Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.13 @ 20:24:17 Player: viper Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (146) 730 Value Destroyed (5191) 5191 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 8871 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 123/140 System Corruption 2% Temperature Hot (270) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Lightning Gun Gauss Rifle > --- INVENTORY (5) ---- Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit High-capacity Matter Pod Targeting Computer Kinecellerator > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Aluminum Leg Improved Titanium Leg Improved Titanium Leg Small Matter Pod Active Sensor Suite Advanced Terrain Scan Processor Energy Filter Tractor Beam Tractor Beam Shock Rifle Lightning Gun Medium Laser Small Laser Particle Gun Precision Beam Rifle Gauss Cannon Mining Laser Hammer Greatsword [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Makeshift Thermal Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 7 | . 1 . . 6 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 3 | . 1 . . 2 . . Weapon 1 | . . . . 1 . . Parts Attached 73 | 7 5 3 . 55 1 2 Power 13 | 1 2 . . 9 . 1 Engine 10 | 1 2 . . 6 . 1 Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 14 | 2 . . . 12 . . Treads . | . . . . . . . Leg 14 | 2 . . . 12 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 3 . . 16 . . Device 10 | 1 1 . . 8 . . Storage 6 | 1 2 . . 3 . . Processor 3 | . . . . 3 . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 25 | 2 . 3 . 18 1 1 Energy Gun 6 | 1 . . . 5 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . . . 8 . 1 Ballistic Cannon 6 | . . 1 . 5 . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . Parts Lost 34 | . . . . 27 6 1 Power 5 | . . . . 5 . . Propulsion 7 | . . . . 5 2 . Utility 10 | . . . . 8 2 . Weapon 12 | . . . . 9 2 1 Highest Loss Streak 6 | . . . . 3 6 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 11 | 1 7 10 12 14 14 1 Power 1 | . 2 3 3 . . . Propulsion 1 | . . . . 2 1 . Utility 3 | . 3 4 5 3 2 . Weapon 5 | . 2 3 4 7 9 1 Tool/Special . | . . . . . . . Unused Backups 5 | . 1 . . 1 2 1 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 96 62 24 Engine 11 | . 12 12 12 10 3 4 Core 1 | . . . . 3 3 . Leg 25 | . 24 25 25 25 16 . Device 18 | . 24 25 25 11 4 . Storage 12 | . 12 12 12 13 14 . Processor 3 | . . . . 6 4 . Protection 1 | . . . . 2 . . Energy Gun 4 | . 11 3 . 3 . 13 Ballistic Gun 11 | . 11 11 12 12 8 6 Ballistic Cannon 5 | . . 2 12 5 3 . Peak Build Rating 59 | 7 10 11 11 59 56 15 Average Rating 25 | 5 9 10 11 42 34 14 On Entrance 13 | . 7 10 11 11 56 1 Avg Prop Armor Cover (%) 25 | 25 . . . . . . Naked Turns 59 | . . . . . 58 1 Heaviest Build 128 | 20 93 94 94 128 121 15 Greatest Support 80 | 20 20 20 20 80 76 3 Greatest Overweight (x) 5 | 2 4 4 4 5 1 4 Average Overweight (x) 2 | . 3 4 4 1 . 3 Largest Inventory Capacity 25 | 10 25 25 25 25 25 5 Average Capacity 24 | 8 24 25 25 25 17 5 Most Carried 24 | 3 10 12 12 24 21 4 Average Carried 12 | 1 7 10 12 15 14 1 Final Capacity 25 | 10 25 25 25 25 5 5 Final Carried 21 | 3 10 12 12 21 5 1 Class Distribution -------------------- 53% | Hacker-Mutant 36% | Hacker-Gunner 6% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -7 -7 -7 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 4759 | 233 420 . 194 3733 117 62 Remotely 876 | . . . . 876 . . Salvage Created 6918 | . 533 10 216 5745 318 96 Parts 283 | . 19 . 5 254 1 4 Haulers Intercepted 4 | . 2 . . 2 . . Recyclers Shooed 11 | . . . 1 10 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 95 | . 11 1 2 78 1 2 Guns 69 | . 11 . . 56 1 1 Cannons 23 | . . . 2 21 . . AOE 2 | . . . . 1 . 1 Classes Destroyed 17 | . 4 . 2 10 1 . Worker 6 | . . . . 6 . . Builder 7 | . . . . 7 . . Hauler 4 | . 2 . . 2 . . Recycler 25 | . . . 2 23 . . Mechanic 3 | . . . . 3 . . Operator 2 | . . . . 2 . . Watcher 7 | . 3 . . 4 . . Swarmer 6 | . 2 1 . 3 . . Grunt 45 | . 9 . . 34 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 2 7 . . Specialist 6 | . . . . 6 . . Hunter 9 | . . . . 9 . . Programmer 14 | . . . . 14 . . Heavy 3 | . . . . 3 . . Compactor 1 | . . . . . 1 . Best Kill Streak 9 | . 4 1 2 9 1 2 Combat Bots Only 6 | . 3 1 1 6 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 780 | . 66 5 16 671 14 8 Missed 238 | . 24 . 2 212 . . Hits 542 | . 42 5 14 459 14 8 Melee 16 | . . . . 2 14 . Projectile 526 | . 42 5 14 457 . 8 AOE 2 | . . . . 2 . . Critical Strikes 20 | . . 1 1 12 6 . Damage Taken 5563 | . 279 25 134 4456 470 199 Core 803 | . 70 6 18 480 199 30 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 50 . . Ignored by Resistances 3387 | . 187 18 83 2744 243 112 Regen/Repaired (Parts) 344 | . 91 . . 253 . . Core Remaining (%) 81 | 100 . . 62 . . . Volleys Fired 360 | . 47 6 12 271 18 6 Largest 3 | . 2 1 2 3 3 3 Hottest 156 | . 70 100 53 156 96 144 Shots Fired 939 | . 91 6 24 747 53 18 Gun 737 | . 91 . 12 580 36 18 Cannon 196 | . . . 12 167 17 . Launcher . | . . . . . . . Special 6 | . . 6 . . . . Kinetic 773 | . 47 . 24 643 53 6 Thermal 152 | . 44 6 . 96 . 6 Explosive . | . . . . . . . Electromagnetic 14 | . . . . 8 . 6 Robot Hit Streak 45 | . 26 . 15 39 45 15 Robot Miss Streak 5 | . 2 . 1 5 1 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 11 | . . . . 11 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 756 | . 79 4 22 579 57 15 Core Hits 325 | . 30 . 8 278 6 3 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 23 | . 3 . 2 16 1 1 Burn 8 | . 3 . . 4 . 1 Destroy 5 | . . . . 5 . . Blast 9 | . . . 2 7 . . Sever 1 | . . . . . 1 . Melee Attacks 14 | . . 7 . . 7 . Impact 7 | . . 7 . . . . Slashing 7 | . . . . . 7 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15747 | . 992 99 392 12395 1468 401 Guns 11295 | . 988 . 117 9122 781 287 Cannons 3937 | . . . 262 3163 512 . Explosions 221 | . . . . 107 . 114 Melee 271 | . . 99 . . 172 . Ramming 23 | . 4 . 13 3 3 . Kinetic 13528 | . 504 . 379 11259 1293 93 Thermal 1638 | . 484 . . 972 . 182 Explosive 107 | . . . . 107 . . Electromagnetic 180 | . . . . 54 . 126 Impact 99 | . . 99 . . . . Slashing 172 | . . . . . 172 . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 111 | . . . . 105 4 2 Message Errors 29 | . . . . 27 2 . Matter Fused 27 | . . . . 25 1 1 Heat Flow Errors 12 | . . . . 11 1 . Energy Discharges 11 | . . . . 11 . . Parts Fused 2 | . . . . 2 . . Data Loss (minor) 15 | . . . . 14 . 1 Data Loss (major) 6 | . . . . 6 . . Misfires 5 | . . . . 5 . . Alerts 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 238 | . . 14 . 140 . 84 Projectiles 82 | . . . . 82 . . Explosions 142 | . . . . 58 . 84 Melee 14 | . . 14 . . . . Knockbacks 16 | . . . 1 15 . . Impact . | . . . . . . . Kinetic 16 | . . . 1 15 . . Secondary . | . . . . . . . Self-Inflicted Damage 304 | . . . . 183 1 120 Shots 5 | . . . . 3 . 2 Rammed 1 | . . . . . 1 . Targets Rammed 6 | . 2 . 2 1 1 . Kicked 5 | . 2 . 2 1 . . Crushed . | . . . . . . . Highest Temperature 544 | . 120 . 16 361 544 246 Average Temperature 119 | . 41 . 7 119 307 95 Received Heat Transfer 1569 | . 219 . 90 1188 . 72 Effects 20 | . . . . 8 12 . Shutdowns 6 | . . . . 1 5 . Energy Bleed 2 | . . . . 2 . . Interference 4 | . . . . 4 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 5 . . 2 . . Heat Transferred 4748 | . 1665 . . 2811 . 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 164 | . 55 . 25 164 1 20 Initial 150 | . . . 22 150 . . Average 12 | . 2 . . 24 . 1 Influence Increases 3224 | . 348 80 57 2657 1 81 Destroy 0b10 Robot/C 1880 | . 220 20 40 1560 . 40 Destroy 0b10 Robot/NC 270 | . 25 . 10 235 . . Destroy Leader 522 | . 50 . . 472 . . Successful Hack 123 | . 23 . 7 93 . . Disable Machine 56 | . . . . 40 . 16 Destroy Structure 118 | . . . . 92 1 25 Advance Influence 150 | . . . . 150 . . Lose Combat Pursuer 105 | . 30 60 . 15 . . Influence Decreases 3168 | . 348 15 122 2657 1 25 Entered New Map 43 | . . . 43 . . . Time Decay 2962 | . 348 15 79 2504 1 15 Lost Part 163 | . . . . 153 . 10 Squads Dispatched 37 | . 2 . . 34 . 1 Investigation 11 | . 2 . . 9 . . Extermination 12 | . . . . 12 . . Reinforcement 14 | . . . . 13 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . 3 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals 7 | . 3 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 17 4 2 102 6 4 Peak Tracking Total 6 | . 3 4 1 6 4 2 Tactical Retreats 4 | . 2 1 . 1 . . Traps | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 5 | . 1 . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . . 3 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 14 | . . . . 10 . 4 Max in Single Turn 4 | . . . . 2 . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 30 | . 8 . 7 15 . . Terminals 18 | . 7 . 5 6 . . Fabricators 3 | . . . . 3 . . Repair Stations 4 | . 1 . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Total Hacks 148 | . 39 . 49 60 . . Successful 113 | . 31 . 41 41 . . Failed 35 | . 8 . 8 19 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 84 | . 29 . 25 30 . . Fabricators 7 | . . . . 7 . . Repair Stations 20 | . 10 . . 10 . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . . . 13 . . Garrison Access . | . . . . . . . Terminal Hacks 79 | . 21 . 41 17 . . Record 36 | . 6 . 24 6 . . Part Schematic 5 | . . . 4 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 1 . 2 1 . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . 1 . . . Locate Traps 4 | . 1 . . 3 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 5 | . 1 . 2 2 . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 3 | . 2 . 1 . . . Assault Status 2 | . 2 . . . . . Hauler Manifests 3 | . 1 . 1 1 . . Registered Components 2 | . 1 . 1 . . . Zone Layout 6 | . 1 . 3 2 . . Fabricator Hacks 6 | . . . . 6 . . Load Schematic 3 | . . . . 3 . . Build 3 | . . . . 3 . . Repair Station Hacks 18 | . 10 . . 8 . . Scan Component 10 | . 5 . . 5 . . Repair 8 | . 5 . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . . 10 . . Insert Component 3 | . . . . 3 . . Analyze 2 | . . . . 2 . . Retrieve Study 5 | . . . . 5 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 7 . 4 11 . . Full Trace Events 19 | . 7 . 3 9 . . Feedback Events 2 | . . . . 2 . . Corruption 2 | . . . . 2 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 4 3 . . Parts Built 6 | . . . . 6 . . Authchips . | . . . . . . . Time 221 | . . . . 221 . . Total Part Build Rating 26 | . . . . 26 . . Part Studies Acquired 5 | . . . . 5 . . Parts Repaired 7 | . 5 . . 2 . . Time 256 | . 130 . . 126 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies 2 | . . . . . 1 1 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 31 | . . . . . 31 16 Highest-Rated Ally 31 | . . . . . 31 16 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 10 1 Total Damage 166 | . . . . . 150 16 Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Sub Rec Fac Was Fac Active Infowar (turns) 8388 | 1 3089 809 3438 1051 . . Sensors 8386 | . 3088 809 3438 1051 . . Terrain 8325 | 1 3062 809 3438 1015 . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 14667 | 67 3089 809 3438 6919 190 155 Spaces Moved 4318 | 50 737 188 846 2320 122 55 Core 186 | 17 . . . . 114 55 Treads . | . . . . . . . Legs 4132 | 33 737 188 846 2320 8 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 400 400 180 50 200 Average Speed 287 | 109 378 400 400 225 58 234 Slowest Speed 470 | 150 400 400 400 470 180 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 95 17 98 43 71 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 1 . 1 . . Terrain Destroyed 122 | . . 1 . 96 1 24 Melee 1 | . . 1 . . . . Projectile 29 | . . . . 28 1 . AOE 92 | . . . . 68 . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 5758 | 59 939 216 872 3418 186 68 Wait 903 | . 130 10 11 716 36 . Move 4313 | 49 736 187 845 2320 121 55 Hop . | . . . . . . . Pick Up 25 | 3 9 1 . 12 . . Fast Attach 42 | 7 5 1 . 28 . 1 Attach 37 | . 1 . . 32 1 3 Detach 19 | . . 1 . 18 . . Swap 23 | . 4 3 1 15 . . Drop 13 | . 5 . . 5 2 1 Fire 360 | . 47 6 12 271 18 6 Melee 14 | . . 7 . . 7 . Ram 1 | . . . . . 1 . Kick 5 | . 2 . 2 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . 1 . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -9/Recycling (discovered 2 exits: *Fac / *Scr) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 570 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Discovered exit to Materials (range 13) 952 | -10/Materials | Identified exit to Mines 1576 | -10/Materials | Discovered exit to Materials (range 3) 1686 | -10/Materials | Repaired Aluminum Leg 1714 | -10/Materials | Repaired Terrain Scanner 1741 | -10/Materials | Repaired Assault Rifle 1769 | -10/Materials | Repaired Aluminum Leg 1796 | -10/Materials | Repaired Med. Laser 2302 | -10/Materials | Discovered exit to Materials (range 8) 3105 | -10/Materials | Identified exit to Subcaves 3105 | -10/Materials | Discovered exit to Subcaves (range 14) 3157 | -10/Materials | Entered Subcaves 3158 | -10/Subcaves | Approached by a straggling Scientist 3169 | -10/Subcaves | Identified exit to Recycling 3346 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3451 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 3966 | -10/Subcaves | Entered Recycling 5092 | -9/Recycling | Identified exit to Factory 5092 | -9/Recycling | Discovered exit to Factory (range 10) 6315 | -9/Recycling | Scanned before Scraplab entrance 6387 | -9/Recycling | Entered Scraplab 6423 | -9/Recycling | Identified exit to Scraptown 6423 | -9/Recycling | Discovered exit to Scraptown (range 3) 7404 | -9/Recycling | Entered Factory 7404 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7694 | -7/Factory | Build established: Hacker-Skirmisher 8027 | -7/Factory | Fabricated Greatsword (x2) 8433 | -7/Factory | Cargo convoy interrupted 8489 | -7/Factory | Lost 3 parts (1p1u1w) 8803 | -7/Factory | Build established: Hacker-Gunner 9142 | -7/Factory | Build established: Scavenger-Gunner 9675 | -7/Factory | Build established: Hacker-Gunner 9812 | -7/Factory | Fabricated Assault Cannon (x2) 9876 | -7/Factory | Identified exit to Factory 9876 | -7/Factory | Discovered exit to Factory (range 14) 10616 | -7/Factory | Discovered exit to Factory (range 7) 10673 | -7/Factory | Lost 3 parts (1p1u1w) 12010 | -7/Factory | Identified exit to Lower Caves 12010 | -7/Factory | Discovered exit to Lower Caves (range 12) 12036 | -7/Factory | Core integrity fell below 50% 12091 | -7/Factory | Found Prototype Device 13308 | -7/Factory | Repaired Imp. Carbon-fiber Leg 14045 | -7/Factory | Fabricated Imp. Kinecellerator? 14245 | -7/Factory | Repaired Rnf. Deuterium Engine 14323 | -7/Factory | Sucked down chute 14323 | -7/Factory | Entered Waste 14324 | -7/Waste | Met a frightened Derelict 14372 | -7/Waste | Spotted C-40 Crusher 14375 | -7/Waste | Spotted C-40 Crusher 14384 | -7/Waste | Allies destroyed C-40 Crusher 14401 | -7/Waste | Destroyed C-40 Crusher 14403 | -7/Waste | Spotted C-40 Crusher 14424 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14427 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14430 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14431 | -7/Waste | Spotted C-40 Crusher 14436 | -7/Waste | Crushed by Compactor (1 part destroyed) 14439 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14445 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14452 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14453 | -7/Waste | Core integrity fell below 20% 14455 | -7/Waste | Crushed by Compactor (1 part destroyed) 14474 | -7/Waste | Spotted C-40 Crusher 14486 | -7/Waste | Lost 6 parts (2n2u2w) 14489 | -7/Waste | Spotted C-40 Crusher 14506 | -7/Waste | Identified exit to Factory 14506 | -7/Waste | Discovered exit to Factory (range 13) 14513 | -7/Waste | Entered Factory 14668 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 14551_ Acquired Lgt. Deuterium Engine. 14562_ Acquired 10 matter. 14624_ System corrupted: Matter fused (-6). 14640_ G-47 Trooper shuts down. 14640_ G-47 Trooper suffers critical hit (Burn). 14640_ Slug penetrates G-47 Trooper. 14643_ System corrupted: Component data lost. 14643_ Attempting to rewire G-47 Trooper. 14644_ G-47 Trooper rewired. 14645_ Trooper 4a destroyed. 14648_ G-47 Trooper destroyed. 14648_ Slug penetrates Wall. 14651_ Acquired 14 matter. 14656_ Slug penetrates G-47 Trooper. 14668_ Fusion Modulator explodes. 14668_ Destroyed Aluminum Leg. 14668_ G-47 Trooper destroyed. 14668_ Fusion Modulator explodes. 14668_ Prc. Beam Rifle destroyed. 14668_ Destroyed Prc. Beam Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ?????????????????????## #?????????????? | | ??????????????????????; #?????????????? | | ??????????????????????; #?????????????? | | ?????????????????????## #?????????????? | | ?????????????????????# #?????????????? | | ????????############## #?????????????? | | ????????# # #?????????????? | | ????????# """" """" ;; #?????????????? | | ????????# """" """" ;; +?????????????? | | ????????# """" """" ; @ #?????????????? | | ????????# """" """" #; [ #?????????????? | | ????????# """" """" #;;;; ;;;;; ????????????? | | ????????# """" """" # ??????????? | | ????????# """" """" # F?????????? | | ????????# # ??????????? | | ????????# # ??????????? | | ????????# % + ??????????? | | ????????# # ###+######+???????????? | | ?????###########+##### #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# ] #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????###########+###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Assault Cannon | -9/Recycling | Hacked Greatsword | -9/Recycling | Hacked Hvy. Mace | -9/Recycling | Hacked Weapon Cycler | -9/Recycling | Hacked Energy Filter | -7/Factory | Scanalyzed Tractor Beam | -7/Factory | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory Assault Cannon | x2 | -7/Factory Imp. Kinecellerator | x2 | -7/Factory Repaired ---------- Aluminum Leg | 74% | -10/Materials Terrain Scanner | 65% | -10/Materials Assault Rifle | 67% | -10/Materials Aluminum Leg | 84% | -10/Materials Med. Laser | 80% | -10/Materials Imp. Carbon-fiber Leg | 4% | -7/Factory Rnf. Deuterium Engine | 16% | -7/Factory Studied --------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadePiercelightPropulsion Manual? 0 Play Time 01:02:54 Cumulative 2244.0 hours Start 2026.01.13 @ 15:32:10 End 2026.01.13 @ 20:24:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1097 Rogue 62 Adventurer 0 Explorer 1035 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b254f875-0904-475b-96c6-a3ad8eee05f7