Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 19:15:33 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (486) 486 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2431 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 5/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Light Armor Plating Tractor Beam > --- WEAPON (2) ------- Flak Cannon Makeshift Axe > --- INVENTORY (25) --- Cooling System Large Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Tractor Beam > --- WEAPON ----------- Flak Cannon Makeshift Axe > --- INVENTORY -------- Cooling System Large Storage Unit Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 38 | . 9 13 13 3 Power 3 | . 2 . 1 . Engine 3 | . 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . 2 7 4 1 Treads . | . . . . . Leg 7 | . 2 2 3 . Wheel 7 | . . 5 1 1 Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 1 2 1 Device 1 | . . . 1 . Storage 2 | . 1 1 . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | . 3 5 6 1 Energy Gun 4 | . 2 1 1 . Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 3 3 . Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . 2 . 12 . Power 2 | . 1 . 1 . Propulsion 5 | . . . 5 . Utility 1 | . . . 1 . Weapon 6 | . 1 . 5 . Highest Loss Streak 8 | . 2 . 8 . To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 98 99 75 75 Engine 10 | . 13 11 6 9 Leg 22 | . 28 31 11 9 Wheel 10 | . . 11 22 18 Device 1 | . . . 3 9 Storage 12 | . 14 11 11 9 Processor 9 | . 13 11 4 . Energy Gun 7 | . 13 5 . . Ballistic Gun 12 | . 13 13 10 . Ballistic Cannon 1 | . . 2 3 6 Peak Build Rating 16 | 6 7 11 11 16 Average Rating 7 | 6 6 9 8 13 On Entrance 7 | 6 6 7 11 9 Naked Turns . | . . . . . Heaviest Build 98 | 12 29 90 90 98 Greatest Support 46 | 20 20 46 46 26 Greatest Overweight (x) 8 | . 1 8 8 3 Average Overweight (x) 1 | . . . 3 3 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 19 | 8 14 21 25 25 Most Carried 13 | 5 9 12 13 3 Average Carried 7 | 4 6 8 8 3 Final Capacity 25 | 8 15 25 25 25 Final Carried 12 | 4 9 12 4 3 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 426 | 200 149 16 61 . Remotely 11 | . . . 11 . Salvage Created 708 | . 351 242 115 . Parts 53 | . 27 20 6 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 2 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 18 | . 8 4 6 . Melee 1 | . . . 1 . Guns 15 | . 7 4 4 . AOE 2 | . 1 . 1 . Classes Destroyed 8 | . 5 2 1 . Worker 6 | . 4 1 1 . Tunneler 1 | . . 1 . . Recycler 2 | . 1 1 . . Watcher 2 | . 1 1 . . Swarmer 10 | . 3 3 4 . Grunt 6 | . 5 . 1 . Duelist 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 4 | . 4 4 3 . Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 3 | . 3 2 1 . Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 164 | . 45 30 89 . Missed 44 | . 16 10 18 . Damage Taken 1657 | . 439 240 978 . Core 346 | . 69 71 206 . Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 72 . 30 . Volleys Fired 61 | . 23 15 23 . Largest 2 | . 2 2 2 . Hottest 89 | . 70 70 89 . Shots Fired 112 | . 45 29 38 . Gun 104 | . 45 29 30 . Cannon 5 | . . . 5 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 75 | . 23 21 31 . Thermal 27 | . 18 5 4 . Explosive 3 | . . . 3 . Electromagnetic 7 | . 4 3 . . Robot Hit Streak 9 | . 6 9 6 . Robot Miss Streak 3 | . 3 1 3 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 71 | . 29 21 21 . Core Hits 41 | . 17 13 11 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 2 1 . . Burn 3 | . 2 1 . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1318 | . 623 234 461 . Guns 806 | . 359 234 213 . Cannons 67 | . . . 67 . Explosions 390 | . 264 . 126 . Melee 41 | . . . 41 . Ramming 14 | . . . 14 . Kinetic 587 | . 180 176 231 . Thermal 299 | . 225 25 49 . Explosive 292 | . 166 . 126 . Electromagnetic 85 | . 52 33 . . Impact . | . . . . . Slashing 41 | . . . 41 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 99 | . 81 . 18 . Projectiles . | . . . . . Explosions 99 | . 81 . 18 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 229 | . 160 . 69 . Shots 4 | . 2 . 2 . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 60 23 36 . Average Temperature 20 | . 22 11 13 . Received Heat Transfer 171 | . 90 63 18 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 914 | . 618 148 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 215 | . 215 204 181 . Initial 79 | . . 37 79 . Average 108 | . 109 135 100 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 86 | 100 70 99 100 100 Level 1 13 | . 29 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 10 8 8 1 Peak Tracking Total 4 | . 3 3 4 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1302 | 2 586 260 421 33 Spaces Moved 639 | 1 233 151 233 21 Core . | . . . . . Treads . | . . . . . Legs 319 | 1 233 80 5 . Wheels 320 | . . 71 228 21 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 100 100 135 Average Speed 149 | 120 177 123 140 135 Slowest Speed 260 | 120 190 260 260 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 1 37 16 43 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 76 | . 41 . 35 . Melee . | . . . . . Projectile . | . . . . . AOE 76 | . 41 . 35 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 862 | 2 358 192 286 24 Wait 109 | . 89 10 10 . Move 635 | . 232 150 232 21 Hop . | . . . . . Pick Up 10 | . 4 3 3 . Fast Attach 6 | . 4 . . 2 Attach 15 | . 1 3 10 1 Detach . | . . . . . Swap 17 | . 4 10 3 . Drop 4 | 2 1 1 . . Fire 61 | . 23 15 23 . Melee 2 | . . . 2 . Ram 3 | . . . 3 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 7) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Propulsion x2 688 | -9/Materials | Discovered new exit (range 15) 841 | -9/Materials | Discovered new exit (range 6) 849 | -9/Materials | Entered Mines 872 | -9/Mines | Build established: Scavenger-Mutant 915 | -9/Mines | Learned 2 Materials zone layouts 922 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 933 | -9/Mines | Discovered new exit (range 13) 947 | -9/Mines | Identified exit to Materials 1038 | -9/Mines | Lost 8 parts (1p3n1u3w) 1138 | -9/Mines | Core integrity fell below 50% 1206 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1270 | -9/Mines | Entered Materials 1270 | -8/Materials | Evolved 2 slots: Utility x2 1303 | -8/Materials | Self-destructed Last Messages --------------- 01157_ Lgt. Assault Rifle temporarily disabled. 01157_ R-06 Scavenger collects Flight Unit. 01159_ Slammed into R-06 Scavenger. 01161_ K-01 Serf collects debris. 01191_ Aluminum Leg destroyed. 01206_ A Mak. Axe has been hastily shoved under some rubble with a note attached: "Chop chop!" 01209_ Acquired Mak. Axe. 01220_ Lgt. Assault Rifle destroyed. 01234_ S-10 Pest destroyed. 01235_ Acquired 11 matter. 01244_ K-01 Serf collects debris. 01266_ U-05 Engineer lays Concrete. 01267_ U-05 Engineer builds a Wall. PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE Loading 2 Materials zones... 01280_ Acquired Imp. Light Armor Plating. 01284_ Acquired Flak Cannon. 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