Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 06:27:03

Player: komunre

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (62)      310
Value Destroyed (1657)     1657
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (775)                775
              TOTAL SCORE: 4542

 Bonus
-------
High Alert Combat Kills    108
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/550
Matter                     91/300
Energy                     80/240
System Corruption          10%
Temperature                Warm (178)
Movement                   Core (1450) Ox28
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Nuclear Core
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Heat Sink
  Improved Heat Sink
  Advanced Heat Sink
    Medium Matter Pod (100)
    Medium Matter Pod (93)
  Advanced Targeting Computer
  Advanced Beam Rifle
  Advanced Beam Rifle
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Power Shielding
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Autogun
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Cesium-ion Thruster
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Targeting Computer
     Light Armor Plating
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
           Authchip [R/Combat]
  Advanced Beam Rifle
  Advanced Beam Rifle
           Autogun
           Grenade Launcher
           Segregator
[Rating: 33]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             79   | 5   12  22  9   31  
  Power                    11   | 1   3   3   .   4   
    Engine                 5    | 1   3   .   .   1   
    Core                   6    | .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   3   5   2   10  
    Treads                 9    | 2   1   .   2   4   
    Leg                    9    | .   2   1   .   6   
    Wheel                  4    | .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  20   | 1   4   5   5   5   
    Device                 1    | .   1   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               2    | .   .   .   1   1   
    Protection             12   | .   .   5   3   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 1   2   9   2   12  
    Energy Gun             6    | .   1   1   .   4   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          9    | 1   .   2   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   1   3   1   1   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 32   | .   2   4   2   24  
  Power                    4    | .   1   1   .   2   
  Propulsion               16   | .   1   2   2   11  
  Utility                  8    | .   .   1   .   7   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      12   | .   2   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   84  84  89  94  
  Engine                   1    | .   13  .   .   .   
  Core                     8    | .   .   9   9   8   
  Treads                   7    | .   12  .   .   10  
  Leg                      16   | .   14  21  .   17  
  Wheel                    7    | .   .   10  26  4   
  Storage                  10   | .   14  11  9   9   
  Hackware                 4    | .   .   .   .   9   
  Protection               13   | .   .   9   26  16  
  Energy Gun               5    | .   10  7   .   4   
  Energy Cannon            1    | .   .   4   .   .   
  Ballistic Gun            10   | .   10  3   17  13  
  Launcher                 1    | .   3   5   .   .   
Peak Build Rating          33   | 5   8   16  23  33  
  Average Rating           20   | 4   6   13  19  28  
  On Entrance              10   | .   5   8   16  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 11  20  31  105 105 
  Greatest Support         60   | 40  40  46  46  60  
  Greatest Overweight (x)  9    | .   1   3   4   9   
  Average Overweight (x)   1    | .   .   .   2   3   
Largest Inventory Capacity 25   | 8   10  10  25  25  
  Average Capacity         18   | 7   8   10  22  25  
  Most Carried             25   | 5   10  10  18  25  
  Average Carried          16   | 3   6   9   13  22  
  Final Capacity           25   | 8   10  10  25  25  
  Final Carried            16   | 5   10  10  16  13  

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           2005 | 264  131  322  103  1185 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1997 | 51   261  516  213  956  
  Parts                    129  | .    19   36   13   61   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  53   | .   9   9   5   30  
  Guns                     48   | .   8   6   4   30  
  Cannons                  1    | .   .   1   .   .   
  AOE                      4    | .   1   2   1   .   
Classes Destroyed          9    | 1   3   4   .   1   
  Worker                   3    | .   .   3   .   .   
  Builder                  2    | .   .   1   1   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  22   | .   4   .   1   17  
  Grunt                    21   | .   5   5   2   9   
  Sentry                   8    | .   .   4   2   2   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           7    | 1   7   6   3   3   
  Combat Bots Only         7    | .   7   3   2   3   
Max Kills in Single Turn   2    | 1   2   2   1   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        427  | .    76   62   36   253  
  Missed                   104  | .    20   12   11   61   
Damage Taken               4830 | .    597  817  365  3051 
  Core                     935  | .    210  158  44   523  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  100  | .    .    9    11   80   
Core Remaining (%)         58   | 100  16   60   .    .    
Volleys Fired              237  | 14   33   43   23   124  
  Largest                  2    | 1    2    2    2    2    
  Hottest                  133  | 20   80   133  53   125  
Shots Fired                417  | 14   50   68   46   239  
  Gun                      385  | 14   49   40   44   238  
  Cannon                   17   | .    .    17   .    .    
  Launcher                 14   | .    1    10   2    1    
  Special                  1    | .    .    1    .    .    
  Kinetic                  281  | 14   31   8    44   184  
  Thermal                  122  | .    18   50   .    54   
  Explosive                14   | .    1    10   2    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | 4    8    11   11   23   
  Robot Miss Streak        9    | 2    2    4    2    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        9    | .    4    .    .    5    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           285  | 9    35   44   33   164  
  Core Hits                126  | 3    16   22   11   74   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         9    | .    3    3    .    3    
    Burn                   8    | .    3    3    .    2    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    5    
  Thermal                  5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4507 | 80   407  1080 561  2379 
  Guns                     3670 | 80   342  466  467  2315 
  Cannons                  206  | .    .    206  .    .    
  Explosions               614  | .    65   391  94   64   
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    .    17   .    .    
  Kinetic                  2440 | 80   180  62   467  1651 
  Thermal                  1436 | .    162  610  .    664  
  Explosive                614  | .    65   391  94   64   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    2    
  Projectiles              .    | .    .    .    .    .    
  Explosions               2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    55   .    9    
  Shots                    4    | .    .    3    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        590  | .    159  516  151  590  
  Average Temperature      142  | .    50   182  56   157  
  Received Heat Transfer   1653 | .    228  345  189  891  
  Effects                  34   | .    .    9    .    25   
    Shutdowns              4    | .    .    2    .    2    
    Energy Bleed           4    | .    .    1    .    3    
    Interference           6    | .    .    2    .    4    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          6    | .    .    2    .    4    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         9    | .    .    2    .    7    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    3    .    3    
  Heat Transferred         3670 | .    703  1628 .    1339 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             816  | 5   327 373 287 816 
  Initial                  186  | .   3   137 78  186 
  Average                  356  | 1   191 265 216 486 
Maximum Alert Level        3    | .   1   1   1   3   
  Low Security (%)         20   | 100 43  23  41  4   
  Level 1                  53   | .   56  76  58  43  
  Level 2                  11   | .   .   .   .   22  
  Level 3                  14   | .   .   .   .   29  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           4    | .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   19  12  11  38  
  Peak Tracking Total      8    | .   7   3   8   5   
  Tactical Retreats        8    | .   2   1   2   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            5    | .   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          2    | .   .   1   1   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                4    | .   .   2   2   .   
  Successful               2    | .   .   1   1   .   
  Failed                   2    | .   .   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             1    | .   .   1   .   .   
  Record                   1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      56   | .   .   .   .   56  
  Highest-Rated Ally       14   | .   .   .   .   14  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               3328 | 119  361  870  285  1693 
Spaces Moved               1524 | 55   180  561  160  568  
  Core                     7    | 7    .    .    .    .    
  Treads                   106  | 48   55   .    .    3    
  Legs                     707  | .    125  310  .    272  
  Wheels                   704  | .    .    251  160  293  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  85   85   135  
  Average Speed            159  | 146  135  119  123  218  
  Slowest Speed            750  | 160  190  330  150  750  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 5    30   47   17   44   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          60   | .    7    50   3    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    
  AOE                      59   | .    7    49   3    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      2044 | 83  254 695 208 804 
  Wait                     30   | .   7   11  5   7   
  Move                     1520 | 54  179 560 159 568 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  95   | 10  17  32  11  25  
  Fast Attach              1    | .   .   .   .   1   
  Attach                   43   | 5   8   8   4   18  
  Detach                   1    | .   .   .   .   1   
  Swap                     35   | .   4   14  5   12  
  Drop                     44   | .   6   26  1   11  
  Fire                     237  | 14  33  43  23  124 
  Melee                    5    | .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   18  
  Rewire                   14   | .   .   .   .   14  
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  120 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Core integrity fell below 50%
  278 | -10/Materials | Core integrity fell below 20%
  313 | -10/Materials | Destroyed 7 combat bots
  353 | -10/Materials | Discovered new exit (range 8)
  358 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Identified exit to Mines
  456 | -10/Materials | Discovered new exit (range 6)
  481 | -10/Materials | Entered another Materials area
  481 | -9/Materials  | Evolved 2 slots: Propulsion x2
  811 | -9/Materials  | Discovered new exit (range 16)
 1325 | -9/Materials  | Discovered new exit (range 12)
 1351 | -9/Materials  | Entered another Materials area
 1351 | -8/Materials  | Evolved 2 slots: Utility x2
 1630 | -8/Materials  | Identified exit to Garrison
 1636 | -8/Materials  | Entered Garrison
 1788 | -8/Garrison   | Triggered checkpoint
 1846 | -8/Garrison   | Installed Relay Interface Framework
 2184 | -8/Garrison   | Triggered checkpoint
 2220 | -8/Garrison   | Lost 4 allies
 2250 | -8/Garrison   | Triggered checkpoint
 2309 | -8/Garrison   | Lost 4 parts (3n1w)
 2323 | -8/Garrison   | Build established: Scavenger-Mutant
 2696 | -8/Garrison   | Triggered checkpoint
 2702 | -8/Garrison   | Triggered checkpoint
 2724 | -8/Garrison   | Core integrity fell below 50%
 2742 | -8/Garrison   | Build established: Mutant
 2906 | -8/Garrison   | Triggered checkpoint
 3228 | -8/Garrison   | Build established: Scavenger-Mutant
 3254 | -8/Garrison   | Triggered checkpoint
 3325 | -8/Garrison   | Core integrity fell below 20%
 3329 | -8/Garrison   | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03314_ Overheating: Huge Storage Unit damaged
  (-269).
03314_ Overheating: Broken Lgt. Treads damaged
  (-8).
03314_ Overheating: Aluminum Leg damaged (-39).
03314_ Overheating: Autogun damaged (-25).
03315_ Hrd. Light Armor Plating destroyed.
03315_ Lgt. Armor Plating destroyed.
03318_ Segregator destroyed.
03318_ Broken Lgt. Treads destroyed.
03319_ Aluminum Leg destroyed.
03322_ Broken Lgt. Treads destroyed.
03327_ Autogun destroyed.
03329_ Nuclear Core destroyed.
03329_ Autogun destroyed.
03329_ Authchip [R/Combat] destroyed.
03329_ System corrupted by crushing effect (+1).
03329_ System corrupted by crushing effect (+4).
03329_ System corrupted by crushing effect (+5).
03329_ Beam Rifle severed.

 Map 
-----
+----------------------------------------------------+
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| ! *##   ##### = #####[**##### ## #   #???????????? |
| ! ]+  !  * [ !*[ * * *[ =   *=     # #???????????? |
| !!!########################## ##     #???????????? |
| ####????????????????????????#[##    ##???????????? |
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| ??????               *[ l@     ^       #?????????? |
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| ?????????????????????????????????# *=              |
| ?????????????????????????????????# [==%            |
| ?????????????????????????????????#[%=!**           |
| ####??####???????????????????????#%=%= !           |
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| #   ###  [%[[                                      |
| #   #    #/###############^^                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Power Shielding            66
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixExpertPick
  Manual?         0
Play Time         00:48:15
  Cumulative      5.4 hours
  Start           2024.10.05 @ 01:43:59
  End             2025.03.08 @ 06:27:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d7d9f62-c2f6-4e69-92df-f24756eca441