 1 . 1 . 1 . . 1 7 3 3 3 2 2 Catastrophic 4 | . . . . . . . . 1 . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . . 1 . . . . . 1 4 4 . 5 3 . Terminals 55 | . 3 7 5 . . 1 . 1 11 4 7 7 3 6 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 2 . . . . 1 . . . 1 Terminal Hacks 31 | . 2 7 4 . . 1 . . 4 1 4 4 . 4 Record 3 | . . . . . . . . . . . 2 1 . . Robot Analysis 2 | . . . 1 . . . . . . . . 1 . . Prototype ID Bank 4 | . . 2 1 . . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . . . 3 Open DSF 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 1 . 1 . . Alert Level 3 | . . . 1 . . . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . 1 . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . 1 . . . 1 Seal Access 4 | . . . 1 . 1 . . . . 1 . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . . 2 1 . 1 3 2 4 3 1 2 Full Trace Events 3 | . . . . . . . . . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 1 . 1 2 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 1 . 6 2 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Total Allies 12 | . . . . . 2 . . . 10 . . . . . Largest Group 10 | . . . . . 1 . . . 10 2 . . . . Highest-Rated Group 481 | . . . . . 29 . . . 481 89 . . . . Highest-Rated Ally 58 | . . . . . 29 . . . 58 47 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 99 | . . . . . 14 . . . 76 9 . . . . Total Damage 2592 | . . . . . 154 . . . 2169 269 . . . . Kills 13 | . . . . . . . . . 11 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Robot Analysis Total 2 | . . . 1 . . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Turns Passed 11625 | 95 329 660 1681 684 1142 23 273 855 543 1061 468 744 945 2122 Spaces Moved 4759 | 55 168 289 582 274 409 15 106 247 246 472 231 369 369 927 Core 6 | 6 . . . . . . . . . . . . . . Treads 4284 | 49 168 289 582 274 409 15 106 247 246 472 231 369 369 458 Legs 469 | . . . . . . . . . . . . . . 469 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 232 225 225 148 148 235 170 170 170 155 155 106 Average Speed 191 | 148 160 189 234 225 226 148 187 241 181 170 170 155 158 183 Slowest Speed 390 | 160 160 240 240 240 232 148 235 250 250 170 170 166 160 390 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 33 | 6 43 46 69 13 19 1 76 9 23 19 53 12 42 70 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 73 | . . . . 50 . . . 5 . . . . . 18 Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . 5 . . . . . 2 AOE 65 | . . . . 50 . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Arm Res Qua Res Tes Sec Total 5996 | 65 195 338 741 311 506 16 142 372 311 578 274 460 552 1135 Wait 123 | . 1 . 3 2 7 . . 12 9 13 16 3 36 21 Move 4745 | 54 167 288 581 273 408 14 105 246 245 471 230 368 368 927 Hop . | . . . . . . . . . . . . . . . Pick Up 105 | 2 2 7 21 7 5 . 5 7 13 6 1 11 5 13 Fast Attach 84 | 8 . 11 6 . 2 . 1 5 1 4 2 10 17 17 Attach 63 | . 1 2 4 4 6 2 2 5 1 3 . 3 8 22 Detach 9 | . . . . . . . . . . 1 . . 2 6 Swap 98 | . 1 6 20 4 8 . 5 21 6 6 1 4 7 9 Drop 152 | 1 . . 26 7 7 . 8 19 19 10 4 15 24 12 Fire 558 | . 16 22 62 14 54 . 16 53 17 62 18 46 73 105 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 40 | . 7 2 18 . 4 . . 4 . 2 2 . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . 5 . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . . . . . . . . . 12 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Armory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 162 | -10/Materials | Identified exit to Mines 162 | -10/Materials | Discovered exit to Mines (range 9) 307 | -10/Materials | Build established: Hacker-Mutant 372 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Discovered exit to Materials (range 15) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Weapon x2 747 | -9/Materials | Identified exit to Mines 747 | -9/Materials | Discovered exit to Mines (range 14) 764 | -9/Materials | Identified exit to Materials 815 | -9/Materials | Build established: Hacker-Tank 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Evolved 2 slots: Utility x2 2751 | -8/Materials | Identified exit to Factory 2751 | -8/Materials | Discovered exit to Factory (range 4) 2766 | -8/Materials | Entered Factory 2766 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3076 | -7/Factory | Build established: Hacker-Gunner 3416 | -7/Factory | Identified exit to Factory 3416 | -7/Factory | Discovered exit to Factory (range 16) 3450 | -7/Factory | Entered another Factory area 3450 | -6/Factory | Evolved 2 slots: Utility x2 4252 | -6/Factory | Build established: Scavenger-Gunner 4268 | -6/Factory | Spotted B-75 Beast 4352 | -6/Factory | Destroyed B-75 Beast 4555 | -6/Factory | Identified exit to Factory 4555 | -6/Factory | Discovered exit to Factory (range 15) 4592 | -6/Factory | Entered another Factory area 4592 | -5/Factory | Evolved 2 slots: Propulsion x2 4614 | -5/Factory | Build established: Scavenger-Tank 4614 | -5/Factory | Identified exit to DSF 4615 | -5/Factory | Entered DSF 4647 | -5/DSF | Additional patrols routed to DSF 4792 | -5/DSF | Sterilization system engaged 4812 | -5/DSF | Ambient heat levels rising (+10) 4827 | -5/DSF | Ambient heat levels rising (+10) 4842 | -5/DSF | Ambient heat levels rising (+10) 4848 | -5/DSF | Identified exit to Factory 4848 | -5/DSF | Discovered exit to Factory (range 16) 4857 | -5/DSF | Ambient heat levels rising (+10) 4872 | -5/DSF | Ambient heat levels rising (+10) 4887 | -5/DSF | Ambient heat levels rising (+10) 4888 | -5/DSF | Entered Factory 4888 | -4/Factory | Evolved 2 slots: Utility x2 5447 | -4/Factory | Identified exit to Armory 5447 | -4/Factory | Discovered exit to Armory (range 12) 5463 | -4/Factory | Garrison activated, responded to threat 5555 | -4/Factory | Destroyed 12 combat bots 5665 | -4/Factory | Destroyed 8 combat bots 5743 | -4/Factory | Entered Armory 5786 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 6017 | -4/Armory | Spotted B-86 Titan 6040 | -4/Armory | Allies destroyed B-86 Titan 6074 | -4/Armory | P-70 Sage assimilated allied Veteran 7g 6110 | -4/Armory | Build established: Commander-Tank 6246 | -4/Armory | Identified exit to Research 6246 | -4/Armory | Discovered exit to Research (range 4) 6258 | -4/Armory | Lost 5 allies 6286 | -4/Armory | Entered Research 6286 | -3/Research | Accompanied by 2 allies 6286 | -3/Research | Evolved 2 slots: Utility x2 6451 | -3/Research | P-80 Master assimilated allied Veteran 7i 6475 | -3/Research | Spotted B-86 Titan 6518 | -3/Research | Destroyed B-86 Titan 6965 | -3/Research | Build established: Scavenger-Skirmisher 7205 | -3/Research | Identified exit to Quarantine 7347 | -3/Research | Entered Quarantine 7517 | -3/Quarantine | Scanned by Researcher 7691 | -3/Quarantine | Found Alien Artifact 7783 | -3/Quarantine | Identified exit to Research 7783 | -3/Quarantine | Discovered exit to Research (range 15) 7815 | -3/Quarantine | Entered Research 7815 | -2/Research | Evolved 2 slots: Propulsion x2 7832 | -2/Research | Found Fusion Bomb Launcher 7834 | -2/Research | Found Prototype Launcher 8142 | -2/Research | Identified exit to Testing 8305 | -2/Research | Found Prototype Device 8305 | -2/Research | Identified Exp. ECM Suite 8552 | -2/Research | Identified Point Singularity Launcher 8558 | -2/Research | Found Gamma Bomb Array 8559 | -2/Research | Entered Testing 8576 | -2/Testing | Found Prototype Energy Cannon 8576 | -2/Testing | Identified Imp. Potential Cannon 8677 | -2/Testing | Build established: Scavenger-Gunner 8842 | -2/Testing | Found Prototype Hackware 8842 | -2/Testing | Identified System Mapper 8843 | -2/Testing | First assault squad dispatched 8991 | -2/Testing | Lost 3 parts (1p2w) 8994 | -2/Testing | Destroyed 7 combat bots 9080 | -2/Testing | Found Prototype Ballistic Cannon 9080 | -2/Testing | Identified Perforator 9185 | -2/Testing | Found Prototype Energy Cannon 9185 | -2/Testing | Identified Hpw. Disruptor Cannon 9233 | -2/Testing | Spotted Fortress 9305 | -2/Testing | Destroyed Fortress 9328 | -2/Testing | Lost 3 parts (3u) 9496 | -2/Testing | Identified exit to Section 7 9496 | -2/Testing | Discovered exit to Section 7 (range 6) 9504 | -2/Testing | Entered Section 7 9518 | -2/Section 7 | Scanned by Researcher 9576 | -2/Section 7 | Build established: Hacker-Gunner 10103 | -2/Section 7 | Identified exit to Access 10103 | -2/Section 7 | Discovered exit to Access (range 14) 10104 | -2/Section 7 | Intercept squad dispatched 10104 | -2/Section 7 | Spotted Tracker 10104 | -2/Section 7 | Spotted Tracker 10104 | -2/Section 7 | Spotted Combat Programmer 10104 | -2/Section 7 | Spotted Combat Programmer 10113 | -2/Section 7 | Destroyed Combat Programmer 10122 | -2/Section 7 | Destroyed Combat Programmer 10126 | -2/Section 7 | Destroyed Tracker 10135 | -2/Section 7 | Destroyed Tracker 10156 | -2/Section 7 | Lost 5 parts (2n1u2w) 10436 | -2/Section 7 | Spotted Executioner 10437 | -2/Section 7 | Spotted Executioner 10440 | -2/Section 7 | Destroyed Executioner 10445 | -2/Section 7 | Destroyed Executioner 10472 | -2/Section 7 | Found Prototype Processor 10472 | -2/Section 7 | Identified Exp. Targeting Computer 10610 | -2/Section 7 | Lost 3 parts (1p1n1w) 10629 | -2/Section 7 | Found Alien Artifact 10630 | -2/Section 7 | Identified Terrabomb 10630 | -2/Section 7 | Used Terrabomb 10643 | -2/Section 7 | Found Alien Artifact 10643 | -2/Section 7 | Identified Transdimensional Reconstructor 10643 | -2/Section 7 | Warped through subspace 10695 | -2/Section 7 | Found Transdimensional Reconstructor 10708 | -2/Section 7 | Found Alien Energy Cannon 10708 | -2/Section 7 | Identified Drained L-Cannon 10767 | -2/Section 7 | Spotted Striker 10767 | -2/Section 7 | Spotted Striker 10872 | -2/Section 7 | Spotted B-99 Colossus 10946 | -2/Section 7 | Spotted Executioner 10948 | -2/Section 7 | Spotted Executioner 10953 | -2/Section 7 | Destroyed Executioner 10960 | -2/Section 7 | Destroyed Executioner 10997 | -2/Section 7 | Build established: Scavenger-Mutant 11141 | -2/Section 7 | Destroyed B-99 Colossus 11147 | -2/Section 7 | Spotted Alpha 7 11171 | -2/Section 7 | Spotted Alpha 7 11194 | -2/Section 7 | System corruption reached 10% 11208 | -2/Section 7 | Warped through subspace 11236 | -2/Section 7 | Lost 7 parts (1p3n1u2w) 11467 | -2/Section 7 | Found Alien Artifact 11467 | -2/Section 7 | Identified LRC Armor 11467 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11523 | -2/Section 7 | Intercept squad dispatched 11536 | -2/Section 7 | Spotted Tracker 11536 | -2/Section 7 | Spotted Tracker 11541 | -2/Section 7 | Destroyed Tracker 11544 | -2/Section 7 | Destroyed Tracker 11552 | -2/Section 7 | Found Alien Artifact 11552 | -2/Section 7 | Identified Core Reset Matrix 11552 | -2/Section 7 | Used Core Reset Matrix 11556 | -2/Section 7 | Sensed 20 artifacts in vicinity 11563 | -2/Section 7 | Spotted Combat Programmer 11564 | -2/Section 7 | Spotted Combat Programmer 11611 | -2/Section 7 | Destroyed Combat Programmer 11625 | -2/Section 7 | Core integrity fell below 50% 11626 | -2/Section 7 | Self-destructed Last Messages --------------- 11596_ Combat Programmer suffers critical hit (Destroy). 11596_ HV Slug penetrates Combat Programmer. 11596_ HV Slug penetrates Reinforced Barrier. 11596_ HV Slug penetrates Combat Programmer. 11596_ Combat Programmer suffers critical hit (Destroy). 11596_ Destroyed Prototype Hover Unit. 11596_ HV Slug penetrates Reinforced Barrier. 11597_ EMDS Slug penetrates Reinforced Barrier. 11601_ P-80 Master resets Combat Programmer, system corruption cleaned. 11602_ Penetrated by EMDS Slug. 11609_ System corrupted: Heat flow error (+178). 11611_ Penetrated by EMDS Slug. 11613_ EMDS Slug penetrates Reinforced Barrier. 11615_ P-80 Master resets Combat Programmer, system corruption cleaned. 11616_ Perforator destroyed. 11619_ Biometal Leg destroyed. 11620_ EMDS Slug penetrates P-80 Master. 11622_ Penetrated by EMDS Slug. 11624_ Rnf. Quantum Reactor destroyed. 11626_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????###### #######??????????????????? | | ????????????????# """""#????????????????? | | ????????????????# """""#????????????????? | | ????????????????# "#????????????????? | | ???????????? #### """""#????????????????? | | ???????????? "#????????????????? | | ????????????? #????????????????? | | ????????????????#" #????????????????? | | ????????????????#"" ! #????????????????? | | ????????????????#" #????????????????? | | ????????????????#"""""" #????????????????? | | ?????????????????######## ####????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# p#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????"""????????# #?????????????????????? | | ?????????????""" ###p #?????????????????????? | | ?????????????""" @ #?????????????????????? | | ?????????? #?????????????????????? | | ?????????? ######?????????????????????? | | ??????????? """" "????????????????????????????? | | ????????????????""" ?????????????????????????????? | | ?????????????????""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 198 Energy Generation 54 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Transdimensional Reconstructor Drained L-Cannon LRC Armor Core Reset Matrix Achievements -------------- Max Potential Signature Confirmed Challenges ------------ None Game ------ Seed ShieldRagnarokTerminator Manual? 0 Play Time 01:39:38 Cumulative 113.7 hours Start 2024.10.04 @ 13:24:46 End 2024.10.04 @ 15:04:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 130 Rogue 122 Adventurer 0 Explorer 8 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f00f2ebb-0220-4801-a131-5cf89607256d