Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:33:24

Player: gabr

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (239)      239
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1924

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Hover Unit
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
        EM Pulse Gun
        Beam Rifle
        Beam Rifle
  Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
                Shield Generator
                Tractor Beam
>               --- WEAPON -----------
                Field Laser
                EM Pulse Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
        Compact Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
  High-capacity Matter Pod
                EM Pulse Gun
                EM Pulse Gun
                Beam Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 8   9   14  14  
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   5   9   7   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   2   5   .   
    Wheel                  6    | .   2   4   .   
    Hover                  8    | .   1   .   7   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   1   2   4   
    Device                 3    | 1   .   .   2   
    Storage                4    | 1   1   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   2   2   3   
    Energy Gun             6    | .   2   2   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | 3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 11   | .   3   2   6   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   1   1   4   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      5    | .   3   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   90  91  76  
  Engine                   11   | .   14  10  8   
  Leg                      12   | .   18  11  1   
  Wheel                    9    | .   3   30  .   
  Hover                    9    | .   1   .   32  
  Device                   8    | .   14  1   5   
  Storage                  12   | .   14  14  9   
  Processor                3    | .   .   6   9   
  Energy Gun               10   | .   9   16  5   
  Ballistic Gun            6    | .   14  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  28  33  35  
  Greatest Support         64   | 20  32  64  40  
  Greatest Overweight (x)  7    | .   7   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  14  
  Most Carried             15   | 6   15  15  15  
  Average Carried          11   | 3   10  13  13  
  Final Capacity           15   | 8   15  15  5   
  Final Carried            14   | 6   14  14  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           665  | 269 115 30  251 
  Remotely                 292  | 177 115 .   .   
Salvage Created            386  | 75  180 131 .   
  Parts                    26   | 3   18  5   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  7    | .   4   3   .   
  Guns                     7    | .   4   3   .   
Classes Destroyed          8    | 1   6   1   .   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    3    | .   1   2   .   
  Brawler                  1    | .   .   1   .   
Best Kill Streak           5    | 1   5   3   .   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   4    | 1   4   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        148  | .    39   19   90   
  Missed                   52   | .    16   3    33   
Damage Taken               1715 | .    440  273  1002 
  Core                     859  | .    173  119  567  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  30   70   .    
Volleys Fired              32   | 2    15   15   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  112  | 40   80   112  .    
Shots Fired                62   | 4    30   28   .    
  Gun                      62   | 4    30   28   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  22   | 4    18   .    .    
  Thermal                  28   | .    .    28   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          12   | .    12   .    .    
  Robot Hit Streak         9    | 3    4    9    .    
  Robot Miss Streak        4    | .    4    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           39   | 3    16   20   .    
  Core Hits                19   | 2    9    6    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1015 | 32   607  291  85   
  Guns                     510  | 32   187  291  .    
  Cannons                  .    | .    .    .    .    
  Explosions               420  | .    420  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  85   | .    .    .    85   
  Kinetic                  126  | 32   94   .    .    
  Thermal                  711  | .    420  291  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          93   | .    93   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            324  | .    294  .    30   
  Projectiles              .    | .    .    .    .    
  Explosions               294  | .    294  .    .    
  Melee                    30   | .    .    .    30   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      274  | .    234  .    40   
  Shots                    3    | .    3    .    .    
  Rammed                   8    | .    .    .    8    
Targets Rammed             8    | .    .    .    8    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        562  | .    123  562  13   
  Average Temperature      227  | .    57   309  7    
  Received Heat Transfer   363  | .    36   84   243  
  Effects                  7    | .    .    7    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          1    | .    .    1    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1188 | .    300  888  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             211  | 5   211 63  181 
  Initial                  26   | .   3   4   26  
  Average                  46   | 1   59  25  55  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 97  100 100 
  Level 1                  1    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   13  3   22  
  Peak Tracking Total      13   | .   4   3   13  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   .   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   4   .   .   
  Max in Single Turn       4    | .   4   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   3   1   3   
  Successful               3    | .   .   1   2   
  Failed                   4    | .   3   .   1   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   3   1   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Level Access Points      1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Process                  1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          15   | .   .   .   15  
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1012 | 84  464 231 233 
Spaces Moved               740  | 54  238 147 301 
  Core                     15   | 4   10  .   1   
  Treads                   .    | .   .   .   .   
  Legs                     273  | 50  175 41  7   
  Wheels                   144  | .   38  106 .   
  Hover                    308  | .   15  .   293 
  Flight                   .    | .   .   .   .   
  Fastest Speed            38   | 50  100 100 38  
  Average Speed            104  | 114 157 105 60  
  Slowest Speed            400  | 120 400 120 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   39  16  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          18   | .   18  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      18   | .   18  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      919  | 68  301 196 354 
  Wait                     48   | .   21  12  15  
  Move                     737  | 53  237 146 301 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 5   8   1   2   
  Fast Attach              29   | 7   6   5   11  
  Attach                   12   | .   1   9   2   
  Detach                   15   | .   5   8   2   
  Swap                     4    | 1   2   .   1   
  Drop                     18   | .   6   .   12  
  Fire                     32   | 2   15  15  .   
  Melee                    .    | .   .   .   .   
  Ram                      8    | .   .   .   8   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    2 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 13)
  312 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 16)
  474 | -10/Materials | Core integrity fell below 50%
  504 | -10/Materials | Lost 3 parts (1n2w)
  549 | -10/Materials | Entered another Materials area
  549 | -9/Materials  | Evolved 2 slots: Propulsion x2
  655 | -9/Materials  | Identified exit to Materials
  780 | -9/Materials  | Entered another Materials area
  780 | -8/Materials  | Evolved 2 slots: Utility x2
  986 | -8/Materials  | Discovered new exit (range 15)
 1005 | -8/Materials  | Core integrity fell below 50%
 1012 | -8/Materials  | Core integrity fell below 20%
 1013 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
00990_ Acquired Imp. Weapon Shielding.
00994_ Slammed into S-10 Pest. <x4>
00997_ Aerolev Unit destroyed.
00998_ Slammed into U-05 Engineer.
00998_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00999_ Slammed into G-47 Trooper. <x2>
01000_ Broken Aerolev Unit destroyed.
01001_ Aerolev Unit destroyed. <x2>
01002_ Lgt. Ion Engine destroyed.
01002_ Critical hit (Blast).
01003_ S-10 Pest suffers critical hit (Burn).
01003_ S-10 Pest destroyed.
01011_ Penetrated by Slug.
01011_ Material Compactor disabled.
01012_ Dropped Lrg. Storage Unit.
01012_ Discarded Imp. Targeting Computer.
01012_ G-47 Trooper suffers critical hit (Destroy).
01013_ Dropped Imp. Weapon Shielding.
01013_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????? ??????????????????????????????????      |
| #?######## #?????????????????????????????????      |
| #?#      # #?????????????????????????????????      |
| #?#      # #?????????????????????????????????      |
| #?#  """ # #?????????????????????????????????      |
| #?#  """ # #?????????????????????????????????      |
| #?#  """ # #?????????????????????????????????      |
| #???     # #?????????????????????????????????      |
| ######+### #?????????????????????????????????      |
|            #???? ? ??????????????????????????      |
|            #????""""?????????????????????????      |
|            #????""R"?????????????????????????      |
| #####      #????"" " ????????????????????????      |
| ????#      #??????   ????????????????????????      |
| ????#      #???????   ???????????????????????      |
| ????#    [ #?????####/####+######????????????      |
| ????#     %#######   s H        #????????????      |
| ??###             %  gg *[%   < #????????????      |
|                     %%g[]@[!    #????????????      |
| #########   #######;###;##!#+####????????????      |
| ????????##+###           # % ????????????????      |
| ?????????????#        "" #?" "???????????????      |
| ?????????????#  !!    "" #?""""??????????????      |
| ?????????????#  !!!   T" #??"""  ????????????      |
| ?????????????#  !!!   "" #??"""   ???????????      |
| ?????????????#        "" #?????? ????????????      |
| ?????????????#  *        #???????????????????      |
| ?????????????#############???????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticHypervelocityDetector
  Manual?         0
Play Time         00:13:36
  Cumulative      50.1 hours
  Start           2024.04.05 @ 22:20:51
  End             2024.04.05 @ 22:33:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          36
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70359c5a-2036-4a2b-ab99-815cb474fc47