Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 12:57:44 Player: ToasterKoishi Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1895) 1895 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 4480 Bonus ------- High Alert Combat Kills 112 Met Imprinter 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Missile Launcher Ripper > --- INVENTORY (15) --- Carbon-fiber Leg Armored Wheel Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay Advanced Beam Cannon Improved Assault Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Armored Wheel Large Storage Unit High-capacity Matter Pod Weight Redist. System Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay Advanced Beam Cannon Improved Assault Rifle Missile Launcher [Rating: 28] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 79 | 6 27 . 35 1 4 6 Power 9 | 1 3 . 4 . . 1 Engine 8 | 1 2 . 4 . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 6 . 13 . 2 2 Treads 21 | 2 5 . 11 . 2 1 Leg 2 | . . . 1 . . 1 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 22 | 1 12 . 8 . 1 . Device 17 | . 11 . 6 . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 23 | 2 6 . 10 1 1 3 Energy Gun . | . . . . . . . Energy Cannon 8 | . 5 . 3 . . . Ballistic Gun 7 | 2 1 . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 3 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 16 | . 5 . 4 . . 7 Power 4 | . 1 . 1 . . 2 Propulsion 6 | . 2 . 1 . . 3 Utility 2 | . . . 1 . . 1 Weapon 4 | . 2 . 1 . . 1 Highest Loss Streak 5 | . 5 . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 100 98 100 94 86 Engine 9 | . 10 . 9 11 11 10 Core 2 | . 3 14 1 . . . Treads 29 | . 25 28 32 33 33 24 Device 16 | . 12 14 20 22 18 11 Storage 11 | . 14 14 11 11 11 11 Protection 1 | . . . 1 . 3 2 Energy Cannon 13 | . 18 28 13 11 5 . Ballistic Gun 5 | . 9 . 8 . . . Launcher 1 | . . . . 11 5 . Slashing Weapon 2 | . . . . . 5 19 Naked Turns . | . . . . . . . Heaviest Build 42 | 14 34 34 42 41 41 40 Greatest Support 63 | 40 40 40 63 63 63 60 Greatest Overweight (x) 3 | . 3 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 4 15 14 15 15 15 15 Average Carried 13 | 1 9 13 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 13 14 15 15 15 13 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1810 | 224 741 . 744 . 76 25 Remotely . | . . . . . . . Salvage Created 2505 | . 712 . 1557 49 . 187 Parts 171 | . 42 . 123 . . 6 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 68 | . 14 . 38 13 . 3 Melee 3 | . . . . . . 3 Guns 5 | . 4 . 1 . . . Cannons 38 | . 10 . 28 . . . AOE 21 | . . . 8 13 . . Classes Destroyed 9 | . 4 . 4 1 . . Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Hauler 8 | . 2 . 6 . . . Operator 3 | . 2 . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 14 | . . . 14 . . . Grunt 31 | . 14 . 14 . . 3 Sentry 10 | . . . 10 . . . Assembled 13 | . . . . 13 . . Best Kill Streak 13 | . 4 . 10 13 . 3 Combat Bots Only 13 | . 3 . 7 13 . 3 Max Kills in Single Turn 8 | . 1 . 5 8 . 1 Gunslinging . | . . . . . . . Exploded 8 | . . . 3 8 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 366 | . 121 . 147 17 . 81 Missed 93 | . 29 . 39 8 . 17 Damage Taken 4080 | . 1210 . 1365 193 . 1312 Core 626 | . 223 . 190 34 . 179 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 487 | . 91 . 150 . 246 . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 149 | . 65 . 79 2 1 2 Largest 2 | . 2 . 2 1 1 1 Hottest 136 | . 136 . 136 36 68 36 Shots Fired 289 | . 130 . 154 2 1 2 Gun 110 | . 64 . 46 . . . Cannon 171 | . 66 . 104 . 1 . Launcher 8 | . . . 4 2 . 2 Special . | . . . . . . . Kinetic 110 | . 64 . 46 . . . Thermal 171 | . 66 . 104 . 1 . Explosive 8 | . . . 4 2 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 13 . 17 . . 13 Robot Miss Streak 5 | . 5 . 4 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 190 | . 81 . 96 . . 13 Core Hits 118 | . 29 . 56 26 . 7 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 . . 3 Meltdown 1 | . . . 1 . . . Sever 3 | . . . . . . 3 Melee Attacks 16 | . . . . . . 16 Impact . | . . . . . . . Slashing 16 | . . . . . . 16 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5762 | . 1417 . 2577 1016 . 752 Guns 871 | . 506 . 365 . . . Cannons 2403 | . 903 . 1500 . . . Explosions 1937 | . . . 688 1016 . 233 Melee 519 | . . . . . . 519 Ramming 32 | . 8 . 24 . . . Kinetic 871 | . 506 . 365 . . . Thermal 2403 | . 903 . 1500 . . . Explosive 1937 | . . . 688 1016 . 233 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 519 | . . . . . . 519 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 76 | . 20 . . 22 . 34 Projectiles 20 | . 20 . . . . . Explosions 43 | . . . . 22 . 21 Melee 13 | . . . . . . 13 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 132 | . . . . 22 . 110 Shots 3 | . . . . 1 . 2 Rammed 6 | . 3 . 3 . . . Targets Rammed 6 | . 3 . 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 382 | . 382 . 51 . . 25 Average Temperature 78 | . 105 . 10 . . 12 Received Heat Transfer 1714 | . 708 . 444 . . 562 Effects 2 | . 2 . . . . . Shutdowns 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 4329 | . 1628 . 2701 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 664 | . 134 . 664 114 . . Initial 102 | . . . . 102 . . Average 185 | . 64 . 292 109 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 52 | 100 100 100 14 100 . . Level 1 39 | . . . 70 . . . Level 2 8 | . . . 15 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 6 . 6 . . . Investigation 9 | . 5 . 4 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 29 . 67 19 . 11 Peak Tracking Total 20 | . 6 . 8 20 . 4 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . . . 12 . . . Reused 3 | . . . 3 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 24 | . 10 . 14 . . . Terminals 17 | . 7 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 67 | . 25 . 42 . . . Successful 43 | . 14 . 29 . . . Failed 23 | . 10 . 13 . . . Catastrophic 4 | . . . 4 . . . Database Lockouts 1 | . 1 . . . . . Manual 28 | . 14 . 14 . . . Terminals 47 | . 20 . 27 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 26 | . 10 . 16 . . . Record 1 | . . . 1 . . . Part Schematic 2 | . 1 . 1 . . . Prototype ID Bank 3 | . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 4 | . 1 . 3 . . . Locate Traps 3 | . . . 3 . . . Reprogram Traps 2 | . . . 2 . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 10 . . . Insert Component 5 | . . . 5 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Mask 1 | . . . 1 . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 16 | . 6 . 10 . . . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 23 | . 1 . 6 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 64 | . 32 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6627 | 78 1697 357 2679 13 1251 552 Spaces Moved 3325 | 47 797 223 1324 5 772 157 Core 8 | 8 . . . . . . Treads 3218 | 39 698 223 1324 5 772 157 Legs . | . . . . . . . Wheels 99 | . 99 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 160 160 160 160 160 Average Speed 158 | 141 156 160 160 160 160 160 Slowest Speed 240 | 160 240 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 98 43 96 11 86 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 8 | . . . 8 . . . Terrain Destroyed 52 | . . . 31 15 . 6 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 50 | . . . 29 15 . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4365 | 58 1119 223 1740 7 789 429 Wait 681 | . 197 . 236 . . 248 Move 3319 | 46 796 222 1323 4 771 157 Hop . | . . . . . . . Pick Up 56 | 6 17 1 26 . 5 1 Fast Attach 19 | 2 9 . 5 . 1 2 Attach 18 | 4 5 . 6 . . 3 Detach 5 | . 3 . 1 . 1 . Swap 42 | . 13 . 24 1 3 1 Drop 55 | . 11 . 37 . 7 . Fire 149 | . 65 . 79 2 1 2 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 3 . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 218 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 13) 1195 | -10/Materials | Discovered new exit (range 16) 1331 | -10/Materials | Core integrity fell below 50% 1355 | -10/Materials | Core integrity fell below 20% 1372 | -10/Materials | Lost 5 parts (1p2n2w) 1428 | -10/Materials | Discovered new exit (range 5) 1467 | -10/Materials | Central database locked down 1712 | -10/Materials | Repaired Particle Cannon 1776 | -10/Materials | Entered Mines 1836 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1843 | -10/Mines | Met a Derelict bent on vengeance 1929 | -10/Mines | Discovered new exit (range 4) 2133 | -10/Mines | Entered Materials 2133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -9/Materials | Discovered new exit (range 6) 2798 | -9/Materials | Destroyed 7 combat bots 3282 | -9/Materials | Discovered new exit (range 9) 3380 | -9/Materials | Build established: Scavenger-Mutant 3525 | -9/Materials | Repaired Hrd. Light Armor Plating 3584 | -9/Materials | Discovered new exit (range 4) 3854 | -9/Materials | Build established: Mutant 4276 | -9/Materials | Discovered new exit (range 12) 4812 | -9/Materials | Entered Mines 4813 | -9/Mines | Assembled infested the area 4813 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4814 | -9/Mines | Core integrity fell below 50% 4818 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4825 | -9/Mines | Entered Zion 4839 | -7/Zion | Destroyed 13 combat bots 5085 | -7/Zion | Given the Hacking Drone Bay 5087 | -7/Zion | Found Prototype Device 5246 | -7/Zion | Learned location of Armory (-4) 5557 | -7/Zion | Visited the Megawrench Repair Shop 5557 | -7/Zion | Megawrench repaired 6 parts 5619 | -7/Zion | Learned Factory emergency access door positions 6060 | -7/Zion | Discovered new exit (range 10) 6076 | -7/Zion | Entered Proximity Caves 6175 | -6/Proximity Caves | Spotter reported a threat 6211 | -6/Proximity Caves | Spotter reported a threat 6227 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 6331 | -6/Proximity Caves | Spotter reported a threat 6443 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6536 | -6/Proximity Caves | Spotter reported a threat 6624 | -6/Proximity Caves | Core integrity fell below 20% 6628 | -6/Proximity Caves | Destroyed self with Missile Launcher Last Messages --------------- 06443_ MC-CDM(c): "The hack is \\ER3X." 06454_ MC-CDM(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 06464_ MC-CDM(c): "I can write more where this came from, so this one's yours to play around with." 06479_ MC-CDM(c): "Anyway, see you later!" 06482_ MC-CDM(c): "Oh wait, I forgot to tell you what it does." 06501_ MC-CDM(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 06517_ MC-CDM(c): "Well, I haven't tried it, but that's the theory." 06536_ ALERT: Unidentified potential threat approaching Complex 0b10. 06541_ MC-CDM(c): "Enjoy!" 06541_ MC-CDM(c) slips back into the shadows. 06626_ Lgt. Angular Momentum Engine destroyed. 06628_ Lgt. Treads destroyed. 06628_ Destroyed Lgt. Treads. Map ----- +----------------------------------------------------+ | ##???????## ##### ????????????????????????????? | | #####????## ????????????????????????????? | | ######??## ???????????????????????????????? | | ####### ##???????????????????????????????? | | ##### ##???????????????????????????????? | | ## ##???????????????????????????????? | | ## ### ###???????????????????????????????? | | ### ###??####??????????????????????????? | | #### ### ###########?????????????????????????? | | #### ### ##### ###?????????????????????????? | | #### ##?????????????????????????? | | ??## ##?????????????????????????? | | ??######### ##### ##?????????????????????????? | | ??######### ######? ####???????????????????????? | | ?????????## ##?????? ####??????????????????????? | | ?????????## ########? ######???????????????????? | | ?????????## ######### #####???????????????????? | | ????????### ## #### ##???????????????????? | | ????????### #### ###??????????????????? | | ????????## ## ###??????????????????? | | ????????###### ##??????????????????? | | ????????####### ###??????????????????? | | ????????????###### g ##???????????????????? | | ?????????????###### g ##???????????????????? | | ????????????????### gg ##???????????????????? | | ???????????????### @ ###??????????????????? | | ???????????????## ## ####?????????????????? | | ????????????? #### ###?????????????????? | | ?????????# ######### ####???????????????? | | ?????????## ########### ####???????????????? | | ?????????### ####??????### ###??????????????? | | ?????????### ####????????### ###?????????????? | | ??????????## ##??????????### ##?????????????? | | ??????????# ??????????????## ##?????????????? | | ?????????? ???????????????### ###?????????????? | | ???????????????????????????#########?????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Utility Shielding | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityTrapShearcannon Manual? 0 Play Time 00:55:32 Cumulative 83.4 hours Start 2024.04.27 @ 12:00:39 End 2024.04.27 @ 12:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 44 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bb51eaec-90d7-482f-9421-b8fba4d764bf