Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 02:37:25

Player: lzrtly

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (45)      225
Value Destroyed (1815)     1815
Prototype IDs (58)         1160
Alien Tech Used (1)        200
Bonus (11991)              11991
              TOTAL SCORE: 24491

 Bonus
-------
High Alert Combat Kills    102
Follower Combat Kills      2325
Entered DSFs               1000
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Hacked God Mode            5000
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/1600
Matter                     229/300
Energy                     1/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (9) ---
                (None)
>           --- UTILITY (12) -----
  Makeshift Hacking Suite
            System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
      Light Quantum Reactor
            Impulse Thruster

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster
               Impulse Thruster
               Field Propulsion Array
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
     Makeshift ECM Suite
               Reaction Control System
      Advanced Cloaking Device
      Improved Utility Shielding
               Hacking Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Improved System Shield
               Ghost Barrier
>              --- WEAPON -----------
      Improved Remote Datajack
               Plasma Lance
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Impulse Thruster
               Impulse Thruster Array
               Dimensional Node Initializer
[Rating: 168]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Electron Diverter
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Electron Diverter
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Plasma Lance
  Energy Gun               Medium Laser
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   
  Utility                  10   | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 6   .   1   .   .   25  .   5   14  1   7   .   .   9   5   .   25  1   2   .   4   14  6   4   
  Power                    14   | 1   .   .   .   .   2   .   .   1   1   2   .   .   .   .   .   2   .   .   .   .   3   1   1   
    Engine                 4    | 1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   1   
  Propulsion               40   | 2   .   .   .   .   8   .   .   3   .   3   .   .   4   2   .   12  .   .   .   1   2   3   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   .   .   6   .   .   2   .   3   .   .   3   2   .   9   .   .   .   1   2   3   .   
  Utility                  42   | 1   .   1   .   .   7   .   4   6   .   1   .   .   5   1   .   7   .   1   .   1   5   2   .   
    Device                 13   | .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   3   .   1   .   1   3   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   3   .   .   3   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Hackware               13   | .   .   .   .   .   .   .   4   1   .   1   .   .   2   .   .   3   .   .   .   .   1   1   .   
    Protection             6    | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   .   .   8   .   1   4   .   1   .   .   .   2   .   4   1   1   .   2   4   .   3   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   8   .   1   4   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   2   .   1   
Parts Lost                 48   | .   .   .   .   2   2   .   1   1   .   5   .   8   3   1   .   4   .   .   .   .   .   3   18  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               21   | .   .   .   .   .   2   .   1   .   .   2   .   4   2   1   .   2   .   .   .   .   .   2   5   
  Utility                  15   | .   .   .   .   .   .   .   .   1   .   1   .   3   1   .   .   1   .   .   .   .   .   .   8   
  Weapon                   7    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Highest Loss Streak      18   | .   .   .   .   2   1   .   1   1   .   4   .   8   3   1   .   4   .   .   .   .   .   3   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  100 100 86  50  53  58  70  93  83  86  80  54  48  52  71  94  89  .   91  90  90  81  
  Engine                   3    | .   14  14  14  14  1   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   .   4   8   8   7   
  Treads                   6    | .   28  28  28  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   11  15  13  13  20  20  26  22  6   3   5   12  35  31  .   31  26  27  22  
  Device                   8    | .   .   14  14  14  3   .   .   6   6   6   6   6   .   .   .   .   5   7   .   13  16  16  14  
  Storage                  3    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   16  23  3   8   20  10  6   6   5   6   11  6   .   .   .   .   .   .   .   
  Hackware                 18   | .   .   .   .   .   .   .   26  26  26  32  33  31  27  23  23  29  35  31  .   28  26  27  26  
  Protection               4    | .   .   .   .   .   7   15  13  1   .   .   .   .   8   11  11  7   5   5   .   4   4   4   3   
  Energy Gun               3    | .   14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   6   .   .   5   13  6   6   6   .   .   .   .   4   5   .   4   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  13  14  14  14  11  8   8   13  13  13  10  10  4   5   4   18  19  31  31  33  58  55  45  
  Greatest Support         69   | 40  40  40  40  40  40  10  10  13  13  17  17  17  20  4   4   36  36  36  36  52  59  69  69  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   1   .   1   .   1   1   1   .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 1   6   7   8   8   8   5   5   5   5   5   4   4   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   6   7   8   4   5   4   4   3   4   4   4   3   4   5   4   4   5   5   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   6   7   8   8   5   5   5   3   5   4   4   4   4   5   5   5   5   5   5   5   5   2   2   

 Class Distribution 
--------------------
 37% | Wizard-Sprinter
 23% | Mutant
 16% | Hacker-Mutant
 12% | Hacker-Sprinter
  4% | Sprinter
  3% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
      Skirmisher | -9/Mines
        Sprinter | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -7/DSF
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Upper Caves
   Hacker-Mutant | -5/Upper Caves
 Wizard-Sprinter | -5/Warlord
 Wizard-Sprinter | -4/Proximity Caves
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/DSF
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access
 Wizard-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Matter Collected           1563 | 160 39  13  .   62  223 .   .   180 50  60  .   .   .   121 21  340 10  .   .   .   202 30  52  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1235 | .   39  .   .   .   448 .   .   77  41  104 .   .   .   86  .   .   .   .   .   .   57  .   383 
  Parts                    84   | .   2   .   .   .   25  .   .   6   6   8   .   .   .   10  .   .   .   .   .   .   5   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   5   4   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Combat Hostiles Destroyed  42   | .   1   .   .   .   9   .   .   3   1   4   .   .   .   8   .   .   .   .   .   .   1   .   15  
  Melee                    19   | .   .   .   .   .   9   .   .   3   1   4   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Guns                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   14  
Classes Destroyed          8    | .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  25   | .   .   .   .   .   2   .   .   3   .   4   .   .   .   8   .   .   .   .   .   .   1   .   7   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    6    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   1   .   .   .   3   .   .   3   1   2   .   .   .   4   .   .   .   .   .   .   1   .   15  
  Combat Bots Only         14   | .   1   .   .   .   3   .   .   3   1   2   .   .   .   4   .   .   .   .   .   .   1   .   14  
Max Kills in Single Turn   7    | .   1   .   .   .   1   .   .   1   1   1   .   .   .   4   .   .   .   .   .   .   1   .   7   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   7   
  Melee                    1    | .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Warlord (-2/Research)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Hostile Shots Fired        438  | .    9    .    .    13   39   .    4    32   2    37   .    33   40   23   6    5    10   .    1    6    18   37   123  
  Missed                   184  | .    5    .    .    1    12   .    1    19   1    11   .    18   16   9    5    3    4    .    .    2    13   19   45   
Damage Taken               6469 | .    45   .    .    520  297  .    103  171  15   311  .    337  506  253  19   116  108  .    73   104  94   656  2741 
  Core                     2842 | .    .    .    .    96   146  .    55   54   .    106  .    136  218  162  19   45   79   .    .    27   26   114  1559 
  Absorbed by Shields      24   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  151  | .    .    .    .    .    .    .    .    .    .    .    .    .    44   7    .    .    .    .    .    19   .    44   37   
  Ignored by Resistances   118  | .    .    .    .    .    6    .    .    27   .    85   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   25   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    61   73   .    92   .    .    .    .    65   .    .    .    .    47   .    100  97   98   .    .    
Volleys Fired              31   | .    6    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    1    .    .    .    5    .    4    
  Largest                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    .    1    
  Hottest                  70   | .    70   .    .    .    .    .    .    .    .    .    .    .    .    30   .    55   40   .    .    .    30   .    52   
Shots Fired                37   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    1    .    .    .    5    .    4    
  Gun                      16   | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    4    
  Special                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    4    .    .    
  Kinetic                  7    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Thermal                  7    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    4    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    .    .    .    .    2    .    .    
  Robot Miss Streak        2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           59   | .    9    .    .    .    17   .    .    5    1    6    .    .    .    3    .    8    .    .    .    1    6    .    3    
  Core Hits                83   | .    2    .    .    .    10   .    .    3    1    4    .    .    .    9    .    .    .    .    .    .    2    .    52   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              101  | .    .    .    .    .    27   .    .    6    1    10   .    .    .    .    .    2    1    .    .    15   18   3    18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    .    27   .    .    6    1    10   .    .    .    .    .    .    1    .    .    6    .    .    .    
  Piercing                 50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    9    18   3    18   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5192 | .    101  .    .    .    760  .    .    216  54   262  .    5    .    493  .    27   .    .    .    69   287  .    2918 
  Guns                     116  | .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3257 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    493  .    .    .    .    .    .    .    .    2764 
  Melee                    1813 | .    .    .    .    .    760  .    .    216  54   262  .    .    .    .    .    12   .    .    .    68   287  .    154  
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  27   | .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  74   | .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3257 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    493  .    .    .    .    .    .    .    .    2764 
  Electromagnetic          15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1292 | .    .    .    .    .    760  .    .    216  54   262  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 521  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    68   287  .    154  
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            159  | .    .    .    .    .    .    .    .    15   .    14   .    .    .    1    .    .    .    .    .    .    80   .    49   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               50   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    49   
  Melee                    109  | .    .    .    .    .    .    .    .    15   .    14   .    .    .    .    .    .    .    .    .    .    80   .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    .    .    .    .    .    .    .    .    .    2    .    48   .    .    .    .    .    .    .    .    108  
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        118  | .    118  .    .    .    .    .    .    .    .    .    .    13   .    .    .    24   .    .    .    3    65   28   .    
  Average Temperature      24   | .    50   .    .    .    .    .    .    .    .    .    .    11   .    .    .    14   .    .    .    1    21   15   .    
  Received Heat Transfer   405  | .    24   .    .    .    72   .    .    12   .    9    .    135  81   .    .    .    .    .    .    27   .    .    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         296  | .    296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Peak Influence             525  | .   30  11  .   .   525 142 114 240 .   .   .   .   34  .   .   .   .   .   .   103 471 200 461 
  Initial                  156  | .   .   11  .   .   .   142 99  54  .   .   .   .   .   .   .   .   .   .   .   .   9   156 43  
  Average                  115  | .   17  11  .   .   255 142 103 157 .   .   .   .   4   .   .   .   .   .   .   80  214 132 106 
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Low Security (%)         78   | 100 100 100 .   100 44  100 100 74  .   .   .   .   100 .   .   .   .   100 100 100 39  94  93  
  Level 1                  15   | .   .   .   .   .   24  .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   51  5   4   
  Level 2                  5    | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   .   .   1   1   .   .   .   1   3   .   .   .   .   .   .   1   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   1   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Distress Signals           16   | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   2   .   .   7   22  .   3   11  1   9   .   16  9   12  2   17  2   .   1   6   30  17  62  
  Peak Tracking Total      73   | .   2   .   .   4   10  .   3   4   1   5   .   15  6   5   2   8   2   .   1   4   9   12  73  
  Tactical Retreats        30   | .   .   .   .   2   4   .   1   2   .   3   .   .   1   3   .   .   .   .   .   .   9   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Traps Triggered            4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Machines Accessed          46   | .   2   .   1   .   5   1   .   5   1   .   4   .   2   .   .   7   1   1   .   7   2   4   3   
  Terminals                24   | .   2   .   .   .   3   1   .   3   1   .   .   .   .   .   .   .   .   1   .   6   2   2   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                143  | .   5   .   1   .   16  2   .   8   1   .   29  .   3   .   .   24  1   1   .   18  11  13  10  
  Successful               102  | .   3   .   1   .   5   1   .   5   1   .   29  .   3   .   .   24  1   1   .   11  3   11  3   
  Failed                   41   | .   2   .   .   .   11  1   .   3   .   .   .   .   .   .   .   .   .   .   .   7   8   2   7   
    Catastrophic           5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   2   .   1   .   11  .   .   7   .   .   .   .   .   .   .   3   .   .   .   15  11  8   10  
  Terminals                73   | .   5   .   .   .   11  2   .   5   1   .   .   .   .   .   .   .   .   1   .   17  11  10  10  
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             76   | .   3   .   1   .   1   1   .   1   1   .   29  .   .   .   .   24  1   1   .   5   1   6   1   
  Record                   34   | .   1   .   .   .   .   .   .   .   1   .   11  .   .   .   .   17  1   .   .   .   .   3   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         17   | .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   2   3   2   
  Terminals                14   | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   2   2   2   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Botnet                 11   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   2   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   .   .   4   1   .   3   .   .   .   .   .   .   .   .   .   .   .   5   2   2   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   2   2   2   .   .   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Total Allies               12   | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    1    .    .    .    1    5    .    1    
  Largest Group            5    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    1    5    .    1    
  Highest-Rated Group      741  | .    .    .    .    .    .    .    .    26   .    .    .    96   42   .    .    .    .    .    .    26   741  .    45   
  Highest-Rated Ally       369  | .    .    .    .    .    .    .    .    26   .    .    .    96   42   .    .    .    .    .    .    26   369  .    45   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  GUARD                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               96   | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    2    .    .    .    .    .    91   .    .    
  Total Damage             6885 | .    .    .    .    .    .    .    .    .    .    .    .    43   24   .    18   .    .    .    .    .    6800 .    .    
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    19   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Turns Passed               4694 | 75   295  153  351  295  407  8    55   262  77   202  21   76   224  217  63   411  105  14   7    421  602  182  171  
Spaces Moved               9114 | 43   159  95   219  182  604  24   83   579  209  458  81   249  424  461  174  941  392  50   30   735  1819 694  409  
  Core                     78   | 2    .    .    .    .    16   .    .    .    .    .    .    3    31   26   .    .    .    .    .    .    .    .    .    
  Treads                   714  | 41   159  95   219  182  18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    25   | .    .    .    .    .    1    .    .    .    .    .    .    .    22   .    .    2    .    .    .    .    .    .    .    
  Flight                   8297 | .    .    .    .    .    569  24   83   579  209  458  81   246  371  435  174  939  392  50   30   735  1819 694  409  
  Fastest Speed            17   | 50   160  160  160  160  32   32   32   29   29   26   26   26   39   35   35   21   21   21   21   19   17   18   21   
  Average Speed            37   | 154  160  160  160  160  42   32   32   32   29   29   26   28   42   38   35   31   21   21   21   20   19   18   21   
  Slowest Speed            195  | 160  160  160  160  160  195  32   35   107  29   107  26   100  100  100  35   92   21   21   21   21   23   23   21   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            70   | .    .    .    .    .    9    .    .    8    .    .    .    .    6    .    .    10   .    .    .    3    19   15   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    36   16   60   43   53   1    89   13   37   62   69   48   10   61   39   91   56   2    40   19   45   20   19   
  Regions Visited          23
    Branch Regions         12
  Pre-discovered Areas     5    | .    .    .    .    1    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        11   | .    1    .    .    .    1    1    .    .    1    .    .    .    1    1    1    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    .    .    .    1    .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             18   | .    .    1    .    3    .    .    .    .    5    3    .    1    .    3    1    .    1    .    .    .    .    .    .    
Spaces Dug                 35   | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    11   12   3    6    
Terrain Destroyed          126  | .    .    .    .    .    2    .    .    .    .    1    .    .    .    38   .    .    .    .    .    11   12   3    59   
  Melee                    35   | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    11   12   3    6    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      91   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    53   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Acc  Com  
Total                      10146 | 49   189  96   220  186  723  23   111  637  223  511  80   253  460  491  175  1039 411  51   29   983  2018 725  463  
  Wait                     721   | .    20   .    1    5    51   .    16   41   10   32   .    1    10   16   .    50   15   .    .    229  164  35   25   
  Move                     8964  | 42   158  94   218  181  585  23   82   564  208  457  80   248  411  460  173  923  391  49   29   729  1787 663  409  
  Hop                      58    | .    .    .    .    .    9    .    .    6    .    .    .    .    6    .    .    7    .    .    .    3    12   15   .    
  Pick Up                  36    | 1    5    1    1    .    4    .    1    1    2    2    .    .    5    1    1    3    1    .    .    1    3    1    2    
  Fast Attach              88    | 6    .    1    .    .    17   .    5    9    .    4    .    .    5    3    .    19   .    2    .    3    10   3    1    
  Attach                   35    | .    .    .    .    .    8    .    .    5    .    2    .    .    4    2    .    3    1    .    .    1    3    3    3    
  Detach                   17    | .    .    .    .    .    7    .    1    2    .    .    .    .    .    2    .    2    .    .    .    2    1    .    .    
  Swap                     8     | .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    3    .    .    .    .    1    .    1    
  Drop                     72    | .    .    .    .    .    17   .    6    3    1    3    .    1    2    .    1    19   1    .    .    2    14   2    .    
  Fire                     31    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    7    .    8    1    .    .    .    5    .    4    
  Melee                    96    | .    .    .    .    .    24   .    .    6    1    10   .    .    .    .    .    2    1    .    .    13   18   3    18   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2)
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   76 | -11/Scrapyard      | Entered Materials
   97 | -10/Materials      | Identified exit to Mines
  292 | -10/Materials      | Discovered new exit (range 3)
  305 | -10/Materials      | Build established: Mutant
  371 | -10/Materials      | Entered Mines
  391 | -10/Mines          | Learned location of 2 exits from Materials
  516 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  518 | -10/Mines          | Discovered new exit (range 5)
  524 | -10/Mines          | Entered Exiles
  563 | -10/Exiles         | Met 8R-AWN
  592 | -10/Exiles         | Met EX-HEX
  638 | -10/Exiles         | Met EX-BIN
  664 | -10/Exiles         | Aligned with FarCom system
  665 | -10/Exiles         | Given EX-Vault access code
  705 | -10/Exiles         | Opened EX-Vault
  721 | -10/Exiles         | Found Longsword +1
  754 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  800 | -10/Exiles         | Met EX-DEC
  861 | -10/Exiles         | Discovered new exit (range 11)
  875 | -10/Exiles         | Left Exiles lab with Longsword +1
  875 | -10/Exiles         | Entered Mines
  931 | -9/Mines           | Found a hidden stash of uninstalled traps
  959 | -9/Mines           | Learned Materials security intel
  993 | -9/Mines           | Assembled infested the area
  998 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1152 | -9/Mines           | Learned location of Storage (-9)
 1156 | -9/Mines           | Discovered new exit (range 6)
 1170 | -9/Mines           | Entered Materials
 1170 | -8/Materials       | Evolved 4 slots: Utility x4
 1171 | -8/Materials       | Identified exit to Factory
 1501 | -8/Materials       | Repaired Cesium-ion Thruster
 1577 | -8/Materials       | Entered Factory
 1577 | -7/Factory         | Evolved 2 slots: Propulsion x2
 1578 | -7/Factory         | Identified exit to DSF
 1585 | -7/Factory         | Entered DSF
 1607 | -7/DSF             | Additional patrols routed to DSF
 1632 | -7/DSF             | Discovered new exit (range 14)
 1640 | -7/DSF             | Entered Factory
 1640 | -6/Factory         | Evolved 2 slots: Utility x2
 1672 | -6/Factory         | Spotted B-75 Beast
 1896 | -6/Factory         | Discovered new exit (range 15)
 1902 | -6/Factory         | Entered Lower Caves
 1956 | -6/Lower Caves     | Identified exit to Lower Caves
 1979 | -6/Lower Caves     | Entered another Lower Caves area
 2020 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2026 | -6/Lower Caves     | Build established: Hacker-Sprinter
 2050 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2098 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
 2178 | -6/Lower Caves     | Discovered new exit (range 5)
 2181 | -6/Lower Caves     | Entered Data Miner
 2181 | -6/Data Miner      | Discovered new exit (range 6)
 2186 | -6/Data Miner      | Met Data Miner
 2192 | -6/Data Miner      | Learned location of Section 7 (-2)
 2192 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2196 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2202 | -6/Data Miner      | Entered Proximity Caves
 2202 | -5/Proximity Caves | Spotted B-75 Beast
 2263 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 2270 | -5/Proximity Caves | Discovered new exit (range 9)
 2278 | -5/Proximity Caves | Entered Factory
 2278 | -5/Factory         | Evolved 2 slots: Propulsion x2
 2308 | -5/Factory         | Lost 8 parts (1p4n3u)
 2383 | -5/Factory         | Discovered new exit (range 6)
 2448 | -5/Factory         | Discovered new exit (range 15)
 2501 | -5/Factory         | Identified exit to Upper Caves
 2502 | -5/Factory         | Entered Upper Caves
 2521 | -5/Upper Caves     | Lost 3 parts (2n1u)
 2583 | -5/Upper Caves     | Build established: Hacker-Mutant
 2615 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2717 | -5/Upper Caves     | Discovered new exit (range 7)
 2719 | -5/Upper Caves     | Identified exit to Upper Caves
 2719 | -5/Upper Caves     | Entered another Upper Caves area
 2721 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2741 | -5/Upper Caves     | Learned Factory trap positions
 2777 | -5/Upper Caves     | Discovered new exit (range 15)
 2781 | -5/Upper Caves     | Identified exit to Warlord
 2782 | -5/Upper Caves     | Entered Warlord
 2889 | -5/Warlord         | Visited the Vortex Lab
 2892 | -5/Warlord         | Found Prototype Energy Cannon
 2892 | -5/Warlord         | Identified Vortex Cannon
 2898 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2927 | -5/Warlord         | Learned Armory security intel
 2927 | -5/Warlord         | Learned Armory fabricator intel
 2927 | -5/Warlord         | Learned 4 Research zone layouts
 2927 | -5/Warlord         | Learned 4 Access zone layouts
 2928 | -5/Warlord         | Learned location of Quarantine (-2)
 2928 | -5/Warlord         | Learned Quarantine trap positions
 2928 | -5/Warlord         | Learned Armory emergency access door positions
 2928 | -5/Warlord         | Learned Testing emergency access door positions
 2928 | -5/Warlord         | Learned Research emergency access door positions
 2933 | -5/Warlord         | Met Warlord
 2938 | -5/Warlord         | Opened Warlord's prototype stash
 2949 | -5/Warlord         | Found Prototype Hackware
 2949 | -5/Warlord         | Identified Ghost Barrier
 2958 | -5/Warlord         | Found Prototype Processor
 2958 | -5/Warlord         | Identified Exp. Core Analyzer
 2975 | -5/Warlord         | Found Prototype Reactor
 3107 | -5/Warlord         | Warlord forces counterattacked
 3118 | -5/Warlord         | Spotted B-86 Titan
 3130 | -5/Warlord         | Spotted B-75 Beast
 3162 | -5/Warlord         | Lost 4 parts (2n1u1w)
 3180 | -5/Warlord         | Lost 6 allies
 3191 | -5/Warlord         | Discovered new exit (range 12)
 3193 | -5/Warlord         | Entered Proximity Caves
 3221 | -4/Proximity Caves | Found Alien Artifact
 3238 | -4/Proximity Caves | Build established: Wizard-Sprinter
 3244 | -4/Proximity Caves | Spotted B-86 Titan
 3277 | -4/Proximity Caves | Core integrity fell below 50%
 3295 | -4/Proximity Caves | Discovered new exit (range 8)
 3298 | -4/Proximity Caves | Entered Factory
 3298 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3299 | -4/Factory         | Loaded intel: 133 trap records
 3312 | -4/Factory         | Identified exit to DSF
 3312 | -4/Factory         | Entered DSF
 3315 | -4/DSF             | Discovered new exit (range 15)
 3319 | -4/DSF             | Entered Research
 3319 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3320 | -3/Research        | Identified exit to Armory
 3350 | -3/Research        | Identified exit to Testing
 3433 | -3/Research        | Identified exit to Research
 3740 | -3/Research        | Entered another Research area
 3740 | -2/Research        | Warlord forces began assault on 0b10
 3740 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 3741 | -2/Research        | Identified exit to Access
 3850 | -2/Research        | Research machine network offline
 3930 | -2/Research        | Met up with Warlord
 3957 | -2/Research        | Took control of God Mode
 3957 | -2/Research        | Attacked by Warlord forces
 3959 | -2/Research        | Attacked by Warlord
 3959 | -2/Research        | Spotted 61-HDR(K)
 3959 | -2/Research        | Spotted W8-QEY(K)
 3984 | -2/Research        | Spotted YS-DNX(B)
 3988 | -2/Research        | Spotted 5K-MFS(H)
 3993 | -2/Research        | Allies destroyed 61-HDR(K)
 3996 | -2/Research        | Spotted Q6-HMH(D)
 4004 | -2/Research        | Allies destroyed 5K-MFS(H)
 4007 | -2/Research        | Allies destroyed YS-DNX(B)
 4019 | -2/Research        | Allies destroyed Warlord
 4021 | -2/Research        | Warlord destroyed during the assault
 4062 | -2/Research        | Lost 5 allies
 4103 | -2/Research        | Spotted OA-SZ0(B)
 4126 | -2/Research        | Spotted LV-DZ2(K)
 4127 | -2/Research        | Spotted X1-9VK(B)
 4139 | -2/Research        | Spotted 8R-9TY(B)
 4282 | -2/Research        | Spotted Executioner
 4333 | -2/Research        | Spotted B-90 Cyclops
 4342 | -2/Research        | Entered Access
 4342 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 4466 | -1/Access          | Identified exit to Command
 4524 | -1/Access          | Entered Command
 4535 | -1/Command         | Lost 3 parts (1p2n)
 4558 | -1/Command         | Found Fusion Bomb Launcher
 4560 | -1/Command         | Found Fusion Bomb Launcher
 4692 | -1/Command         | Core integrity fell below 50%
 4695 | -1/Command         | Identified Dimensional Node Initializer
 4695 | -1/Command         | Initialized slip node
 4695 | -1/Command         | Core destroyed

 Last Messages 
---------------
04692_ C-57 Dissector destroyed. <x2>
04692_ H-88 Terminator destroyed.
04692_ L-61 Swordsman destroyed.
[Achievement: Quick And Dirty]
04692_ S-43 Plague destroyed. <x2>
04692_ Destroyed Adv. Phase Shifter.
04693_ Fusion Bomb Launcher destroyed.
04693_ Mak. ECM Suite destroyed.
04693_ Hacking Suite destroyed.
04694_ The unstable cave ceiling collapses.
04694_ Penetrated by Slug. <x4>
04695_ The unstable cave ceiling collapses.
04695_ 21 Matter crushed.
04695_ Slug penetrates Wall.
04695_ Mak. Hacking Suite destroyed.
04695_ Identified Dimensional Node Initializer.
04695_ Initializer activates and latches into the
  ground.
04695_ Slug penetrates Wall.
04695_ Dimensional Slip Node implodes.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#       "#?????# !   #??#    |
| ??????????????????????#       ##??????######??#    |
| ??????????????????????#       #???????????????     |
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| ??????????????????????#       #??? #?????????????? |
| ??????????????????????# *     #??? #?????????????? |
| ??????????????????????#       #??  #?????????????? |
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| ????#+#?????????????????#          #?????????????? |
| ????   ?????????????????#          +?????????????? |
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| ????   ??   s???????????#          ##????????????? |
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| ????#  #?#  #???????##??#  #        #????????????? |
| ????#  #?#  #????#### ###           #????????????? |
| ????#  #?#  #????#                  +????????????? |
| ????#  #?#  #######            ""   #????????????? |
| ????#  #?#  ## p         !%    """  #????????????? |
| //###+"###/       %*h   *@/     R"  #????????????? |
|         hhh  s  hhsh s   c%=  * ""  #????????????? |
|             blw slh%      =   ![    #????????????? |
|              g %p %%                #????????????? |
|             g %gh*          #########????????????? |
| ++###++###++# =hp #         #????????????????????? |
|  ???#????#  #               #????????????????????? |
| ?????????# ?#              ##????????????????????? |
| ?????????# ??           #  #?????????????????????? |
| ?????????#???#####   ####^^#?????????????????????? |
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| ?????????????????????????  #?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          62
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Armor Coverage             300
Resistance: KI             20
Resistance: TH             10
Resistance: EM             15
Utility Shielding          66
Evasion (%)                74
Targeting Accuracy         6
Melee Accuracy             18
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          65
Defensive Hacking          42

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Hvy. Gatling Laser | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
         Hvy. Siege Treads | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
         Hvy. Gauss Cannon | -6/Data Miner | Free
        Adv. Weapon Cycler | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free
     Mni. Grenade Launcher | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Cya!
Godhack
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              SystemShockCasing
  Manual?         0
Play Time         01:51:48
  Cumulative      40.9 hours
  Start           2024.05.08 @ 17:21:11
  End             2024.05.09 @ 02:37:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           39
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             37
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          52x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4ec4f11-1e4b-442f-af71-f99985e21279