Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 18:57:24 Player: DGSTER Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3351) 3351 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Looter] Targeting Computer Core Analyzer > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (5) ---- Tactical Coordination Suite Kinecellerator Hardlight Generator Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Cooling System Large Storage Unit 0b10 Decoder Chip [Looter] Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Titanium Leg Experimental Sensor Array Tactical Coordination Suite Kinecellerator Hardlight Generator Beamcaster Beamcaster Heavy Beamcaster Improved EM Pulse Cannon Improved Grenade Launcher Improved Grenade Launcher Power Maul [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 104 | 6 2 10 21 19 19 9 3 15 Power 10 | 1 . 2 3 1 1 1 . 1 Engine 9 | 1 . 2 3 1 . 1 . 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 1 5 4 1 . . 2 Treads . | . . . . . . . . . Leg 14 | 2 . 1 4 4 1 . . 2 Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 2 5 2 8 9 1 2 2 Device 16 | . . 1 . 6 6 . 1 2 Storage 2 | 1 1 . . . . . . . Processor 3 | . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 11 | . . 4 2 1 3 1 . . Artifact . | . . . . . . . . . Weapon 47 | 2 . 2 11 6 8 7 1 10 Energy Gun 31 | 1 . . 7 6 7 4 . 6 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 2 . . 3 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 26 | . . . 6 1 3 2 . 14 Power 4 | . . . 2 . . . . 2 Propulsion 5 | . . . . . 1 . . 4 Utility 9 | . . . 2 1 . 2 . 4 Weapon 8 | . . . 2 . 2 . . 4 Highest Loss Streak 8 | . . . 2 1 1 1 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 92 95 92 98 96 99 57 Engine 6 | . 14 10 10 9 1 6 7 1 Leg 15 | . 28 22 19 7 15 15 15 7 Device 18 | . . 9 11 16 28 26 23 5 Storage 8 | . 14 11 11 9 7 7 7 5 Processor 17 | . 13 11 11 17 15 15 22 23 Protection 7 | . . 5 10 9 7 7 7 1 Energy Gun 11 | . 14 1 11 17 14 14 12 6 Ballistic Gun 3 | . 14 20 7 . . . . . Impact Weapon 1 | . . . . . . . 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 12 27 31 40 47 50 46 49 44 Greatest Support 38 | 20 20 26 34 36 36 36 36 38 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 1 9 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 12 Most Carried 15 | 4 7 8 12 15 15 13 15 14 Average Carried 11 | 1 3 6 7 12 14 11 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 7 7 11 15 13 11 14 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1751 | 214 41 222 324 138 287 165 185 175 Remotely 365 | . . . . . 287 78 . . Salvage Created 3048 | . 41 364 767 442 473 377 . 584 Parts 152 | . 3 25 57 27 19 10 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 12 3 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 82 | . 1 7 25 9 9 13 . 18 Guns 48 | . 1 7 18 9 9 3 . 1 AOE 32 | . . . 7 . . 10 . 15 Classes Destroyed 13 | . 1 3 2 3 1 1 . 2 Worker 1 | . . 1 . . . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . 1 . . . . Swarmer 13 | . . . 7 . . 2 . 4 Saboteur 1 | . . . . . . . . 1 Grunt 51 | . 1 6 18 5 3 8 . 10 Brawler 2 | . . . . . . 1 . 1 Duelist 1 | . . . . . . . . 1 Sentry 8 | . . 1 . 2 3 1 . 1 Hunter 2 | . . . . 2 . . . . Programmer 4 | . . . . . 3 1 . . Best Kill Streak 7 | . 1 5 5 4 3 5 . 7 Combat Bots Only 7 | . 1 3 5 3 3 5 . 7 Max Kills in Single Turn 3 | . 1 1 3 2 1 2 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 514 | . . 22 113 60 147 55 . 117 Missed 171 | . . 7 28 14 59 22 . 41 Damage Taken 4774 | . . 175 1027 671 799 373 . 1729 Core 1001 | . . 45 111 139 164 127 . 415 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 89 | . . . . . . . 89 . Core Remaining (%) 83 | 100 100 . 61 74 . . . . Volleys Fired 184 | . 1 17 70 31 23 23 . 19 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 138 | . 60 43 80 126 138 138 . 138 Shots Fired 298 | . 2 34 96 59 44 35 . 28 Gun 266 | . 2 34 92 58 44 22 . 14 Cannon 1 | . . . . 1 . . . . Launcher 31 | . . . 4 . . 13 . 14 Special . | . . . . . . . . . Kinetic 70 | . 1 34 35 . . . . . Thermal 194 | . . . 57 57 44 22 . 14 Explosive 31 | . . . 4 . . 13 . 14 Electromagnetic 3 | . 1 . . 2 . . . . Robot Hit Streak 20 | . 2 5 13 20 17 3 . 17 Robot Miss Streak 5 | . . 2 2 1 2 5 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 218 | . 2 25 71 51 31 11 . 27 Core Hits 170 | . 2 14 45 22 22 29 . 36 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 5 | . . . 1 1 1 1 . 1 Burn 3 | . . . . 1 1 1 . . Destroy 1 | . . . 1 . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 52 | . . . . . 4 . 41 7 Impact 52 | . . . . . 4 . 41 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6896 | 4 23 375 1408 1007 634 1254 . 2191 Guns 3244 | . 23 357 829 949 623 196 . 267 Cannons 37 | . . . . 37 . . . . Explosions 3319 | . . . 547 . . 1058 . 1714 Melee 210 | . . . . . . . . 210 Ramming 86 | 4 . 18 32 21 11 . . . Kinetic 687 | . 11 357 319 . . . . . Thermal 2531 | . . . 510 935 623 196 . 267 Explosive 3319 | . . . 547 . . 1058 . 1714 Electromagnetic 63 | . 12 . . 51 . . . . Impact 210 | . . . . . . . . 210 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 4 5 5 . Average Corruption 3 | . . . . . 2 4 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . 16 13 1 . Message Errors 8 | . . . . . 4 4 . . Matter Fused 15 | . . . . . 8 7 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 4 | . . . . . 3 1 . . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . . 26 . . 38 . 91 Projectiles . | . . . . . . . . . Explosions 78 | . . . 26 . . 38 . 14 Melee 77 | . . . . . . . . 77 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 196 | . . . 97 10 . . . 89 Shots 5 | . . . 2 . . . . 3 Rammed 4 | . . . . 4 . . . . Targets Rammed 23 | 1 . 2 13 4 3 . . . Kicked 19 | 1 . 2 13 . 3 . . . Crushed . | . . . . . . . . . Highest Temperature 325 | . . 21 148 325 95 13 . 205 Average Temperature 82 | . . 11 44 137 55 13 . 77 Received Heat Transfer 1560 | . . 120 444 216 216 129 . 435 Effects 2 | . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 1 3 4 2 . . Heat Transferred 5257 | . . . 1150 1961 1221 407 . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 414 | . 59 259 233 414 141 . . . Initial 97 | . . 24 40 46 97 . . . Average 92 | . 18 108 86 201 52 . . . Maximum Alert Level 2 | . . 1 1 2 . . . . Low Security (%) 87 | 100 100 93 97 31 100 . . . Level 1 12 | . . 6 2 67 . . . . Level 2 . | . . . . 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 3 2 1 7 . . 1 Investigation 6 | . 1 1 1 1 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . 2 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 2 13 29 15 11 13 . 19 Peak Tracking Total 8 | . 2 4 6 4 3 5 . 8 Tactical Retreats 5 | . 1 . 1 2 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 4 | . 1 1 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 2 . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 20 | . 1 3 1 8 7 . . . Terminals 13 | . 1 3 . 7 2 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 51 | . 3 6 1 27 14 . . . Successful 20 | . 1 2 1 10 6 . . . Failed 31 | . 2 4 . 17 8 . . . Catastrophic 8 | . . 2 . 3 3 . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 3 . 3 1 . . . Terminals 38 | . 3 6 . 25 4 . . . Fabricators 5 | . . . . . 5 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 3 | . . . . 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 13 | . 1 2 1 8 1 . . . Record 2 | . . 1 . 1 . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 2 . 8 6 . . . Full Trace Events 5 | . . 1 . 3 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . 15 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 42 | . . . . . 42 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . 2 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 8530 | 62 223 619 1371 702 1380 594 2948 631 Spaces Moved 4078 | 47 124 276 555 329 645 276 1475 351 Core 167 | 11 . . . . . . . 156 Treads . | . . . . . . . . . Legs 3607 | 36 124 276 428 152 645 276 1475 195 Wheels 304 | . . . 127 177 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 100 115 190 190 190 50 Average Speed 179 | 103 166 187 172 148 190 190 190 152 Slowest Speed 500 | 120 190 190 190 190 190 190 190 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 22 34 91 36 21 39 81 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . 3 . Spaces Dug 11 | . . . . . 4 . 7 . Terrain Destroyed 188 | . . . 43 . 4 64 7 70 Melee 11 | . . . . . 4 . 7 . Projectile 1 | . . . . . . 1 . . AOE 176 | . . . 43 . . 63 . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 4897 | 60 141 342 863 489 746 312 1539 405 Wait 300 | . . 22 164 64 28 . 16 6 Move 4070 | 46 123 275 554 328 644 275 1474 351 Hop . | . . . . . . . . . Pick Up 97 | 7 11 10 24 25 14 . 4 2 Fast Attach . | . . . . . . . . . Attach 55 | 6 1 4 9 9 10 5 2 9 Detach 11 | . . . 2 1 1 4 1 2 Swap 49 | . 1 6 12 10 9 4 1 6 Drop 56 | . 4 6 15 17 10 1 . 3 Fire 184 | . 1 17 70 31 23 23 . 19 Melee 52 | . . . . . 4 . 41 7 Ram 4 | . . . . 4 . . . . Kick 19 | 1 . 2 13 . 3 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 14) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 385 | -9/Materials | Identified exit to Materials 854 | -9/Materials | Discovered new exit (range 7) 905 | -9/Materials | Entered Mines 955 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 959 | -9/Mines | Found Prototype Device 1060 | -9/Mines | Excavation squad dispatched 1060 | -9/Mines | A large section of the Mines collapsed 1310 | -9/Mines | Excavation squad dispatched 1560 | -9/Mines | Excavation squad dispatched 1602 | -9/Mines | Build established: Scavenger-Mutant 1810 | -9/Mines | Excavation squad dispatched 2060 | -9/Mines | Excavation squad dispatched 2110 | -9/Mines | Met a Derelict shopkeep closing up shop 2168 | -9/Mines | Learned location of 1 exit from Proximity Caves 2188 | -9/Mines | Discovered exit to Materials (range 10) 2263 | -9/Mines | Discovered exit to Materials (range 6) 2270 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2276 | -9/Mines | Entered Materials 2276 | -8/Materials | Evolved 2 slots: Utility x2 2435 | -8/Materials | Build established: Mutant 2905 | -8/Materials | Discovered new exit (range 16) 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Utility x2 2979 | -7/Factory | Identified exit to Storage 3052 | -7/Factory | Garrison activated, responded to threat 3362 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 4334 | -7/Factory | Discovered new exit (range 9) 4358 | -7/Factory | Entered Lower Caves 4449 | -7/Lower Caves | Learned Factory security intel 4542 | -7/Lower Caves | Learned location of 1 exit from Factory 4698 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4929 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4952 | -7/Lower Caves | Entered Zion 4975 | -6/Zion | Given A8's code to call for help 5025 | -6/Zion | System corruption cleaned by Quarantine Array 5163 | -6/Zion | Learned Factory emergency access door positions 5982 | -6/Zion | Learned Factory terminal intel 7234 | -6/Zion | Discovered new exit (range 4) 7237 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7877 | -6/Zion | Discovered new exit (range 12) 7900 | -6/Zion | Entered Proximity Caves 7901 | -5/Proximity Caves | Identified exit to Factory 8045 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8076 | -5/Proximity Caves | Destroyed 7 combat bots 8085 | -5/Proximity Caves | Core integrity fell below 50% 8109 | -5/Proximity Caves | Lost 8 parts (2p2n4u) 8259 | -5/Proximity Caves | Learned Factory stockpile data 8385 | -5/Proximity Caves | Core integrity fell below 20% 8425 | -5/Proximity Caves | Lost 3 parts (3w) 8523 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8531 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Dropped Hvy. Laser. Dropped Lrg. Storage Unit. Dropped Prototype Device. Slug penetrates Wall. Acquired Beamcaster. Penetrated by Slug. Slug penetrates Wall. Acquired 5 matter. The unstable cave ceiling collapses. Penetrated by Slug. The unstable cave ceiling collapses. Penetrated by Slug. Beamcaster destroyed. Penetrated by Slug. Acquired Power Maul. Slug penetrates Wall. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ???????########??## #???????????????????????????? | | ???????# #### #???????????????????????????? | | ####???# ##??????????????????????????? | | #?## #??????????????????????????? | | ## ## #??????????????????????????? | | ### ##??????????????????????????? | | #?## ####????????????????????????? | | ### ##??# #????????????????????????? | | ??# ###???# ## #??##????????????????????< | | ?## ###### ## ## #?# ##???????????????????? | | ?# #???# ## ##??????????????????? | | ?## #?????# @ #??????????????????? | | ?## #?????## #??????????????????? | | ## #??????## #?????????????????? | | ##????# #???????????????? | | ##?????# Y ?????????????? | | #??????# ## ???????????? | | #????? ### ##? #####??????????? | | #### #????## #?###??? #??????????????? | | ??## #?????## #???????? #??????????????? | | ?## ###????# ????????? #??????????????? | | ## #????### #?????????? #??????????????? | | #??????#####???????????? #??????????????? | | #### #????????????????????????#??????????????? | | ??## ###???????????????????????????????????????? | | ??# ###?? #???????????????????????????????????? | | ??# # #???????????????????????????????????? | | ??## ## #??????????????????????????????? | | #### ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ###### ###??????????????????????????????? | | ??????# ##????????????????????????????????? | | ??????? ##?????????????????????????????????? | | ???????########??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Imp. Medium Treads | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed StormHellfireShearcannon Manual? 0 Play Time 00:54:17 Cumulative 24.1 hours Start 2024.04.25 @ 17:58:35 End 2024.04.25 @ 18:57:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 25 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b071175c-2967-4e7b-8b86-a8a90dabb9f6