Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.23 @ 10:47:45

Player: Benkyo

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (206)     1030
Value Destroyed (10884)    10884
Prototype IDs (319)        6380
Alien Tech Used (4)        800
Bonus (41426)              41426
              TOTAL SCORE: 71420

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1005
Follower Combat Kills      9376
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Win                        3000
Friendly Fire              -2455

 Cogmind 
---------
Core Integrity             821/1600
Matter                     2/300
Energy                     403/1090
System Corruption          9%
Temperature                Cool (9)
Movement                   Treading (230) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (4) --------
    Reinforced Quantum Reactor
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY (14) -----
               Huge Storage Unit
      Advanced Visual Processing Unit
               Centrium Heavy Armor Plating
  Experimental Powered Armor
               Graphene Brace
               AEGIS Remote Shield
      Advanced Drone Bay (2/2)
>              --- WEAPON (2) -------
               Potential Cannon
>              --- INVENTORY (25) ---
  Experimental Heat Sink
               Energy Well (0)
      Advanced Energy Well (0)
  Experimental Energy Well (0)
  Experimental Thermal Defense Suite
  Experimental System Purifier
         Heavy Hardcell Cannon
               Gamma Bomb Array
               Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Singularity Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Huge Storage Unit
     Assembled Biocell Array
      Advanced Visual Processing Unit
     Assembled Combat Suite
               Quantum Capacitor
               Centrium Heavy Armor Plating
     Assembled Alloy Armor
               Graphene Brace
  Experimental Thermal Defense Suite
               AEGIS Remote Shield
  Experimental System Purifier
>              --- WEAPON -----------
               Potential Cannon
>              --- INVENTORY --------
    Reinforced Quantum Reactor
               Vortex Chain Reactor
               Biometal Heavy Treads
               Biometal Heavy Treads
  Experimental Heat Sink
  Experimental Heat Sink
               Energy Well
  Experimental Energy Well
               Energy Filter
      Advanced Drone Bay
      Advanced Drone Bay
               Transdimensional Reconstructor
               Potential Cannon
         Heavy Hardcell Cannon
               Gamma Bomb Array
               Gamma Bomb Array
[Rating: 240]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Armored Huge Wheel
  Treads                   Biometal Heavy Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Assembled Combat Suite
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Deep Network Scanner
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Precision Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   2   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Utility                  12   | .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             310  | 1   8   8   .   12  20  13  15  5   4   2   20  5   25  1   6   24  3   2   1   4   4   1   9   4   4   4   23  17  3   10  31  21  
  Power                    22   | .   1   1   .   .   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   2   .   3   2   2   .   3   2   
    Engine                 4    | .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   2   .   3   2   
  Propulsion               37   | .   3   4   .   4   6   1   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   2   1   .   5   2   2   
    Treads                 13   | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   2   .   .   
    Wheel                  17   | .   3   2   .   2   4   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  186  | .   2   1   .   3   10  6   12  5   4   .   15  4   16  1   3   15  3   2   1   4   4   .   6   4   2   4   13  12  1   5   18  10  
    Device                 126  | .   1   .   .   2   6   .   7   5   4   .   11  2   11  1   2   8   3   .   .   1   4   .   5   3   1   3   8   9   1   5   15  8   
    Storage                4    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              12   | .   .   1   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   .   2   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             40   | .   .   .   .   1   2   5   2   .   .   .   3   1   5   .   1   7   .   1   1   2   .   .   1   .   .   1   3   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 1   2   2   .   5   3   5   2   .   .   2   1   .   8   .   3   8   .   .   .   .   .   1   .   .   .   .   5   2   .   .   8   7   
    Energy Gun             16   | .   .   .   .   2   2   3   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   .   .   .   .   2   .   .   1   1   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   6   3   
    Ballistic Gun          8    | 1   2   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Launcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   4   .   .   2   12  2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 34   | .   5   1   .   2   .   1   .   .   .   .   1   .   2   .   .   3   .   2   .   .   .   .   .   1   2   .   1   .   .   .   2   11  
  Power                    4    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  21   | .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   .   2   .   .   .   .   .   1   1   .   1   .   .   .   2   7   
  Weapon                   6    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   3   1   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   1   2   .   1   .   .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  95  100 99  92  89  87  84  84  84  83  85  92  93  89  81  73  76  67  69  82  81  80  84  87  89  88  89  91  84  73  61  
  Engine                   2    | .   14  14  14  14  9   1   .   .   .   .   .   .   3   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   7   7   7   7   6   12  8   6   6   5   .   .   .   .   .   .   .   .   3   5   1   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   4   5   5   5   8   9   12  11  7   7   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  11  
  Leg                      2    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  10  12  17  16  8   .   .   
  Wheel                    5    | .   23  27  28  27  11  8   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   4   2   .   .   .   .   .   .   .   .   
  Device                   17   | .   8   .   .   8   26  18  10  15  15  15  15  13  13  13  15  13  13  25  14  13  19  23  23  22  16  19  18  18  21  22  26  20  
  Storage                  8    | .   14  14  14  14  9   9   7   7   7   7   7   6   6   6   6   7   13  11  11  11  11  11  11  11  10  10  10  9   8   7   7   5   
  Processor                12   | .   .   10  14  1   2   .   17  15  15  15  15  20  20  20  20  16  13  6   5   6   11  11  11  11  19  21  19  13  11  7   7   3   
  Hackware                 1    | .   .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   8   7   .   .   
  Protection               10   | .   .   .   .   3   15  20  13  15  15  15  14  12  19  20  17  13  6   7   9   12  14  11  10  11  9   6   5   4   4   3   3   7   
  Energy Gun               1    | .   .   .   .   3   17  17  3   .   .   .   .   .   .   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   .   .   11  15  15  15  15  13  12  13  6   .   13  11  11  11  11  10  10  10  10  10  8   9   8   7   3   2   
  Ballistic Gun            1    | .   27  24  28  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             243  | 14  90  89  89  95  114 114 137 137 137 137 138 142 144 138 138 165 161 168 204 204 178 171 171 171 173 173 190 193 211 211 230 243 
  Greatest Support         230  | 20  32  32  32  32  32  28  28  28  28  28  28  28  28  28  28  28  28  48  48  28  28  28  30  60  60  60  101 105 105 220 230 230 
  Greatest Overweight (x)  7    | .   2   2   2   2   4   4   4   4   4   4   4   5   5   4   4   5   5   5   7   7   6   6   6   6   2   2   2   2   2   1   1   1   
  Average Overweight (x)   3    | .   1   2   2   2   3   3   3   4   4   4   4   4   4   4   4   4   5   3   6   6   6   5   5   4   2   2   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   18  21  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 6   11  18  20  24  24  24  24  24  25  25  24  24  24  24  24  23  24  24  25  25  24  24  24  24  25  24  20  24  24  24  24  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   17  20  22  25  25  25  25  25  25  25  25  25  24  25  25  25  24  25  25  25  25  25  25  25  25  24  25  25  25  25  23  10  

 Class Distribution 
--------------------
 20% | Golem
 14% | Skirmisher
 14% | Mutant
 12% | Generator-Skirmisher
 11% | Scavenger-Skirmisher
  7% | Generator-Golem
  6% | Scavenger-Mutant
  5% | Generator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
               Mutant | -8/Storage
               Mutant | -7/Factory
           Skirmisher | -7/Lower Caves
 Commander-Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
           Skirmisher | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
                Golem | -5/Proximity Caves
                Golem | -5/Factory
                Golem | -5/Waste
                Golem | -5/Factory
                Golem | -5/Upper Caves
                Golem | -5/Upper Caves
                Golem | -5/Zhirov
                Golem | -4/Proximity Caves
      Generator-Golem | -4/Factory
      Generator-Golem | -4/Armory
      Generator-Golem | -4/Lab
         Hacker-Golem | -3/Research
      Generator-Golem | -2/Research
 Generator-Skirmisher | -1/Access
 Generator-Skirmisher | -1/Command
     Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Matter Collected           4221  | 234  414  215  .    230  200  135  149  70   40   .    215  50   361  10   10   410  40   10   .    50   50   10   70   60   50   .    305  120  80   100  452  81   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10609 | 30   460  178  .    167  472  767  635  170  233  .    313  378  651  88   .    1421 206  676  .    129  171  109  116  401  1159 83   333  82   146  216  284  535  
  Parts                    442   | 3    29   5    .    14   17   30   26   9    4    .    11   20   26   1    .    32   9    27   .    6    13   7    2    16   71   7    19   3    5    11   8    11   
Haulers Intercepted        4     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | 1    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      126   | .    .    .    .    .    .    .    .    4    11   .    24   .    20   .    .    .    9    .    .    .    34   7    2    15   .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Combat Hostiles Destroyed  210  | .   11  4   .   3   7   12  11  3   4   .   10  6   17  .   .   57  6   6   .   2   4   1   .   5   13  .   4   1   .   2   6   15  
  Guns                     58   | .   11  4   .   3   7   11  2   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  94   | .   .   .   .   .   .   .   8   3   3   .   10  5   10  .   .   .   6   5   .   2   4   .   .   5   13  .   4   1   .   2   4   9   
  AOE                      49   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   36  .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
Classes Destroyed          23   | 1   4   .   .   1   2   .   2   1   .   .   .   1   1   .   .   5   .   1   .   .   1   1   .   .   .   .   .   .   .   1   1   .   
  Worker                   11   | .   .   .   .   1   2   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   2   .   .   .   .   .   .   
  Swarmer                  35   | .   3   .   .   3   .   2   .   .   .   .   7   .   13  .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    48   | .   8   4   .   .   6   7   3   .   3   .   1   3   1   .   .   .   .   2   .   2   1   .   .   .   2   .   3   1   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   15   | .   .   .   .   .   1   3   3   1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   4   4   .   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   2   2   .   .   .   .   .   1   4   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Programmer      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Packrat                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           38   | 1   3   1   .   3   4   6   3   1   2   .   4   5   4   1   .   38  4   8   .   1   2   1   .   2   8   1   4   1   2   2   2   7   
  Combat Bots Only         36   | .   3   1   .   3   3   6   3   1   2   .   4   4   4   .   .   36  4   6   .   1   2   1   .   2   3   .   4   1   .   2   2   7   
Max Kills in Single Turn   35   | 1   1   1   .   2   1   1   2   1   1   .   2   4   3   1   .   35  2   2   .   1   2   1   .   1   2   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 34   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   34  .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
  YI-UF0 (-9/Mines)
  Z-Imprinter (-6/Deep Caves)
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Damage Taken               17485 | .    529  346  .    230  223  506  745  121  61   .    932  541  659  .    .    1342 165  741  .    83   48   187  .    304  1551 .    512  83   66   9    1285 6216 
  Core                     1794  | .    84   74   .    64   32   31   95   16   19   .    34   50   78   .    .    65   .    134  .    11   .    .    .    23   259  .    22   .    .    .    148  555  
  Absorbed by Shields      5949  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   65   8    1177 4619 
  Redirected to Shielding  299   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    .    .    .    140  .    .    .    .    .    
  Regen/Repaired (Parts)   148   | .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    11   .    88   .    .    .    .    76   .    .    .    .    .    77   .    .    .    .    .    .    83   .    .    68   100  100  .    .    51   
Volleys Fired              808   | 4    62   26   .    20   25   44   55   17   11   .    25   20   40   13   1    58   13   27   .    3    9    15   1    17   58   6    25   11   8    9    92   93   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    .    2    2    2    2    1    2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    1    
  Hottest                  200   | 40   40   100  .    40   125  125  180  180  180  .    180  180  180  180  90   138  50   50   .    50   50   50   50   50   50   50   50   50   50   50   200  200  
Shots Fired                1436  | 8    124  48   .    40   50   86   101  34   22   .    50   38   80   24   1    170  27   38   .    6    18   30   2    34   104  8    45   17   12   18   108  93   
  Gun                      538   | 8    124  44   .    40   50   86   30   .    .    .    .    .    .    .    .    156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   878   | .    .    .    .    .    .    .    71   34   22   .    50   38   72   24   1    6    27   38   .    6    18   30   2    34   104  8    45   17   12   18   108  93   
  Launcher                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  250   | 8    124  44   .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   18   
  Thermal                  1080  | .    .    4    .    .    50   86   101  34   22   .    50   38   72   24   1    72   27   38   .    6    18   30   2    34   104  8    45   17   12   18   92   75   
  Explosive                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 4    14   5    .    5    7    11   9    14   5    .    7    10   11   5    .    25   11   18   .    5    4    2    4    10   13   13   10   12   9    15   9    9    
  Robot Miss Streak        5     | 1    4    3    .    2    2    3    5    2    3    .    2    2    5    2    .    3    2    1    .    1    2    .    .    1    3    .    3    2    .    1    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   62   
  Autonomous               73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           792   | 6    73   24   .    25   36   59   57   7    13   .    29   21   44   9    .    113  14   24   .    4    7    4    2    21   65   3    29   8    7    10   36   42   
  Core Hits                492   | 2    23   10   .    10   18   28   19   5    4    .    13   13   28   2    .    142  4    15   .    3    5    1    1    9    44   2    13   2    4    6    24   42   
  Critical Kills           5     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    2    2    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    
    Burn                   4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              20    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Impact                   15    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40570 | 75   1019 312  .    351  666  1135 1784 195  360  .    1014 1283 2195 317  .    5891 746  1396 .    137  437  106  99   958  3049 120  1071 445  328  367  4962 9752 
  Guns                     7033  | 75   1001 312  .    351  666  1135 381  .    .    .    .    .    .    .    .    3112 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  22003 | .    .    .    .    .    .    .    1403 195  360  .    1014 727  1445 317  .    123  746  1061 .    137  437  37   99   958  2877 120  1071 445  328  367  2987 4749 
  Explosions               11416 | .    .    .    .    .    .    .    .    .    .    .    .    556  750  .    .    2656 .    335  .    .    .    .    .    .    172  .    .    .    .    .    1975 4972 
  Melee                    69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    
  Ramming                  49    | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Kinetic                  3574  | 75   1001 312  .    351  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    964  871  
  Thermal                  31302 | .    .    .    .    .    666  1135 1784 195  360  .    1014 1283 1555 317  .    1462 746  1061 .    137  437  37   99   958  2877 120  1071 445  328  367  3998 8850 
  Explosive                3631  | .    .    .    .    .    .    .    .    .    .    .    .    .    640  .    .    2656 .    335  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          295   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    172  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    
  Phasic                   1650  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1650 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    4    .    1    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Average Corruption       1     | .    .    .    .    4    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Corruption Purged        13    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Effects                  20    | .    .    .    .    .    .    5    4    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Message Errors         4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1516  | .    .    .    .    .    .    .    66   .    .    .    49   162  147  44   .    52   152  89   .    .    9    35   .    85   65   15   11   80   .    .    100  355  
  Projectiles              1107  | .    .    .    .    .    .    .    66   .    .    .    49   21   116  44   .    .    152  84   .    .    9    35   .    85   65   15   11   80   .    .    43   232  
  Explosions               409   | .    .    .    .    .    .    .    .    .    .    .    .    141  31   .    .    52   .    5    .    .    .    .    .    .    .    .    .    .    .    .    57   123  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      536   | .    9    .    .    .    .    .    .    .    .    .    .    .    23   .    .    180  .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   268  
  Shots                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Rammed                   4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | .    33   40   .    .    18   17   261  261  183  .    315  306  250  225  20   250  83   .    .    .    3    1    .    .    .    .    .    .    .    .    250  112  
  Average Temperature      81    | .    8    12   .    .    13   12   99   85   78   .    109  88   71   86   15   80   49   .    .    .    3    1    .    .    .    .    .    .    .    .    91   72   
  Received Heat Transfer   2254  | .    288  237  .    .    108  198  174  6    33   .    36   192  63   .    .    297  .    216  .    .    9    36   .    .    297  .    9    3    10   .    30   12   
  Effects                  2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          7     | .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Melted             41    | .    .    .    .    .    5    5    11   1    1    .    4    2    .    .    .    3    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    
  Heat Transferred         25417 | .    .    .    .    .    1517 2368 2703 300  550  .    1300 1000 1150 200  .    1598 375  575  .    100  225  25   50   525  1625 75   660  225  175  200  2492 5404 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Peak Influence             5684 | 5    214  50   .    65   95   322  132  .    .    .    .    441  .    .    .    .    .    352  79   703  .    .    .    .    501  290  .    1624 963  914  5684 .    
  Initial                  891  | .    3    15   .    .    .    39   43   .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    202  .    .    891  397  584  .    
  Average                  398  | 4    85   24   .    36   37   150  57   .    .    .    .    127  .    .    .    .    .    68   58   424  .    .    .    .    150  225  .    896  753  680  2344 .    
Maximum Alert Level        5    | .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    3    .    .    .    .    2    1    .    5    3    3    5    .    
  Low Security (%)         48   | 100  94   100  .    100  100  81   100  .    .    .    .    68   .    .    .    .    .    86   100  17   .    .    .    .    70   17   .    18   .    .    .    .    
  Level 1                  6    | .    5    .    .    .    .    18   .    .    .    .    .    14   .    .    .    .    .    13   .    16   .    .    .    .    7    82   .    10   .    21   .    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    63   .    .    .    .    22   .    .    8    42   21   1    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    22   57   57   2    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    3    .    
  Level 5                  28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    84   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    2    .    .    .    1    5    5    .    .    .    .    5    .    .    .    .    .    2    .    3    .    .    .    .    8    1    .    10   1    2    23   .    
  Investigation            8    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    1    .    
  Extermination            13   | .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    1    .    2    2    .    
  Reinforcement            11   | .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    3    .    
  Assault                  24   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    1    .    17   .    
  Garrison                 12   | .    .    .    .    .    1    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    2    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Distress Signals           33   | .   2   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   1   .   20  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              445  | .   25  4   .   4   13  16  16  3   10  .   13  9   16  .   .   60  2   11  .   5   17  1   .   5   24  2   4   23  8   6   112 36  
  Peak Tracking Total      37   | .   4   2   .   4   4   4   2   1   4   .   4   5   5   .   .   37  1   4   .   3   6   1   .   2   6   1   4   5   3   2   19  8   
  Tactical Retreats        10   | .   3   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Traps Triggered            8    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Machines Disabled          65   | .   .   .   .   .   .   3   1   1   .   .   .   12  1   .   .   5   .   9   .   1   .   .   .   .   14  1   4   1   .   .   10  2   
  Max in Single Turn       11   | .   .   .   .   .   .   1   1   1   .   .   .   11  1   .   .   1   .   4   .   .   .   .   .   .   8   1   1   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Machines Accessed          81   | .   9   1   2   1   7   7   14  1   .   4   .   3   1   1   .   .   .   2   .   2   1   2   4   .   4   5   .   4   1   1   4   .   
  Terminals                50   | .   7   .   .   .   6   6   7   .   .   .   .   3   .   .   .   .   .   1   .   2   .   .   .   .   3   5   .   4   1   1   4   .   
  Fabricators              6    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                224  | .   29  1   2   1   24  18  30  1   .   29  .   6   1   1   .   .   .   3   .   7   1   2   17  .   7   12  .   8   11  1   12  .   
  Successful               134  | .   11  1   2   1   15  11  11  1   .   29  .   2   1   1   .   .   .   .   .   3   1   2   17  .   2   8   .   4   8   .   3   .   
  Failed                   89   | .   18  .   .   .   8   7   19  .   .   .   .   4   .   .   .   .   .   3   .   4   .   .   .   .   5   4   .   4   3   1   9   .   
    Catastrophic           14   | .   2   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   1   2   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   18  .   1   .   16  9   14  .   .   .   .   6   .   .   .   .   .   1   .   7   .   .   .   .   2   5   1   6   3   1   2   .   
  Terminals                136  | .   21  .   .   .   21  14  15  .   .   .   .   6   .   .   .   .   .   2   .   7   .   .   .   .   6   12  .   8   11  1   12  .   
  Fabricators              12   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   8   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             103  | .   7   1   2   1   10  5   4   1   .   29  .   1   1   1   .   .   .   .   .   2   1   2   17  .   1   5   .   3   6   .   3   .   
  Record                   17   | .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   1   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   2   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   2   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   1   1   .   .   .   
  Open Door                11   | .   .   1   .   1   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Locate Traps             6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   4   .   .   .   5   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   2   .   .   .   
  Terminals                16   | .   2   .   .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   2   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 12   | .   2   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   9   .   .   .   6   4   12  .   .   .   .   3   .   .   .   .   .   2   .   2   .   .   .   .   3   5   .   4   1   1   4   .   
  Full Trace Events        5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   1   .   .   .   .   .   1   .   .   11  .   .   .   .   13  .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   247  | .   .   .   .   .   .   .   247 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  41   | .   .   .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     95   | .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Res   Acc   Com   Ac0   
Total Allies               73    | .     .     .     .     .     .     .     .     4     .     .     1     .     .     .     2     .     .     .     20    .     2     .     .     .     .     .     9     .     .     .     35    .     
  Largest Group            26    | .     .     .     .     .     .     .     .     4     4     3     4     .     .     .     2     2     .     .     20    20    11    3     .     .     .     .     9     9     9     9     26    6     
  Highest-Rated Group      2749  | .     .     .     .     .     .     .     .     124   124   93    189   .     .     .     59    59    .     .     836   836   463   105   .     .     .     .     2106  2106  2106  2106  2749  1404  
  Highest-Rated Ally       234   | .     .     .     .     .     .     .     .     31    31    31    96    .     .     .     39    39    .     .     50    50    50    46    .     .     .     .     234   234   234   234   234   234   
Total Orders               23    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     9     
  STAY                     8     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     
  FOLLOW                   7     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     
  EXPLORE                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Ally Attacks               983   | .     .     .     .     .     .     .     .     .     48    .     17    .     .     .     .     49    .     .     6     81    71    6     .     .     .     .     .     97    17    17    516   58    
  Total Damage             55423 | .     .     .     .     .     .     .     .     .     687   .     391   .     .     .     .     2600  .     .     249   1917  2358  215   .     .     .     .     .     8957  1734  1686  30142 4487  
  Kills                    259   | .     .     .     .     .     .     .     .     .     9     .     7     .     .     .     .     7     .     .     1     15    21    .     .     .     .     .     .     42    9     12    133   3     
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 
Robot Analysis Total       13   | .   2   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   2   .   2   .   .   .   .   2   .   1   .   1   2   1   .   3   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Turns Passed               43051 | 26   926  1056 373  645  1191 906  2285 1641 1471 141  1711 790  1882 1570 1637 2916 1233 425  521  500  1885 1810 602  2387 848  485  2219 970  415  780  6342 462  
Spaces Moved               20815 | 10   520  534  287  417  595  379  1134 960  891  87   983  380  1030 953  982  1514 673  193  270  236  957  920  157  911  295  217  187  463  190  409  2923 158  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3274  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  2923 158  
  Legs                     1963  | 10   90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    293  295  217  187  463  190  216  .    .    
  Wheels                   15578 | .    430  534  287  417  595  379  1134 960  891  87   983  380  1030 953  982  1514 673  193  270  236  957  920  155  618  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  130  130  130  145  145  145  160  160  160  160  160  160  160  160  145  175  145  145  175  190  175  160  190  210  210  183  185  185  150  145  150  
  Average Speed            165   | 120  128  130  130  130  145  148  156  160  160  160  160  174  165  160  160  160  175  151  191  199  190  189  187  203  210  210  220  186  191  168  153  153  
  Slowest Speed            400   | 120  130  130  130  130  160  160  160  160  160  160  160  175  175  160  160  175  175  175  205  205  190  190  400  300  210  210  235  226  235  232  225  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Exploration Rate (%)       60    | 2    90   98   71   73   46   55   30   94   91   77   98   19   94   92   86   82   82   8    97   7    98   92   62   86   12   19   97   16   4    14   92   22   
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     11    | .    .    .    1    2    .    .    .    .    1    1    1    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             33    | .    .    1    .    2    .    .    .    9    4    .    2    .    2    2    1    .    1    .    .    .    3    4    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 765   | .    .    4    .    .    .    .    7    21   .    .    .    4    34   8    3    2    .    6    .    .    6    28   .    4    12   1    .    5    4    4    546  66   
Terrain Destroyed          1717  | .    .    4    .    .    .    .    23   27   9    .    17   34   137  15   3    24   12   48   .    1    8    29   .    11   30   1    .    8    4    6    755  511  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               369   | .    .    4    .    .    .    .    23   27   9    .    17   12   26   15   .    24   12   14   .    1    8    29   .    11   30   1    .    8    4    6    53   35   
  AOE                      1345  | .    .    .    .    .    .    .    .    .    .    .    .    22   111  .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    702  476  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Total                      28176 | 15   655  837  287  477  882  631  1540 1030 913  88   1067 466  1108 973  1024 1923 702  292  277  261  1005 948  467  1417 421  238  1957 555  232  489  4696 303  
  Wait                     5580  | .    44   265  .    10   183  180  311  16   8    .    19   57   6    3    5    227  12   59   2    14   16   8    281  476  60   8    1654 36   21   33   1555 11   
  Move                     20778 | 9    519  533  286  416  594  378  1133 959  890  86   982  379  1029 952  981  1513 672  193  269  235  956  919  156  910  293  216  184  462  189  408  2920 157  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  239   | 1    17   5    1    12   27   6    11   3    .    .    10   3    5    2    8    39   .    2    .    .    1    .    1    1    .    .    25   8    4    10   33   4    
  Fast Attach              79    | .    1    .    .    .    4    3    4    .    .    .    3    1    .    1    1    6    .    2    1    4    .    .    10   3    3    2    12   7    2    4    5    .    
  Attach                   78    | .    4    2    .    2    3    1    2    .    .    .    4    1    3    .    2    9    .    .    .    .    .    .    .    .    .    .    1    4    1    3    18   18   
  Detach                   47    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    .    2    1    .    .    .    1    .    .    1    .    7    6    .    3    12   10   
  Swap                     159   | 1    3    6    .    10   13   9    9    5    4    2    13   3    22   .    3    9    3    .    .    .    4    1    .    1    1    3    13   6    .    3    8    4    
  Drop                     329   | .    4    .    .    6    31   8    14   3    .    .    11   2    3    2    9    62   .    8    5    5    1    .    18   9    4    3    35   15   7    16   45   3    
  Fire                     808   | 4    62   26   .    20   25   44   55   17   11   .    25   20   40   13   1    58   13   27   .    3    9    15   1    17   58   6    25   11   8    9    92   93   
  Melee                    20    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    .    
  Rewire                   45    | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 3)
    27 | -11/Scrapyard      | Entered Materials
    88 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 7)
   412 | -10/Materials      | Discovered new exit (range 16)
   800 | -10/Materials      | Lost 3 parts (1p1n1w)
   834 | -10/Materials      | Discovered new exit (range 16)
   953 | -10/Materials      | Entered Mines
   962 | -10/Mines          | Assembled infested the area
  1316 | -10/Mines          | Discovered new exit (range 7)
  1353 | -10/Mines          | Learned 8 Materials zone layouts
  1354 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1365 | -10/Mines          | Discovered new exit (range 11)
  1571 | -10/Mines          | Learned Materials terminal intel
  1720 | -10/Mines          | Found the Drone Emporium
  1727 | -10/Mines          | Found Prototype Device
  1931 | -10/Mines          | Core integrity fell below 50%
  2004 | -10/Mines          | Discovered new exit (range 5)
  2009 | -10/Mines          | Entered Exiles
  2041 | -10/Exiles         | Met 8R-AWN
  2063 | -10/Exiles         | Met EX-HEX
  2112 | -10/Exiles         | Met EX-DEC
  2120 | -10/Exiles         | Learned location of Zion (-6)
  2142 | -10/Exiles         | Met EX-BIN
  2162 | -10/Exiles         | Aligned with FarCom system
  2163 | -10/Exiles         | Given EX-Vault access code
  2193 | -10/Exiles         | Opened EX-Vault
  2203 | -10/Exiles         | Found AWS/Thermal
  2231 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2372 | -10/Exiles         | Discovered new exit (range 10)
  2382 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  2382 | -10/Exiles         | Entered Mines
  2438 | -9/Mines           | Met a Derelict bent on vengeance
  2458 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2459 | -9/Mines           | Identified Thief Drone Bay
  2514 | -9/Mines           | Destroyed YI-UF0
  2590 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2593 | -9/Mines           | Found Prototype Device
  2698 | -9/Mines           | Discovered new exit (range 6)
  2769 | -9/Mines           | Learned location of Storage (-8)
  2833 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2841 | -9/Mines           | Core integrity fell below 20%
  3027 | -9/Mines           | Entered Materials
  3027 | -8/Materials       | Evolved 4 slots: Utility x4
  3028 | -8/Materials       | Identified exit to Factory
  3029 | -8/Materials       | Loaded intel: 12 terminal locations
  3398 | -8/Materials       | Discovered exit to Factory (range 16)
  3407 | -8/Materials       | Build established: Skirmisher
  3748 | -8/Materials       | Garrison activated, responded to threat
  3860 | -8/Materials       | Identified exit to Storage
  3860 | -8/Materials       | Central database locked down
  4218 | -8/Materials       | Entered Storage
  4327 | -8/Storage         | Garrison activated, responded to threat
  4494 | -8/Storage         | Build established: Mutant
  4896 | -8/Storage         | Repaired Imp. Medium Laser
  4942 | -8/Storage         | Repaired Arm. Huge Wheel
  4974 | -8/Storage         | Discovered exit to Factory (range 4)
  5124 | -8/Storage         | Entered Factory
  5124 | -7/Factory         | Evolved 2 slots: Utility x2
  5235 | -7/Factory         | Discovered new exit (range 18)
  5294 | -7/Factory         | Identified exit to Factory
  5597 | -7/Factory         | Identified Exp. Sensor Array
  5613 | -7/Factory         | Fabricated Hvy. Plasma Cannon?
  5617 | -7/Factory         | Fabricated Hvy. Siege Treads (x2)
  5664 | -7/Factory         | Build established: Skirmisher
  5785 | -7/Factory         | Identified exit to Lower Caves
  6128 | -7/Factory         | Discovered exit to Factory (range 11)
  6450 | -7/Factory         | Discovered exit to Factory (range 19)
  6464 | -7/Factory         | Build established: Mutant
  7053 | -7/Factory         | Fabricated Imp. Sensor Array?
  7093 | -7/Factory         | Fabricated Adv. Thermal Shield?
  7409 | -7/Factory         | Entered Lower Caves
  7711 | -7/Lower Caves     | Build established: Skirmisher
  8300 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8301 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8303 | -7/Lower Caves     | Identified exit to Data Miner
  8903 | -7/Lower Caves     | Discovered new exit (range 9)
  8953 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9047 | -7/Lower Caves     | Identified exit to Lower Caves
  9050 | -7/Lower Caves     | Entered another Lower Caves area
  9050 | -7/Lower Caves     | Accompanied by 4 allies
  9272 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9316 | -7/Lower Caves     | Build established: Commander-Skirmisher
  9418 | -7/Lower Caves     | Discovered exit to Factory (range 8)
 10064 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10107 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10309 | -7/Lower Caves     | Discovered exit to Data Miner (range 7)
 10421 | -7/Lower Caves     | Build established: Skirmisher
 10521 | -7/Lower Caves     | Entered Data Miner
 10521 | -7/Data Miner      | Accompanied by 3 allies
 10521 | -7/Data Miner      | Discovered new exit (range 6)
 10545 | -7/Data Miner      | Met Data Miner
 10584 | -7/Data Miner      | Learned location of Section 7 (-2)
 10584 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10611 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10660 | -7/Data Miner      | Identified exit to Proximity Caves
 10662 | -7/Data Miner      | Entered Proximity Caves
 10662 | -6/Proximity Caves | Accompanied by 3 allies
 10734 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11361 | -6/Proximity Caves | Found Prototype Device
 11362 | -6/Proximity Caves | Identified Exp. Thermal Shield
 11702 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 11979 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 12373 | -6/Proximity Caves | Entered Factory
 12373 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12792 | -6/Factory         | Identified exit to Lower Caves
 12915 | -6/Factory         | Garrison activated, responded to threat
 13073 | -6/Factory         | First assault squad dispatched
 13163 | -6/Factory         | Entered Lower Caves
 13242 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 13435 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14890 | -6/Lower Caves     | Learned Factory terminal intel
 14891 | -6/Lower Caves     | Discovered new exit (range 7)
 14903 | -6/Lower Caves     | Identified exit to Lower Caves
 15045 | -6/Lower Caves     | Entered another Lower Caves area
 15286 | -6/Lower Caves     | Discovered new exit (range 7)
 15316 | -6/Lower Caves     | Identified exit to Factory
 16281 | -6/Lower Caves     | Learned 12 Factory zone layouts
 16379 | -6/Lower Caves     | Learned Factory emergency access door positions
 16484 | -6/Lower Caves     | Discovered new exit (range 12)
 16500 | -6/Lower Caves     | Identified exit to Zion
 16615 | -6/Lower Caves     | Entered Zion
 16633 | -6/Zion            | Given A8's code to call for help
 16743 | -6/Zion            | Discovered new exit (range 19)
 16771 | -6/Zion            | Identified exit to Proximity Caves
 16915 | -6/Zion            | Learned Factory non-interactive machine intel
 16988 | -6/Zion            | Learned location of Warlord (-4)
 17295 | -6/Zion            | Build established: Scavenger-Mutant
 17449 | -6/Zion            | Found Prototype Launcher
 17522 | -6/Zion            | Identified Rocket Array
 17699 | -6/Zion            | Gained Derelict followers
 17752 | -6/Zion            | Build established: Skirmisher
 17900 | -6/Zion            | Discovered new exit (range 4)
 17958 | -6/Zion            | Found CR-A16's Pointy Stick
 18242 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 18244 | -6/Zion            | Identified exit to Deep Caves
 18252 | -6/Zion            | Entered Deep Caves
 18252 | -6/Deep Caves      | Accompanied by 2 allies
 18398 | -6/Deep Caves      | Build established: Mutant
 18535 | -6/Deep Caves      | Z-Facility disabled
 18578 | -6/Deep Caves      | Attacked by Z-Imprinter
 18605 | -6/Deep Caves      | Destroyed Z-Imprinter
 18627 | -6/Deep Caves      | Found Prototype Protection
 18647 | -6/Deep Caves      | Found Prototype Protection
 18711 | -6/Deep Caves      | Found Prototype Protection
 18724 | -6/Deep Caves      | Identified Zio. Weapon Casing (x3)
 18916 | -6/Deep Caves      | Found Prototype Protection
 18916 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 18942 | -6/Deep Caves      | Found Zio. Weapon Casing
 18948 | -6/Deep Caves      | Found Zio. Weapon Casing
 18987 | -6/Deep Caves      | Found Zio. Weapon Casing
 19022 | -6/Deep Caves      | Found Zio. Heavy Carapace
 19043 | -6/Deep Caves      | Build established: Scavenger-Mutant
 19254 | -6/Deep Caves      | Discovered new exit (range 6)
 19260 | -6/Deep Caves      | Identified exit to Proximity Caves
 20218 | -6/Deep Caves      | Spotted as-40704
 20257 | -6/Deep Caves      | Destroyed as-40704
 20364 | -6/Deep Caves      | Spotted as-45344
 20365 | -6/Deep Caves      | Triggered Deep Caves wall
 20365 | -6/Deep Caves      | Spotted AS-57148
 20365 | -6/Deep Caves      | Spotted AS-22738
 20366 | -6/Deep Caves      | Destroyed AS-57148
 20370 | -6/Deep Caves      | Destroyed AS-22738
 20397 | -6/Deep Caves      | Destroyed 36 combat bots
 20445 | -6/Deep Caves      | Exposed GOLEM chamber
 20448 | -6/Deep Caves      | Found GOLEM Unit
 20453 | -6/Deep Caves      | Found GOLEM Unit
 20505 | -6/Deep Caves      | Found GOLEM Unit
 20510 | -6/Deep Caves      | Found GOLEM Unit
 20525 | -6/Deep Caves      | Found GOLEM Unit
 20538 | -6/Deep Caves      | Found GOLEM Unit
 20637 | -6/Deep Caves      | Found GOLEM Unit
 20641 | -6/Deep Caves      | Found GOLEM Unit
 20663 | -6/Deep Caves      | Found GOLEM Unit
 20669 | -6/Deep Caves      | Found GOLEM Unit
 20673 | -6/Deep Caves      | Found GOLEM Unit
 21004 | -6/Deep Caves      | Build established: Golem
 21168 | -6/Deep Caves      | Entered Proximity Caves
 21295 | -5/Proximity Caves | Spotted B-75 Beast
 21840 | -5/Proximity Caves | Learned location of 1 exit from Factory
 21908 | -5/Proximity Caves | Learned 4 Factory zone layouts
 22153 | -5/Proximity Caves | Learned Factory terminal intel
 22176 | -5/Proximity Caves | Discovered exit to Factory (range 18)
 22401 | -5/Proximity Caves | Entered Factory
 22401 | -5/Factory         | Evolved 2 slots: Utility x2
 22402 | -5/Factory         | Identified exit to Factory
 22405 | -5/Factory         | Loaded intel: 181 non-interactive machine locations
 22406 | -5/Factory         | Loaded intel: 26 terminal locations
 22826 | -5/Factory         | Sucked down chute
 22826 | -5/Factory         | Entered Waste
 22827 | -5/Waste           | Joined by Warlord forces that had cleared the area
 22890 | -5/Waste           | A Compactor rumbled back to life
 22891 | -5/Waste           | Spotted C-40 Crusher
 22892 | -5/Waste           | Allies destroyed C-40 Crusher
 22919 | -5/Waste           | Found Damper Plating
 23091 | -5/Waste           | Discovered new exit (range 13)
 23347 | -5/Waste           | Entered Factory
 23347 | -5/Factory         | Accompanied by 20 allies
 23348 | -5/Factory         | Loaded intel: 26 terminal locations
 23531 | -5/Factory         | Identified exit to Upper Caves
 23847 | -5/Factory         | Entered Upper Caves
 23847 | -5/Upper Caves     | Accompanied by 11 allies
 24464 | -5/Upper Caves     | Ambushed by wild Derelicts
 24549 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 24927 | -5/Upper Caves     | Encountered a Warlord checkpoint
 25322 | -5/Upper Caves     | Discovered new exit (range 7)
 25333 | -5/Upper Caves     | Identified exit to Upper Caves
 25447 | -5/Upper Caves     | Learned Factory emergency access door positions
 25732 | -5/Upper Caves     | Entered another Upper Caves area
 25732 | -5/Upper Caves     | Accompanied by 3 allies
 25778 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 25847 | -5/Upper Caves     | Encountered a Warlord checkpoint
 26292 | -5/Upper Caves     | Spotted B-75 Beast
 26312 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 26316 | -5/Upper Caves     | Destroyed B-75 Beast
 27240 | -5/Upper Caves     | Discovered new exit (range 7)
 27267 | -5/Upper Caves     | Identified exit to Zhirov
 27542 | -5/Upper Caves     | Entered Zhirov
 27542 | -5/Zhirov          | Discovered new exit (range 3)
 27567 | -5/Zhirov          | Identified exit to Proximity Caves
 27596 | -5/Zhirov          | Met Zhirov
 27637 | -5/Zhirov          | Learned location of Quarantine (-2)
 27637 | -5/Zhirov          | Learned location of Testing (-3)
 27637 | -5/Zhirov          | Learned location of Command (-1)
 27662 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27693 | -5/Zhirov          | Found Alien Artifact
 27693 | -5/Zhirov          | Identified Integrated Dissipator
 27693 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27995 | -5/Zhirov          | Found Alien Artifact
 28144 | -5/Zhirov          | Entered Proximity Caves
 28275 | -4/Proximity Caves | Spotted B-86 Titan
 28629 | -4/Proximity Caves | Build established: Skirmisher
 29674 | -4/Proximity Caves | Build established: Golem
 29687 | -4/Proximity Caves | Learned Research stockpile data
 30096 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 30531 | -4/Proximity Caves | Entered Factory
 30531 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 30532 | -4/Factory         | Identified exit to Armory
 31050 | -4/Factory         | Incoming investigation squad redirected
 31156 | -4/Factory         | Garrison activated, responded to threat
 31253 | -4/Factory         | Build established: Generator-Golem
 31281 | -4/Factory         | First assault squad dispatched
 31300 | -4/Factory         | Crushed by falling debris
 31358 | -4/Factory         | Cargo convoy interrupted
 31379 | -4/Factory         | Entered Armory
 31437 | -4/Armory          | Incoming investigation squad redirected
 31846 | -4/Armory          | Identified Transdimensional Reconstructor
 31846 | -4/Armory          | Warped through subspace to slip node
 31846 | -4/Armory          | Discovered new exit (range 1)
 31846 | -4/Armory          | Identified exit to Lab
 31864 | -4/Armory          | Entered Lab
 31864 | -4/Lab             | Discovered new exit (range 9)
 31879 | -4/Lab             | Identified exit to Research
 32549 | -4/Lab             | Unable to decrypt terminal
 32549 | -4/Lab             | Opened the door to a hidden lab
 32550 | -4/Lab             | Gained access to the hidden lab's interior
 32567 | -4/Lab             | Detected by scanners
 32576 | -4/Lab             | Confronted by A5
 32600 | -4/Lab             | Disabled Active System Cloaker
 32619 | -4/Lab             | MAIN.C forces arrive to investigate
 32634 | -4/Lab             | Destroyed A5
 32684 | -4/Lab             | Found Alien Artifact
 32684 | -4/Lab             | Identified Core Reset Matrix
 32684 | -4/Lab             | Used Core Reset Matrix
 32688 | -4/Lab             | Sensed 3 artifacts in vicinity
 32757 | -4/Lab             | Discovered exit to Research (range 8)
 32826 | -4/Lab             | Found Transdimensional Reconstructor
 32836 | -4/Lab             | Found Integrated Dissipator
 32836 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 32853 | -4/Lab             | Found Core Expander
 32853 | -4/Lab             | Installed Core Expander, added new Propulsion slot
 32896 | -4/Lab             | Found Prototype Energy Cannon
 32896 | -4/Lab             | Identified Potential Cannon
 32901 | -4/Lab             | Found Potential Cannon
 32910 | -4/Lab             | Found Prototype Device
 32910 | -4/Lab             | Identified AEGIS Remote Shield
 32917 | -4/Lab             | Found Prototype Hackware
 32917 | -4/Lab             | Identified Deep Network Scanner
 32977 | -4/Lab             | Found Prototype Special Weapon
 32977 | -4/Lab             | Identified Gui. Remote Datajack
 33151 | -4/Lab             | Build established: Generator-Mutant
 33772 | -4/Lab             | Build established: Generator-Golem
 34083 | -4/Lab             | Entered Research
 34083 | -3/Research        | Accompanied by 9 allies
 34083 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 34207 | -3/Research        | Garrison activated, responded to threat
 34380 | -3/Research        | Found Prototype Device
 34380 | -3/Research        | Identified Exp. EM Disruption Field
 34565 | -3/Research        | Identified exit to Research
 34583 | -3/Research        | First assault squad dispatched
 34591 | -3/Research        | Found Unknown Device
 34592 | -3/Research        | Identified Antimissile System
 34605 | -3/Research        | Found Prototype Device
 34606 | -3/Research        | Identified Exp. Thermal Defense Suite
 34608 | -3/Research        | Incoming assault squad redirected
 34627 | -3/Research        | Build established: Hacker-Golem
 34653 | -3/Research        | Garrison activated, responded to threat
 34849 | -3/Research        | Incoming assault squad redirected
 34861 | -3/Research        | Incoming assault squad redirected
 35053 | -3/Research        | Entered another Research area
 35053 | -2/Research        | Accompanied by 9 allies
 35053 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 35248 | -2/Research        | Identified exit to Access
 35303 | -2/Research        | First assault squad dispatched
 35353 | -2/Research        | Build established: Generator-Golem
 35377 | -2/Research        | Found Prototype Processor
 35380 | -2/Research        | Identified Exp. Target Analyzer
 35385 | -2/Research        | Found Exp. Target Analyzer
 35468 | -2/Research        | Entered Access
 35468 | -1/Access          | Accompanied by 9 allies
 35468 | -1/Access          | Evolved 2 slots: Propulsion x2
 35545 | -1/Access          | Found Unknown Device
 35545 | -1/Access          | Identified Quantum Capacitor
 35693 | -1/Access          | Found Unknown Launcher
 35696 | -1/Access          | Found Unknown Launcher
 35710 | -1/Access          | Identified Gamma Bomb Array (x2)
 35988 | -1/Access          | Build established: Generator-Skirmisher
 36224 | -1/Access          | Discovered new exit (range 7)
 36248 | -1/Access          | Entered Command
 36248 | -1/Command         | Accompanied by 9 allies
 36518 | -1/Command         | Incoming investigation squad redirected
 36530 | -1/Command         | First assault squad dispatched
 36555 | -1/Command         | Incoming assault squad redirected
 36575 | -1/Command         | Disengaged cave seal
 36934 | -1/Command         | High security lockdown imminent
 37014 | -1/Command         | High security lockdown engaged
 37139 | -1/Command         | Spotted M Guard
 37139 | -1/Command         | Spotted M Guard
 37139 | -1/Command         | Spotted Combat Programmer
 37142 | -1/Command         | Spotted Combat Programmer
 37146 | -1/Command         | Destroyed Combat Programmer
 37149 | -1/Command         | Destroyed Combat Programmer
 37172 | -1/Command         | Destroyed M Guard
 37180 | -1/Command         | Allies destroyed M Guard
 37180 | -1/Command         | All MAIN.C guards destroyed
 37185 | -1/Command         | Spotted Executioner
 37188 | -1/Command         | Allies destroyed Executioner
 37196 | -1/Command         | Spotted Investigator
 37197 | -1/Command         | Allies destroyed Investigator
 37228 | -1/Command         | Found Prototype Launcher
 37304 | -1/Command         | Spotted Striker
 37304 | -1/Command         | Spotted Striker
 37305 | -1/Command         | Spotted Executioner
 37307 | -1/Command         | Allies destroyed Striker
 37311 | -1/Command         | Allies destroyed Striker
 37316 | -1/Command         | Spotted Executioner
 37316 | -1/Command         | Spotted Executioner
 37318 | -1/Command         | Spotted Executioner
 37319 | -1/Command         | Allies destroyed Executioner
 37329 | -1/Command         | Allies destroyed Executioner
 37331 | -1/Command         | Allies destroyed Executioner
 37409 | -1/Command         | Identified Containment Facilitator
 37440 | -1/Command         | Met MAIN.C
 37440 | -1/Command         | 0b10 Conduit disabled
 37447 | -1/Command         | Allies destroyed MAIN.C Shell
 37447 | -1/Command         | MAIN.C activated Command garrisons
 37480 | -1/Command         | Allies destroyed MAIN.C
 37495 | -1/Command         | Discovered new exit (range 33)
 37495 | -1/Command         | Discovered new exit (range 95)
 37495 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 37728 | -1/Command         | Found Singularity Reactor
 37734 | -1/Command         | Found Zero-point Reactor
 37745 | -1/Command         | Found Vortex Chain Reactor
 37751 | -1/Command         | Found Exp. System Purifier
 37756 | -1/Command         | Found Centrium Heavy Armor Plating
 37760 | -1/Command         | Found Beam Splitter
 37786 | -1/Command         | Found Exp. Force Field
 38030 | -1/Command         | Found Fusion Bomb Launcher
 40689 | -1/Command         | Crushed by falling debris
 40959 | -1/Command         | Crushed by falling debris
 40978 | -1/Command         | Crushed by falling debris
 41004 | -1/Command         | Crushed by falling debris
 41040 | -1/Command         | Discovered new exit (range 13)
 41284 | -1/Command         | Build established: Generator-Mutant
 42590 | -1/Command         | Entered Access_0
 42590 | -1/Access_0        | Accompanied by 6 allies
 42591 | -1/Access_0        | Sensed 1 artifact in vicinity
 42592 | -1/Access_0        | Met Architect
 42594 | -1/Access_0        | Architect warped through subspace
 42600 | -1/Access_0        | Allies destroyed A8
 42623 | -1/Access_0        | Architect warped through subspace
 42633 | -1/Access_0        | Found Exp. Powered Armor
 42678 | -1/Access_0        | Architect warped through subspace
 42703 | -1/Access_0        | Architect warped through subspace
 42717 | -1/Access_0        | Spotted Enhanced Programmer
 42726 | -1/Access_0        | Architect warped through subspace
 42732 | -1/Access_0        | Allies destroyed Enhanced Programmer
 42745 | -1/Access_0        | Architect warped through subspace
 42761 | -1/Access_0        | Architect warped through subspace
 42767 | -1/Access_0        | Spotted Enhanced Programmer
 42783 | -1/Access_0        | Architect warped through subspace
 42802 | -1/Access_0        | Subspace Access Node disabled
 42804 | -1/Access_0        | Architect warped through subspace
 42822 | -1/Access_0        | Destroyed Enhanced Programmer
 42830 | -1/Access_0        | Architect warped through subspace
 42854 | -1/Access_0        | Architect warped through subspace
 42879 | -1/Access_0        | Architect warped through subspace
 42881 | -1/Access_0        | Subspace Access Node disabled
 42891 | -1/Access_0        | Spotted Enhanced Programmer
 42901 | -1/Access_0        | Destroyed Enhanced Programmer
 42987 | -1/Access_0        | Destroyed 7 combat bots
 42991 | -1/Access_0        | Lost 7 parts (1n6u)
 42992 | -1/Access_0        | A6 warped into view
 42993 | -1/Access_0        | Spotted Enhanced Programmer
 43038 | -1/Access_0        | Warped through subspace to slip node
 43038 | -1/Access_0        | Discovered new exit (range 8)
 43052 | ***                | Heading to fleet!

 Last Messages 
---------------
43006_ A6 follow-up attacks with Enh. Force Lance.
43008_ Penetrated by Quantum Shear. <x3>
43012_ Asb. Combat Suite destroyed.
43013_ Penetrated by Quantum Shear.
43015_ A6 follow-up attacks with Enh. Force Lance. <x2>
43018_ Penetrated by Quantum Shear. <x2>
43021_ A6 follow-up attacks with Enh. Force Lance. <x2>
43024_ Biometal Heavy Treads destroyed.
43026_ Quantum Shear penetrates Wall.
43028_ A6 follow-up attacks with Enh. Force Lance. <x2>
43031_ Quantum Shear penetrates Earth.
43033_ Slammed into Enhanced Grunt.
43033_ Quantum Shear penetrates Wall.
43033_ Penetrated by Quantum Shear.
43035_ Slammed into Enhanced Grunt. <x2>
43037_ Singularity Reactor destroyed.
43038_ Warped through subspace, drawn to slip node.
43038_ EXIT=FOUND
43040_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           144
Coolant Potential          65
Energy Generation          103
Energy Capacity            2350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    20
Base Temperature (-)       200
Corruption Block           15
Armor Coverage             1700
Resistance: KI             15
Resistance: TH             30
Resistance: EX             15
Resistance: EM             90
Resistance: I              15
Resistance: S              15
Resistance: P              15
Power Shielding            90
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             8
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            15
Core Analysis              8
Recoil Reduction           6
Energy Filtering           30
Particle Charging          30
Offensive Hacking          25
Defensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
  Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded
   Hvy. Siege Treads | x2 | -7/Factory | Preloaded
   Imp. Sensor Array | x1 | -7/Factory 
 Adv. Thermal Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Core Expander

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              SurgeFlightCleaver
  Manual?         0
Play Time         07:26:15
  Cumulative      139.1 hours
  Start           2022.04.21 @ 20:01:21
  End             2022.04.23 @ 10:47:45
Sessions          43
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           18
  Adventurer      1
  Explorer        6
Win Type          2
  Total           6
  Types           3/1/2/0/0/0/0/0/0
Lore%             69
Gallery%          64
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc4a02eb-f547-4e64-b39c-864cb36070eb