Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 14:46:35 Player: naththebg Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (287) 1435 Value Destroyed (11106) 11106 Prototype IDs (20) 400 Alien Tech Used (4) 800 Bonus (6826) 6826 TOTAL SCORE: 27367 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2979 Follower Combat Kills 347 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Drive Experimental Q-thruster Phase Redirector Subatomic Replicator Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Experimental Biometal Medium Treads Advanced Myomer Leg Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Advanced Weapon Cycler EM Shield Improved Shield Generator Advanced Force Field Phase Redirector > --- WEAPON ----------- Linear Accelerator Enhanced Hardcell Cannon Graviton Cannon Core Stripper > --- INVENTORY -------- Matter Drive Experimental Q-thruster Stasis Canceller Subatomic Replicator Helical Railgun [Rating: 173] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Redirector Weapon Assault Cannon Energy Gun Phase Gun Energy Cannon Particle Cannon Ballistic Gun Helical Railgun Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Core Stripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . 4 2 2 2 . . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . . . 1 1 1 . . . Utility 8 | . . 1 . 1 1 . . . 2 1 1 1 . . Weapon 3 | . . 1 . . 1 . . . . . . 1 . . Parts Attached 159 | 6 13 16 1 17 13 11 3 . 21 20 11 1 26 . Power 22 | 1 2 2 1 4 2 2 . . 2 1 1 1 3 . Engine 12 | 1 2 2 1 2 2 1 . . 1 . . . . . Core 5 | . . . . 2 . 1 . . 1 1 . . . . Reactor 5 | . . . . . . . . . . . 1 1 3 . Propulsion 48 | 2 3 5 . 4 5 1 . . 5 8 6 . 9 . Treads 25 | . 1 4 . 4 5 1 . . 5 2 . . 3 . Leg 10 | 2 . 1 . . . . . . . 2 3 . 2 . Wheel 2 | . 2 . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . 3 . . 2 . Flight 6 | . . . . . . . . . . 1 3 . 2 . Utility 58 | 1 5 4 . 4 4 4 3 . 12 9 4 . 8 . Device 42 | . 3 1 . 3 3 4 3 . 8 7 4 . 6 . Storage 5 | 1 1 1 . . 1 . . . 1 . . . . . Processor 4 | . 1 . . . . . . . 1 1 . . 1 . Hackware 1 | . . 1 . . . . . . . . . . . . Protection 5 | . . 1 . 1 . . . . 2 1 . . . . Artifact 1 | . . . . . . . . . . . . . 1 . Weapon 31 | 2 3 5 . 5 2 4 . . 2 2 . . 6 . Energy Gun 4 | 2 1 . . . . . . . . . . . 1 . Energy Cannon 2 | . . 2 . . . . . . . . . . . . Ballistic Gun 6 | . 2 2 . . . . . . . 1 . . 1 . Ballistic Cannon 17 | . . 1 . 5 2 3 . . 2 1 . . 3 . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 2 . . 1 2 . . 5 . Parts Lost 77 | . 7 3 . 1 3 . . . 10 22 6 3 22 . Power 8 | . 2 . . . . . . . 1 3 . . 2 . Propulsion 26 | . 1 . . . 1 . . . 2 9 2 3 8 . Utility 27 | . . 2 . 1 2 . . . 5 7 3 . 7 . Weapon 16 | . 4 1 . . . . . . 2 3 1 . 5 . Highest Loss Streak 16 | . 3 3 . 1 1 . . . 3 9 5 3 16 . To Critical Strikes 3 | . . . . . . . . . . 1 1 . 1 . Average Backups 14 | 2 7 12 15 14 15 19 20 20 18 16 4 5 4 4 Power 1 | . . . 1 1 2 3 2 2 . 1 1 1 . . Propulsion 4 | 1 4 5 7 6 5 5 5 4 4 1 . 1 1 1 Utility 4 | . 2 1 1 1 3 6 7 7 7 10 2 3 2 1 Weapon 3 | . . 4 6 5 3 5 5 6 5 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . . 5 . 4 1 2 1 . . 12 2 . 1 2 Power 2 | . . . . 1 . 1 . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 16 | . . . . . 1 . 1 . . 11 2 . 1 . Weapon 9 | . . 4 . 3 . 1 . . . 1 . . . . Tool/Special 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 88 | . 91 93 100 98 97 99 100 100 97 85 24 20 57 8 Engine 5 | . 13 11 11 5 7 5 . . 4 . . . . . Core 2 | . . . . 3 . 1 7 7 5 7 . . . . Treads 18 | . . 18 22 27 22 22 23 23 22 21 . . 8 . Leg 2 | . 25 2 . . . . . . . . . 13 4 . Device 18 | . 11 10 11 16 22 30 30 30 23 18 2 . 12 . Storage 7 | . 14 11 11 9 7 7 7 7 7 8 . . . . Processor 2 | . 1 . . . . . . . 4 4 4 4 7 8 Protection 3 | . . 4 11 9 4 . . . 1 3 . . . . Energy Gun 1 | . 17 . . . . . . . . . . . 2 . Energy Cannon 4 | . . 18 22 13 . . . . . . . . . . Ballistic Gun 1 | . 4 6 . . . . . . . . 2 . 2 . Ballistic Cannon 17 | . . 3 11 13 30 30 30 30 22 16 . . 10 . Peak Build Rating 173 | 6 10 19 18 26 41 49 51 51 84 101 71 56 173 15 Average Rating 49 | 4 7 15 17 20 33 44 48 51 73 81 47 43 105 15 On Entrance 29 | . 6 6 18 17 26 41 47 51 51 84 13 48 16 15 Naked Turns 49 | . . . . . . . . . . 49 . . . . Heaviest Build 126 | 13 19 47 47 54 73 74 73 73 96 126 22 8 104 . Greatest Support 136 | 20 26 46 46 60 74 74 73 73 100 136 44 90 105 3 Greatest Overweight (x) 3 | 3 . 1 1 . 1 1 . . 1 2 . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 5 5 5 5 Average Capacity 15 | 7 9 13 15 15 16 20 20 20 20 17 5 5 5 5 Most Carried 20 | 6 10 15 15 15 17 20 20 20 20 20 5 5 5 4 Average Carried 14 | 2 7 12 15 14 15 19 19 20 18 17 4 5 4 4 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 7 15 15 15 17 20 20 20 20 5 5 5 4 4 Class Distribution -------------------- 43% | Tank 19% | Scavenger-Tank 14% | Mutant 8% | Scavenger-Gunner 6% | Skirmisher 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Commander-Tank | -7/Recycling Tank | -7/Scraptown Tank | -5/Factory Tank | -4/Factory Mutant | -3/Research Mutant | -2/Research Skirmisher | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Matter Collected 9895 | 197 188 325 46 319 1103 1104 292 . 2911 2363 214 . 833 . Remotely 2291 | . . . . . . . . . 854 1437 . . . . Salvage Created 9731 | . 642 992 53 722 858 951 170 . 2304 2257 31 . 751 . Parts 485 | . 27 60 14 46 43 33 4 . 94 114 6 . 44 . Haulers Intercepted 10 | . 1 1 . 1 2 1 . . 2 2 . . . . Recyclers Shooed 26 | . 1 6 . 1 2 . 1 . 7 8 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 182 | . 8 17 3 14 13 14 4 . 45 48 . . 16 . Melee 4 | . . . . . 2 . . . . 2 . . . . Guns 12 | . 8 3 . . . . . . . 1 . . . . Cannons 141 | . . 14 3 14 11 14 4 . 39 26 . . 16 . AOE 24 | . . . . . . . . . 6 18 . . . . Classes Destroyed 18 | . 5 3 1 2 2 . 1 . 1 3 . . . . Worker 17 | . 1 . 1 . 2 1 . . 3 9 . . . . Builder 23 | . . . . . . . 1 . 4 17 1 . . . Tunneler 4 | . . . 2 . . . . . . 1 1 . . . Hauler 10 | . 1 1 . 1 2 1 . . 2 2 . . . . Recycler 30 | . 2 4 . 3 6 5 1 . 7 2 . . . . Mechanic 3 | . . . . . . . . . . 3 . . . . Operator 5 | . . 1 . 2 . 1 . . . 1 . . . . Watcher 12 | . 2 1 . . 2 1 . . 3 2 . . 1 . Swarmer 26 | . . 6 3 6 . . . . 11 . . . . . Saboteur 2 | . . . . . . . . . . 2 . . . . Grunt 79 | . 8 3 . 2 6 5 2 . 24 26 . . 3 . Brawler 7 | . . . . . 1 . . . 2 4 . . . . Duelist 4 | . . . . . . . . . . 4 . . . . Protector 1 | . . . . . . . . . 1 . . . . . Sentry 30 | . . 8 . 4 3 7 1 . 1 5 . . 1 . Hunter 11 | . . . . 1 1 1 . . 2 4 . . 2 . Programmer 22 | . . . . . 2 2 1 . 4 3 . . 10 . Heavy 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 39 | . 4 9 2 8 5 3 4 . 15 39 1 . 3 . Combat Bots Only 17 | . 2 9 2 6 4 3 3 . 10 17 . . 3 . Max Kills in Single Turn 15 | . 1 2 1 2 2 2 2 . 4 15 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . 4 6 . . . . Melee 1 | . . . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Hostile Shots Fired 1661 | . 93 38 21 56 129 123 10 . 197 450 166 70 297 11 Missed 557 | . 17 9 3 11 47 48 4 . 52 161 97 27 78 3 Hits 1104 | . 76 29 18 45 82 75 6 . 145 289 69 43 219 8 Melee 13 | . . . . . 2 . . . 3 8 . . . . Projectile 1091 | . 76 29 18 45 80 75 6 . 142 281 69 43 219 8 Critical Strikes 47 | . 1 . . 1 2 . . . 5 20 1 1 16 . Part Disruptions 2 | . . . . . . . . . 1 . . . 1 . Damage Taken 16657 | . 1077 325 135 813 843 495 73 . 1657 4520 1364 1034 4121 200 Core 3838 | . 222 47 32 85 106 63 12 . 141 1084 599 373 878 196 Absorbed by Shields 2760 | . . . . 66 161 195 26 . 977 713 . . 622 . Ignored by Resistances 1138 | . . . . . . . . . 155 971 . . 12 . Regen/Repaired (Parts) 119 | . . . . . . 119 . . . . . . . . Core Remaining (%) 61 | 100 11 . 80 84 . . . 74 85 5 53 . . . Volleys Fired 597 | . 83 47 18 38 50 37 11 . 111 108 12 . 82 . Largest 4 | . 2 3 3 3 4 4 4 . 4 4 1 . 3 . Hottest 180 | . 80 169 169 169 151 154 154 . 157 153 30 . 180 . Shots Fired 1622 | . 120 108 50 113 197 139 44 . 413 324 12 . 102 . Gun 166 | . 120 29 . . . . . . . 3 12 . 2 . Cannon 1444 | . . 79 50 113 197 139 44 . 411 311 . . 100 . Launcher 12 | . . . . . . . . . 2 10 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1350 | . 31 35 15 51 197 139 44 . 411 314 12 . 101 . Thermal 254 | . 83 73 35 62 . . . . . . . . 1 . Explosive 12 | . . . . . . . . . 2 10 . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . Robot Hit Streak 19 | . 18 12 4 16 12 11 12 . 12 13 5 . 19 . Robot Miss Streak 5 | . 4 3 4 5 5 2 4 . 4 3 4 . 3 . Penetration Max 1 | . . . . . . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 909 | . 89 65 8 58 97 76 22 . 237 195 8 . 54 . Core Hits 579 | . 31 25 4 24 36 40 8 . 130 254 2 2 22 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 42 | . . . . 1 5 3 2 . 16 10 . . 5 . Blast 42 | . . . . 1 5 3 2 . 16 10 . . 5 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 31530 | . 1070 1254 219 1405 2379 2200 760 . 7267 11896 165 17 2883 15 Guns 1563 | . 1039 286 . . . . . . . 73 165 . . . Cannons 22575 | . . 968 185 1382 2327 2127 728 . 6904 5081 . . 2873 . Explosions 6964 | . . . . . . 73 . . 305 6586 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 428 | . 31 . 34 23 52 . 32 . 58 156 . 17 10 15 Kinetic 21660 | . 301 332 42 707 2327 2127 728 . 6904 5154 165 . 2873 . Thermal 3524 | . 652 922 143 675 . . . . . 1132 . . . . Explosive 5832 | . . . . . . 73 . . 305 5454 . . . . Electromagnetic 86 | . 86 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . 1 3 4 4 . 11 15 . 2 18 18 Average Corruption 5 | . 1 . . 1 2 3 4 . 6 6 . 1 6 18 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 162 | . 4 . . . 12 22 16 . 30 41 . . 32 5 Message Errors 40 | . . . . . 5 6 8 . 8 5 . . 6 2 Matter Fused 33 | . . . . . 2 6 3 . 7 6 . . 8 1 Heat Flow Errors 16 | . 1 . . . 1 . 1 . . 7 . . 6 . Energy Discharges 18 | . . . . . 2 1 1 . 4 5 . . 4 1 Parts Rejected 4 | . . . . . . 1 . . . 2 . . 1 . Parts Fused 2 | . . . . . . . . . . 1 . . 1 . Data Loss (minor) 17 | . 1 . . . 1 3 3 . 4 2 . . 3 . Data Loss (major) 9 | . 1 . . . 1 1 . . 2 2 . . 2 . Misfires 8 | . . . . . . 2 . . 3 3 . . . . Alerts 2 | . 1 . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . 1 . . 1 1 Weapon Failures 10 | . . . . . . 1 . . 2 7 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 672 | . . 43 1 16 36 71 46 . 68 147 . . 244 . Projectiles 572 | . . 43 1 16 36 71 46 . 65 50 . . 244 . Explosions 92 | . . . . . . . . . . 92 . . . . Melee 8 | . . . . . . . . . 3 5 . . . . Knockbacks 191 | . 1 . . 6 31 15 6 . 70 38 . . 24 . Impact 2 | . 1 . . . 1 . . . . . . . . . Kinetic 172 | . . . . 6 28 14 6 . 60 34 . . 24 . Secondary 17 | . . . . . 2 1 . . 10 4 . . . . Self-Inflicted Damage 400 | . . . . . . 30 . . 14 349 . . 1 6 Shots 17 | . . . . . . 1 . . 1 15 . . . . Rammed 56 | . . . 4 5 8 . 3 . 5 24 . . 3 4 Targets Rammed 86 | . 7 . 6 5 10 . 3 . 5 26 . 17 3 4 Kicked 24 | . 7 . . . . . . . . . . 17 . . Crushed 6 | . . . 2 . 2 . . . . 2 . . . . Highest Temperature 311 | . 250 254 309 306 181 2 127 . 149 291 . . 311 . Average Temperature 68 | . 50 78 115 76 11 1 46 . 49 48 . . 148 . Received Heat Transfer 2875 | . 567 78 . 105 211 124 12 . 444 800 84 153 261 36 Effects 2 | . . . 1 . . . . . . . . . 1 . Interference 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 1 2 . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 9 | . 6 2 . . . . . . . 1 . . . . Heat Transferred 5445 | . 1500 1665 259 1221 . . . . . 800 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Maximum Alert Level 5 | . . 1 . . . 2 . . 3 5 4 3 2 1 Low Security (%) 55 | 100 100 50 100 100 100 52 100 . 9 . . . 38 . Level 1 16 | . . 49 . . . 18 . . 41 . . . 36 100 Level 2 9 | . . . . . . 28 . . 12 22 . . 24 . Level 3 9 | . . . . . . . . . 35 32 . 100 . . Level 4 4 | . . . . . . . . . . 16 100 . . . Level 5 . | . . . . . . . . . . 2 . . . . High Security 3 | . . . . . . . . . . 25 . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 2496 | . 75 297 80 186 96 444 186 . 1064 2496 1507 850 602 277 Initial 1299 | . . 5 70 . 16 28 162 . . 506 1299 850 452 277 Average 354 | . 19 177 11 77 29 227 138 . 526 1234 1315 834 276 264 Influence Increases 8965 | . 291 560 132 484 469 958 276 . 1680 2718 453 15 914 15 Destroy 0b10 Robot/C 3840 | . 160 340 60 280 260 400 100 . 960 960 . . 320 . Destroy 0b10 Robot/NC 525 | . 30 35 15 30 60 45 10 . 100 185 10 . 5 . Destroy Leader 904 | . 46 124 10 92 78 144 . . 170 168 . . 72 . Allied During Kill 146 | . . . . . . 128 8 . 10 . . . . . Successful Hack 181 | . 10 27 . 17 27 16 26 . . 14 6 . 38 . Select Force Hacks 150 | . . . . 30 . . 120 . . . . . . . Disable Machine 945 | . . 30 30 . 30 165 . . 90 465 . . 135 . Anti-Garrison Action 200 | . . . . . . . . . . . . . 200 . Destroy Structure 799 | . . 4 2 5 14 45 12 . 170 446 2 . 99 . Partial Spotted 105 | . . . . . . . . . . 30 60 . . 15 Lose Combat Pursuer 1170 | . 45 . 15 30 . 15 . . 180 450 375 15 45 . Influence Decreases 8713 | . 277 392 313 447 444 605 572 120 646 1276 1417 722 1225 257 Entered New Map 3490 | . . 9 112 1 22 35 254 120 . 528 1177 662 353 217 Time Decay 3981 | . 217 378 201 308 393 450 318 . 546 428 170 30 502 40 Lost Part 734 | . 60 5 . 10 29 . . . 100 220 60 30 220 . Lost Ally 230 | . . . . . . 120 . . . 100 10 . . . Purge Threat 278 | . . . . 128 . . . . . . . . 150 . Squads Dispatched 74 | . 2 2 . 3 2 3 . . 16 31 6 1 7 1 Investigation 6 | . . . . 1 . . . . 2 . 1 1 1 . Extermination 12 | . . . . . 1 1 . . 3 2 1 . 4 . Reinforcement 21 | . 2 2 . 2 1 2 . . 3 5 2 . 1 1 Assault 22 | . . . . . . . . . 2 18 2 . . . Garrison 13 | . . . . . . . . . 6 6 . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 3 1 . . . Haulers Reinforced 3 | . . . . . 1 . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Distress Signals 20 | . 1 3 . 2 1 1 . . 5 6 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 379 | . 23 24 5 24 17 23 5 . 73 100 38 11 30 6 Peak Tracking Total 16 | . 4 6 4 4 5 4 3 . 10 16 13 11 7 5 Tactical Retreats 29 | . 2 . 1 1 . 1 . . 7 9 6 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Traps Triggered 9 | . 1 . . 1 1 . . . 2 . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Machines Disabled 63 | . . 2 2 . 2 11 . . 6 31 . . 9 . Max in Single Turn 11 | . . 1 1 . 1 3 . . 1 11 . . 1 . Garrison Access 2 | . . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Machines Accessed 48 | . 3 2 . 8 4 6 7 . 1 4 3 1 9 . Terminals 32 | . 2 2 . 6 3 4 2 . . 3 2 1 7 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . 1 . Recycling Units 10 | . 1 . . 1 . 1 5 . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . 1 . Total Hacks 122 | . 11 10 . 32 9 12 16 . 3 5 9 2 13 . Successful 69 | . 5 8 . 20 6 6 13 . . 2 5 . 4 . Failed 53 | . 6 2 . 12 3 6 3 . 3 3 4 2 9 . Catastrophic 9 | . . . . 1 1 1 . . 1 1 . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 5 3 . 7 1 1 5 . . . 2 2 4 . Terminals 86 | . 9 10 . 27 7 8 5 . . 3 6 2 9 . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations 5 | . . . . . . 3 . . . . . . 2 . Recycling Units 23 | . 2 . . 4 . 1 11 . . 2 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . 3 . . . 2 . Terminal Hacks 37 | . 3 7 . 14 4 3 2 . . 1 . . 3 . Record 6 | . . . . 4 1 1 . . . . . . . . Robot Analysis 2 | . . 1 . . . . 1 . . . . . . . Prototype ID Bank 5 | . 1 2 . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . 1 . . 1 1 . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . 1 . Locate Traps 5 | . . 1 . 2 1 . . . . 1 . . . . Security Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . Zone Layout 6 | . 1 . . 2 . . 1 . . . . . 2 . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 12 | . . . . 1 . 1 6 . . 1 3 . . . Process 1 | . . . . . . . . . . . 1 . . . Report Inventory 3 | . . . . . . . 1 . . 1 1 . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . Retrieve Components 7 | . . . . 1 . 1 5 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 16 | . 2 1 . 4 1 . 5 . . . 2 . 1 . Terminals 10 | . 2 1 . 3 1 . 1 . . . 2 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 8 | . 1 1 . 3 1 . 1 . . . 1 . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 1 . . 4 . . . . . . . Tunnel 5 | . . . . 1 . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 1 . 6 4 3 4 . 1 3 2 1 8 . Full Trace Events 3 | . . . . . . . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 32 | . . . . . . . . . . . 32 . . . Retrieved Matter 32 | . . . . . . . . . . . 32 . . . Retrieved Components 32 | . . . . 9 . 9 14 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 8 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Total Allies 19 | . . . . . . 10 8 . . . 1 . . . Largest Group 10 | . . . . . . 10 9 3 3 . 1 . . . Highest-Rated Group 186 | . . . . . . 173 186 62 62 . 10 . . . Highest-Rated Ally 34 | . . . . . . 29 34 34 34 . 10 . . . Total Orders 1 | . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . Ally Attacks 72 | . . . . . . 62 7 . 3 . . . . . Total Damage 1192 | . . . . . . 747 88 . 357 . . . . . Kills 12 | . . . . . . 6 1 . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Active Infowar (turns) 4939 | . 61 . . . . . . . 1666 1358 338 78 1353 85 Optics 4878 | . . . . . . . . . 1666 1358 338 78 1353 85 Sensors 861 | . . . . . . . . . . 76 . . 785 . T.N.C. 61 | . 61 . . . . . . . . . . . . . Cloaking 72 | . . . . . . . . . . . 72 . . . Robot Analysis Total 2 | . . 1 . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . 13 . . . . Drone Recoveries 3 | . . . . . . . . . . 3 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Turns Passed 12489 | 60 714 952 1238 903 1223 1121 714 611 1668 1420 349 78 1353 85 Spaces Moved 7014 | 38 375 423 670 415 491 547 354 391 769 798 722 98 823 100 Core 667 | 8 . . . . . . . . . 279 24 88 168 100 Treads 5124 | . . 361 670 415 491 547 354 391 769 501 . . 625 . Legs 398 | 30 334 24 . . . . . . . . . 10 . . Wheels 79 | . 41 38 . . . . . . . . . . . . Hover 93 | . . . . . . . . . . 18 45 . 30 . Flight 653 | . . . . . . . . . . . 653 . . . Fastest Speed 35 | 50 90 90 160 160 160 155 155 155 156 50 35 50 50 50 Average Speed 135 | 121 116 174 164 160 162 158 155 155 160 122 40 57 129 50 Slowest Speed 243 | 200 120 240 240 160 240 232 155 155 243 240 80 120 220 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . 12 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 3 51 30 101 45 12 85 52 44 23 33 32 5 62 7 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 7 | . . . 2 1 . . 4 . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 . 1 . . 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 35 | . . . 9 1 1 1 5 . 6 . . . 12 . Terrain Destroyed 508 | . . . 12 3 11 45 12 . 88 305 . . 32 . Melee . | . . . . . . . . . . . . . . . Projectile 170 | . . . 12 3 11 25 12 . 49 26 . . 32 . AOE 338 | . . . . . . 20 . . 39 279 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Qua Sec Total 8952 | 49 527 563 764 572 787 718 494 397 997 1051 752 116 1030 135 Wait 733 | . 44 31 70 73 213 97 16 5 61 36 10 . 76 1 Move 6979 | 37 374 422 669 414 490 546 353 390 768 797 700 97 822 100 Hop 9 | . . . . . . . . . . . 9 . . . Pick Up 99 | 6 5 24 . 9 5 11 4 1 10 14 4 . 6 . Fast Attach 67 | 6 4 4 . 1 3 2 . . 2 14 9 1 21 . Attach 51 | . 4 3 . 2 3 . . . 13 13 3 . 10 . Detach 11 | . . . . . . . . . . 5 1 . 5 . Swap 96 | . 5 12 1 15 8 12 5 . 21 16 . . 1 . Drop 93 | . 1 20 . 15 5 13 6 1 6 17 4 1 4 . Fire 597 | . 83 47 18 38 50 37 11 . 111 108 12 . 82 . Melee . | . . . . . . . . . . . . . . . Ram 21 | . . . . . . . . . . 16 . . 1 4 Kick 24 | . 7 . . . . . . . . . . 17 . . Crush 41 | . . . 6 5 10 . 3 . 5 10 . . 2 . Escape Stasis 30 | . . . . . . . . . . . . . . 30 Rewire 96 | . . . . . . . 96 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . 5 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 5) 174 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 5) 721 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Core integrity fell below 20% 753 | -10/Materials | Lost 3 parts (1p1n1w) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 851 | -9/Materials | Lost 3 parts (2u1w) 1137 | -9/Materials | Destroyed 9 combat bots 1295 | -9/Materials | Build established: Scavenger-Gunner 1359 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Build established: Tank 1727 | -9/Materials | Entered Mines 1742 | -9/Mines | Met a Derelict bent on vengeance 1768 | -9/Mines | Learned Materials emergency access door positions 1970 | -9/Mines | Learned location of Storage (-7) 2039 | -9/Mines | Discovered new exit (range 7) 2213 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2744 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2779 | -9/Mines | Discovered new exit (range 8) 2965 | -9/Mines | Entered Materials 2965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3175 | -8/Materials | Identified exit to Factory 3275 | -8/Materials | Build established: Scavenger-Tank 3868 | -8/Materials | Entered Factory 3868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4366 | -7/Factory | Identified exit to Storage 4366 | -7/Factory | Identified exit to Lower Caves 4501 | -7/Factory | Fabricated Shock Absorption System (x2) 5091 | -7/Factory | Entered Storage 5144 | -7/Storage | Build established: Scavenger-Gunner 5527 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5705 | -7/Storage | Lost 4 allies 5723 | -7/Storage | P-60 Hacker assimilated allied Trooper 4c 5784 | -7/Storage | Repaired Med. Treads 6005 | -7/Storage | Build established: Scavenger-Tank 6021 | -7/Storage | Found Prototype Launcher 6021 | -7/Storage | Identified Rocket Array 6037 | -7/Storage | Discovered new exit (range 15) 6201 | -7/Storage | Used back door to open Recycling access 6201 | -7/Storage | Discovered new exit (range 4) 6212 | -7/Storage | Entered Recycling 6212 | -7/Recycling | Accompanied by 1 ally 6303 | -7/Recycling | Scanned before Scraplab entrance 6309 | -7/Recycling | Build established: Tank 6790 | -7/Recycling | Build established: Commander-Tank 6905 | -7/Recycling | Entered Scraplab 6917 | -7/Recycling | Discovered new exit (range 2) 6926 | -7/Recycling | Entered Scraptown 6926 | -7/Scraptown | Accompanied by 3 allies 6926 | -7/Scraptown | System corruption cleaned by C-Scrubber 7229 | -7/Scraptown | Build established: Tank 7339 | -7/Scraptown | Visited Cyclists 7404 | -7/Scraptown | Visited Fellowship of the Rings 7436 | -7/Scraptown | Visited TADAMA 7525 | -7/Scraptown | Discovered new exit (range 5) 7537 | -7/Scraptown | Entered Factory 7537 | -5/Factory | Accompanied by 3 allies 7537 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7618 | -5/Factory | Lost 3 allies 7692 | -5/Factory | Garrison activated, responded to threat 7734 | -5/Factory | Destroyed 7 combat bots 7734 | -5/Factory | Lost 3 parts (2u1w) 7899 | -5/Factory | Garrison activated, responded to threat 8408 | -5/Factory | Spotted B-75 Beast 8437 | -5/Factory | First assault squad dispatched 8680 | -5/Factory | System corruption reached 10% 8707 | -5/Factory | Lost 3 parts (1n2u) 8726 | -5/Factory | Destroyed 10 combat bots 8913 | -5/Factory | Discovered new exit (range 22) 9060 | -5/Factory | Lost 3 parts (1p1n1u) 9195 | -5/Factory | Discovered new exit (range 6) 9205 | -5/Factory | Entered another Factory area 9205 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9455 | -4/Factory | First assault squad dispatched 10064 | -4/Factory | Garrison activated, responded to threat 10127 | -4/Factory | Garrison activated, responded to threat 10257 | -4/Factory | High security lockdown imminent 10262 | -4/Factory | Lost 7 parts (2p2n1u2w) 10292 | -4/Factory | Destroyed 17 combat bots 10337 | -4/Factory | High security lockdown engaged 10407 | -4/Factory | System corruption reached 10% 10411 | -4/Factory | Released all parts (7) 10440 | -4/Factory | Lost 9 parts (1p4n3u1w) 10576 | -4/Factory | Lost 10 allies 10580 | -4/Factory | Discovered new exit (range 14) 10599 | -4/Factory | Core integrity fell below 50% 10618 | -4/Factory | Core integrity fell below 20% 10625 | -4/Factory | Entered Research 10625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10637 | -3/Research | Spotted B-86 Titan 10654 | -3/Research | Lost 4 parts (2n2u) 10702 | -3/Research | Build established: Mutant 10875 | -3/Research | First assault squad dispatched 10955 | -3/Research | Lost 5 parts (2n2u1w) 10967 | -3/Research | Discovered new exit (range 15) 10974 | -3/Research | Entered another Research area 10974 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11030 | -2/Research | Discovered new exit (range 11) 11052 | -2/Research | Entered Quarantine 11082 | -2/Quarantine | Lost 3 parts (3n) 11466 | -2/Quarantine | Build established: Skirmisher 11654 | -2/Quarantine | Found Alien Artifact 11654 | -2/Quarantine | Identified Core Reset Matrix 11654 | -2/Quarantine | Used Core Reset Matrix 11658 | -2/Quarantine | Detected hypermatrix surge 11658 | -2/Quarantine | Sensed 14 artifacts in vicinity 11886 | -2/Quarantine | Cryocooling Duct disabled 11901 | -2/Quarantine | Ambient heat levels rising (+20) 11901 | -2/Quarantine | Non-combat units ordered to evacuate 11943 | -2/Quarantine | Found Subatomic Replicator 12002 | -2/Quarantine | Found Matter Drive 12027 | -2/Quarantine | Garrison activated, responded to threat 12149 | -2/Quarantine | Found Core Stripper 12157 | -2/Quarantine | Discovered new exit (range 9) 12170 | -2/Quarantine | Identified exit to Access 12187 | -2/Quarantine | Found Phase Redirector 12301 | -2/Quarantine | Build established: Tank 12305 | -2/Quarantine | System corruption reached 10% 12337 | -2/Quarantine | Core integrity fell below 50% 12368 | -2/Quarantine | Lost 16 parts (2p6n4u4w) 12375 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 12382 | -2/Quarantine | Core integrity fell below 20% 12383 | -2/Quarantine | Warped through subspace 12398 | -2/Quarantine | Discovered new exit (range 7) 12398 | -2/Quarantine | Discovered new exit (range 6) 12402 | -2/Quarantine | Identified exit to Section 7 12403 | -2/Quarantine | Identified exit to Protoforge 12405 | -2/Quarantine | Entered Section 7 12406 | -2/Section 7 | Detected hypermatrix surge 12406 | -2/Section 7 | Sensed 25 artifacts in vicinity 12411 | -2/Section 7 | Lost 3 parts (2n1u) 12461 | -2/Section 7 | Spotted B-90 Cyclops 12490 | -2/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12435_ Field strength at 58. 12436_ Field strength at 52. 12437_ Field strength at 46. 12438_ Field strength at 40. 12439_ Field strength at 34. 12440_ Field strength at 28. 12441_ Field strength at 22. 12442_ Field strength at 16. 12443_ Field strength at 10. 12444_ Field strength at 4. 12445_ Stasis field depleted. 12458_ System corrupted: Energy discharge (-38). 12467_ Terminal disabled. 12468_ Penetrated by Slug. 12469_ B-90 Cyclops activates siege mode. 12474_ ZPOBOBOXZ5KUCAO D=GYZ6OY8BR1U VZR YBYW 12476_ Slammed into W-44 Eye. 12487_ Slammed into K-01 Serf. 12489_ Slammed into Y-72 Warden. 12490_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????!???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#+??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????? ??????????????? #?????????????? | | ????????????????? ???????????????# #?????????????? | | ????????????????? ???????????????# #?????????????? | | ????????????????# ?######????????# #?????????????? | | ????????????????# ?# #????????# #?????????????? | | ????????????????# ?# #????????# #?????????????? | | ????????????????# ?# #????????# #?????????????? | | ????????????????+ ## #????????# #?????????????? | | ????????????????# ## ########## #?????????????? | | ???????????????## ## + Yk #?????????????? | | ???????????????# # #@##########?????????????? | | ???????????????# # # #??????????????????????? | | ???????????????? # # #????###???????????????? | | ????????????????# ####### #??[! #???????????????? | | ????????????????# #######w# !! #???????????????? | | ????????????????# + #???????????????? | | ????????????????# # #???????????????? | | ????????????????# #?? #???????????????? | | ??????????###+### #???? #???????????????? | | ??????????# ###+#??#???????????????? | | ?????# + #??????????????????? | | ?????# # """ ######??????????????????? | | ??????????###### T"" #???????????????????????? | | ???????????????# " "" #???????????????????????? | | ???????????????# #???????????????????????? | | ############?##"!! #???????????????????????? | | # #?# ! +???????????????????????? | | # #?# #???????????????????????? | | # ##### #???????????????????????? | | + ### #???????????????????????? | | # #############?# #???????????????????????? | | #^ #?????????????# #???????????????????????? | | + #?????????????# #???????????????????????? | | ##+########????????# #???????????????????????? | | #???????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 51 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 75 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Shock Absorption System | x2 | -7/Factory | Preloaded Repaired ---------- Med. Treads | 35% | -7/Storage Alien Tech Used ----------------- Core Reset Matrix Core Stripper Phase Redirector High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketScatterInitializer Manual? 0 Play Time 02:00:17 Cumulative 295.3 hours Start 2025.06.28 @ 14:35:53 End 2025.06.29 @ 14:46:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/0/0/1 Lore% 80 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f55a268-1fb8-48f5-9b5c-48e72243b72d