Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.31 @ 10:54:53 Player: PionFour Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (227) 1135 Value Destroyed (11372) 11372 Prototype IDs (83) 1660 Alien Tech Used (2) 400 Bonus (8303) 8303 TOTAL SCORE: 33970 Bonus ------- High Alert Combat Kills 1361 Follower Combat Kills 1442 Entered Garrisons 800 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1541/1600 Matter 87/300 Energy 239/280 System Corruption 0% Temperature Cool (8) Movement Flying (12) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY (11) ----- Coolant Network Structural Scanner Triangulator Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Cloaking Device Improved Cloaking Device Zionite Light Carapace > --- WEAPON (2) ------- Hypervelocity EM Gauss Rifle Vibroblade > --- INVENTORY (5) ---- Stasis Canceller Advanced Phase Shifter Advanced Force Field Improved System Guard Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Coolant Network Triangulator Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Stasis Canceller Reaction Control System Advanced Phase Shifter Zionite Light Carapace Advanced Force Field > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Vibroblade > --- INVENTORY -------- Structural Scanner Advanced ECM Suite Improved Cloaking Device Improved System Guard Z-bomb Delivery System [Rating: 187] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Centrium Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Slots Evolved 18 | . . . . . 4 . . . . . . . 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 8 | . . . . . 2 . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . 1 . . Utility 9 | . . . . . 2 . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 475 | . 14 5 . 11 38 21 32 22 15 25 7 10 14 12 2 7 4 42 9 3 2 11 41 20 10 3 7 9 20 15 3 2 39 Power 57 | . 2 . . 1 2 4 4 1 1 3 2 1 2 1 1 1 1 5 . . . 2 5 6 . . . 1 2 1 1 2 5 Engine 19 | . 2 . . 1 . 1 4 . . 3 1 . . . . . 1 3 . . . 1 2 . . . . . . . . . . Core 20 | . . . . . 2 3 . 1 1 . 1 1 2 1 1 1 . 2 . . . 1 2 1 . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . 1 2 1 1 2 5 Propulsion 117 | . 2 1 . . 11 5 7 5 8 9 . 4 3 4 . . 3 16 2 . . 2 11 3 1 1 3 2 5 8 . . 1 Treads 8 | . 2 1 . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 40 | . . . . . 8 5 7 5 4 6 . . . . . . 3 . . . . 1 1 . . . . . . . . . . Wheel 13 | . . . . . . . . . . . . . . . . . . 12 1 . . . . . . . . . . . . . . Hover 17 | . . . . . 3 . . . . 2 . . . 1 . . . 4 1 . . . 6 . . . . . . . . . . Flight 39 | . . . . . . . . . . . . 4 3 3 . . . . . . . 1 4 3 1 1 3 2 5 8 . . 1 Utility 200 | . 3 1 . 10 18 6 11 4 5 4 5 2 7 3 . 4 . 17 6 1 1 4 18 10 7 . 4 4 11 2 2 . 30 Device 136 | . 2 1 . 10 10 3 8 . 2 1 4 1 5 3 . 3 . 8 5 1 1 3 11 9 6 . 2 3 6 1 1 . 26 Storage 6 | . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . . . . 1 . 1 . . . . Processor 18 | . . . . . . . . 1 2 . 1 1 . . . . . 2 . . . . 4 1 1 . . . 1 1 1 . 2 Hackware 7 | . . . . . 4 . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Protection 33 | . . . . . 4 3 2 3 1 3 . . 2 . . . . 4 1 . . 1 2 . . . 1 1 3 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | . 7 3 . . 7 6 10 12 1 9 . 3 2 4 1 2 . 4 1 2 1 3 7 1 2 2 . 2 2 4 . . 3 Energy Gun 20 | . . . . . 3 3 5 3 . 2 . . . . . . . . . . . . . . . 1 . . 1 1 . . 1 Energy Cannon 7 | . . . . . 1 . . 1 . 1 . . . 1 . . . . . . . 1 2 . . . . . . . . . . Ballistic Gun 29 | . 5 3 . . 2 3 3 3 1 3 . 1 1 1 . . . 1 . . . . . . . . . . . 1 . . 1 Ballistic Cannon 9 | . 2 . . . . . . . . 2 . . . . . . . . . 1 1 . 3 . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Special Weapon 9 | . . . . . . . . 1 . . . . . 2 . 1 . 1 1 1 . 1 . . . . . 1 . . . . . Impact Weapon 8 | . . . . . . . . 4 . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 2 1 . 1 1 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . . . . . . . 1 . . 1 . . . . . 1 1 1 1 . 4 1 2 3 . . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . System Corruption 15 | . . . . . . . . . . . . . . 3 . . . . . . . 12 . . . . . . . . . . . Parts Lost 82 | . . . . 1 . . . 2 2 5 . 1 1 10 1 . 10 10 8 . . 12 10 3 . . . . 5 . . . 1 Power 9 | . . . . 1 . . . . . . . . . 1 . . 1 2 1 . . 1 . 1 . . . . 1 . . . . Propulsion 31 | . . . . . . . . . . 1 . . 1 5 . . 5 6 5 . . 1 5 1 . . . . 1 . . . . Utility 29 | . . . . . . . . 2 2 2 . 1 . 2 . . 3 1 1 . . 7 4 1 . . . . 2 . . . 1 Weapon 13 | . . . . . . . . . . 2 . . . 2 1 . 1 1 1 . . 3 1 . . . . . 1 . . . . Highest Loss Streak 10 | . . . . 1 . . . 2 1 3 . 1 1 10 1 . 5 5 8 . . 9 5 2 . . . . 4 . . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 91 99 100 99 93 100 100 99 98 98 98 95 93 80 73 71 65 82 49 38 40 29 75 85 79 84 82 84 84 94 91 91 95 Engine 4 | . 14 14 14 13 3 . 7 6 . 8 5 7 . . . . 3 1 . . . 3 2 . . . . . . . . . . Core 2 | . . . . . 5 8 1 2 9 . 3 1 7 6 . 5 3 3 3 . . . 2 2 . . . . . . . . . Treads 7 | . 28 28 28 28 . . . . 1 33 . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . 34 36 36 36 33 1 36 32 . . . . 19 . . . . 4 4 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . 25 2 . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . . . . . 6 7 7 . 3 11 6 6 . 12 2 . . . . . . . . . Flight 8 | . . . . . . . . . . . . 4 34 15 15 15 9 . . . . 1 8 27 27 31 31 31 32 37 39 39 39 Device 15 | . 7 13 14 14 17 18 17 13 7 9 16 15 14 12 15 22 10 14 16 19 20 4 14 28 26 26 25 21 23 23 20 17 25 Storage 5 | . 14 14 14 14 9 9 9 9 9 9 9 7 . . . . . 3 2 . . . . . . . . . . . . . . Processor 7 | . . . . . . . . 3 15 10 9 11 15 15 15 7 7 11 7 6 6 6 15 10 14 15 15 15 14 14 13 13 9 Protection 3 | . . . . . 2 9 9 9 4 6 . . 4 7 7 1 . 3 . . . 3 1 . . . . 4 2 4 4 4 4 Energy Gun 2 | . . . . . 7 6 8 1 . 7 . . . . . . . . . . . . . . . . . . . 3 4 4 3 Ballistic Gun 7 | . 22 28 28 28 . 10 6 13 14 9 9 8 3 . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 2 3 . . 1 3 7 7 2 . . . . . . 3 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 12 22 22 22 22 30 34 38 43 29 34 38 38 25 17 7 12 13 26 19 11 15 27 31 38 30 28 28 37 54 54 45 45 69 Greatest Support 96 | 20 40 42 42 42 72 72 50 78 86 86 60 60 16 13 8 9 50 96 22 12 12 28 46 52 52 52 54 62 72 72 63 69 75 Greatest Overweight (x) 4 | . . . . . 1 . . . 1 1 . . 1 4 . 1 1 2 1 2 1 1 2 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 8 8 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 7 | 6 8 9 9 10 8 9 9 9 9 9 9 8 4 4 5 4 4 6 5 5 4 2 4 4 4 4 5 4 4 4 4 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 4 5 8 5 5 4 5 5 5 5 5 5 5 4 5 5 5 5 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Mutant 6% | Scout 4% | Scavenger-Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Ninja | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Ninja | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/DSF Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Matter Collected 7087 | 200 352 88 . 367 340 422 388 809 207 768 171 126 287 136 25 50 83 447 46 124 . 141 419 65 228 12 . 170 210 53 47 . 306 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9744 | . 502 106 . 124 351 632 487 1170 392 1129 196 106 159 148 . . 174 1262 . 195 . 53 122 122 252 279 . 246 933 14 47 . 543 Parts 531 | . 31 15 . 10 18 40 20 60 29 69 8 17 3 14 . . 8 80 . . . 2 6 7 11 6 . 11 42 . 1 . 23 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 94 | . . . . . . . . . . . . . 94 . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . . . 9 . . 10 . . . . . . . 10 4 . 8 . . . . . Prevented 8 | . . . . . . . . . . . . . . 4 . . 3 . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Combat Hostiles Destroyed 181 | . 8 6 . 10 7 14 5 23 6 29 5 7 2 7 . . 4 12 . . . 2 1 4 6 1 . 5 11 . . . 6 Melee 49 | . . . . . . . . . . . . . . 4 . . 4 10 . . . . . 2 6 1 . 5 11 . . . 6 Guns 110 | . 8 6 . 10 7 13 5 21 6 24 2 3 . 3 . . . 2 . . . . . . . . . . . . . . . Cannons 14 | . . . . . . 1 . 1 . 5 3 4 . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . Classes Destroyed 18 | . 6 2 . 2 3 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Worker 9 | . . 1 . . . . 2 . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . Builder 8 | . 1 . . . . . . . 2 . . . . . . . . 2 . . . . 1 1 . . . . . . . . 1 Tunneler 7 | . . 2 . 2 . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 2 . . . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Mechanic 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Watcher 12 | . 1 . . . 1 . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 2 . 1 . 3 Swarmer 60 | . 3 6 . 4 1 2 1 3 . 8 . 3 . 7 . . 1 3 . . . 2 . 4 4 . . 4 1 . . . 3 Cutter 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Grunt 63 | . 5 . . . 2 5 4 15 4 12 5 . 2 . . . 1 3 . . . . . . . . . . 4 . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Sentry 29 | . . . . . 4 3 . 4 2 5 . . . . . . 1 2 . . . . 1 . . 1 . 1 3 . . . 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . 2 . . . . . . . . Programmer 11 | . . . . . . 3 . . . 3 . . . . . . 1 2 . . . . . . . . . . 2 . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 4 . 4 2 3 3 4 4 6 3 3 3 7 . . 1 4 . . . 2 1 3 5 1 . 3 6 1 1 . 4 Combat Bots Only 7 | . 3 3 . 4 2 3 2 4 2 6 3 3 2 7 . . 1 3 . . . 2 1 3 5 1 . 3 6 . . . 3 Max Kills in Single Turn 3 | . 1 2 . 2 1 2 1 1 1 2 2 2 3 2 . . 1 1 . 1 . 2 1 1 1 1 . 1 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . . 1 1 1 . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Damage Taken 11224 | . 154 155 . 318 404 548 173 857 437 964 103 89 113 717 44 . 787 1169 557 . . 1313 875 183 181 14 . . 670 85 . 72 242 Core 1947 | . 8 33 . 32 23 89 18 70 39 38 . 7 29 171 9 . 240 163 255 . . 406 130 15 7 . . . 71 35 . . 59 Absorbed by Shields 852 | . . . . . 4 168 4 236 . 30 . 8 . . . . . . . . . . . 23 52 5 . . 195 . . . 127 Redirected to Shielding 141 | . . . . . . . . . . . . . 3 33 2 . . . . . . . 94 9 . . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . 11 . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 70 . . . . . . . 48 . . . . 35 . . . . 3 87 . . . . 91 . 91 . 100 96 Volleys Fired 499 | . 29 15 . 21 50 66 22 83 30 86 9 21 11 4 . . 3 15 1 6 1 11 6 . . . . . . . . . 9 Largest 2 | . 2 2 . 2 1 2 2 2 2 2 2 2 1 1 . . 1 1 1 1 1 1 1 . . . . . . . . . 1 Hottest 136 | . 46 46 . 50 61 136 110 105 68 132 85 85 28 28 . . 20 28 5 48 5 48 81 . . . . . . . . . 50 Shots Fired 768 | . 57 30 . 41 51 101 37 140 55 136 18 35 11 4 . . 3 15 1 6 1 11 6 . . . . . . . . . 9 Gun 692 | . 57 30 . 41 51 99 37 137 55 125 9 14 11 4 . . . 13 . . . . . . . . . . . . . . 9 Cannon 65 | . . . . . . 2 . 3 . 11 9 21 . . . . . . . 6 . 7 6 . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . 3 2 1 . 1 1 . . . . . . . . . . . Kinetic 554 | . 57 30 . 41 1 48 11 133 55 79 18 35 11 4 . . . 13 . 6 . 7 2 . . . . . . . . . 3 Thermal 103 | . . . . . 10 33 . . . 57 . . . . . . 3 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 106 | . . . . . 40 20 26 7 . . . . . . . . . . . . . 3 4 . . . . . . . . . 6 Robot Hit Streak 27 | . 10 7 . 9 23 23 12 27 14 19 22 23 6 10 . . 1 5 5 11 12 9 11 . . . . . . . . . 5 Robot Miss Streak 4 | . 1 3 . 3 4 2 2 3 2 2 . 2 . . . . 1 1 . . . 1 1 . . . . . . . . . 1 Penetration Max 2 | . . . . . . 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . 2 Secondary Targets 12 | . . . . 3 . 1 1 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 737 | . 43 23 . 33 42 71 36 108 45 84 16 12 4 10 . . 20 67 1 6 1 9 12 12 12 5 . 6 28 3 3 . 25 Core Hits 311 | . 18 10 . 17 15 26 20 42 14 40 8 7 3 6 . . 7 30 . 3 . 3 3 2 6 4 . 4 13 . 1 . 9 Critical Kills 13 | . . . . . . . . 5 3 4 . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 19 | . . . . . . . . 5 5 3 . . . 2 . . . . . . . . 2 2 . . . . . . . . . Critical Strikes 51 | . . . . . . 2 . 10 9 10 . . . 3 . . . 4 . . . . 2 3 4 1 . 1 2 . . . . Burn 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Destroy 26 | . . . . . . . . 9 9 8 . . . . . . . . . . . . . . . . . . . . . . . Smash 8 | . . . . . . . . 1 . . . . . 3 . . . . . . . . 2 2 . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 4 1 . 1 2 . . . . Impale 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Melee Attacks 282 | . . . . . 1 . 4 12 . 7 . . 6 9 . 1 20 68 4 . . . 12 16 15 5 . 7 41 21 3 . 30 Impact 54 | . . . . . . . . 12 . 7 . . 6 9 . . . . . . . . 8 12 . . . . . . . . . Slashing 181 | . . . . . . . . . . . . . . . . . . 47 4 . . . 4 4 15 5 . 7 41 21 3 . 30 Piercing 42 | . . . . . . . . . . . . . . . . 1 20 21 . . . . . . . . . . . . . . . Sneak Attacks 41 | . . . . . 1 . 4 . . . . . 3 . . . . 19 . . . . 1 2 1 . . . 6 1 1 . 2 Combat Hostiles 9 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . . . Damage Inflicted 22682 | . 687 366 . 600 673 1310 797 2226 746 1987 490 346 731 291 . . 557 2623 . 160 . 253 410 667 1081 569 . 533 2486 267 253 . 1573 Guns 9240 | . 687 366 . 600 662 1285 573 1961 746 1694 218 118 19 96 . . . 205 . . . . . . . . . . . . . . 10 Cannons 1304 | . . . . . . 25 . 111 . 293 272 228 . . . . . . . 160 . 155 60 . . . . . . . . . . Explosions 796 | . . . . . . . 223 . . . . . 476 . . . . . . . . 97 . . . . . . . . . . . Melee 11297 | . . . . . . . . 154 . . . . 236 195 . . 525 2418 . . . . 350 667 1081 569 . 533 2486 267 253 . 1563 Ramming 13 | . . . . . 11 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 8006 | . 687 366 . 600 . 732 212 1906 746 1286 490 346 19 96 . . . 205 . 160 . 155 . . . . . . . . . . . Thermal 1977 | . . . . . 140 405 223 . . 701 . . 476 . . . 32 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1389 | . . . . . 522 173 361 166 . . . . . . . . . . . . . 97 60 . . . . . . . . . 10 Impact 1318 | . . . . . . . . 154 . . . . 236 195 . . . . . . . . 269 464 . . . . . . . . . Slashing 8868 | . . . . . . . . . . . . . . . . . . 1832 . . . . 81 203 1081 569 . 533 2486 267 253 . 1563 Piercing 1111 | . . . . . . . . . . . . . . . . . 525 586 . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 2 3 3 3 4 4 4 . 3 1 . 3 4 5 5 5 20 . 1 1 . . . 1 1 . . . Average Corruption 3 | . . . . . 1 1 2 3 3 3 4 4 . 1 1 . 2 4 5 5 5 8 . 1 1 . . . 1 1 . . . Corruption Purged 5 | . . . . . . . . . . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . . 1 7 23 14 5 35 4 5 . . . . 6 . 11 3 . 10 . . 1 . . . 1 3 . . . Message Errors 23 | . . . . . . 2 4 2 1 5 . 2 . . . . 1 . 3 2 . . . . . . . . 1 . . . . Matter Fused 35 | . . . . . . . 3 3 2 8 1 1 . . . . 4 . 5 1 . 5 . . . . . . . 2 . . . Heat Flow Errors 16 | . . . . . . . 2 6 1 3 . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . Energy Discharges 12 | . . . . . . 1 1 1 1 6 1 . . . . . . . 1 . . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 21 | . . . . . . 1 6 1 . 6 2 . . . . . . . 2 . . 3 . . . . . . . . . . . Data Loss (major) 7 | . . . . . . 1 3 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 4 | . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . 1 1 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1964 | . . . . . . . . 26 . 2 . 18 183 69 . . 12 295 . 54 . . 88 309 36 . . 56 296 142 62 . 316 Projectiles 74 | . . . . . . . . . . 2 . 18 . . . . . . . 54 . . . . . . . . . . . . . Explosions 67 | . . . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . . . Melee 1823 | . . . . . . . . 26 . . . . 116 69 . . 12 295 . . . . 88 309 36 . . 56 296 142 62 . 316 Knockbacks 19 | . . . . . . . . 2 . 2 3 . 2 . . . . . . 2 . 4 . 4 . . . . . . . . . Impact 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 3 . . . . . . . . . Kinetic 10 | . . . . . . . . . . 2 3 . . . . . . . . 2 . 3 . . . . . . . . . . . Secondary 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Targets Rammed 5 | . . . . . 2 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kicked 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | . 31 12 . . 60 210 271 398 255 225 . 171 6 . . . 233 . 3 . . 234 33 104 51 3 3 79 126 364 . 133 70 Average Temperature 55 | . 8 4 . . 13 68 65 102 79 47 . 98 2 . . . 114 . 3 . . 76 14 40 27 3 3 36 60 81 . 91 23 Received Heat Transfer 3632 | . 75 . . . 150 249 50 587 315 441 72 . 36 . 9 . 281 318 162 . . 468 228 12 9 6 . . 151 9 . . 4 Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 18 | . . . . . 4 1 2 1 . . . . 3 . . . . . . . . . 2 5 . . . . . . . . . Impact Corruptions 20 | . . . . . . . . 1 . . . . 5 3 . . . . . . . . 2 9 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 3153 | . . . . . 259 888 300 . . 1332 . . 300 . . . 74 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Peak Influence 1587 | . 237 178 . 124 227 1041 723 1064 630 1587 835 815 783 . . . . 278 . . . . 194 551 . . . . 557 782 425 282 624 Initial 666 | . . 28 . . 6 45 436 210 446 359 666 475 370 . . . . 16 . . . . 88 76 . . . . 67 272 382 282 147 Average 435 | . 70 63 . 71 79 526 531 682 530 1077 748 733 502 . . . . 143 . . . . 99 322 . . . . 286 511 421 282 465 Maximum Alert Level 4 | . 1 . . . 1 3 3 3 2 4 3 3 3 . . . . 1 . . . . . 2 . . . . 2 3 2 1 2 Low Security (%) 38 | 100 92 100 . 100 86 7 . 2 . . . . . . . . . 74 . . . . 100 30 . . . . 22 . . . 7 Level 1 12 | . 7 . . . 13 17 17 17 . 3 . . 24 . . . . 25 . . . . . 32 . . . . 52 34 4 100 13 Level 2 28 | . . . . . . 56 75 31 100 12 30 27 69 . . . . . . . . . . 37 . . . . 24 42 95 . 78 Level 3 13 | . . . . . . 17 6 49 . 34 69 72 5 . . . . . . . . . . . . . . . . 22 . . . Level 4 6 | . . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 1 . 1 . 1 . 1 . 6 . . . . 4 . . . . 3 . . . . . 4 4 . . 7 Investigation 14 | . . . . . 1 . . . . . 1 . 4 . . . . 1 . . . . 3 . . . . . . 2 . . 2 Extermination 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . 1 Reinforcement 9 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 2 1 . . 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Distress Signals 18 | . 1 . . . 2 . 4 . . . . . 1 . . . . . . . . . 1 1 . . . . 1 2 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 445 | . 12 6 . 11 28 19 26 29 8 27 6 5 26 8 10 . 18 32 10 . . 14 22 20 9 1 . 6 29 26 1 2 34 Peak Tracking Total 12 | . 4 3 . 4 6 3 8 6 3 4 3 2 11 7 6 . 5 6 5 . . 6 12 10 5 1 . 3 12 11 1 2 10 Tactical Retreats 59 | . . . . . 1 . 2 2 . . . . 7 1 2 . 6 4 4 . . 3 3 5 3 . . 1 3 4 . . 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Traps Triggered 19 | . . . . . . . 3 . . 2 . . 3 . . . . 1 . . . . 2 2 . . . . 1 . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Machines Disabled 57 | . . . . 1 1 10 1 7 . 9 1 3 6 . . . . 1 . . . . 5 3 . . . 1 . 7 . . 1 Max in Single Turn 6 | . . . . 1 . 2 . 1 . 2 1 1 6 . . . . . . . . . . . . . . 1 . 1 . . 1 Garrison Relay 14 | . . . . . . 4 . 3 . 5 . 2 . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Machines Accessed 93 | . 5 3 4 . 6 5 11 4 4 3 4 1 8 2 . . 1 1 . . 4 . 4 1 1 . 8 . 2 6 2 . 3 Terminals 40 | . 5 1 . . 1 5 7 4 3 3 2 1 4 . . . 1 . . . . . . . . . . . . 2 1 . . Fabricators 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 1 . . 2 Repair Stations 5 | . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 7 | . . . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . 1 . . Scanalyzers 7 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 250 | . 19 3 4 . 25 9 30 8 14 5 9 3 18 9 . . 1 1 . . 28 . 12 1 1 . 21 . 5 15 3 . 6 Successful 165 | . 10 3 4 . 15 3 22 3 9 2 9 1 5 9 . . 1 1 . . 28 . 7 1 1 . 21 . 2 4 2 . 2 Failed 85 | . 9 . . . 10 6 8 5 5 3 . 2 13 . . . . . . . . . 5 . . . . . 3 11 1 . 4 Catastrophic 7 | . 1 . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 159 | . 10 . . . 3 2 11 3 10 2 2 . 8 . . 1 . 12 . . . . 12 10 . . . 1 9 25 2 . 36 Terminals 105 | . 19 1 . . 5 9 23 8 13 5 5 3 8 . . . 1 . . . . . . . . . . . . 4 1 . . Fabricators 22 | . . . . . . . . . . . . . 2 . . . . . . . . . 10 . . . . . 2 3 . . 5 Repair Stations 17 | . . . . . 6 . 2 . . . 3 . 3 . . . . . . . . . . . . . . . 3 . . . . Recycling Units 13 | . . . . . 2 . . . . . . . 5 . . . . 1 . . . . 2 1 . . . . . . 2 . . Scanalyzers 21 | . . . . . 11 . 2 . . . . . . . . . . . . . . . . . . . . . . 8 . . . Garrison Access 7 | . . . . . 1 . 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 106 | . 7 3 4 . 2 3 12 3 4 2 3 1 . 9 . . 1 . . . 28 . . . 1 . 21 . . 1 1 . . Record 33 | . . . 4 . . . . . . . . . . 8 . . 1 . . . 11 . . . . . 9 . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . 2 . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 4 . . . . . . Open Door 8 | . . 2 . . . 1 . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 3 . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 1 . . 1 Network Status 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 10 | . . . . . 2 . 2 . . . 3 . 2 . . . . . . . . . . . . . . . 1 . . . . Scan Component 6 | . . . . . 1 . 1 . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . Repair 4 | . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 9 | . . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 . . . 2 . 5 . 4 . 2 . 1 . . . . 1 . . . . 1 1 . . . . . . 1 . 1 Terminals 16 | . 3 . . . 1 . 5 . 4 . 2 . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 . . . 1 . 3 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 . . Monitor 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 4 . . . 5 3 5 4 2 2 3 1 8 . . . . . . . . . 4 . . . . . 2 5 2 . 3 Full Trace Events 13 | . . . . . 2 . . . . . 1 1 4 . . . . . . . . . 3 . . . . . . 2 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 103 | . . . . . . . . . . . . . . . . 14 . 14 . . 10 . . . . . 4 . . 40 . . 21 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . . 169 . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Parts Repaired 4 | . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Time 390 | . . . . . 136 . 136 . . . 50 . 68 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Non-combat 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . parse_system 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . Relay Couplers Released 58 | . . . . . . 19 . 11 . 17 . 8 . . . . . . . . . . 3 . . . . . . . . . . Machine Destruction 51 | . . . . . . 15 . 11 . 17 . 8 . . . . . . . . . . . . . . . . . . . . . Programmers 7 | . . . . . . 4 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Total Allies 40 | . . . . 3 . 2 2 1 1 2 . . . . . 8 . 3 . . . 1 3 2 . . . . 10 . . . 2 Largest Group 10 | . . . . 3 3 2 2 1 1 2 . . . . . 8 7 2 . . . 1 2 1 . . . . 10 1 . . 2 Highest-Rated Group 518 | . . . . 40 40 70 70 39 10 56 . . . . . 277 232 70 . . . 96 170 44 . . . . 518 34 . . 301 Highest-Rated Ally 269 | . . . . 16 16 39 39 39 10 31 . . . . . 39 38 41 . . . 96 85 44 . . . . 103 34 . . 269 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 3 . . . . 3 . . . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Demo 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 29 | . . . . . 15 . . . . . . . . . . . . 7 . . . 1 3 1 . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 EXPLORE 11 | . . . . . 4 . . . . . . . . . . . . 5 . . . 1 1 . . . . . . . . . . RETURN 11 | . . . . . 8 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Ally Attacks 218 | . . . . . 28 10 74 14 . 5 . . . . . . 22 18 . . . 4 6 2 . . . . 28 1 . . 6 Total Damage 6966 | . . . . . 117 100 1011 217 . 128 . . . . . . 905 652 . . . 135 862 1214 . . . . 775 10 . . 840 Kills 49 | . . . . . 3 3 13 3 . 3 . . . . . . 7 4 . . . . 3 1 . . . . 7 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Robot Analysis Total 8 | . 1 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . . . . . . 1 1 1 . . . 2 . 1 . . . 3 . . . . . . . Drone Launches 30 | . . . . . 18 . . . . . . . . . . . . 6 . . . 3 3 . . . . . . . . . . Drone Recoveries 16 | . . . . . 7 . . . . . . . . . . . . 6 . . . 1 2 . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 7 . . 8 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Turns Passed 17622 | 2 570 763 852 772 1013 808 980 857 351 1726 245 276 627 1314 114 880 510 988 407 188 70 286 721 382 329 176 51 115 327 278 63 16 565 Spaces Moved 18912 | 2 277 444 560 455 665 506 678 468 189 976 144 220 1622 1158 341 986 400 685 540 248 94 302 823 941 414 529 127 286 704 1004 81 90 1953 Core 440 | . . . . . . . . . . . . . . 7 . . 61 46 245 32 . 49 . . . . . . . . . . . Treads 2649 | . 277 444 560 455 . . . . 8 905 . . . . . . . . . . . . . . . . . . . . . . . Legs 3385 | 2 . . . . 645 506 678 468 181 70 144 140 . . . . 336 . . . . 123 92 . . . . . . . . . . Wheels 542 | . . . . . . . . . . . . . . . . . . 537 5 . . . . . . . . . . . . . . Hover 2697 | . . . . . 20 . . . . 1 . . . 1064 . 551 3 102 290 216 94 4 352 . . . . . . . . . . Flight 9199 | . . . . . . . . . . . . 80 1622 87 341 435 . . . . . 126 379 941 414 529 127 286 704 1004 81 90 1953 Fastest Speed 7 | 120 160 152 152 152 120 110 110 110 120 116 120 26 24 27 32 32 50 50 50 50 70 45 34 19 19 19 22 12 7 7 10 8 8 Average Speed 71 | 120 160 159 152 152 120 116 111 115 121 146 120 86 26 108 32 81 109 92 62 67 70 78 55 29 28 28 26 24 18 16 15 8 10 Slowest Speed 205 | 120 160 160 152 152 190 120 113 120 190 152 120 120 83 195 32 120 120 205 100 150 140 140 180 37 37 32 28 25 25 19 17 15 80 Overloaded Moves 386 | . . . . . . . . . . . . . . . . . . . . . . . . 19 51 4 . 17 78 90 . 52 75 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . . . . . . . 19 . 1 . . . . . . . . 2 . . . . 6 11 . . 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 55 | 1 40 94 94 98 42 83 61 66 23 96 17 28 39 97 61 91 58 16 74 46 75 55 23 35 44 69 63 44 19 79 3 91 53 Regions Visited 33 Branch Regions 16 Pre-discovered Areas 11 | . . . . 1 . . . . . . . . . 2 . 1 . . . 1 1 . . . . . 3 . . . . . 2 Known Exits Taken 22 | . . . . . 1 . 1 . 1 . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 2 . . . . . . . . . 3 2 4 . . 2 1 . 2 . . 1 5 . 1 . . . . . Spaces Dug 49 | . . . . . . . . 3 . 1 . 4 2 . . . 1 4 4 . . . 5 . . . . . 9 6 . . 10 Terrain Destroyed 422 | . . . . . . 153 14 3 13 97 1 6 65 . . . 1 9 4 . . 1 5 . . . . . 9 6 . . 35 Melee 40 | . . . . . . . . 1 . . . . 2 . . . 1 4 4 . . . 3 . . . . . 9 6 . . 10 Projectile 36 | . . . . . . . . 2 12 7 1 6 . . . . . 5 . . . 1 2 . . . . . . . . . . AOE 345 | . . . . . . 153 14 . . 90 . . 63 . . . . . . . . . . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res DSF Acc Total 21740 | 1 355 478 561 489 834 633 863 628 256 1128 197 275 1777 1189 344 1066 436 910 600 260 97 343 1060 1020 590 546 143 317 812 1074 126 97 2235 Wait 1051 | . 11 . . 1 19 11 91 22 7 9 29 8 130 1 . 62 6 63 43 4 . 1 129 19 146 . . 4 28 21 . . 186 Move 18780 | 1 276 443 559 454 665 505 678 466 189 975 144 219 1587 1157 338 985 399 684 539 247 93 301 822 936 413 528 126 285 691 981 80 89 1925 Hop 48 | . . . . . . . . . . . . . 15 . 1 . . . . . . . . 2 . . . . 6 11 . . 13 Pick Up 207 | . 14 5 1 1 25 10 13 7 2 5 4 5 4 2 1 3 2 21 . . . 12 24 6 1 4 . 4 11 9 2 . 9 Fast Attach 172 | . 2 1 . 1 2 5 7 7 10 11 2 1 10 8 2 3 2 19 2 2 . . 18 12 4 2 6 4 3 6 1 2 17 Attach 120 | . 3 1 . . 18 2 . . 1 6 2 9 3 2 . 4 . 17 2 . 2 11 20 3 . . . 1 8 2 1 . 2 Detach 37 | . . . . . 11 . . . . 2 . 2 2 2 . 1 . 2 2 . 1 2 5 2 . . . 1 1 1 . . . Swap 186 | . 9 3 . 10 18 14 25 15 4 8 3 . 1 2 . . 2 7 5 1 . . 3 5 6 1 3 4 9 7 1 . 20 Drop 303 | . 11 10 1 1 23 20 22 16 13 14 4 10 8 2 2 7 2 18 2 . . 3 21 15 5 6 8 7 9 15 2 2 24 Fire 499 | . 29 15 . 21 50 66 22 83 30 86 9 21 11 4 . . 3 15 1 6 1 11 6 . . . . . . . . . 9 Melee 275 | . . . . . 1 . 4 12 . 7 . . 6 9 . 1 20 64 4 . . . 12 13 15 5 . 7 41 21 3 . 30 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kick 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . 5 . 36 4 . Rewire 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 573 | -10/Materials | Entered Mines 599 | -10/Mines | Learned Materials emergency access door positions 862 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 866 | -10/Mines | Found Prototype Device 877 | -10/Mines | Discovered new exit (range 10) 971 | -10/Mines | Discovered new exit (range 15) 993 | -10/Mines | Found the Drone Emporium 1004 | -10/Mines | Found Prototype Device 1039 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1039 | -10/Mines | Discovered new exit (range 5) 1233 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1336 | -10/Mines | Entered Exiles 1336 | -10/Exiles | Found Exiles lab abandoned 1413 | -10/Exiles | Discovered new exit (range 14) 2101 | -10/Exiles | Discovered new exit (range 14) 2188 | -10/Exiles | Entered Mines 2206 | -9/Mines | Met a Derelict bent on vengeance 2274 | -9/Mines | Assembled infested the area 2412 | -9/Mines | Discovered new exit (range 8) 2788 | -9/Mines | Learned location of Zion (-7) 2891 | -9/Mines | Discovered new exit (range 5) 2932 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2960 | -9/Mines | Entered Materials 2960 | -8/Materials | Accompanied by 3 allies 2960 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2964 | -8/Materials | Identified Bomb Drone Bay 3277 | -8/Materials | Identified Exp. Sensor Array 3583 | -8/Materials | Repaired Broken Exp. Sensor Array? 3973 | -8/Materials | Identified exit to Garrison 3973 | -8/Materials | Entered Garrison 4012 | -8/Garrison | Discovered new exit (range 37) 4012 | -8/Garrison | Discovered new exit (range 69) 4012 | -8/Garrison | Discovered new exit (range 41) 4023 | -8/Garrison | Warlord forces raided the area 4054 | -8/Garrison | Triggered checkpoint 4072 | -8/Garrison | Triggered checkpoint 4098 | -8/Garrison | Triggered checkpoint 4153 | -8/Garrison | Triggered checkpoint 4181 | -8/Garrison | Garrison Relay disabled 4202 | -8/Garrison | Triggered checkpoint 4230 | -8/Garrison | Phase Generator disabled 4305 | -8/Garrison | Learned Materials security intel 4346 | -8/Garrison | Triggered checkpoint 4665 | -8/Garrison | Rescued a captive Derelict 4665 | -8/Garrison | Rescued a captive Derelict 4679 | -8/Garrison | Triggered checkpoint 4714 | -8/Garrison | Garrison Relay disabled 4730 | -8/Garrison | Triggered checkpoint 4768 | -8/Garrison | Garrison Relay disabled 4781 | -8/Garrison | Entered Materials 4781 | -8/Materials | Accompanied by 2 allies 5200 | -8/Materials | Repaired Broken Exp. Sensor Array 5756 | -8/Materials | Identified exit to Garrison 5761 | -8/Materials | Entered Garrison 5761 | -8/Garrison | Accompanied by 1 ally 5790 | -8/Garrison | Triggered checkpoint 5887 | -8/Garrison | Discovered new exit (range 3) 5973 | -8/Garrison | Rescued a captive Derelict 6098 | -8/Garrison | Triggered checkpoint 6118 | -8/Garrison | Triggered checkpoint 6120 | -8/Garrison | Triggered checkpoint 6316 | -8/Garrison | Discovered new exit (range 46) 6316 | -8/Garrison | Discovered new exit (range 50) 6316 | -8/Garrison | Discovered new exit (range 34) 6316 | -8/Garrison | Discovered new exit (range 43) 6400 | -8/Garrison | Triggered checkpoint 6417 | -8/Garrison | Garrison Relay disabled 6469 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6533 | -8/Garrison | Build established: Scavenger-Mutant 6606 | -8/Garrison | Garrison Relay disabled 6618 | -8/Garrison | Entered Materials 6894 | -8/Materials | Garrison activated, responded to threat 6902 | -8/Materials | Discovered new exit (range 10) 6969 | -8/Materials | Identified exit to Garrison 6969 | -8/Materials | Entered Garrison 6969 | -8/Garrison | Accompanied by 1 ally 6990 | -8/Garrison | Build established: Mutant 7006 | -8/Garrison | Triggered checkpoint 7024 | -8/Garrison | Garrison Relay disabled 7086 | -8/Garrison | Triggered checkpoint 7212 | -8/Garrison | Triggered checkpoint 7278 | -8/Garrison | Discovered new exit (range 10) 7312 | -8/Garrison | Triggered checkpoint 7360 | -8/Garrison | Garrison Relay disabled 7549 | -8/Garrison | Build established: Scavenger-Mutant 7676 | -8/Garrison | Triggered checkpoint 7781 | -8/Garrison | Discovered new exit (range 16) 7795 | -8/Garrison | Triggered checkpoint 7799 | -8/Garrison | Core integrity fell below 50% 7832 | -8/Garrison | Garrison Relay disabled 7887 | -8/Garrison | Garrison Relay disabled 8136 | -8/Garrison | Phase Generator disabled 8247 | -8/Garrison | Garrison Relay disabled 8284 | -8/Garrison | Discovered new exit (range 12) 8338 | -8/Garrison | Triggered checkpoint 8410 | -8/Garrison | Triggered checkpoint 8543 | -8/Garrison | Lost 3 parts (1n1u1w) 8695 | -8/Garrison | Entered Materials 8751 | -8/Materials | Repaired Lgt. Angular Momentum Engine? 8940 | -8/Materials | Identified exit to Garrison 8940 | -8/Materials | Entered Garrison 8970 | -8/Garrison | Discovered new exit (range 40) 8970 | -8/Garrison | Discovered new exit (range 57) 8970 | -8/Garrison | Discovered new exit (range 65) 9015 | -8/Garrison | Garrison Relay disabled 9216 | -8/Garrison | Identified exit to Factory 9216 | -8/Garrison | Entered Factory 9216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9319 | -7/Factory | Noticed a derelict Sapper rigging charges 9605 | -7/Factory | Discovered new exit (range 20) 9659 | -7/Factory | Identified exit to Lower Caves 9682 | -7/Factory | Discovered new exit (range 20) 9690 | -7/Factory | Identified exit to Factory 9788 | -7/Factory | Repaired Broken Exp. Sensor Array? 9843 | -7/Factory | Entered Lower Caves 9909 | -7/Lower Caves | Met a Warlord Commander 9910 | -7/Lower Caves | Learned location of Warlord (-5) 9911 | -7/Lower Caves | Found Encrypted Comm Array 9926 | -7/Lower Caves | Destroyed 7 combat bots 9927 | -7/Lower Caves | Lost 10 parts (1p5n2u2w) 10046 | -7/Lower Caves | Discovered new exit (range 9) 10056 | -7/Lower Caves | Identified exit to Lower Caves 10083 | -7/Lower Caves | Learned Factory terminal intel 10163 | -7/Lower Caves | Build established: Mutant 10316 | -7/Lower Caves | Encountered a Warlord checkpoint 10889 | -7/Lower Caves | Learned 8 Research zone layouts 10889 | -7/Lower Caves | Learned Extension trap positions 10889 | -7/Lower Caves | Learned Armory trap positions 10889 | -7/Lower Caves | Learned Extension stockpile data 10889 | -7/Lower Caves | Learned Armory security intel 11157 | -7/Lower Caves | Entered another Lower Caves area 11161 | -7/Lower Caves | Discovered exit to Factory (range 10) 11179 | -7/Lower Caves | Spotted B-75 Beast 11213 | -7/Lower Caves | Learned location of 1 exit from Factory 11240 | -7/Lower Caves | Encountered a Warlord checkpoint 11240 | -7/Lower Caves | Discovered new exit (range 3) 11245 | -7/Lower Caves | Identified exit to Zion 11271 | -7/Lower Caves | Entered Zion 11298 | -7/Zion | Received a hallucinogenic algorithm 11306 | -7/Zion | Given the Hacking Drone Bay 11306 | -7/Zion | Found Prototype Device 11306 | -7/Zion | Identified Hacking Drone Bay 11316 | -7/Zion | Discovered new exit (range 16) 11449 | -7/Zion | Learned Factory stockpile data 11528 | -7/Zion | Gained Derelict followers 11866 | -7/Zion | Imprinted 11868 | -7/Zion | Declared Zion's savior 12151 | -7/Zion | Entered Proximity Caves 12151 | -6/Proximity Caves | Accompanied by 8 allies 12228 | -6/Proximity Caves | P-60 Hacker assimilated allied N9-OLZ(i) 12262 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12369 | -6/Proximity Caves | Core integrity fell below 50% 12392 | -6/Proximity Caves | Lost 3 parts (1n2u) 12444 | -6/Proximity Caves | Build established: Scavenger-Mutant 12610 | -6/Proximity Caves | Spotted B-75 Beast 12654 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12661 | -6/Proximity Caves | Entered Factory 12661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12662 | -6/Factory | Identified exit to Factory 12662 | -6/Factory | Lost 5 parts (1p4n) 12664 | -6/Factory | Loaded intel: 26 terminal locations 12669 | -6/Factory | Zion Recon squad teleported in 12920 | -6/Factory | Zion Demo squad teleported in 13072 | -6/Factory | Retrieved Zion intel report: Component Schematics 13167 | -6/Factory | Build established: Scavenger-Assassin 13195 | -6/Factory | Lost 3 parts (1p2n) 13507 | -6/Factory | Lost 5 parts (1p2n1u1w) 13521 | -6/Factory | Discovered new exit (range 13) 13533 | -6/Factory | Identified exit to Lower Caves 13552 | -6/Factory | Build established: Scavenger-Mutant 13649 | -6/Factory | Entered Lower Caves 13716 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13892 | -6/Lower Caves | Lost 8 parts (1p5n1u1w) 13924 | -6/Lower Caves | Discovered new exit (range 8) 13929 | -6/Lower Caves | Identified exit to Lower Caves 14056 | -6/Lower Caves | Entered another Lower Caves area 14133 | -6/Lower Caves | Learned location of Extension (-5) 14135 | -6/Lower Caves | Learned Factory stockpile data 14148 | -6/Lower Caves | Encountered a Warlord checkpoint 14240 | -6/Lower Caves | Discovered new exit (range 4) 14242 | -6/Lower Caves | Identified exit to Data Miner 14244 | -6/Lower Caves | Entered Data Miner 14244 | -6/Data Miner | Discovered new exit (range 6) 14250 | -6/Data Miner | Identified exit to Proximity Caves 14260 | -6/Data Miner | Met Data Miner 14283 | -6/Data Miner | Learned location of Section 7 (-2) 14283 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14296 | -6/Data Miner | Received God Mode back door access code from Data Miner 14314 | -6/Data Miner | Entered Proximity Caves 14318 | -5/Proximity Caves | Core integrity fell below 50% 14341 | -5/Proximity Caves | Learned 4 Factory zone layouts 14344 | -5/Proximity Caves | Escorted by Enhanced Grunt 14359 | -5/Proximity Caves | Spotted B-75 Beast 14365 | -5/Proximity Caves | Core integrity fell below 20% 14392 | -5/Proximity Caves | Lost 9 parts (1n6u2w) 14518 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14540 | -5/Proximity Caves | System corruption reached 10% 14561 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 14597 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14600 | -5/Proximity Caves | Entered Factory 14600 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14711 | -5/Factory | Incoming investigation squad redirected 14731 | -5/Factory | Zion Recon squad teleported in 14891 | -5/Factory | Incoming investigation squad redirected 14982 | -5/Factory | Lost 5 parts (2n2u1w) 15020 | -5/Factory | Discovered new exit (range 9) 15037 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 15079 | -5/Factory | Identified exit to Factory 15122 | -5/Factory | Zion Heavy squad teleported in 15204 | -5/Factory | Retrieved Zion intel report: Emergency Access 15205 | -5/Factory | Zion Defense Resupply teleported in 15321 | -5/Factory | Lost 3 parts (2n1u) 15321 | -5/Factory | Entered another Factory area 15321 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15415 | -4/Factory | Discovered new exit (range 10) 15417 | -4/Factory | Identified exit to Upper Caves 15542 | -4/Factory | Zion Demo squad teleported in 15582 | -4/Factory | Discovered new exit (range 3) 15583 | -4/Factory | Identified exit to Research 15613 | -4/Factory | Discovered exit to Research (range 22) 15625 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15626 | -4/Factory | Zion Melee Resupply teleported in 15630 | -4/Factory | Found Prototype Slashing Weapon 15630 | -4/Factory | Identified Centrium Greatsword 15632 | -4/Factory | Found Prototype Slashing Weapon 15643 | -4/Factory | Discovered exit to Upper Caves (range 19) 15648 | -4/Factory | Zion Recon squad teleported in 15703 | -4/Factory | Entered Upper Caves 15719 | -4/Upper Caves | Identified Molecular Scythe 15982 | -4/Upper Caves | Spotted B-86 Titan 15993 | -4/Upper Caves | Discovered new exit (range 13) 15995 | -4/Upper Caves | Identified exit to Upper Caves 16005 | -4/Upper Caves | Build established: Scout 16032 | -4/Upper Caves | Entered another Upper Caves area 16035 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16049 | -4/Upper Caves | Learned 4 Research zone layouts 16065 | -4/Upper Caves | Encountered a Warlord checkpoint 16069 | -4/Upper Caves | Discovered exit to Research (range 8) 16084 | -4/Upper Caves | Learned Research security intel 16122 | -4/Upper Caves | Learned Research stockpile data 16134 | -4/Upper Caves | Discovered new exit (range 11) 16136 | -4/Upper Caves | Identified exit to Zhirov 16208 | -4/Upper Caves | Entered Zhirov 16208 | -4/Zhirov | Discovered new exit (range 3) 16209 | -4/Zhirov | Identified exit to Proximity Caves 16214 | -4/Zhirov | Met Zhirov 16220 | -4/Zhirov | Learned location of Quarantine (-2) 16220 | -4/Zhirov | Learned location of Testing (-3) 16220 | -4/Zhirov | Learned location of Command (-1) 16225 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16250 | -4/Zhirov | Found Alien Artifact 16250 | -4/Zhirov | Identified Integrated Reactor 16250 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16257 | -4/Zhirov | Found Alien Artifact 16257 | -4/Zhirov | Identified Transdimensional Reconstructor 16257 | -4/Zhirov | Warped through subspace 16259 | -4/Zhirov | Entered Proximity Caves 16300 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16324 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 16328 | -3/Proximity Caves | Found Prototype Special Weapon 16328 | -3/Proximity Caves | Identified Molecular Deconstructor 16371 | -3/Proximity Caves | Discovered exit to Research (range 9) 16374 | -3/Proximity Caves | Entered Research 16374 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16375 | -3/Research | Identified exit to Research 16441 | -3/Research | Spotted B-86 Titan 16544 | -3/Research | Lost 4 parts (1p1n2u) 16549 | -3/Research | Found Prototype Slashing Weapon 16598 | -3/Research | Discovered new exit (range 21) 16600 | -3/Research | Retrieved Zion intel report: Main Access 16601 | -3/Research | Zion Heavy squad teleported in 16618 | -3/Research | Zion Fire squad teleported in 16635 | -3/Research | Zion Fire squad teleported in 16686 | -3/Research | Identified Vibroblade 16695 | -3/Research | Garrison activated, responded to threat 16701 | -3/Research | Identified exit to Testing 16701 | -3/Research | Entered Testing 16701 | -3/Testing | Accompanied by 1 ally 16718 | -3/Testing | Spotted PD-VP1BZ9Z019 16731 | -3/Testing | Incoming investigation squad redirected 16735 | -3/Testing | Retrieved Zion intel report: Trap Installations 16739 | -3/Testing | Spotted PG-DW1EVSWQCJ 16756 | -3/Testing | Found Prototype Ballistic Gun 16756 | -3/Testing | Identified Hyp. Multirail 16771 | -3/Testing | Retrieved Zion intel report: Emergency Access 16776 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16791 | -3/Testing | Found Prototype Energy Gun 16791 | -3/Testing | Identified Hyp. EM Gauss Rifle 16808 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16846 | -3/Testing | Discovered exit to Research (range 10) 16905 | -3/Testing | Retrieved Zion intel report: Component Schematics 16913 | -3/Testing | Retrieved Zion intel report: Component Schematics 16918 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16924 | -3/Testing | Found Prototype Launcher 16924 | -3/Testing | Identified Z-bomb Delivery System 16979 | -3/Testing | Entered Research 16979 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17042 | -2/Research | Identified exit to DSF 17042 | -2/Research | Entered DSF 17051 | -2/DSF | Discovered new exit (range 22) 17058 | -2/DSF | Identified exit to Access 17058 | -2/DSF | Entered Access 17058 | -1/Access | Evolved 2 slots: Utility x2 17103 | -1/Access | Energy Cycler disabled 17113 | -1/Access | Spotted B-99 Colossus 17161 | -1/Access | Retrieved Zion intel report: Emergency Access 17162 | -1/Access | Zion Experimental squad teleported in 17215 | -1/Access | Zion Zionite Resupply teleported in 17297 | -1/Access | Retrieved Zion intel report: Component Stockpiles 17298 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17346 | -1/Access | First assault squad dispatched 17399 | -1/Access | Spotted B-99 Colossus 17402 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17428 | -1/Access | Discovered new exit (range 8) 17429 | -1/Access | Identified exit to Command 17505 | -1/Access | Retrieved Zion intel report: Guard Positions 17512 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 17570 | -1/Access | Spotted B-99 Colossus 17572 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17593 | -1/Access | Retrieved Zion intel report: Unaware Analyses 17622 | -1/Access | Discovered new exit (range 6) 17622 | -1/Access | Identified exit to Surface 17623 | *** | Escaped! Last Messages --------------- >>\\ZION-REPORT [ Retrieving intel... ] [ Retrieved 3x Unaware analyses... ] [ C-55 Analyst ] [ Y-72 Warden ] [ X-87 Electro ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-1 ] [ 2 : Prototype Stockpiles ] >>\\ZION-SEEK-2 [ Targeting Prototype Stockpiles... ] 17597_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 17622_ Connecting with Terminal... 17622_ The Access Shell folds into the floor. 17622_ EXIT=FOUND 17622_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????## | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? # | | ????????????????????????????????????????????? #### | | ????????????????????????????????????????????? #### | | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | ??###########????????????????????????????????????? | | ??##### ##????????????????????????????????????? | | ?? ##????????????????????????????????????? | | ????? ##????????????????????????????????????? | | ?????## #?????????????????????????????????????? | | ##???### ##?????????????????????????????????????? | | ##????## ##??#####??????????????????????????????? | | ????## ##??#####??BB????BB????????????????????? | | ?????## ##?? ##??BB????BB????????????????????? | | ?????## ##?? ##??????????????????????????????? | | ####### ## ##??????????????????????????????? | | ####### ## ##??????????????????????????????? | | ### = # ###"????????"##?????????????????? | | ### # ###""""""""""##?????????????????? | | ?## + ### ##?????????????????? | | ### # ### ##?????????????????? | | # ##### ## ### ##?????????????????? | | # ##### ## ### "" ##?????????????????? | | # ##?## ##? ### "@ ##?????????????????? | | # ##?## ##? ### ##?????R???????????? | | # ##?## ##?####### ##?????????????????? | | # ##### ##?####### ###????????????????? | | # ##### ##?????### ###????????????????? | | ##?????## ##????????????????? | | ##?????###"" ###????????????????? | | # #########?????###"" ###????????????????? | | # #########??????##"" ##?????u???????????? | | # ##?????????????##T ##??????k??????????? | | # ###????????????##"" ##???????????? | | # #################"" ####### ########### | | ################"" ####### ####### | | | | u C | | ##########+##"#################+########## | | ###### ################ ##### # | | ###### ###????????????????????????### # | | #???## ##??????????????????????????## # | | #???## ##??????????????????????????## # | | #???## ##??????????????????????????## # | | #???## ##??????????????????????????## | | ????## "" ##??????????????????????????## | | ????## """ ##??????????????????????????## ## | | ????## S" ##??????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Energy Generation 64 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 550 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 91 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Proton Cannon | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Falx | -6/Factory | Z-intel Transport Network Coupler | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Spectral Analyzer | -3/Testing | Z-intel Diametric Drive | -3/Testing | Z-intel Prc. Matter Filter | -3/Testing | Z-intel Electron Diverter | -3/Testing | Z-intel Adv. Micro-nuke Launcher | -3/Testing | Z-intel Imp. Thermal Defense Suite | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Exp. Coolant Injector | -3/Testing | Z-intel Imp. Lightning Gun | -3/Testing | Z-intel Hvy. Gauss Cannon | -3/Testing | Z-intel Cmb. Gravmag System | -3/Testing | Z-intel Dual-blade Saw | -3/Testing | Z-intel Imp. Fusion Compressor | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Adv. Coolant Injector | -3/Testing | Z-intel Imp. Heavy Armor Plating | -3/Testing | Z-intel Railgun | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Biometal Leg | -3/Testing | Z-intel Adv. Actuator Array | -3/Testing | Z-intel Energy Filter | -3/Testing | Z-intel Imp. Field Recycling Unit | -3/Testing | Z-intel Adv. Medium Treads | -3/Testing | Z-intel Imp. Propulsion Shielding | -3/Testing | Z-intel Hvy. Treads | -3/Testing | Z-intel Smartbomb Launcher | -3/Testing | Z-intel Imp. Antigrav System | -3/Testing | Z-intel Impulse Thruster | -3/Testing | Z-intel Imp. Datajack | -3/Testing | Z-intel Micro-nuke Launcher | -3/Testing | Z-intel Matter Compressor | -3/Testing | Z-intel Imp. Heavy Siege Treads | -3/Testing | Z-intel Adv. Thermal Shield | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Com. Matter Pod | -3/Testing | Z-intel Imp. Remote Force Field | -3/Testing | Z-intel Quantum Capacitor | -3/Testing | Z-intel Recoil Nullifier | -3/Testing | Z-intel Stealth Drone Bay | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Adv. Energy Well | -1/Access | Z-intel Thunder Hammer | -1/Access | Z-intel Hdn. Centrium Heavy Treads | -1/Access | Z-intel Exp. Thermal Generator | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Gravity Neutralizer | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Exp. Cesium-ion Thruster | -1/Access | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Derelict Escape Gun Specialist Speed Demon Watch This! Challenges ------------ None Game ------ Seed ImpactWeightLance Manual? 0 Play Time 08:01:00 Cumulative 190.0 hours Start 2023.10.09 @ 09:10:15 End 2023.10.31 @ 10:54:53 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 18 Adventurer 11 Explorer 3 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b087ac5c-6485-42eb-b247-117626a5d865