Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 12:01:26

Player: Ben Meat Bible

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (128)     640
Value Destroyed (2655)     2655
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (541)                541
              TOTAL SCORE: 7056

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      483
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
           Impact Mace
>          --- INVENTORY (5) ----
           Gravmag System
    Cooled Airjet
           Surge Thruster
           Surge Thruster
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
           ECM Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
    Cooled Particle Cannon
           Impact Mace
>          --- INVENTORY --------
           Gravmag System
    Cooled Airjet
           Surge Thruster
           Surge Thruster
           Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aerolev Unit
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             117  | 8   14  5   12  14  21  12  31  
  Power                    20   | 1   1   .   2   3   2   5   6   
    Engine                 17   | 1   1   .   2   3   2   4   4   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               39   | 3   7   .   3   3   9   2   12  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  11   | 3   1   .   .   3   4   .   .   
    Hover                  16   | .   .   .   .   .   4   2   10  
    Flight                 12   | .   6   .   3   .   1   .   2   
  Utility                  18   | 2   4   .   .   .   3   3   6   
    Device                 5    | 1   1   .   .   .   1   1   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              5    | .   3   .   .   .   1   .   1   
    Hackware               3    | .   .   .   .   .   1   .   2   
    Protection             4    | .   .   .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   2   5   7   8   7   2   7   
    Energy Gun             6    | 1   .   1   2   .   .   .   2   
    Energy Cannon          7    | .   .   .   2   3   1   .   1   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   2   4   1   .   .   
    Special Weapon         8    | .   .   3   .   1   .   1   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   1   .   4   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   2   1   5   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   
    System Corruption      2    | .   2   .   .   .   .   .   .   
Parts Lost                 30   | .   2   .   2   4   4   1   17  
  Power                    3    | .   .   .   .   1   .   .   2   
  Propulsion               18   | .   2   .   2   3   3   .   8   
  Utility                  5    | .   .   .   .   .   .   .   5   
  Weapon                   4    | .   .   .   .   .   1   1   2   
  Highest Loss Streak      7    | .   2   .   2   2   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 84  74  90  99  81  
  Engine                   9    | .   14  14  11  9   9   6   3   
  Wheel                    5    | .   10  .   .   14  7   .   .   
  Hover                    12   | .   .   .   .   .   18  30  24  
  Flight                   10   | .   16  28  38  11  5   .   1   
  Device                   12   | .   12  14  11  11  18  15  9   
  Processor                10   | .   13  14  11  11  8   7   9   
  Hackware                 5    | .   .   .   .   .   8   7   13  
  Protection               3    | .   .   .   .   .   .   15  3   
  Energy Gun               2    | .   5   11  .   .   .   .   .   
  Energy Cannon            2    | .   .   .   9   8   3   .   1   
  Ballistic Gun            5    | .   22  7   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   7   4   .   .   
  Special Weapon           1    | .   .   8   .   .   .   2   2   
  Slashing Weapon          2    | .   .   .   .   .   4   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             24   | 14  14  8   22  16  24  23  22  
  Greatest Support         33   | 26  26  8   16  20  32  33  33  
  Greatest Overweight (x)  7    | 1   1   .   1   2   7   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   5   
  Most Carried             7    | 5   7   5   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 5   4   4   5   4   5   4   5   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 40% | Mutant
  7% | Hacker-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Matter Collected           2126 | 273  550  33   189  161  479  100  341  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4312 | 15   1075 74   232  397  785  492  1242 
  Parts                    250  | 4    81   5    15   23   29   37   56   
Haulers Intercepted        11   | .    2    .    2    .    2    .    5    
Recyclers Shooed           4    | .    1    .    .    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  54   | .   10  5   4   9   9   7   10  
  Melee                    16   | .   .   .   .   .   2   7   7   
  Guns                     12   | .   10  2   .   .   .   .   .   
  Cannons                  9    | .   .   .   3   2   4   .   .   
  AOE                      14   | .   .   3   1   7   3   .   .   
Classes Destroyed          15   | 1   8   .   .   2   3   1   .   
  Worker                   20   | .   12  .   .   .   2   1   5   
  Builder                  16   | .   7   .   .   3   .   4   2   
  Tunneler                 4    | 1   1   .   .   .   1   .   1   
  Hauler                   11   | .   2   .   2   .   2   .   5   
  Recycler                 9    | .   2   .   .   1   3   .   3   
  Mechanic                 3    | .   1   .   .   .   1   .   1   
  Operator                 5    | .   .   .   .   .   2   2   1   
  Watcher                  6    | .   3   .   .   .   2   .   1   
  Swarmer                  9    | .   5   4   .   .   .   .   .   
  Grunt                    30   | .   5   1   4   6   5   5   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   
  Sentry                   7    | .   .   .   .   .   2   .   5   
  Hunter                   3    | .   .   .   .   .   2   1   .   
  Programmer               2    | .   .   .   .   .   .   1   1   
Best Kill Streak           6    | 1   4   3   3   4   6   3   6   
  Combat Bots Only         5    | .   3   3   2   3   5   2   4   
Max Kills in Single Turn   3    | 1   1   2   1   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   2   1   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        575  | .    54   13   15   23   43   81   346  
  Missed                   231  | .    16   5    5    14   16   32   143  
Damage Taken               3686 | .    450  135  113  170  415  615  1788 
  Core                     1122 | .    146  87   31   23   134  123  578  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    6    .    86   75   .    .    
Volleys Fired              239  | 1    134  18   19   29   26   .    12   
  Largest                  2    | 2    2    2    1    2    2    .    1    
  Hottest                  100  | 60   60   100  60   96   96   .    65   
Shots Fired                394  | 2    267  21   19   33   39   .    13   
  Gun                      284  | 2    267  9    .    .    .    .    6    
  Cannon                   65   | .    .    .    17   21   26   .    1    
  Launcher                 30   | .    .    3    2    12   13   .    .    
  Special                  15   | .    .    9    .    .    .    .    6    
  Kinetic                  230  | 1    226  3    .    .    .    .    .    
  Thermal                  86   | .    .    15   17   21   26   .    7    
  Explosive                30   | .    .    3    2    12   13   .    .    
  Electromagnetic          42   | 1    41   .    .    .    .    .    .    
  Robot Hit Streak         12   | 1    12   2    4    11   6    .    4    
  Robot Miss Streak        5    | .    5    2    2    4    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           319  | 1    146  5    13   18   36   34   66   
  Core Hits                150  | 1    61   5    8    14   26   13   22   
  Critical Kills           3    | .    .    .    .    .    1    .    2    
  Critical Parts Destroyed 4    | .    2    .    .    .    .    .    2    
  Critical Strikes         17   | .    2    .    .    .    3    3    9    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    .    .    
    Destroy                2    | .    2    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    6    
    Sever                  7    | .    .    .    .    .    2    3    2    
Melee Attacks              181  | .    .    .    .    .    33   46   102  
  Impact                   49   | .    .    .    .    .    .    .    49   
  Slashing                 129  | .    .    .    .    .    31   45   53   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            32   | .    .    .    .    .    10   8    14   
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9847 | 22   1562 303  416  789  1820 1485 3450 
  Guns                     1732 | 22   1562 75   .    .    .    .    73   
  Cannons                  852  | .    .    .    277  298  277  .    .    
  Explosions               1567 | .    .    228  139  491  709  .    .    
  Melee                    5690 | .    .    .    .    .    834  1485 3371 
  Ramming                  6    | .    .    .    .    .    .    .    6    
  Kinetic                  1263 | 10   1234 19   .    .    .    .    .    
  Thermal                  981  | .    .    56   277  298  277  .    73   
  Explosive                1567 | .    .    228  139  491  709  .    .    
  Electromagnetic          340  | 12   328  .    .    .    .    .    .    
  Impact                   1639 | .    .    .    .    .    .    .    1639 
  Slashing                 4051 | .    .    .    .    .    834  1485 1732 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    1    
  Average Corruption       1    | .    1    2    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    9    2    .    .    .    .    6    
    Message Errors         5    | .    3    1    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       4    | .    3    1    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    1    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            907  | .    .    .    .    7    138  205  557  
  Projectiles              9    | .    .    .    .    .    5    .    4    
  Explosions               8    | .    .    .    .    7    1    .    .    
  Melee                    890  | .    .    .    .    .    132  205  553  
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      92   | .    .    62   .    27   .    .    3    
  Shots                    3    | .    .    2    .    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        253  | 20   253  172  170  54   120  19   33   
  Average Temperature      32   | 15   25   46   67   16   29   7    12   
  Received Heat Transfer   1332 | .    117  9    66   42   162  294  642  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    1    .    .    .    .    .    8    
  Impact Corruptions       18   | .    .    .    .    .    .    .    18   
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    .    .    
  Heat Transferred         1702 | .    .    148  444  481  444  .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Peak Influence             532  | 5   354 313 374 324 483 240 532 
  Initial                  132  | .   3   92  121 88  98  132 109 
  Average                  228  | 1   193 161 247 228 310 151 294 
Maximum Alert Level        2    | .   1   1   1   1   2   1   2   
  Low Security (%)         44   | 100 55  62  26  27  24  76  26  
  Level 1                  48   | .   44  37  73  72  62  23  49  
  Level 2                  6    | .   .   .   .   .   13  .   23  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   2   .   2   4   5   
  Investigation            7    | .   2   .   2   .   .   3   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            6    | .   .   .   .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Distress Signals           8    | .   1   .   2   .   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              139  | .   27  8   15  12  19  12  46  
  Peak Tracking Total      12   | .   3   3   7   5   4   4   12  
  Tactical Retreats        12   | .   1   .   .   1   1   1   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Traps Triggered            5    | .   1   .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Disabled          9    | .   1   .   2   .   4   .   2   
  Max in Single Turn       1    | .   1   .   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Accessed          26   | .   9   .   2   .   4   4   7   
  Terminals                18   | .   8   .   2   .   1   2   5   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
  Recycling Units          4    | .   1   .   .   .   2   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                62   | .   17  .   8   .   8   15  14  
  Successful               37   | .   7   .   5   .   7   9   9   
  Failed                   25   | .   10  .   3   .   1   6   5   
    Catastrophic           4    | .   2   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                43   | .   15  .   8   .   2   7   11  
  Fabricators              6    | .   .   .   .   .   .   6   .   
  Repair Stations          3    | .   .   .   .   .   .   2   1   
  Recycling Units          8    | .   2   .   .   .   4   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   7   .   5   .   2   5   7   
  Record                   4    | .   1   .   2   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        3    | .   1   .   .   .   1   1   .   
  Open Door                2    | .   .   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   2   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   1   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   .   2   
  Report Inventory         3    | .   .   .   .   .   2   .   1   
  Retrieve Components      2    | .   .   .   .   .   1   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   7   .   1   .   3   4   5   
  Full Trace Events        3    | .   1   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   
  Robots Built             1    | .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   1   .   10  
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Total Allies               12   | .    .    1    .    .    .    1    10   
  Largest Group            10   | .    .    1    1    .    .    1    10   
  Highest-Rated Group      173  | .    .    31   31   .    .    10   173  
  Highest-Rated Ally       31   | .    .    31   31   .    .    10   29   
Total Orders               1    | .    .    .    .    .    .    1    .    
  TUNNEL                   1    | .    .    .    .    .    .    1    .    
Ally Attacks               105  | .    .    4    8    .    .    .    93   
  Total Damage             1323 | .    .    65   127  .    .    .    1131 
  Kills                    18   | .    .    2    5    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Turns Passed               5060 | 86   1237 272  228  601  836  787  1013 
Spaces Moved               6258 | 78   1638 477  460  717  940  758  1190 
  Core                     9    | 3    .    .    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1234 | 75   396  .    .    457  306  .    .    
  Hover                    2459 | .    .    .    .    .    626  758  1075 
  Flight                   2556 | .    1242 477  460  260  8    .    109  
  Fastest Speed            31   | 50   37   37   31   34   34   38   32   
  Average Speed            48   | 85   49   37   33   69   57   39   42   
  Slowest Speed            315  | 95   120  37   117  200  315  45   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            24   | .    4    7    13   .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    96   62   36   92   45   10   84   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    2    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 69   | .    .    6    .    14   15   7    27   
Terrain Destroyed          367  | .    .    39   11   144  136  7    30   
  Melee                    48   | .    .    .    .    .    15   7    26   
  Projectile               23   | .    .    6    1    4    8    .    4    
  AOE                      296  | .    .    33   10   140  113  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Total                      7554 | 91   1826 529  500  786  1138 1172 1512 
  Wait                     653  | .    14   23   14   18   93   336  155  
  Move                     6212 | 77   1629 463  441  716  939  757  1190 
  Hop                      15   | .    4    6    5    .    .    .    .    
  Pick Up                  42   | 4    12   5    1    1    10   8    1    
  Fast Attach              66   | 8    5    3    5    4    11   6    24   
  Attach                   39   | .    9    1    4    8    8    3    6    
  Detach                   35   | 1    8    1    5    7    4    1    8    
  Swap                     12   | .    .    1    3    2    2    3    1    
  Drop                     59   | .    11   8    3    1    12   12   12   
  Fire                     239  | 1    134  18   19   29   26   .    12   
  Melee                    181  | .    .    .    .    .    33   46   102  
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  519 | -10/Materials | Discovered new exit (range 11)
  621 | -10/Materials | Core integrity fell below 50%
  770 | -10/Materials | Discovered new exit (range 8)
  910 | -10/Materials | Discovered new exit (range 16)
  926 | -10/Materials | Build established: Scavenger-Mutant
 1145 | -10/Materials | Discovered new exit (range 13)
 1197 | -10/Materials | Discovered new exit (range 9)
 1257 | -10/Materials | Identified exit to Materials
 1323 | -10/Materials | Identified exit to Mines
 1324 | -10/Materials | Entered Mines
 1351 | -10/Mines     | Discovered exit to Materials (range 15)
 1363 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1424 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1497 | -10/Mines     | Learned location of Zion (-6)
 1509 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1579 | -10/Mines     | Core integrity fell below 20%
 1580 | -10/Mines     | Discovered exit to Materials (range 11)
 1596 | -10/Mines     | Entered Materials
 1596 | -9/Materials  | Accompanied by 1 ally
 1596 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1741 | -9/Materials  | Discovered new exit (range 16)
 1749 | -9/Materials  | Identified exit to Materials
 1797 | -9/Materials  | Discovered new exit (range 16)
 1824 | -9/Materials  | Identified exit to Mines
 1824 | -9/Materials  | Entered Mines
 1894 | -9/Mines      | Found a hidden stash of uninstalled traps
 2319 | -9/Mines      | Learned Materials trap positions
 2341 | -9/Mines      | Discovered exit to Materials (range 8)
 2425 | -9/Mines      | Entered Materials
 2425 | -8/Materials  | Evolved 2 slots: Utility x2
 2426 | -8/Materials  | Loaded intel: 7 trap records
 3052 | -8/Materials  | Discovered new exit (range 4)
 3053 | -8/Materials  | Identified exit to Factory
 3099 | -8/Materials  | Build established: Mutant
 3261 | -8/Materials  | Entered Factory
 3261 | -7/Factory    | Evolved 2 slots: Utility x2
 3396 | -7/Factory    | Fabricated T-07 Excavator (x1)
 3471 | -7/Factory    | Fabricated Surge Thruster?
 3969 | -7/Factory    | Discovered new exit (range 16)
 4042 | -7/Factory    | Identified exit to Storage
 4048 | -7/Factory    | Entered Storage
 4127 | -7/Storage    | Build established: Scavenger-Mutant
 4381 | -7/Storage    | Lost 7 parts (1p3n2u1w)
 4457 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4729 | -7/Storage    | Build established: Commander-Mutant
 4787 | -7/Storage    | Lost 8 allies
 4908 | -7/Storage    | Core integrity fell below 50%
 5038 | -7/Storage    | Build established: Hacker-Mutant
 5046 | -7/Storage    | Lost 6 parts (3n2u1w)
 5052 | -7/Storage    | Core integrity fell below 20%
 5061 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Destroyed Aluminum Leg.
G-47 Trooper system corrupted by crushing effect. <x2>
G-47 Trooper system terminally corrupted.
Aluminum Leg fried.
Imp. Heat Sink fried.
Lgt. Nuclear Core fried.
Y3L AACMIOYXLEBNJRTB>A7# K=ET,I#E1C
G-47 Trooper suffers critical hit (Smash).
Destroyed Aluminum Leg.
G-47 Trooper system corrupted by crushing effect.
G-47 Trooper destroyed.
Destroyed Imp. Heat Sink.
Y-54 Guardian system corrupted by crushing effect.
Y-54 Guardian system terminally corrupted.
Hacking Suite destroyed.
Cld. Airjet destroyed.
Enh. Nuclear Core destroyed.
Y-54 Guardian suffers critical hit (Smash). <x2>
Destroyed Imp. Heat Sink.
Y-54 Guardian system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
| ????????# ]       [   #?????????????????           |
| ????????#           ! #?????????????????           |
| ??#+#####             #?????????????????           |
| ###     ####+######+##########??????????           |
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|                             ##??????????           |
|                             #???????????           |
| ###%    ####+#########+######???????????           |
| ??##   ##?#     ##         ##???????????           |
| ???#   #### """ ## """ """ #????????????           |
| ####   ##"" """ ## """ """ #????????????           |
|    +   ##"" """ ## """ """ ##???????????           |
|  * #   ##"T     ## """ """ "#???????????           |
| " ##   ##"" """ ## """ """ ##???????????           |
| * ##   ##"" """ ##         #????????????           |
| **##   #### """ ##         #????????????           |
| **##   ####     ####"####"##????????????           |
| ####      +    !"#?###??###?????????????           |
| #####+#####     ##????##########????????           |
|  #        #     #?????#        #????????           |
| "" """    #######?????#        #????????           |
| "" """    ##??????????# %""""" #????????           |
| T  """   ! #??????????# %%[![" #????????           |
| "" [%!    ##?????????##  "Y""" #????????           |
| "" !!*    #??????????#"%""Y""  #????????           |
|  #        #??????????## "@/["  #????????           |
|  +        #???????????# """""  #????????           |
| ##    "T" #???????????#        #????????           |
| ##"########???????????#####+####????????           |
|     #???????????#########     #?????????           |
|     #????????                 #?????????           |
|    T#????????                 ##????????           |
|    ##????????                 "##???????           |
| ##+#?????????############     # ##??????           |
| ?# #????????????????????##^^ ###"#??????           |
| ?# ###???????????????????#   #####??????           |
| ## #T###?????????????????#   ##==#??????           |
| =[%"   #?????????????????#   ##==#??????           |
| ==*#####???????##????????#   ##==#??????           |
| ##%#??????????#"""???????#   ##  ##?????           |
| ##/#####??????#"R"??##???#   /   T#?????           |
|   =    #?????##" "## ###?#   #   ##?????           |
|  """"" #?????#         ###   #####??????           |
|  """"" #?????#         +     #??????????           |
|  """"" #?????#         ####/#######?????           |
|        #?????#         ##         ####??           |
| =""""" #?????#      !! ## """     """???           |
| %""""" #?????#      !! ## """   ** Y"???           |
|  """"" #?????#      !  ## """   **"""#??           |
|  %     #######         ## """     ###???           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Surge Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -7/Storage | Hacked

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded
 Surge Thruster | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Cya!
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              DisruptorNuclearProtection
  Manual?         0
Play Time         01:51:48
  Cumulative      8.5 hours
  Start           2024.04.12 @ 10:09:31
  End             2024.04.12 @ 12:01:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e2fb0fb-5f78-45de-9ec8-bb6246365c58