Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 17:36:44 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (184) 920 Value Destroyed (5725) 5725 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3459) 3459 TOTAL SCORE: 12324 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3651 Follower Combat Kills 235 Friendly Fire -927 Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 100/100 System Corruption 4% Temperature Cool (17) Movement Core (400) Ox7 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (15) --- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Recalibrator Precision Beam Rifle Precision Beam Rifle Advanced EMP Blaster Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Hardened Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Precision Beam Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 115 | . 9 14 . 49 43 Power 8 | . 1 2 . 4 1 Engine 6 | . 1 2 . 2 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 23 | . 2 4 . 12 5 Treads 17 | . . 2 . 10 5 Leg . | . . . . . . Wheel 6 | . 2 2 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 2 1 . 7 8 Device 5 | . . . . 4 1 Storage 3 | . 1 . . 1 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 9 | . . 1 . 2 6 Artifact . | . . . . . . Weapon 66 | . 4 7 . 26 29 Energy Gun 36 | . 2 4 . 15 15 Energy Cannon . | . . . . . . Ballistic Gun 13 | . 2 3 . 4 4 Ballistic Cannon . | . . . . . . Launcher 15 | . . . . 7 8 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 1 . 3 5 Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 19 | . . 1 . 7 11 Power 3 | . . . . 2 1 Propulsion 8 | . . 1 . 2 5 Utility 5 | . . . . 1 4 Weapon 3 | . . . . 2 1 Highest Loss Streak 5 | . . 1 . 5 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 98 100 97 94 Engine 8 | . 14 11 11 6 7 Treads 26 | . . 7 22 30 33 Wheel 4 | . 21 14 . 3 . Device 6 | . . . . 6 10 Storage 9 | . 14 11 11 9 9 Processor 4 | . 10 11 11 5 . Protection 6 | . . 10 11 5 6 Energy Gun 12 | . 5 19 . 14 11 Ballistic Gun 10 | . 22 13 33 11 . Launcher 5 | . . . . . 14 Peak Build Rating 42 | 6 10 22 22 42 42 Average Rating 29 | 6 8 16 22 32 36 On Entrance 18 | 6 6 10 22 22 42 Naked Turns . | . . . . . . Heaviest Build 47 | 13 17 33 33 44 47 Greatest Support 112 | 20 20 46 46 112 112 Greatest Overweight (x) 4 | . 1 1 . 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 13 | 8 8 10 10 13 15 Most Carried 15 | 6 10 10 10 15 15 Average Carried 12 | 6 8 9 10 13 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 6 10 10 10 15 15 Class Distribution -------------------- 48% | Tank 27% | Gunner 9% | Mutant 5% | Commander-Gunner 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2949 | 200 223 212 41 1108 1165 Remotely . | . . . . . . Salvage Created 6669 | . 452 522 43 2236 3416 Parts 346 | . 29 31 1 142 143 Haulers Intercepted 15 | . 2 1 . 6 6 Recyclers Shooed 4 | . 2 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 133 | . 4 7 . 41 81 Melee 3 | . . . . . 3 Guns 52 | . 4 7 . 31 10 AOE 74 | . . . . 10 64 Classes Destroyed 16 | . 6 2 . 6 2 Worker 15 | . . 1 2 7 5 Builder 6 | . 1 . . 2 3 Tunneler 1 | . . . . 1 . Hauler 15 | . 2 1 . 6 6 Recycler 8 | . 2 1 . 1 4 Mechanic 10 | . 1 . . 2 7 Operator 6 | . 1 . . 4 1 Watcher 3 | . . . . 2 1 Swarmer 8 | . . . . 7 1 Grunt 81 | . 4 4 . 22 51 Brawler 8 | . . . . 1 7 Duelist 9 | . . . . 1 8 Protector 5 | . . . . . 5 Sentry 19 | . . 3 . 9 7 Demolisher 2 | . . . . . 2 Hunter 4 | . . . . 1 3 Thug 1 | . . . . . 1 Best Kill Streak 20 | . 3 6 3 11 20 Combat Bots Only 18 | . 2 3 . 8 18 Max Kills in Single Turn 7 | . 1 2 1 5 7 Gunslinging 1 | . . 1 . 1 . Exploded 6 | . . . . 2 6 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 426 | . 28 31 . 169 198 Missed 139 | . 13 8 . 46 72 Damage Taken 5148 | . 183 331 . 2019 2615 Core 633 | . 10 60 . 223 340 Absorbed by Shields . | . . . . . . Redirected to Shielding 97 | . . . . . 97 Regen/Repaired (Parts) 219 | . 21 . . 27 171 Core Remaining (%) 93 | 100 96 . 85 . . Volleys Fired 256 | . 37 23 3 97 96 Largest 3 | . 2 3 3 3 3 Hottest 183 | . 60 125 69 183 183 Shots Fired 672 | . 72 60 10 283 247 Gun 562 | . 72 60 10 269 151 Cannon . | . . . . . . Launcher 110 | . . . . 14 96 Special . | . . . . . . Kinetic 237 | . 51 18 10 152 6 Thermal 283 | . 21 . . 117 145 Explosive 101 | . . . . 14 87 Electromagnetic 51 | . . 42 . . 9 Robot Hit Streak 26 | . 9 8 9 20 26 Robot Miss Streak 5 | . 3 3 1 5 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 2 1 . 5 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 433 | . 49 32 6 182 164 Core Hits 417 | . 21 16 2 116 262 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . . . 3 10 Burn 12 | . . . . 3 9 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18495 | . 638 521 84 4724 12528 Guns 6113 | . 637 496 84 2880 2016 Cannons . | . . . . . . Explosions 12293 | . . 25 . 1829 10439 Melee . | . . . . . . Ramming 89 | . 1 . . 15 73 Kinetic 2357 | . 436 192 84 1549 96 Thermal 4906 | . 201 25 . 1892 2788 Explosive 9808 | . . . . 1258 8550 Electromagnetic 1335 | . . 304 . 10 1021 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 2 2 3 4 Average Corruption 2 | . 1 2 2 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 50 | . . 2 4 15 29 Message Errors 12 | . . . 2 4 6 Matter Fused 11 | . . 2 . 2 7 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 5 | . . . . 1 4 Parts Fused 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 4 4 Data Loss (major) 4 | . . . . 1 3 Misfires 4 | . . . 1 1 2 Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 325 | . . . . 118 207 Projectiles . | . . . . . . Explosions 325 | . . . . 118 207 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 599 | . . . . 138 461 Shots 19 | . . . . 4 15 Rammed 19 | . . . . 4 15 Targets Rammed 24 | . 1 . . 4 19 Kicked 1 | . 1 . . . . Crushed 4 | . . . . . 4 Highest Temperature 350 | . 60 350 140 314 204 Average Temperature 69 | . 21 104 45 74 58 Received Heat Transfer 2109 | . 123 150 . 873 963 Effects 4 | . . 1 . 3 . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . . 2 Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . . 4 Combat Hostiles 4 | . . . . . 4 Parts Melted 28 | . 1 . . 9 18 Heat Transferred 9844 | . 450 50 . 3384 5960 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 1 . . 8 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 2915 | . 144 291 123 1158 2915 Initial 488 | . . 4 113 47 488 Average 787 | . 89 137 122 726 1310 Maximum Alert Level 5 | . . 1 . 4 5 Low Security (%) 20 | 100 100 52 100 3 . Level 1 7 | . . 47 . 9 . Level 2 17 | . . . . 25 21 Level 3 31 | . . . . 59 18 Level 4 12 | . . . . 3 30 Level 5 1 | . . . . . 4 High Security 8 | . . . . . 25 Max Security . | . . . . . . Squads Dispatched 34 | . 1 4 . 6 23 Investigation 10 | . . 3 . 3 4 Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 2 . Assault 19 | . . . . 1 18 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 5 | . . 1 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 194 | . 8 12 . 50 124 Peak Tracking Total 21 | . 2 6 . 9 21 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 5 | . . . . 5 . Exploded 2 | . . . . 2 . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 18 | . . . . 10 8 Max in Single Turn 4 | . . . . 4 1 Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . . 2 Machines Sabotaged 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 24 | . 5 4 . 8 7 Terminals 16 | . 3 3 . 5 5 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 1 1 Recycling Units 3 | . 1 1 . . 1 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 77 | . 14 13 . 25 25 Successful 40 | . 11 3 . 12 14 Failed 37 | . 3 10 . 13 11 Catastrophic 7 | . . 3 . 3 1 Database Lockouts . | . . . . . . Manual 30 | . 3 4 . 10 13 Terminals 55 | . 9 9 . 17 20 Fabricators . | . . . . . . Repair Stations 7 | . 2 . . 2 3 Recycling Units 9 | . 3 4 . . 2 Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 19 | . 5 2 . 5 7 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Branch Access Points 3 | . 1 1 . 1 . Terminal Index 1 | . . . . 1 . Alert Level 3 | . . . . 1 2 Locate Traps 1 | . . . . 1 . Dispatch Records 2 | . 1 . . . 1 Patrol Status 1 | . . 1 . . . Zone Layout 5 | . 2 . . 1 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . . 2 2 Scan Component 3 | . 1 . . 1 1 Repair 3 | . 1 . . 1 1 Recycling Unit Hacks 4 | . 2 1 . . 1 Report Inventory 3 | . 1 1 . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . . 2 4 Terminals 5 | . 2 . . 1 2 Track 1 | . . . . . 1 Botnet 2 | . 2 . . . . Detonate 1 | . . . . 1 . Sabotage 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Mechanics 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Tunnel 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Extract 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 20 | . 4 4 . 7 5 Full Trace Events 10 | . . 2 . 5 3 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . 1 1 Time 108 | . 26 . . 38 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 12 | . . . . . 12 Largest Group 12 | . . . . . 12 Highest-Rated Group 235 | . . . . . 235 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 45 | . . . . . 45 Total Damage 485 | . . . . . 485 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4587 | 2 454 373 244 1911 1603 Spaces Moved 2406 | 2 332 240 147 981 704 Core . | . . . . . . Treads 1613 | . . 61 147 701 704 Legs 55 | 2 53 . . . . Wheels 738 | . 279 179 . 280 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 80 160 95 150 Average Speed 139 | 120 86 111 160 148 157 Slowest Speed 245 | 120 120 240 160 245 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 2 54 24 34 73 70 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 26 | . . . . . 26 Terrain Destroyed 570 | . . 9 . 141 420 Melee . | . . . . . . Projectile . | . . . . . . AOE 570 | . . 9 . 141 420 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 3069 | 1 429 300 149 1225 965 Wait 145 | . 26 . . 41 78 Move 2401 | 1 331 239 146 980 704 Hop . | . . . . . . Pick Up 48 | . 11 10 . 25 2 Fast Attach 25 | . 7 3 . 8 7 Attach 11 | . . 3 . 7 1 Detach 3 | . . . . 2 1 Swap 79 | . 2 8 . 34 35 Drop 65 | . 14 14 . 27 10 Fire 256 | . 37 23 3 97 96 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 23 | . . . . 4 19 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 12 | . . . . . 12 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 404 | -10/Materials | Repaired Propulsion Shielding 423 | -10/Materials | Identified exit to Mines 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 531 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Build established: Tank 830 | -9/Materials | Entered Mines 982 | -9/Mines | Learned location of Storage (-8) 1056 | -9/Mines | Discovered new exit (range 9) 1072 | -9/Mines | Learned Materials stockpile data 1074 | -9/Mines | Entered Materials 1074 | -8/Materials | Evolved 2 slots: Propulsion x2 1606 | -8/Materials | Discovered new exit (range 11) 1938 | -8/Materials | Lost 5 parts (1p2n2w) 1947 | -8/Materials | Destroyed 8 combat bots 2154 | -8/Materials | Discovered new exit (range 10) 2674 | -8/Materials | First assault squad dispatched 2747 | -8/Materials | Identified exit to Storage 2757 | -8/Materials | Build established: Gunner 2889 | -8/Materials | Repaired Imp. Heat Sink 2934 | -8/Materials | Discovered new exit (range 10) 2985 | -8/Materials | Entered Storage 3481 | -8/Storage | Met a pair of Derelict thieves 3600 | -8/Storage | Discovered new exit (range 12) 3602 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3785 | -8/Storage | First assault squad dispatched 3883 | -8/Storage | Core integrity fell below 50% 3906 | -8/Storage | Lost 12 allies 3919 | -8/Storage | Destroyed 8 combat bots 4183 | -8/Storage | High security lockdown imminent 4222 | -8/Storage | Repaired Med. Treads 4243 | -8/Storage | Build established: Tank 4263 | -8/Storage | High security lockdown engaged 4407 | -8/Storage | Destroyed 18 combat bots 4506 | -8/Storage | Destroyed 17 combat bots 4580 | -8/Storage | Garrison activated, responded to threat 4583 | -8/Storage | Core integrity fell below 20% 4588 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04580_ G-47 Trooper destroyed. 04580_ Destroyed Lgt. Nuclear Core. 04580_ G-50 Soldier calls for garrison reinforcements. 04580_ ALERT: Activating Garrison Access S001. 04581_ C-30 ARC bursts open, deploying its payload. 04581_ G-50 Soldier unfolds itself. 04581_ G-47 Trooper unfolds itself. 04581_ I-25 Savior unfolds itself. 04582_ The unstable cave ceiling collapses. 04582_ Mni. Grenade Launcher destroyed. 04583_ G-47 Trooper destroyed. 04583_ G-50 Soldier destroyed. 04583_ G-47 Trooper destroyed. 04584_ Component Storage disabled. 04587_ Imp. Weapon Shielding destroyed. 04587_ System corrupted by crushing effect (+1). 04587_ G-47 Trooper destroyed. 04587_ I-25 Savior destroyed. 04587_ S-10 Pest destroyed. 04588_ The unstable cave ceiling collapses. 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[ # # # !!# | | ?????????? % %g g # ## !!!# | | ???????????# =%%* #= ## ## !!!# | | ???????????## ! ## # # +##### | | ????????????# T ??####"" """" # #???? | | ??????????????##""???????#"T """"" # #???? | | ?????????????????????????#"" """"" # #???? | | ?????????????????????????### #### #???? | | ???????????????????????????T """"" #??# #???? | | ??????????????????????????## """?? #??# #???? | | ???????????????????????????# ""??? #??# #???? | | ???????????????????????????# ???? #??# #???? | | ???????????????????????????###+?????#??# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????#????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 480 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Extracted Reflective Plating | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalQuantumPlating Manual? 0 Play Time 00:35:21 Cumulative 920.4 hours Start 2024.09.06 @ 16:55:03 End 2024.09.06 @ 17:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1116 Rogue 836 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f60cf2d-ef54-4498-b03f-731ab38a4b0c