Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 02:07:51 Player: Comet Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (298) 1490 Value Destroyed (7102) 7102 Prototype IDs (85) 1700 Alien Tech Used (0) 0 Bonus (2794) 2794 TOTAL SCORE: 20686 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 54 Follower Combat Kills 140 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1450 Matter 274/300 Energy 100/100 System Corruption 6% Temperature Cool (45) Movement Core (200) Ox3 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Medium Storage Unit Advanced Signal Interpreter Advanced Launcher Guidance Computer System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Field Propulsion Drive Zionite Metafield Generator Triangulator Experimental Sensor Array Advanced Melee Analysis Suite Nanoactuators Improved Phase Shifter Cloaking Device Improved System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Weight Redist. System Zionite Metafield Generator Experimental Sensor Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Datajack Longsword +1 > --- INVENTORY -------- Structural Scanner Triangulator Advanced Melee Analysis Suite Nanoactuators Advanced Transmission Jammer Improved Phase Shifter Cloaking Device Improved System Restoration Module Micro-nuke Launcher [Rating: 153] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Longsword +1 Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Slots Evolved 16 | . . . . . 4 . 2 . . . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . 1 . 1 . Utility 11 | . . . . . 3 . 1 . . . . . 2 2 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 612 | 7 18 6 . 23 40 42 30 6 5 8 21 13 125 119 87 18 35 9 Power 53 | 1 2 2 . 3 7 6 4 . . . 2 . 1 9 9 2 5 . Engine 21 | 1 2 1 . 3 5 6 3 . . . . . . . . . . . Core 18 | . . 1 . . 2 . 1 . . . . . . 7 7 . . . Reactor 14 | . . . . . . . . . . . 2 . 1 2 2 2 5 . Propulsion 137 | 2 6 . . 5 13 7 5 3 3 1 5 7 39 16 11 4 8 2 Treads 14 | 2 6 . . 2 1 . . . 1 1 . . 1 . . . . . Leg 7 | . . . . . . . . 1 . . . 5 1 . . . . . Wheel 2 | . . . . . . 1 1 . . . . . . . . . . . Hover 41 | . . . . . . 1 2 . . . 5 1 31 1 . . . . Flight 73 | . . . . 3 12 5 2 2 2 . . 1 6 15 11 4 8 2 Utility 329 | 2 5 3 . 9 17 16 14 3 2 7 11 5 63 82 55 9 20 6 Device 263 | . . 1 . 7 12 13 14 3 2 7 5 1 43 73 53 6 18 5 Storage 19 | 2 3 . . . . 1 . . . . 1 . 7 3 1 . 1 . Processor 17 | . . . . 2 4 1 . . . . . 2 3 2 1 2 . . Hackware 17 | . . . . . . 1 . . . . 2 1 7 4 . 1 . 1 Protection 13 | . 2 2 . . 1 . . . . . 3 1 3 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 5 1 . 6 3 13 7 . . . 3 1 22 12 12 3 2 1 Energy Gun 15 | 1 2 . . . 1 6 2 . . . 2 1 . . . . . . Energy Cannon 3 | . . . . . 1 . . . . . . . 1 . 1 . . . Ballistic Gun 12 | 1 2 . . 1 1 4 . . . . . . 3 . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 . . . . Launcher 7 | . . . . . . 1 . . . . . . 3 2 . . 1 . Special Weapon 17 | . . 1 . 2 . . 3 . . . 1 . 4 5 1 . . . Impact Weapon 4 | . 1 . . . . . . . . . . . 1 1 . . . 1 Slashing Weapon 18 | . . . . 3 . 2 . . . . . . 4 2 3 3 1 . Piercing Weapon 2 | . . . . . . . . . . . . . 2 . . . . . Special Melee Weapon 13 | . . . . . . . 1 . . . . . 4 1 7 . . . Unidentified Prototypes 48 | . . 1 . . . 8 3 . . 1 10 . 5 9 4 1 3 3 Parts Lost 54 | . 2 . . 4 4 5 . . 3 . 6 12 2 2 1 . 1 12 Power 7 | . 1 . . 1 1 1 . . . . 2 . . 1 . . . . Propulsion 24 | . . . . 1 3 4 . . 3 . 1 7 1 . . . . 4 Utility 18 | . . . . . . . . . . . 3 4 1 1 1 . 1 7 Weapon 5 | . 1 . . 2 . . . . . . . 1 . . . . . 1 Highest Loss Streak 12 | . 1 . . 3 2 3 . . 2 . 5 5 1 1 1 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 94 83 95 99 100 93 98 94 87 98 88 92 88 90 87 Engine 2 | . 13 12 . 7 6 8 3 . . . . . . . . . . . Core 3 | . . 1 14 6 2 . 3 7 7 7 2 . . 4 8 . . . Reactor 1 | . . . . . . . . . . . 3 7 5 . . 4 4 3 Treads 6 | . 27 28 28 16 . . . . 5 13 6 . . . . . . . Hover 4 | . . . . . . 1 5 5 . . 15 10 22 1 . . . . Flight 11 | . . . . 11 21 20 22 24 17 15 6 1 . 10 20 19 20 20 Device 11 | . . . . 5 20 12 15 15 15 14 10 7 7 16 14 14 16 13 Storage 7 | . 17 14 14 8 . 4 7 7 7 7 7 7 5 5 5 4 4 4 Processor 7 | . . . . 5 18 18 15 15 15 15 8 4 6 5 5 8 8 8 Hackware 16 | . . . . . . 8 7 7 7 7 12 14 30 29 26 27 26 27 Protection 2 | . 9 14 14 8 . . . . . . 3 4 . . . . . . Ballistic Gun 3 | . 19 27 14 8 3 1 . . . . . . . . . . . . Special Weapon 3 | . . . 14 6 . . 5 7 7 7 5 5 3 4 1 . . . Slashing Weapon 5 | . . . . 8 9 9 7 7 7 7 7 7 5 4 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 17 92 22 21 22 13 15 18 18 18 18 24 25 95 37 42 41 51 47 Greatest Support 70 | 40 40 40 40 40 22 16 26 34 29 52 60 70 55 44 43 42 51 52 Greatest Overweight (x) 6 | . 2 . . 5 1 1 1 5 1 . 1 6 6 2 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 5 8 8 8 8 8 8 8 25 15 15 15 15 10 Average Capacity 10 | 6 9 10 10 8 5 6 8 8 8 8 8 8 9 14 15 15 12 10 Most Carried 15 | . 8 10 10 10 5 8 8 8 8 8 8 8 11 15 15 15 15 10 Average Carried 9 | . 6 9 9 6 3 5 7 8 8 8 7 7 9 14 14 13 12 9 Final Capacity 15 | 8 10 10 10 5 5 8 8 8 8 8 8 8 10 15 15 15 10 10 Final Carried 15 | . 8 10 10 5 5 8 8 8 8 8 8 7 10 15 15 15 10 10 Class Distribution -------------------- 27% | Wizard-Scout 17% | Mutant 14% | Scavenger-Scout 12% | Scavenger-Assassin 10% | Scavenger-Mutant 3% | Wizard-Sprinter 3% | Hacker-Scout 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Sprinter | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Matter Collected 8712 | 273 402 163 . 323 422 450 379 60 60 80 194 170 1263 2929 819 240 439 46 Remotely 52 | . . . . . . 16 . . . . . . 36 . . . . . Salvage Created 15135 | 72 1137 403 . 554 786 1580 891 40 168 . 347 517 2580 3255 1555 440 771 39 Parts 744 | 5 66 12 . 29 47 56 51 2 10 . 25 23 111 161 86 18 40 2 Haulers Intercepted 38 | . 2 . . . 1 4 5 . . . . . 6 10 8 . 2 . Recyclers Shooed 10 | . 1 2 . . 1 . 2 . . . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 1 4 . . 20 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 104 | . 14 . . 5 11 8 3 1 5 . 8 9 10 14 6 . 10 . Melee 82 | . . . . 5 10 4 3 1 5 . 8 9 10 14 6 . 7 . Guns 18 | . 13 . . . 1 4 . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . . . . . . 3 . Classes Destroyed 18 | 1 7 . . 1 2 1 1 . 1 . 2 1 1 . . . . . Worker 35 | . 3 1 . . 4 1 . . . . . . 2 20 2 1 1 . Builder 16 | . 3 . . 1 . 2 1 . . . . . 4 3 1 . 1 . Tunneler 4 | . . . . 1 1 . . . . . . . . 2 . . . . Hauler 38 | . 2 . . . 1 4 5 . . . . . 6 10 8 . 2 . Recycler 50 | 1 4 5 . 5 2 13 4 . . . . . 8 5 . 2 1 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . Operator 15 | . 2 . . . . . 4 . . . . . 2 2 4 1 . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . Watcher 40 | . 3 . . . 3 2 4 . . . . . 4 10 6 3 4 1 Swarmer 26 | . 3 . . 3 7 4 . . 4 . . 1 . . . . 4 . Grunt 21 | . 11 . . 2 2 . . . . . . 5 . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 5 | . . . . . 1 2 . . . . . 1 1 . . . . . Hunter 3 | . . . . . . 2 . 1 . . . . . . . . . . Programmer 37 | . . . . . . . 3 . . . . . 9 14 6 . 5 . Z-Technician 4 | . . . . . . . . . . . 4 . . . . . . . Z-Light 2 | . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . Assembled 5 | . . . . . . . . . . . 5 . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | 1 11 2 . 4 5 6 3 1 4 . 4 4 2 4 4 2 4 1 Combat Bots Only 5 | . 5 . . 4 3 5 1 1 4 . 3 4 1 3 2 . 4 . Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Hostile Shots Fired 768 | . 60 1 . 29 42 72 16 8 36 . 62 92 65 68 56 1 44 116 Missed 283 | . 17 . . 9 13 35 11 5 11 . 25 35 21 22 26 . 26 27 Damage Taken 9040 | . 505 18 . 747 427 426 123 40 273 . 1109 744 532 1032 624 24 394 2022 Core 3194 | . 91 . . 153 50 177 78 . 40 . 277 104 95 376 296 . 138 1319 Absorbed by Shields 11 | . . . . . . . . . . . . . . 11 . . . . Regen/Repaired (Parts) 1049 | . 160 . . . . 33 . . . 384 . . 229 173 70 . . . Core Remaining (%) 64 | 100 . . . 2 . 58 . . . . . 28 88 62 74 100 . . Volleys Fired 232 | 1 79 27 . 39 9 14 14 . 2 . . 4 22 12 2 . 7 . Largest 2 | 2 2 2 . 2 1 1 1 . 1 . . 1 1 1 1 . 1 . Hottest 100 | 60 80 100 . 100 63 61 5 . 5 . . 75 5 7 7 . 49 . Shots Fired 326 | 2 143 53 . 40 9 15 14 . 2 . . 4 23 12 2 . 7 . Gun 227 | 2 143 51 . 5 9 15 . . . . . 1 1 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . . . . 7 . Special 92 | . . 2 . 35 . . 14 . 2 . . 3 22 12 2 . . . Kinetic 145 | 1 78 51 . 5 8 1 . . . . . . 1 . . . . . Thermal 53 | . . 2 . 35 1 14 . . . . . 1 . . . . . . Explosive 7 | . . . . . . . . . . . . . . . . . 7 . Electromagnetic 66 | 1 65 . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 1 9 7 . . 6 5 7 . 1 . . 2 13 12 14 . . . Robot Miss Streak 6 | . 4 6 . 2 3 4 2 . 1 . . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 753 | 1 97 31 . 16 57 49 61 1 8 . 22 25 110 142 92 8 32 1 Core Hits 304 | 1 43 11 . 8 22 23 17 1 5 . 11 12 31 58 22 7 31 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 49 | . 2 . . 1 3 4 4 . 1 . . 2 9 10 9 . 4 . Burn 1 | . . . . . . 1 . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . Sever 46 | . . . . 1 3 3 4 . 1 . . 2 9 10 9 . 4 . Melee Attacks 899 | . 9 . . 17 67 59 80 3 9 1 34 26 140 189 159 22 67 17 Impact 18 | . 9 . . . . . . . . . . . . . . . . 9 Slashing 840 | . . . . 17 67 59 70 3 9 1 34 26 135 180 145 22 64 8 Piercing 1 | . . . . . . . . . . . . . 1 . . . . . Sneak Attacks 181 | . 2 . . 6 11 22 21 . . . 4 1 25 54 25 4 5 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 36515 | 15 1494 333 . 1017 3267 3291 2783 55 295 . 1379 1173 5108 8184 4531 650 2821 119 Guns 1871 | 15 1134 333 . 10 201 178 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1365 | . 113 . . . . . . . . . . . . . . . 1252 . Melee 33271 | . 239 . . 1007 3066 3113 2783 55 295 . 1379 1173 5108 8184 4531 650 1569 119 Ramming 8 | . 8 . . . . . . . . . . . . . . . . . Kinetic 1101 | . 557 333 . 10 201 . . . . . . . . . . . . . Thermal 291 | . 113 . . . . 178 . . . . . . . . . . . . Explosive 1252 | . . . . . . . . . . . . . . . . . 1252 . Electromagnetic 592 | 15 577 . . . . . . . . . . . . . . . . . Impact 239 | . 239 . . . . . . . . . . . . . . . . . Slashing 32976 | . . . . 1007 3066 3113 2783 55 295 . 1379 1173 5052 8184 4531 650 1569 119 Piercing 56 | . . . . . . . . . . . . . 56 . . . . . Highest Corruption 6 | . 1 1 1 2 . 1 3 . 1 1 5 5 6 2 4 . 2 5 Average Corruption 2 | . 1 1 1 1 . 1 2 . 1 1 5 5 3 1 1 . 2 1 Corruption Purged 29 | . . . . . . . 3 . . 1 . . 9 5 9 . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 104 | . . 5 8 17 . 11 5 . . 2 4 22 25 2 1 . 2 . Message Errors 21 | . . 2 . 4 . 3 1 . . . . 5 4 1 1 . . . Matter Fused 24 | . . . 1 7 . 3 1 . . . 1 6 4 . . . 1 . Heat Flow Errors 9 | . . 1 1 1 . . . . . . . 2 3 . . . 1 . Energy Discharges 16 | . . . 4 2 . 1 2 . . . 1 1 5 . . . . . Parts Rejected 3 | . . . . 1 . . . . . . 1 . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 17 | . . . 1 2 . 2 . . . 2 1 3 5 1 . . . . Data Loss (major) 9 | . . 1 1 . . 1 1 . . . . 4 1 . . . . . Misfires 3 | . . 1 . . . 1 . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 5092 | . 57 . . 234 533 767 467 . 21 . 212 191 755 1132 520 . 203 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 62 | . . . . . . . . . . . . . . . . . 62 . Melee 5030 | . 57 . . 234 533 767 467 . 21 . 212 191 755 1132 520 . 141 . Knockbacks 3 | . 3 . . . . . . . . . . . . . . . . . Impact 3 | . 3 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 161 125 139 166 17 57 . . 4 . 6 267 257 . 17 . 110 . Average Temperature 46 | . 34 48 71 83 8 40 . . 4 . 6 95 26 . 17 . 38 . Received Heat Transfer 1398 | . 264 9 . 36 171 36 . . 52 . 317 168 24 12 57 . . 252 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 6 . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . . . . . . . . Heat Transferred 507 | . 100 . . . . 407 . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 5 Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Peak Influence 1637 | 5 341 83 . 120 301 388 255 . . . . . 217 443 387 329 429 1637 Initial 240 | . 3 . . . 3 87 130 . . . . . 162 74 99 200 108 240 Average 137 | 1 115 8 . 22 87 218 94 . . . . . 86 169 158 201 132 1607 Maximum Alert Level 5 | . 1 . . . 1 1 1 . . . . . 1 2 1 1 2 5 Low Security (%) 79 | 100 84 100 . 100 83 34 96 . . . . . 99 70 63 37 83 . Level 1 19 | . 15 . . . 16 65 3 . . . . . . 26 36 62 11 . Level 2 . | . . . . . . . . . . . . . . 3 . . 5 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 86 | . 5 . . . 4 3 8 . . . . . 17 16 13 1 7 12 Investigation 24 | . 3 . . . . 2 2 . . . . . 6 6 3 1 1 . Extermination 27 | . . . . . . . 4 . . . . . 8 7 5 . 3 . Reinforcement 20 | . 2 . . . 1 1 2 . . . . . 3 3 5 . 3 . Assault 12 | . . . . . . . . . . . . . . . . . . 12 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 6 | . . . . . . . 1 . . . . . 1 2 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Distress Signals 8 | . 2 . . . 2 . . . . . . . . 1 1 1 1 . Communications Jammed 17 | . . . . . . . . . . . . . . 1 3 . 13 . Distress Signals 17 | . . . . . . . . . . . . . . 1 3 . 13 . Times Spotted 251 | . 24 2 . 7 23 16 13 1 8 . 8 13 22 30 32 3 19 30 Peak Tracking Total 27 | . 4 2 . 3 5 5 2 1 5 . 4 4 4 4 6 5 5 27 Tactical Retreats 39 | . 1 . . 2 5 3 1 . 1 . . . 3 5 12 1 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Traps Triggered 12 | . 2 . . . 2 . 1 . . . . . . 6 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Machines Disabled 6 | . 1 . . . . 2 . . 1 . 1 . . . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 . . 1 . 1 . . . . . . 1 Garrison Access 8 | . . . . . . 1 . . . . . . 1 3 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Machines Accessed 110 | . 4 . 1 . 2 9 11 . . . . . 18 31 19 8 7 . Terminals 53 | . 1 . . . 2 5 6 . . . . . 8 14 9 3 5 . Fabricators 12 | . . . . . . . 1 . . . . . 2 5 3 1 . . Repair Stations 10 | . 1 . . . . 2 . . . . . . 2 3 2 . . . Recycling Units 14 | . 2 . . . . 1 2 . . . . . 3 3 1 1 1 . Scanalyzers 12 | . . . . . . . 2 . . . . . 2 3 2 2 1 . Garrison Access 8 | . . . . . . 1 . . . . . . 1 3 2 1 . . Total Hacks 334 | . 10 . 1 . 3 21 21 . . . . . 88 93 53 17 27 . Successful 298 | . 9 . 1 . 3 13 13 . . . . . 85 88 45 16 25 . Failed 36 | . 1 . . . . 8 8 . . . . . 3 5 8 1 2 . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 17 | . . . 1 . . . 1 . . 8 . . . 1 . 2 4 . Terminals 164 | . 1 . . . 3 9 11 . . . . . 39 53 26 8 14 . Fabricators 25 | . . . . . . . 2 . . . . . 5 10 6 2 . . Repair Stations 44 | . 7 . . . . 8 . . . . . . 10 9 10 . . . Recycling Units 29 | . 2 . . . . 2 3 . . . . . 7 7 1 2 5 . Scanalyzers 61 | . . . . . . . 5 . . . . . 26 11 7 4 8 . Garrison Access 10 | . . . . . . 2 . . . . . . 1 3 3 1 . . Terminal Hacks 141 | . . . 1 . 3 5 5 . . . . . 38 48 21 7 13 . Record 19 | . . . . . 1 . . . . . . . 11 5 2 . . . Part Schematic 4 | . . . . . . . . . . . . . 1 1 2 . . . Robot Schematic 2 | . . . . . . . . . . . . . 1 1 . . . . Prototype ID Bank 6 | . . . . . . 1 . . . . . . 1 2 1 1 . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . Open DSF 7 | . . . . . . . 3 . . . . . 1 1 2 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 1 1 . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Index 2 | . . . . . . . . . . . . . . . 1 . 1 . Alert Level 14 | . . . . . . 1 . . . . . . 2 6 2 1 2 . Unreport Threat 2 | . . . . . . . . . . . . . . 2 . . . . Locate Traps 16 | . . . . . . 2 1 . . . . . 2 5 4 1 1 . Dispatch Records 3 | . . . . . . . . . . . . . 2 1 . . . . Maintenance Status 2 | . . . . . . . . . . . . . 1 1 . . . . Security Status 2 | . . . . . . . . . . . . . . 1 . 1 . . Surveillance Status 4 | . . . . . . . . . . . . . . 2 1 . 1 . Transport Status 3 | . . . . . 1 . . . . . . . 1 1 . . . . Investigation Status 3 | . . . . . . . . . . . . . 2 1 . . . . Reinforcement Status 5 | . . . . . 1 . . . . . . . 1 2 . . 1 . Recall Investigation 5 | . . . . . . . 1 . . . . . 2 2 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 5 | . . . . . . . . . . . . . 1 2 . . 2 . Hauler Manifests 9 | . . . . . . . . . . . . . 2 2 2 2 1 . Registered Components 3 | . . . . . . . . . . . . . 1 . . 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . Zone Layout 10 | . . . . . . . . . . . . . 2 4 2 . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 24 | . . . . . . . 2 . . . . . 5 10 5 2 . . Network Status 4 | . . . . . . . 1 . . . . . 1 2 . . . . Load Schematic 10 | . . . . . . . . . . . . . 2 4 3 1 . . Build 10 | . . . . . . . 1 . . . . . 2 4 2 1 . . Repair Station Hacks 40 | . 7 . . . . 5 . . . . . . 9 9 10 . . . Scan Component 21 | . 4 . . . . 3 . . . . . . 5 5 4 . . . Repair 17 | . 3 . . . . 2 . . . . . . 4 4 4 . . . Refit 2 | . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 27 | . 2 . . . . 2 3 . . . . . 6 7 1 2 4 . Report Inventory 19 | . 2 . . . . 2 3 . . . . . 4 4 1 1 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Components 7 | . . . . . . . . . . . . . 2 2 . 1 2 . Scanalyzer 58 | . . . . . . . 3 . . . . . 26 11 6 4 8 . Insert Component 28 | . . . . . . . 2 . . . . . 13 5 3 2 3 . Analyze 30 | . . . . . . . 1 . . . . . 13 6 3 2 5 . Garrison Access Hacks 8 | . . . . . . 1 . . . . . . 1 3 2 1 . . Seal Access 8 | . . . . . . 1 . . . . . . 1 3 2 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . . . . . . . 3 . . . . . 2 1 2 1 . . Used 3 | . . . . . . . . . . . . . . 1 1 1 . . Hacking Detections 69 | . 3 . . . 1 3 5 . . . . . 11 21 14 7 4 . Full Trace Events 23 | . 1 . . . . 3 2 . . . . . 6 6 3 1 1 . Feedback Events 3 | . 1 . . . . 1 . . . . . . 1 . . . . . Corruption 2 | . 1 . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 3 . . 1 1 . . . . Robots Built 5 | . . . . . . . 3 . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 250 | . . . . . . . 134 . . . . . . 116 . . . . Total Robot Build Rating 18 | . . . . . . . 12 . . . . . . 6 . . . . Part Schematics Acquired 45 | . . . . . . . 1 . . 16 . . 13 6 4 2 3 . Parts Built 11 | . . . . . . . . . . . . . 2 4 3 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 550 | . . . . . . . . . . . . . 159 179 148 64 . . Total Part Build Rating 72 | . . . . . . . . . . . . . 12 18 26 16 . . Parts Repaired 17 | . 3 . . . . 2 . . . . . . 4 4 4 . . . Time 744 | . 78 . . . . 146 . . . . . . 193 128 199 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 421 | . . . . . . . . . . . . . . 421 . . . . Retrieved Components 36 | . . . . . . . . . . . . . 13 5 . 2 16 . Parts Scanalyzed 27 | . . . . . . . 2 . . . . . 13 5 2 2 3 . Part Schematics Acquired 25 | . . . . . . . 1 . . . . . 12 5 2 2 3 . Parts Damaged 4 | . . . . . . . . . . . . . 2 . 1 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 48 | . . . . . . . 12 . 1 . . . 10 14 9 . 2 . Non-combat 45 | . . . . . . . 10 . . . . . 10 14 9 . 2 . Combat 3 | . . . . . . . 2 . 1 . . . . . . . . . Robot Hacks Applied 74 | . . . . . . . 18 . 1 . . . 20 19 13 . 3 . parse_system 8 | . . . . . . . 6 . 1 . . . 1 . . . . . no_distress 39 | . . . . . . . 7 . . . . . 9 13 9 . 1 . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . find_fabricator 9 | . . . . . . . 1 . . . . . 6 1 1 . . . find_dsf 10 | . . . . . . . 2 . . . . . 3 3 2 . . . find_recycling 4 | . . . . . . . 1 . . . . . . 1 . . 2 . find_station 2 | . . . . . . . . . . . . . 1 1 . . . . check_alert 1 | . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Total Allies 11 | . . 6 . . . . 3 . . . . . . 2 . . . . Largest Group 6 | . . 6 6 3 . . 3 . . . . . . 1 . . . . Highest-Rated Group 111 | . . 111 111 40 . . 60 . . . . . . 21 . . . . Highest-Rated Ally 31 | . . 31 31 16 . . 20 . . . . . . 21 . . . . Total Orders 7 | . . . . . . . 7 . . . . . . . . . . . STAY 4 | . . . . . . . 4 . . . . . . . . . . . FOLLOW 3 | . . . . . . . 3 . . . . . . . . . . . Ally Attacks 18 | . . 8 . 2 . . 5 . . . . . . 3 . . . . Total Damage 332 | . . 105 . . . . 128 . . . . . . 99 . . . . Kills 4 | . . 2 . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 1 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Turns Passed 27568 | 87 2017 1091 753 1244 853 1183 1903 295 334 2628 702 908 4085 4296 3215 642 1107 225 Spaces Moved 31125 | 48 1038 619 463 1066 1292 1414 2903 706 422 1539 714 685 4389 5341 4870 1404 1840 372 Core 4 | 2 . . . . . . . 1 . . . 1 . . . . . . Treads 4237 | 46 1038 619 463 376 4 . . . 7 1539 145 . . . . . . . Legs 690 | . . . . . . . . . . . . 262 428 . . . . . Wheels 139 | . . . . . . 73 66 . . . . . . . . . . . Hover 5147 | . . . . . . . 1 . . . 528 422 3957 239 . . . . Flight 20908 | . . . . 690 1288 1341 2836 705 415 . 41 . 4 5102 4870 1404 1840 372 Fastest Speed 13 | 50 160 160 160 37 32 32 34 34 34 165 24 48 45 37 29 28 13 22 Average Speed 56 | 155 165 160 160 80 33 38 35 34 70 166 73 119 53 37 32 28 25 23 Slowest Speed 440 | 160 320 160 160 440 145 117 110 300 170 170 165 350 270 200 104 103 100 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 1 2 11 . 1 . . . . 9 7 1 . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 88 88 89 84 42 66 49 81 57 87 74 73 49 67 60 27 26 23 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . . . . . . . Scrap Searched 15 | . . 1 . 1 . . . 2 2 4 . 5 . . . . . . Spaces Dug 283 | . . 2 . 32 15 10 25 2 . . . . 43 52 57 13 25 7 Terrain Destroyed 396 | . 9 2 . 33 15 10 25 2 . . . . 43 52 57 13 128 7 Melee 249 | . . . . . 15 10 25 2 . . . . 43 52 57 13 25 7 Projectile 35 | . . 2 . 33 . . . . . . . . . . . . . . AOE 112 | . 9 . . . . . . . . . . . . . . . 103 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Fac Fac Res Res Tes Total 39654 | 55 1180 663 476 1324 1633 1980 3688 754 448 1608 857 744 5956 7418 6372 1618 2400 480 Wait 6157 | . 11 3 12 152 191 414 638 35 8 56 67 14 1144 1564 1183 164 424 77 Move 31048 | 47 1037 618 462 1065 1289 1409 2884 705 419 1538 713 684 4388 5323 4855 1401 1839 372 Hop 27 | . . . . . 1 2 7 . 1 . . . . 8 7 1 . . Pick Up 150 | . 12 4 1 10 11 9 11 . 1 . 4 1 31 27 19 1 7 1 Fast Attach 318 | 7 10 . . 7 20 26 13 5 5 6 18 11 83 46 37 8 12 4 Attach 71 | . 1 . . 10 11 4 4 . . . 3 2 9 8 7 4 7 1 Detach 29 | . 1 . . 1 2 4 1 . . . 2 . 5 3 4 2 4 . Swap 223 | . 7 6 . 6 9 12 13 1 . 2 . . 33 65 43 6 16 4 Drop 392 | . 11 5 1 17 23 27 23 5 3 5 16 2 101 67 56 9 17 4 Fire 232 | 1 79 27 . 39 9 14 14 . 2 . . 4 22 12 2 . 7 . Melee 899 | . 9 . . 17 67 59 80 3 9 1 34 26 140 189 159 22 67 17 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . Escape Stasis 106 | . . . . . . . . . . . . . . 106 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 5) 1064 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Discovered new exit (range 16) 1906 | -10/Materials | Repaired Lgt. Armor Plating 1939 | -10/Materials | Repaired Lgt. Treads 1974 | -10/Materials | Repaired Lgt. Treads 2036 | -10/Materials | Discovered new exit (range 7) 2105 | -10/Materials | Entered Mines 2136 | -10/Mines | Learned Materials stockpile data 2137 | -10/Mines | Assembled infested the area 2284 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2287 | -10/Mines | Found Prototype Device 2288 | -10/Mines | Identified Exp. Sensor Array 2604 | -10/Mines | Discovered new exit (range 10) 2671 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2703 | -10/Mines | Discovered new exit (range 9) 3148 | -10/Mines | Received a Mining Laser from a helpful Derelict 3188 | -10/Mines | Discovered new exit (range 5) 3196 | -10/Mines | Entered Exiles 3196 | -10/Exiles | Accompanied by 6 allies 3226 | -10/Exiles | Led the pair of lost Derelicts to a safe place 3260 | -10/Exiles | Discovered new exit (range 14) 3316 | -10/Exiles | Met 8R-AWN 3357 | -10/Exiles | Met EX-HEX 3420 | -10/Exiles | Met EX-BIN 3444 | -10/Exiles | Aligned with FarCom system 3445 | -10/Exiles | Given EX-Vault access code 3488 | -10/Exiles | Opened EX-Vault 3500 | -10/Exiles | Found Longsword +1 3573 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3616 | -10/Exiles | Met EX-DEC 3685 | -10/Exiles | Visited The Gauntlet 3932 | -10/Exiles | Discovered new exit (range 12) 3949 | -10/Exiles | Left Exiles lab with Longsword +1 3949 | -10/Exiles | Entered Mines 3949 | -9/Mines | Accompanied by 3 allies 4361 | -9/Mines | Lost 3 allies 4379 | -9/Mines | Lost 3 parts (1n2w) 4536 | -9/Mines | Crushed by falling debris 4536 | -9/Mines | Core integrity fell below 50% 4536 | -9/Mines | Core integrity fell below 20% 5182 | -9/Mines | Discovered new exit (range 6) 5192 | -9/Mines | Identified exit to Materials 5193 | -9/Mines | Entered Materials 5193 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5387 | -8/Materials | Discovered new exit (range 9) 5390 | -8/Materials | Identified exit to Factory 5504 | -8/Materials | Build established: Scavenger-Scout 5628 | -8/Materials | Discovered new exit (range 18) 5777 | -8/Materials | Garrison activated, responded to threat 6043 | -8/Materials | Identified exit to Storage 6046 | -8/Materials | Entered Storage 6180 | -8/Storage | Found Prototype Launcher 6180 | -8/Storage | Identified Gui. Missile Launcher 6431 | -8/Storage | Lost 3 parts (1p2n) 6745 | -8/Storage | Discovered exit to Factory (range 3) 6887 | -8/Storage | Build established: Scavenger-Mutant 7079 | -8/Storage | Repaired Exp. Sensor Array 7129 | -8/Storage | Repaired Imp. Signal Interpreter 7229 | -8/Storage | Entered Factory 7229 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7253 | -7/Factory | Discovered new exit (range 6) 7257 | -7/Factory | Identified exit to Lower Caves 7616 | -7/Factory | Build established: Scavenger-Scout 8032 | -7/Factory | Fabricated B-48 Gladiator (x3) 8755 | -7/Factory | Discovered new exit (range 4) 8756 | -7/Factory | Identified exit to Factory 8922 | -7/Factory | Discovered exit to Lower Caves (range 7) 9132 | -7/Factory | Entered Lower Caves 9213 | -7/Lower Caves | Encountered a Warlord checkpoint 9309 | -7/Lower Caves | Learned location of Zion (-7) 9352 | -7/Lower Caves | Discovered new exit (range 5) 9353 | -7/Lower Caves | Identified exit to Lower Caves 9427 | -7/Lower Caves | Entered another Lower Caves area 9460 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9515 | -7/Lower Caves | Learned Factory trap positions 9547 | -7/Lower Caves | Spotted B-75 Beast 9744 | -7/Lower Caves | Discovered new exit (range 10) 9756 | -7/Lower Caves | Identified exit to Zion 9761 | -7/Lower Caves | Entered Zion 9824 | -7/Zion | Given A8's code to call for help 9868 | -7/Zion | Discovered new exit (range 12) 9885 | -7/Zion | Identified exit to Proximity Caves 9914 | -7/Zion | Build established: Scavenger-Assassin 10099 | -7/Zion | Received a hallucinogenic algorithm 10618 | -7/Zion | Learned Factory emergency access door positions 10654 | -7/Zion | Found Prototype Device 10654 | -7/Zion | Identified Bomb Factory No. 2 11215 | -7/Zion | Visited the Megawrench Repair Shop 11215 | -7/Zion | Megawrench repaired 10 parts 11379 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11441 | -7/Zion | Rebuked by Imprinter 11499 | -7/Zion | Learned location of Warlord (-4) 12359 | -7/Zion | Opened final containment barrier to the Deep Caves 12385 | -7/Zion | Discovered new exit (range 3) 12385 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12387 | -7/Zion | Identified exit to Deep Caves 12389 | -7/Zion | Entered Deep Caves 12643 | -7/Deep Caves | Attacked by Z-Imprinter 12646 | -7/Deep Caves | Z-Facility disabled 12673 | -7/Deep Caves | Destroyed Z-Imprinter 12700 | -7/Deep Caves | Core integrity fell below 50% 12711 | -7/Deep Caves | Found Prototype Protection 12711 | -7/Deep Caves | Identified Zio. Weapon Casing 12726 | -7/Deep Caves | Lost 5 parts (2p1n2u) 12762 | -7/Deep Caves | Found Prototype Device 12762 | -7/Deep Caves | Identified Zio. Metafield Generator 12909 | -7/Deep Caves | Build established: Scavenger-Mutant 13087 | -7/Deep Caves | Discovered new exit (range 6) 13091 | -7/Deep Caves | Entered Proximity Caves 13093 | -6/Proximity Caves | Spotter reported a threat 13131 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13173 | -6/Proximity Caves | Lost 5 parts (3n2u) 13187 | -6/Proximity Caves | Learned Factory security intel 13815 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 13974 | -6/Proximity Caves | Discovered exit to Factory (range 15) 13999 | -6/Proximity Caves | Entered Factory 13999 | -6/Factory | Evolved 2 slots: Utility x2 14000 | -6/Factory | Loaded intel: 91 trap records 14339 | -6/Factory | Build established: Scavenger-Assassin 14463 | -6/Factory | Repaired Sml. Storage Unit 15482 | -6/Factory | Repaired Gravmag System 15495 | -6/Factory | Discovered new exit (range 16) 15502 | -6/Factory | Identified exit to Lower Caves 15770 | -6/Factory | Repaired Exp. Sensor Array 16007 | -6/Factory | Identified exit to Extension 16111 | -6/Factory | Build established: Hacker-Scout 16506 | -6/Factory | Fabricated Adv. System Shield (x1) 16653 | -6/Factory | Hacking Suite fried by hacking feedback 16818 | -6/Factory | Fabricated Adv. Hacking Suite? 17111 | -6/Factory | Repaired Antigrav System 17739 | -6/Factory | Build established: Wizard-Scout 18070 | -6/Factory | Discovered new exit (range 7) 18073 | -6/Factory | Identified exit to Factory 18084 | -6/Factory | Entered another Factory area 18084 | -5/Factory | Evolved 2 slots: Utility x2 18121 | -5/Factory | Found Prototype Launcher 18121 | -5/Factory | Identified Mni. Smartbomb Launcher 18526 | -5/Factory | Fabricated Adv. Hacking Suite? 19868 | -5/Factory | Identified exit to Upper Caves 20042 | -5/Factory | Fabricated Adv. Hacking Suite? 20231 | -5/Factory | Repaired Nuclear Pulse Array 21375 | -5/Factory | Fabricated Adv. Weight Redist. System? 21622 | -5/Factory | Fabricated H-55 Commando? 21701 | -5/Factory | Found Prototype Launcher 21701 | -5/Factory | Identified Tesla Bomb Launcher 21950 | -5/Factory | Identified exit to Factory 22100 | -5/Factory | Repaired Exp. Sensor Array 22130 | -5/Factory | Repaired Nuclear Pulse Array 22168 | -5/Factory | Repaired Nuclear Pulse Array 22380 | -5/Factory | Entered another Factory area 22380 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 22615 | -4/Factory | Repaired Impulse Thruster 22922 | -4/Factory | Spotted B-86 Titan 23738 | -4/Factory | Fabricated Exp. Sensor Array? 24809 | -4/Factory | Found Prototype Slashing Weapon 24809 | -4/Factory | Identified Centrium Greatsword 25047 | -4/Factory | Fabricated Lgt. Quantum Reactor? 25388 | -4/Factory | Repaired Field Propulsion Drive 25439 | -4/Factory | Repaired Imp. System Restoration Module 25502 | -4/Factory | Repaired Imp. Phase Shifter 25544 | -4/Factory | Discovered new exit (range 8) 25591 | -4/Factory | Discovered new exit (range 5) 25594 | -4/Factory | Identified exit to Research 25595 | -4/Factory | Entered Research 25595 | -3/Research | Evolved 2 slots: Utility x2 25704 | -3/Research | Found Prototype Slashing Weapon 25704 | -3/Research | Identified Molecular Scythe 25752 | -3/Research | Discovered new exit (range 3) 25753 | -3/Research | Identified exit to Research 26028 | -3/Research | Fabricated Q-thruster? 26237 | -3/Research | Entered another Research area 26237 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26250 | -2/Research | Spotted B-90 Cyclops 26592 | -2/Research | Discovered new exit (range 15) 26822 | -2/Research | Spotted B-90 Cyclops 27344 | -2/Research | Identified exit to Testing 27344 | -2/Research | Entered Testing 27345 | -2/Testing | Maximum security lockdown engaged 27456 | -2/Testing | Found Prototype Hackware 27456 | -2/Testing | Identified System Mapper 27516 | -2/Testing | Spotted Striker 27542 | -2/Testing | Spotted Striker 27543 | -2/Testing | Spotted Alpha 7 27561 | -2/Testing | Core integrity fell below 50% 27567 | -2/Testing | Core integrity fell below 20% 27569 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- M-36 Artificer fits Backup Propulsion VII on G-73 Enforcer. G-73 Enforcer destroyed. Penetrated by Slug. Slug penetrates G-73 Enforcer. G-73 Enforcer suffers critical hit (Destroy). Slug penetrates G-73 Enforcer. G-73 Enforcer suffers critical hit (Destroy). Adv. Hacking Suite destroyed. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. B-74 Champion unfolds itself. G-73 Enforcer unfolds itself. E-15 Imp unfolds itself. Adv. Hacking Suite destroyed. Cld. Nuclear Pulse Thruster destroyed. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates G-73 Enforcer. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???########?????????????????????? | | ???#""""""#?????????????????????? | | ???#""&"""#?????????????????????? | | ???#"" m""####??????????????????? | | ???#"" mlg##g###############+##?? | | ???#""[pgegg ? | | ???#"[gghKgbgp % ??? | | ???#"=ggKg## ##"b #####?????? | | ???#"""!@*#####"C #?????????? | | ???#####/7#???## #?????????? | | ???????####????# #?????????? | | ??????????###### #?????????? | | ??????????# # #?????????? | | ????????### " #?????????? | | ?????##"#""## ########?????????? | | ?????# ! =# "##########??????? | | ?????# # # = #??????? | | ?????# """ /" # #??????? | | ?????# """ # # #??????? | | ?????# """ # # """" #??????? | | ?????# # + """" #??????? | | ?????#########"# """" #??????? | | ?????????????#%# """" #??????? | | ??????########"# #??????? | | ??????#= !#%###########??????? | | ??????# / #"################ | | ??????# + + | | ??????# """ # ########### | | ??????# """ # #???????????? | | ??????#= """ # +???????????? | | ??????######## ######???????????? | | ?????????????# #????????????????? | | ?????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 57 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 400 Power Shielding 90 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 74 Melee Accuracy 8 Launcher Accuracy 40 Recoil Reduction 2 Offensive Hacking 90 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Signal Interpreter | -7/Factory | Scanalyzed Arm. Medium Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Beamcaster | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Imp. System Restoration Module | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Fusion Compressor | -6/Factory | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Structural Scanner | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Adv. Weight Redist. System | -6/Factory | Scanalyzed Microactuators | -6/Factory | Scanalyzed Imp. Reaction Control System | -6/Factory | Scanalyzed Phase Shifter | -6/Factory | Scanalyzed Melee Analysis Suite | -5/Factory | Scanalyzed Triangulator | -5/Factory | Scanalyzed Med. Storage Unit | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Antimissile System | -5/Factory | Hacked Field Propulsion Drive | -5/Factory | Scanalyzed Impulse Thruster | -4/Factory | Scanalyzed Exp. Sensor Array | -4/Factory | Scanalyzed Antigrav Array | -4/Factory | Hacked Lgt. Particle Reactor | -4/Factory | Hacked Nanoactuators | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Adv. Melee Analysis Suite | -2/Research | Scanalyzed Imp. Phase Shifter | -2/Research | Scanalyzed Cloaking Device | -2/Research | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive A-02 Transporter | -6/Factory | Hacked M-22 Extractor | -5/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. System Shield | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Weight Redist. System | x2 | -5/Factory H-55 Commando | x2 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Q-thruster | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Adventurer Are We The Baddies? Can't Catch Me Close Call Cya! Dangerous Findings Explorer Hunted I Spy I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Made in Tau Ceti IV Maximum Efficiency Melee Specialist My Command Is Your Wish Ooh, Shiny! Party Time Power Corrupts Respectable Loadout Rockin' Loadout Serviceable Loadout Signs Are For Wimps Treasure Hunter Universal Adapter Watch This! Challenges ------------ None Game ------ Seed StorageShrapnelStorage Manual? 0 Play Time 09:48:45 Cumulative 13.4 hours Start 2024.05.29 @ 21:08:24 End 2024.06.01 @ 02:07:51 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8348ee6f-22af-48fd-8dc1-42524b1e36f5