Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 17:04:19 Player: perambulator Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (638) 638 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 2341 Bonus ------- Follower Combat Kills 156 Registered with UFD 300 Friendly Fire -8 Cogmind --------- Core Integrity 89/250 Matter 221/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Targeting Computer Core Shielding Core Shielding Improved Weapon Shielding Light Armor Plating Hardened Light Armor Plating A0-MCA's Component Scanner Scrapoid Pod Light Assault Rifle Light Assault Rifle Coil Gun Mini Grenade Launcher Large Botcube Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Targeting Computer Core Shielding Core Shielding Improved Weapon Shielding Light Armor Plating Hardened Light Armor Plating A0-MCA's Component Scanner Scrapoid Pod Light Assault Rifle Light Assault Rifle Coil Gun Mini Grenade Launcher Large Botcube [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Medium Armor Plating Weapon Subdweller Machine Gun Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 6 8 1 5 5 2 Power 4 | 1 1 . 1 . 1 Engine 4 | 1 1 . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 1 2 1 1 Treads . | . . . . . . Leg 8 | 2 1 1 2 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 1 2 . Device 2 | . 2 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 8 | 2 3 . 1 2 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 3 . 1 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 1 4 4 . Power 1 | . . . 1 . . Propulsion 3 | . . 1 1 1 . Utility 3 | . 1 . 1 1 . Weapon 3 | . . . 1 2 . Highest Loss Streak 4 | . 1 1 2 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 97 99 97 99 100 Engine 13 | . 14 14 13 14 14 Leg 27 | . 27 27 27 27 28 Device 4 | . 11 14 11 . . Storage 14 | . 14 14 14 14 14 Protection 9 | . . . 2 14 14 Energy Gun 1 | . 9 . . . . Ballistic Gun 26 | . 18 28 27 28 28 Peak Build Rating 18 | 6 9 9 10 11 18 Average Rating 11 | 4 7 8 9 10 14 On Entrance 7 | . 6 9 9 10 11 Naked Turns . | . . . . . . Heaviest Build 40 | 11 29 29 34 40 40 Greatest Support 25 | 20 20 20 20 20 25 Greatest Overweight (x) 2 | 1 2 2 2 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 15 | 1 9 15 15 11 15 Average Carried 11 | . 4 12 13 10 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 9 15 11 11 15 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 764 | 260 155 29 140 146 34 Remotely . | . . . . . . Salvage Created 991 | . 463 36 156 336 . Parts 60 | . 26 . 13 21 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . 12 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 22 | . 11 1 4 6 . Guns 22 | . 11 1 4 6 . Classes Destroyed 6 | . 3 . 2 1 . Recycler 3 | . 2 . . 1 . Turret 2 | . . . 2 . . Swarmer 10 | . 6 . 3 1 . Grunt 8 | . 5 1 . 2 . Sentry 3 | . . . . 3 . Subdweller 1 | . . . 1 . . Best Kill Streak 6 | . 6 1 3 3 . Combat Bots Only 4 | . 4 1 3 3 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 217 | . 70 8 103 33 3 Missed 69 | . 18 1 39 10 1 Damage Taken 1259 | . 415 67 489 269 19 Core 161 | . 83 . 58 20 . Absorbed by Shields 244 | . 168 26 50 . . Regen/Repaired (Parts) 62 | . 62 . . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 100 | . 47 11 27 15 . Largest 2 | . 2 2 2 2 . Hottest 70 | . 70 40 43 53 . Shots Fired 201 | . 94 22 53 29 3 Gun 201 | . 94 22 53 29 3 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 165 | . 58 22 53 29 3 Thermal 36 | . 36 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 8 6 5 8 9 Robot Miss Streak 5 | . 4 4 5 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 114 | . 52 13 31 17 1 Core Hits 55 | . 27 4 11 12 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 4 | . 3 . 1 . . Burn 3 | . 3 . . . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1317 | . 573 121 313 295 15 Guns 1299 | . 568 116 313 287 15 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 18 | . 5 5 . 8 . Kinetic 997 | . 266 116 313 287 15 Thermal 302 | . 302 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 2 2 3 3 Average Corruption 2 | . 2 2 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 94 | . 12 4 16 25 37 Message Errors 18 | . 3 1 3 2 9 Matter Fused 26 | . 4 1 3 7 11 Heat Flow Errors 9 | . . . 2 4 3 Energy Discharges 10 | . 2 . 2 3 3 Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 15 | . 1 2 2 6 4 Data Loss (major) 3 | . . . . 2 1 Misfires 5 | . 1 . 1 . 3 Alerts 4 | . . . . 1 3 Weapon Failures 2 | . 1 . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | . 2 3 . 2 . Kicked 7 | . 2 3 . 2 . Crushed . | . . . . . . Highest Temperature 275 | . 275 8 130 265 192 Average Temperature 82 | . 88 5 47 83 88 Received Heat Transfer 596 | . 170 34 272 120 . Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 1110 | . 1110 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Peak Influence 190 | . 190 74 . 65 . Initial 10 | . . 7 . 10 . Average 34 | . 69 41 . 17 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 21 4 11 6 2 Peak Tracking Total 6 | . 5 2 6 3 3 Tactical Retreats 5 | . 1 1 3 . . Traps | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 4 | . 2 . . 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 4 . . 5 . Successful 3 | . 3 . . . . Failed 6 | . 1 . . 5 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 1 . . 5 . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 2 . Full Trace Events 3 | . 1 . . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 4 | . . 4 . . . Largest Group 3 | . . 3 2 . . Highest-Rated Group 47 | . . 47 47 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 38 | . . 16 22 . . Total Damage 522 | . . 202 320 . . Kills 6 | . . 3 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 6214 | 63 832 473 847 1876 2123 Spaces Moved 3136 | 50 480 174 393 945 1094 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 3126 | 40 480 174 393 945 1094 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 180 | 107 136 192 191 190 190 Slowest Speed 260 | 120 260 260 260 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 80 30 18 98 68 Regions Visited 5 Branch Regions 4 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Total 3497 | 56 572 294 441 995 1139 Wait 170 | . 30 94 14 1 31 Move 3131 | 49 479 173 392 944 1094 Hop . | . . . . . . Pick Up 29 | 1 6 9 2 4 7 Fast Attach 9 | 6 2 1 . . . Attach 10 | . 1 . 5 4 . Detach . | . . . . . . Swap 8 | . 5 . . 1 2 Drop 9 | . . 3 1 . 5 Fire 100 | . 47 11 27 15 . Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 2 3 . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 24 | . . . . 24 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Repaired Aluminum Leg 896 | -10/Materials | Entered Mines 921 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 993 | -10/Mines | Learned Materials interactive machine intel 1155 | -10/Mines | Received a Mining Laser from a helpful Derelict 1348 | -10/Mines | Discovered new exit (range 5) 1369 | -10/Mines | Entered Subcaves 1369 | -10/Subcaves | Accompanied by 2 allies 1378 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1390 | -10/Subcaves | Learned location of 1 exit from Materials 2001 | -10/Subcaves | Build established: Scavenger-Mutant 2027 | -10/Subcaves | Discovered new exit (range 12) 2095 | -10/Subcaves | Discovered new exit (range 12) 2108 | -10/Subcaves | Core integrity fell below 50% 2216 | -10/Subcaves | Entered Recycling 2288 | -9/Recycling | Lost 4 parts (1n1u2w) 2543 | -9/Recycling | Build established: Mutant 3325 | -9/Recycling | Discovered new exit (range 15) 4029 | -9/Recycling | Scanned before Scraplab entrance 4058 | -9/Recycling | Entered Scraplab 4086 | -9/Recycling | Discovered new exit (range 3) 4092 | -9/Recycling | Entered Scraptown 4224 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4631 | -9/Scraptown | Discovered new exit (range 5) 4864 | -9/Scraptown | Visited Cyclists 4953 | -9/Scraptown | Visited Cave Peace 5071 | -9/Scraptown | Visited UFD Registry 5071 | -9/Scraptown | Registered with UFD as "Matrixcircuit" 5138 | -9/Scraptown | Visited Botcube Research 5156 | -9/Scraptown | Found Lrg. Botcube 5212 | -9/Scraptown | Visited Scrap Suit Storage 5303 | -9/Scraptown | Visited Infowarlord's Domain 5364 | -9/Scraptown | Visited A0-MCA Data Center 5377 | -9/Scraptown | Given a B rating by A0-MCA 5383 | -9/Scraptown | Found A0-MCA's Component Scanner 5439 | -9/Scraptown | Visited Supply Room 5604 | -9/Scraptown | Visited Junk Repository 5665 | -9/Scraptown | Visited Scrapoid Pod Storage 5681 | -9/Scraptown | Found Scrapoid Pod 5853 | -9/Scraptown | Discovered new exit (range 5) 5976 | -9/Scraptown | Visited Observation Area 6125 | -9/Scraptown | Visited Cartography Club 6213 | -9/Scraptown | Attacked by Scraptown defenders 6215 | -9/Scraptown | Self-destructed Last Messages --------------- Good luck out there! The floor rises up to form a wall. The wall retracts into the floor. 0K-J39(x): There I was, trying to peek around what I thought was the last corner of the cave system to make sure I hadn't missed anything. Of course there was a Behemoth right there. Of course it spotted me. Of course the inevitable cannon fire blasted out the wall behind me as I ran for my life. You think it's safe now? It's probably safe now... I must know what else is around that corner. The floor rises up to form a wall. SJZCESA,E1&CHTN3AU 79MUEDJ System corrupted: FCS attempts to trigger Assault Rifle. System corrupted: Assault Rifle misfires. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Bolt penetrates Wall. Map ----- +----------------------------------------------------+ | ####??###????????????????????????????????????????? | | """"??""#????????????????????????????????????????? | | ?? 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""# " " ######## | | "?# ""#????##" "" "" | | " # ###?????#" "" "" | | " # #########" ""# " " ######## | | ""# "" "" ""#?????? | | ## ""# "" "" ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotTechStripper Manual? 0 Play Time 00:32:55 Cumulative 26.1 hours Start 2025.03.09 @ 16:04:15 End 2025.03.09 @ 17:04:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 94% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c46350ea-8bb6-4abc-b28f-33824c847b1a