Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.05 @ 00:08:30

Player: Dickface

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1875)     1875
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (725)                725
              TOTAL SCORE: 5125

 Bonus
-------
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     191/300
Energy                     148/150
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (470) Ox5
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Light Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (4) ------
                Huge Storage Unit
                Weight Redist. System
                Targeting Computer
                Armor Integrity Analyzer
>               --- WEAPON (2) -------
           Mini Grenade Launcher
       Improved Grenade Launcher
>               --- INVENTORY (25) ---
                Flight Unit
                Flight Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
                Weight Redist. System
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
          Small Laser
          Small Laser
                Particle Gun
                Pulse Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Weight Redist. System
                Armor Integrity Analyzer
          Light Armor Plating
>               --- WEAPON -----------
                Beamcaster
                Gauss Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weight Redist. System
                Weight Redist. System
                Weight Redist. System
                Targeting Computer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
          Light Armor Plating
          Small Laser
          Small Laser
                Particle Gun
                Pulse Rifle
       Advanced Beam Cannon
                Grenade Launcher
                Grenade Launcher
           Mini Grenade Launcher
       Improved Grenade Launcher
                Mining Laser
                Heavy Explosive Trap
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | 6   1   6   11  20  15  .   
  Power                    11   | 1   .   1   2   4   3   .   
    Engine                 11   | 1   .   1   2   4   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   2   4   8   5   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | 2   .   2   2   7   2   .   
    Wheel                  3    | .   .   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   .   
  Utility                  13   | 1   1   1   3   5   2   .   
    Device                 4    | .   1   .   2   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              4    | .   .   1   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   2   2   3   5   .   
    Energy Gun             3    | .   .   .   2   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   2   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 37   | .   .   2   5   16  14  .   
  Power                    7    | .   .   .   1   4   2   .   
  Propulsion               15   | .   .   1   2   7   5   .   
  Utility                  7    | .   .   1   1   3   2   .   
  Weapon                   8    | .   .   .   1   2   5   .   
  Highest Loss Streak      8    | .   .   2   5   4   8   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  91  92  70  81  
  Engine                   12   | .   14  14  10  15  6   18  
  Leg                      19   | .   28  27  5   22  13  9   
  Wheel                    2    | .   .   .   13  1   .   .   
  Device                   11   | .   13  4   20  15  9   9   
  Storage                  10   | .   14  14  11  9   9   9   
  Processor                8    | .   .   9   8   8   9   18  
  Protection               1    | .   .   .   .   1   6   .   
  Energy Gun               3    | .   .   .   6   10  1   .   
  Energy Cannon            1    | .   .   .   .   1   4   .   
  Ballistic Gun            14   | .   28  28  15  5   6   .   
  Launcher                 1    | .   .   .   .   .   2   18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             101  | 13  14  14  94  101 96  93  
  Greatest Support         38   | 20  20  20  38  36  36  16  
  Greatest Overweight (x)  10   | .   .   1   10  9   9   5   
  Average Overweight (x)   1    | .   .   .   1   2   4   5   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  
  Average Capacity         18   | 7   8   8   23  25  25  25  
  Most Carried             25   | 5   8   8   12  25  25  17  
  Average Carried          13   | 3   6   7   9   17  20  17  
  Final Capacity           25   | 8   8   8   25  25  25  25  
  Final Carried            20   | 4   8   8   12  20  17  17  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Matter Collected           1257 | 173  149  132  144  461  198  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2141 | .    189  121  452  1092 287  .    
  Parts                    117  | .    9    13   23   53   19   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  52   | .   5   5   9   23  10  .   
  Guns                     40   | .   5   5   9   17  4   .   
  Cannons                  9    | .   .   .   .   6   3   .   
  AOE                      3    | .   .   .   .   .   3   .   
Classes Destroyed          9    | .   1   1   3   4   .   .   
  Worker                   2    | .   .   .   1   1   .   .   
  Builder                  2    | .   .   .   .   2   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  12   | .   .   3   .   5   4   .   
  Grunt                    31   | .   5   2   6   13  5   .   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   
  Sentry                   4    | .   .   .   2   1   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           13   | .   2   3   3   13  5   .   
  Combat Bots Only         10   | .   2   3   3   10  5   .   
Max Kills in Single Turn   2    | .   1   1   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Damage Taken               3714 | .    131  233  537  1784 997  32   
  Core                     774  | .    30   82   108  373  149  32   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    55   73   .    .    .    
Volleys Fired              194  | .    21   22   38   80   33   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  125  | .    40   40   125  125  96   .    
Shots Fired                346  | .    42   44   65   144  51   .    
  Gun                      295  | .    42   44   65   112  32   .    
  Cannon                   47   | .    .    .    .    32   15   .    
  Launcher                 4    | .    .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  239  | .    42   44   52   73   28   .    
  Thermal                  103  | .    .    .    13   71   19   .    
  Explosive                4    | .    .    .    .    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    10   8    23   15   8    .    
  Robot Miss Streak        5    | .    3    2    1    5    4    .    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        2    | .    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           241  | .    27   28   54   106  26   .    
  Core Hits                102  | .    12   9    18   46   17   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    3    4    .    .    
    Burn                   7    | .    .    .    3    4    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4363 | .    284  227  517  2586 749  .    
  Guns                     3370 | .    284  227  516  2074 269  .    
  Cannons                  758  | .    .    .    .    512  246  .    
  Explosions               234  | .    .    .    .    .    234  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    .    
  Kinetic                  2511 | .    284  227  337  1427 236  .    
  Thermal                  1617 | .    .    .    179  1159 279  .    
  Explosive                234  | .    .    .    .    .    234  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    7    .    .    .    
  Average Corruption       6    | .    .    .    6    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    .    .    
  Projectiles              1    | .    .    .    .    1    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    33   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        474  | .    6    25   115  474  347  .    
  Average Temperature      156  | .    6    9    71   183  153  .    
  Received Heat Transfer   1620 | .    72   117  162  846  414  9    
  Effects                  21   | .    .    .    .    16   5    .    
    Shutdowns              4    | .    .    .    .    3    1    .    
    Energy Bleed           4    | .    .    .    .    3    1    .    
    Interference           11   | .    .    .    .    8    3    .    
    Matter Decay           2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    2    2    .    .    
  Heat Transferred         3626 | .    .    .    703  2405 518  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Peak Influence             355  | .   150 132 216 355 334 162 
  Initial                  230  | .   .   17  .   13  230 162 
  Average                  119  | .   49  42  72  84  289 162 
Maximum Alert Level        1    | .   .   .   1   1   1   .   
  Low Security (%)         70   | 100 100 100 93  82  .   100 
  Level 1                  29   | .   .   .   6   17  100 .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   5   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat 
Distress Signals           9    | .   3   .   .   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   12  6   10  35  10  1   
  Peak Tracking Total      9    | .   3   3   2   9   5   .   
  Tactical Retreats        6    | .   3   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Traps Triggered            3    | .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat 
Machines Accessed          3    | .   .   .   1   2   .   .   
  Terminals                2    | .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                4    | .   .   .   2   2   .   .   
  Successful               2    | .   .   .   .   2   .   .   
  Failed                   2    | .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   7   .   .   .   
  Total Damage             107  | .   .   .   107 .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Turns Passed               4282 | 74   484  920  514  1153 1019 118  
Spaces Moved               1356 | 63   88   454  201  296  228  26   
  Core                     64   | 21   .    .    1    .    42   .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1078 | 42   88   454  58   251  159  26   
  Wheels                   187  | .    .    .    142  45   .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   27   | .    .    .    .    .    27   .    
  Fastest Speed            50   | 50   120  120  120  170  260  470  
  Average Speed            207  | 96   120  122  158  261  384  470  
  Slowest Speed            750  | 120  120  190  550  750  500  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    28   74   21   22   42   6    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          42   | .    .    .    .    1    41   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      41   | .    .    .    .    .    41   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat 
Total                      2517 | 73  429 786 345 535 323 26  
  Wait                     785  | .   313 295 72  105 .   .   
  Move                     1350 | 62  87  453 200 295 227 26  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  67   | 5   6   4   13  29  10  .   
  Fast Attach              12   | 5   .   3   2   .   2   .   
  Attach                   48   | 1   1   3   9   21  13  .   
  Detach                   10   | .   .   1   5   3   1   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     15   | .   1   5   5   2   2   .   
  Fire                     194  | .   21  22  38  80  33  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            35   | .   .   .   .   .   35  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 8)
  559 | -10/Materials | Entered Mines
  622 | -10/Mines     | Found a hidden stash of uninstalled traps
  665 | -10/Mines     | Discovered new exit (range 13)
  943 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  943 | -10/Mines     | Discovered new exit (range 15)
 1350 | -10/Mines     | Assembled infested the area
 1372 | -10/Mines     | Learned Materials emergency access door positions
 1379 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1479 | -10/Mines     | Entered Materials
 1479 | -9/Materials  | Accompanied by 1 ally
 1479 | -9/Materials  | Evolved 2 slots: Utility x2
 1701 | -9/Materials  | Discovered new exit (range 16)
 1903 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1993 | -9/Materials  | Entered another Materials area
 1993 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2298 | -8/Materials  | Build established: Scavenger-Mutant
 2735 | -8/Materials  | Identified exit to Garrison
 2736 | -8/Materials  | Lost 3 parts (1p1n1w)
 2794 | -8/Materials  | Garrison activated, responded to threat
 2869 | -8/Materials  | Lost 4 parts (1p2n1u)
 2871 | -8/Materials  | Destroyed 10 combat bots
 2974 | -8/Materials  | Lost 3 parts (1p1n1u)
 3042 | -8/Materials  | Core integrity fell below 50%
 3055 | -8/Materials  | Lost 4 parts (1p2n1u)
 3146 | -8/Materials  | Entered Garrison
 3163 | -8/Garrison   | Installed Relay Interface Framework
 3238 | -8/Garrison   | Triggered checkpoint
 3366 | -8/Garrison   | Triggered checkpoint
 3664 | -8/Garrison   | Core integrity fell below 20%
 3686 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 3947 | -8/Garrison   | Lost 8 parts (1p3n1u3w)
 4110 | -8/Garrison   | Discovered new exit (range 10)
 4165 | -8/Garrison   | Entered Materials
 4283 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04033_ Field strength at 70.
04034_ Field strength at 64.
04035_ Field strength at 58.
04036_ Field strength at 52.
04037_ Field strength at 46.
04038_ Field strength at 40.
04039_ Field strength at 34.
04040_ Field strength at 28.
04041_ Field strength at 22.
04042_ Field strength at 16.
04043_ Field strength at 10.
04044_ Field strength at 4.
04045_ Stasis field depleted.
04110_ EXIT=FOUND
04165_ Attempting to access garrison exit controls...
RIF authorized.
LOCATION=UNKNOWN
GOAL=ESCAPE
04227_ Connecting with Terminal...
04227_ Current location identified: Materials

 Map 
-----
+----------------------------------------------------+
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| ??????????? #####+#+###   #?######???????????????? |
| ??????????????????????#   #??????????????????????? |
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| ??????????????????????# Y ???????????????????????? |
| ??????????????????????+   ???????????????????????? |
| ??????????????????????#   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Armor Integrity Analysis   30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSpectralScanner
  Manual?         0
Play Time         00:30:39
  Cumulative      15.5 hours
  Start           2022.07.04 @ 23:37:52
  End             2022.07.05 @ 00:08:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          20
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 273ee036-5a0a-4c92-b115-2fefdb4f1487