Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 19:30:05 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1075) 1075 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 7027 Bonus ------- Follower Combat Kills 204 Met Imprinter 300 Was Imprinted 300 Friendly Fire -267 Cogmind --------- Core Integrity 778/1150 Matter 131/300 Energy 677/700 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Improved Fusion Compressor > --- PROPULSION (8) --- Improved Heavy Treads Advanced Myomer Leg VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Zionite Biocell Enhanced Optical Array Makeshift System Shield High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Large Storage Unit Zionite Phaser-S Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Zionite Composite Leg I Myomer Leg Gravmag Array Gravmag Array Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Recoil Nullifier Improved Utility Shielding Makeshift System Shield High-powered Tractor Beam > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Hardcell Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Improved Fusion Compressor Carbon-fiber Leg Hover Unit VTOL Module VTOL Module VTOL Module VTOL Module Makeshift Flight Unit Improved Heat Sink Zionite Biocell Zionite Phaser-S Long-range Missile Launcher [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Makeshift Flight Unit Treads Light Treads Leg Zionite Composite Leg I Hover Unit Gravmag Array Flight Unit Makeshift Flight Unit Utility Makeshift System Shield Device Coolant Injector Storage Small Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Improved Utility Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 12 | . . . 2 . . . 6 2 . 2 Power . | . . . . . . . . . . . Propulsion 6 | . . . . . . . 2 2 . 2 Utility 4 | . . . . . . . 4 . . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 89 | 2 . 1 14 1 8 1 14 1 24 23 Power 7 | . . . 1 . 1 . 1 1 1 2 Engine 4 | . . . 1 . 1 . 1 . 1 . Core 3 | . . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . . 2 . 3 . 4 . 9 14 Treads 5 | 2 . . . . . . . . 2 1 Leg 10 | . . . 2 . . . . . 3 5 Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . 2 . 4 3 Flight 10 | . . . . . 3 . 2 . . 5 Utility 31 | . . 1 3 . 4 1 9 . 9 4 Device 13 | . . . 3 . 2 . 4 . 2 2 Storage 6 | . . . . . . . 2 . 2 2 Processor 3 | . . 1 . . . . 2 . . . Hackware 2 | . . . . . 1 1 . . . . Protection 7 | . . . . . 1 . 1 . 5 . Artifact . | . . . . . . . . . . . Weapon 17 | . . . 8 1 . . . . 5 3 Energy Gun 2 | . . . 1 . . . . . 1 . Energy Cannon 9 | . . . 7 1 . . . . 1 . Ballistic Gun 3 | . . . . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 1 6 1 Parts Lost 30 | . . . 9 . . . 7 1 2 11 Power 4 | . . . 1 . . . 1 . . 2 Propulsion 12 | . . . 2 . . . 4 1 . 5 Utility 8 | . . . 3 . . . 2 . 2 1 Weapon 6 | . . . 3 . . . . . . 3 Highest Loss Streak 6 | . . . 5 . . . 6 1 1 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 69 | . 85 86 92 . 55 55 57 28 61 80 Engine 8 | . 14 14 10 . 11 11 5 . 3 3 Treads 7 | . 28 28 19 . . . . . 2 . Leg 2 | . . . 1 . 1 . . . 2 14 Hover 3 | . . . . . . . . 4 9 11 Flight 9 | . . . . . 20 22 17 5 1 3 Device 6 | . . . 5 . 7 10 10 . 3 8 Storage 4 | . 14 14 11 . 1 . . . 3 5 Processor 4 | . . 1 3 . . . 10 11 9 5 Hackware 5 | . . . . . 10 11 9 5 5 5 Protection 1 | . . . . . 2 . 1 . 4 4 Energy Gun 4 | . 28 28 5 . . . . . . . Energy Cannon 6 | . . . 34 . 1 . . . . . Ballistic Gun 2 | . . . . . . . . . 8 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 12 12 12 37 14 14 11 19 . 50 90 Greatest Support 99 | 40 40 40 40 20 20 14 22 8 46 99 Greatest Overweight (x) 9 | . . . 9 . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 5 5 5 15 25 Average Capacity 7 | 8 8 8 8 8 5 5 5 5 11 13 Most Carried 15 | 6 6 6 8 6 8 5 5 5 15 15 Average Carried 6 | 6 6 6 5 4 4 5 4 5 9 12 Final Capacity 25 | 8 8 8 8 8 5 5 5 5 15 25 Final Carried 15 | 6 6 6 5 4 5 5 5 5 15 4 Class Distribution -------------------- 40% | Derelict-Mutant 25% | Mutant 10% | Scavenger-Tank 7% | Gunner 6% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 1379 | 220 . 14 134 . 122 20 88 . 425 356 Remotely 427 | . . . 10 . . . . . 61 356 Salvage Created 1329 | . . 116 665 . . . . . 306 242 Parts 67 | . . 4 41 . . . . . 10 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 27 | . . 3 14 . . . . . 3 7 Guns 9 | . . 3 . . . . . . 3 3 Cannons 16 | . . . 13 . . . . . . 3 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 7 | . . 2 4 . . . . . 1 . Worker 1 | . . . 1 . . . . . . . Builder 8 | . . . 5 . . . . . 1 2 Recycler 3 | . . 1 1 . . . . . 1 . Swarmer 12 | . . 3 4 . . . . . 1 4 Grunt 12 | . . . 9 . . . . . . 3 Sentry 1 | . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . 2 . Best Kill Streak 9 | . . 3 6 . . . . . 4 9 Combat Bots Only 7 | . . 3 5 . . . . . 3 7 Max Kills in Single Turn 2 | . . 1 2 . . . . . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 4864 | . . 32 1242 . . 115 621 135 611 2108 Core 1218 | . . 17 203 . . 79 353 90 104 372 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 248 | . . . . . . . 50 . 92 106 Core Remaining (%) 72 | 100 . 93 . . . 29 58 . 80 . Volleys Fired 66 | . . 5 31 . . . . . 12 18 Largest 4 | . . 2 4 . . . . . 3 4 Hottest 300 | . . 80 300 . . . . . 103 168 Shots Fired 179 | . . 10 75 . . . . . 35 59 Gun 86 | . . 10 . . . . . . 35 41 Cannon 89 | . . . 75 . . . . . . 14 Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 90 | . . . . . . . . . 35 55 Thermal 75 | . . . 75 . . . . . . . Explosive 4 | . . . . . . . . . . 4 Electromagnetic 10 | . . 10 . . . . . . . . Robot Hit Streak 10 | . . 6 10 . . . . . 7 6 Robot Miss Streak 11 | . . 3 11 . . . . . 2 3 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . . 1 . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . Shots Hit Robots 97 | . . 6 40 . . . . . 21 30 Core Hits 65 | . . 4 21 . . . . . 13 27 Critical Kills 3 | . . . 1 . . . . . 1 1 Critical Parts Destroyed 5 | . . . . . . . . . 3 2 Critical Strikes 8 | . . . 1 . . . . . 4 3 Meltdown 1 | . . . 1 . . . . . . . Destroy 7 | . . . . . . . . . 4 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2860 | . . 69 1257 . . . . . 357 1177 Guns 729 | . . 69 . . . . . . 355 305 Cannons 1447 | . . . 1257 . . . . . . 190 Explosions 682 | . . . . . . . . . . 682 Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 . Kinetic 850 | . . . . . . . . . 355 495 Thermal 1257 | . . . 1257 . . . . . . . Explosive 682 | . . . . . . . . . . 682 Electromagnetic 69 | . . 69 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 . 1 . Average Corruption 1 | . 2 2 . . . . 1 . 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . 4 . . . . 1 . 1 . Matter Fused 3 | . . 3 . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . 5 . . . . . . . Projectiles 5 | . . . 5 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 154 | . . . . . . . . . 1 153 Shots 4 | . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 752 | . . 72 752 . . 3 . 333 24 310 Average Temperature 186 | . . 33 231 . . 3 . 167 11 102 Received Heat Transfer 923 | . . . 345 . . 54 27 27 36 434 Effects 18 | . . . 16 . . . . . . 2 Shutdowns 7 | . . . 7 . . . . . . . Energy Bleed 3 | . . . 2 . . . . . . 1 Interference 4 | . . . 3 . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 5 | . . . 5 . . . . . . . Heat Transferred 1776 | . . . 1776 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 368 | . 35 103 314 94 . . 267 19 227 368 Initial 94 | . . 13 39 94 . . 37 10 9 16 Average 114 | . 11 95 176 94 . . 86 9 87 157 Maximum Alert Level 1 | . . . 1 . . . 1 . 1 1 Low Security (%) 71 | 100 100 100 44 100 . . 80 100 79 60 Level 1 28 | . . . 55 . . . 19 . 20 39 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 3 . 1 3 Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . . . . . . . 3 . 1 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 2 | . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 3 3 21 . . 4 15 1 19 28 Peak Tracking Total 10 | . 2 3 6 . . 4 9 1 9 10 Tactical Retreats 8 | . . . . . . 2 5 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 5 | . 1 . . . . . 1 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 11 | . . 1 1 . . . . . . 9 Max in Single Turn 4 | . . 1 1 . . . . . . 4 Energy Cycler 2 | . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 11 | . 1 . 3 . 1 1 . 1 4 . Terminals 9 | . 1 . 2 . . 1 . 1 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 3 . 8 . 2 1 . 1 7 . Successful 15 | . 2 . 5 . 2 1 . 1 4 . Failed 7 | . 1 . 3 . . . . . 3 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 20 | . . . 1 . . . 7 1 10 1 Terminals 18 | . 3 . 6 . . 1 . 1 7 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 2 . 3 . 2 1 . 1 4 . Record 1 | . . . . . . 1 . . . . Part Schematic 2 | . . . . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 5 | . . . . . . . . 1 4 . Emergency Access Points 2 | . . . 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Monitor 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . 3 . . . . 1 1 . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total Allies 11 | . . . . . 4 . . . 7 . Largest Group 5 | . . . . . 4 3 . . 5 . Highest-Rated Group 249 | . . . . . 152 116 . . 249 . Highest-Rated Ally 159 | . . . . . 41 41 . . 159 . Zionite Dispatches 1 | . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . . . . 2 . . 33 . Total Damage 1194 | . . . . . . 57 . . 1137 . Kills 8 | . . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 3322 | 7 142 233 599 4 526 399 477 72 485 378 Spaces Moved 4028 | 3 57 136 260 2 869 884 965 128 471 253 Core 3 | . . . 2 . . . 1 . . . Treads 428 | 3 57 136 232 . . . . . . . Legs 127 | . . . 26 2 27 . . . 46 26 Wheels . | . . . . . . . . . . . Hover 429 | . . . . . . . 14 . 234 181 Flight 3041 | . . . . . 842 884 950 128 191 46 Fastest Speed 37 | 160 160 160 120 120 44 44 39 55 52 37 Average Speed 66 | 160 160 160 164 120 48 44 45 55 68 109 Slowest Speed 500 | 160 160 160 500 120 145 44 120 55 150 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . . . . . 3 5 1 . 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 25 38 31 5 88 96 29 3 43 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . 1 . . 4 . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 5 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 43 | . . . 22 . . . . . 5 16 Melee . | . . . . . . . . . . . Projectile 26 | . . . 22 . . . . . 1 3 AOE 12 | . . . . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total 4537 | 4 108 141 370 4 975 890 1001 128 602 314 Wait 266 | . 52 . 48 . 82 8 14 . 56 6 Move 3993 | 2 56 135 259 1 868 878 954 125 470 245 Hop 11 | . . . . . . 2 5 1 . 3 Pick Up 29 | . . . 9 . 4 . 4 . 9 3 Fast Attach 53 | . . 1 6 . 5 1 11 1 22 6 Attach 23 | . . . 5 1 1 . 2 . 2 12 Detach 19 | . . . . 1 3 . 2 . 9 4 Swap 13 | 2 . . 3 . 2 . 1 . . 5 Drop 51 | . . . 9 1 10 1 8 1 9 12 Fire 66 | . . 5 31 . . . . . 12 18 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 14) 150 | -10/Materials | Entered Mines 151 | -10/Mines | Learned location of Storage (-9) 274 | -10/Mines | Identified exit to Materials 309 | -10/Mines | Build established: Mutant 383 | -10/Mines | Entered Materials 383 | -9/Materials | Evolved 2 slots: Weapon x2 963 | -9/Materials | Discovered new exit (range 9) 963 | -9/Materials | Discovered new exit (range 14) 972 | -9/Materials | Core integrity fell below 50% 982 | -9/Materials | Entered Mines 983 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 986 | -9/Mines | Entered Zion 1004 | -7/Zion | Lost 5 parts (2n1u2w) 1061 | -7/Zion | Discovered new exit (range 15) 1180 | -7/Zion | Learned location of Warlord (-4) 1209 | -7/Zion | Learned location of Quarantine (-2) 1252 | -7/Zion | Imprinted 1254 | -7/Zion | Declared Zion's savior 1313 | -7/Zion | Build established: Derelict-Mutant 1328 | -7/Zion | Given A8's code to call for help 1512 | -7/Zion | Entered Proximity Caves 1512 | -6/Proximity Caves | Accompanied by 3 allies 1697 | -6/Proximity Caves | Learned Factory stockpile data 1777 | -6/Proximity Caves | Learned 4 Factory zone layouts 1796 | -6/Proximity Caves | Spotted B-75 Beast 1873 | -6/Proximity Caves | Discovered new exit (range 8) 1911 | -6/Proximity Caves | Entered Factory 1911 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2005 | -6/Factory | Retrieved Zion intel report: Active Terminals 2204 | -6/Factory | Spotted B-75 Beast 2318 | -6/Factory | Discovered new exit (range 21) 2371 | -6/Factory | Lost 6 parts (1p3n2u) 2388 | -6/Factory | Entered another Factory area 2388 | -5/Factory | Evolved 2 slots: Propulsion x2 2457 | -5/Factory | Discovered new exit (range 9) 2460 | -5/Factory | Entered Extension 2528 | -5/Extension | Rescued a captive Derelict 2529 | -5/Extension | Rescued a captive Derelict 2555 | -5/Extension | Zion Heavy squad teleported in 2603 | -5/Extension | Rescued a captive Derelict 2603 | -5/Extension | Rescued a captive Derelict 2664 | -5/Extension | Retrieved Zion intel report: Emergency Access 2806 | -5/Extension | Found Prototype Protection 2806 | -5/Extension | Identified Zio. Heavy Carapace 2821 | -5/Extension | Energy Cycler disabled 2828 | -5/Extension | Found Prototype Protection 2828 | -5/Extension | Identified Zio. Weapon Casing 2839 | -5/Extension | Rescued A7 2869 | -5/Extension | Spotted B-75 Beast 2927 | -5/Extension | Discovered new exit (range 20) 2927 | -5/Extension | Spotted B-75 Beast 2945 | -5/Extension | Entered Factory 2945 | -4/Factory | Accompanied by 1 ally (A7) 2945 | -4/Factory | Evolved 2 slots: Propulsion x2 3014 | -4/Factory | Build established: Scavenger-Tank 3207 | -4/Factory | Spotted B-86 Titan 3215 | -4/Factory | Destroyed 7 combat bots 3273 | -4/Factory | Lost 5 parts (1p1n3w) 3323 | -4/Factory | Self-destructed Last Messages --------------- 03302_ Penetrated by Slug. 03304_ U-05 Engineer builds a Door. 03304_ Penetrated by Slug. 03304_ Slug penetrates Wall. 03306_ Penetrated by Slug. 03306_ Slug penetrates Wall. 03306_ VTOL Module destroyed. 03307_ Penetrated by Slug. 03307_ Mak. Flight Unit destroyed. 03307_ Slug penetrates Terminal. 03310_ Slug penetrates Wall. 03311_ Penetrated by Slug. 03311_ Imp. Utility Shielding destroyed. 03311_ Slug penetrates Wall. 03314_ Acquired Huge Storage Unit. 03314_ Slug penetrates Wall. 03314_ Slug penetrates Fusion Modulator. 03318_ Slug penetrates Wall. 03321_ VTOL Module destroyed. 03321_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????# | | ????????????# | | ????????????# ^^ ^ ### ########## # | | ????????????# ^ ^^ # | | ??????? ? " "" ^ """ ]!==# | | ??????? "R"" """ ![==+ | | ??????? """" """ ]= | | ?????? # | | ??????? * # ! | | ???????????########### # ! | | ?????????????#! #??# | | ?????????????# #??# ################## | | ?????????????# #??# #???##########???? | | ?????????????# #### #?? #???? | | ?????????????# + #?? #???? | | ?????????????# ####/#### #? = #???? | | ?????????????# ## # #? #???? | | ?????????????# ## == # # #???? | | ?????????????# ## !! # # #???? | | ?????????????####### !!=# + #???? | | ???????????????????# !==# # #???? | | ?????????????????########## # #???? | | ?????????????????# # #? #???? | | ?????????????????# """ # #? #???? | | ?????????????????# """ # #?? #???? | | ?????????????????# """ @# #??###########???? | | ?????????????????# g #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# ""T"" # #????????????????? | | ?????????????????# """"" # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????########## #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# ;????????????????? | | ??????????????????????????# # ???????????????? | | ??????????????????????????# # ??????????????? | | ??????????????????????????# #? ?????????????? | | ??????????????????????????# #? ????????????? | | ??????????????????????????# #??###???????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????+ #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 18 Energy Capacity 760 Matter Stores 300 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 70 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed FireBiocellCutter Manual? 0 Play Time 01:08:42 Cumulative 49.2 hours Start 2022.04.05 @ 18:18:11 End 2022.04.05 @ 19:30:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6cbb281-1ca9-4685-acae-27a5d0c2e5ef