Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 13:20:24 Player: medi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2272) 2272 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 6050 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 160/160 System Corruption 27% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Backup Power I Light Nuclear Core > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (4) ------ Core Analyzer Improved Utility Shielding Dynamic Insulation System > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Matter Filter Kinecellerator Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Damper Plating > --- WEAPON ----------- Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Improved Propulsion Shielding Dynamic Insulation System [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Light Armor Plating Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . . 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 114 | 9 1 6 26 31 22 14 5 Power 16 | 3 . 1 2 4 3 2 1 Engine 8 | 3 . 1 2 1 1 . . Core 6 | . . . . 3 2 . 1 Reactor 2 | . . . . . . 2 . Propulsion 27 | 2 . . 4 13 6 2 . Treads 2 | . . . . . . 2 . Leg 13 | . . . . 7 6 . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . 4 6 . . . Utility 35 | 1 1 3 7 7 5 8 3 Device 16 | 1 . 3 2 3 3 4 . Storage 4 | . 1 . 2 . . 1 . Processor 5 | . . . 3 1 . . 1 Hackware 1 | . . . . . 1 . . Protection 9 | . . . . 3 1 3 2 Artifact . | . . . . . . . . Weapon 36 | 3 . 2 13 7 8 2 1 Energy Gun 7 | 1 . . 3 3 . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 12 | 2 . 1 2 1 5 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 11 | . . 1 7 1 1 1 . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 33 | . . 1 2 9 15 5 1 Power 3 | . . . . 1 1 1 . Propulsion 13 | . . 1 1 4 7 . . Utility 10 | . . . . 3 4 3 . Weapon 7 | . . . 1 1 3 1 1 Highest Loss Streak 11 | . . 1 2 2 11 3 1 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 84 | . 98 95 86 94 86 50 63 Engine 6 | . 14 14 10 7 3 . 3 Core 2 | . . . . . 6 . 7 Reactor 1 | . . . . . . 9 . Treads 2 | . . . . . . 12 15 Leg 11 | . . . . 16 26 . . Wheel 3 | . 28 23 . . . . . Flight 9 | . . . 30 16 . . . Device 10 | . 14 13 10 12 7 13 7 Storage 1 | . 12 14 . . . . . Processor 4 | . . . 7 5 6 . 6 Hackware 1 | . . . . . 6 . . Protection 4 | . . . . 7 3 4 9 Energy Gun 6 | . 14 14 4 4 11 . . Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 3 | . 14 14 2 . 4 4 . Launcher 7 | . . . 15 14 . 1 6 Slashing Weapon 2 | . . . . 6 . . . Peak Build Rating 67 | 6 7 9 16 25 37 67 53 Average Rating 22 | 5 6 8 12 21 27 44 49 On Entrance 11 | . 6 7 8 16 16 7 35 Naked Turns 14 | . . . . . . 14 . Heaviest Build 81 | 9 14 14 15 27 37 81 22 Greatest Support 140 | 20 20 20 12 40 45 140 140 Greatest Overweight (x) 7 | . . 1 4 2 3 7 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 5 Average Capacity 5 | 5 7 8 5 5 5 5 5 Most Carried 8 | 3 8 8 6 5 5 4 5 Average Carried 3 | 1 6 7 4 3 3 1 3 Final Capacity 8 | 5 8 8 5 5 5 5 5 Final Carried 8 | 2 8 7 4 5 4 1 5 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Mutant 24% | Sprinter 19% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1631 | 295 . 108 233 558 286 151 . Remotely . | . . . . . . . . Salvage Created 2167 | 34 . 110 241 841 635 306 . Parts 115 | 2 . 6 23 59 25 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 63 | 1 . 4 15 28 14 1 . Melee 16 | . . . . 15 1 . . Guns 19 | 1 . 3 . 5 10 . . Cannons 3 | . . . 2 . 1 . . AOE 24 | . . 1 13 8 1 1 . Classes Destroyed 11 | 1 . 1 2 2 4 1 . Worker 2 | . . . 1 . 1 . . Builder 2 | . . . . . 2 . . Operator 1 | . . . . . 1 . . Swarmer 19 | . . 2 6 10 1 . . Grunt 31 | 1 . 2 7 13 8 . . Brawler 2 | . . . . 1 1 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 2 3 1 . . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . 1 . . Compactor 1 | . . . . . . 1 . Best Kill Streak 10 | 1 . 2 4 10 5 1 . Combat Bots Only 10 | 1 . 2 4 10 4 1 . Max Kills in Single Turn 3 | 1 . 1 3 3 2 1 . Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . 1 3 3 1 1 . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 519 | 6 . 39 45 211 175 14 29 Missed 169 | 1 . 16 26 74 45 . 7 Damage Taken 4680 | 52 . 228 248 1405 1661 768 318 Core 1164 | 12 . 93 68 288 332 296 75 Absorbed by Shields 136 | . . . . 136 . . . Redirected to Shielding 92 | . . . . . . 83 9 Regen/Repaired (Parts) 11 | . . . . 11 . . . Core Remaining (%) 70 | 95 . 58 83 47 . . . Volleys Fired 116 | 5 . 19 22 31 30 9 . Largest 3 | 2 . 2 3 2 3 1 . Hottest 188 | 70 . 70 140 130 188 80 . Shots Fired 207 | 10 . 36 33 36 83 9 . Gun 154 | 10 . 35 11 25 71 2 . Cannon 10 | . . . . . 10 . . Launcher 39 | . . 1 18 11 2 7 . Special 4 | . . . 4 . . . . Kinetic 79 | 5 . 17 7 1 47 2 . Thermal 89 | 5 . 18 8 24 34 . . Explosive 39 | . . 1 18 11 2 7 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 3 . 5 7 6 12 3 . Robot Miss Streak 9 | 1 . 2 5 5 9 2 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 152 | 6 . 17 9 50 67 3 . Core Hits 161 | 2 . 10 27 44 66 12 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 10 | . . 2 . 5 3 . . Burn 5 | . . 2 . 2 1 . . Smash 2 | . . . . . 2 . . Sever 3 | . . . . 3 . . . Melee Attacks 44 | . . . . 35 9 . . Impact 9 | . . . . . 9 . . Slashing 35 | . . . . 35 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . Damage Inflicted 5798 | 59 . 285 976 1848 1463 1158 9 Guns 1561 | 59 . 186 39 227 998 52 . Cannons 163 | . . . . . 163 . . Explosions 2722 | . . 99 841 616 98 1068 . Melee 1189 | . . . . 989 200 . . Ramming 67 | . . . . 16 4 38 9 Kinetic 920 | 21 . 75 8 . 764 52 . Thermal 900 | 38 . 111 127 227 397 . . Explosive 2722 | . . 99 841 616 98 1068 . Electromagnetic . | . . . . . . . . Impact 200 | . . . . . 200 . . Slashing 989 | . . . . 989 . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . . . . . 27 27 Average Corruption 21 | . . . . . . 17 27 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . . 15 9 Message Errors 4 | . . . . . . 2 2 Matter Fused 7 | . . . . . . 4 3 Heat Flow Errors 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 3 3 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 100 | . . . 6 11 74 9 . Projectiles . | . . . . . . . . Explosions 36 | . . . 6 4 17 9 . Melee 64 | . . . . 7 57 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 223 | . . . . 58 42 123 . Shots 6 | . . . . 2 1 3 . Rammed 20 | . . . . . . 15 5 Targets Rammed 29 | . . . . 7 2 15 5 Kicked 9 | . . . . 7 2 . . Crushed . | . . . . . . . . Highest Temperature 291 | 120 . 19 75 164 291 131 . Average Temperature 71 | 68 . 5 18 41 150 25 . Received Heat Transfer 1271 | 30 . 69 99 389 666 18 . Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 4 | . . . . . 4 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . . 4 . . Heat Transferred 2458 | 111 . 481 275 703 888 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 956 | 20 43 103 547 956 551 173 123 Initial 425 | . 13 16 39 221 425 173 93 Average 294 | 14 13 74 277 503 443 145 95 Maximum Alert Level 3 | . . . 2 3 2 . . Low Security (%) 45 | 100 100 100 41 5 . 100 100 Level 1 20 | . . . 34 38 26 . . Level 2 25 | . . . 24 26 73 . . Level 3 8 | . . . . 29 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 3 8 4 . 2 Investigation 4 | . . . 1 2 . . 1 Extermination 1 | . . . . . 1 . . Reinforcement 7 | . . . 2 3 1 . 1 Assault . | . . . . . . . . Garrison 5 | . . . . 3 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 5 | . . . 1 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | 1 1 5 21 56 20 7 5 Peak Tracking Total 16 | 1 2 3 6 16 4 5 4 Tactical Retreats 13 | . 1 . 2 7 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 4 | . . . 3 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 23 | . 1 . 6 9 5 . 2 Terminals 13 | . 1 . 4 5 2 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 3 | . . . 1 1 1 . . Scanalyzers 3 | . . . 1 2 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 81 | . 5 . 19 34 17 . 6 Successful 46 | . 2 . 12 21 9 . 2 Failed 34 | . 3 . 7 12 8 . 4 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts 1 | . . . . 1 . . . Manual 16 | . 1 . 5 6 4 . . Terminals 49 | . 5 . 14 23 6 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 9 | . . . . 4 . . 5 Recycling Units 12 | . . . 3 2 7 . . Scanalyzers 7 | . . . 2 5 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 28 | . 2 . 8 14 4 . . Record 12 | . . . 5 4 3 . . Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 6 | . 2 . 1 3 . . . Unreport Threat 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 Scan Component 2 | . . . . 1 . . 1 Repair 1 | . . . . 1 . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 8 | . . . 2 1 5 . . Recycle Component 2 | . . . 1 . 1 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 2 | . . . . 1 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 6 | . . . 2 4 . . . Insert Component 3 | . . . 1 2 . . . Analyze 3 | . . . 1 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 20 | . 1 . 6 7 4 . 2 Full Trace Events 5 | . . . 2 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled 2 | . . . 1 . 1 . . Recycled Matter 40 | . . . . . 40 . . Retrieved Matter 40 | . . . . . 40 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . . 20 . Total Damage 401 | . . . . . . 401 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 3651 | 365 169 235 484 1026 721 364 287 Spaces Moved 3820 | 298 193 192 938 1393 458 184 164 Core 79 | 21 . . 5 10 22 21 . Treads 327 | . . . . . . 163 164 Legs 740 | . . . . 304 436 . . Wheels 684 | 277 193 192 22 . . . . Hover . | . . . . . . . . Flight 1990 | . . . 911 1079 . . . Fastest Speed 26 | 50 80 80 29 26 100 50 160 Average Speed 69 | 77 80 82 33 47 122 162 160 Slowest Speed 400 | 80 80 95 250 190 200 400 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . 3 4 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 14 15 31 38 59 10 76 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . . 21 . . . . Terrain Destroyed 207 | . . 7 96 58 8 38 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 207 | . . 7 96 58 8 38 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4540 | 422 206 236 1071 1654 538 228 185 Wait 304 | 101 7 10 54 129 1 2 . Move 3800 | 297 192 191 931 1384 458 183 164 Hop 7 | . . . 3 4 . . . Pick Up 48 | 8 6 2 10 8 5 2 7 Fast Attach 54 | . 1 3 9 18 7 12 4 Attach 41 | 8 . 1 11 9 9 2 1 Detach 30 | 2 . 2 9 10 5 1 1 Swap 19 | 1 . 2 6 4 6 . . Drop 50 | . . 6 16 17 6 2 3 Fire 116 | 5 . 19 22 31 30 9 . Melee 42 | . . . . 33 9 . . Ram 15 | . . . . . . 15 . Kick 9 | . . . . 7 2 . . Crush 5 | . . . . . . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 366 | -11/Scrapyard | Entered Materials 367 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 12) 535 | -10/Materials | Entered Mines 735 | -10/Mines | Discovered new exit (range 15) 770 | -10/Mines | Entered Materials 770 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1099 | -9/Materials | Build established: Sprinter 1154 | -9/Materials | Discovered new exit (range 16) 1158 | -9/Materials | Discovered new exit (range 4) 1214 | -9/Materials | Identified exit to Storage 1226 | -9/Materials | Identified exit to Materials 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1452 | -8/Materials | Repaired VTOL Module? 1546 | -8/Materials | Central database locked down 1750 | -8/Materials | Destroyed 10 combat bots 2039 | -8/Materials | Build established: Scavenger-Mutant 2072 | -8/Materials | Garrison activated, responded to threat 2143 | -8/Materials | Core integrity fell below 50% 2254 | -8/Materials | Discovered new exit (range 15) 2280 | -8/Materials | Entered Factory 2280 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2522 | -7/Factory | Build established: Scavenger-Bomber 2872 | -7/Factory | Garrison activated, responded to threat 2974 | -7/Factory | Garrison activated, responded to threat 3001 | -7/Factory | Sucked down chute 3001 | -7/Factory | Entered Waste 3002 | -7/Waste | Met a frightened Derelict 3005 | -7/Waste | Lost 11 parts (1p4n3u3w) 3016 | -7/Waste | EMP discharged 3028 | -7/Waste | Spotted C-40 Crusher 3038 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3039 | -7/Waste | Core integrity fell below 50% 3044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3055 | -7/Waste | Core integrity fell below 20% 3056 | -7/Waste | Allies destroyed C-40 Crusher 3068 | -7/Waste | Found Damper Plating 3113 | -7/Waste | Spotted C-40 Crusher 3116 | -7/Waste | EMP discharged 3116 | -7/Waste | System corruption reached 10% 3144 | -7/Waste | Spotted C-40 Crusher 3188 | -7/Waste | Spotted C-40 Crusher 3189 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | EMP discharged 3239 | -7/Waste | Discovered new exit (range 13) 3268 | -7/Waste | Found Corrupted Prototype Launcher 3268 | -7/Waste | Identified Mni. Smartbomb Launcher 3270 | -7/Waste | Destroyed C-40 Crusher 3278 | -7/Waste | Spotted C-40 Crusher 3282 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3285 | -7/Waste | Crushed by Compactor (1 part destroyed) 3316 | -7/Waste | EMP discharged 3316 | -7/Waste | Lost 3 parts (1p1u1w) 3337 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3365 | -7/Waste | Entered Factory 3652 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Time: 89 ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. Dropped Imp. Utility Shielding. Acquired Matter Filter. System corrupted: Matter fused (-8). KTXADT #M#4WBQ|3UHR%2>UNL%KV Dropped Carbon-fiber Leg. Acquired Kinecellerator. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. W-25 Informer sends out distress signal. Mni. Smartbomb Launcher destroyed. System corrupted: Component data lost. Slammed into S-27 Virus. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????#| #??????????????????????? | | ???????????????????# !!#?????????"????????????? | | ???????????????????# [ !!#???????? ???????????? | | ???????????????????# s s#?????? ????????????? | | ???????????????????# ! @#????? #?????????????? | | ???????????????????######s##### #?????????????? | | ????????????????######### +?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# w #?????????????? | | ????????????????# #?????????????? | | #######?????????# #?????????????? | | # [ #?????????# #?????????????? | | = ########### /?????????????? | | ! #### ????????????? | | #????????????????? | | # #????????????????? | | #################################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 50 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 1600 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Let's See Who's Tougher Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed UtilityAntigravStabilizer Manual? 0 Play Time 03:07:36 Cumulative 3.0 hours Start 2025.02.24 @ 15:38:34 End 2025.02.25 @ 13:20:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 30cf031d-b97c-47de-867e-344ccf063bc8