Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.02 @ 07:45:40 Player: trilobyte Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (5827) 5827 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 12812 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 96/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Thunder Leg Field Propulsion Drive Advanced Reaction Control System Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Thunder Leg Thunder Leg Myomer Leg Shield Leg Shield Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Advanced Signal Interpreter Advanced Target Analyzer Advanced Reaction Control System Advanced Reaction Control System Experimental Weapon Shielding Improved Force Field Improved Point Defense System Improved Point Defense System System Shield > --- WEAPON ----------- Micro-nuke Launcher Advanced Datajack > --- INVENTORY -------- Micro Fission Core Thunder Leg Improved Gyrokinetic Inverter Field Propulsion Drive Field Propulsion Drive Advanced Reaction Control System Dispersion Rifle Improved Datajack Advanced Datajack [Rating: 129] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Utility Shielding Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Slots Evolved 13 | . 1 2 2 2 2 . . . 2 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . . . . 1 1 . . Utility 9 | . 1 1 2 1 2 . . . 1 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 156 | 7 8 13 24 5 23 2 . 11 22 11 6 24 Power 27 | 2 1 1 . 3 4 1 . 2 7 2 2 2 Engine 12 | 2 1 1 . . . 1 . 2 5 . . . Core 13 | . . . . 3 4 . . . 2 2 1 1 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 41 | 2 2 6 7 . 6 . . 2 3 3 3 7 Treads 4 | . . 3 1 . . . . . . . . . Leg 16 | 2 . 3 1 . 1 . . . . . 3 6 Wheel 2 | . 2 . . . . . . . . . . . Hover 9 | . . . . . 3 . . 2 3 1 . . Flight 10 | . . . 5 . 2 . . . . 2 . 1 Utility 52 | 2 1 4 12 2 7 . . 3 6 4 1 10 Device 26 | 1 . . 4 2 4 . . . 4 3 . 8 Storage 7 | . 1 2 1 . . . . 1 1 . . 1 Processor 6 | . . . 3 . 1 . . . . 1 1 . Hackware 6 | . . . 3 . 1 . . 1 1 . . . Protection 7 | 1 . 2 1 . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 1 4 2 5 . 6 1 . 4 6 2 . 5 Energy Gun 8 | . 1 . . . 2 . . . 4 . . 1 Energy Cannon 2 | . . . 1 . . . . . . 1 . . Ballistic Gun 5 | 1 . 2 1 . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . 2 . . . . Launcher 7 | . 1 . 1 . 1 . . 1 1 1 . 1 Special Weapon 4 | . 1 . . . 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 . . . . 1 . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . Special Melee Weapon 4 | . 1 . . . . 1 . . . . . 2 Unidentified Prototypes 6 | . . 2 1 . . . . . 1 . . 2 Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . Parts Lost 74 | . . . 4 . 6 1 . 10 22 13 . 18 Power 13 | . . . . . 2 . . 1 6 2 . 2 Propulsion 17 | . . . . . 2 . . 3 1 5 . 6 Utility 29 | . . . 2 . 1 . . 4 10 4 . 8 Weapon 15 | . . . 2 . 1 1 . 2 5 2 . 2 Highest Loss Streak 16 | . . . 1 . 3 1 . 7 6 13 . 16 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 7 | 1 6 8 8 6 4 5 5 5 5 5 4 8 Power . | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . 1 3 2 4 Utility 4 | . 4 4 5 4 3 4 4 4 1 . . 1 Weapon 1 | . 1 3 1 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | 1 2 5 14 4 4 . . . . . . 2 Power 2 | . . . 1 1 . . . . . . . . Propulsion 4 | . . . 3 . . . . . . . . 1 Utility 22 | 1 2 5 7 3 4 . . . . . . . Weapon 4 | . . . 3 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 98 89 91 93 94 93 80 80 54 38 80 Engine 6 | . 8 10 7 2 . 2 6 9 6 . . . Core 2 | . . . . 5 10 8 6 . 3 7 4 6 Treads 1 | . . 5 1 . . . . . . . . . Leg 7 | . 10 22 6 . . . . . . . 8 20 Wheel 1 | . 11 1 . . . . . . . . . . Hover 1 | . . . . . . 18 18 8 10 13 5 . Flight 5 | . . . 7 21 14 . . . . 1 . . Device 12 | . 11 9 9 15 25 25 25 16 13 5 . 16 Storage 7 | . 11 10 8 5 . . . . 6 10 10 9 Processor 9 | . . . 15 14 10 6 6 6 4 1 5 7 Hackware 9 | . . . 11 14 13 18 18 21 20 10 5 4 Protection 6 | . 12 19 4 . 5 6 6 5 3 . . 3 Energy Gun 1 | . 5 1 . . 1 4 . . 4 . . 1 Energy Cannon 1 | . . . 2 . . . . . . 2 . . Ballistic Gun 4 | . 2 8 5 6 1 . . . . . . . Launcher 1 | . 4 6 . . . . . . 1 1 . 4 Slashing Weapon 3 | . . . 7 7 . . . . . . . . Peak Build Rating 129 | 6 9 18 40 48 67 64 63 66 81 88 65 129 Average Rating 40 | 2 7 16 33 42 59 60 63 54 69 62 42 101 On Entrance 38 | . 6 9 17 39 48 64 63 63 62 35 23 65 Avg Prop Armor Cover (%) 2 | . . 7 1 . 3 . . . . 11 1 . Naked Turns 37 | . . . . . . . . . . . . 37 Heaviest Build 77 | 10 18 52 33 21 29 26 24 35 46 55 35 77 Greatest Support 121 | 20 20 40 60 22 36 36 36 38 40 52 73 121 Greatest Overweight (x) 11 | 1 3 8 8 2 2 . . 1 2 4 4 11 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 20 10 8 5 5 5 5 10 10 10 10 Average Capacity 8 | 5 7 8 9 7 5 5 5 5 8 10 10 9 Most Carried 10 | 5 8 10 10 8 5 5 5 5 9 7 4 10 Average Carried 7 | 1 6 8 8 6 4 5 5 5 5 5 4 8 Final Capacity 10 | 5 8 10 8 5 5 5 5 5 10 10 10 5 Final Carried 10 | 3 8 10 7 5 5 5 5 5 6 4 4 5 Class Distribution -------------------- 42% | Hacker-Assassin 41% | Hacker-Mutant 7% | Hacker-Ninja 5% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Assassin | -8/Materials Hacker-Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Wizard-Mutant | -6/DSF Wizard-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Matter Collected 4431 | 246 294 442 965 190 457 137 . 492 597 96 110 405 Remotely . | . . . . . . . . . . . . . Salvage Created 5071 | 47 325 736 1452 156 825 . . 430 632 . . 468 Parts 345 | 5 31 45 99 7 66 . . 15 44 . . 33 Haulers Intercepted 2 | . 2 . . . . . . . . . . . Recyclers Shooed 7 | . . 4 . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Combat Hostiles Destroyed 121 | 1 5 14 34 4 22 . . 7 21 . . 13 Melee 22 | . . . 9 1 8 . . 2 2 . . . Guns 44 | 1 1 9 14 3 . . . . 11 . . 5 Cannons 9 | . . . 4 . . . . 5 . . . . AOE 46 | . 4 5 7 . 14 . . . 8 . . 8 Classes Destroyed 18 | 1 4 4 2 . 3 . . 2 2 . . . Worker 6 | . 1 1 . . 2 . . . . . . 2 Builder 8 | . 3 . 2 . 1 . . . . . . 2 Tunneler 2 | . . 1 . . . . . . 1 . . . Hauler 2 | . 2 . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 3 | . . 1 1 . 1 . . . . . . . Drone 1 | . . . . . 1 . . . . . . . Watcher 13 | . 2 2 4 . 1 . . . 2 . . 2 Swarmer 31 | . . . 9 2 6 . . . 11 . . 3 Saboteur 1 | . . . . . . . . . 1 . . . Grunt 53 | 1 5 11 16 1 4 . . 5 6 . . 4 Brawler 1 | . . . . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 17 | . . 3 8 1 4 . . . 1 . . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 4 | . . . . . 2 . . . . . . 2 Programmer 11 | . . . . . 5 . . . 2 . . 4 Best Kill Streak 11 | 1 4 4 5 3 11 . . 3 4 . . 4 Combat Bots Only 10 | 1 2 3 5 3 10 . . 3 4 . . 3 Max Kills in Single Turn 4 | 1 2 2 2 1 4 . . 1 2 . . 3 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 3 | . 2 2 2 . 3 . . . 1 . . 2 Melee 1 | . . . 1 1 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Hostile Shots Fired 1500 | 2 14 46 172 149 211 1 . 115 202 135 1 452 Missed 620 | 1 2 18 50 91 105 . . 41 86 42 1 183 Hits 880 | 1 12 28 122 58 106 1 . 74 116 93 . 269 Melee 1 | . . . . . . 1 . . . . . . Projectile 879 | 1 12 28 122 58 106 . . 74 116 93 . 269 AOE 3 | . . . . . 2 . . . 1 . . . Critical Strikes 45 | . . 2 8 . 4 . . 4 8 8 . 11 Actively Blocked 2 | . . . . . . . . . 1 . . 1 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 9988 | 7 175 266 1127 293 1002 22 . 1067 1601 1293 . 3135 Core 2314 | . 50 9 194 99 257 . . 246 300 375 . 784 Absorbed by Shields 97 | . . . . . . . . . . . . 97 Redirected to Shielding 339 | . 5 2 14 . 95 . . 34 38 . . 151 Ignored by Resistances 6089 | 5 109 167 689 203 632 12 . 621 949 753 . 1949 Regen/Repaired (Parts) 355 | . 8 . 98 223 26 . . . . . . . Core Remaining (%) 76 | 100 80 97 64 85 . . . 40 70 . . . Volleys Fired 385 | 2 35 44 125 25 26 12 . 24 65 . . 27 Largest 2 | 1 2 2 2 1 1 1 . 2 2 . . 2 Hottest 140 | 20 140 100 60 28 55 50 . 80 138 . . 137 Shots Fired 455 | 2 37 57 136 25 27 12 . 41 74 . . 44 Gun 285 | 2 26 43 101 25 16 11 . . 36 . . 25 Cannon 59 | . . . 22 . . . . 37 . . . . Launcher 100 | . 8 13 13 . 11 . . 4 32 . . 19 Special 11 | . 3 1 . . . 1 . . 6 . . . Kinetic 206 | 2 1 35 101 25 4 . . 37 . . . 1 Thermal 90 | . 3 1 22 . . . . . 40 . . 24 Explosive 96 | . 8 13 13 . 11 . . . 32 . . 19 Electromagnetic 62 | . 25 8 . . 12 11 . 4 2 . . . Robot Hit Streak 37 | 2 15 19 16 37 18 19 . 17 15 . . 16 Robot Miss Streak 4 | . 1 1 3 2 4 1 . 2 2 . . 2 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 441 | 2 39 53 128 24 43 11 . 36 77 . . 28 Core Hits 306 | 2 18 34 67 6 69 1 . 19 53 . . 37 Critical Kills 4 | . . . . . . . . . 3 . . 1 Critical Parts Destroyed 8 | . . . 1 2 . . . . 1 . . 4 Critical Strikes 22 | . . . 5 2 . . . 1 9 . . 5 Burn 1 | . . . . . . . . . 1 . . . Destroy 12 | . . . 1 2 . . . . 4 . . 5 Blast 1 | . . . . . . . . 1 . . . . Sever 8 | . . . 4 . . . . . 4 . . . Melee Attacks 107 | . 14 6 36 2 30 . . 6 13 . . . Impact . | . . . . . . . . . . . . . Slashing 52 | . . . 36 2 1 . . . 13 . . . Piercing 35 | . . . . . 29 . . 6 . . . . Sneak Attacks 16 | . 6 4 . . 6 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . . Damage Inflicted 14790 | 26 747 1009 3034 407 2907 10 . 1139 2875 29 . 2607 Guns 3732 | 26 254 511 1269 376 119 10 . . 654 . . 513 Cannons 1139 | . . . 345 . . . . 794 . . . . Explosions 7356 | . 438 465 707 . 1745 . . 146 1836 . . 2019 Melee 2232 | . . . 713 31 1043 . . 199 246 . . . Ramming 192 | . 7 33 . . . . . . 48 29 . 75 Kinetic 2933 | 26 . 434 1269 376 19 . . 794 . . . 15 Thermal 1918 | . 48 . 345 . 244 . . . 783 . . 498 Explosive 6918 | . 438 465 707 . 1501 . . . 1788 . . 2019 Electromagnetic 597 | . 254 77 . . 100 10 . 146 10 . . . Impact . | . . . . . . . . . . . . . Slashing 1053 | . . . 713 31 63 . . . 246 . . . Piercing 1179 | . . . . . 980 . . 199 . . . . Highest Corruption 22 | . 1 2 . . 2 14 18 18 4 2 3 22 Average Corruption 4 | . 1 1 . . 1 10 18 18 2 1 3 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . 5 5 . . 11 11 . 15 . . 5 22 Message Errors 21 | . 2 3 . . 3 . . 2 . . 3 8 Matter Fused 16 | . 2 1 . . 3 3 . 3 . . . 4 Heat Flow Errors 13 | . . 1 . . 2 2 . 3 . . 2 3 Energy Discharges 2 | . . . . . . . . 1 . . . 1 Parts Rejected 2 | . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 4 | . 1 . . . 1 . . . . . . 2 Data Loss (major) 4 | . . . . . 1 1 . 2 . . . . Misfires 3 | . . . . . 1 . . 1 . . . 1 Alerts 4 | . . . . . . . . 3 . . . 1 Misdirections 4 | . . . . . . 3 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 287 | . . . 2 . 74 . . 7 62 . . 142 Projectiles 7 | . . . . . . . . 7 . . . . Explosions 211 | . . . 2 . 5 . . . 62 . . 142 Melee 69 | . . . . . 69 . . . . . . . Knockbacks 2 | . . . . . . . . 1 1 . . . Impact 1 | . . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 433 | . 81 24 52 . 105 . . . 131 14 . 26 Shots 36 | . 7 2 3 . 10 . . . 12 . . 2 Rammed 12 | . 2 1 . . . . . . 5 2 . 2 Targets Rammed 33 | . 2 10 . . . . . . 5 2 . 14 Kicked 21 | . . 9 . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . Highest Temperature 357 | . 60 237 96 7 154 357 . 252 338 178 208 231 Average Temperature 65 | . 22 38 20 3 32 150 . 116 68 87 117 69 Received Heat Transfer 2430 | 6 87 192 729 135 153 . . 489 471 72 . 96 Effects 2 | . . . . . . 2 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 Heat Transferred 2816 | . 100 . 555 . 150 . . . 1345 . . 666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . 1 1 . . 1 Low Security (%) 94 | 100 100 100 100 100 79 100 100 73 86 100 100 72 Level 1 5 | . . . . . 20 . . 26 13 . . 27 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 397 | 20 79 155 125 94 332 42 . 260 305 76 . 397 Initial 101 | . 2 . . 7 . 42 . . 101 76 . . Average 30 | 2 5 22 7 16 76 7 . 120 78 22 . 116 Influence Increases 4967 | 20 215 484 996 206 1057 . . 319 858 48 . 764 Destroy 0b10 Robot/C 2400 | 20 100 280 680 80 420 . . 140 420 . . 260 Destroy 0b10 Robot/NC 190 | . 40 35 35 . 30 . . . 20 . . 30 Destroy Leader 580 | . 28 74 178 20 132 . . 40 54 . . 54 Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . Successful Hack 94 | . 5 . 11 16 44 . . . . 18 . . Disable Machine 84 | . 16 16 8 . 16 . . 4 20 . . 4 Destroy Structure 874 | . 26 79 69 . 120 . . . 254 . . 326 Partial Spotted 210 | . . . . 15 195 . . . . . . . Lose Combat Pursuer 525 | . . . 15 75 90 . . 135 90 30 . 90 Influence Decreases 4831 | 15 220 484 971 231 882 175 . 59 906 260 . 628 Entered New Map 449 | . 3 . . 18 . 133 . . 159 136 . . Time Decay 3825 | 15 217 484 941 213 832 42 . . 527 106 . 448 Lost Part 557 | . . . 30 . 50 . . 59 220 18 . 180 Squads Dispatched 42 | . . 3 7 5 11 . . 2 5 2 . 7 Investigation 8 | . . . 3 . 1 . . . 2 . . 2 Extermination 11 | . . . . 1 5 . . . 2 1 . 2 Reinforcement 16 | . . 3 1 1 5 . . 2 . 1 . 3 Assault . | . . . . . . . . . . . . . Garrison 7 | . . . 3 3 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Distress Signals 11 | . 1 3 . . 3 . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 244 | 1 10 19 50 10 47 8 . 19 40 10 1 29 Peak Tracking Total 10 | 1 3 3 4 5 7 6 . 5 8 10 1 8 Tactical Retreats 37 | . 1 . 6 6 6 1 . 7 5 1 1 3 ECM-based Alert Blocks 29 | . 2 . 7 3 17 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Traps Triggered 30 | . 3 7 7 1 1 . . 3 3 1 . 4 Indirectly 1 | . 1 . . . . . . . . . . . Trap Hack Attempts 2 | . 2 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 10 | . 6 . . . 4 . . . . . . . Reprogrammed 7 | . 1 . . . 6 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Machines Disabled 21 | . 4 4 2 . 4 . . 1 5 . . 1 Max in Single Turn 4 | . 1 2 1 . 4 . . 1 2 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Machines Accessed 55 | . 6 2 14 10 14 . 1 . 4 2 . 2 Terminals 35 | . 4 1 10 8 8 . 1 . 1 2 . . Fabricators 3 | . . . . . 1 . . . 1 . . 1 Repair Stations 9 | . 1 . 2 2 2 . . . 1 . . 1 Recycling Units 6 | . 1 1 1 . 2 . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 202 | . 17 11 69 25 43 . 2 . 22 5 . 8 Successful 162 | . 13 10 63 22 31 . 1 . 15 4 . 3 Failed 40 | . 4 1 6 3 12 . 1 . 7 1 . 5 Catastrophic 7 | . 1 . 1 1 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 5 1 2 . 2 . . . 4 . . . Terminals 136 | . 10 7 52 21 30 . 2 . 9 5 . . Fabricators 10 | . . . . . 1 . . . 5 . . 4 Repair Stations 27 | . 3 . 7 4 5 . . . 4 . . 4 Recycling Units 20 | . 4 4 3 . 5 . . . 4 . . . Scanalyzers 9 | . . . 7 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 110 | . 7 6 46 18 21 . 1 . 7 4 . . Record 46 | . 3 3 22 7 5 . . . 3 3 . . Part Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . . Prototype ID Bank 4 | . . . 2 1 1 . . . . . . . Open DSF 4 | . . . . 2 1 . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . Alert Level 10 | . . 2 4 2 1 . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Disarm Traps 3 | . 1 . . . 2 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 7 | . 1 1 4 1 . . . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Recall Investigation 4 | . . . 2 . 1 . . . 1 . . . Recall Reinforcements 3 | . . . . 1 . . . . 1 1 . . Hauler Manifests 5 | . . . 2 2 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . 2 . . 2 Network Status 3 | . . . . . 1 . . . 1 . . 1 Load Schematic 2 | . . . . . . . . . 1 . . 1 Repair Station Hacks 22 | . 2 . 7 4 5 . . . 3 . . 1 Scan Component 13 | . 1 . 4 2 3 . . . 2 . . 1 Repair 9 | . 1 . 3 2 2 . . . 1 . . . Recycling Unit Hacks 16 | . 4 4 3 . 2 . . . 3 . . . Recycle Component 3 | . 2 1 . . . . . . . . . . Process 3 | . 1 1 1 . . . . . . . . . Report Inventory 6 | . 1 1 1 . 2 . . . 1 . . . Retrieve Matter 3 | . . 1 1 . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 9 | . . . 7 . 2 . . . . . . . Insert Component 4 | . . . 3 . 1 . . . . . . . Analyze 4 | . . . 3 . 1 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 42 | . 5 1 10 7 10 . 1 . 4 2 . 2 Full Trace Events 8 | . 2 . 3 . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked 1 | . . . 1 . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 3 2 2 . . . . . . . Time 381 | . 26 . 162 69 38 . . . 86 . . . Parts Recycled 3 | . 2 1 . . . . . . . . . . Recycled Matter 329 | . 50 95 184 . . . . . . . . . Retrieved Matter 468 | . . 95 373 . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 7 | . 2 4 . . . 1 . . . . . . Non-combat 3 | . 1 2 . . . . . . . . . . Combat 4 | . 1 2 . . . 1 . . . . . . Robot Hacks Applied 13 | . 7 5 . . . 1 . . . . . . parse_system 7 | . 4 2 . . . 1 . . . . . . no_distress 6 | . 3 3 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . . Total Damage 146 | . . . . . . 146 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Active Infowar (turns) 12594 | 5 781 1498 6802 549 1571 215 5 372 760 36 . . Optics 7945 | . . . 6353 549 1043 . . . . . . . Sensors 9205 | . . . 6783 549 1552 215 5 65 . 36 . . Triangulation 1849 | . . . . . 1157 215 5 372 100 . . . Cloaking 757 | . . . . . . . . . 757 . . . ECM 3252 | 5 781 1498 895 6 67 . . . . . . . Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Turns Passed 15014 | 159 1453 1503 6802 549 1571 215 5 372 961 273 172 979 Spaces Moved 13480 | 168 1198 979 4000 1141 3261 359 9 351 898 322 128 666 Core 246 | 109 5 4 2 . . . . 28 . 2 7 89 Treads 367 | . . 119 248 . . . . . . . . . Legs 5014 | 59 492 810 2922 . 51 . . . . . 103 577 Wheels 747 | . 701 46 . . . . . . . . . . Hover 1956 | . . . . . 64 359 9 323 898 285 18 . Flight 5150 | . . . 828 1141 3146 . . . . 35 . . Fastest Speed 29 | 50 80 80 87 29 29 52 52 52 56 48 110 50 Average Speed 91 | 82 98 130 146 29 37 52 52 70 70 77 128 122 Slowest Speed 600 | 120 200 450 450 142 180 52 52 110 160 250 250 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 58 48 85 26 59 97 . 89 18 8 65 15 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 18 | . . . 13 . 5 . . . . . . . Terrain Destroyed 765 | . 23 84 65 . 173 . . . 169 . . 251 Melee 16 | . . . 11 . 5 . . . . . . . Projectile 6 | . 1 . 3 . . . . . . . . 2 AOE 743 | . 22 84 51 . 168 . . . 169 . . 249 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Was Fac Total 15513 | 187 1424 1137 4757 1328 3524 373 8 419 1103 344 133 776 Wait 965 | . 141 46 475 118 122 . . 4 31 5 . 23 Move 13468 | 167 1197 978 3999 1140 3259 358 8 350 897 322 127 666 Hop 1 | . . . . . 1 . . . . . . . Pick Up 121 | 10 17 14 38 8 24 . . . 5 1 . 4 Fast Attach 110 | . . 13 14 4 14 2 . 10 17 9 6 21 Attach 61 | 6 8 1 14 4 10 . . . 11 4 . 3 Detach 37 | . . . 9 2 4 . . . 13 1 . 8 Swap 45 | 1 5 11 9 . 8 1 . 2 5 . . 3 Drop 112 | 1 3 14 41 10 26 . . 2 8 . . 7 Fire 385 | 2 35 44 125 25 26 12 . 24 65 . . 27 Melee 104 | . 14 6 33 2 30 . . 6 13 . . . Ram 11 | . 2 . . . . . . . 5 2 . 2 Kick 21 | . . 9 . . . . . . . . . 12 Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 62 | . . . . 15 . . . 21 26 . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . 2 . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 112 | -11/Scrapyard | Identified exit to Materials 112 | -11/Scrapyard | Discovered exit to Materials (range 8) 160 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 659 | -10/Materials | Repaired ECM Suite 754 | -10/Materials | Identified exit to Mines 754 | -10/Materials | Discovered exit to Mines (range 16) 1325 | -10/Materials | Identified exit to Materials 1325 | -10/Materials | Discovered exit to Materials (range 14) 1613 | -10/Materials | Entered another Materials area 1613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2608 | -9/Materials | Identified exit to Materials 2608 | -9/Materials | Discovered exit to Materials (range 5) 2828 | -9/Materials | Identified exit to Storage 2828 | -9/Materials | Discovered exit to Storage (range 16) 2854 | -9/Materials | Discovered exit to Materials (range 8) 3116 | -9/Materials | Entered another Materials area 3116 | -8/Materials | Evolved 2 slots: Utility x2 3989 | -8/Materials | Build established: Hacker-Assassin 4100 | -8/Materials | Identified exit to Factory 4100 | -8/Materials | Discovered exit to Factory (range 10) 4487 | -8/Materials | Repaired Hvy. Ion Engine 5197 | -8/Materials | Repaired Hvy. Ion Engine 5678 | -8/Materials | Discovered exit to Factory (range 18) 7754 | -8/Materials | Garrison activated, responded to threat 8580 | -8/Materials | Repaired Imp. VTOL Module 9918 | -8/Materials | Entered Factory 9918 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9969 | -7/Factory | Garrison activated, responded to threat 10039 | -7/Factory | Repaired Hvy. Ion Engine 10172 | -7/Factory | Repaired Gauss Rifle? 10198 | -7/Factory | Identified exit to Lower Caves 10198 | -7/Factory | Discovered exit to Lower Caves (range 14) 10455 | -7/Factory | Identified exit to Factory 10455 | -7/Factory | Discovered exit to Factory (range 19) 10467 | -7/Factory | Entered another Factory area 10467 | -6/Factory | Evolved 2 slots: Utility x2 10499 | -6/Factory | Identified exit to Factory 10499 | -6/Factory | Discovered exit to Factory (range 6) 10578 | -6/Factory | Repaired Imp. Sensor Array 10627 | -6/Factory | Repaired Adv. Weight Redist. System 10640 | -6/Factory | Found Prototype Launcher 10665 | -6/Factory | Identified Rocket Array 10842 | -6/Factory | Discovered exit to Factory (range 8) 10925 | -6/Factory | Build established: Hacker-Ninja 10934 | -6/Factory | Identified exit to Lower Caves 11638 | -6/Factory | Destroyed 10 combat bots 11645 | -6/Factory | Lost 3 parts (1p2n) 11805 | -6/Factory | Cargo convoy interrupted 11900 | -6/Factory | Build established: Hacker-Mutant 12038 | -6/Factory | Sucked down chute 12038 | -6/Factory | Entered Waste 12039 | -6/Waste | Met a frightened Derelict 12053 | -6/Waste | EMP discharged 12090 | -6/Waste | Spotted C-40 Crusher 12128 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12145 | -6/Waste | System corruption reached 10% 12153 | -6/Waste | EMP discharged 12164 | -6/Waste | Spotted C-40 Crusher 12183 | -6/Waste | Spotted C-40 Crusher 12188 | -6/Waste | Spotted C-40 Crusher 12190 | -6/Waste | Spotted C-40 Crusher 12194 | -6/Waste | Spotted C-40 Crusher 12235 | -6/Waste | Identified exit to Factory 12235 | -6/Waste | Discovered exit to Factory (range 16) 12253 | -6/Waste | EMP discharged 12253 | -6/Waste | Entered Factory 12256 | -6/Factory | Identified exit to DSF 12258 | -6/Factory | Entered DSF 12296 | -6/DSF | Discovered exit to Factory (range 15) 12305 | -6/DSF | Additional patrols routed to DSF 12379 | -6/DSF | Lost 7 parts (1p3n2u1w) 12538 | -6/DSF | Core integrity fell below 50% 12630 | -6/DSF | Entered Factory 12630 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12761 | -5/Factory | Lost 4 parts (1p2u1w) 12932 | -5/Factory | Build established: Wizard-Mutant 13372 | -5/Factory | Lost 3 parts (2u1w) 13407 | -5/Factory | Identified exit to Factory 13407 | -5/Factory | Discovered exit to Factory (range 15) 13534 | -5/Factory | Lost 5 parts (2p2u1w) 13573 | -5/Factory | Discovered exit to Factory (range 10) 13574 | -5/Factory | Cargo convoy interrupted 13579 | -5/Factory | Garrison activated, responded to threat 13591 | -5/Factory | Entered another Factory area 13591 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13618 | -4/Factory | Lost 6 parts (2p2u2w) 13627 | -4/Factory | Build established: Hacker-Mutant 13655 | -4/Factory | Spotted B-86 Titan 13864 | -4/Factory | Sucked down chute 13864 | -4/Factory | Entered Waste 13864 | -4/Waste | The area was eerily silent 13895 | -4/Waste | Lost 13 parts (2p5n4u2w) 13964 | -4/Waste | A Compactor rumbled back to life 13964 | -4/Waste | Spotted C-40 Crusher 13993 | -4/Waste | Identified exit to Factory 13993 | -4/Waste | Discovered exit to Factory (range 16) 14036 | -4/Waste | Entered Factory 14914 | -4/Factory | System corruption reached 10% 14919 | -4/Factory | Core integrity fell below 50% 14973 | -4/Factory | Core integrity fell below 20% 14999 | -4/Factory | Lost 16 parts (1p6n7u2w) 15015 | -4/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- 14975_ Slug penetrates Matter Pump. 14975_ Slug penetrates P-70 Sage. 14975_ P-70 Sage destroyed. 14975_ Penetrated by Slug. 14979_ R-10 Processor collects Imp. Datajack. 14982_ R-10 Processor collects Prototype Energy Gun. 14982_ Slug penetrates P-70 Sage. 14985_ Door malfunctions. 14986_ Slug penetrates Wall. 14986_ R-10 Processor collects Adv. Energy Well. 14989_ Slug penetrates Wall. 14990_ Penetrated by Slug. 15005_ System corrupted: Matter fused (-8). 15010_ Acquired Graphene Brace. [Achievement: I Laugh At Your Crits] 15015_ Triggered Fusion Bomb Trap. 15015_ An explosion rips through the floor. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###############????????????????????????????????? | | ??# #####################????????????? | | ### " ???????? | | ######## #########+#########????????????? | | #??????# #???# p #????????????????? | | #??????# #???# @ #????????????????? | | #??????# #???# """""" #????????????????? | | #??????# #???# """""" #?????#+?????????? | | ##+#???# #???# """""" #????? ???????#?? | | ???? #???# """""" #????? ?????? #?? | | ?? #???# #????# """"""" #? | | ####?#### #???# #????# """"""" #? | | ###?????# #???###########????# """"""" # | | #?????######?????????????????## """"""" # | | #????????????????????????????# | | #???????######?????????####??# ! | | #?????? # ######### # #### | | #???? # ## ## ## | | ### # # # # ## | | | | ## # | | ^ | | ^ % # ### | | ######+#### # # # # # T## | | # # # # # ## | | # """"" # # """# # # ### | | # ""R"" * # #? """# ## # + #?# | | # " " # # """## ### # #?# | | # # # ""?# #?##### # #?# | | # # #?? ""?# #?????# # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 65 Energy Capacity 670 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 320 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 82 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 32 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 60% | -10/Materials Hvy. Ion Engine | 61% | -8/Materials Hvy. Ion Engine | 62% | -8/Materials Imp. VTOL Module | 70% | -8/Materials Hvy. Ion Engine | 16% | -7/Factory Gauss Rifle | 6% | -7/Factory Imp. Sensor Array | 27% | -6/Factory Adv. Weight Redist. System | 58% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below Construction Begets Destruction DATA ERROR: Steam Global Achievement% Deadly Force Dodgeball, But With Guns Dramatic Entrance Dynamic Key GoHome() Heavy Suspicion Hehehe Hey, That's Mine! I Laugh At Your Crits I Spy Jackpot Junior Dev Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Oh No You Don't! Oops Please Form A Line Prolific Hacker Remodeling Respectable Loadout Safety First Serviceable Loadout Spot Them First Sprinter System Compromised That Tickles Troublemaker Universal Adapter Watch This! Window Shopping Challenges ------------ None Game ------ Seed EnhancedConcussiveBasin Manual? 0 Play Time 05:17:43 Cumulative 6.9 hours Start 2026.06.01 @ 16:59:22 End 2026.06.02 @ 07:45:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7011ba3-74cb-4968-a055-e9a83fcd67cf