Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 19:32:20 Player: GiggleBox Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (2573) 2573 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 7269 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 510 Friendly Fire -159 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 94/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Biomechanical Wings > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Flail Heavy Flail > --- INVENTORY (5) ---- Large Storage Unit Plasma Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Heat Sink Structural Scanner Signal Interpreter Seismic Detector Seismic Detector Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit Drone Bay Heavy Machine Gun Advanced Assault Cannon Advanced EMP Blaster Improved Grenade Launcher Improved Datajack Katana [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 4 | . . 1 1 . . 2 . . Utility 3 | . . 1 1 . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 137 | 7 23 30 28 17 3 7 1 21 Power 10 | 1 2 3 2 . . . . 2 Engine 10 | 1 2 3 2 . . . . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 9 3 5 . 1 . 2 Treads 19 | 2 . 7 3 5 . 1 . 1 Leg . | . . . . . . . . . Wheel 4 | . 2 2 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 53 | 2 7 13 14 6 . 2 . 9 Device 34 | 1 4 10 10 2 . . . 7 Storage 6 | 1 3 . 1 . . . . 1 Processor 3 | . . 1 1 1 . . . . Hackware 1 | . . . . . . . . 1 Protection 9 | . . 2 2 3 . 2 . . Artifact . | . . . . . . . . . Weapon 50 | 2 12 5 9 6 3 4 1 8 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 7 1 6 1 . . . . Ballistic Cannon 7 | . . 1 . 4 1 1 . . Launcher 7 | . 3 . 1 . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon 11 | . 2 3 2 1 . 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 1 . . Unidentified Prototypes 4 | . 1 1 1 . . . . 1 Parts Lost 30 | . 3 2 2 8 . . 7 8 Power 3 | . . 1 1 . . . 1 . Propulsion 11 | . 2 . . 4 . . 4 1 Utility 8 | . . . 1 2 . . 1 4 Weapon 8 | . 1 1 . 2 . . 1 3 Highest Loss Streak 8 | . 3 1 1 3 . . 7 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 99 98 100 93 47 20 Engine 9 | . 14 10 8 9 9 6 2 . Treads 27 | . 11 22 36 35 36 33 15 . Wheel 3 | . 15 9 . . . . . . Device 9 | . 14 8 8 7 9 4 . 7 Storage 9 | . 14 11 9 9 9 6 3 . Processor 10 | . . 10 9 17 18 13 9 1 Protection 3 | . . 2 8 1 . 7 5 . Ballistic Gun 9 | . 26 12 16 . . . . . Ballistic Cannon 7 | . . 1 . 16 17 14 8 . Slashing Weapon 1 | . 1 7 1 . . 4 . . Peak Build Rating 43 | 7 11 20 32 37 33 43 43 27 Average Rating 24 | 5 9 16 28 31 32 40 22 13 On Entrance 19 | . 7 11 19 30 32 33 43 4 Naked Turns 41 | . . . . . . . . 41 Heaviest Build 117 | 13 53 56 105 109 102 117 117 26 Greatest Support 109 | 40 40 69 92 89 89 109 109 28 Greatest Overweight (x) 8 | . 4 1 1 1 1 1 1 8 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 15 Average Capacity 20 | 7 14 20 23 25 25 25 15 5 Most Carried 25 | 3 16 20 25 24 25 24 24 5 Average Carried 17 | 1 8 16 19 21 23 22 14 3 Final Capacity 25 | 8 20 20 25 25 25 25 5 5 Final Carried 25 | 2 16 20 25 23 24 24 4 2 Class Distribution -------------------- 75% | Mutant 15% | Commander-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Matter Collected 3598 | 238 830 539 580 860 71 214 15 251 Remotely 108 | . . . . . . . . 108 Salvage Created 3262 | 59 667 586 680 868 47 274 . 81 Parts 204 | 14 40 36 46 45 2 20 . 1 Haulers Intercepted 10 | . 2 . 3 5 . . . . Recyclers Shooed 4 | 1 3 . . . . . . . Parts Field Recycled 11 | . . . 11 . . . . . Retrieved Matter 121 | . . . 121 . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 71 | . 15 14 13 21 1 5 . 2 Melee 8 | . . 6 1 1 . . . . Guns 32 | . 11 6 12 3 . . . . Cannons 25 | . . 2 . 17 1 5 . . AOE 4 | . 4 . . . . . . . Classes Destroyed 13 | 2 6 2 1 . 1 . . 1 Worker 2 | 1 . . . 1 . . . . Builder 6 | . 4 . 1 . . . . 1 Tunneler 7 | 4 . . 1 . . . . 2 Hauler 10 | . 2 . 3 5 . . . . Recycler 4 | . 2 1 . . . 1 . . Operator 2 | . . . 1 . . 1 . . Watcher 6 | . 3 2 . 1 . . . . Swarmer 26 | . 9 3 6 5 . 2 . 1 Cutter 1 | . . . . . . . . 1 Grunt 29 | . 6 7 2 12 . 2 . . Duelist 1 | . . 1 . . . . . . Sentry 12 | . . 3 5 4 . . . . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 4 | 2 4 3 4 4 1 3 . 2 Combat Bots Only 4 | . 3 3 4 4 1 3 . 1 Max Kills in Single Turn 3 | 1 3 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 2 . . . . . . . Melee 1 | . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Hostile Shots Fired 597 | . 100 90 103 151 6 12 5 130 Missed 177 | . 29 19 31 43 2 1 1 51 Damage Taken 5914 | . 666 863 834 1547 113 211 369 1311 Core 1420 | . 86 237 71 140 35 12 92 747 Absorbed by Shields 196 | . . . 196 . . . . . Redirected to Shielding 378 | . . . 138 112 . 56 72 . Regen/Repaired (Parts) 315 | . . . 39 276 . . . . Core Remaining (%) 65 | 100 65 40 . . 55 . . . Volleys Fired 268 | 11 73 37 45 77 3 10 8 4 Largest 3 | 2 2 2 2 2 2 3 3 1 Hottest 144 | 40 43 58 46 96 96 144 144 75 Shots Fired 498 | 22 129 67 90 132 6 25 21 6 Gun 310 | 22 126 46 90 21 . . . 5 Cannon 180 | . . 21 . 111 6 25 17 . Launcher 8 | . 3 . . . . . 4 1 Special . | . . . . . . . . . Kinetic 485 | 22 126 67 90 132 6 25 17 . Thermal 5 | . . . . . . . . 5 Explosive 7 | . 3 . . . . . 4 . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 18 | 7 9 10 12 11 1 12 18 1 Robot Miss Streak 5 | 1 5 3 3 5 1 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 1 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 372 | 15 85 63 56 88 8 25 19 13 Core Hits 146 | 4 42 22 30 33 1 8 2 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . 2 1 2 . 2 1 1 Blast 5 | . . . . 2 . 2 1 . Sever 4 | . . 2 1 . . . . 1 Melee Attacks 101 | . 18 38 9 8 7 10 . 11 Impact 4 | . . . . . . . . 4 Slashing 88 | . 18 38 9 8 . 8 . 7 Piercing . | . . . . . . . . . Sneak Attacks 20 | . 3 1 . . 5 7 . 4 Combat Hostiles 9 | . . . . . 3 6 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8637 | 193 1487 1301 935 2231 32 836 793 829 Guns 2850 | 190 1084 467 836 207 . . . 66 Cannons 3073 | . . 202 . 1912 32 522 405 . Explosions 706 | . 259 . . . . . 388 59 Melee 1976 | . 144 632 94 88 . 314 . 704 Ramming 32 | 3 . . 5 24 . . . . Kinetic 5857 | 190 1084 669 836 2119 32 522 405 . Thermal 66 | . . . . . . . . 66 Explosive 647 | . 259 . . . . . 388 . Electromagnetic 59 | . . . . . . . . 59 Impact 383 | . . . . . . . . 383 Slashing 1593 | . 144 632 94 88 . 314 . 321 Piercing . | . . . . . . . . . Highest Corruption 15 | . . 3 . 1 2 . 15 15 Average Corruption 2 | . . 2 . 1 1 . 7 11 Corruption Purged 15 | . . . . . . . . 15 Corruption Blocked . | . . . . . . . . . Effects 30 | . . 2 . 9 6 . 4 9 Message Errors 8 | . . . . 3 1 . 2 2 Matter Fused 3 | . . 1 . 1 1 . . . Heat Flow Errors 5 | . . . . 2 2 . . 1 Energy Discharges 7 | . . . . 3 2 . . 2 Data Loss (minor) 2 | . . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 Alerts 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 378 | . 16 3 . 41 . 16 15 287 Projectiles 57 | . . . . 41 . 16 . . Explosions 23 | . . . . . . . 15 8 Melee 298 | . 16 3 . . . . . 279 Knockbacks 32 | . . 3 . 23 . 4 . 2 Impact 3 | . . . . 1 . . . 2 Kinetic 25 | . . 3 . 18 . 4 . . Secondary 4 | . . . . 4 . . . . Self-Inflicted Damage 259 | . 32 . . . . . 204 23 Shots 6 | . 1 . . . . . 4 1 Rammed 7 | 1 . . 1 4 1 . . . Targets Rammed 9 | 2 . . 1 5 1 . . . Kicked . | . . . . . . . . . Crushed 2 | 1 . . . 1 . . . . Highest Temperature 444 | . 20 8 9 444 185 147 264 166 Average Temperature 111 | . 9 3 3 130 66 59 149 92 Received Heat Transfer 1657 | . 135 342 280 837 . 24 . 39 Effects 7 | . . . . 7 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 6 | . . . . . . . . 6 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 150 | . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Peak Influence 484 | 25 311 349 297 484 133 197 41 150 Initial 76 | . 16 76 65 18 21 . 41 10 Average 104 | 8 140 164 100 112 36 55 24 51 Maximum Alert Level 2 | . 1 1 1 2 . . . . Low Security (%) 84 | 100 86 62 82 79 100 100 100 100 Level 1 14 | . 13 37 17 15 . . . . Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 2 3 . 4 . 2 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 11 | . 2 1 2 2 . 2 . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Distress Signals 8 | . 1 2 1 3 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 30 25 25 53 5 12 4 15 Peak Tracking Total 10 | . 4 4 7 10 4 3 4 5 Tactical Retreats 16 | . 1 1 2 6 . 1 . 5 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Traps Triggered 4 | . . 2 . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Accessed 30 | . 7 4 4 10 3 2 . . Terminals 22 | . 6 4 3 6 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . Recycling Units 3 | . 1 . . 1 1 . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 89 | . 23 14 9 29 7 7 . . Successful 51 | . 13 10 6 15 2 5 . . Failed 38 | . 10 4 3 14 5 2 . . Catastrophic 5 | . . . 2 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 52 | . 19 7 3 18 2 3 . . Terminals 71 | . 21 14 6 19 6 5 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 3 5 . . . . Recycling Units 7 | . 2 . . 4 1 . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 25 | . 4 7 4 7 1 2 . . Record 1 | . . . . . . 1 . . Robot Analysis 5 | . 1 1 1 2 . . . . Prototype ID Bank 3 | . . 1 1 1 . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 5 | . . 1 . 3 . 1 . . Locate Traps 3 | . 1 1 1 . . . . . Transport Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . . . Retrieve Components 3 | . 1 . . 1 1 . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 8 3 . 2 . 1 . . Terminals 14 | . 8 3 . 2 . 1 . . Botnet 9 | . 3 3 . 2 . 1 . . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 27 | . 6 4 4 8 3 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 126 | . . . 38 88 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . . 9 2 . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . 4 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total Allies 15 | . . . . 10 4 1 . . Largest Group 11 | . . . . 10 11 11 . . Highest-Rated Group 177 | . . . . 173 177 177 . . Highest-Rated Ally 32 | . . . . 29 29 32 . . Total Orders . | . . . . . . . . . Ally Attacks 86 | . . . . 3 23 60 . . Total Damage 1409 | . . . . 33 325 1051 . . Kills 16 | . . . . 1 6 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Robot Analysis Total 5 | . 1 1 1 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Turns Passed 9164 | 188 1520 1054 1968 2483 829 548 116 458 Spaces Moved 4372 | 87 889 492 810 877 294 271 126 526 Core 326 | 3 6 . . . . . 112 205 Treads 2986 | 84 296 334 810 877 294 271 14 6 Legs . | . . . . . . . . . Wheels 745 | . 587 158 . . . . . . Hover . | . . . . . . . . . Flight 315 | . . . . . . . . 315 Fastest Speed 40 | 50 100 115 156 238 240 160 50 40 Average Speed 167 | 156 130 145 203 239 240 170 71 55 Slowest Speed 450 | 160 250 160 238 243 240 240 240 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 5 95 37 63 96 69 7 82 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . 6 14 6 4 2 3 . . Terrain Destroyed 99 | . 29 14 6 31 3 6 10 . Melee 32 | . 6 14 6 4 . 2 . . Projectile 34 | . . . . 27 3 4 . . AOE 33 | . 23 . . . . . 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total 5565 | 113 1080 705 1024 1104 406 325 135 673 Wait 547 | 4 49 73 96 113 95 22 . 95 Move 4365 | 86 888 491 809 876 293 271 125 526 Hop . | . . . . . . . . . Pick Up 76 | 3 21 17 18 6 1 4 . 6 Fast Attach 23 | 6 2 . 2 3 . . . 10 Attach 38 | 1 2 9 3 9 . 3 . 11 Detach 15 | . . 5 1 1 . . . 8 Swap 76 | . 19 21 23 5 3 4 1 . Drop 45 | . 8 14 17 1 1 1 1 2 Fire 268 | 11 73 37 45 77 3 10 8 4 Melee 101 | . 18 38 9 8 7 10 . 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | 2 . . 1 5 1 . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 7) 861 | -10/Materials | Lost 3 parts (2n1w) 953 | -10/Materials | Discovered new exit (range 16) 1501 | -10/Materials | Identified exit to Mines 1546 | -10/Materials | Discovered new exit (range 11) 1581 | -10/Materials | Identified exit to Materials 1709 | -10/Materials | Entered another Materials area 1709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1710 | -9/Materials | Identified exit to Materials 2008 | -9/Materials | Build established: Scavenger-Mutant 2343 | -9/Materials | Core integrity fell below 50% 2425 | -9/Materials | Discovered exit to Materials (range 14) 2534 | -9/Materials | Identified exit to Mines 2680 | -9/Materials | Build established: Mutant 2763 | -9/Materials | Entered another Materials area 2763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2937 | -8/Materials | Discovered new exit (range 15) 3247 | -8/Materials | Discovered new exit (range 18) 3671 | -8/Materials | Repaired Imp. Weapon Shielding 3961 | -8/Materials | Discovered new exit (range 20) 4634 | -8/Materials | Discovered new exit (range 17) 4731 | -8/Materials | Entered Storage 4944 | -8/Storage | Lost 3 parts (1u2w) 5151 | -8/Storage | Garrison activated, responded to threat 5177 | -8/Storage | Lost 3 parts (3n) 5861 | -8/Storage | Met 01-MTF 6004 | -8/Storage | Discovered new exit (range 4) 6230 | -8/Storage | Repaired Adv. Assault Cannon 6276 | -8/Storage | Repaired Adv. Assault Cannon 6448 | -8/Storage | Discovered new exit (range 10) 6803 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7095 | -8/Storage | Build established: Commander-Mutant 7214 | -8/Storage | Entered Recycling 7214 | -8/Recycling | Accompanied by 11 allies (01-MTF) 7897 | -8/Recycling | Discovered new exit (range 8) 8043 | -8/Recycling | Entered Factory 8043 | -6/Factory | Accompanied by 11 allies 8043 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8125 | -6/Factory | Discovered new exit (range 15) 8154 | -6/Factory | Garrison activated, responded to threat 8214 | -6/Factory | Lost 6 allies 8591 | -6/Factory | Sucked down chute 8591 | -6/Factory | Entered Waste 8606 | -6/Waste | EMP discharged 8621 | -6/Waste | Spotted C-40 Crusher 8642 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8645 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8648 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8651 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8658 | -6/Waste | Spotted C-40 Crusher 8658 | -6/Waste | Spotted C-40 Crusher 8668 | -6/Waste | Spotted C-40 Crusher 8682 | -6/Waste | Lost 7 parts (1p4n1u1w) 8689 | -6/Waste | Spotted C-40 Crusher 8699 | -6/Waste | Discovered new exit (range 12) 8706 | -6/Waste | EMP discharged 8706 | -6/Waste | System corruption reached 10% 8707 | -6/Waste | Entered Factory 8789 | -6/Factory | Core integrity fell below 50% 8836 | -6/Factory | Lost 8 parts (1n4u3w) 8939 | -6/Factory | Build established: Mutant 9155 | -6/Factory | Core integrity fell below 20% 9165 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 09134_ Acquired Lgt. Angular Momentum Engine. 09139_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09142_ U-05 Engineer suffers critical hit (Blast). 09142_ U-05 Engineer destroyed. 09150_ K-01 Serf collects debris. 09151_ K-01 Serf destroyed. 09154_ Knocked back. 09154_ K-01 Serf destroyed. 09155_ U-05 Engineer lays Concrete. 09156_ R-10 Processor collects Welding Torch. 09157_ Penetrated by Slug. 09157_ Knocked back. 09159_ Penetrated by Slug. 09159_ Knocked back. 09162_ ALERT: Security rotation in progress. 09164_ Destroyed Reaction Control System. 09164_ C-17 Slicer system corrupted by crushing effect. 09164_ Lgt. Angular Momentum Engine severed. 09165_ C-17 Slicer system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????""???" #????????????????????? | | ????????????????????""" ??" #????????????????????? | | ???????????????# ???""" """ #????????????????????? | | ???????????????# ! #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????#! """ """ #????????????????????? | | ???????????????# """ """ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# @c=#????????????????????? | | ?????????????????##########+#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????##???#%#????????????????????? | | ????????????#????????#"#### #####????????????????? | | ????????????# ????????# #????????????????? | | ???##+####### ######### #????????????????? | | ?? % #????????????????? | | ?? %* #????????????????? | | ?? H #????????????????? | | ?? #????????????????? | | ?? #????????????????? | | ???##+########## #### #????????????????? | | ???????????????#####??# #????????????????? | | ????????????############ % ##????????????????? | | ????????????#% #% #?????????????????? | | ????????????# # #?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# """ """ + #?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# """ """ # #?????? ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed NullSpliceCleaver Manual? 0 Play Time 01:29:25 Cumulative 27.8 hours Start 2025.03.20 @ 18:04:14 End 2025.03.20 @ 19:32:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc0503d-1572-4351-b367-1716868c44bb