Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 16:48:09

Player: Mogwok Wargfriend

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (112)     560
Value Destroyed (2327)     2327
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (622)                622
              TOTAL SCORE: 9089

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      246
Met Data Miner             300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     227/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
       Enhanced Optical Array
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
          Micro Fission Core
  High-capacity Battery (250)
  High-capacity Matter Pod (184)
       Advanced Sensor Array
                Lance

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
         Cooled VTOL Module
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Battery
       Enhanced Optical Array
       Advanced Signal Interpreter
                Matter Filter
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Variable Charge Gun
                Lance
>               --- INVENTORY --------
       Improved Flight Unit
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
  High-capacity Matter Pod
           Mini Assault Cannon
[Rating: 70]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Disposable Heat Sink
  Storage                  High-capacity Battery
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   1   1   2   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 7   11  29  16  7   19  11  2   2   .   4   9   .   21  
  Power                    16   | 1   2   4   3   .   1   1   .   .   .   1   .   .   3   
    Engine                 11   | 1   1   4   3   .   .   1   .   .   .   1   .   .   .   
    Core                   5    | .   1   .   .   .   1   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   7   3   2   13  2   1   .   .   1   2   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   1   5   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   4   .   1   .   .   .   .   .   1   
    Flight                 26   | .   .   2   3   2   9   2   .   .   .   1   2   .   5   
  Utility                  50   | 2   4   8   5   5   2   8   1   2   .   .   5   .   8   
    Device                 23   | 1   3   4   2   3   .   3   1   1   .   .   1   .   4   
    Storage                5    | 1   1   .   .   .   .   1   .   .   .   .   2   .   .   
    Processor              9    | .   .   .   2   2   1   2   .   .   .   .   1   .   1   
    Hackware               7    | .   .   .   1   .   1   2   .   1   .   .   1   .   1   
    Protection             6    | .   .   4   .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   4   10  5   .   3   .   .   .   .   2   2   .   4   
    Energy Gun             7    | 1   2   3   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   3   1   .   2   .   .   .   .   2   .   .   .   
    Ballistic Cannon       4    | .   .   1   1   .   1   .   .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   5   2   .   3   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Lost                 53   | .   6   7   2   1   7   6   .   .   .   6   .   .   18  
  Power                    7    | .   2   .   .   .   .   1   .   .   .   2   .   .   2   
  Propulsion               20   | .   .   3   1   .   3   2   .   .   .   3   .   .   8   
  Utility                  17   | .   1   2   1   1   1   3   .   .   .   1   .   .   7   
  Weapon                   9    | .   3   2   .   .   3   .   .   .   .   .   .   .   1   
  Highest Loss Streak      12   | .   3   2   1   1   3   4   .   .   .   2   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  86  97  95  95  89  93  93  93  74  81  94  88  
  Engine                   5    | .   6   5   10  9   2   3   6   6   6   5   .   .   .   
  Core                     3    | .   7   5   .   .   4   2   .   .   .   .   .   .   3   
  Wheel                    6    | .   28  17  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   3   6   6   6   6   1   .   .   2   
  Flight                   14   | .   .   1   22  25  25  19  20  20  20  14  18  23  18  
  Device                   16   | .   13  16  29  23  15  15  19  18  13  8   4   5   6   
  Storage                  5    | .   14  10  .   .   .   5   .   .   .   .   10  11  4   
  Processor                7    | .   .   .   10  9   19  11  6   6   6   6   10  11  11  
  Hackware                 11   | .   .   .   2   9   7   16  26  27  33  30  24  29  27  
  Protection               1    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   13  3   .   .   .   .   .   .   .   .   1   5   4   
  Energy Cannon            1    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  9   11  9   8   .   .   .   .   .   3   .   .   
  Ballistic Cannon         2    | .   .   1   .   .   4   6   6   6   6   4   .   .   .   
  Launcher                 1    | .   .   .   9   9   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 12  19  39  15  13  14  20  15  15  9   19  14  14  23  
  Greatest Support         32   | 32  32  28  16  16  16  20  16  16  16  16  16  16  24  
  Greatest Overweight (x)  3    | 1   .   2   .   1   .   1   .   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   9   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 7   8   10  5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | 4   7   9   4   4   4   4   5   5   5   4   4   5   4   
  Final Capacity           10   | 8   10  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 7   8   4   5   5   5   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 19% | Hacker-Sprinter
 19% | Mutant
 10% | Hacker-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Waste
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           3675 | 288  221  1026 634  68   403  241  232  20   .    78   .    .    464  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3427 | 149  369  1910 433  17   190  104  .    .    .    61   .    .    194  
  Parts                    248  | 12   28   105  48   8    14   10   .    .    .    5    .    .    18   
Haulers Intercepted        8    | .    .    5    3    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    .    10   1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  60   | .   9   18  15  4   5   3   .   .   .   3   .   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     24   | .   9   5   5   .   3   .   .   .   .   2   .   .   .   
  Cannons                  19   | .   .   13  .   .   1   3   .   .   .   1   .   .   1   
  AOE                      15   | .   .   .   10  4   1   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 3   4   6   .   .   1   1   .   .   .   .   .   .   .   
  Worker                   12   | 2   1   7   .   .   1   1   .   .   .   .   .   .   .   
  Builder                  7    | .   1   4   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   5   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   2   2   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  28   | .   3   6   8   4   4   .   .   .   .   3   .   .   .   
  Grunt                    15   | .   6   4   5   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   6   2   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Best Kill Streak           8    | 4   7   8   5   4   4   2   .   .   .   3   .   .   2   
  Combat Bots Only         4    | .   3   4   4   4   4   1   .   .   .   3   .   .   2   
Max Kills in Single Turn   4    | 1   1   2   4   4   1   1   .   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   4   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Hostile Shots Fired        590  | .    60   96   34   43   69   61   .    .    .    52   .    .    175  
  Missed                   227  | .    12   31   17   25   34   23   .    .    .    19   .    .    66   
Damage Taken               6296 | .    609  784  407  279  545  633  .    .    .    506  .    .    2533 
  Core                     1819 | .    114  23   64   120  135  120  .    .    .    226  .    .    1017 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   162  | .    .    86   .    31   .    .    .    .    .    .    45   .    .    
Core Remaining (%)         74   | 100  54   .    78   78   80   .    .    .    .    59   .    .    .    
Volleys Fired              480  | 9    51   149  69   1    32   34   10   .    .    8    11   1    105  
  Largest                  2    | 2    2    2    2    2    2    1    1    .    .    2    1    1    1    
  Hottest                  107  | 60   60   107  53   53   71   48   48   .    .    76   28   75   75   
Shots Fired                708  | 15   87   291  82   2    57   34   10   .    .    13   11   1    105  
  Gun                      453  | 15   87   150  55   1    38   .    .    .    .    5    11   1    90   
  Cannon                   226  | .    .    141  .    .    18   34   10   .    .    8    .    .    15   
  Launcher                 29   | .    .    .    27   1    1    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  403  | 6    50   152  55   1    56   34   10   .    .    13   11   .    15   
  Thermal                  270  | 9    31   139  .    .    .    .    .    .    .    .    .    1    90   
  Explosive                29   | .    .    .    27   1    1    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    10   10   6    .    9    11   .    .    .    8    14   .    5    
  Robot Miss Streak        8    | 3    3    8    4    .    3    3    .    .    .    4    4    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           363  | 7    59   165  37   .    29   18   .    .    .    8    7    .    33   
  Core Hits                160  | 6    21   63   33   5    11   7    .    .    .    3    1    .    10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    3    .    .    4    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Impact                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7550 | 80   751  2681 1609 177  663  387  .    .    .    184  120  .    898  
  Guns                     3257 | 80   751  1049 460  .    331  .    .    .    .    101  120  .    365  
  Cannons                  2690 | .    .    1632 .    .    258  387  .    .    .    83   .    .    330  
  Explosions               1400 | .    .    .    1149 177  74   .    .    .    .    .    .    .    .    
  Melee                    203  | .    .    .    .    .    .    .    .    .    .    .    .    .    203  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3784 | 13   489  1212 460  .    589  387  .    .    .    184  120  .    330  
  Thermal                  2107 | 67   206  1469 .    .    .    .    .    .    .    .    .    .    365  
  Explosive                1400 | .    .    .    1149 177  74   .    .    .    .    .    .    .    .    
  Electromagnetic          56   | .    56   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 203  | .    .    .    .    .    .    .    .    .    .    .    .    .    203  
Highest Corruption         14   | .    .    .    .    .    14   .    .    .    .    .    1    1    12   
  Average Corruption       5    | .    .    .    .    .    8    .    .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    30   .    .    .    .    .    1    .    20   
    Message Errors         8    | .    .    .    .    .    4    .    .    .    .    .    .    .    4    
    Matter Fused           17   | .    .    .    .    .    11   .    .    .    .    .    1    .    5    
    Heat Flow Errors       4    | .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Energy Discharges      7    | .    .    .    .    .    6    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    3    .    .    .    .    .    .    .    1    
    Data Loss (major)      4    | .    .    .    .    .    2    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    .    37   35   .    20   .    .    .    .    8    .    .    16   
  Projectiles              65   | .    .    37   .    .    12   .    .    .    .    8    .    .    8    
  Explosions               43   | .    .    .    35   .    8    .    .    .    .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Knockbacks                 13   | .    .    3    .    .    .    5    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    3    .    .    .    5    .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      207  | .    .    .    207  .    .    .    .    .    .    .    .    .    .    
  Shots                    7    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423  | .    52   423  24   6    180  .    .    .    .    .    .    .    222  
  Average Temperature      75   | .    25   106  8    2    30   .    .    .    .    .    .    .    49   
  Received Heat Transfer   1035 | .    273  201  75   126  69   21   .    .    .    9    .    .    261  
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4132 | 150  475  2952 .    .    .    .    .    .    .    .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             853  | 25  293 487 853 492 682 187 .   .   .   .   204 118 153 
  Initial                  360  | .   16  7   182 360 223 155 .   .   .   .   84  71  82  
  Average                  225  | 10  106 182 501 349 374 93  .   .   .   .   161 94  85  
Maximum Alert Level        3    | .   1   2   3   2   2   .   .   .   .   .   1   .   .   
  Low Security (%)         55   | 100 91  57  1   .   .   100 .   .   .   .   84  100 100 
  Level 1                  28   | .   8   30  38  87  76  .   .   .   .   .   15  .   .   
  Level 2                  12   | .   .   11  39  12  23  .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   4   4   3   2   2   .   .   .   1   1   .   5   
  Investigation            8    | .   1   1   1   2   .   .   .   .   .   .   1   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            10   | .   1   2   2   1   1   2   .   .   .   .   .   .   1   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           14   | .   2   4   1   3   2   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   17  44  31  30  29  6   .   .   .   17  2   6   25  
  Peak Tracking Total      12   | .   6   4   4   12  7   2   .   .   .   8   2   6   8   
  Tactical Retreats        27   | .   2   1   4   4   9   .   .   .   .   3   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            11   | .   2   1   .   .   4   1   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          13   | .   .   3   8   .   2   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          59   | .   6   5   13  7   10  6   .   .   4   .   4   .   4   
  Terminals                38   | .   6   3   10  4   5   4   .   .   .   .   3   .   3   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   1   1   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   .   1   1   1   1   2   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   
Total Hacks                185  | .   20  10  29  20  22  13  .   .   31  .   21  .   19  
  Successful               120  | .   9   5   15  16  7   8   .   .   31  .   15  .   14  
  Failed                   64   | .   10  5   14  4   15  5   .   .   .   .   6   .   5   
    Catastrophic           12   | .   3   3   .   1   2   1   .   .   .   .   1   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   91   | .   18  4   13  12  11  9   .   .   .   .   12  .   12  
  Terminals                107  | .   20  4   22  11  12  7   .   .   .   .   17  .   14  
  Fabricators              7    | .   .   .   .   .   2   .   .   .   .   .   .   .   5   
  Repair Stations          15   | .   .   5   2   4   .   .   .   .   .   .   4   .   .   
  Recycling Units          17   | .   .   1   3   3   4   6   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   2   3   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   5   1   5   3   .   1   .   .   31  .   8   .   7   
  Record                   12   | .   .   .   .   1   .   .   .   .   11  .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   11  .   3   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   1   .   .   .   .   .   .   3   .   1   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          4    | .   1   .   1   1   .   .   .   .   .   .   .   .   1   
  Locate Traps             6    | .   1   .   .   .   .   .   .   .   .   .   3   .   2   
Fabricator Hacks           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   .   4   1   4   .   .   .   .   .   .   3   .   .   
  Scan Component           7    | .   .   2   1   2   .   .   .   .   .   .   2   .   .   
  Repair                   5    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   .   .   1   1   3   2   .   .   .   .   .   .   .   
  Report Inventory         5    | .   .   .   1   1   1   2   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   4   .   7   7   2   5   .   .   .   .   4   .   3   
  Terminals                25   | .   4   .   5   5   2   2   .   .   .   .   4   .   3   
    Assimilate             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Botnet                 18   | .   3   .   4   3   2   .   .   .   .   .   3   .   3   
    Operators              5    | .   1   .   1   1   .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   2   2   .   3   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   5   10  6   10  6   .   .   .   .   4   .   4   
  Full Trace Events        7    | .   1   .   2   2   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   11  .   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   .   47  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             5    | .   .   2   .   2   .   .   .   .   .   .   1   .   .   
  Time                     145  | .   .   52  .   77  .   .   .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Total Allies               17   | .   .   .   10  1   1   4   .   .   .   1   .   .   .   
  Largest Group            10   | .   .   .   10  3   1   3   2   1   1   2   .   .   .   
  Highest-Rated Group      119  | .   .   .   88  23  21  93  57  26  26  119 .   .   .   
  Highest-Rated Ally       96   | .   .   .   16  10  21  31  31  26  26  96  .   .   .   
Total Orders               20   | .   .   .   .   .   .   14  4   2   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  EXPLORE                  13   | .   .   .   .   .   .   8   3   2   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   33  4   4   9   4   .   .   11  .   .   .   
  Total Damage             962  | .   .   .   301 21  71  146 63  .   .   360 .   .   .   
  Kills                    8    | .   .   .   6   .   1   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Drone Launches             15   | .   .   .   .   .   .   10  3   2   .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   6   3   1   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               7773 | 185  729  1632 1073 341  842  758  408  246  39   250  187  28   1055 
Spaces Moved               9942 | 148  491  929  1737 648  1918 973  590  167  103  418  368  76   1376 
  Core                     86   | 21   .    .    .    .    .    .    .    .    .    .    .    .    65   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1450 | 127  491  832  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8406 | .    .    97   1737 648  1918 973  590  167  103  418  368  76   1311 
  Fastest Speed            26   | 50   90   37   34   37   32   30   32   32   32   32   32   32   26   
  Average Speed            45   | 94   95   94   36   37   34   31   32   32   32   50   32   32   38   
  Slowest Speed            200  | 100  100  120  40   110  37   109  32   32   32   101  34   32   200  
  Overloaded Moves         12   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76   | .    .    1    22   9    24   1    1    .    .    .    .    .    18   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 7    77   54   95   45   38   20   92   59   76   81   11   83   20   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    4    2    .    1    .    .    .    
Spaces Dug                 75   | .    .    .    52   .    .    3    7    .    .    .    .    .    13   
Terrain Destroyed          285  | .    .    2    224  4    3    10   7    .    .    2    .    1    32   
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Projectile               50   | .    .    2    .    .    1    10   7    .    .    2    .    1    27   
  AOE                      230  | .    .    .    224  4    2    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      12431 | 177  667  1403 2079 734  2023 1388 798  358  108  444  420  77   1755 
  Wait                     1745  | .    99   239  258  86   29   366  194  188  6    10   28   1    241  
  Move                     9779  | 147  490  926  1692 629  1870 970  587  166  102  417  368  75   1340 
  Hop                      75    | .    .    1    22   9    23   1    1    .    .    .    .    .    18   
  Pick Up                  52    | 11   7    15   7    1    1    3    1    .    .    1    3    .    2    
  Fast Attach              93    | 6    5    24   9    4    15   7    1    2    .    .    7    .    13   
  Attach                   28    | 1    5    3    3    1    1    3    .    .    .    4    2    .    5    
  Detach                   23    | .    2    7    2    .    2    1    .    .    .    3    .    .    6    
  Swap                     17    | .    1    2    4    2    3    1    1    .    .    .    .    .    3    
  Drop                     85    | 3    6    37   13   1    9    .    3    2    .    1    1    .    9    
  Fire                     480   | 9    51   149  69   1    32   34   10   .    .    8    11   1    105  
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Rewire                   3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: [*Low] / [*Ext])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory (discovered 5 exits: Fac x4 / *Upp)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
  186 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  516 | -10/Materials      | Lost 3 parts (1p2w)
  649 | -10/Materials      | Central database locked down
  809 | -10/Materials      | Discovered new exit (range 7)
  886 | -10/Materials      | Discovered new exit (range 4)
  915 | -10/Materials      | Entered another Materials area
  915 | -9/Materials       | Evolved 2 slots: Utility x2
  981 | -9/Materials       | Build established: Scavenger-Mutant
 1573 | -9/Materials       | Repaired Sensor Array
 1601 | -9/Materials       | Repaired Assault Rifle
 1799 | -9/Materials       | Discovered new exit (range 12)
 2515 | -9/Materials       | First assault squad dispatched
 2518 | -9/Materials       | Discovered new exit (range 15)
 2547 | -9/Materials       | Entered Storage
 3392 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 3470 | -9/Storage         | Used back door to open Recycling access
 3470 | -9/Storage         | Discovered new exit (range 5)
 3491 | -9/Storage         | Lost 4 allies
 3602 | -9/Storage         | Discovered new exit (range 12)
 3620 | -9/Storage         | Entered Materials
 3620 | -8/Materials       | Accompanied by 3 allies
 3620 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3651 | -8/Materials       | Repaired Sensor Array
 3704 | -8/Materials       | Repaired Imp. Flight Unit?
 3719 | -8/Materials       | Lost 3 allies
 3899 | -8/Materials       | Discovered new exit (range 20)
 3949 | -8/Materials       | Discovered new exit (range 9)
 3961 | -8/Materials       | Entered Factory
 3961 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4063 | -7/Factory         | Garrison activated, responded to threat
 4134 | -7/Factory         | Lost 3 parts (1n2w)
 4361 | -7/Factory         | Search patrols dispatched
 4661 | -7/Factory         | System corruption reached 10%
 4788 | -7/Factory         | Discovered new exit (range 11)
 4803 | -7/Factory         | Entered another Factory area
 4803 | -6/Factory         | Evolved 2 slots: Utility x2
 4824 | -6/Factory         | Lost 3 parts (1n1u1w)
 4918 | -6/Factory         | Discovered new exit (range 61)
 5172 | -6/Factory         | Lost 4 parts (1p1n2u)
 5336 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 5544 | -6/Factory         | Discovered new exit (range 5)
 5561 | -6/Factory         | Entered Lower Caves
 5561 | -6/Lower Caves     | Accompanied by 2 allies
 5570 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5659 | -6/Lower Caves     | Build established: Hacker-Sprinter
 5907 | -6/Lower Caves     | Discovered new exit (range 16)
 5969 | -6/Lower Caves     | Entered another Lower Caves area
 5969 | -6/Lower Caves     | Accompanied by 1 ally
 5982 | -6/Lower Caves     | Discovered new exit (range 14)
 6191 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6207 | -6/Lower Caves     | Discovered new exit (range 6)
 6215 | -6/Lower Caves     | Entered Data Miner
 6215 | -6/Data Miner      | Accompanied by 1 ally
 6215 | -6/Data Miner      | Discovered new exit (range 6)
 6220 | -6/Data Miner      | Met Data Miner
 6237 | -6/Data Miner      | Learned location of Section 7 (-2)
 6237 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6241 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6254 | -6/Data Miner      | Entered Proximity Caves
 6254 | -5/Proximity Caves | Accompanied by 1 ally
 6267 | -5/Proximity Caves | Learned Factory security intel
 6419 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6435 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6482 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6483 | -5/Proximity Caves | Spotted B-75 Beast
 6502 | -5/Proximity Caves | Discovered new exit (range 8)
 6504 | -5/Proximity Caves | Entered Factory
 6504 | -5/Factory         | Evolved 2 slots: Utility x2
 6662 | -5/Factory         | Identified exit to Upper Caves
 6689 | -5/Factory         | Repaired Disposable Heat Sink
 6691 | -5/Factory         | Sucked down chute
 6691 | -5/Factory         | Entered Waste
 6694 | -5/Waste           | Spotted C-40 Crusher
 6696 | -5/Waste           | Spotted C-40 Crusher
 6706 | -5/Waste           | Spotted C-40 Crusher
 6706 | -5/Waste           | Spotted C-40 Crusher
 6708 | -5/Waste           | Spotted C-40 Crusher
 6711 | -5/Waste           | Spotted C-40 Crusher
 6713 | -5/Waste           | Discovered new exit (range 14)
 6718 | -5/Waste           | Identified exit to Factory
 6719 | -5/Waste           | Entered Factory
 6803 | -5/Factory         | Fabricated Imp. System Shield?
 7192 | -5/Factory         | Lost 4 parts (1p2n1u)
 7321 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 7495 | -5/Factory         | Build established: Hacker-Mutant
 7637 | -5/Factory         | Identified exit to Factory
 7705 | -5/Factory         | Found Powered Armor
 7725 | -5/Factory         | Found Powered Armor
 7744 | -5/Factory         | Core integrity fell below 50%
 7748 | -5/Factory         | System corruption reached 10%
 7757 | -5/Factory         | Core integrity fell below 20%
 7774 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07740_ Penetrated by Slug.
07742_ Dropped Mni. Assault Cannon.
07743_ Penetrated by Slug.
07743_ Hacking Suite destroyed.
07743_ K-01 Serf collects debris.
07744_ Slug penetrates P-70 Sage.
07745_ Acquired 26 matter.
07746_ Slug penetrates Earth.
07746_ K-01 Serf collects debris.
07747_ Imp. System Shield destroyed.
07748_ Acquired 6 matter.
07749_ Penetrated by Slug.
07749_ Hacking Suite destroyed.
07749_ K-01 Serf collects debris.
07753_ Penetrated by Slug.
07753_ K-01 Serf collects debris.
07754_ Slug penetrates Wall.
07756_ Penetrated by Slug.
07756_ K-01 Serf collects debris.
07764_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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| ??#            #??????#     #????????#      #      |
| ??#######+###+#########p    #????????# """  +      |
| ###                         #????????# """  #      |
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| #?????????????????????????????????????? ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          50
Energy Generation          18
Energy Capacity            410
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Core Shielding             20
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Matter Filtering           30
Offensive Hacking          40
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
      Enh. Flexi-carbon Leg | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
              Enh. Coil Gun | -6/Data Miner | Free
           Impulse Thruster | -6/Data Miner | Free
       Adv. Power Amplifier | -6/Data Miner | Free
           Dispersion Rifle | -6/Data Miner | Free
                    Railgun | -6/Data Miner | Free
     Field Propulsion Array | -6/Data Miner | Free
           Particle Reactor | -6/Data Miner | Free
  Imp. Propulsion Shielding | -5/Factory    | Hacked
         Imp. Hacking Suite | -5/Factory    | Hacked
         Imp. System Shield | -5/Factory    | Hacked

 Robot Schematics 
------------------
 M-22 Extractor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
 Imp. System Shield | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerGuidedArmor
  Manual?         0
Play Time         01:35:10
  Cumulative      184.0 hours
  Start           2024.04.22 @ 18:50:46
  End             2024.04.23 @ 16:48:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          66
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2b1418e-ada4-406e-b761-601658a799b9