Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 20:57:09 Player: SunShine214 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (2730) 2730 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 6258 Bonus ------- Follower Combat Kills 248 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 76/100 System Corruption 8% Temperature Cool (14) Movement Hovering (235) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Hovering Airjet-Airjet Exoskeleton > --- UTILITY (6) ------ Scrap Engine Large Storage Unit > --- WEAPON (2) ------- Flak KE Construct/G Great Axe > --- INVENTORY (15) --- Heat Sink High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating Rocket Launcher Rocket Launcher Improved Grenade Launcher Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Hovering Airjet-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Flak KE Construct/G Power Maul > --- INVENTORY -------- Heat Sink Large Storage Unit Light Armor Plating Light Armor Plating Rocket Launcher Rocket Launcher Rocket Launcher Plasma Cutter Chainsword Great Axe [Rating: 50] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Hover Unit Constructs Utility Hacking Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 60 | 8 10 29 2 4 7 Power 6 | 1 1 4 . . . Engine 6 | 1 1 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 1 10 2 1 . Treads 16 | 2 1 10 2 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 4 8 . 2 4 Device 4 | 1 . 1 . 1 1 Storage 5 | 1 2 2 . . . Processor . | . . . . . . Hackware 3 | . . 1 . . 2 Protection 8 | . 2 4 . 1 1 Artifact . | . . . . . . Weapon 18 | 3 4 7 . 1 3 Energy Gun 5 | 3 2 . . . . Energy Cannon 7 | . 2 5 . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 2 . 1 . Parts Lost 23 | . 2 5 . 1 15 Power 4 | . 1 . . . 3 Propulsion 7 | . . 3 . . 4 Utility 8 | . 1 1 . 1 5 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . 2 3 . 1 6 To Critical Strikes . | . . . . . . Average Backups 12 | . 6 13 18 16 10 Power . | . . . . . . Propulsion 3 | . 1 5 9 6 . Utility 4 | . 2 4 6 5 4 Weapon 3 | . 2 2 2 3 4 Tool/Special . | . . . . . . Unused Backups 21 | . 1 5 . 6 9 Power . | . . . . . . Propulsion 7 | . . 2 . 5 . Utility 6 | . . 2 . . 4 Weapon 7 | . 1 1 . 1 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 84 | . 99 98 99 90 58 Engine 9 | . 13 10 10 9 4 Treads 15 | . 28 21 22 14 3 Leg 1 | . . . . 2 1 Device 7 | . 9 1 11 10 9 Storage 10 | . 14 11 11 11 7 Hackware 8 | . . 11 11 11 10 Protection 8 | . 4 19 10 6 2 Energy Gun 3 | . 21 . . . . Energy Cannon 11 | . 6 21 22 12 4 Launcher 1 | . . . . 4 . Impact Weapon 2 | . . . . 4 5 Peak Build Rating 50 | 7 14 20 21 39 50 Average Rating 26 | 5 10 18 20 26 44 On Entrance 16 | . 7 14 20 21 39 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 62 | 12 36 62 62 62 57 Greatest Support 40 | 40 40 40 40 40 39 Greatest Overweight (x) 9 | . . 1 1 3 9 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 16 | 6 9 15 20 20 18 Most Carried 20 | 2 10 17 20 20 12 Average Carried 12 | . 6 13 18 16 10 Final Capacity 20 | 8 15 20 20 20 15 Final Carried 20 | 1 10 17 20 9 10 Scrap Engine Consumption 71 | . . . . 23 48 Constructs Created 8 | . . . . 3 5 Constructs Modified 18 | . . . . 5 13 Class Distribution -------------------- 51% | Mutant 13% | Hacker-Construct 13% | Commander-Construct 10% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Hacker-Construct | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 1025 | 270 138 317 50 93 157 Remotely . | . . . . . . Salvage Created 4454 | 89 660 1254 326 937 1188 Parts 212 | 10 52 77 18 23 32 Haulers Intercepted 9 | . 2 4 1 . 2 Recyclers Shooed 11 | 1 . 4 . 6 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 70 | . 13 26 8 4 19 Melee 7 | . . 2 . . 5 Guns 17 | . 12 . . . 5 Cannons 36 | . . 22 8 4 2 Classes Destroyed 14 | 3 6 2 . 1 2 Worker 6 | 1 3 . . . 2 Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 9 | . 2 4 1 . 2 Recycler 17 | 1 3 3 . 9 1 Operator 6 | . 4 . . . 2 Watcher 5 | . 1 3 1 . . Swarmer 22 | . 9 9 4 . . Grunt 20 | . 4 9 2 . 5 Brawler 1 | . . 1 . . . Protector 2 | . . . . . 2 Sentry 17 | . . 7 2 3 5 Hunter 3 | . . . . 1 2 Programmer 5 | . . . . . 5 Best Kill Streak 5 | 2 5 5 4 2 3 Combat Bots Only 4 | . 3 4 4 1 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 763 | . 72 145 52 35 459 Missed 182 | . 13 15 13 10 131 Hits 581 | . 59 130 39 25 328 Projectile 581 | . 59 130 39 25 328 AOE 2 | . . . . . 2 Critical Strikes 8 | . . 2 . 2 4 Part Disruptions 1 | . . . . . 1 Damage Taken 6215 | . 546 1482 355 338 3494 Core 1160 | . 88 261 33 71 707 Absorbed by Shields 27 | . . . . 17 10 Redirected to Shielding 88 | . . . . . 88 Regen/Repaired (Parts) 553 | . . . . . 553 Core Remaining (%) 57 | 100 64 . . 8 . Volleys Fired 284 | 7 57 71 20 53 76 Largest 2 | 2 2 2 2 2 1 Hottest 136 | 90 136 136 136 136 67 Shots Fired 438 | 14 114 132 40 62 76 Gun 148 | 14 96 . . . 38 Cannon 287 | . 18 132 40 59 38 Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 8 | . . . . . 8 Thermal 416 | 13 114 132 40 59 58 Explosive 3 | . . . . 3 . Electromagnetic 11 | 1 . . . . 10 Robot Hit Streak 10 | 4 9 8 5 10 10 Robot Miss Streak 11 | 2 11 5 2 3 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 310 | 8 60 80 26 42 94 Core Hits 131 | 4 30 36 10 16 35 Critical Kills 3 | . . 1 . . 2 Critical Parts Destroyed 10 | . . . . . 10 Critical Strikes 25 | . 4 1 . . 20 Burn 5 | . 4 . . . 1 Meltdown 1 | . . 1 . . . Smash 13 | . . . . . 13 Sever 6 | . . . . . 6 Melee Attacks 64 | . . 2 . 3 59 Impact 46 | . . 2 . 3 41 Slashing 18 | . . . . . 18 Piercing . | . . . . . . Sneak Attacks 7 | . . 1 . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7723 | 109 1072 1841 573 949 3179 Guns 1501 | 108 800 . . . 593 Cannons 3915 | . 244 1744 573 868 486 Explosions 76 | . . . . 76 . Melee 2139 | . . 39 . . 2100 Ramming 92 | 1 28 58 . 5 . Kinetic 199 | . . . . . 199 Thermal 5007 | 95 1044 1744 573 868 683 Explosive 76 | . . . . 76 . Electromagnetic 210 | 13 . . . . 197 Impact 1561 | . . 39 . . 1522 Slashing 578 | . . . . . 578 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . . 27 Message Errors 8 | . . . . . 8 Matter Fused 5 | . . . . . 5 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 774 | . 13 8 . 17 736 Projectiles 45 | . 11 8 . 17 9 Explosions . | . . . . . . Melee 729 | . 2 . . . 727 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 32 | . 7 24 . 1 . Targets Rammed 37 | 1 8 27 . 1 . Kicked . | . . . . . . Crushed 5 | 1 1 3 . . . Highest Temperature 609 | 104 494 609 360 187 246 Average Temperature 142 | 49 157 184 101 36 71 Received Heat Transfer 1514 | . 66 480 45 7 916 Effects 37 | . 9 26 . . 2 Shutdowns 5 | . 1 4 . . . Energy Bleed 5 | . 3 2 . . . Interference 10 | . 1 7 . . 2 Matter Decay 3 | . 1 2 . . . Short Circuit 6 | . . 6 . . . Damage (minor) 4 | . . 4 . . . Damage (major) 3 | . 3 . . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . . 7 Combat Hostiles 6 | . . . . . 6 Parts Fried 9 | . . . . . 9 Impact Corruptions 24 | . 1 . . . 23 Robots Melted 3 | . 1 2 . . . Combat Hostiles 3 | . 1 2 . . . Parts Melted 17 | . 1 5 4 4 3 Heat Transferred 9449 | 236 2652 3145 1036 1554 826 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 156 | 10 88 156 146 68 120 Initial 100 | . 3 . 61 48 100 Average 26 | 1 31 39 63 9 21 Influence Increases 2435 | 20 465 737 205 278 730 Destroy 0b10 Robot/C 1440 | . 260 520 160 120 380 Destroy 0b10 Robot/NC 240 | 20 65 50 10 50 45 Destroy Leader 348 | . 46 134 34 . 134 Allied During Kill 32 | . . . . 22 10 Successful Hack 35 | . 17 12 . 6 . Disable Machine 105 | . 15 . . 60 30 Destroy Structure 30 | . 2 6 1 20 1 Advance Influence 100 | . . . . . 100 Lose Combat Pursuer 105 | . 60 15 . . 30 Influence Decreases 2327 | 15 470 590 226 404 622 Entered New Map 166 | . 2 . 86 78 . Time Decay 1900 | 15 421 549 140 324 451 Lost Part 202 | . 20 41 . . 141 Lost Ally 32 | . . . . 2 30 Purge Threat 27 | . 27 . . . . Squads Dispatched 15 | . 1 1 1 . 12 Investigation 1 | . . . . . 1 Extermination 5 | . . . . . 5 Reinforcement 5 | . 1 1 1 . 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 6 | . . 5 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 26 40 11 6 38 Peak Tracking Total 5 | . 3 5 5 2 4 Tactical Retreats 5 | . 3 1 . . 1 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 5 | . 1 1 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 7 | . 1 . . 4 2 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 24 | . 8 4 . 9 3 Terminals 14 | . 7 4 . 3 . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 49 | . 20 8 . 16 5 Successful 21 | . 8 3 . 9 1 Failed 28 | . 12 5 . 7 4 Catastrophic 5 | . 3 1 . . 1 Database Lockouts . | . . . . . . Manual 9 | . 2 6 1 . . Terminals 32 | . 19 8 . 5 . Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 10 | . 1 . . 9 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . 6 3 . 5 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . . 1 . 1 . Unreport Threat 2 | . 2 . . . . Security Status 1 | . . . . 1 . Hauler Manifests 2 | . 2 . . . . Registered Components 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Release Object 2 | . . . . 2 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 . . 4 . Retrieve Components 5 | . 1 . . 4 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 2 . . . 1 Used . | . . . . . . Hacking Detections 17 | . 6 4 . 5 2 Full Trace Events 4 | . 1 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 15 | . 9 . . 6 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 13 | . . . . 13 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies 14 | . 1 . . 13 . Largest Group 13 | . 1 . . 13 10 Highest-Rated Group 197 | . 10 . . 197 169 Highest-Rated Ally 27 | . 10 . . 27 27 Total Orders . | . . . . . . Ally Attacks 50 | . . . . 27 23 Total Damage 928 | . . . . 639 289 Kills 11 | . . . . 8 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Active Infowar (turns) 1564 | 15 966 . . . 583 Sensors 583 | . . . . . 583 Seismic 981 | 15 966 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 7991 | 109 1430 1904 284 1964 2300 Spaces Moved 2822 | 47 755 681 90 439 810 Core 24 | 2 . . . . 22 Treads 2341 | 45 755 681 90 324 446 Legs 286 | . . . . 88 198 Wheels . | . . . . . . Hover 30 | . . . . . 30 Flight 141 | . . . . 27 114 Fastest Speed 50 | 50 160 160 240 133 153 Average Speed 213 | 155 160 227 240 243 236 Slowest Speed 500 | 160 160 240 240 358 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 91 51 22 79 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 40 | . . 1 . 39 . Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 39 | . . . . 39 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 4211 | 65 862 877 117 1279 1011 Wait 750 | . 11 21 . 672 46 Move 2818 | 47 754 680 89 438 810 Hop . | . . . . . . Pick Up 47 | 2 13 21 2 4 5 Fast Attach 17 | 6 1 2 3 1 4 Attach 11 | 1 1 6 . 1 2 Detach 6 | . . 1 . 4 1 Swap 44 | 2 8 24 2 4 4 Drop 56 | . 9 22 1 21 3 Fire 284 | 7 57 71 20 53 76 Melee 64 | . . 2 . 3 59 Ram . | . . . . . . Kick . | . . . . . . Crush 36 | . 8 27 . 1 . Escape Stasis . | . . . . . . Rewire 78 | . . . . 77 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Discovered new exit (range 9) 1147 | -10/Materials | Discovered new exit (range 10) 1210 | -10/Materials | Derelicts attacked the area 1367 | -10/Materials | Discovered new exit (range 4) 1463 | -10/Materials | Discovered new exit (range 7) 1540 | -10/Materials | Entered another Materials area 1540 | -9/Materials | Evolved 2 slots: Utility x2 1653 | -9/Materials | Discovered new exit (range 16) 2466 | -9/Materials | Build established: Scavenger-Mutant 2480 | -9/Materials | Discovered new exit (range 12) 2881 | -9/Materials | Core integrity fell below 50% 2907 | -9/Materials | Lost 3 parts (1n1u1w) 3045 | -9/Materials | Identified exit to Mines 3045 | -9/Materials | Identified exit to Storage 3143 | -9/Materials | Build established: Mutant 3398 | -9/Materials | Discovered new exit (range 15) 3444 | -9/Materials | Entered Storage 3718 | -9/Storage | Used back door to open Recycling access 3718 | -9/Storage | Discovered new exit (range 5) 3728 | -9/Storage | Entered Recycling 4602 | -9/Recycling | Build established: Commander-Mutant 4645 | -9/Recycling | Core integrity fell below 20% 4845 | -9/Recycling | Scanned before Scraplab entrance 4858 | -9/Recycling | Angered Scraplab inhabitants 4972 | -9/Recycling | Found Prototype Device 4972 | -9/Recycling | Identified Scrap Engine 5403 | -9/Recycling | Build established: Commander-Construct 5608 | -9/Recycling | Discovered new exit (range 15) 5692 | -9/Recycling | Entered Factory 5692 | -7/Factory | Accompanied by 10 allies 5692 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6182 | -7/Factory | Lost 6 allies 6262 | -7/Factory | P-60 Hacker assimilated allied Commando 2c 6681 | -7/Factory | Build established: Hacker-Construct 7283 | -7/Factory | Discovered new exit (range 14) 7314 | -7/Factory | Lost 5 parts (1p2n1u1w) 7663 | -7/Factory | Garrison activated, responded to threat 7784 | -7/Factory | Core integrity fell below 50% 7811 | -7/Factory | Lost 6 parts (1p2n2u1w) 7907 | -7/Factory | Core integrity fell below 20% 7987 | -7/Factory | Garrison activated, responded to threat 7990 | -7/Factory | Build established: Mutant 7992 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07934_ Arm. Scrap Engine consumes Shock Rifle. 07934_ K-01 Serf collects debris. 07936_ Arm. Scrap Engine consumes Gravmag System. 07938_ K-01 Serf collects debris. 07949_ System corrupted: Matter fused (-5). 07951_ K-01 Serf collects debris. 07956_ Acquired 5 matter. 07964_ RTHW4/I7CB=FRXCWC#B3J,/ I&EBUZ 07968_ Arm. Scrap Engine constructs Flak KE Construct/G. 07983_ G-47 Trooper destroyed. 07984_ Arm. Scrap Engine destroyed. 07984_ Scrap Engine core remains intact and functional. 07987_ System corrupted: Energy discharge (-38). 07987_ G-47 Trooper calls for garrison reinforcements. 07987_ ALERT: Activating Garrison Access F001. 07988_ G-47 Trooper emerges from the garrison. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????? #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #?##########?????????????????????? | | ??????????????# #?# #?????????????????????? | | ??????????????# #?# """" #?????????????????????? | | ??????????????# #?# """"@ #?????????????????????? | | ????????????###%### """" #?????????????????????? | | ############# # " ""gg##????????????????????? | | # +?????????????????????? | | ! +% ##????????????????????? | | %! # t! #?????????????????????? | | ??########### # #?????????????????????? | | ??############ ## #?????????????????????? | | ?# ! # ## #?????????????????????? | | ?# " ## #?????????????????????? | | ?# # ## #?????????????????????? | | ?? """" """" # ## !g! #?????????????????????? | | ??????? """"?# ## % % ! #?????????????????????? | | ????????""""?# %## ""!"" #?????????????????????? | | ?????????""??# ## ""G"" #?????????????????????? | | ?????????????# ########################## #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????## """ """ """ #????? | | ??????????????# """ """ """ ########### #????? | | ############## """ """ """ #?????????# #????? | | ##T ## #?????????# #????? | | #?????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 308 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChaosGravjetMediator Manual? 0 Play Time 00:40:59 Cumulative 225.3 hours Start 2026.09.08 @ 20:19:26 End 2026.09.08 @ 20:57:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 335 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04c0bc8b-b25a-4e6b-b145-7cd05cecfcfc