Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 11:36:31 Player: Azormik Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (3957) 3957 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 9227 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 55 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 99/100 System Corruption 32% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Triangulator Melee Analysis Suite Advanced Field Recycling Unit > --- WEAPON (4) ------- Mass Driver Scythe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Heat Sink Improved Heat Sink Triangulator Signal Interpreter Improved Weapon Shielding Hardlight Generator Advanced Field Recycling Unit Plasma Rifle Wave Gun Autogun Flak Gun KE Penetrator [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 1 . . 1 . . . Utility 3 | . . . 1 . . . . 1 1 . . Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 126 | 6 5 6 21 20 15 7 . 6 4 34 2 Power 10 | 1 . 1 . 1 1 . . . 2 4 . Engine 5 | 1 . 1 . 1 1 . . . . 1 . Core 5 | . . . . . . . . . 2 3 . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 1 5 6 3 3 . 4 . 4 . Treads 3 | . . . . . . . . . . 3 . Leg 25 | 2 . 1 5 6 3 3 . 4 . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 1 . 2 3 2 4 . . 1 2 11 . Device 13 | . . 1 1 1 3 . . . 1 6 . Storage 4 | 1 . 1 1 . . . . . 1 . . Processor 4 | . . . . . 1 . . . . 3 . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 1 . . . 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 62 | 2 5 2 13 11 7 4 . 1 . 15 2 Energy Gun 22 | 2 3 . 2 4 5 . . . . 5 1 Energy Cannon 3 | . . 1 . 1 . 1 . . . . . Ballistic Gun 33 | . 2 1 11 6 2 3 . 1 . 7 . Ballistic Cannon 2 | . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 59 | . . 2 1 4 7 3 . . . 40 2 Power 7 | . . 1 . . . . . . . 6 . Propulsion 13 | . . 1 . 1 2 . . . . 9 . Utility 14 | . . . . 1 1 . . . . 11 1 Weapon 25 | . . . 1 2 4 3 . . . 14 1 Highest Loss Streak 16 | . . 2 1 2 3 2 . . . 16 2 Average Slot Usage (%) 87 | . 85 95 98 98 88 99 100 100 100 71 30 Engine 6 | . 14 14 11 9 7 7 7 6 5 1 . Core 1 | . . . . . . . . . 5 5 . Leg 28 | . 28 27 31 35 31 38 38 40 35 18 . Device 7 | . . 9 11 9 7 7 7 6 5 6 11 Storage 9 | . 14 14 11 9 7 7 7 6 11 9 . Processor 4 | . . . . . 4 7 7 6 5 6 11 Protection 2 | . . . 10 7 1 . . 6 5 1 . Energy Gun 3 | . 20 . 3 7 5 1 . . . 1 . Energy Cannon 1 | . . . . 6 1 1 . . . . . Ballistic Gun 18 | . 7 27 18 13 19 26 30 26 23 15 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 11 11 14 35 45 46 49 46 55 68 68 30 Greatest Support 88 | 20 20 20 35 48 55 55 55 88 88 88 3 Greatest Overweight (x) 11 | 1 1 1 . 1 1 . . . . 11 9 Average Overweight (x) . | . . . . . . . . . . . 8 Largest Inventory Capacity 14 | 6 6 12 10 10 10 10 10 10 14 14 4 Average Capacity 10 | 5 6 6 9 10 10 10 10 10 14 12 4 Most Carried 13 | 5 6 6 10 10 10 10 10 10 13 13 2 Average Carried 8 | 3 5 5 8 9 9 9 10 9 10 9 1 Final Capacity 14 | 6 6 6 10 10 10 10 10 10 14 4 4 Final Carried 13 | 4 6 6 10 10 9 10 10 10 13 2 . Class Distribution -------------------- 51% | Scavenger-Gunner 30% | Mutant 10% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Matter Collected 3347 | 198 108 98 324 492 305 447 . 235 73 1067 . Remotely . | . . . . . . . . . . . . Salvage Created 4562 | . 135 91 463 1115 477 647 . 181 73 1380 . Parts 209 | . 7 4 24 53 26 26 . 13 5 51 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . 25 3 . . 45 . Prevented 8 | . . . . . . 5 . . . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 89 | . 5 2 11 20 9 15 . 5 1 21 . Melee 2 | . . . . . . . . . . 2 . Guns 76 | . 5 2 11 16 9 9 . 5 1 18 . Cannons 11 | . . . . 4 . 6 . . . 1 . Classes Destroyed 10 | . 3 . 1 5 1 . . . . . . Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . Recycler 2 | . . . . 2 . . . . . . . Swarmer 15 | . 3 . . 4 . 5 . 3 . . . Grunt 36 | . 2 2 7 6 5 6 . . . 8 . Brawler 8 | . . . . 2 1 1 . . . 4 . Duelist 7 | . . . . 1 . 2 . . . 4 . Sentry 17 | . . . 4 6 2 1 . 1 1 2 . Hunter 3 | . . . . 1 . . . . . 2 . Programmer 3 | . . . . . 1 . . 1 . 1 . Best Kill Streak 9 | . 3 2 2 7 3 9 . 2 1 7 . Combat Bots Only 9 | . 3 2 2 4 3 9 . 2 1 7 . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . 1 1 2 . Gunslinging 1 | . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Damage Taken 9250 | . 314 275 460 980 907 479 . 280 172 5185 198 Core 1551 | . 107 99 44 122 96 48 . 12 . 924 99 Absorbed by Shields 39 | . . . . . . . . . . 39 . Core Remaining (%) 76 | 100 . 17 89 77 . . 79 98 . . . Volleys Fired 229 | . 13 11 27 48 24 22 . 11 3 66 4 Largest 4 | . 2 2 2 3 4 4 . 4 4 4 2 Hottest 214 | . 90 80 98 131 176 154 . 104 104 214 126 Shots Fired 663 | . 26 22 54 141 76 86 . 44 12 195 7 Gun 595 | . 26 16 54 108 75 70 . 44 12 188 2 Cannon 68 | . . 6 . 33 1 16 . . . 7 5 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 489 | . . 16 44 71 55 70 . 44 12 172 5 Thermal 118 | . 19 6 10 37 12 16 . . . 16 2 Explosive . | . . . . . . . . . . . . Electromagnetic 56 | . 7 . . 33 9 . . . . 7 . Robot Hit Streak 26 | . 6 5 16 26 13 22 . 7 6 16 3 Robot Miss Streak 7 | . 2 3 3 4 2 6 . 7 2 4 2 Penetration Max 1 | . . . . 1 . . . . . 1 . Secondary Targets 13 | . 2 . 1 1 2 . . . . 7 . Max Gunslinging Chain 2 | . 1 . 1 1 1 . . . . 2 . Shots Hit Robots 478 | . 17 14 42 89 60 53 . 31 9 158 5 Core Hits 257 | . 8 5 22 42 30 39 . 14 6 91 . Critical Hits 9 | . . . 1 1 . 1 . 2 . 4 . Critical Kills 4 | . . . 1 . . 1 . 2 . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . 2 . Melee Attacks 5 | . . . . . . . . . . 3 2 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 3 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7897 | . 288 183 662 1420 1121 1021 . 365 118 2615 104 Guns 6808 | . 216 131 662 1120 1095 696 . 365 118 2385 20 Cannons 911 | . . 52 . 286 26 325 . . . 161 61 Explosions 55 | . 55 . . . . . . . . . . Melee 81 | . . . . . . . . . . 58 23 Ramming 42 | . 17 . . 14 . . . . . 11 . Kinetic 5991 | . . 131 567 876 798 696 . 365 118 2379 61 Thermal 1180 | . 190 52 95 244 146 325 . . . 108 20 Explosive . | . . . . . . . . . . . . Electromagnetic 603 | . 81 . . 286 177 . . . . 59 . Impact . | . . . . . . . . . . . . Slashing 81 | . . . . . . . . . . 58 23 Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . . 3 4 4 4 2 . 30 32 Average Corruption 10 | . . . . 2 3 4 4 1 . 17 30 Corruption Purged . | . . . . . . . . . . . . Effects 151 | . . . . 1 8 24 4 2 . 99 13 Message Errors 20 | . . . . . 2 . 2 1 . 13 2 Matter Fused 34 | . . . . . 1 10 2 . . 19 2 Heat Flow Errors 15 | . . . . . 1 3 . . . 10 1 Energy Discharges 9 | . . . . . 1 4 . . . 4 . Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 18 | . . . . 1 2 4 . 1 . 9 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . 2 1 Alerts 5 | . . . . . . . . . . 4 1 Misdirections 14 | . . . . . . . . . . 12 2 Targeting Errors 27 | . . . . . 1 3 . . . 20 3 Weapon Failures 3 | . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 50 | . 44 . . 6 . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 9 | . 3 . . 2 . . . . . 4 . Targets Rammed 9 | . 3 . . 2 . . . . . 4 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 392 | . 276 166 126 297 239 245 . . 21 392 150 Average Temperature 71 | . 119 94 54 59 49 81 . . 13 73 38 Received Heat Transfer 2292 | . 54 156 207 288 303 45 . . 36 1158 45 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 . . 3 . . . . . . . Heat Transferred 2401 | . 483 111 185 584 296 481 . . . 224 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Peak Influence 617 | . 145 101 220 617 358 . . 174 66 . . Initial 212 | . . 56 . 92 212 . . 29 21 . . Average 160 | . 86 45 99 358 239 . . 94 49 . . Maximum Alert Level 2 | . . . 1 2 1 . . . . . . Low Security (%) 66 | 100 100 100 90 12 12 . . 100 100 . . Level 1 26 | . . . 9 52 87 . . . . . . Level 2 7 | . . . . 34 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 2 1 1 . . . . . . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 3 | . 1 . 2 . . . . . . . . Assault 1 | . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Distress Signals 2 | . 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 11 3 19 37 11 19 . 7 1 32 2 Peak Tracking Total 9 | . 4 2 3 6 4 9 . 3 1 7 2 Tactical Retreats 24 | . 1 1 2 4 2 2 . 2 . 10 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Traps Triggered 3 | . . . . 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Machines Disabled 2 | . . . . . 1 . . . . 1 . Max in Single Turn 1 | . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Machines Accessed 7 | . 1 2 1 1 1 1 . . . . . Terminals 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 9 | . 2 2 1 2 1 1 . . . . . Successful 6 | . 1 2 . 2 . 1 . . . . . Failed 3 | . 1 . 1 . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 4 | . 2 . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 6 | . 1 2 . 2 . 1 . . . . . Open Door 3 | . . 2 . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . . 2 . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Total Allies 3 | . . . . . . 1 . . . 2 . Largest Group 2 | . . . . . . 1 . . . 2 . Highest-Rated Group 58 | . . . . . . 32 . . . 58 . Highest-Rated Ally 32 | . . . . . . 32 . . . 29 . Total Orders 2 | . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . 1 . GUARD 1 | . . . . . . . . . . 1 . Ally Attacks 21 | . . . . . . 5 . . . 16 . Total Damage 312 | . . . . . . 88 . . . 224 . Kills 2 | . . . . . . 1 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Turns Passed 7965 | 70 377 689 732 873 649 1284 116 502 251 2206 216 Spaces Moved 4642 | 54 226 461 408 450 392 919 97 301 180 1119 35 Core 136 | 15 . . . . . . . . . 86 35 Treads 86 | . . . . . . . . . . 86 . Legs 4420 | 39 226 461 408 450 392 919 97 301 180 947 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 450 Average Speed 132 | 102 121 126 120 120 122 120 120 120 120 157 457 Slowest Speed 600 | 120 150 150 120 150 150 120 120 120 120 600 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 25 61 30 33 7 90 13 8 2 89 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 11 | . . 2 . . . 5 . . . 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 14 | . 4 . . 1 . . . . 1 3 5 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . 1 . . . . 1 3 5 AOE 4 | . 4 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Total 5958 | 68 300 543 590 673 503 1051 96 419 208 1424 83 Wait 809 | . 46 58 121 135 65 75 . 91 15 163 40 Move 4631 | 53 225 460 407 449 391 918 96 300 179 1118 35 Hop . | . . . . . . . . . . . . Pick Up 81 | 9 4 4 9 10 7 7 . 5 6 20 . Fast Attach 11 | 1 2 3 1 2 1 . . 1 . . . Attach 64 | 5 . 1 2 6 8 3 . 2 3 32 2 Detach 1 | . . . . . . . . . . 1 . Swap 51 | . 3 2 18 12 6 4 . 3 1 2 . Drop 35 | . 4 4 5 9 1 5 . 6 1 . . Fire 229 | . 13 11 27 48 24 22 . 11 3 66 4 Melee 5 | . . . . . . . . . . 3 2 Ram . | . . . . . . . . . . . . Kick 5 | . 3 . . 2 . . . . . . . Crush 4 | . . . . . . . . . . 4 . Escape Stasis . | . . . . . . . . . . . . Rewire 32 | . . . . . . 17 . . . 15 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 330 | -10/Materials | Discovered new exit (range 13) 333 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered Mines 633 | -10/Mines | Core integrity fell below 50% 644 | -10/Mines | Core integrity fell below 20% 689 | -10/Mines | Discovered new exit (range 6) 694 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 726 | -10/Mines | Learned Materials non-interactive machine intel 946 | -10/Mines | Learned 2 Materials zone layouts 975 | -10/Mines | Found the Drone Emporium 1044 | -10/Mines | Assembled infested the area 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1844 | -9/Materials | Discovered exit to Materials (range 11) 1869 | -9/Materials | Entered another Materials area 1869 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2669 | -8/Materials | First assault squad dispatched 2701 | -8/Materials | Discovered new exit (range 10) 2742 | -8/Materials | Entered Factory 2742 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2907 | -7/Factory | Lost 3 parts (1u2w) 3255 | -7/Factory | Discovered new exit (range 11) 3391 | -7/Factory | Entered Lower Caves 3491 | -7/Lower Caves | Build established: Scavenger-Gunner 3840 | -7/Lower Caves | Learned Factory emergency access door positions 3874 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3950 | -7/Lower Caves | Destroyed 9 combat bots 4521 | -7/Lower Caves | Learned Factory stockpile data 4601 | -7/Lower Caves | Discovered new exit (range 5) 4675 | -7/Lower Caves | Entered another Lower Caves area 4685 | -7/Lower Caves | Discovered new exit (range 5) 4791 | -7/Lower Caves | Entered Factory 4791 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5199 | -6/Factory | Discovered new exit (range 16) 5293 | -6/Factory | Entered another Factory area 5293 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5369 | -5/Factory | Discovered new exit (range 9) 5544 | -5/Factory | Entered Upper Caves 5545 | -5/Upper Caves | Encountered a Warlord checkpoint 5862 | -5/Upper Caves | Learned 4 Factory zone layouts 5862 | -5/Upper Caves | Spotted B-75 Beast 5871 | -5/Upper Caves | Lost 3 parts (2n1u) 6218 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6238 | -5/Upper Caves | System corruption reached 10% 6286 | -5/Upper Caves | Lost 4 parts (1p1u2w) 6287 | -5/Upper Caves | Destroyed 7 combat bots 6838 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 7027 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7096 | -5/Upper Caves | Lost 10 parts (3p2n5w) 7313 | -5/Upper Caves | Build established: Scavenger-Mutant 7399 | -5/Upper Caves | Core integrity fell below 50% 7416 | -5/Upper Caves | System corruption reached 30% 7430 | -5/Upper Caves | Core integrity fell below 20% 7453 | -5/Upper Caves | Lost 16 parts (1p3n6u6w) 7641 | -5/Upper Caves | Build established: Mutant 7718 | -5/Upper Caves | Discovered new exit (range 7) 7745 | -5/Upper Caves | Identified exit to Upper Caves 7750 | -5/Upper Caves | Entered another Upper Caves area 7942 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7966 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- System corrupted: Heat flow error (+190). System corrupted: Component data lost. System corrupted: FCS attempts to trigger Mass Driver. System corrupted: Mass Driver misfires. Slug penetrates Wall. System corrupted: Matter fused (-9). 3T3:JQ7FQLRTNFO:D6R3# :WYS2U,QYZML7WB5YX System corrupted: Hvy. Laser targeting data glitched. System corrupted: Mass Driver targeting data glitched. Slug penetrates Wall. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Hvy. Laser destroyed. Slug penetrates Wall. System corrupted: Mass Driver targeting data glitched. Signal Interpreter destroyed. System corrupted by crushing effect (+2). QTNDH9AYU>5FZLM#JTSM%IRM>T