Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.25 @ 02:42:59 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (311) 1555 Value Destroyed (11188) 11188 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (2642) 2642 TOTAL SCORE: 22825 Bonus ------- High Alert Combat Kills 1043 Follower Combat Kills 494 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -895 Cogmind --------- Core Integrity 1150/1150 Matter 1/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Treading (205) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (5) --- Advanced Medium Treads Combat Airjet Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating Improved Hacking Suite Relay Coupler [Hunter] (10) > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (26) --- Angular Momentum Engine Improved Airjet Advanced Heat Sink Energy Well (500) High-capacity Matter Pod (200) Energy Filter Weapon Cycler Layered Medium Armor Plating Relay Coupler [NC] (33) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (15) Proton Missile Launcher Improved Proton Missile Launcher Heavy Shock Bomb Launcher Improved Remote Datajack Improved Remote Datajack Improved Plasma Cutter Power Sword Ionic Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Advanced Medium Treads Combat Airjet Combat Airjet Combat Airjet Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Improved Utility Shielding Layered Light Armor Plating Improved Hacking Suite Relay Coupler [Hunter] > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Angular Momentum Engine Improved Airjet Advanced Heat Sink Energy Well High-capacity Matter Pod Energy Filter Weapon Cycler Layered Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Mini Assault Cannon Proton Missile Launcher Improved Proton Missile Launcher Heavy Shock Bomb Launcher Improved Remote Datajack Improved Remote Datajack Improved Plasma Cutter Ionic Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Slots Evolved 12 | . . . . . 4 2 . . . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . 1 . Utility 8 | . . . . . 3 1 . . . . . . 1 . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 486 | 8 18 3 2 4 56 51 2 43 13 37 1 18 72 26 10 67 44 11 Power 34 | 1 2 1 . 1 5 4 . . . . . 1 6 2 . 7 4 . Engine 16 | 1 2 1 . 1 4 1 . . . . . . 5 . . . 1 . Core 15 | . . . . . 1 3 . . . . . 1 1 2 . 5 2 . Reactor 3 | . . . . . . . . . . . . . . . . 2 1 . Propulsion 88 | 2 5 . . 2 14 6 1 11 . 10 . 6 15 . 2 6 4 4 Treads 39 | 1 1 . . 2 6 4 . 7 . 8 . 2 5 . 1 1 . 1 Leg 5 | . . . . . . . . 1 . 2 . 2 . . . . . . Wheel 27 | 1 4 . . . 8 2 1 2 . . . 2 6 . 1 . . . Hover 17 | . . . . . . . . 1 . . . . 4 . . 5 4 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 153 | 2 5 . 2 . 8 13 . 10 4 14 1 6 25 13 1 19 24 6 Device 63 | . . . . . 2 4 . 6 2 10 1 6 13 6 1 3 7 2 Storage 21 | 2 5 . 2 . 2 2 . . . 2 . . 3 . . 1 1 1 Processor 7 | . . . . . 1 . . 1 1 . . . 3 . . . . 1 Hackware 15 | . . . . . . 3 . . . . . . . 4 . 4 3 1 Protection 47 | . . . . . 3 4 . 3 1 2 . . 6 3 . 11 13 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 211 | 3 6 2 . 1 29 28 1 22 9 13 . 5 26 11 7 35 12 1 Energy Gun 29 | 2 2 . . 1 10 12 . . 1 . . . . . . 1 . . Energy Cannon 25 | . 1 . . . 3 . . . 2 . . . 4 2 . 12 1 . Ballistic Gun 29 | 1 3 2 . . 6 4 . 7 2 . . . 4 . . . . . Ballistic Cannon 39 | . . . . . 2 1 . 4 1 5 . 3 8 5 3 6 . 1 Launcher 17 | . . . . . 2 2 . 2 . 1 . 2 1 2 . 5 . . Special Weapon 18 | . . . . . 1 1 . . . 1 . . . 2 2 7 4 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 54 | . . . . . 5 8 1 9 3 6 . . 9 . 2 4 7 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 . . . . . . 2 . . . 1 . Parts Lost 45 | . 1 1 . 5 5 3 1 4 . 2 . 4 1 1 3 3 10 1 Power 13 | . 1 1 . 2 . . . . . . . 1 . 1 1 2 4 . Propulsion 16 | . . . . 2 2 . 1 2 . 1 . 3 1 . 1 1 1 1 Utility 8 | . . . . . . 2 . 1 . 1 . . . . 1 . 3 . Weapon 8 | . . . . 1 3 1 . 1 . . . . . . . . 2 . Highest Loss Streak 7 | . 1 1 . 4 2 1 1 2 . 1 . 2 1 1 3 2 7 1 Average Slot Usage (%) 94 | . 99 99 100 91 92 91 87 95 100 99 100 98 89 88 89 92 94 86 Engine 3 | . 13 13 14 6 7 2 . . . . . . 10 1 . . . . Core 4 | . . . . . . 4 7 7 7 7 7 6 1 6 10 8 6 . Treads 15 | . 14 . . 13 10 12 12 20 23 29 23 22 8 13 12 6 . . Wheel 6 | . 13 28 28 14 11 9 7 4 . . . 2 8 6 6 2 . . Hover 2 | . . . . . . . . . . . . . . . . 13 29 25 Device 6 | . . . . . 3 2 7 7 14 14 15 14 4 2 2 2 1 5 Storage 24 | . 28 28 28 28 27 23 23 23 23 23 23 23 25 26 26 22 16 15 Processor 5 | . . . . . 4 4 . . 6 6 . . 8 13 13 13 10 10 Hackware 2 | . . . . . . 11 15 10 . . . . . . 3 . 6 9 Protection 3 | . . . . . 8 2 . 4 . . 7 7 5 2 . 6 7 7 Energy Gun 1 | . 12 2 . 7 5 6 12 . . . . . . . . . . . Energy Cannon 1 | . 1 . . . 1 . . . . . . . 2 7 . 4 1 . Ballistic Gun 3 | . 14 25 28 20 4 6 . 2 1 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . 3 . . 1 1 1 7 14 7 4 3 4 . . Slashing Weapon 5 | . . . . . 2 . . 10 11 11 7 . 1 . 5 1 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 15 40 40 69 69 102 120 111 118 121 138 116 123 165 145 135 148 114 103 Greatest Support 110 | 20 24 24 24 40 60 40 28 93 71 101 73 101 56 28 28 88 110 104 Greatest Overweight (x) 11 | . 3 1 2 3 4 4 3 11 1 3 1 10 5 5 4 5 1 1 Average Overweight (x) 2 | . 1 1 1 1 2 2 3 3 1 1 1 1 3 4 4 2 . . Largest Inventory Capacity 38 | 8 16 16 20 20 26 28 28 28 28 34 28 28 38 34 34 34 26 26 Average Capacity 27 | 6 13 16 19 20 26 27 28 28 28 28 28 28 33 34 34 29 25 26 Most Carried 34 | 8 16 16 20 20 26 28 28 28 28 34 28 28 34 34 34 34 26 23 Average Carried 27 | 4 13 16 18 19 23 27 27 27 28 28 28 27 32 33 33 29 25 22 Final Capacity 34 | 8 16 16 20 20 26 28 28 28 28 28 28 28 34 34 34 26 26 26 Final Carried 34 | 8 16 16 20 20 26 28 28 28 28 28 28 27 33 34 33 26 24 22 Class Distribution -------------------- 90% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -5/Factory Bothacker-Scout | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Matter Collected 11349 | 254 364 129 . 91 1094 1042 . 1194 387 1262 . 705 2245 582 131 1375 494 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12027 | 150 702 166 . 66 2119 1748 . 774 261 708 . 749 2634 654 17 748 531 . Parts 595 | 15 54 21 . . 105 93 . 46 11 19 . 29 106 37 9 29 21 . Haulers Intercepted 15 | . 2 . . . 4 5 . . . . . . 4 . . . . . Recyclers Shooed 24 | . 2 . . . 3 7 . 3 . . . . 9 . . . . . Parts Field Recycled 1 | . . . . . . . . . . 1 . . . . . . . . Retrieved Matter 59 | . . . . . . . . . . 59 . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 15 6 . 19 . . . . . . Prevented 15 | . . . . . . . . . 2 1 . 12 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Combat Hostiles Destroyed 219 | . 19 9 . 7 33 20 . 18 5 10 . 14 30 20 1 22 11 . Melee 16 | . . . . . . 1 . 4 . . . . 3 . . 1 7 . Guns 72 | . 17 9 . 7 17 17 . 2 2 . . . 1 . . . . . Cannons 87 | . 2 . . . 10 . . 9 2 6 . 9 21 16 1 9 2 . AOE 37 | . . . . . 6 1 . 3 1 3 . 5 3 4 . 10 1 . Classes Destroyed 19 | 2 5 1 . 1 4 1 . . 2 1 . . . . . 2 . . Worker 17 | . . 2 . . . 4 . 2 . . . . 8 . 1 . . . Builder 7 | . . . . . 1 1 . 1 . . . . 1 . 3 . . . Tunneler 6 | 4 . . . . . 1 . . . . . . 1 . . . . . Hauler 15 | . 2 . . . 4 5 . . . . . . 4 . . . . . Recycler 24 | 1 . . . . 7 7 . 1 . . . . 8 . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . . . 1 . . . . . Watcher 12 | . 3 . . . 4 2 . . . . . . 2 . . 1 . . Swarmer 72 | . 9 9 . . 7 5 . 4 . 4 . . 4 13 . 13 4 . Grunt 77 | . 10 . . . 10 7 . 5 4 5 . 10 11 3 . 9 3 . Brawler 5 | . . . . . . . . . 1 1 . 2 . . 1 . . . Duelist 6 | . . . . . 3 . . 1 . . . . . . . 1 1 . Sentry 22 | . . . . . 10 2 . 2 . . . . 4 4 . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . Hunter 9 | . . . . . 3 3 . . . . . . 3 . . . . . Programmer 23 | . . . . . . 3 . 6 . . . 2 8 1 . . 3 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . 1 1 . 1 . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . Best Kill Streak 10 | 4 3 4 . 2 10 6 . 5 2 4 . 4 6 3 3 4 4 . Combat Bots Only 8 | . 3 3 . 2 8 3 . 3 2 4 . 4 5 3 1 4 4 . Max Kills in Single Turn 3 | 1 1 1 . 1 3 2 . 3 2 3 . 3 2 3 1 3 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 1 . 3 1 3 . 3 2 3 . 3 1 . Melee 1 | . . . . . . 1 . 1 . . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Damage Taken 14819 | . 649 145 . 464 2084 1525 72 1229 340 541 . 791 1889 754 272 1332 2497 235 Core 2183 | . 105 14 . 53 307 214 . 287 30 30 . 60 163 78 17 211 614 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 44 | 100 . . . 31 44 . . . . . . 11 . . . 44 38 . Volleys Fired 891 | 8 85 23 . 32 143 127 . 47 21 34 . 32 127 91 10 94 13 4 Largest 2 | 2 2 2 . 2 2 2 . 2 2 2 . 2 2 2 2 2 2 1 Hottest 150 | 70 80 76 . 76 113 100 . 76 75 150 . 101 150 150 96 150 150 48 Shots Fired 1535 | 16 170 46 . 64 248 241 . 75 23 49 . 58 237 131 23 131 19 4 Gun 775 | 16 157 46 . 64 169 240 . 33 6 . . . 44 . . . . . Cannon 700 | . 13 . . . 73 . . 41 17 41 . 52 192 123 23 104 17 4 Launcher 26 | . . . . . 3 . . 1 . 1 . 6 1 3 . 11 . . Special 34 | . . . . . 3 1 . . . 7 . . . 5 . 16 2 . Kinetic 936 | 8 85 41 . 54 135 105 . 74 21 23 . 52 211 46 23 54 . 4 Thermal 344 | 8 85 5 . 10 65 97 . . . 7 . . 15 52 . . . . Explosive 17 | . . . . . 3 . . 1 . 1 . . . 1 . 11 . . Electromagnetic 214 | . . . . . 45 38 . . 2 18 . 6 11 27 . 50 17 . Robot Hit Streak 21 | 6 20 8 . 9 17 17 . 12 5 7 . 9 21 16 11 13 6 8 Robot Miss Streak 14 | 2 6 4 . 5 8 4 . 3 2 2 . 2 14 3 2 3 3 . Penetration Max 2 | . . . . . . . . 1 . . . . 2 . . . . . Secondary Targets 5 | . 2 1 . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . Shots Hit Robots 1097 | 8 106 21 . 39 189 175 . 65 19 40 . 41 189 53 19 81 47 5 Core Hits 561 | 6 44 12 . 18 99 72 . 31 7 23 . 27 135 30 6 36 14 1 Critical Hits 26 | . . 1 . . 1 1 . 6 5 1 . . 6 1 1 1 1 1 Critical Kills 6 | . . . . . . . . 1 2 . . . 2 . . 1 . . Critical Parts Destroyed 17 | . . 1 . . 1 1 . 5 2 1 . . 3 . 1 . 1 1 Melee Attacks 243 | . . . . . 25 24 . 51 13 6 . . 38 . 4 7 65 10 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 243 | . . . . . 25 24 . 51 13 6 . . 38 . 4 7 65 10 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 6 2 . 5 2 . . . 4 . 2 3 2 . Combat Hostiles 4 | . . . . . . . . 1 . . . . . . . 3 . . Follow-up Attacks 10 | . . . . . . . . 2 . . . . 4 . . . 4 . Damage Inflicted 30594 | 145 1219 278 . 351 4281 3463 . 2398 728 1552 . 1793 6296 1786 916 3423 1816 149 Guns 7801 | 145 1096 278 . 351 1794 2958 . 500 78 . . . 601 . . . . . Cannons 12743 | . 123 . . . 1172 . . 859 371 859 . 1092 4351 1340 392 1703 372 109 Explosions 4577 | . . . . . 565 202 . 158 64 194 . 701 560 446 261 1426 . . Melee 5386 | . . . . . 750 303 . 861 215 432 . . 784 . 263 294 1444 40 Ramming 20 | . . . . . . . . 20 . . . . . . . . . . Kinetic 13511 | 97 611 263 . 235 1525 1264 . 1359 406 464 . 1092 4207 614 392 873 . 109 Thermal 4766 | 48 608 15 . 116 931 1217 . . 64 67 . 123 718 800 . 59 . . Explosive 2580 | . . . . . 375 . . 158 . 194 . . . 225 261 1367 . . Electromagnetic 4331 | . . . . . 700 679 . . 43 395 . 578 587 147 . 830 372 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5386 | . . . . . 750 303 . 861 215 432 . . 784 . 263 294 1444 40 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 5 5 21 27 27 27 2 1 6 5 14 14 17 . Average Corruption 12 | . . . . . 4 3 14 24 27 17 1 1 3 4 8 14 5 . Corruption Purged 36 | . . . . . . . . . . 28 2 . 6 . . . . . Effects 997 | . . . . . 56 45 13 218 58 290 . 2 89 45 32 134 15 . Message Errors 194 | . . . . . 17 10 2 30 8 66 . . 21 13 5 18 4 . Matter Fused 207 | . . . . . 10 4 2 36 12 84 . . 26 6 4 22 1 . Heat Flow Errors 112 | . . . . . 4 6 2 18 8 34 . . 15 6 4 13 2 . Energy Discharges 102 | . . . . . 6 4 . 23 5 33 . 1 6 4 5 13 2 . Parts Rejected 6 | . . . . . 2 1 1 1 . . . . . . . 1 . . Data Loss (minor) 95 | . . . . . 10 3 1 17 4 37 . . 6 3 2 10 2 . Data Loss (major) 42 | . . . . . . 3 . 11 1 9 . . 2 2 . 12 2 . Misfires 15 | . . . . . 2 1 . 2 . 1 . . 1 2 3 3 . . Alerts 17 | . . . . . . . . 8 1 6 . . . . . 2 . . Misdirections 88 | . . . . . . . 5 37 11 11 . . . . 6 18 . . Targeting Errors 108 | . . . . . 5 11 . 32 6 9 . 1 11 8 3 20 2 . Weapon Failures 11 | . . . . . . 2 . 3 2 . . . 1 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1538 | . 3 . . . 240 44 . 162 175 151 . 59 224 43 120 128 189 . Projectiles 283 | . 3 . . . 7 . . 29 30 46 . 59 24 28 20 34 3 . Explosions 174 | . . . . . 8 . . . 30 17 . . . 15 10 94 . . Melee 1081 | . . . . . 225 44 . 133 115 88 . . 200 . 90 . 186 . Knockbacks 96 | . . . . . 7 . . 8 6 5 . 9 50 2 . 7 . 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 95 | . . . . . 7 . . 8 6 5 . 9 49 2 . 7 . 2 Secondary 1 | . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 313 | . . . . . 108 100 . 15 . 21 . . . 9 . 60 . . Shots 9 | . . . . . 2 3 . 1 . 1 . . . 1 . 1 . . Rammed 2 | . . . . . . . . 2 . . . . . . . . . . Targets Rammed 3 | . . . . . . . . 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . Highest Temperature 452 | 45 188 60 . 53 371 306 191 247 214 348 . 49 336 452 251 363 420 . Average Temperature 85 | 18 52 28 . 16 94 71 89 73 98 109 . 18 96 97 114 80 146 . Received Heat Transfer 2823 | . 201 . . . 621 375 . 63 198 162 . 297 345 66 30 201 234 30 Effects 14 | . . . . . 3 1 . . . 4 . . 2 3 . . 1 . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . . . . . . . . Interference 7 | . . . . . 2 . . . . 3 . . 2 . . . . . Matter Decay 2 | . . . . . . . . . . . . . . 1 . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 . . . 1 . . 2 . . 2 1 . Combat Hostiles 7 | . . . . . . 1 . . . 1 . . 2 . . 2 1 . Parts Fried 33 | . . . . . 3 5 . . . 5 . 3 4 . . 9 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 1 . . . . . 1 2 3 . . . . Heat Transferred 8324 | 148 1517 37 . 296 1521 2383 . . 50 222 . 150 800 1150 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 1 3 . . 1 . . 2 2 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Peak Influence 1372 | 25 443 288 . . 559 540 219 239 . . . . 493 1125 657 1372 830 126 Average Influence 342 | 11 235 199 . . 123 216 208 107 . . . . 240 834 585 928 595 100 Maximum Alert Level 4 | . 2 1 . . 2 2 1 1 . . . . 2 4 2 4 3 . Low Security (%) 46 | 100 45 31 . 100 84 41 12 88 . . . . 47 . . . 21 100 Level 1 21 | . 33 68 . . 7 42 87 11 . . . . 37 4 . . . . Level 2 16 | . 21 . . . 8 15 . . . . . . 14 22 100 26 29 . Level 3 11 | . . . . . . . . . . . . . . 68 . 38 48 . Level 4 4 | . . . . . . . . . . . . . . 4 . 34 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 5 . . . 5 11 . 8 . . . . 13 . 4 . 10 1 Investigation 21 | . 3 . . . 1 4 . 3 . . . . 5 . 2 . 2 1 Extermination 17 | . . . . . . 4 . 4 . . . . 6 . . . 3 . Reinforcement 12 | . 2 . . . 3 3 . 1 . . . . 2 . 1 . . . Assault 4 | . . . . . 1 . . . . . . . . . 1 . 2 . Garrison 3 | . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . 1 . 1 . . . . 2 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Distress Signals 16 | . 3 2 . . 4 2 . 1 . . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 34 15 . 15 58 35 6 22 7 12 . 19 41 24 7 32 31 4 Peak Tracking Total 8 | . 4 3 . 4 5 5 6 4 4 4 . 4 5 5 4 6 8 4 Tactical Retreats 24 | . 1 1 . 2 3 2 1 . 1 2 . 1 1 1 1 2 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Traps Triggered 25 | . 2 . . . . 4 . 2 . 2 . . 4 6 . 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . 2 . . . . . Triggered 6 | . . . . . . . . . 3 1 . . 1 . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Machines Disabled 37 | . 2 . . . 4 1 . . . . . . 11 7 8 4 . . Max in Single Turn 4 | . 1 . . . 3 1 . . . . . . 2 1 4 1 . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . . . . Garrison Relay 7 | . . . . . . . . . . . . . . 4 . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Machines Accessed 89 | . 5 . 2 1 11 15 . 17 3 1 4 . 13 . 7 . 9 1 Terminals 38 | . 3 . . . 7 8 . 7 . . . . 6 . 2 . 5 . Fabricators 10 | . . . . . . 3 . 3 . . . . 3 . 1 . . . Repair Stations 8 | . . . . . 1 1 . 3 . . . . . . 2 . 1 . Recycling Units 8 | . 2 . . . 1 2 . 1 . . . . 1 . . . 1 . Scanalyzers 9 | . . . . . 2 . . 2 . . . . 2 . 1 . 1 1 Garrison Access 5 | . . . . . . 1 . 1 . . . . 1 . 1 . 1 . Total Hacks 259 | . 15 . 5 1 29 43 . 41 15 1 27 . 38 . 19 . 22 3 Successful 170 | . 14 . 5 1 21 19 . 20 15 1 27 . 25 . 6 . 15 1 Failed 89 | . 1 . . . 8 24 . 21 . . . . 13 . 13 . 7 2 Catastrophic 20 | . . . . . 2 2 . 5 . . . . 6 . 4 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 65 | . 13 . 1 . 11 15 . 5 . . . . 9 . 2 . 9 . Terminals 97 | . 11 . . . 11 26 . 19 . . . . 14 . 3 . 13 . Fabricators 30 | . . . . . . 6 . 9 . . . . 11 . 4 . . . Repair Stations 19 | . . . . . 2 1 . 7 . . . . . . 7 . 2 . Recycling Units 21 | . 4 . . . 3 7 . 2 . . . . 2 . . . 3 . Scanalyzers 34 | . . . . . 13 . . 3 . . . . 10 . 3 . 2 3 Garrison Access 9 | . . . . . . 3 . 1 . . . . 1 . 2 . 2 . Terminal Hacks 88 | . 4 . 5 1 4 11 . 8 15 1 27 . 4 . 1 . 7 . Record 28 | . . . 4 . . . . . 13 . 11 . . . . . . . Part Schematic 6 | . . . . . . 1 . . . . 5 . . . . . . . Robot Schematic 10 | . 2 . . . . . . . . . 8 . . . . . . . Prototype ID Bank 5 | . . . . . . . . 1 . . 3 . 1 . . . . . Open Door 4 | . . . . 1 . . . . 2 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . . 1 . Terminal Index 4 | . . . . . . 1 . 1 . . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 12 | . . . . . 2 2 . 2 . . . . 2 . . . 4 . Locate Traps 5 | . . . . . . 2 . 2 . . . . . . . . 1 . Assault Status 1 | . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . 2 . . . . 6 . . . . . Network Status 2 | . . . . . . 1 . . . . . . 1 . . . . . Load Schematic 6 | . . . . . . 2 . 2 . . . . 2 . . . . . Build 3 | . . . . . . . . . . . . . 3 . . . . . Repair Station Hacks 8 | . . . . . . . . 5 . . . . . . 1 . 2 . Scan Component 5 | . . . . . . . . 3 . . . . . . 1 . 1 . Repair 3 | . . . . . . . . 2 . . . . . . . . 1 . Recycling Unit Hacks 8 | . 2 . . . 1 2 . 1 . . . . 1 . . . 1 . Retrieve Components 8 | . 2 . . . 1 2 . 1 . . . . 1 . . . 1 . Scanalyzer 28 | . . . . . 12 . . 2 . . . . 10 . 1 . 2 1 Insert Component 14 | . . . . . 5 . . 1 . . . . 5 . 1 . 1 1 Analyze 14 | . . . . . 7 . . 1 . . . . 5 . . . 1 . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . 1 . 2 . 1 . Unlock Access 2 | . . . . . . . . . . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Coupler Status 2 | . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 57 | . 16 . . . 12 7 . 5 . . . . 11 . 2 . 4 . Terminals 12 | . 6 . . . 3 1 . 1 . . . . 1 . . . . . Track 3 | . 3 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . Botnet 6 | . 3 . . . 1 1 . . . . . . 1 . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . 1 . 1 . . . Report 3 | . . . . . . 1 . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 1 . . . . . . 1 . . . 1 . Tunnel 6 | . 2 . . . 1 1 . . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Eject 1 | . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 3 . . . 9 14 . 16 . . . . 11 . 7 . 9 1 Full Trace Events 12 | . . . . . 1 2 . 3 . . . . 3 . 2 . . 1 Feedback Events 6 | . . . . . 1 2 . 1 . . . . 1 . 1 . . . Corruption 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . Hackware Fried 2 | . . . . . . 1 . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . 2 . . . . . . . . . 8 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 5 1 . 1 . . 5 . 4 . . . 1 . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Matter 475 | . . . . . . . . . . . . . 475 . . . . . Time 247 | . . . . . . . . . . . . . 247 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . Parts Repaired 3 | . . . . . . . . 2 . . . . . . . . 1 . Time 92 | . . . . . . . . 66 . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . 12 . . . 2 19 . 10 . . . . 1 . . . 2 . Parts Scanalyzed 12 | . . . . . 5 . . 1 . . . . 4 . 1 . . 1 Part Schematics Acquired 11 | . . . . . 5 . . 1 . . . . 4 . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Used RIF Installer 2 | . . . . . . . . . . . . . . 1 . 1 . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . . Robots Hacked 15 | . . . . . . 1 . . . . . . . 4 . 9 1 . Non-combat 2 | . . . . . . 1 . . . . . . . . . . 1 . Combat 13 | . . . . . . . . . . . . . . 4 . 9 . . Robot Hacks Applied 16 | . . . . . . 1 . . . . . . . 4 . 9 2 . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . find_recycling 1 | . . . . . . 1 . . . . . . . . . . . . map_route 1 | . . . . . . . . . . . . . . . . . 1 . scatter_targeting 2 | . . . . . . . . . . . . . . 2 . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . 1 . . reboot_system 1 | . . . . . . . . . . . . . . . . 1 . . overwrite_iff 2 | . . . . . . . . . . . . . . . . 2 . . streamctrl_high 1 | . . . . . . . . . . . . . . . . 1 . . formatsys_high 6 | . . . . . . . . . . . . . . 2 . 4 . . Relay Couplers Released 40 | . . . . . 2 . . . . . . . 6 14 . 14 4 . Ejected 4 | . . . . . . . . . . . . . . . . . 4 . Machine Destruction 30 | . . . . . 2 . . . . . . . . 14 . 14 . . Programmers 6 | . . . . . . . . . . . . . 6 . . . . . Attached 10 | . . . . . . . . . . . . . . 4 . 4 1 1 Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Total Allies 19 | . . 5 . . 1 . . . 2 . . 1 1 2 . 7 . . Largest Group 4 | . . 4 4 3 2 . . . 2 . . 1 1 2 . 3 1 . Highest-Rated Group 94 | . . 71 71 40 32 . . . 62 . . 94 29 58 . 93 32 . Highest-Rated Ally 94 | . . 31 31 16 16 . . . 31 . . 94 29 29 . 32 32 . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . GOTO 2 | . . . . . . . . . . . . . . . . 2 . . Ally Attacks 169 | . . 7 . 50 7 . . . 17 . . 15 13 15 . 42 3 . Total Damage 2602 | . . 82 . 446 62 . . . 317 . . 423 150 153 . 779 190 . Kills 25 | . . 3 . 9 . . . . 1 . . 2 1 2 . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Turns Passed 30895 | 114 1229 895 503 398 2586 2731 168 3110 815 7203 137 1082 3987 1621 673 2254 1110 279 Spaces Moved 14866 | 50 708 810 445 214 1246 1714 126 1702 389 582 78 543 2260 852 436 1281 1113 317 Core 1 | 1 . . . . . . . . . . . . . . . . . . Treads 2844 | 34 160 . . 90 390 . . 671 389 582 78 438 1 . . 11 . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 9909 | 15 548 810 445 124 856 1714 126 1031 . . . 105 2259 852 436 588 . . Hover 2112 | . . . . . . . . . . . . . . . . 682 1113 317 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 115 115 130 130 180 175 175 135 120 140 140 138 58 58 Average Speed 134 | 139 128 100 108 139 153 127 130 155 180 176 175 169 138 141 140 141 67 60 Slowest Speed 260 | 160 180 100 110 220 240 140 130 200 180 220 175 240 260 150 140 200 138 127 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 55 | 4 71 99 69 60 76 42 84 46 47 61 68 58 43 88 10 90 24 12 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 9 | . 2 . 1 . 1 1 . . 1 . 1 . 1 . . . 1 . Known Exits Taken 5 | . . . 1 . . . . 1 1 . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . 1 1 1 . . . . 1 . Scrap Searched 14 | . . 1 . 1 . . . . 1 9 . 2 . . . . . . Spaces Dug 109 | . . . . . 16 13 . 21 8 1 . . 19 4 1 1 16 9 Terrain Destroyed 482 | . . . . . 57 19 . 35 11 30 . 19 76 21 40 149 16 9 Melee 100 | . . . . . 13 13 . 21 8 1 . . 17 . 1 1 16 9 Projectile 61 | . . . . . 7 . . 5 . 4 . 12 20 9 3 1 . . AOE 321 | . . . . . 37 6 . 9 3 25 . 7 39 12 36 147 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Gar Fac Gar Fac Fac Total 24064 | 75 878 852 467 260 1649 2025 133 2011 466 6696 78 657 2857 1137 472 1581 1385 385 Wait 7003 | . 20 15 15 6 121 64 1 132 29 5988 . 51 267 106 6 37 108 37 Move 14847 | 49 707 809 444 213 1245 1714 125 1701 388 581 77 542 2260 851 435 1278 1111 317 Hop 1 | . . . . . . . . . . . . . . . . 1 . . Pick Up 199 | 9 22 . 4 4 27 19 3 11 1 15 . 4 31 8 4 17 18 2 Fast Attach 169 | 7 4 2 . 1 16 9 1 20 2 14 . 6 30 8 1 20 24 4 Attach 76 | . 4 . . 3 11 9 1 3 . 5 . 2 9 2 2 13 7 5 Detach 18 | . . . . . 1 1 . . . 5 . . 3 . . 4 3 1 Swap 242 | 1 10 1 2 . 29 33 . 20 11 18 1 10 34 16 7 34 13 2 Drop 296 | 1 26 2 2 1 31 25 2 21 4 30 . 10 56 15 3 34 30 3 Fire 891 | 8 85 23 . 32 143 127 . 47 21 34 . 32 127 91 10 94 13 4 Melee 221 | . . . . . 25 24 . 45 10 6 . . 33 . 4 7 57 10 Ram 1 | . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . 2 . . . . . . . . . . Escape Stasis 91 | . . . . . . . . 8 . . . . . 40 . 42 1 . Rewire 5 | . . . . . . . . . . . . . 5 . . . . . Trap 2 | . . . . . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 8) 1168 | -10/Materials | Discovered new exit (range 6) 1344 | -10/Materials | Entered Mines 1526 | -10/Mines | Discovered new exit (range 4) 1627 | -10/Mines | Discovered new exit (range 5) 1689 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1766 | -10/Mines | Learned Materials emergency access door positions 1909 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2224 | -10/Mines | Discovered new exit (range 5) 2239 | -10/Mines | Entered Exiles 2239 | -10/Exiles | Accompanied by 4 allies 2240 | -10/Exiles | Identified exit to Mines 2263 | -10/Exiles | Met 8R-AWN 2269 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2280 | -10/Exiles | Met EX-HEX 2341 | -10/Exiles | Met EX-DEC 2426 | -10/Exiles | Learned location of Zion (-6) 2444 | -10/Exiles | Met EX-BIN 2579 | -10/Exiles | Aligned with FarCom system 2580 | -10/Exiles | Given EX-Vault access code 2606 | -10/Exiles | Opened EX-Vault 2617 | -10/Exiles | Found Deploy-a-Sentry 2619 | -10/Exiles | Found Deploy-a-Sentry 2621 | -10/Exiles | Found Deploy-a-Sentry 2635 | -10/Exiles | Build established: Hauler-Mutant 2645 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2655 | -10/Exiles | Exiles lab attacked by MAIN.C 2742 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2742 | -10/Exiles | Entered Mines 2742 | -9/Mines | Accompanied by 3 allies 2796 | -9/Mines | Assembled infested the area 2798 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2875 | -9/Mines | Core integrity fell below 50% 2924 | -9/Mines | Learned Materials trap positions 2949 | -9/Mines | Discovered new exit (range 12) 2983 | -9/Mines | Lost 4 parts (1p2n1w) 3140 | -9/Mines | Entered Materials 3140 | -8/Materials | Accompanied by 2 allies 3140 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3141 | -8/Materials | Loaded intel: 21 trap records 4437 | -8/Materials | Discovered new exit (range 9) 4840 | -8/Materials | Discovered new exit (range 9) 5395 | -8/Materials | Discovered new exit (range 11) 5577 | -8/Materials | Core integrity fell below 50% 5597 | -8/Materials | Destroyed 8 combat bots 5726 | -8/Materials | Entered Factory 5726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5930 | -7/Factory | Identified exit to Storage 5930 | -7/Factory | Identified exit to Lower Caves 6478 | -7/Factory | Discovered new exit (range 5) 7359 | -7/Factory | Hacking Suite fried by hacking feedback 7619 | -7/Factory | Found Prototype Launcher 7619 | -7/Factory | Identified Rocket Array 7621 | -7/Factory | Discovered new exit (range 11) 8169 | -7/Factory | Discovered new exit (range 8) 8457 | -7/Factory | Sucked down chute 8457 | -7/Factory | Entered Waste 8471 | -7/Waste | Spotted C-40 Crusher 8472 | -7/Waste | EMP discharged 8472 | -7/Waste | System corruption reached 10% 8475 | -7/Waste | Spotted C-40 Crusher 8521 | -7/Waste | Spotted C-40 Crusher 8523 | -7/Waste | Spotted C-40 Crusher 8526 | -7/Waste | Spotted C-40 Crusher 8530 | -7/Waste | Spotted C-40 Crusher 8572 | -7/Waste | EMP discharged 8574 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8612 | -7/Waste | Discovered new exit (range 10) 8625 | -7/Waste | Entered Factory 9361 | -7/Factory | Repaired Cmb. Airjet 9785 | -7/Factory | Repaired Imp. Treads 9971 | -7/Factory | Core integrity fell below 50% 9980 | -7/Factory | Hacking Suite fried by hacking feedback 11080 | -7/Factory | Discovered exit to Lower Caves (range 16) 11421 | -7/Factory | Discovered new exit (range 15) 11735 | -7/Factory | Entered Lower Caves 11748 | -7/Lower Caves | Encountered a Warlord checkpoint 11976 | -7/Lower Caves | A Commander dispatched an escort 11985 | -7/Lower Caves | Learned Armory trap positions 11985 | -7/Lower Caves | Learned Factory stockpile data 11985 | -7/Lower Caves | Learned Extension stockpile data 11985 | -7/Lower Caves | Learned Armory stockpile data 11985 | -7/Lower Caves | Learned Research security intel 11985 | -7/Lower Caves | Learned Armory terminal intel 11985 | -7/Lower Caves | Learned Factory garrison access intel 12487 | -7/Lower Caves | Discovered new exit (range 10) 12548 | -7/Lower Caves | Identified exit to Lower Caves 12550 | -7/Lower Caves | Entered another Lower Caves area 13072 | -7/Lower Caves | Discovered new exit (range 5) 19652 | -7/Lower Caves | Discovered new exit (range 15) 19668 | -7/Lower Caves | Core integrity fell below 20% 19753 | -7/Lower Caves | Entered Data Miner 19753 | -7/Data Miner | Discovered new exit (range 6) 19787 | -7/Data Miner | Met Data Miner 19816 | -7/Data Miner | Learned location of Section 7 (-3) 19816 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19846 | -7/Data Miner | Received God Mode back door access code from Data Miner 19890 | -7/Data Miner | Entered Proximity Caves 19960 | -6/Proximity Caves | Escorted by Enhanced Grunt 20023 | -6/Proximity Caves | Spotted B-75 Beast 20101 | -6/Proximity Caves | Learned 4 Factory zone layouts 20918 | -6/Proximity Caves | Discovered new exit (range 13) 20972 | -6/Proximity Caves | Entered Factory 20972 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20975 | -6/Factory | Loaded intel: 4 garrison access locations 21299 | -6/Factory | Fabricated Cmb. Airjet (x2) 23386 | -6/Factory | Found Exp. Terrain Scan Processor 24305 | -6/Factory | Discovered new exit (range 15) 24500 | -6/Factory | Incoming investigation squad redirected 24959 | -6/Factory | Identified exit to Garrison 24959 | -6/Factory | Entered Garrison 25078 | -6/Garrison | Triggered checkpoint 25126 | -6/Garrison | Discovered new exit (range 15) 25158 | -6/Garrison | Installed Relay Interface Framework 25222 | -6/Garrison | Triggered checkpoint 25272 | -6/Garrison | Garrison Relay disabled 25333 | -6/Garrison | Triggered checkpoint 25397 | -6/Garrison | Triggered checkpoint 25418 | -6/Garrison | Triggered checkpoint 25521 | -6/Garrison | Triggered checkpoint 25546 | -6/Garrison | Garrison Relay disabled 25749 | -6/Garrison | Discovered new exit (range 8) 25774 | -6/Garrison | Triggered checkpoint 25889 | -6/Garrison | Garrison Relay disabled 26185 | -6/Garrison | Discovered new exit (range 11) 26228 | -6/Garrison | Triggered checkpoint 26513 | -6/Garrison | Garrison Relay disabled 26580 | -6/Garrison | Entered Factory 26632 | -6/Factory | Incoming investigation squad redirected 26644 | -6/Factory | Discovered new exit (range 9) 26765 | -6/Factory | Incoming investigation squad redirected 26930 | -6/Factory | First assault squad dispatched 27007 | -6/Factory | System corruption reached 10% 27042 | -6/Factory | Lost 3 parts (1p1n1u) 27252 | -6/Factory | Identified exit to Garrison 27253 | -6/Factory | Entered Garrison 27340 | -6/Garrison | Triggered checkpoint 27518 | -6/Garrison | Garrison Relay disabled 28235 | -6/Garrison | Triggered checkpoint 28237 | -6/Garrison | Triggered checkpoint 28239 | -6/Garrison | Triggered checkpoint 28256 | -6/Garrison | Spotted B-75 Beast 28342 | -6/Garrison | Destroyed B-75 Beast 28539 | -6/Garrison | Triggered checkpoint 28792 | -6/Garrison | Triggered checkpoint 28809 | -6/Garrison | Garrison Relay disabled 28849 | -6/Garrison | Discovered new exit (range 12) 28854 | -6/Garrison | Core integrity fell below 50% 29088 | -6/Garrison | Discovered new exit (range 10) 29233 | -6/Garrison | Discovered new exit (range 12) 29262 | -6/Garrison | Expanded RIF knowledge: Structural Interface 29334 | -6/Garrison | Triggered checkpoint 29352 | -6/Garrison | Garrison Relay disabled 29370 | -6/Garrison | Triggered checkpoint 29507 | -6/Garrison | Entered Factory 29507 | -5/Factory | Accompanied by 1 ally 29507 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 29651 | -5/Factory | Repaired Hcp. Storage Unit 29811 | -5/Factory | Discovered new exit (range 13) 29957 | -5/Factory | Incoming investigation squad redirected 30107 | -5/Factory | First assault squad dispatched 30131 | -5/Factory | Incoming assault squad redirected 30137 | -5/Factory | Incoming assault squad redirected 30310 | -5/Factory | Garrison activated, responded to threat 30376 | -5/Factory | Identified exit to Upper Caves 30507 | -5/Factory | Discovered new exit (range 5) 30564 | -5/Factory | Crushed by falling debris 30564 | -5/Factory | System corruption reached 10% 30565 | -5/Factory | Crushed by falling debris 30566 | -5/Factory | Core integrity fell below 50% 30617 | -5/Factory | Entered another Factory area 30617 | -4/Factory | Evolved 2 slots: Utility x2 30626 | -4/Factory | Lost 7 parts (3p1n2u1w) 30880 | -4/Factory | Discovered new exit (range 20) 30896 | -4/Factory | Self-destructed Last Messages --------------- >>Insert(Hvy. Shock Bomb Launcher) Scanning Hvy. Shock Bomb Launcher... Ready to analyze. 30685_ ALERT: Suspicious activity at Scanalyzer F003. Dispatching Investigation squad. 30688_ Acquired Angular Momentum Engine. 30697_ RIF reveals location of hidden door. 30730_ Acquired Imp. Utility Shielding. 30794_ U-05 Engineer builds a Wall. 30835_ K-01 Serf collects debris. 30858_ W-44 Eye suffers critical hit. 30858_ Destroyed Antigrav System. 30880_ EXIT=FOUND 30885_ Triggered Ambush Trap. 30885_ L-61 Swordsman emerges from a hatch in the floor. 30885_ G-67 Veteran emerges from a hatch in the floor. 30885_ S-27 Virus emerges from a hatch in the floor. 30885_ Cmb. Airjet destroyed. 30886_ Identified Adv. Medium Treads. 30888_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ??????????????????#?##?####??#???????????????????? | | ???????????#???#?#######?##?###?###??????????????? | | ?????????????####?###?#?###########?#????????????? | | ????????????############??#?#######?###??????????? | | ???????##??#########################?###?????????? | | ?????????#########?###?##?##############?????????? | | ????#?#??#####?#########?###########??#?##???????? | | ?????#???#####?##?###################?#####??????? | | ??#??##?#######?###########??#####??########?????? | | ??#?#?####### ? ######?##??##########????? | | #?#?#####?### ?? ###############?####?????? | | #?#??######## ? ? ######################???? | | ?###?######## "?" " " " #########??#####?##?#?#??? | | #####?####### " " " " " #####?#######?#####?###??? | | #?######?#### " " " " " #? ? ? ? ? ?#?##?? | | ############# " " " " " #"" """" ?? "" #?##?? | | #############?" " " " " #"" ?"""" # """ ##?#?? | | ############# " " " " " #"T ?"""" # "" ? ? ?####?? | | ?############ " " " " " #"" """"?# ?"F" ? #####? | | ############# " " " " " #"" """" # """" ##?##? | | ## " " " " " # """" # ?""" ? ###?#? | | """""" ## # # ?? ? ?#??#? | | """""" ###########+######+######+####?######?? | | """""" # l@ ###???#### | | """""" # [ #?#?#?###? | | + s < #?#######? | | """""" # """"g ###?####?? | | """""" # """" ##?####??? | | ""?""" ##### """" ##################? | | """""" #####+## """" # ? ?##??? | | ### # """" # """"""###??? | | ### # """" # """"""#?##?? | | ############## # # ? ? """"""???#?? | | ############## # """" # """?""###??? | | # + # """" # ?""?""?#????? | | # # # """" # """"""?#???? | | # ###### """" # """""?#????? | | # """" # """"""#????? | | # """" # ? ""?""??????? | | + # ??????? | | # ! # ?? ????????? | | # #####+#?##????????? | | ! #####+####+########?#?### ?????????? | | ##### ######## ??????????? | | ##### ######## ????????????? | | ##### ? ########?????????????? | | #######+######## # ????????????????? | | ####### ######## # """ ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Heat Shielding 100 Armor Coverage 600 Resistance: TH 10 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Fission Core | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Lrg. Storage Unit | -6/Factory | Scanalyzed Imp. Proton Missile Launcher | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Lgt. Antimatter Reactor | -6/Factory | Scanalyzed Cold Fusion Reactor | -5/Factory | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked M-13 Machinist | -10/Materials | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodMassDisintegrator Manual? 0 Play Time 03:21:20 Cumulative 312.5 hours Start 2019.11.23 @ 23:49:19 End 2019.11.25 @ 02:42:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15e9e2cb-cd1c-49bd-b96c-166e2de43c75