Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 22:47:20 Player: sim Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1775) 1775 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5285 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Improved Weapon Shielding Medium Armor Plating Hardened Medium Armor Plating Improved EM Shotgun Lightning Gun Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle Advanced EMP Blaster [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . . . . 2 . . Parts Attached 71 | . 20 4 2 10 19 8 . 8 Power 9 | . 2 1 2 2 1 1 . . Engine 6 | . . 1 2 2 1 . . . Core 3 | . 2 . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | . 3 . . 2 8 2 . 4 Treads 12 | . 2 . . 1 7 1 . 1 Leg 4 | . 1 . . 1 1 1 . . Wheel 1 | . . . . . . . . 1 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 22 | . 7 . . 3 8 3 . 1 Device 9 | . 5 . . 1 3 . . . Storage 7 | . 1 . . 2 3 1 . . Processor 4 | . . . . . 1 2 . 1 Hackware . | . . . . . . . . . Protection 2 | . 1 . . . 1 . . . Artifact . | . . . . . . . . . Weapon 21 | . 8 3 . 3 2 2 . 3 Energy Gun 3 | . . . . . . 2 . 1 Energy Cannon 8 | . 6 1 . 1 . . . . Ballistic Gun 5 | . . 1 . 2 2 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . 2 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . 2 3 . 3 5 . 5 7 Power 2 | . . 1 . 1 . . . . Propulsion 13 | . . . . 1 5 . 3 4 Utility 2 | . 1 . . . . . 1 . Weapon 8 | . 1 2 . 1 . . 1 3 Highest Loss Streak 5 | . 1 2 . 1 2 . 4 5 Average Slot Usage (%) 86 | . 97 95 84 91 97 92 52 10 Engine 7 | . 3 7 13 13 8 2 . . Core 3 | . 10 5 . . . 4 3 . Treads 23 | . 17 28 28 26 33 22 10 . Leg 2 | . 10 . . . . . 3 . Device 10 | . 10 14 14 13 12 . . . Storage 13 | . 14 14 14 14 17 9 3 . Processor 2 | . . . . . 3 17 14 . Energy Gun 1 | . . . . . . 15 6 . Energy Cannon 7 | . 25 20 . 3 . . . . Ballistic Gun 10 | . 2 3 14 19 18 15 7 . Naked Turns 112 | . . . . . . . 20 92 Heaviest Build 78 | 10 20 18 11 45 72 78 52 7 Greatest Support 92 | 20 46 46 46 46 92 62 62 20 Greatest Overweight (x) 2 | . 1 . . 1 1 1 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 6 6 14 18 18 12 4 Average Capacity 9 | 6 6 6 6 6 17 14 8 4 Most Carried 18 | 6 6 6 6 8 18 16 12 4 Average Carried 7 | 6 5 5 5 5 12 12 8 2 Final Capacity 18 | 6 6 6 6 12 18 12 4 4 Final Carried 17 | 6 6 6 6 6 17 12 4 2 Class Distribution -------------------- 62% | Mutant 27% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1240 | 188 150 60 20 119 586 101 . 16 Remotely . | . . . . . . . . . Salvage Created 2143 | . 370 173 . 408 1049 83 . 60 Parts 131 | . 33 8 . 26 56 5 . 3 Haulers Intercepted 2 | . . . . . 1 . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 41 | . 8 4 . 12 16 1 . . Guns 26 | . . 1 . 8 16 1 . . Cannons 15 | . 8 3 . 4 . . . . Classes Destroyed 11 | . 5 . . 1 4 1 . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . . . 1 . . 1 Recycler 1 | . . . . . 1 . . . Operator 3 | . 2 . . . 1 . . . Watcher 6 | . 2 . . . 3 1 . . Swarmer 7 | . 2 . . 5 . . . . Grunt 26 | . 6 4 . 6 10 . . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . . . . 4 . . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 7 | . 5 1 . 7 7 1 . 1 Combat Bots Only 7 | . 3 1 . 7 7 1 . . Max Kills in Single Turn 2 | . 1 1 . 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3781 | . 451 354 . 495 1154 45 209 1073 Core 943 | . 69 43 . 69 53 . 144 565 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 . . . 27 90 . . . Volleys Fired 176 | . 26 25 . 47 68 3 . 7 Largest 4 | . 2 2 . 2 2 4 . 1 Hottest 141 | . 136 136 . 80 51 141 . 55 Shots Fired 312 | . 52 33 . 76 136 8 . 7 Gun 217 | . 2 10 . 59 136 8 . 2 Cannon 90 | . 50 23 . 17 . . . . Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 213 | . 2 10 . 59 136 6 . . Thermal 90 | . 50 23 . 17 . . . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . 2 . 7 Robot Hit Streak 23 | . 6 20 . 19 22 23 . 2 Robot Miss Streak 3 | . 3 2 . 2 2 1 . 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 225 | . 24 28 . 56 110 5 . 2 Core Hits 110 | . 15 7 . 23 47 3 . 15 Critical Hits 5 | . . . . 2 3 . . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . 2 2 . . . Melee Attacks 3 | . 2 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3603 | . 535 454 . 513 1882 74 . 145 Guns 2379 | . . 79 . 356 1862 74 . 8 Cannons 1061 | . 535 369 . 157 . . . . Explosions 65 | . . . . . . . . 65 Melee . | . . . . . . . . . Ramming 98 | . . 6 . . 20 . . 72 Kinetic 2353 | . . 79 . 356 1862 56 . . Thermal 1061 | . 535 369 . 157 . . . . Explosive . | . . . . . . . . . Electromagnetic 91 | . . . . . . 18 . 73 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . 1 1 1 1 . . 14 26 Average Corruption 3 | . 1 1 1 1 . . 7 15 Corruption Purged . | . . . . . . . . . Effects 34 | . . 1 3 2 . . 2 26 Message Errors 7 | . . 1 . 1 . . 1 4 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 5 | . . . 3 . . . . 2 Data Loss (minor) 3 | . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misdirections 8 | . . . . . . . 1 7 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . 56 Shots 3 | . . . . . . . . 3 Rammed 50 | . . 1 . . 2 . . 47 Targets Rammed 50 | . . 1 . . 2 . . 47 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 475 | . 475 126 . 42 36 60 . 245 Average Temperature 93 | . 175 51 . 13 10 33 . 113 Received Heat Transfer 990 | . 216 204 . 201 279 . . 90 Effects 3 | . 3 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Matter Decay 1 | . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . Heat Transferred 1961 | . 962 666 . 333 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 338 | . 158 50 . 250 338 243 30 66 Initial 153 | . . 3 . . 19 153 15 . Average 69 | . 55 16 . 63 92 174 11 30 Maximum Alert Level 1 | . . . . 1 1 1 . . Low Security (%) 90 | 100 100 100 . 87 84 62 100 100 Level 1 9 | . . . . 12 15 37 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . . 3 1 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 4 | . . . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 15 4 . 17 28 2 6 6 Peak Tracking Total 6 | . 3 2 . 6 5 1 6 4 Tactical Retreats 6 | . 1 . . 2 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 16 | . 5 . 1 . 5 3 . 2 Terminals 9 | . 4 . . . 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 4 | . 1 . . . 1 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 61 | . 12 . 23 . 15 8 . 3 Successful 47 | . 6 . 23 . 11 5 . 2 Failed 14 | . 6 . . . 4 3 . 1 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 9 . . . 11 . . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 11 | . 3 . . . 4 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 35 | . 3 . 23 . 8 . . 1 Record 24 | . . . 23 . 1 . . . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 4 | . 1 . . . 3 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 8 | . 3 . . . 3 2 . . Recycle Component 3 | . 1 . . . 2 . . . Process 2 | . 1 . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . Retrieve Matter 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 13 | . 5 . . . 4 3 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 19 | . . . . . . 19 . . Parts Recycled 3 | . 1 . . . 2 . . . Recycled Matter 324 | . 200 . . . 124 . . . Retrieved Matter 200 | . 200 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . . Non-combat . | . . . . . . . . . Combat 2 | . 1 1 . . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . . parse_system 2 | . 1 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 4886 | 34 920 657 585 556 1149 454 127 404 Spaces Moved 2993 | 29 528 346 363 263 528 249 157 530 Core 324 | . . . . . . . 117 207 Treads 2112 | . 326 346 363 258 528 249 40 2 Legs 236 | 29 202 . . 5 . . . . Wheels . | . . . . . . . . . Hover 321 | . . . . . . . . 321 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 160 160 150 158 158 50 50 Average Speed 134 | 120 144 160 160 159 160 164 80 56 Slowest Speed 210 | 120 160 160 160 160 178 185 210 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 91 64 76 56 45 7 90 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . 4 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . . 4 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 3541 | 28 634 416 368 336 698 290 158 613 Wait 169 | . 30 38 . 6 57 22 . 16 Move 2986 | 28 527 345 362 262 527 249 156 530 Hop . | . . . . . . . . . Pick Up 34 | . 9 2 1 3 15 1 . 3 Fast Attach 33 | . 11 . 2 4 7 4 . 5 Attach 21 | . 1 3 . 3 9 2 . 3 Detach 10 | . 1 . . 2 6 1 . . Swap 17 | . 8 1 . 3 3 2 . . Drop 42 | . 19 . 3 6 4 6 2 2 Fire 176 | . 26 25 . 47 68 3 . 7 Melee 3 | . 2 1 . . . . . . Ram 38 | . . . . . . . . 38 Kick . | . . . . . . . . . Crush 12 | . . 1 . . 2 . . 9 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 456 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Discovered new exit (range 11) 820 | -10/Materials | Discovered new exit (range 8) 955 | -10/Materials | Entered Mines 956 | -10/Mines | Learned location of Storage (-9) 963 | -10/Mines | Met a Derelict bent on vengeance 1511 | -10/Mines | Discovered new exit (range 15) 1602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1604 | -10/Mines | Discovered new exit (range 5) 1612 | -10/Mines | Entered Exiles 1672 | -10/Exiles | Met 8R-AWN 1696 | -10/Exiles | Met EX-HEX 1818 | -10/Exiles | Met EX-DEC 1845 | -10/Exiles | Visited The Gauntlet 2055 | -10/Exiles | Learned location of Zion (-7) 2176 | -10/Exiles | Discovered new exit (range 14) 2197 | -10/Exiles | Entered Mines 2217 | -9/Mines | Learned 4 Materials zone layouts 2398 | -9/Mines | Core integrity fell below 50% 2547 | -9/Mines | Destroyed 7 combat bots 2702 | -9/Mines | Discovered new exit (range 13) 2753 | -9/Mines | Entered Materials 2753 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2754 | -8/Materials | Identified exit to Factory 2899 | -8/Materials | Build established: Scavenger-Mutant 3775 | -8/Materials | Destroyed 7 combat bots 3848 | -8/Materials | Discovered exit to Factory (range 7) 3902 | -8/Materials | Entered Factory 3902 | -7/Factory | Evolved 2 slots: Weapon x2 3999 | -7/Factory | Repaired Adv. Treads 4356 | -7/Factory | Sucked down chute 4356 | -7/Factory | Entered Waste 4361 | -7/Waste | Spotted C-40 Crusher 4371 | -7/Waste | EMP discharged 4374 | -7/Waste | Spotted C-40 Crusher 4402 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4411 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4415 | -7/Waste | Spotted C-40 Crusher 4424 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4425 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4425 | -7/Waste | Spotted C-40 Crusher 4426 | -7/Waste | Spotted C-40 Crusher 4456 | -7/Waste | Lost 4 parts (3n1w) 4458 | -7/Waste | Spotted C-40 Crusher 4463 | -7/Waste | Crushed by Compactor (1 part destroyed) 4471 | -7/Waste | EMP discharged 4471 | -7/Waste | System corruption reached 10% 4476 | -7/Waste | Discovered new exit (range 10) 4483 | -7/Waste | Entered Factory 4706 | -7/Factory | Build established: Mutant 4820 | -7/Factory | Core integrity fell below 50% 4860 | -7/Factory | Lost 5 parts (2n3w) 4863 | -7/Factory | Core integrity fell below 20% 4887 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slammed into A-02 Transporter. Destabilizing: System corrupted (+2). Slammed into A-02 Transporter. Destabilizing: Core damaged (-21). System corrupted: Matter fused (-6). Acquired 3 matter. Slammed into A-02 Transporter. A-02 Transporter destroyed. Destabilizing: Core damaged (-28). Acquired 1 matter. Acquired Lgt. Treads. Acquired 10 matter. Slammed into P-60 Hacker. System corrupted: Substantial component data lost. Slammed into P-60 Hacker. Lgt. Treads destroyed. Slammed into P-60 Hacker. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????# ## #????????????????? | | ????????############ ## #????????????????? | | ??????? 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""?????? | | ????????????????# #####+########### ""?????? | | ????????????????# u """ ??? | | ????????????????# ?? | | ???????????????## ??? | | ???????????+ ####+####????? | | ???????????############### #????????????? | | ???????????# %#????#%%#########????????????? | | ???????????# """!######p%#????????????????????? | | ???????????# """%+!%%%@%%#????????????????????? | | ???????????# """%#######%#????????????????????? | | ???????????+ %%%#?????# #????????????????????? | | ???????????# #?????# #????????????????????? | | ???????????# " " #?????# #????????????????????? | | ???????????# ""G"" #?????# #????????????????????? | | ???????????# #?????# #????????????????????? | | ???????????##########?????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????#+#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Just Browsing Let's See Who's Tougher Librarian System Compromised Tourist Challenges ------------ None Game ------ Seed SniperPhasingAxe Manual? 0 Play Time 01:13:34 Cumulative 32.4 hours Start 2020.10.26 @ 21:50:35 End 2020.10.27 @ 22:47:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5379aea-d67e-4a15-8859-fadcaae306a5