Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 22:57:19 Player: PDRM Result: Destroyed by JJ-V5F(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1892) 1892 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4947 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 39% Temperature Cool (86) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Makeshift ECM Suite Makeshift System Shield > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Targeting Computer Kinecellerator Power Shielding > --- WEAPON ----------- Arc Projector Heavy Assault Rifle Minigun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Kinecellerator Gatling Laser [Rating: 43] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Makeshift ECM Suite Device Makeshift ECM Suite Storage Small Battery Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 1 . . Parts Attached 53 | 6 7 4 13 9 14 . Power 6 | 1 1 1 2 . 1 . Engine 3 | 1 1 1 . . . . Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 4 5 3 . Treads 4 | 2 . . . . 2 . Leg 3 | . . . 2 . 1 . Wheel 2 | . . . 1 1 . . Hover 5 | . . . 1 4 . . Flight 2 | . 2 . . . . . Utility 14 | 1 2 1 4 1 5 . Device 5 | . . . 2 . 3 . Storage 3 | 1 1 . 1 . . . Processor 3 | . . 1 1 . 1 . Hackware 1 | . . . . . 1 . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 17 | 2 2 2 3 3 5 . Energy Gun 6 | . . 2 1 1 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 7 | 2 2 . 1 2 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 33 | . . 3 4 1 20 5 Power 4 | . . . . . 3 1 Propulsion 9 | . . 2 . . 4 3 Utility 8 | . . . 1 1 6 . Weapon 12 | . . 1 3 . 7 1 Highest Loss Streak 11 | . . 3 2 1 11 5 To Critical Strikes 2 | . . . . . 2 . Average Backups 2 | 2 3 3 2 3 . . Power . | . . . . 1 . . Propulsion . | 1 1 . . . . . Utility . | . . . . 1 . . Weapon . | . . 2 1 . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 2 1 . 2 1 . Power . | . . . . . . . Propulsion 3 | . 2 . . . 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 68 | . 89 65 72 81 56 47 Engine 2 | . 11 . 5 . . . Core 6 | . . . 8 15 5 3 Treads 5 | . 11 . . . 8 11 Leg 4 | . . . 12 . 4 3 Wheel 1 | . . . . 9 . . Hover 3 | . 1 . 1 10 2 . Flight 3 | . 14 20 . . . . Device 6 | . . . 1 7 11 7 Storage 2 | . 7 . 6 1 . . Processor 4 | . . 9 9 7 2 . Protection 4 | . 14 12 5 2 . . Energy Gun 2 | . . 4 4 5 1 . Energy Cannon 2 | . . . . . 5 7 Ballistic Gun 11 | . 28 17 10 20 2 . Ballistic Cannon 2 | . . . . . 5 5 Launcher 1 | . . . 5 . . . Peak Build Rating 43 | 6 7 10 27 43 43 26 Average Rating 21 | 3 6 7 18 40 25 20 On Entrance 15 | . 6 6 4 25 43 26 Naked Turns 28 | . . . . . 28 . Heaviest Build 36 | 13 19 8 28 32 36 29 Greatest Support 56 | 40 40 8 34 56 43 43 Greatest Overweight (x) 10 | . 4 . 3 3 10 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 Most Carried 9 | 5 9 5 5 5 5 . Average Carried 2 | 3 3 3 2 3 . . Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 4 | 4 . 4 4 4 . . Class Distribution -------------------- 56% | Mutant 23% | Gunner 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1714 | 91 373 228 287 220 515 . Remotely . | . . . . . . . Salvage Created 2472 | . 373 314 697 366 722 . Parts 133 | . 32 27 30 19 25 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 41 | . 10 6 10 2 13 . Guns 28 | . 10 6 4 2 6 . Cannons 7 | . . . . . 7 . AOE 5 | . . . 5 . . . Classes Destroyed 10 | . 3 1 3 2 1 . Hauler 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Watcher 5 | . 2 . 2 1 . . Swarmer 4 | . 3 . . . 1 . Grunt 22 | . 7 2 5 1 7 . Brawler 3 | . . . 1 . 2 . Duelist 2 | . . . . . 2 . Sentry 10 | . . 4 3 1 2 . Hunter 1 | . . . 1 . . . Packrat 1 | . . . . . 1 . Best Kill Streak 5 | . 4 2 3 2 5 . Combat Bots Only 5 | . 4 2 3 1 5 . Max Kills in Single Turn 2 | . 1 1 2 1 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 391 | . 55 46 45 62 167 16 Missed 138 | . 21 21 17 22 54 3 Hits 253 | . 34 25 28 40 113 13 Melee 16 | . . . . . 10 6 Projectile 237 | . 34 25 28 40 103 7 Critical Strikes 14 | . 1 2 . . 8 3 Actively Blocked 3 | . . . . . 3 . Damage Taken 3904 | . 408 287 516 281 1998 414 Core 915 | . 78 107 25 28 505 172 Absorbed by Shields 35 | . . . . . 35 . Redirected to Shielding 62 | . 7 10 10 5 30 . Regen/Repaired (Parts) 107 | . 11 . . 96 . . Core Remaining (%) 84 | 100 68 73 95 . . . Volleys Fired 174 | . 54 22 34 15 44 5 Largest 4 | . 2 2 3 4 4 2 Hottest 183 | . 40 100 123 128 183 129 Shots Fired 376 | . 108 44 71 49 100 4 Gun 307 | . 108 44 53 49 53 . Cannon 51 | . . . . . 47 4 Launcher 18 | . . . 18 . . . Special . | . . . . . . . Kinetic 265 | . 108 40 34 37 46 . Thermal 46 | . . . . . 42 4 Explosive . | . . . . . . . Electromagnetic 65 | . . 4 37 12 12 . Robot Hit Streak 14 | . 11 14 14 8 9 1 Robot Miss Streak 7 | . 5 2 3 4 7 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 213 | . 47 30 42 28 64 2 Core Hits 122 | . 23 15 23 14 46 1 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Destroy 1 | . 1 . . . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3798 | . 456 273 1050 482 1442 95 Guns 2403 | . 456 273 511 482 681 . Cannons 844 | . . . . . 750 94 Explosions 523 | . . . 523 . . . Melee . | . . . . . . . Ramming 28 | . . . 16 . 11 1 Kinetic 2112 | . 456 243 316 378 719 . Thermal 673 | . . . . . 579 94 Explosive . | . . . . . . . Electromagnetic 985 | . . 30 718 104 133 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 39 | . . . 1 . 26 39 Average Corruption 21 | . . . 1 . 24 30 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . . . 1 . 72 3 Message Errors 16 | . . . . . 16 . Matter Fused 22 | . . . 1 . 21 . Heat Flow Errors 8 | . . . . . 8 . Energy Discharges 9 | . . . . . 8 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 6 | . . . . . 6 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Misdirections 2 | . . . . . 2 . Weapon Failures 5 | . . . . . 3 2 Overload Shots . | . . . . . . . Overflow Damage 18 | . . . 9 . 9 . Projectiles 9 | . . . . . 9 . Explosions 9 | . . . 9 . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 10 . Impact . | . . . . . . . Kinetic 10 | . . . . . 10 . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . . 90 . 4 . Shots 6 | . . . 6 . . . Rammed 8 | . . . . . 7 1 Targets Rammed 12 | . . . 4 . 7 1 Kicked 4 | . . . 4 . . . Crushed . | . . . . . . . Highest Temperature 551 | . 27 44 387 396 551 59 Average Temperature 107 | . 7 16 74 119 152 20 Received Heat Transfer 1209 | . 228 138 153 69 540 81 Effects 14 | . . . 1 1 12 . Shutdowns 5 | . . . 1 1 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1119 | . . . . . 1008 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 153 | . 153 87 81 35 . . Initial 53 | . . 53 19 35 . . Average 40 | . 89 53 33 6 . . Influence Increases 1266 | . 308 164 320 84 390 . Destroy 0b10 Robot/C 820 | . 200 120 200 40 260 . Destroy 0b10 Robot/NC 45 | . 10 . 15 20 . . Destroy Leader 172 | . 54 40 56 12 10 . Successful Hack 35 | . 13 4 6 12 . . Disable Machine 30 | . . . 30 . . . Destroy Structure 14 | . 1 . 13 . . . Lose Combat Pursuer 150 | . 30 . . . 120 . Influence Decreases 1266 | . 179 246 288 163 390 . Entered New Map 148 | . . 76 28 44 . . Time Decay 893 | . 179 140 220 119 235 . Lost Part 225 | . . 30 40 . 155 . Squads Dispatched 6 | . 2 . 1 3 . . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 17 12 10 5 19 3 Peak Tracking Total 9 | . 5 6 2 1 9 3 Tactical Retreats 9 | . 2 . . . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 15 | . 6 3 3 2 1 . Terminals 9 | . 3 3 2 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 15 6 11 4 1 . Successful 26 | . 12 3 7 3 1 . Failed 11 | . 3 3 4 1 . . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 18 | . 8 6 3 1 . . Fabricators . | . . . . . . . Repair Stations 6 | . 3 . . 3 . . Recycling Units 12 | . 4 . 8 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 5 3 1 1 1 . Record 3 | . 2 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 10 | . 4 . 6 . . . Recycle Component 2 | . . . 2 . . . Process 3 | . 1 . 2 . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 3 | . 2 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 2 3 1 . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 42 | . 26 . . 16 . . Parts Recycled 2 | . . . 2 . . . Recycled Matter 27 | . . . 27 . . . Retrieved Matter 27 | . . . 27 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 16 | . . . . . 16 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 335 | . . . . . 335 . Machine Analysis 330 | . . . . . 330 . ECM 310 | . . . . . 310 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 3651 | 131 518 288 675 536 1474 29 Spaces Moved 2777 | 87 455 453 396 598 779 9 Core 136 | 22 . 17 15 . 82 . Treads 611 | 65 89 . . . 448 9 Legs 391 | . . . 335 . 56 . Wheels 315 | . . . 35 280 . . Hover 544 | . 22 . 11 318 193 . Flight 780 | . 344 436 . . . . Fastest Speed 37 | 50 37 37 100 48 48 160 Average Speed 101 | 132 72 37 131 72 158 195 Slowest Speed 550 | 160 360 50 200 240 550 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . 5 8 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 6 68 36 33 18 67 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . 11 . 15 1 Melee . | . . . . . . . Projectile 16 | . . . . . 15 1 AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3277 | 104 552 530 496 666 914 15 Wait 139 | . 12 36 11 26 54 . Move 2747 | 86 444 438 395 597 778 9 Hop 11 | . 5 6 . . . . Pick Up 62 | 10 7 9 16 9 11 . Fast Attach 7 | . . . . 6 1 . Attach 64 | 7 9 9 20 5 14 . Detach 29 | 1 9 7 10 2 . . Swap 1 | . 1 . . . . . Drop 27 | . 11 3 6 6 1 . Fire 174 | . 54 22 34 15 44 5 Melee . | . . . . . . . Ram 9 | . . . . . 8 1 Kick 4 | . . . 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 10) 429 | -10/Materials | Repaired Flight Unit 468 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Discovered new exit (range 6) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 877 | -9/Materials | Discovered new exit (range 6) 919 | -9/Materials | Discovered new exit (range 10) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 961 | -8/Materials | Lost 3 parts (2n1w) 1386 | -8/Materials | Discovered new exit (range 5) 1454 | -8/Materials | Build established: Gunner 1605 | -8/Materials | Discovered new exit (range 8) 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1710 | -7/Factory | Discovered new exit (range 15) 1757 | -7/Factory | Repaired Hvy. Assault Rifle 2115 | -7/Factory | Discovered new exit (range 13) 2149 | -7/Factory | Entered Lower Caves 2223 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2287 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 2335 | -7/Lower Caves | System corruption reached 10% 2348 | -7/Lower Caves | Core integrity fell below 50% 2390 | -7/Lower Caves | Lost 11 parts (1p2n3u5w) 2544 | -7/Lower Caves | Build established: Mutant 3170 | -7/Lower Caves | Build established: Scavenger-Mutant 3304 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3615 | -7/Lower Caves | Discovered new exit (range 6) 3623 | -7/Lower Caves | Entered another Lower Caves area 3631 | -7/Lower Caves | System corruption reached 30% 3634 | -7/Lower Caves | Core integrity fell below 20% 3652 | -7/Lower Caves | Destroyed by JJ-V5F(g) with Beamcaster Last Messages --------------- 03559_ TPTZPNA>7E2GOEPY#T8&KYCK FMMR:|7Q>LXF7 03575_ System corrupted: Substantial component data lost. 03593_ System corrupted: Component data lost. 03615_ System corrupted: Matter fused (-10). 03615_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03630_ Lgt. Nuclear Core destroyed. 03630_ Lgt. Treads destroyed. 03630_ System corrupted by crushing effect (+2). 03632_ System corrupted: Energy discharge (-31). 03639_ Carbon-fiber Leg destroyed. 03639_ System corrupted: Hvy. Flak Cannon jammed. 03644_ Hvy. Flak Cannon destroyed. 03644_ System corrupted by crushing effect (+4). 03646_ System corrupted: Phase Cannon failed to cycle. 03650_ Imp. Treads destroyed. 03650_ System corrupted by crushing effect (+5). 03652_ Slammed into 4M-5KO(b). 03652_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????? #????? ?????????????? | | ?????????????????????????? ##??? ?????????????? | | ???????????????????????###? ##?# ??????????????? | | ??????????????????????? # ## #??????????????? | | ???????????????????????? ## #??????????????? | | ???????????????????????? ## #??????????????? | | ????????????????????????# ## #??????????????? | | ????????????????????????#g##g #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# #???????????????? | | ???????????????????##??## #???????#???????? | | ???????????????# ### ### #???? ##??????? | | ???????????# # ## #??????? | | ???????????# #???????? | | ???????????# S #???????? | | ??????????# @ ## #??????? | | ?????????# b #?????#??????? | | ?????????# S #????????????? | | ?????????? ## #????????????? | | ?????????? ????## ##????????????? | | ??????????????????# ## ##?????????????? | | ??????????????????# ### ?????????????? | | ??????????????????# ?# ###????????????? | | ??????????????????# ? ## #??????????????? | | ??????????????????# #?? #??????????????? | | ??????????????????# ### #??? ;??????????????? | | ?????????????????? #??# #??? ##?????????????? | | ?????????????????# ???# #??? ??????????????? | | ?????????????????# #??? ??? ???????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 80 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 45% | -10/Materials Hvy. Assault Rifle | 16% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Novice Programmer Power Corrupts System Compromised Universal Adapter Challenges ------------ None Game ------ Seed ConstructAngularDiverter Manual? 0 Play Time 01:03:19 Cumulative 4.6 hours Start 2025.06.04 @ 21:49:55 End 2025.06.04 @ 22:57:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/Terminus Map View 90x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d36f5c4d-1fa3-4e8d-aedc-a9f5bf7f5d09