Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.28 @ 05:13:31 Player: Telecrab Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (300) 1500 Value Destroyed (9782) 9782 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2625) 2625 TOTAL SCORE: 19187 Bonus ------- High Alert Combat Kills 1225 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 860/860 System Corruption 22% Temperature Cool (295) Movement Rolling (90) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Wheel Wheel Wheel Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Energy Well Long-range Sensor Array Advanced Signal Interpreter Improved Launcher Guidance Computer Improved Target Analyzer Improved System Shield > --- WEAPON (2) ------- Disruptor Cannon > --- INVENTORY (12) --- Light Angular Momentum Engine Light Fission Core Neutrino Core Micro Fission Core Matter Compressor (250) Improved Signal Interpreter Improved Kinecellerator Tesla Rifle Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Long-range Sensor Array Improved Signal Interpreter Improved Launcher Guidance Computer Hardened Heavy Armor Plating Improved System Shield > --- WEAPON ----------- Improved Proton Missile Launcher Kinetic Spear > --- INVENTORY -------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Matter Compressor Improved Target Analyzer Improved Particle Charger Improved Transmission Jammer Hardened Heavy Armor Plating Improved Hardlight Generator Force Field Tesla Rifle Spear [Rating: 95] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . 2 . . 2 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 1 . . 1 . . . Utility 6 | . . 2 1 . . . . . 1 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 381 | 5 9 28 36 8 47 9 23 54 49 64 4 45 Power 51 | 1 2 3 3 . 4 3 7 6 6 8 . 8 Engine 30 | 1 2 3 3 . 4 2 3 5 3 3 . 1 Core 18 | . . . . . . 1 4 1 2 4 . 6 Reactor 3 | . . . . . . . . . 1 1 . 1 Propulsion 79 | 2 2 5 5 2 15 4 7 11 6 10 . 10 Treads . | . . . . . . . . . . . . . Leg 70 | 2 2 5 5 2 15 1 7 10 6 10 . 5 Wheel 8 | . . . . . . 3 . . . . . 5 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 119 | . 2 9 9 3 8 2 5 14 21 24 1 21 Device 55 | . . 2 4 3 3 . 2 3 12 11 1 14 Storage 7 | . 1 . . . . 1 . 1 . 1 . 3 Processor 17 | . . 3 2 . 3 . . 2 1 3 . 3 Hackware 5 | . . 1 . . . . 1 1 . 2 . . Protection 35 | . 1 3 3 . 2 1 2 7 8 7 . 1 Artifact . | . . . . . . . . . . . . . Weapon 132 | 2 3 11 19 3 20 . 4 23 16 22 3 6 Energy Gun 22 | . 2 6 7 1 1 . . 3 . 1 . 1 Energy Cannon 18 | . . 1 4 . 4 . . 3 4 . . 2 Ballistic Gun 20 | 2 1 . 2 2 7 . . . . 4 . 2 Ballistic Cannon 12 | . . 3 5 . 4 . . . . . . . Launcher 15 | . . . . . . . . 2 4 7 1 1 Special Weapon 3 | . . . . . . . . 3 . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 36 | . . . . . 2 . 3 11 8 10 2 . Special Melee Weapon 5 | . . 1 1 . 2 . . 1 . . . . Unidentified Prototypes 12 | . . . 4 . 2 . . 2 1 3 . . Parts Lost 100 | . 4 4 7 4 11 . 14 13 6 14 2 21 Power 14 | . 1 . 1 . 2 . 2 4 . 3 . 1 Propulsion 36 | . 2 . 3 2 3 . 6 4 4 4 . 8 Utility 30 | . . 2 1 1 3 . 4 4 2 5 . 8 Weapon 20 | . 1 2 2 1 3 . 2 1 . 2 2 4 Highest Loss Streak 13 | . 4 2 2 3 3 . 13 7 2 4 1 9 Average Slot Usage (%) 94 | . 90 98 94 99 98 95 85 96 96 92 91 81 Engine 8 | . 13 11 8 9 8 12 9 11 7 4 . . Core 2 | . . . . . . 2 3 2 2 4 5 8 Leg 23 | . 25 21 22 26 26 12 5 28 30 24 28 12 Wheel 1 | . . . . . . 13 16 . . . . 4 Device 5 | . . 2 4 8 6 . 1 4 10 7 7 12 Storage 8 | . 11 11 9 9 9 7 7 7 6 6 8 6 Processor 16 | . . 14 18 18 25 23 18 14 12 15 11 16 Hackware 6 | . . 10 9 9 2 . 1 6 6 9 5 5 Protection 3 | . 11 4 4 . 1 7 6 3 2 2 5 . Energy Gun 3 | . 6 15 7 2 . . . 1 . . . 1 Energy Cannon 2 | . . 3 7 . 5 . . . . . . 1 Ballistic Gun 2 | . 21 . . 6 5 . . . . 1 . . Ballistic Cannon 1 | . . 2 2 9 1 . . . . . . . Piercing Weapon 5 | . . . . . 4 15 14 10 11 7 6 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 93 | 8 26 35 40 35 43 62 69 69 77 93 86 82 Greatest Support 132 | 20 20 20 38 41 47 62 60 65 86 132 132 132 Greatest Overweight (x) 20 | . 5 2 9 1 1 1 3 2 1 3 . 20 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 12 | 4 10 10 10 10 10 12 12 12 12 12 12 12 Average Capacity 10 | 4 8 10 10 10 10 11 12 12 12 12 12 12 Most Carried 12 | 4 10 10 10 10 10 12 12 12 12 12 12 12 Average Carried 9 | 1 4 9 8 8 9 9 9 10 11 11 11 8 Final Capacity 12 | 4 10 10 10 10 10 12 12 12 12 12 12 12 Final Carried 12 | . 10 10 8 10 8 12 3 9 12 12 12 9 Class Distribution -------------------- 57% | Scavenger-Mutant 30% | Mutant 4% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Matter Collected 7038 | 225 197 385 593 528 1428 80 190 1011 677 999 . 725 Remotely . | . . . . . . . . . . . . . Salvage Created 14796 | . 275 1207 1488 428 2866 123 695 1236 1993 3175 . 1310 Parts 726 | . 23 84 76 11 133 7 40 79 82 136 . 55 Haulers Intercepted 16 | . 2 3 3 . 6 . . 1 . 1 . . Recyclers Shooed 23 | . . . 1 . 4 . . 1 4 8 . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Combat Hostiles Destroyed 192 | . 6 22 25 10 38 1 15 17 19 26 . 13 Melee 63 | . . . . . 5 1 15 17 11 13 . 1 Guns 63 | . 6 14 10 2 18 . . . . 7 . 6 Cannons 47 | . . 8 14 7 11 . . . 4 . . 3 AOE 12 | . . . . 1 2 . . . 4 2 . 3 Classes Destroyed 16 | . 5 4 2 1 3 . . 1 . . . . Worker 23 | . . 2 1 . 1 . . 3 5 7 . 4 Builder 9 | . . . . . 1 . . . 3 2 . 3 Tunneler 1 | . . . 1 . . . . . . . . . Hauler 16 | . 2 3 3 . 6 . . 1 . 1 . . Recycler 29 | . . 2 3 . 7 . . 2 7 6 . 2 Mechanic 2 | . . . . . 1 1 . . . . . . Operator 7 | . 1 2 1 . 2 . . 1 . . . . Watcher 21 | . 1 5 3 . 5 . . 2 . 2 . 3 Swarmer 33 | . 3 10 7 . . . 3 1 9 . . . Grunt 91 | . 3 6 9 8 28 . 10 7 2 11 . 7 Brawler 3 | . . . . 1 . . 1 . . 1 . . Duelist 4 | . . 1 1 . 1 . 1 . . . . . Protector 2 | . . . . . 2 . . . . . . . Sentry 30 | . . 5 6 . 6 1 . 4 2 4 . 2 Hunter 15 | . . . 2 1 1 . . 2 2 5 . 2 Programmer 14 | . . . . . . . . 3 4 5 . 2 Best Kill Streak 14 | . 5 5 6 4 5 1 5 4 14 5 . 5 Combat Bots Only 7 | . 5 4 5 4 4 1 5 4 7 5 . 3 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 1 1 3 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . 1 1 . . . 1 1 . 1 Melee 1 | . . . . . 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Damage Taken 18623 | . 512 793 1139 476 2359 77 1794 2167 1888 3501 186 3731 Core 2381 | . 49 115 97 61 360 . 257 351 90 538 . 463 Absorbed by Shields 847 | . . . 24 90 4 . 212 50 16 433 . 18 Core Remaining (%) 59 | 100 80 71 . . 5 . . 13 89 . . . Volleys Fired 668 | . 43 71 78 80 176 . . 21 30 94 7 68 Largest 2 | . 2 2 2 2 2 . . 2 2 2 1 2 Hottest 171 | . 80 96 106 94 126 . . 115 108 95 43 171 Shots Fired 1025 | . 74 139 150 123 287 . . 26 42 100 6 78 Gun 630 | . 74 108 60 77 186 . . 9 . 74 . 42 Cannon 334 | . . 31 90 46 101 . . 11 30 . . 25 Launcher 56 | . . . . . . . . 1 12 26 6 11 Special 5 | . . . . . . . . 5 . . . . Kinetic 569 | . 68 20 45 114 215 . . . . 73 . 34 Thermal 38 | . . . . . 4 . . 11 . . . 23 Explosive . | . . . . . . . . . . . . . Electromagnetic 413 | . 6 119 105 9 68 . . 10 42 27 6 21 Robot Hit Streak 35 | . 7 11 18 35 17 . . 5 7 10 11 17 Robot Miss Streak 9 | . 4 9 6 4 8 . . 2 2 2 2 4 Penetration Max 1 | . . . . . 1 . . . . 1 . 1 Secondary Targets 5 | . 2 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 971 | . 48 95 124 115 219 3 33 70 67 126 6 65 Core Hits 588 | . 20 57 74 83 120 3 20 35 49 78 1 48 Critical Hits 41 | . . . . 2 5 . 2 2 7 19 . 4 Critical Kills 23 | . . . . 1 3 . 1 1 3 12 . 2 Critical Parts Destroyed 16 | . . . . 1 2 . 1 1 4 5 . 2 Melee Attacks 304 | . . 4 . . 22 6 48 72 57 68 2 25 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 296 | . . . . . 18 6 48 72 57 68 2 25 Sneak Attacks 31 | . . 4 . . 6 1 . 9 4 7 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . 2 . 5 9 8 6 . . Damage Inflicted 25583 | . 450 1660 2295 2009 5718 151 953 2429 2379 4693 44 2802 Guns 8403 | . 450 1026 858 995 2653 . . 90 . 1436 . 895 Cannons 6080 | . . 464 1355 775 1996 . . 170 672 . . 648 Explosions 3250 | . . 170 82 239 433 . . 38 341 1043 12 892 Melee 7833 | . . . . . 619 151 953 2131 1366 2214 32 367 Ramming 17 | . . . . . 17 . . . . . . . Kinetic 8212 | . 411 313 603 1586 3148 . . . . 1413 . 738 Thermal 2084 | . . 170 82 239 511 . . 170 . 40 . 872 Explosive . | . . . . . . . . . . . . . Electromagnetic 7437 | . 39 1177 1610 184 1423 . . 128 1013 1026 12 825 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7833 | . . . . . 619 151 953 2131 1366 2214 32 367 Highest Corruption 22 | . . . . . 1 . 2 4 2 21 21 22 Average Corruption 7 | . . . . . 1 . 2 3 1 11 21 21 Corruption Purged . | . . . . . . . . . . . . . Effects 250 | . . . . . 10 . 3 43 3 65 21 105 Message Errors 51 | . . . . . 2 . 1 11 1 14 6 16 Matter Fused 34 | . . . . . . . . 8 . 13 . 13 Heat Flow Errors 19 | . . . . . . . . 3 1 4 1 10 Energy Discharges 20 | . . . . . 4 . . 5 . 4 1 6 Parts Rejected 5 | . . . . . . . . . . 2 2 1 Data Loss (minor) 29 | . . . . . 2 . 1 10 1 6 1 8 Data Loss (major) 5 | . . . . . . . . . . . 1 4 Misfires 4 | . . . . . . . . . . 1 . 3 Alerts 3 | . . . . . . . . . . . . 3 Misdirections 26 | . . . . . . . . . . 4 5 17 Targeting Errors 51 | . . . . . 2 . 1 6 . 17 3 22 Weapon Failures 3 | . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 699 | . . 42 2 21 276 . . 193 34 81 . 50 Projectiles 102 | . . 37 2 . 14 . . . 6 . . 43 Explosions 174 | . . 5 . 21 115 . . . . 26 . 7 Melee 423 | . . . . . 147 . . 193 28 55 . . Knockbacks 73 | . . 8 23 15 27 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 68 | . . 8 22 14 24 . . . . . . . Secondary 5 | . . . 1 1 3 . . . . . . . Self-Inflicted Damage 216 | . . 46 . 33 18 . . . 2 32 . 85 Shots 14 | . . 2 . 1 1 . . . 1 6 . 3 Rammed 2 | . . . . . 2 . . . . . . . Targets Rammed 4 | . . . . . 4 . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 373 | . 36 299 373 234 324 . . 246 344 298 148 340 Average Temperature 85 | . 11 55 89 94 65 . . 90 121 115 61 109 Received Heat Transfer 4099 | . 138 204 393 243 1131 24 207 621 183 451 . 504 Effects 8 | . . . . 1 1 . . . 4 1 . 1 Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 4 | . . . . . 1 . . . 2 1 . . Interference 2 | . . . . 1 . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . 1 1 . 2 . . . 2 4 . 1 Combat Hostiles 7 | . . . 1 . 2 . . . . 4 . . Parts Fried 40 | . . 3 13 . 10 . . 1 9 3 . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 2134 | . . 200 200 250 537 . . 222 . 50 . 675 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 18 | . . 5 2 1 3 . . . 2 . . 5 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Peak Influence 1029 | . 150 368 651 854 1029 529 580 449 317 669 211 266 Initial 464 | . . 2 104 423 416 464 370 296 119 106 211 130 Average 353 | . 29 188 309 659 772 479 504 275 180 355 189 99 Maximum Alert Level 3 | . . 1 2 3 3 2 2 2 1 2 1 1 Low Security (%) 36 | 100 100 46 36 . . . . 17 65 20 82 90 Level 1 29 | . . 53 28 . . . 12 80 34 37 17 9 Level 2 20 | . . . 34 50 36 100 87 2 . 41 . . Level 3 14 | . . . . 49 62 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . . 5 3 . 7 . . 7 6 5 . 4 Investigation 3 | . . . . . 2 . . . . . . 1 Extermination 8 | . . . . . . . . 2 3 2 . 1 Reinforcement 18 | . . 5 2 . 2 . . 3 2 3 . 1 Assault 3 | . . . . . 3 . . . . . . . Garrison 5 | . . . 1 . . . . 2 1 . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . 1 . . . . . 1 1 1 . 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Distress Signals 15 | . 1 2 3 . 2 . . 1 1 5 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 307 | . 14 43 36 14 62 2 16 26 20 44 9 21 Peak Tracking Total 7 | . 6 5 7 6 5 1 6 4 5 6 6 3 Tactical Retreats 25 | . . 3 2 5 7 . 1 . . 3 2 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Traps Triggered 24 | . . 1 1 1 1 . 6 8 1 2 . 3 Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Machines Disabled 22 | . . . . . 7 . . 1 . 12 . 2 Max in Single Turn 7 | . . . . . 2 . . 1 . 7 . 1 Garrison Access 2 | . . . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Machines Accessed 47 | . 5 5 4 . 14 2 . 10 2 2 . 3 Terminals 22 | . 4 2 1 . 10 1 . 1 1 1 . 1 Fabricators 4 | . . . . . . . . 3 . . . 1 Repair Stations 8 | . . 1 1 . 2 . . 2 1 . . 1 Recycling Units 5 | . 1 1 1 . . . . 1 . 1 . . Scanalyzers 4 | . . 1 . . 1 . . 2 . . . . Garrison Access 4 | . . . 1 . 1 1 . 1 . . . . Total Hacks 148 | . 18 16 10 . 48 4 . 26 6 8 . 12 Successful 100 | . 12 12 8 . 35 2 . 20 5 3 . 3 Failed 48 | . 6 4 2 . 13 2 . 6 1 5 . 9 Catastrophic 7 | . 1 . . . . 1 . 2 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 38 | . 11 6 2 . 8 1 . 4 1 5 . . Terminals 68 | . 16 4 1 . 32 3 . 3 1 4 . 4 Fabricators 10 | . . . . . . . . 6 . . . 4 Repair Stations 40 | . . 6 4 . 11 . . 10 5 . . 4 Recycling Units 12 | . 2 2 2 . . . . 2 . 4 . . Scanalyzers 11 | . . 4 . . 3 . . 4 . . . . Garrison Access 7 | . . . 3 . 2 1 . 1 . . . . Terminal Hacks 28 | . 9 1 . . 14 . . 1 . 2 . 1 Record 8 | . 1 . . . 4 . . . . 2 . 1 Part Schematic 1 | . 1 . . . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 3 | . 3 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . Zone Layout 4 | . . 1 . . 3 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . 1 Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . 1 . . . 1 Repair Station Hacks 31 | . . 5 4 . 9 . . 8 4 . . 1 Scan Component 17 | . . 3 2 . 5 . . 4 2 . . 1 Repair 14 | . . 2 2 . 4 . . 4 2 . . . Recycling Unit Hacks 2 | . . . 1 . . . . 1 . . . . Report Inventory 2 | . . . 1 . . . . 1 . . . . Scanalyzer 11 | . . 4 . . 3 . . 4 . . . . Insert Component 5 | . . 2 . . 1 . . 2 . . . . Analyze 6 | . . 2 . . 2 . . 2 . . . . Garrison Access Hacks 5 | . . . 1 . 2 1 . 1 . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 20 | . 3 2 2 . 7 1 . 3 1 1 . . Terminals 16 | . 2 2 1 . 7 1 . 1 1 1 . . Track 16 | . 2 2 1 . 7 1 . 1 1 1 . . Fabricators 1 | . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 . . . . Mask 3 | . 1 . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 5 5 2 . 12 1 . 7 1 2 . 3 Full Trace Events 8 | . 2 . 1 . 4 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 2 . . 1 . . 2 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 14 | . . 2 2 . 4 . . 4 2 . . . Time 532 | . . 52 64 . 158 . . 176 82 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . 1 . . 2 . . . . Part Schematics Acquired 5 | . . 2 . . 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Used RIF Installer 2 | . . . . 1 . . 1 . . . . . Structural Interface 1 | . . . . . . . 1 . . . . . Robots Hacked 5 | . . 1 . . 2 . . 2 . . . . Non-combat 4 | . . 1 . . 1 . . 2 . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 8 | . . 3 . . 2 . . 3 . . . . parse_system 2 | . . 1 . . 1 . . . . . . . no_distress 2 | . . 1 . . . . . 1 . . . . ignore_repairs 1 | . . . . . 1 . . . . . . . ignore_parts 1 | . . . . . . . . 1 . . . . find_station 1 | . . 1 . . . . . . . . . . check_alert 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 12 . Total Damage 227 | . . . . . . . . . . . 227 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Turns Passed 15126 | 66 932 2097 1028 487 3004 286 424 2025 1420 1703 281 1373 Spaces Moved 7694 | 54 526 1005 390 178 1479 224 190 955 814 928 208 743 Core 23 | 11 2 . 3 . . . . . . . . 7 Treads . | . . . . . . . . . . . . . Legs 7209 | 43 524 1005 387 178 1479 86 52 955 814 928 208 550 Wheels 462 | . . . . . . 138 138 . . . . 186 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 100 110 120 120 120 120 90 Average Speed 131 | 105 144 151 130 120 121 109 118 143 121 126 120 130 Slowest Speed 1050 | 120 300 180 500 150 150 122 210 180 150 210 120 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 68 65 33 36 80 8 35 23 19 21 78 18 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 1 . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 163 | . . 24 10 7 77 . . 1 2 6 . 36 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . . 7 . . 1 . 6 . 4 AOE 145 | . . 24 10 7 70 . . . 2 . . 32 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Fac Was Fac Total 11267 | 62 633 1435 751 326 2372 259 326 1493 1123 1245 225 1017 Wait 1813 | . 30 290 218 50 584 4 21 320 140 55 4 97 Move 7685 | 53 525 1004 390 177 1478 224 189 954 813 928 207 743 Hop . | . . . . . . . . . . . . . Pick Up 238 | 4 21 23 19 6 28 9 8 37 26 24 1 32 Fast Attach 36 | 1 . . 2 . 13 1 1 6 5 6 1 . Attach 131 | 4 6 9 13 4 12 3 15 14 7 16 1 27 Detach 4 | . . . . . 2 2 . . . . . . Swap 215 | . 3 19 21 4 22 5 7 35 37 42 2 18 Drop 144 | . 5 15 10 . 33 6 4 25 20 19 . 7 Fire 668 | . 43 71 78 80 176 . . 21 30 94 7 68 Melee 261 | . . 4 . . 20 5 40 59 45 61 2 25 Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . 4 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 68 | . . . . 5 . . 41 22 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 5) 359 | -10/Materials | Lost 4 parts (1p2n1w) 540 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Discovered new exit (range 16) 999 | -10/Materials | Entered another Materials area 999 | -9/Materials | Evolved 2 slots: Utility x2 1071 | -9/Materials | Repaired Aluminum Leg 1250 | -9/Materials | Repaired EM Pulse Gun 1407 | -9/Materials | Discovered new exit (range 5) 1735 | -9/Materials | Build established: Scavenger-Mutant 2096 | -9/Materials | Discovered new exit (range 16) 2169 | -9/Materials | Identified exit to Materials 3077 | -9/Materials | Discovered exit to Materials (range 6) 3096 | -9/Materials | Entered another Materials area 3096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3409 | -8/Materials | Repaired EM Pulse Gun 3449 | -8/Materials | Repaired Flak Cannon 4031 | -8/Materials | Garrison activated, responded to threat 4124 | -8/Materials | Identified exit to Garrison 4124 | -8/Materials | Entered Garrison 4318 | -8/Garrison | Lost 3 parts (1n1u1w) 4556 | -8/Garrison | Triggered checkpoint 4585 | -8/Garrison | Discovered new exit (range 13) 4598 | -8/Garrison | Identified exit to Materials 4606 | -8/Garrison | Installed Relay Interface Framework 4611 | -8/Garrison | Entered Materials 4655 | -8/Materials | Identified exit to Factory 5163 | -8/Materials | Lost 3 parts (3n) 5411 | -8/Materials | First assault squad dispatched 5518 | -8/Materials | Core integrity fell below 50% 5532 | -8/Materials | Lost 3 parts (1p1u1w) 6057 | -8/Materials | Build established: Scavenger-Skirmisher 6416 | -8/Materials | Repaired EM Pulse Cannon 6461 | -8/Materials | Repaired Gauss Rifle 6570 | -8/Materials | Build established: Mutant 7218 | -8/Materials | Repaired Titanium Leg 7258 | -8/Materials | Repaired Carbon-fiber Leg 7487 | -8/Materials | Core integrity fell below 20% 7615 | -8/Materials | Entered Factory 7615 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7656 | -7/Factory | Build established: Scavenger-Mutant 7866 | -7/Factory | Discovered new exit (range 3) 7882 | -7/Factory | Identified exit to Factory 7901 | -7/Factory | Identified exit to Garrison 7901 | -7/Factory | Entered Garrison 7938 | -7/Garrison | Triggered checkpoint 8024 | -7/Garrison | Build established: Mutant 8156 | -7/Garrison | Triggered checkpoint 8186 | -7/Garrison | Triggered checkpoint 8266 | -7/Garrison | Lost 13 parts (2p6n3u2w) 8298 | -7/Garrison | Discovered new exit (range 14) 8312 | -7/Garrison | Identified exit to Factory 8321 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8325 | -7/Garrison | Entered Factory 8578 | -7/Factory | Build established: Scavenger-Mutant 8632 | -7/Factory | Core integrity fell below 50% 8656 | -7/Factory | Garrison activated, responded to threat 8748 | -7/Factory | Lost 7 parts (3p2n2u) 8791 | -7/Factory | Lost 3 parts (2n1u) 9091 | -7/Factory | Discovered new exit (range 4) 9254 | -7/Factory | Build established: Mutant 9620 | -7/Factory | Core integrity fell below 20% 9782 | -7/Factory | Repaired Imp. Titanium Leg 9827 | -7/Factory | Repaired Spear 9873 | -7/Factory | Repaired Imp. Medium Armor Plating 9918 | -7/Factory | Repaired Spear 10335 | -7/Factory | Build established: Scavenger-Mutant 10339 | -7/Factory | Discovered exit to Factory (range 10) 10350 | -7/Factory | Entered another Factory area 10350 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11059 | -6/Factory | Destroyed 7 combat bots 11371 | -6/Factory | Repaired EMP Blaster 11423 | -6/Factory | Repaired Arm. Leg 11448 | -6/Factory | Garrison activated, responded to threat 11558 | -6/Factory | Discovered new exit (range 11) 11621 | -6/Factory | Discovered new exit (range 3) 11626 | -6/Factory | Identified exit to Lower Caves 11711 | -6/Factory | Identified exit to Factory 11770 | -6/Factory | Entered another Factory area 11770 | -5/Factory | Evolved 2 slots: Utility x2 12703 | -5/Factory | System corruption reached 10% 12727 | -5/Factory | Lost 4 parts (1p1n1u1w) 12983 | -5/Factory | Lost 4 parts (3u1w) 13084 | -5/Factory | Core integrity fell below 50% 13473 | -5/Factory | Sucked down chute 13473 | -5/Factory | Entered Waste 13474 | -5/Waste | Met a frightened Derelict 13498 | -5/Waste | Spotted C-40 Crusher 13537 | -5/Waste | Spotted C-40 Crusher 13549 | -5/Waste | Spotted C-40 Crusher 13573 | -5/Waste | Spotted C-40 Crusher 13596 | -5/Waste | Spotted C-40 Crusher 13597 | -5/Waste | Crushed by Compactor (1 part destroyed) 13658 | -5/Waste | Spotted C-40 Crusher 13731 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13736 | -5/Waste | Discovered new exit (range 10) 13753 | -5/Waste | Identified exit to Factory 13754 | -5/Waste | Entered Factory 13952 | -5/Factory | Lost 9 parts (4n5u) 14601 | -5/Factory | Garrison activated, responded to threat 14768 | -5/Factory | Core integrity fell below 20% 14827 | -5/Factory | Lost 7 parts (1p3n1u2w) 15055 | -5/Factory | Lost 3 parts (1n1u1w) 15127 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- R-10 Processor collects Wave Gun. U-05 Engineer builds a Wall. R-10 Processor collects Adv. Heat Sink. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). Detecting nearby Garrison Access. Penetrated by Slug. P,&/NHBHU>NY50&DVNLM