Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 10:22:45 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (936) 936 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2927 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 514/550 Matter 238/300 Energy 280/280 System Corruption 0% Temperature Cool (72) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer Propulsion Shielding Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY (10) --- Cooled Ion Engine Titanium Leg Improved Heat Sink Sensor Array Signal Interpreter Advanced Beam Rifle Advanced Beam Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Heat Sink Heat Sink Improved Heat Sink Sensor Array Signal Interpreter Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 40 | 7 5 23 5 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads . | . . . . Leg 8 | 2 . 6 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 2 10 4 Device 9 | 1 1 6 1 Storage 4 | 1 1 1 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 11 | 2 2 6 1 Energy Gun 4 | 2 1 . 1 Energy Cannon 2 | . . 2 . Ballistic Gun 4 | . . 4 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 10 | . 2 7 1 Power . | . . . . Propulsion 3 | . . 3 . Utility 3 | . . 3 . Weapon 4 | . 2 1 1 Highest Loss Streak 4 | . 2 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 100 Engine 11 | . 14 11 9 Leg 23 | . 28 21 18 Device 15 | . 14 18 9 Storage 11 | . 14 11 9 Processor 7 | . . 11 18 Protection 4 | . . 3 18 Energy Gun 12 | . 27 . 6 Energy Cannon 5 | . . 10 2 Ballistic Gun 5 | . . 9 9 Naked Turns . | . . . . Heaviest Build 30 | 15 23 27 30 Greatest Support 23 | 20 20 23 20 Greatest Overweight (x) 2 | 1 1 2 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 2 8 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 3 8 9 8 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 798 | 270 30 449 49 Remotely . | . . . . Salvage Created 1556 | 141 300 936 179 Parts 96 | 6 30 44 16 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | . 7 19 4 Guns 15 | . 5 6 4 Cannons 11 | . . 11 . AOE 2 | . 2 . . Classes Destroyed 8 | 2 4 2 . Builder 3 | . 1 . 2 Tunneler 2 | 2 . . . Hauler 4 | . . 3 1 Recycler 2 | 1 . 1 . Watcher 3 | . 3 . . Swarmer 12 | . 2 7 3 Grunt 13 | . 5 7 1 Sentry 5 | . . 5 . Best Kill Streak 5 | 3 2 5 4 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1842 | . 291 1413 138 Core 356 | . 71 249 36 Absorbed by Shields . | . . . . Redirected to Shielding 48 | . . 34 14 Core Remaining (%) 69 | 100 71 37 . Volleys Fired 107 | 5 27 58 17 Largest 2 | 2 2 2 2 Hottest 91 | 90 90 91 91 Shots Fired 213 | 10 53 116 34 Gun 147 | 10 48 58 31 Cannon 60 | . . 57 3 Launcher 6 | . 5 1 . Special . | . . . . Kinetic 74 | . . 57 17 Thermal 106 | 5 26 58 17 Explosive 6 | . 5 1 . Electromagnetic 27 | 5 22 . . Robot Hit Streak 15 | 3 4 15 10 Robot Miss Streak 3 | 1 2 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 139 | 6 28 81 24 Core Hits 56 | 3 17 27 9 Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 6 | 1 . 4 1 Burn 2 | 1 . . 1 Meltdown 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2516 | 79 549 1486 402 Guns 1446 | 79 355 630 382 Cannons 820 | . . 800 20 Explosions 250 | . 194 56 . Melee . | . . . . Ramming . | . . . . Kinetic 800 | . . 618 182 Thermal 1199 | 39 128 812 220 Explosive 250 | . 194 56 . Electromagnetic 267 | 40 227 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . 15 . . Projectiles . | . . . . Explosions 15 | . 15 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 86 | . 47 39 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 288 | 60 288 120 72 Average Temperature 41 | 28 67 26 28 Received Heat Transfer 627 | . 126 483 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 8 | 2 . 6 . Heat Transferred 2504 | 185 370 1468 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 429 | 15 183 429 235 Initial 117 | . 9 76 117 Average 150 | 4 68 250 123 Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | 100 100 36 97 Level 1 26 | . . 61 2 Level 2 . | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 12 20 6 Peak Tracking Total 7 | . 2 5 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 4 2 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 22 | . 7 11 4 Successful 12 | . 4 5 3 Failed 10 | . 3 6 1 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 4 1 1 Terminals 21 | . 7 11 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 8 | . 3 4 1 Prototype ID Bank 2 | . . 2 . Terminal Index 1 | . 1 . . Locate Traps 2 | . 1 1 . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 3 | . 1 1 1 Terminals 3 | . 1 1 1 Botnet 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1922 | 108 708 827 279 Spaces Moved 857 | 64 369 313 111 Core 13 | 13 . . . Treads . | . . . . Legs 844 | 51 369 313 111 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 172 | 112 163 190 190 Slowest Speed 260 | 120 190 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 60 24 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 70 | . 58 12 . Melee . | . . . . Projectile . | . . . . AOE 70 | . 58 12 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1094 | 88 423 435 148 Wait 33 | 7 10 13 3 Move 854 | 63 368 312 111 Hop . | . . . . Pick Up 31 | 6 9 12 4 Fast Attach 9 | 4 . 3 2 Attach 16 | 3 3 8 2 Detach 3 | . . 2 1 Swap 16 | . 2 12 2 Drop 25 | . 4 15 6 Fire 107 | 5 27 58 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 8) 720 | -10/Materials | Discovered new exit (range 12) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Utility x2 1194 | -9/Materials | Discovered new exit (range 14) 1432 | -9/Materials | Core integrity fell below 50% 1456 | -9/Materials | Lost 4 parts (2n2u) 1621 | -9/Materials | Discovered new exit (range 13) 1644 | -9/Materials | Entered another Materials area 1644 | -8/Materials | Evolved 2 slots: Utility x2 1763 | -8/Materials | Build established: Scavenger-Mutant 1923 | -8/Materials | Self-destructed Last Messages --------------- Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01860_ U-05 Engineer destroyed. 01869_ Dropped Terrain Scanner. 01875_ K-01 Serf collects debris. 01881_ R-06 Scavenger collects Terrain Scanner. 01882_ K-01 Serf cleans the Terminal. 01886_ R-06 Scavenger collects Aluminum Leg. 01893_ Dropped Heat Sink. 01899_ K-01 Serf cleans the Nuclear Reactor. 01903_ W-25 Informer sends out distress signal. 01906_ K-01 Serf cleans the Nuclear Reactor. 01914_ S-10 Pest destroyed. 01914_ Switching to secondary target: G-47 Trooper. 01914_ G-47 Trooper destroyed. 01917_ S-10 Pest destroyed. 01919_ K-01 Serf collects debris. 01920_ S-10 Pest destroyed. 01922_ K-01 Serf collects debris. 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"?" ?????????????????????????????? | | #%## "???""" ?????????????????????????????? | | "" #|## ?? ??????????????????????????????? | | "" # ## ? ??????????????????????????????? | | "" # #? ? ??????????????????????????????? | | # #? ????#????????????????????????????? | | ######+# ######??###?????????????????????????????? | | ########?##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingForceSuite Manual? 0 Play Time 00:23:42 Cumulative 166.4 hours Start 2022.10.30 @ 22:30:38 End 2022.11.06 @ 10:22:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b156fe-b6f5-48ef-92e1-29d05fcfc94c