Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 04:55:06

Player: Man Suit

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (105)     525
Value Destroyed (3511)     3511
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (904)                904
              TOTAL SCORE: 12460

 Bonus
-------
High Alert Combat Kills    104
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     226/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Neutrino Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Centrium Heavy Treads
           Biometal Leg
>          --- UTILITY ----------
  Improved Melee Analysis Suite
           Core Analyzer
  Advanced ECM Suite
           Graphene Brace
           Hacking Suite
           Trap Reconfigurator
>          --- WEAPON -----------
           Phase Gun
           Tesla Bomb Launcher
>          --- INVENTORY --------
  Improved Remote Datajack
[Rating: 89]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Surge Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Advanced Matter Compressor
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   2   .   .   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   
  Utility                  8    | .   .   .   2   .   .   .   1   1   .   .   .   2   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 6   16  4   20  1   6   4   15  56  3   2   6   6   9   .   29  9   6   .   16  
  Power                    37   | 2   .   1   2   1   .   .   3   10  .   .   .   2   .   .   4   2   4   .   6   
    Engine                 24   | 2   .   1   2   1   .   .   1   9   .   .   .   2   .   .   2   1   2   .   1   
    Core                   11   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   1   2   .   3   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               35   | 2   .   .   7   .   .   .   3   8   2   .   3   .   1   .   4   1   .   .   4   
    Treads                 10   | .   .   .   .   .   .   .   1   6   2   .   .   .   .   .   .   .   .   .   1   
    Leg                    8    | 2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  5    | .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   4   1   .   .   2   
  Utility                  83   | .   5   .   5   .   3   2   7   22  .   2   3   3   6   .   16  6   .   .   3   
    Device                 44   | .   3   .   3   .   2   1   5   14  .   1   .   2   .   .   6   5   .   .   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              15   | .   1   .   .   .   1   1   1   1   .   1   .   1   4   .   3   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   .   .   .   .   
    Protection             16   | .   1   .   2   .   .   .   1   7   .   .   2   .   1   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   11  3   6   .   3   2   2   16  1   .   .   1   2   .   5   .   2   .   3   
    Energy Gun             16   | .   3   1   3   .   1   .   1   6   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          12   | .   .   .   2   .   2   1   1   5   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               14   | .   3   2   1   .   .   1   .   3   .   .   .   .   .   .   2   .   1   .   1   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   1   1   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
Parts Lost                 32   | .   .   .   1   .   .   .   2   1   7   .   2   .   .   .   2   2   10  .   5   
  Power                    6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   3   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   1   .   1   
  Utility                  16   | .   .   .   1   .   .   .   1   .   3   .   2   .   .   .   1   .   7   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      7    | .   .   .   1   .   .   .   1   1   7   .   1   .   .   .   1   2   4   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  100 88  100 98  100 95  99  43  9   36  53  84  86  90  81  50  15  38  
  Engine                   9    | .   14  14  11  11  11  11  6   13  6   .   .   3   6   6   4   4   1   .   2   
  Core                     1    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   3   4   2   .   2   
  Treads                   6    | .   .   .   .   .   .   .   6   18  9   .   .   .   .   .   .   .   .   .   2   
  Leg                      5    | .   28  28  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Wheel                    5    | .   .   .   2   22  22  22  17  4   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   17  20  20  20  21  14  1   .   .   
  Device                   15   | .   11  .   9   22  21  22  17  23  9   3   1   7   .   .   8   17  16  5   10  
  Processor                14   | .   3   14  11  11  11  16  26  14  8   5   7   13  38  40  20  10  8   5   3   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   3   6   12  13  18  21  15  5   3   
  Protection               5    | .   5   14  13  11  11  5   .   6   2   .   5   .   .   .   2   .   .   .   .   
  Energy Gun               6    | .   9   7   14  11  10  11  9   5   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            5    | .   .   .   7   11  10  10  8   8   6   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   1   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Naked Turns                138  | .   .   .   .   .   .   .   .   .   61  8   .   .   .   .   .   .   .   .   69  
Heaviest Build             52   | 8   12  12  19  17  17  17  28  48  46  3   11  11  11  11  23  23  10  1   52  
  Greatest Support         80   | 20  20  20  24  24  24  24  24  68  68  3   12  12  12  12  27  23  13  3   80  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   4   5   5   4   4   4   4   4   4   4   4   5   3   3   3   5   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   4   5   5   5   5   5   5   5   4   4   5   5   5   5   3   5   5   5   2   

 Class Distribution 
--------------------
 45% | Mutant
 34% | Scavenger-Mutant
  7% | Hacker-Sprinter
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
         Sprinter | -7/DSF
            Scout | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Fac  Upp  Upp  Res  
Matter Collected           2699 | 222  32   27   495  10   .    50   215  776  .    .    8    111  95   .    284  180  103  .    91   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3514 | .    91   24   566  107  .    10   483  1207 .    .    .    106  .    .    313  273  123  .    211  
  Parts                    202  | .    12   6    38   6    .    3    19   60   .    .    .    3    .    .    25   13   2    .    15   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  87   | .   7   6   15  3   .   3   9   30  .   .   .   .   .   .   7   .   2   .   5   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Guns                     14   | .   1   .   5   1   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  28   | .   .   .   6   2   .   .   5   15  .   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   6   6   4   .   .   3   .   7   .   .   .   .   .   .   4   .   .   .   5   
Classes Destroyed          14   | .   4   .   1   1   .   .   1   3   .   .   .   1   .   .   2   .   1   .   .   
  Worker                   7    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  37   | .   3   6   4   .   .   3   .   9   .   .   .   .   .   .   5   .   2   .   5   
  Grunt                    26   | .   4   .   7   2   .   .   6   7   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   4   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   3   3   5   2   .   3   4   6   .   .   .   1   .   .   6   2   1   .   5   
  Combat Bots Only         5    | .   3   3   5   2   .   3   4   4   .   .   .   .   .   .   5   .   1   .   5   
Max Kills in Single Turn   3    | .   3   2   2   1   .   2   1   2   .   .   .   1   .   .   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Fac  Upp  Upp  Res  
Damage Taken               7982  | .    248  94   560  78   .    48   392  1936 318  .    483  .    55   .    417  227  1178 80   1868 
  Core                     3044  | .    64   .    62   12   .    4    54   187  200  .    164  .    18   .    86   46   761  80   1306 
  Absorbed by Shields      283   | .    .    .    .    .    .    .    .    269  14   .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Redirected to Shielding  96    | .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   429   | .    .    .    45   .    .    .    119  55   .    .    .    .    .    .    110  100  .    .    .    
Core Remaining (%)         71    | 100  .    74   .    .    .    80   90   .    .    .    21   .    .    97   91   .    .    22   .    
Volleys Fired              209   | .    16   5    38   8    .    3    26   77   8    .    .    7    .    .    3    .    .    .    18   
  Largest                  2     | .    2    1    2    2    .    1    2    2    2    .    .    1    .    .    1    .    .    .    1    
  Hottest                  170   | .    100  30   113  133  .    30   137  170  170  .    .    48   .    .    46   .    .    .    88   
Shots Fired                350   | .    23   5    72   16   .    3    52   138  13   .    .    7    .    .    3    .    .    .    18   
  Gun                      144   | .    12   .    49   8    .    .    26   39   .    .    .    .    .    .    .    .    .    .    10   
  Cannon                   165   | .    .    .    21   8    .    .    26   90   13   .    .    7    .    .    .    .    .    .    .    
  Launcher                 37    | .    9    5    2    .    .    3    .    9    .    .    .    .    .    .    3    .    .    .    6    
  Special                  4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  26    | .    12   .    .    .    .    .    .    7    .    .    .    7    .    .    .    .    .    .    .    
  Thermal                  279   | .    2    .    64   16   .    .    52   122  13   .    .    .    .    .    .    .    .    .    10   
  Explosive                31    | .    9    5    2    .    .    3    .    9    .    .    .    .    .    .    3    .    .    .    .    
  Electromagnetic          12    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         26    | .    4    3    26   9    .    1    14   17   5    .    .    12   .    .    15   .    .    .    17   
  Robot Miss Streak        7     | .    1    1    2    1    .    1    3    7    1    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           280   | .    15   3    44   14   .    1    40   99   10   .    .    7    1    .    19   4    11   .    12   
  Core Hits                158   | .    15   8    25   4    .    3    14   50   2    .    .    3    .    .    15   4    3    .    12   
  Critical Kills           2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    .    .    5    1    .    .    .    1    .    .    .    .    1    .    .    
    Burn                   4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              101   | .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    62   15   18   .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 96    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    62   15   18   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10148 | .    611  257  908  253  .    154  779  3794 342  .    .    201  35   .    1353 329  534  .    598  
  Guns                     1871  | .    62   .    325  106  .    .    370  854  .    .    .    .    .    .    .    .    .    .    154  
  Cannons                  3330  | .    .    .    325  143  .    .    409  1910 342  .    .    201  .    .    .    .    .    .    .    
  Explosions               3232  | .    541  257  258  .    .    154  .    1019 .    .    .    .    .    .    596  .    .    .    407  
  Melee                    1655  | .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    757  329  534  .    .    
  Ramming                  60    | .    8    .    .    4    .    .    .    11   .    .    .    .    .    .    .    .    .    .    37   
  Kinetic                  344   | .    62   .    .    .    .    .    .    81   .    .    .    201  .    .    .    .    .    .    .    
  Thermal                  5160  | .    .    .    561  249  .    .    779  3075 342  .    .    .    .    .    .    .    .    .    154  
  Explosive                2533  | .    541  257  258  .    .    154  .    627  .    .    .    .    .    .    596  .    .    .    100  
  Electromagnetic          396   | .    .    .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    307  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1655  | .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    757  329  534  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    .    .    .    .    .    7    19   19   19   .    .    .    2    .    .    .    36   
  Average Corruption       5     | .    .    .    .    .    .    .    .    3    13   19   19   .    .    .    2    .    .    .    31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    .    .    .    43   9    3    6    .    .    .    .    .    .    .    10   
    Message Errors         12    | .    .    .    .    .    .    .    .    8    1    .    1    .    .    .    .    .    .    .    2    
    Matter Fused           16    | .    .    .    .    .    .    .    .    10   2    2    1    .    .    .    .    .    .    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    5    1    .    2    .    .    .    .    .    .    .    1    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    5    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            637   | .    10   2    .    .    .    2    21   352  .    .    .    .    .    .    55   .    190  .    5    
  Projectiles              109   | .    .    .    .    .    .    .    21   88   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               335   | .    10   2    .    .    .    2    .    264  .    .    .    .    .    .    52   .    .    .    5    
  Melee                    193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    190  .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      506   | .    108  67   .    2    .    27   .    71   .    .    .    .    .    .    14   .    .    .    217  
  Shots                    19    | .    6    3    .    .    .    2    .    2    .    .    .    .    .    .    1    .    .    .    5    
  Rammed                   14    | .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    10   
Targets Rammed             19    | .    3    .    1    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    10   
  Kicked                   4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        429   | .    64   .    234  72   .    .    240  429  250  .    84   2    .    .    18   .    .    .    241  
  Average Temperature      89    | .    18   .    64   29   .    .    87   129  66   .    53   2    .    .    4    .    .    .    80   
  Received Heat Transfer   1218  | .    78   .    237  24   .    .    225  384  .    .    54   .    27   .    9    9    144  .    27   
  Effects                  4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    3    .    .    .    .    9    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         8787  | .    .    .    1142 518  .    .    1850 4583 472  .    .    .    .    .    .    .    .    .    222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Peak Influence             580  | .   362 174 439 239 .   101 236 580 203 129 110 146 .   .   377 199 .   .   336 
  Initial                  203  | .   .   65  44  150 .   .   39  38  203 124 90  52  .   .   94  72  .   .   128 
  Average                  165  | .   169 99  222 209 .   99  93  197 175 124 89  86  .   .   206 110 .   .   167 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   2   1   .   .   .   .   .   1   .   .   .   1   
  Low Security (%)         70   | 100 57  100 49  43  .   100 91  59  61  100 100 100 .   .   50  100 .   .   77  
  Level 1                  24   | .   42  .   47  56  .   .   8   26  38  .   .   .   .   .   49  .   .   .   22  
  Level 2                  5    | .   .   .   3   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   2   1   .   .   2   13  .   .   1   1   .   .   3   1   .   .   2   
  Investigation            7    | .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            8    | .   1   .   2   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Distress Signals           13   | .   1   .   .   1   .   .   3   6   .   .   .   1   .   .   .   .   .   .   1   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Times Spotted              187  | .   10  6   21  3   .   3   15  44  6   .   7   3   7   .   12  6   13  8   23  
  Peak Tracking Total      10   | .   3   3   5   2   .   3   4   7   5   .   5   3   7   .   6   3   7   7   10  
  Tactical Retreats        30   | .   1   .   1   .   .   .   1   5   1   .   2   1   4   .   3   2   5   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Traps Triggered            7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Reconfigurated       17   | .   .   .   .   .   .   .   8   6   .   .   .   .   .   .   3   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Machines Disabled          13   | .   2   .   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       6    | .   1   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Machines Accessed          63   | .   3   .   4   1   3   1   7   21  .   1   .   3   2   .   13  3   .   .   1   
  Terminals                32   | .   2   .   1   1   .   1   5   10  .   1   .   3   .   .   6   1   .   .   1   
  Fabricators              6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          11   | .   .   .   1   .   .   .   2   4   .   .   .   .   .   .   3   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                188  | .   7   .   13  6   26  7   29  46  .   2   .   8   2   .   29  11  .   .   2   
  Successful               124  | .   4   .   11  3   26  4   18  23  .   1   .   7   2   .   16  9   .   .   .   
  Failed                   64   | .   3   .   2   3   .   3   11  23  .   1   .   1   .   .   13  2   .   .   2   
    Catastrophic           7    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   4   .   .   6   1   6   11  18  .   .   .   6   .   .   9   2   .   .   .   
  Terminals                93   | .   4   .   2   6   .   7   20  26  .   2   .   8   .   .   13  3   .   .   2   
  Fabricators              10   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          35   | .   .   .   2   .   .   .   9   7   .   .   .   .   .   .   10  7   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              14   | .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             72   | .   1   .   1   3   26  3   12  9   .   1   .   6   2   .   6   2   .   .   .   
  Record                   28   | .   .   .   .   .   26  .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 6    | .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   1   .   1   .   .   1   2   2   .   .   .   1   .   .   3   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             9    | .   .   .   .   1   .   1   3   2   .   .   .   1   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       24   | .   .   .   2   .   .   .   6   3   .   .   .   .   .   .   7   6   .   .   .   
  Scan Component           13   | .   .   .   1   .   .   .   3   2   .   .   .   .   .   .   4   3   .   .   .   
  Repair                   11   | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   3   3   .   .   .   
Recycling Unit Hacks       5    | .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         45   | .   2   .   2   1   .   1   7   15  .   1   .   2   .   .   10  3   .   .   1   
  Full Trace Events        6    | .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   4   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   183  | .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   141 .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   13  .   .   .   .   
Parts Repaired             10   | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   2   3   .   .   .   
  Time                     360  | .   .   .   26  .   .   .   96  22  .   .   .   .   .   .   150 66  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          38   | .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         38   | .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   10  10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Fac Fac Upp Upp Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Fac  Upp  Upp  Res  
Turns Passed               8885 | 71   452  758  593  164  543  273  721  2950 126  46   76   146  168  10   673  322  332  30   431  
Spaces Moved               8206 | 53   296  608  306  130  589  286  464  1672 144  85   143  201  577  39   1122 581  487  60   363  
  Core                     783  | 6    .    .    .    .    .    .    .    .    120  85   27   .    .    .    .    .    360  60   125  
  Treads                   1227 | .    .    .    .    .    .    .    .    1090 24   .    .    .    .    .    .    .    .    .    113  
  Legs                     1250 | 47   296  608  240  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Wheels                   2117 | .    .    .    66   130  589  286  464  582  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2829 | .    .    .    .    .    .    .    .    .    .    .    116  201  577  39   1122 581  127  .    66   
  Fastest Speed            21   | 50   120  120  90   90   90   90   90   105  50   50   24   24   24   24   21   27   30   50   40   
  Average Speed            80   | 112  120  120  113  90   90   90   90   141  68   50   30   24   24   24   22   27   46   50   97   
  Slowest Speed            240  | 120  120  120  120  90   90   90   105  240  160  50   50   24   24   24   64   30   100  50   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    48   101  30   15   80   73   27   38   82   2    90   7    69   6    32   15   63   10   14   
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    .    1    1    .    
Scrap Searched             7    | .    .    1    .    .    .    2    .    .    .    .    .    .    1    .    .    .    3    .    .    
Spaces Dug                 54   | .    2    .    .    .    .    .    .    7    .    .    .    .    .    .    36   9    .    .    .    
Terrain Destroyed          305  | .    42   35   16   .    .    21   .    110  .    .    .    1    .    .    55   9    .    .    16   
  Melee                    48   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    36   9    .    .    .    
  Projectile               17   | .    2    .    .    .    .    .    .    14   .    .    .    1    .    .    .    .    .    .    .    
  AOE                      240  | .    40   35   16   .    .    21   .    93   .    .    .    .    .    .    19   .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Fac  Fac  Upp  Upp  Res  
Total                      10037 | 61   363  630  481  161  601  297  711  2129 156  86   171  288  602  38   1470 735  579  59   419  
  Wait                     1110  | .    23   11   94   21   1    1    189  239  2    .    19   74   11   .    232  119  65   .    9    
  Move                     8184  | 52   295  607  305  129  588  285  463  1672 143  84   142  198  576  38   1121 580  486  59   361  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Pick Up                  40    | 3    2    1    7    .    .    1    6    17   .    .    3    .    .    .    .    .    .    .    .    
  Fast Attach              127   | 5    8    1    6    .    6    2    9    28   2    2    5    5    8    .    22   8    1    .    9    
  Attach                   33    | .    .    .    1    .    .    .    3    7    1    .    2    1    .    .    6    1    4    .    7    
  Detach                   41    | .    .    1    .    .    1    .    1    5    .    .    .    1    1    .    16   7    4    .    4    
  Swap                     55    | 1    8    3    13   1    .    2    3    21   .    .    .    .    1    .    1    .    1    .    .    
  Drop                     108   | .    8    1    16   1    5    3    11   46   .    .    .    1    4    .    7    5    .    .    .    
  Fire                     209   | .    16   5    38   8    .    3    26   77   8    .    .    7    .    .    3    .    .    .    18   
  Melee                    101   | .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    62   15   18   .    .    
  Ram                      11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  325 | -10/Materials  | Discovered new exit (range 16)
  524 | -10/Materials  | Entered Mines
  655 | -10/Mines      | Learned location of Zion (-7)
  722 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  772 | -10/Mines      | Discovered new exit (range 8)
  829 | -10/Mines      | Discovered new exit (range 10)
 1282 | -10/Mines      | Entered Materials
 1282 | -9/Materials   | Evolved 2 slots: Utility x2
 1342 | -9/Materials   | Repaired Lgt. Armor Plating
 1769 | -9/Materials   | Build established: Scavenger-Mutant
 1854 | -9/Materials   | Discovered new exit (range 16)
 1875 | -9/Materials   | Entered Mines
 1901 | -9/Mines       | Met a Derelict bent on vengeance
 2036 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2036 | -9/Mines       | Discovered new exit (range 5)
 2039 | -9/Mines       | Entered Exiles
 2062 | -9/Exiles      | Met 8R-AWN
 2077 | -9/Exiles      | Met EX-HEX
 2108 | -9/Exiles      | Met EX-BIN
 2118 | -9/Exiles      | Met EX-DEC
 2183 | -9/Exiles      | Visited The Gauntlet
 2292 | -9/Exiles      | Discovered new exit (range 14)
 2371 | -9/Exiles      | Aligned with FarCom system
 2372 | -9/Exiles      | Given EX-Vault access code
 2459 | -9/Exiles      | Opened EX-Vault
 2463 | -9/Exiles      | Found Prototype Device
 2463 | -9/Exiles      | Identified Trap Reconfigurator
 2471 | -9/Exiles      | Found Prototype Energy Cannon
 2471 | -9/Exiles      | Identified YOLO Cannon
 2475 | -9/Exiles      | Found Prototype Processor
 2475 | -9/Exiles      | Identified 0b10 Alert Chip
 2508 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2582 | -9/Exiles      | Left Exiles lab with Trap Reconfigurator
 2582 | -9/Exiles      | Entered Mines
 2743 | -8/Mines       | Discovered new exit (range 7)
 2774 | -8/Mines       | Build established: Mutant
 2855 | -8/Mines       | Entered Materials
 2855 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2917 | -8/Materials   | Repaired Arm. Wheel
 2951 | -8/Materials   | Repaired Particle Cannon
 2984 | -8/Materials   | Repaired Arm. Wheel
 3561 | -8/Materials   | Discovered new exit (range 15)
 3576 | -8/Materials   | Entered Factory
 3576 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3776 | -7/Factory     | Discovered new exit (range 3)
 4203 | -7/Factory     | Garrison activated, responded to threat
 4489 | -7/Factory     | Allied Derelicts ambushed cargo convoy from Garrison Access
 4489 | -7/Factory     | Cargo convoy interrupted
 4841 | -7/Factory     | Build established: Scavenger-Mutant
 4935 | -7/Factory     | Fabricated Imp. Shield Generator (x2)
 5683 | -7/Factory     | Repaired Imp. Deuterium Engine
 6526 | -7/Factory     | Sucked down chute
 6526 | -7/Factory     | Entered Waste
 6541 | -7/Waste       | EMP discharged
 6541 | -7/Waste       | System corruption reached 10%
 6555 | -7/Waste       | Spotted C-40 Crusher
 6574 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6577 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6580 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6583 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6588 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6589 | -7/Waste       | Spotted C-40 Crusher
 6591 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6596 | -7/Waste       | Core integrity fell below 50%
 6599 | -7/Waste       | Spotted C-40 Crusher
 6603 | -7/Waste       | Spotted C-40 Crusher
 6614 | -7/Waste       | Spotted C-40 Crusher
 6622 | -7/Waste       | Lost 7 parts (1p2n3u1w)
 6641 | -7/Waste       | EMP discharged
 6641 | -7/Waste       | Spotted C-40 Crusher
 6644 | -7/Waste       | Discovered new exit (range 14)
 6652 | -7/Waste       | Entered Factory
 6697 | -7/Factory     | Identified exit to DSF
 6698 | -7/Factory     | Entered DSF
 6721 | -7/DSF         | Additional patrols routed to DSF
 6769 | -7/DSF         | Discovered new exit (range 14)
 6774 | -7/DSF         | Entered Factory
 6774 | -6/Factory     | Evolved 2 slots: Utility x2
 6822 | -6/Factory     | Garrison activated, responded to threat
 6908 | -6/Factory     | Discovered new exit (range 11)
 6920 | -6/Factory     | Entered Lower Caves
 6920 | -6/Lower Caves | Accompanied by 1 ally
 6953 | -6/Lower Caves | Learned Factory interactive machine intel
 6965 | -6/Lower Caves | Learned Factory terminal intel
 6968 | -6/Lower Caves | Encountered a Warlord checkpoint
 7084 | -6/Lower Caves | Discovered new exit (range 3)
 7088 | -6/Lower Caves | Entered another Lower Caves area
 7089 | -6/Lower Caves | Discovered new exit (range 11)
 7098 | -6/Lower Caves | Entered Factory
 7098 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7099 | -5/Factory     | Loaded intel: 52 interactive machine locations
 7100 | -5/Factory     | Loaded intel: 26 terminal locations
 7122 | -5/Factory     | Found Prototype Launcher
 7122 | -5/Factory     | Identified Tesla Bomb Launcher
 7224 | -5/Factory     | Build established: Sprinter
 7260 | -5/Factory     | Fabricated Lgt. Nuclear Core (x2)
 7573 | -5/Factory     | Discovered new exit (range 13)
 7641 | -5/Factory     | Repaired Imp. Surge Thruster
 7690 | -5/Factory     | Fabricated Adv. Cryofiber Web?
 7694 | -5/Factory     | Repaired Imp. Surge Thruster
 7734 | -5/Factory     | Build established: Hacker-Sprinter
 7771 | -5/Factory     | Entered another Factory area
 7771 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7833 | -4/Factory     | Repaired Imp. Surge Thruster
 7853 | -4/Factory     | Repaired Lgt. Nuclear Core
 7877 | -4/Factory     | Repaired Imp. Deuterium Engine
 7997 | -4/Factory     | Identified exit to Upper Caves
 7997 | -4/Factory     | Identified exit to Armory
 8093 | -4/Factory     | Entered Upper Caves
 8094 | -4/Upper Caves | Encountered a Warlord checkpoint
 8191 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 8357 | -4/Upper Caves | Core integrity fell below 50%
 8361 | -4/Upper Caves | Lost 4 parts (4u)
 8409 | -4/Upper Caves | Lost 3 parts (2u1w)
 8411 | -4/Upper Caves | Learned location of Testing (-2)
 8422 | -4/Upper Caves | Discovered new exit (range 7)
 8425 | -4/Upper Caves | Entered another Upper Caves area
 8453 | -4/Upper Caves | Discovered new exit (range 6)
 8455 | -4/Upper Caves | Entered Research
 8455 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
 8773 | -3/Research    | System corruption reached 10%
 8782 | -3/Research    | Released all parts (10)
 8786 | -3/Research    | System corruption reached 30%
 8813 | -3/Research    | Lost 4 parts (3p1u)
 8828 | -3/Research    | Core integrity fell below 50%
 8864 | -3/Research    | Core integrity fell below 20%
 8886 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
08866_  YQA2L,HR0PRB7VRH8ZMRF 
08866_ Slug penetrates Wall.
08866_ Slug penetrates R-10 Processor.
08868_ Triggered Gamma Bomb Trap.
08868_ A bubble of electromagnetic force engulfs the area.
08868_ Meson Extractor disabled.
08868_ R-10 Processor destroyed.
08868_ Door malfunctions.
08874_ Slammed into K-01 Serf.
08876_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
08877_ Slammed into K-01 Serf. <x4>
08881_ K-01 Serf destroyed.
08881_ Destabilizing: Core damaged (-52).
08882_ Acquired 30 matter.
08882_ R-10 Processor collects Lgt. Ion Engine.
08883_ Slammed into K-01 Serf.
08884_ GU% WCU7E/B4MVR09ZUY79 VL0A3Q:X#S
08884_ Slammed into K-01 Serf.
08885_ R-10 Processor collects Wheel.
08885_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#    ??????????????????#     !   |
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| ????????????????????????????????#        +  """  " |
| ????????????????????????????????#    #####         |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          44
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             375
Resistance: KI             20
Resistance: TH             15
Resistance: EX             50
Weapon Shielding           66
Weapon Cycling             15
Melee Speed Boost          30
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            5
Core Analysis              9
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials | Scanalyzed
         Lgt. Nuclear Core | -9/Materials | Scanalyzed
                   Autogun | -9/Materials | Scanalyzed
                EM Shotgun | -9/Materials | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory   | Scanalyzed
          Deuterium Engine | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Shield Generator | x2 | -7/Factory | Preloaded
     Lgt. Nuclear Core | x2 | -5/Factory | Authchip
    Adv. Cryofiber Web | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileEnhancedCompactor
  Manual?         0
Play Time         03:09:04
  Cumulative      125.4 hours
  Start           2022.06.20 @ 01:24:34
  End             2022.06.20 @ 04:55:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          55
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fdb1541-e112-4d14-9d7b-9f22bfaa8bc9