Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.10 @ 22:09:17 Player: Lee Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1860) 1860 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4875 Bonus ------- None Cogmind --------- Core Integrity 270/700 Matter 139/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Microactuators Microactuators Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Field Laser EM Pulse Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Microactuators Microactuators Field Recycling Unit Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Autogun Autogun Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . 1 . Parts Attached 55 | 7 2 1 7 . 14 24 Power 8 | 1 . . 1 . 2 4 Engine 5 | 1 . . 1 . 2 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 19 | 2 2 . 2 . 5 8 Treads . | . . . . . . . Leg 19 | 2 2 . 2 . 5 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 . . 1 . . 3 Device 1 | . . . . . . 1 Storage 3 | 2 . . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 . 1 3 . 7 9 Energy Gun 9 | 1 . . 2 . 3 3 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 6 | 1 . . 1 . 2 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 36 | . 1 1 . . 10 24 Power 7 | . 1 . . . 2 4 Propulsion 13 | . . . . . 5 8 Utility 2 | . . . . . . 2 Weapon 14 | . . 1 . . 3 10 Highest Loss Streak 20 | . 1 1 . . 4 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 93 85 97 100 86 91 Engine 7 | . 8 . 11 11 6 6 Core 1 | . . . . . . 4 Leg 32 | . 28 28 43 44 34 27 Storage 18 | . 28 28 22 22 18 14 Processor 2 | . . . . . . 7 Protection 2 | . . . . . . 6 Energy Gun 12 | . 14 4 8 11 15 11 Energy Cannon 2 | . . . . . 1 5 Ballistic Gun 6 | . 14 14 11 11 7 1 Launcher 1 | . . . . . 2 1 Peak Build Rating 32 | 7 7 6 12 12 19 32 Average Rating 18 | 3 6 5 10 12 17 27 On Entrance 8 | . 7 6 5 12 12 19 Naked Turns . | . . . . . . . Heaviest Build 72 | 15 15 12 56 56 64 72 Greatest Support 45 | 20 20 20 40 40 45 45 Greatest Overweight (x) 4 | 1 . . 1 1 2 4 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 17 | 6 8 8 13 20 20 20 Most Carried 20 | 8 8 8 9 10 20 20 Average Carried 14 | 5 7 8 6 9 16 18 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 19 | 7 8 8 9 10 19 10 Class Distribution -------------------- 63% | Scavenger-Gunner 17% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 925 | 275 41 . 93 . 293 223 Remotely . | . . . . . . . Salvage Created 2492 | 74 282 . 164 . 1240 732 Parts 120 | 3 15 . 11 . 52 39 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . 1 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 39 | . 5 . 2 . 18 14 Guns 25 | . 5 . 2 . 12 6 Cannons 9 | . . . . . 3 6 AOE 4 | . . . . . 2 2 Classes Destroyed 10 | 1 3 . 1 . 2 3 Worker 4 | . 1 . . . 1 2 Builder 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Recycler 6 | 1 . . 1 . 4 . Watcher 3 | . 1 . . . 2 . Swarmer 4 | . . . . . . 4 Grunt 26 | . 5 . . . 14 7 Duelist 2 | . . . . . 1 1 Sentry 6 | . . . 2 . 2 2 Hunter 1 | . . . . . 1 . Best Kill Streak 6 | 1 5 . 2 . 6 6 Combat Bots Only 4 | . 3 . 1 . 3 4 Max Kills in Single Turn 3 | 1 1 . 1 . 2 3 Gunslinging 1 | . . . . . 1 1 Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 482 | . 39 6 16 . 115 306 Missed 119 | . 7 2 5 . 25 80 Damage Taken 4358 | . 299 126 125 . 1332 2476 Core 837 | . 55 . 23 . 329 430 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1188 | . 96 35 34 . 331 692 Core Remaining (%) 78 | 100 . 78 . 94 40 . Volleys Fired 146 | 5 29 . 11 . 56 45 Largest 3 | 1 2 . 2 . 3 3 Hottest 182 | 20 60 . 79 . 149 182 Shots Fired 312 | 5 58 . 22 . 129 98 Gun 282 | 5 58 . 22 . 119 78 Cannon 26 | . . . . . 8 18 Launcher 4 | . . . . . 2 2 Special . | . . . . . . . Kinetic 108 | 5 29 . 11 . 40 23 Thermal 177 | . 29 . 11 . 79 58 Explosive 4 | . . . . . 2 2 Electromagnetic 23 | . . . . . 8 15 Robot Hit Streak 19 | 5 11 . 6 . 15 19 Robot Miss Streak 4 | . 4 . 1 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 238 | 5 40 . 15 . 99 79 Core Hits 117 | 2 17 . 6 1 51 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . . 6 1 Burn 7 | . . . . . 6 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4411 | 41 404 . 160 7 1960 1839 Guns 3041 | 41 404 . 160 . 1478 958 Cannons 569 | . . . . . 210 359 Explosions 789 | . . . . . 272 517 Melee . | . . . . . . . Ramming 12 | . . . . 7 . 5 Kinetic 1024 | 41 132 . 87 . 459 305 Thermal 2379 | . 272 . 73 . 1019 1015 Explosive 512 | . . . . . 272 240 Electromagnetic 484 | . . . . . 210 274 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 1 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . . 15 Projectiles . | . . . . . . . Explosions 15 | . . . . . . 15 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . . . . . . 106 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 3 | . . . 1 1 . 1 Kicked 3 | . . . 1 1 . 1 Crushed . | . . . . . . . Highest Temperature 682 | . 124 . 36 . 682 669 Average Temperature 170 | . 40 . 14 . 174 225 Received Heat Transfer 2169 | . 216 . 45 . 756 1152 Effects 44 | . . . . . 22 22 Shutdowns 10 | . . . . . 5 5 Energy Bleed 5 | . . . . . 4 1 Interference 9 | . . . . . 4 5 Matter Decay 6 | . . . . . 1 5 Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 1 2 Damage (major) 7 | . . . . . 4 3 Damage (core) 3 | . . . . . 2 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . . . . . 5 1 Heat Transferred 5317 | . 625 . 174 . 2553 1965 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 274 | 5 154 50 108 35 274 231 Initial 106 | . 2 50 13 35 11 106 Average 114 | 3 75 49 61 35 169 114 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 78 | 100 100 100 100 100 62 76 Level 1 21 | . . . . . 37 23 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . . 3 3 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison 3 | . . . . . 2 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 8 2 2 . 24 18 Peak Tracking Total 6 | . 5 2 1 . 5 6 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 1 | . . 1 . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2274 | 80 190 67 196 127 753 861 Spaces Moved 956 | 53 71 52 100 66 280 334 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 939 | 36 71 52 100 66 280 334 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 Average Speed 174 | 100 120 120 147 190 190 199 Slowest Speed 400 | 120 120 120 190 190 260 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 14 | 4 18 11 10 27 26 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . . 6 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 15 | . . . . . 6 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1292 | 74 125 56 129 67 389 452 Wait 60 | . 17 3 . . 10 30 Move 950 | 52 70 51 99 65 279 334 Hop . | . . . . . . . Pick Up 60 | 10 3 . 8 1 25 13 Fast Attach 5 | 4 . 1 . . . . Attach 41 | 3 . . 5 . 13 20 Detach . | . . . . . . . Swap 9 | . 2 . 2 . 1 4 Drop 18 | . 4 1 3 . 5 5 Fire 146 | 5 29 . 11 . 56 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 1 1 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Entered Mines 272 | -10/Mines | Assembled infested the area 274 | -10/Mines | Received a Mining Laser from a helpful Derelict 312 | -10/Mines | Build established: Mutant 314 | -10/Mines | Met a Derelict bent on vengeance 327 | -10/Mines | Discovered new exit (range 9) 338 | -10/Mines | Entered Materials 338 | -9/Materials | Evolved 2 slots: Propulsion x2 474 | -9/Materials | Discovered new exit (range 15) 534 | -9/Materials | Entered Mines 553 | -9/Mines | Learned location of 1 exit from Materials 642 | -9/Mines | Build established: Scavenger-Mutant 648 | -9/Mines | Discovered new exit (range 7) 661 | -9/Mines | Entered Materials 661 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 662 | -8/Materials | Identified exit to Factory 863 | -8/Materials | Core integrity fell below 50% 1161 | -8/Materials | Build established: Scavenger-Gunner 1236 | -8/Materials | Garrison activated, responded to threat 1286 | -8/Materials | Lost 4 parts (1n3w) 1365 | -8/Materials | Discovered exit to Factory (range 16) 1414 | -8/Materials | Entered Factory 1414 | -7/Factory | Evolved 2 slots: Utility x2 2108 | -7/Factory | Garrison activated, responded to threat 2215 | -7/Factory | Core integrity fell below 50% 2261 | -7/Factory | Lost 20 parts (4p6n2u8w) 2275 | -7/Factory | Self-destructed Last Messages --------------- 02256_ M-28 Smith repairs Com. Wheel. 02257_ K-01 Serf collects debris. 02257_ U-05 Engineer lays Concrete. 02259_ R-06 Scavenger collects Wheel. 02260_ K-01 Serf collects debris. 02260_ U-05 Engineer lays Concrete. 02261_ M-28 Smith repairs Lgt. Ion Engine. 02262_ U-05 Engineer lays Concrete. 02262_ K-01 Serf collects debris. 02263_ Aluminum Leg destroyed. 02263_ U-05 Engineer lays Concrete. 02264_ K-01 Serf collects debris. 02264_ U-05 Engineer lays Concrete. 02265_ M-28 Smith repairs U-05 Engineer. 02265_ U-05 Engineer lays Concrete. 02266_ K-01 Serf collects debris. 02267_ M-28 Smith repairs Wheel. 02271_ K-01 Serf collects debris. 02273_ Field Laser destroyed. 02273_ K-01 Serf collects debris. 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""" #????????????????? | | # "% #??#####+## #????????????????? | | #########+######??# !% #= """ #????????????????? | | #???????# # """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantSurgeSystem Manual? 0 Play Time 00:22:19 Cumulative 30.4 hours Start 2025.03.10 @ 21:48:01 End 2025.03.10 @ 22:09:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 7 Adventurer 50 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 892a56d3-6497-43c1-81ea-c28eee0b6675