Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 10:47:06 Player: Rocko1345 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2473) 2473 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5288 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 86/100 System Corruption 3% Temperature Cool (12) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Target Analyzer Hardened Light Armor Plating Graphene Brace > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Machine Analyzer Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Graphene Brace > --- WEAPON ----------- High-powered Shotgun Flak Gun > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Arc Projector Rocket Array Great Axe [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 66 | 6 4 11 26 19 Power 6 | 1 1 1 3 . Engine 4 | 1 1 1 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | 2 . 1 10 1 Treads . | . . . . . Leg 13 | 2 . 1 10 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 1 3 6 9 Device 12 | . 1 1 5 5 Storage 1 | 1 . . . . Processor 6 | . . 2 1 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 26 | 2 2 6 7 9 Energy Gun 7 | . . 4 2 1 Energy Cannon . | . . . . . Ballistic Gun 15 | 2 2 2 3 6 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 32 | . . 3 12 17 Power 3 | . . 1 1 1 Propulsion 6 | . . . 4 2 Utility 10 | . . . 3 7 Weapon 13 | . . 2 4 7 Highest Loss Streak 14 | . . 2 8 14 To Critical Strikes . | . . . . . Average Backups 5 | . 6 6 7 5 Power . | . . . . . Propulsion 1 | . 1 . 1 2 Utility 2 | . 3 3 3 1 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 9 | . 2 . 3 4 Power . | . . . . . Propulsion 5 | . 2 . 2 1 Utility 3 | . . . . 3 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 97 90 95 Engine 7 | . 14 10 3 6 Core 1 | . . . 3 . Leg 17 | . 28 22 16 14 Device 24 | . 13 11 14 35 Storage 6 | . 14 11 9 1 Processor 20 | . . 21 26 21 Energy Gun 2 | . . 4 5 1 Ballistic Gun 13 | . 28 16 9 10 Impact Weapon 1 | . . . 2 . Peak Build Rating 51 | 6 10 20 38 51 Average Rating 33 | 4 9 15 27 47 On Entrance 14 | . 6 10 16 38 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 32 | 11 15 17 30 32 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 2 | . . . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 6 8 8 8 5 Most Carried 8 | 2 8 8 8 8 Average Carried 5 | . 6 6 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 6 8 2 Class Distribution -------------------- 34% | Scavenger-Skirmisher 30% | Mutant 25% | Scavenger-Mutant 5% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1872 | 209 254 351 646 412 Remotely . | . . . . . Salvage Created 2844 | . 344 815 1152 533 Parts 161 | . 31 44 64 22 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 9 15 26 17 Melee 7 | . . . 4 3 Guns 47 | . 9 13 17 8 AOE 8 | . . 2 . 6 Classes Destroyed 14 | . 7 2 3 2 Worker 2 | . 1 . 1 . Builder 1 | . . . 1 . Tunneler 1 | . 1 . . . Hauler 2 | . 1 . 1 . Recycler 5 | . . 4 1 . Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 3 | . 2 . 1 . Swarmer 25 | . 6 4 8 7 Grunt 30 | . 3 8 13 6 Sentry 6 | . . 3 2 1 Specialist 2 | . . . 2 . Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 5 8 7 6 Combat Bots Only 7 | . 3 5 7 6 Max Kills in Single Turn 5 | . 2 5 2 3 Gunslinging 1 | . . 1 1 . Exploded 3 | . . 2 . 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 469 | . 25 55 164 225 Missed 142 | . 10 13 45 74 Hits 327 | . 15 42 119 151 Melee 2 | . . . . 2 Projectile 325 | . 15 42 119 149 Critical Strikes 10 | . . 2 5 3 Actively Blocked 3 | . . . . 3 Damage Taken 5209 | . 129 695 1911 2474 Core 1385 | . 8 144 533 700 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 143 | . . . 35 108 Core Remaining (%) 65 | 100 96 64 3 . Volleys Fired 177 | . 24 39 63 51 Largest 2 | . 2 2 2 2 Hottest 100 | . 46 100 88 78 Shots Fired 331 | . 48 76 123 84 Gun 328 | . 48 76 123 81 Cannon . | . . . . . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 277 | . 48 58 93 78 Thermal 30 | . . . 30 . Explosive 3 | . . . . 3 Electromagnetic 21 | . . 18 . 3 Robot Hit Streak 14 | . 6 14 14 8 Robot Miss Streak 5 | . 2 3 4 5 Penetration Max . | . . . . . Secondary Targets 8 | . 2 1 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 254 | . 28 53 105 68 Core Hits 143 | . 17 29 45 52 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 9 | . . . 5 4 Critical Strikes 15 | . . 1 8 6 Burn 2 | . . . 2 . Destroy 2 | . . 1 . 1 Smash 9 | . . . 6 3 Sever 2 | . . . . 2 Melee Attacks 47 | . . . 25 22 Impact 34 | . . . 25 9 Slashing 13 | . . . . 13 Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . 2 . Damage Inflicted 6000 | . 477 1388 2317 1818 Guns 3865 | . 477 906 1341 1141 Cannons . | . . . . . Explosions 762 | . . 482 . 280 Melee 1354 | . . . 957 397 Ramming 19 | . . . 19 . Kinetic 3204 | . 477 643 951 1133 Thermal 435 | . . 45 390 . Explosive 717 | . . 437 . 280 Electromagnetic 271 | . . 263 . 8 Impact 1175 | . . . 957 218 Slashing 179 | . . . . 179 Piercing . | . . . . . Highest Corruption 3 | . . . 2 3 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 9 32 Message Errors 9 | . . . 1 8 Matter Fused 10 | . . . 4 6 Heat Flow Errors 2 | . . . . 2 Energy Discharges 5 | . . . 1 4 Parts Rejected 1 | . . . 1 . Data Loss (minor) 8 | . . . 1 7 Data Loss (major) 1 | . . . . 1 Misfires 5 | . . . 1 4 Overload Shots . | . . . . . Overflow Damage 586 | . . 92 371 123 Projectiles . | . . . . . Explosions 95 | . . 92 . 3 Melee 491 | . . . 371 120 Knockbacks 6 | . . . 5 1 Impact 5 | . . . 4 1 Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage 497 | . . 121 . 376 Shots 17 | . . 2 . 15 Rammed . | . . . . . Targets Rammed 7 | . . . 7 . Kicked 7 | . . . 7 . Crushed . | . . . . . Highest Temperature 169 | . . 111 26 169 Average Temperature 37 | . . 42 7 75 Received Heat Transfer 1329 | . 24 249 828 228 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 6 . Combat Hostiles 5 | . . . 5 . Parts Fried 5 | . . . 4 1 Impact Corruptions 18 | . . . 14 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1025 | . . 100 925 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 87 | 100 100 80 71 95 Level 1 12 | . . 19 28 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | . 159 331 285 322 Initial 130 | . . 59 130 90 Average 84 | . 55 118 164 40 Influence Increases 2157 | . 291 526 663 677 Destroy 0b10 Robot/C 1340 | . 180 300 520 340 Destroy 0b10 Robot/NC 80 | . 30 20 25 5 Destroy Leader 280 | . 36 80 94 70 Successful Hack 24 | . . 13 6 5 Disable Machine 60 | . . 30 . 30 Destroy Structure 43 | . . 23 3 17 Lose Combat Pursuer 330 | . 45 60 15 210 Influence Decreases 1835 | . 148 360 773 554 Entered New Map 372 | . . 84 179 109 Time Decay 1163 | . 148 246 474 295 Lost Part 300 | . . 30 120 150 Squads Dispatched 13 | . 1 2 4 6 Investigation 4 | . 1 1 1 1 Extermination 4 | . . . . 4 Reinforcement 5 | . . 1 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 1 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 12 21 30 40 Peak Tracking Total 9 | . 4 8 6 9 Tactical Retreats 10 | . 1 2 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 1 2 . 2 Max in Single Turn 2 | . 1 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . . 3 4 4 Terminals 8 | . . 3 3 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . . 9 13 7 Successful 16 | . . 6 4 6 Failed 13 | . . 3 9 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 20 | . . 7 9 4 Terminals 24 | . . 9 11 4 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 2 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 3 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Locate Traps 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . 3 1 3 Terminals 7 | . . 3 1 3 Botnet 5 | . . 3 1 1 Operators 1 | . . . . 1 Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 3 4 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 1 1 Time 82 | . . . 38 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3793 | . . 529 1207 2057 Optics 1693 | . . 528 1165 . Sensors 627 | . . . . 627 Terrain 2342 | . . . 285 2057 Machine Analysis 3348 | . . 529 1207 1612 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4486 | 72 512 529 1207 2166 Spaces Moved 2396 | 57 349 315 612 1063 Core 59 | 9 . . 7 43 Treads . | . . . . . Legs 2305 | 48 349 315 605 988 Wheels 32 | . . . . 32 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 124 | 108 120 120 125 126 Slowest Speed 200 | 120 120 120 200 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 48 37 33 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 37 | . . 24 . 13 Melee 6 | . . . . 6 Projectile . | . . . . . AOE 31 | . . 24 . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3529 | 64 405 401 898 1761 Wait 765 | . 14 24 142 585 Move 2392 | 56 348 314 611 1063 Hop . | . . . . . Pick Up 34 | 2 9 6 9 8 Fast Attach 28 | 6 1 1 12 8 Attach 18 | . . 5 5 8 Detach 1 | . . . . 1 Swap 33 | . 3 7 14 9 Drop 29 | . 6 5 12 6 Fire 177 | . 24 39 63 51 Melee 45 | . . . 23 22 Ram . | . . . . . Kick 7 | . . . 7 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Utility x2 749 | -9/Materials | Discovered new exit (range 6) 1042 | -9/Materials | Discovered new exit (range 10) 1114 | -9/Materials | Entered another Materials area 1114 | -8/Materials | Evolved 2 slots: Utility x2 1440 | -8/Materials | Lost 8 parts (2n2u4w) 1448 | -8/Materials | Core integrity fell below 50% 1739 | -8/Materials | Repaired Imp. Heat Sink 1779 | -8/Materials | Build established: Scavenger-Mutant 1818 | -8/Materials | Destroyed 7 combat bots 2237 | -8/Materials | Core integrity fell below 20% 2255 | -8/Materials | Discovered new exit (range 8) 2321 | -8/Materials | Entered Factory 2321 | -7/Factory | Evolved 2 slots: Utility x2 2640 | -7/Factory | Discovered new exit (range 15) 3077 | -7/Factory | Discovered new exit (range 12) 3321 | -7/Factory | Build established: Scavenger-Skirmisher 3451 | -7/Factory | Repaired Imp. Titanium Leg 3532 | -7/Factory | Found Prototype Launcher 4009 | -7/Factory | Cargo convoy interrupted 4381 | -7/Factory | Core integrity fell below 50% 4399 | -7/Factory | Identified Rocket Array 4408 | -7/Factory | Core integrity fell below 20% 4466 | -7/Factory | Lost 14 parts (1p2n4u7w) 4487 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04435_ K-01 Serf collects debris. 04437_ G-47 Trooper destroyed. 04437_ U-05 Engineer lays Concrete. 04439_ Acquired 43 matter. 04441_ U-05 Engineer lays Concrete. 04447_ Acquired Arm. Huge Wheel. 04448_ U-05 Engineer lays Concrete. 04457_ Slug penetrates Wall. 04457_ Manufacturing Mainframe disabled. 04457_ U-05 Engineer builds a Wall. 04458_ U-05 Engineer lays Concrete. 04458_ K-01 Serf cleans the Fusion Modulator. 04459_ U-05 Engineer lays Concrete. 04465_ Penetrated by Slug. 04465_ Knocked back. 04466_ U-05 Engineer lays Concrete. 04468_ Penetrated by Slug. 04468_ U-05 Engineer lays Concrete. 04481_ System corrupted: Component data lost. 04485_ Acquired Hrd. Light Armor Plating. Map ----- +----------------------------------------------------+ | ????????????????????????????? "T """ " | | ??????????????????????????????#+####### "" | | ???????????????????????????????? ? # "" """ " | | ??????????????????????????????? # # %""" " | | ?????????????????????????????????# ?# """ " | | ?????????????????????????????????#? + | | ??????????????????????????????????? ??# | | ??????????????????????????????????? # | | ??????????????????????????????????????#+##/#+#+### | | ??????????????????????????????????????# % | | ??????????????????????????????????????# | | ?????????????????????????????#+#?????##* """ """" | | ?????????????????????????????# #?????## """" """" | | ?????????????????????????????# ######## """" """" | | ?????????????????????????????# ## # """" """" | | ?????????????????????????????# ## "" # | | ???????????????????########### ## "" # """" """" | | ???????????????????# # # "T # """" """" | | ???????????????????#"""" # # "" H" """" """" | | ???????????????????#"""" + + "" # %"""" """" | | ???????????????????#"""" # # # | | ???????????????????#"""" # # ############ | | ???????????????????# # # """ #??????????? | | ???????????????????# # # """ #??????????? | | ???????????????????# Y # """ #??????????? | | ???????????????????# @ # # #??????????? | | ???????????????????########## #######??????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# # ###???????????????? | | ???????????????????????????# ? ??????????????????? | | ???????????????????????????# ? ??????????????????? | | ???????????????????????????? ? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????""""""" | | ???????????????????????????????????????????""""""" | | ???????????????????????????????????????????""""""" | | ???????????????????????????????????????????""""""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 12% | -8/Materials Imp. Titanium Leg | 34% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterRingTendrils Manual? 0 Play Time 00:40:36 Cumulative 210.0 hours Start 2025.10.28 @ 08:05:49 End 2025.10.28 @ 10:47:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 78 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d7bc491-7458-40d6-a89a-0b42d0e0cc57