Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.13 @ 10:15:50

Player: Alex

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (713)      713
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 2242

 Bonus
-------
High Alert Combat Kills    14

 Cogmind 
---------
Core Integrity             334/400
Matter                     3/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (2) --------
            Ion Engine
>           --- PROPULSION (2) ---
    Armored Treads
    Armored Treads
>           --- UTILITY (3) ------
      Large Storage Unit
            Signal Interpreter
            Core Shielding
>           --- WEAPON (2) -------
            Assault Cannon
            Assault Cannon
>           --- INVENTORY (10) ---
    Armored Treads
    Armored Treads
      Small Laser
            Particle Gun
            Assault Cannon
            Assault Cannon
            Grenade Launcher
            Mining Laser
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
            Ion Engine
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
>           --- UTILITY ----------
      Large Storage Unit
            Signal Interpreter
      Light Armor Plating
>           --- WEAPON -----------
            Assault Cannon
  Makeshift Sword
>           --- INVENTORY --------
    Armored Treads
    Armored Treads
            Core Shielding
      Small Laser
            Particle Gun
            Assault Cannon
            Assault Cannon
            Assault Cannon
            Grenade Launcher
            Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 6   6   6   12  1   
  Power                    4    | 1   2   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   2   .   
    Treads                 4    | 2   .   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   2   1   1   
    Device                 1    | .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   2   8   .   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   4   .   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   2   1   2   .   
  Power                    2    | .   1   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   1   .   
Average Slot Usage (%)     96   | .   94  97  95  88  
  Engine                   13   | .   6   14  18  11  
  Core                     1    | .   7   .   .   .   
  Treads                   11   | .   28  4   12  22  
  Wheel                    14   | .   .   23  9   .   
  Device                   1    | .   8   .   .   .   
  Storage                  13   | .   14  14  11  11  
  Processor                5    | .   .   4   11  11  
  Protection               6    | .   .   7   10  11  
  Energy Gun               2    | .   11  .   .   .   
  Ballistic Gun            4    | .   14  2   .   .   
  Ballistic Cannon         10   | .   .   11  17  22  
  Launcher                 2    | .   2   3   .   .   
  Slashing Weapon          6    | .   .   10  4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 11  25  30  39  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         8    | 5   6   10  10  10  
  Most Carried             10   | 4   6   9   10  9   
  Average Carried          7    | 3   5   7   8   9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 4   6   9   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           576  | 167 120 106 183 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            696  | .   185 86  425 .   
  Parts                    50   | .   12  4   34  .   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  26   | .   5   2   19  .   
  Guns                     5    | .   3   2   .   .   
  Cannons                  13   | .   .   .   13  .   
  AOE                      8    | .   2   .   6   .   
Classes Destroyed          9    | .   2   1   6   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   1   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Swarmer                  11   | .   .   .   11  .   
  Grunt                    10   | .   5   .   5   .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   2   1   .   
Best Kill Streak           12   | .   3   2   12  .   
  Combat Bots Only         9    | .   2   2   9   .   
Max Kills in Single Turn   4    | .   2   1   4   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1525 | .    489  86   904  46   
  Core                     175  | .    97   12   66   .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    
Volleys Fired              71   | .    34   6    31   .    
  Largest                  2    | .    2    2    2    .    
  Hottest                  88   | .    85   50   88   .    
Shots Fired                122  | .    60   7    55   .    
  Gun                      62   | .    56   6    .    .    
  Cannon                   49   | .    .    .    49   .    
  Launcher                 11   | .    4    1    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  89   | .    34   6    49   .    
  Thermal                  22   | .    22   .    .    .    
  Explosive                11   | .    4    1    6    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         22   | .    22   7    18   .    
  Robot Miss Streak        3    | .    2    .    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           96   | .    51   7    38   .    
  Core Hits                58   | .    19   5    34   .    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              4    | .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    4    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2329 | .    723  66   1540 .    
  Guns                     541  | .    491  50   .    .    
  Cannons                  767  | .    .    .    767  .    
  Explosions               979  | .    232  16   731  .    
  Melee                    34   | .    .    .    34   .    
  Ramming                  8    | .    .    .    8    .    
  Kinetic                  1052 | .    235  50   767  .    
  Thermal                  256  | .    256  .    .    .    
  Explosive                979  | .    232  16   731  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 34   | .    .    .    34   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            73   | .    14   .    59   .    
  Projectiles              20   | .    .    .    20   .    
  Explosions               53   | .    14   .    39   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    6    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      36   | .    .    5    31   .    
  Shots                    3    | .    .    1    2    .    
  Rammed                   2    | .    .    .    2    .    
Targets Rammed             2    | .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        318  | .    318  10   269  .    
  Average Temperature      127  | .    131  8    129  .    
  Received Heat Transfer   725  | .    363  45   297  20   
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         609  | .    609  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             561  | .   161 97  561 125 
  Initial                  125  | .   .   52  .   125 
  Average                  83   | .   65  36  199 125 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         88   | 100 100 100 56  100 
  Level 1                  8    | .   .   .   33  .   
  Level 2                  2    | .   .   .   9   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           11   | .   2   .   9   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   10  2   36  22  
  Peak Tracking Total      22   | .   4   2   10  22  
  Tactical Retreats        3    | .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                5    | .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   7   .   2   .   
  Successful               5    | .   4   .   1   .   
  Failed                   4    | .   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                9    | .   7   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1914 | 105 393 907 502 7   
Spaces Moved               1372 | 60  181 842 286 3   
  Core                     8    | 8   .   .   .   .   
  Treads                   430  | 52  181 79  115 3   
  Legs                     .    | .   .   .   .   .   
  Wheels                   934  | .   .   763 171 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 90  100 170 
  Average Speed            117  | 145 160 102 128 170 
  Slowest Speed            190  | 160 160 160 190 170 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   27  98  32  5   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          52   | .   14  9   29  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               8    | .   .   .   8   .   
  AOE                      44   | .   14  9   21  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1554 | 78  231 882 359 4   
  Wait                     33   | 3   2   16  12  .   
  Move                     1368 | 59  180 841 285 3   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 10  6   9   8   .   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   13   | 6   2   2   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | .   3   4   10  .   
  Drop                     12   | .   3   4   5   .   
  Fire                     71   | .   34  6   31  .   
  Melee                    4    | .   .   .   4   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  106 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 15)
  499 | -10/Materials | Entered Mines
  500 | -10/Mines     | Learned location of Storage (-7)
  597 | -10/Mines     | Discovered new exit (range 9)
  687 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  930 | -10/Mines     | Discovered new exit (range 15)
 1029 | -10/Mines     | Learned Materials trap positions
 1277 | -10/Mines     | Identified exit to Materials
 1406 | -10/Mines     | Entered Materials
 1406 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1407 | -9/Materials  | Loaded intel: 9 trap records
 1805 | -9/Materials  | Destroyed 9 combat bots
 1883 | -9/Materials  | Discovered new exit (range 15)
 1907 | -9/Materials  | Identified exit to Mines
 1908 | -9/Materials  | Entered Mines
 1909 | -9/Mines      | Assembled infested the area
 1915 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01814_ U-05 Engineer builds a Wall.
01814_ U-05 Engineer lays Concrete. <x2>
01817_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01817_ U-05 Engineer lays Concrete. <x5>
01861_ Slammed into G-34 Mercenary.
01861_ Lgt. Armor Plating destroyed.
01862_ Slammed into G-34 Mercenary.
01883_ EXIT=FOUND
01907_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01909_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
[Achievement: Hunted]
01909_ T-07 Excavator destroyed.
01913_ C-30 ARC bursts open, deploying its payload.
01913_ D-53 Grenadier unfolds itself. <x2>
01914_ as-86710 sneak attacks.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????########   ##### aa      ???????? |
| ??????????   % d d       @   aa a     a   ???????? |
| ?????????????????########   aa aaaa       ???????? |
| ????????????????????????##  aa####a a     ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                42
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PhasingShadeScanner
  Manual?         0
Play Time         00:38:43
  Cumulative      17.7 hours
  Start           2021.01.12 @ 16:36:38
  End             2021.01.13 @ 10:15:50
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           8
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 195688ce-69cd-4a65-b8f3-0cae1a4fe6ea