Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 21:04:34 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2120) 2120 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 6577 Bonus ------- High Alert Combat Kills 52 Entered DSFs 500 Cogmind --------- Core Integrity 703/850 Matter 130/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Antimatter Cannon Ionic Axe Ionic Axe > --- INVENTORY (5) ---- Medium Treads Medium Treads ECM Suite Heavy Flak Cannon Ionic Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Core Analyzer Improved Power Shielding > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads ECM Suite Ionic Axe [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 1 . 1 1 . 2 Weapon 1 | . . 1 . . . . . Parts Attached 89 | 7 12 6 . 39 3 13 9 Power 18 | 1 1 1 . 10 1 2 2 Engine 11 | 1 1 1 . 7 1 . . Core 7 | . . . . 3 . 2 2 Reactor . | . . . . . . . . Propulsion 25 | 2 3 2 . 8 1 7 2 Treads 17 | 2 . 2 . 5 . 6 2 Leg 3 | . 3 . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight 4 | . . . . 2 1 1 . Utility 21 | 2 2 1 . 13 1 1 1 Device 10 | 1 . . . 8 . 1 . Storage 4 | 1 2 . . 1 . . . Processor 4 | . . 1 . 3 . . . Hackware . | . . . . . . . . Protection 3 | . . . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 25 | 2 6 2 . 8 . 3 4 Energy Gun 4 | 1 1 . . 1 . . 1 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 3 | 1 . . . 2 . . . Ballistic Cannon 5 | . 2 1 . 1 . . 1 Launcher 4 | . 1 1 . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 2 . 3 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . . 2 . 1 2 Corrupted Parts 1 | . . 1 . . . . . System Corruption 4 | . . 4 . . . . . Parts Lost 16 | . . . . 4 . 10 2 Power 7 | . . . . 3 . 2 2 Propulsion 5 | . . . . . . 5 . Utility 4 | . . . . 1 . 3 . Weapon . | . . . . . . . . Highest Loss Streak 7 | . . . . 3 . 7 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 88 100 94 100 85 59 Engine 9 | . 14 11 11 10 7 3 . Core 3 | . . . . 4 7 5 10 Treads 15 | . 13 8 22 15 . 14 20 Leg 3 | . 14 13 . . . . . Flight 1 | . . . . 2 23 3 . Device 9 | . 14 11 11 9 15 10 . Storage 7 | . 14 11 11 7 . . . Processor 10 | . . . 11 16 15 15 6 Protection 1 | . . . . 1 7 7 . Energy Gun 4 | . 3 11 11 4 . . . Energy Cannon 4 | . 13 11 11 2 . . . Ballistic Gun 2 | . 1 . . 3 15 4 . Ballistic Cannon 5 | . 5 3 11 6 . . 4 Launcher 4 | . 4 6 . 5 . . . Slashing Weapon 5 | . . . . 4 7 18 15 Naked Turns . | . . . . . . . . Heaviest Build 36 | 13 24 22 22 36 17 26 33 Greatest Support 93 | 40 40 40 40 43 27 93 84 Greatest Overweight (x) 4 | 3 1 1 . 4 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 10 5 5 5 Average Capacity 7 | 7 9 8 8 8 5 5 5 Most Carried 8 | 7 8 8 6 8 4 5 5 Average Carried 5 | 3 6 6 6 6 2 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 7 | 6 7 6 6 5 3 4 5 Class Distribution -------------------- 58% | Mutant 16% | Scavenger-Skirmisher 9% | Skirmisher 8% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 1530 | 275 220 120 9 725 . 181 . Remotely . | . . . . . . . . Salvage Created 2391 | 110 456 404 9 1150 . 195 67 Parts 148 | 9 37 25 2 60 . 11 4 Haulers Intercepted 3 | . . . . 3 . . . Recyclers Shooed 4 | 1 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 45 | . 13 8 . 18 . 4 2 Melee 6 | . . . . 1 . 4 1 Guns 5 | . . 2 . 3 . . . Cannons 21 | . 9 4 . 7 . . 1 AOE 13 | . 4 2 . 7 . . . Classes Destroyed 13 | 2 5 2 . 3 . 1 . Worker 1 | . 1 . . . . . . Builder 5 | . 2 . . 3 . . . Tunneler 3 | 2 . . 1 . . . . Hauler 3 | . . . . 3 . . . Recycler 4 | 1 2 1 . . . . . Mechanic 1 | . . . . 1 . . . Watcher 7 | . 2 3 . 2 . . . Swarmer 6 | . 6 . . . . . . Grunt 22 | . 7 4 . 11 . . . Brawler 3 | . . 1 . 2 . . . Sentry 6 | . . 3 . 3 . . . Specialist 3 | . . . . . . 3 . Hunter 5 | . . . . 2 . 1 2 Best Kill Streak 7 | 3 7 5 1 5 . 2 1 Combat Bots Only 5 | . 5 3 . 4 . 2 1 Max Kills in Single Turn 4 | 2 4 2 1 2 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 1 . 2 . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 425 | . 60 34 . 110 . 155 66 Missed 128 | . 16 14 . 37 . 45 16 Damage Taken 4404 | . 442 313 . 1288 . 1473 888 Core 807 | . 90 38 . 230 . 302 147 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . . . . . . 98 . Regen/Repaired (Parts) 139 | . . . . 72 . . 67 Core Remaining (%) 73 | 100 64 . 90 58 . 56 . Volleys Fired 149 | 5 30 26 . 72 1 . 15 Largest 3 | 2 2 3 . 3 2 . 1 Hottest 152 | 60 113 152 . 117 43 . 40 Shots Fired 255 | 10 50 48 . 130 2 . 15 Gun 89 | 10 5 12 . 60 2 . . Cannon 142 | . 40 28 . 59 . . 15 Launcher 24 | . 5 8 . 11 . . . Special . | . . . . . . . . Kinetic 124 | 5 14 3 . 85 2 . 15 Thermal 74 | 5 30 25 . 14 . . . Explosive 13 | . 5 8 . . . . . Electromagnetic 44 | . 1 12 . 31 . . . Robot Hit Streak 14 | 6 3 7 . 14 1 . 3 Robot Miss Streak 4 | 1 3 4 . 3 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | 7 21 27 . 87 1 22 11 Core Hits 101 | 5 23 18 . 48 . 4 3 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 . 2 . 4 1 Meltdown 1 | . . 1 . . . . . Blast 2 | . . . . 2 . . . Sever 5 | . . . . . . 4 1 Melee Attacks 44 | . . . . 6 . 30 8 Impact . | . . . . . . . . Slashing 44 | . . . . 6 . 30 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . . . . 7 2 Damage Inflicted 5458 | 76 1095 808 2 2127 13 954 383 Guns 939 | 76 42 149 . 659 13 . . Cannons 1696 | . 410 272 . 809 . . 205 Explosions 1650 | . 643 380 . 627 . . . Melee 1164 | . . . . 32 . 954 178 Ramming 9 | . . 7 2 . . . . Kinetic 1391 | 32 140 45 . 956 13 . 205 Thermal 1338 | 44 595 257 . 442 . . . Explosive 698 | . 348 350 . . . . . Electromagnetic 858 | . 12 149 . 697 . . . Impact . | . . . . . . . . Slashing 1164 | . . . . 32 . 954 178 Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 4 4 . . . Average Corruption 3 | . . 4 4 3 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . 1 18 . . . Message Errors 4 | . . . 1 3 . . . Matter Fused 7 | . . . . 7 . . . Heat Flow Errors 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . . . 4 . . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . 24 34 . 11 . 3 14 Projectiles 41 | . 1 34 . 6 . . . Explosions 28 | . 23 . . 5 . . . Melee 17 | . . . . . . 3 14 Knockbacks 11 | . 1 1 . 6 . . 3 Impact . | . . . . . . . . Kinetic 10 | . 1 1 . 5 . . 3 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 159 | . . 42 . 117 . . . Shots 6 | . . 2 . 4 . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . Kicked 2 | . . 2 . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 398 | 40 376 261 . 398 . . 16 Average Temperature 107 | 20 132 89 . 115 . . 8 Received Heat Transfer 594 | . 147 96 . 333 . . 18 Effects 3 | . 1 . . 2 . . . Shutdowns 2 | . 1 . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 . 2 . . . Heat Transferred 2120 | 100 843 457 . 720 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 1 . 7 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Peak Influence 519 | 15 519 501 202 416 149 129 156 Initial 195 | . 9 134 195 78 134 104 62 Average 185 | 5 213 356 197 195 142 106 77 Maximum Alert Level 2 | . 2 2 1 2 . . . Low Security (%) 58 | 100 45 9 95 50 100 100 100 Level 1 30 | . 32 38 4 46 . . . Level 2 10 | . 21 52 . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 1 . 6 . 2 1 Investigation 5 | . 1 . . 3 . . 1 Extermination . | . . . . . . . . Reinforcement 8 | . 2 1 . 3 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 6 | . 1 1 . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 19 13 . 23 1 7 8 Peak Tracking Total 6 | . 6 4 . 5 1 3 6 Tactical Retreats 3 | . . . . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 10 | . 4 2 . 4 . . . Max in Single Turn 1 | . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 12 | . 2 . 1 5 1 . 3 Terminals 6 | . 2 . 1 2 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 2 | . . . . 1 . . 1 Garrison Access . | . . . . . . . . Total Hacks 42 | . 7 . 1 16 1 . 17 Successful 21 | . . . 1 10 1 . 9 Failed 21 | . 7 . . 6 . . 8 Catastrophic 3 | . . . . 1 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 7 . 1 4 1 . . Fabricators . | . . . . . . . . Repair Stations 13 | . . . . 5 . . 8 Recycling Units 7 | . . . . 3 . . 4 Scanalyzers 9 | . . . . 4 . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 1 2 1 . . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . . 4 . . 5 Scan Component 5 | . . . . 2 . . 3 Repair 4 | . . . . 2 . . 2 Recycling Unit Hacks 2 | . . . . 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Scanalyzer 6 | . . . . 3 . . 3 Insert Component 3 | . . . . 2 . . 1 Analyze 3 | . . . . 1 . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 1 5 . . 3 Full Trace Events 3 | . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 2 . . 2 Time 152 | . . . . 76 . . 76 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . 1 Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 2816 | 123 429 276 84 1348 37 201 318 Spaces Moved 1390 | 58 190 112 52 674 86 105 113 Core 21 | 21 . . . . . . . Treads 943 | 37 96 55 52 535 . 55 113 Legs 151 | . 94 57 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 275 | . . . . 139 86 50 . Fastest Speed 34 | 50 120 120 160 37 34 34 160 Average Speed 138 | 158 166 166 160 138 34 100 160 Slowest Speed 360 | 200 190 190 160 360 34 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 34 15 24 47 2 81 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 5 . . 2 Terrain Destroyed 152 | . 62 57 . 23 . . 10 Melee 7 | . . . . 5 . . 2 Projectile 13 | . . . . 5 . . 8 AOE 132 | . 62 57 . 13 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 1979 | 77 256 154 52 960 92 164 224 Wait 199 | . . . . 114 . 12 73 Move 1384 | 57 189 111 51 673 86 104 113 Hop . | . . . . . . . . Pick Up 54 | 7 11 3 . 23 1 5 4 Fast Attach 37 | 7 2 3 . 12 . 10 3 Attach 18 | . 2 2 . 8 2 2 2 Detach . | . . . . . . . . Swap 34 | . 8 1 . 19 1 1 4 Drop 67 | 1 14 6 . 33 1 8 4 Fire 149 | 5 30 26 . 72 1 . 15 Melee 34 | . . . . 6 . 22 6 Ram . | . . . . . . . . Kick 2 | . . 2 . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 13) 811 | -9/Materials | Identified exit to Mines 829 | -9/Materials | Entered Mines 867 | -9/Mines | Build established: Scavenger-Skirmisher 903 | -9/Mines | Discovered new exit (range 6) 911 | -9/Mines | Identified exit to Materials 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1419 | -8/Materials | Repaired Nuclear Core 1458 | -8/Materials | Repaired Lgt. Deuterium Engine 1654 | -8/Materials | Lost 3 parts (2p1u) 2131 | -8/Materials | Build established: Mutant 2158 | -8/Materials | Discovered new exit (range 14) 2261 | -8/Materials | Identified exit to Factory 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2298 | -7/Factory | Identified exit to DSF 2298 | -7/Factory | Entered DSF 2317 | -7/DSF | Additional patrols routed to DSF 2327 | -7/DSF | Discovered new exit (range 14) 2473 | -7/DSF | Lost 7 parts (2p3n2u) 2498 | -7/DSF | Identified exit to Factory 2499 | -7/DSF | Entered Factory 2499 | -6/Factory | Evolved 2 slots: Utility x2 2652 | -6/Factory | Repaired Nuclear Core 2692 | -6/Factory | Repaired Lgt. Nuclear Core 2817 | -6/Factory | Self-destructed Last Messages --------------- 02800_ R-10 Processor collects Backup Propulsion I. 02802_ Ionic Axe follow-up attack on H-66 Slayer. 02802_ H-66 Slayer Lgt. Fission Core severed. 02803_ R-10 Processor collects Backup Laser I. 02804_ Slug penetrates Wall. 02804_ Penetrated by Slug. 02804_ U-05 Engineer builds a Wall. 02806_ R-10 Processor collects Machine Analyzer. 02807_ Penetrated by Slug. 02807_ W-25 Informer destroyed. 02807_ Slug penetrates Wall. 02808_ U-05 Engineer builds a Wall. 02810_ R-10 Processor collects Backup Laser I. 02811_ Nuclear Core destroyed. 02813_ R-10 Processor collects Backup Plating I. 02814_ Penetrated by Slug. 02815_ H-66 Slayer destroyed. 02815_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????"""""" #??????????????????? | | ?????????????????"""""" #??????????????????? | | ?????????????????"""""" #??????????????????? | | ?????????????????"""""" #???#############??? | | ??????????? 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Weight Redist. System | -8/Materials | Scanalyzed Ionic Axe | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepCooledNetwork Manual? 0 Play Time 00:30:57 Cumulative 36.4 hours Start 2024.04.23 @ 20:36:06 End 2024.04.23 @ 21:04:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 40 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e279eba4-5031-4b89-a0b3-eae7b8643fcc