Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.23 @ 10:47:45 Player: Benkyo Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (206) 1030 Value Destroyed (10884) 10884 Prototype IDs (319) 6380 Alien Tech Used (4) 800 Bonus (41426) 41426 TOTAL SCORE: 71420 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1005 Follower Combat Kills 9376 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -2455 Cogmind --------- Core Integrity 821/1600 Matter 2/300 Energy 403/1090 System Corruption 9% Temperature Cool (9) Movement Treading (230) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Reinforced Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- Huge Storage Unit Advanced Visual Processing Unit Centrium Heavy Armor Plating Experimental Powered Armor Graphene Brace AEGIS Remote Shield Advanced Drone Bay (2/2) > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (25) --- Experimental Heat Sink Energy Well (0) Advanced Energy Well (0) Experimental Energy Well (0) Experimental Thermal Defense Suite Experimental System Purifier Heavy Hardcell Cannon Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Zero-point Reactor Singularity Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Assembled Biocell Array Advanced Visual Processing Unit Assembled Combat Suite Quantum Capacitor Centrium Heavy Armor Plating Assembled Alloy Armor Graphene Brace Experimental Thermal Defense Suite AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Reinforced Quantum Reactor Vortex Chain Reactor Biometal Heavy Treads Biometal Heavy Treads Experimental Heat Sink Experimental Heat Sink Energy Well Experimental Energy Well Energy Filter Advanced Drone Bay Advanced Drone Bay Transdimensional Reconstructor Potential Cannon Heavy Hardcell Cannon Gamma Bomb Array Gamma Bomb Array [Rating: 240] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Armored Huge Wheel Treads Biometal Heavy Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Assembled Combat Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Deep Network Scanner Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Zionite Phaser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . 2 . . . . . . 2 . . 2 2 2 . . Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Utility 12 | . . . . . 4 . 2 . . . . 1 . . . . . 2 . . . . . . 1 . . 1 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 310 | 1 8 8 . 12 20 13 15 5 4 2 20 5 25 1 6 24 3 2 1 4 4 1 9 4 4 4 23 17 3 10 31 21 Power 22 | . 1 1 . . 1 1 . . . . 1 1 1 . . . . . . . . . 1 . 2 . 3 2 2 . 3 2 Engine 4 | . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . 2 . 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 2 . 3 2 Propulsion 37 | . 3 4 . 4 6 1 1 . . . 3 . . . . 1 . . . . . . 2 . . . 2 1 . 5 2 2 Treads 13 | . . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 Leg 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 1 . 2 . . Wheel 17 | . 3 2 . 2 4 1 1 . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 186 | . 2 1 . 3 10 6 12 5 4 . 15 4 16 1 3 15 3 2 1 4 4 . 6 4 2 4 13 12 1 5 18 10 Device 126 | . 1 . . 2 6 . 7 5 4 . 11 2 11 1 2 8 3 . . 1 4 . 5 3 1 3 8 9 1 5 15 8 Storage 4 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Processor 12 | . . 1 . . 1 . 3 . . . . 1 . . . . . . . 1 . . . 1 1 . . 1 . . 2 . Hackware 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Protection 40 | . . . . 1 2 5 2 . . . 3 1 5 . 1 7 . 1 1 2 . . 1 . . 1 3 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 1 2 2 . 5 3 5 2 . . 2 1 . 8 . 3 8 . . . . . 1 . . . . 5 2 . . 8 7 Energy Gun 16 | . . . . 2 2 3 . . . . . . . . 2 4 . . . . . . . . . . 3 . . . . . Energy Cannon 21 | . . . . . . . 2 . . 1 1 . 4 . . 2 . . . . . . . . . . 1 1 . . 6 3 Ballistic Gun 8 | 1 2 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Launcher 8 | . . . . . . . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . 2 Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 1 . . . . . . 4 . . . . 2 . . . . . . 4 . . 2 12 2 . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 34 | . 5 1 . 2 . 1 . . . . 1 . 2 . . 3 . 2 . . . . . 1 2 . 1 . . . 2 11 Power 4 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 21 | . 1 . . . . 1 . . . . . . 2 . . 3 . 2 . . . . . 1 1 . 1 . . . 2 7 Weapon 6 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Highest Loss Streak 7 | . 3 1 . 1 . 1 . . . . 1 . 1 . . 1 . 1 . . . . . 1 2 . 1 . . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 94 95 100 99 92 89 87 84 84 84 83 85 92 93 89 81 73 76 67 69 82 81 80 84 87 89 88 89 91 84 73 61 Engine 2 | . 14 14 14 14 9 1 . . . . . . 3 6 6 5 . . . . . . . . . . . . . . . . Core 2 | . . . . . . 7 7 7 7 7 6 12 8 6 6 5 . . . . . . . . 3 5 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 6 5 5 5 5 5 4 5 5 5 8 9 12 11 7 7 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 11 Leg 2 | . 4 . . . . . . . . . . . . . . . . . . . . . . 4 10 10 12 17 16 8 . . Wheel 5 | . 23 27 28 27 11 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 4 2 . . . . . . . . Device 17 | . 8 . . 8 26 18 10 15 15 15 15 13 13 13 15 13 13 25 14 13 19 23 23 22 16 19 18 18 21 22 26 20 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 7 13 11 11 11 11 11 11 11 10 10 10 9 8 7 7 5 Processor 12 | . . 10 14 1 2 . 17 15 15 15 15 20 20 20 20 16 13 6 5 6 11 11 11 11 19 21 19 13 11 7 7 3 Hackware 1 | . . . . . . 6 6 . . . . . . . . . . . . . . . . . . . 2 7 8 7 . . Protection 10 | . . . . 3 15 20 13 15 15 15 14 12 19 20 17 13 6 7 9 12 14 11 10 11 9 6 5 4 4 3 3 7 Energy Gun 1 | . . . . 3 17 17 3 . . . . . . . 2 9 . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . 11 15 15 15 15 13 12 13 6 . 13 11 11 11 11 10 10 10 10 10 8 9 8 7 3 2 Ballistic Gun 1 | . 27 24 28 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 243 | 14 90 89 89 95 114 114 137 137 137 137 138 142 144 138 138 165 161 168 204 204 178 171 171 171 173 173 190 193 211 211 230 243 Greatest Support 230 | 20 32 32 32 32 32 28 28 28 28 28 28 28 28 28 28 28 28 48 48 28 28 28 30 60 60 60 101 105 105 220 230 230 Greatest Overweight (x) 7 | . 2 2 2 2 4 4 4 4 4 4 4 5 5 4 4 5 5 5 7 7 6 6 6 6 2 2 2 2 2 1 1 1 Average Overweight (x) 3 | . 1 2 2 2 3 3 3 4 4 4 4 4 4 4 4 4 5 3 6 6 6 5 5 4 2 2 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 18 21 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 11 18 20 24 24 24 24 24 25 25 24 24 24 24 24 23 24 24 25 25 24 24 24 24 25 24 20 24 24 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 17 20 22 25 25 25 25 25 25 25 25 25 24 25 25 25 24 25 25 25 25 25 25 25 25 24 25 25 25 25 23 10 Class Distribution -------------------- 20% | Golem 14% | Skirmisher 14% | Mutant 12% | Generator-Skirmisher 11% | Scavenger-Skirmisher 7% | Generator-Golem 6% | Scavenger-Mutant 5% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Commander-Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Waste Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Generator-Golem | -4/Factory Generator-Golem | -4/Armory Generator-Golem | -4/Lab Hacker-Golem | -3/Research Generator-Golem | -2/Research Generator-Skirmisher | -1/Access Generator-Skirmisher | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 4221 | 234 414 215 . 230 200 135 149 70 40 . 215 50 361 10 10 410 40 10 . 50 50 10 70 60 50 . 305 120 80 100 452 81 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10609 | 30 460 178 . 167 472 767 635 170 233 . 313 378 651 88 . 1421 206 676 . 129 171 109 116 401 1159 83 333 82 146 216 284 535 Parts 442 | 3 29 5 . 14 17 30 26 9 4 . 11 20 26 1 . 32 9 27 . 6 13 7 2 16 71 7 19 3 5 11 8 11 Haulers Intercepted 4 | . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 7 | 1 2 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 126 | . . . . . . . . 4 11 . 24 . 20 . . . 9 . . . 34 7 2 15 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 210 | . 11 4 . 3 7 12 11 3 4 . 10 6 17 . . 57 6 6 . 2 4 1 . 5 13 . 4 1 . 2 6 15 Guns 58 | . 11 4 . 3 7 11 2 . . . . . . . . 20 . . . . . . . . . . . . . . . . Cannons 94 | . . . . . . . 8 3 3 . 10 5 10 . . . 6 5 . 2 4 . . 5 13 . 4 1 . 2 4 9 AOE 49 | . . . . . . . . . . . . . 7 . . 36 . 1 . . . . . . . . . . . . 2 3 Classes Destroyed 23 | 1 4 . . 1 2 . 2 1 . . . 1 1 . . 5 . 1 . . 1 1 . . . . . . . 1 1 . Worker 11 | . . . . 1 2 . 1 . . . . 3 . . . . . . . . . . . . 3 . . . 1 . . . Builder 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 4 | . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycler 6 | . . . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 13 | . 2 . . . . 2 2 . . . . 1 . . . . . 1 . . . . . . 3 2 . . . . . . Swarmer 35 | . 3 . . 3 . 2 . . . . 7 . 13 . . . 4 . . . 2 . . . . . . . . . 1 . Grunt 48 | . 8 4 . . 6 7 3 . 3 . 1 3 1 . . . . 2 . 2 1 . . . 2 . 3 1 . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 15 | . . . . . 1 3 3 1 1 . . 2 1 . . . . . . . . . . . 3 . . . . . . . Hunter 14 | . . . . . . . 1 1 . . 2 . . . . . . 2 . . . . . 4 4 . . . . . . . Programmer 17 | . . . . . . . 4 . . . . 1 1 . . . 2 2 . . . . . 1 4 . . . . 2 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Packrat 5 | . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 45 | . . . . . . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 38 | 1 3 1 . 3 4 6 3 1 2 . 4 5 4 1 . 38 4 8 . 1 2 1 . 2 8 1 4 1 2 2 2 7 Combat Bots Only 36 | . 3 1 . 3 3 6 3 1 2 . 4 4 4 . . 36 4 6 . 1 2 1 . 2 3 . 4 1 . 2 2 7 Max Kills in Single Turn 35 | 1 1 1 . 2 1 1 2 1 1 . 2 4 3 1 . 35 2 2 . 1 2 1 . 1 2 1 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 34 | . . . . . . . . . . . . . 3 . . 34 . 1 . . . . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 1 YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 17485 | . 529 346 . 230 223 506 745 121 61 . 932 541 659 . . 1342 165 741 . 83 48 187 . 304 1551 . 512 83 66 9 1285 6216 Core 1794 | . 84 74 . 64 32 31 95 16 19 . 34 50 78 . . 65 . 134 . 11 . . . 23 259 . 22 . . . 148 555 Absorbed by Shields 5949 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 65 8 1177 4619 Redirected to Shielding 299 | . . . . . . . . . . . . . . . . 159 . . . . . . . . . . 140 . . . . . Regen/Repaired (Parts) 148 | . . . . . . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 11 . 88 . . . . 76 . . . . . 77 . . . . . . 83 . . 68 100 100 . . 51 Volleys Fired 808 | 4 62 26 . 20 25 44 55 17 11 . 25 20 40 13 1 58 13 27 . 3 9 15 1 17 58 6 25 11 8 9 92 93 Largest 2 | 2 2 2 . 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 1 Hottest 200 | 40 40 100 . 40 125 125 180 180 180 . 180 180 180 180 90 138 50 50 . 50 50 50 50 50 50 50 50 50 50 50 200 200 Shots Fired 1436 | 8 124 48 . 40 50 86 101 34 22 . 50 38 80 24 1 170 27 38 . 6 18 30 2 34 104 8 45 17 12 18 108 93 Gun 538 | 8 124 44 . 40 50 86 30 . . . . . . . . 156 . . . . . . . . . . . . . . . . Cannon 878 | . . . . . . . 71 34 22 . 50 38 72 24 1 6 27 38 . 6 18 30 2 34 104 8 45 17 12 18 108 93 Launcher 16 | . . . . . . . . . . . . . 8 . . 8 . . . . . . . . . . . . . . . . Special 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 250 | 8 124 44 . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . 16 18 Thermal 1080 | . . 4 . . 50 86 101 34 22 . 50 38 72 24 1 72 27 38 . 6 18 30 2 34 104 8 45 17 12 18 92 75 Explosive 16 | . . . . . . . . . . . . . 8 . . 8 . . . . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Phasic 84 | . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 4 14 5 . 5 7 11 9 14 5 . 7 10 11 5 . 25 11 18 . 5 4 2 4 10 13 13 10 12 9 15 9 9 Robot Miss Streak 5 | 1 4 3 . 2 2 3 5 2 3 . 2 2 5 2 . 3 2 1 . 1 2 . . 1 3 . 3 2 . 1 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 62 Autonomous 73 | . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . Shots Hit Robots 792 | 6 73 24 . 25 36 59 57 7 13 . 29 21 44 9 . 113 14 24 . 4 7 4 2 21 65 3 29 8 7 10 36 42 Core Hits 492 | 2 23 10 . 10 18 28 19 5 4 . 13 13 28 2 . 142 4 15 . 3 5 1 1 9 44 2 13 2 4 6 24 42 Critical Kills 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . . . 2 2 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 6 Burn 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Intensify 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 20 | . . . . 1 . 2 . . . . . . . . 13 . . . . . . 4 . . . . . . . . . . Impact 15 | . . . . . . 2 . . . . . . . . 13 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40570 | 75 1019 312 . 351 666 1135 1784 195 360 . 1014 1283 2195 317 . 5891 746 1396 . 137 437 106 99 958 3049 120 1071 445 328 367 4962 9752 Guns 7033 | 75 1001 312 . 351 666 1135 381 . . . . . . . . 3112 . . . . . . . . . . . . . . . . Cannons 22003 | . . . . . . . 1403 195 360 . 1014 727 1445 317 . 123 746 1061 . 137 437 37 99 958 2877 120 1071 445 328 367 2987 4749 Explosions 11416 | . . . . . . . . . . . . 556 750 . . 2656 . 335 . . . . . . 172 . . . . . 1975 4972 Melee 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . Ramming 49 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Kinetic 3574 | 75 1001 312 . 351 . . . . . . . . . . . . . . . . . . . . . . . . . . 964 871 Thermal 31302 | . . . . . 666 1135 1784 195 360 . 1014 1283 1555 317 . 1462 746 1061 . 137 437 37 99 958 2877 120 1071 445 328 367 3998 8850 Explosive 3631 | . . . . . . . . . . . . . 640 . . 2656 . 335 . . . . . . . . . . . . . . Electromagnetic 295 | . . . . . . . . . . . . . . . . 123 . . . . . . . . 172 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . Phasic 1650 | . . . . . . . . . . . . . . . . 1650 . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 4 . 1 2 . . . . . . . . 1 1 . . . . . . . . . . . . . 3 9 Average Corruption 1 | . . . . 4 . 1 1 . . . . . . . . 1 1 . . . . . . . . . . . . . 1 2 Corruption Purged 13 | . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 7 2 Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Effects 20 | . . . . . . 5 4 . . . . . . . . 1 6 . . . . . . . . . . . . . 3 1 Message Errors 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Fused 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1516 | . . . . . . . 66 . . . 49 162 147 44 . 52 152 89 . . 9 35 . 85 65 15 11 80 . . 100 355 Projectiles 1107 | . . . . . . . 66 . . . 49 21 116 44 . . 152 84 . . 9 35 . 85 65 15 11 80 . . 43 232 Explosions 409 | . . . . . . . . . . . . 141 31 . . 52 . 5 . . . . . . . . . . . . 57 123 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 536 | . 9 . . . . . . . . . . . 23 . . 180 . . . . . . . . . . . . . . 56 268 Shots 13 | . . . . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . 2 5 Rammed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 33 40 . . 18 17 261 261 183 . 315 306 250 225 20 250 83 . . . 3 1 . . . . . . . . 250 112 Average Temperature 81 | . 8 12 . . 13 12 99 85 78 . 109 88 71 86 15 80 49 . . . 3 1 . . . . . . . . 91 72 Received Heat Transfer 2254 | . 288 237 . . 108 198 174 6 33 . 36 192 63 . . 297 . 216 . . 9 36 . . 297 . 9 3 10 . 30 12 Effects 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 7 | . . . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . 3 Parts Melted 41 | . . . . . 5 5 11 1 1 . 4 2 . . . 3 3 . . . . . . 1 . . . . . . . 5 Heat Transferred 25417 | . . . . . 1517 2368 2703 300 550 . 1300 1000 1150 200 . 1598 375 575 . 100 225 25 50 525 1625 75 660 225 175 200 2492 5404 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 5684 | 5 214 50 . 65 95 322 132 . . . . 441 . . . . . 352 79 703 . . . . 501 290 . 1624 963 914 5684 . Initial 891 | . 3 15 . . . 39 43 . . . . . . . . . . . 63 . . . . . . 202 . . 891 397 584 . Average 398 | 4 85 24 . 36 37 150 57 . . . . 127 . . . . . 68 58 424 . . . . 150 225 . 896 753 680 2344 . Maximum Alert Level 5 | . 1 . . . . 1 . . . . . 2 . . . . . 1 . 3 . . . . 2 1 . 5 3 3 5 . Low Security (%) 48 | 100 94 100 . 100 100 81 100 . . . . 68 . . . . . 86 100 17 . . . . 70 17 . 18 . . . . Level 1 6 | . 5 . . . . 18 . . . . . 14 . . . . . 13 . 16 . . . . 7 82 . 10 . 21 . . Level 2 6 | . . . . . . . . . . . . 16 . . . . . . . 63 . . . . 22 . . 8 42 21 1 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 22 57 57 2 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . 3 . Level 5 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 84 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 2 . . . 1 5 5 . . . . 5 . . . . . 2 . 3 . . . . 8 1 . 10 1 2 23 . Investigation 8 | . 1 . . . . 1 1 . . . . . . . . . . 1 . 1 . . . . 1 1 . . . . 1 . Extermination 13 | . . . . . . . 3 . . . . 2 . . . . . 1 . 1 . . . . 1 . . 1 . 2 2 . Reinforcement 11 | . 1 . . . . 1 1 . . . . 1 . . . . . . . 1 . . . . 1 . . 2 . . 3 . Assault 24 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . 3 1 . 17 . Garrison 12 | . . . . . 1 3 . . . . . 1 . . . . . . . . . . . . 3 . . 4 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . . 2 . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 33 | . 2 . . . . 3 1 . . . . . . . . . . . . . . . . . 2 . . 4 1 . 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 445 | . 25 4 . 4 13 16 16 3 10 . 13 9 16 . . 60 2 11 . 5 17 1 . 5 24 2 4 23 8 6 112 36 Peak Tracking Total 37 | . 4 2 . 4 4 4 2 1 4 . 4 5 5 . . 37 1 4 . 3 6 1 . 2 6 1 4 5 3 2 19 8 Tactical Retreats 10 | . 3 . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 8 | . 1 . . 1 . 2 . . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 2 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 65 | . . . . . . 3 1 1 . . . 12 1 . . 5 . 9 . 1 . . . . 14 1 4 1 . . 10 2 Max in Single Turn 11 | . . . . . . 1 1 1 . . . 11 1 . . 1 . 4 . . . . . . 8 1 1 . . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 81 | . 9 1 2 1 7 7 14 1 . 4 . 3 1 1 . . . 2 . 2 1 2 4 . 4 5 . 4 1 1 4 . Terminals 50 | . 7 . . . 6 6 7 . . . . 3 . . . . . 1 . 2 . . . . 3 5 . 4 1 1 4 . Fabricators 6 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 224 | . 29 1 2 1 24 18 30 1 . 29 . 6 1 1 . . . 3 . 7 1 2 17 . 7 12 . 8 11 1 12 . Successful 134 | . 11 1 2 1 15 11 11 1 . 29 . 2 1 1 . . . . . 3 1 2 17 . 2 8 . 4 8 . 3 . Failed 89 | . 18 . . . 8 7 19 . . . . 4 . . . . . 3 . 4 . . . . 5 4 . 4 3 1 9 . Catastrophic 14 | . 2 . . . . 1 3 . . . . 1 . . . . . 1 . . . . . . . 1 . 2 . 1 2 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 18 . 1 . 16 9 14 . . . . 6 . . . . . 1 . 7 . . . . 2 5 1 6 3 1 2 . Terminals 136 | . 21 . . . 21 14 15 . . . . 6 . . . . . 2 . 7 . . . . 6 12 . 8 11 1 12 . Fabricators 12 | . . . . . . . 11 . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 8 . . . 3 . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 103 | . 7 1 2 1 10 5 4 1 . 29 . 1 1 1 . . . . . 2 1 2 17 . 1 5 . 3 6 . 3 . Record 17 | . . . 1 . . . . . . 11 . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 17 | . 1 . . . . . 1 . . 11 . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 13 | . 2 . . . 5 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 14 | . 2 . . . . . 1 . . 3 . . . . . . . . . . . . 4 . 1 1 . 1 1 . . . Open Door 11 | . . 1 . 1 . 2 . 1 . . . . 1 1 . . . . . . 1 2 . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access Points 4 | . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Locate Traps 6 | . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . Network Status 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Build 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . . . 5 2 . . . . . 1 . . . . . . . 1 . . . . . 3 . 1 2 . . . Terminals 16 | . 2 . . . 4 2 . . . . . 1 . . . . . . . 1 . . . . . 3 . 1 2 . . . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 12 | . 2 . . . 2 2 . . . . . 1 . . . . . . . 1 . . . . . 2 . 1 1 . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 9 . . . 6 4 12 . . . . 3 . . . . . 2 . 2 . . . . 3 5 . 4 1 1 4 . Full Trace Events 5 | . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . . . . . 1 . . 11 . . . . 13 . . . . . . . 4 . . . . . . . . . Parts Built 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 247 | . . . . . . . 247 . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 41 | . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total Allies 73 | . . . . . . . . 4 . . 1 . . . 2 . . . 20 . 2 . . . . . 9 . . . 35 . Largest Group 26 | . . . . . . . . 4 4 3 4 . . . 2 2 . . 20 20 11 3 . . . . 9 9 9 9 26 6 Highest-Rated Group 2749 | . . . . . . . . 124 124 93 189 . . . 59 59 . . 836 836 463 105 . . . . 2106 2106 2106 2106 2749 1404 Highest-Rated Ally 234 | . . . . . . . . 31 31 31 96 . . . 39 39 . . 50 50 50 46 . . . . 234 234 234 234 234 234 Total Orders 23 | . . . . . . . . . 2 . . . . . . 2 . . . . . 10 . . . . . . . . . 9 STAY 8 | . . . . . . . . . 1 . . . . . . 1 . . . . . 6 . . . . . . . . . . FOLLOW 7 | . . . . . . . . . 1 . . . . . . 1 . . . . . 4 . . . . . . . . . 1 EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 983 | . . . . . . . . . 48 . 17 . . . . 49 . . 6 81 71 6 . . . . . 97 17 17 516 58 Total Damage 55423 | . . . . . . . . . 687 . 391 . . . . 2600 . . 249 1917 2358 215 . . . . . 8957 1734 1686 30142 4487 Kills 259 | . . . . . . . . . 9 . 7 . . . . 7 . . 1 15 21 . . . . . . 42 9 12 133 3 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 13 | . 2 . . . 5 2 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . . 2 . 1 . 1 2 1 . 3 . . . 1 1 . 1 . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 7 Drone Recoveries 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 43051 | 26 926 1056 373 645 1191 906 2285 1641 1471 141 1711 790 1882 1570 1637 2916 1233 425 521 500 1885 1810 602 2387 848 485 2219 970 415 780 6342 462 Spaces Moved 20815 | 10 520 534 287 417 595 379 1134 960 891 87 983 380 1030 953 982 1514 673 193 270 236 957 920 157 911 295 217 187 463 190 409 2923 158 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3274 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 2923 158 Legs 1963 | 10 90 . . . . . . . . . . . . . . . . . . . . . 2 293 295 217 187 463 190 216 . . Wheels 15578 | . 430 534 287 417 595 379 1134 960 891 87 983 380 1030 953 982 1514 673 193 270 236 957 920 155 618 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 130 130 130 145 145 145 160 160 160 160 160 160 160 160 145 175 145 145 175 190 175 160 190 210 210 183 185 185 150 145 150 Average Speed 165 | 120 128 130 130 130 145 148 156 160 160 160 160 174 165 160 160 160 175 151 191 199 190 189 187 203 210 210 220 186 191 168 153 153 Slowest Speed 400 | 120 130 130 130 130 160 160 160 160 160 160 160 175 175 160 160 175 175 175 205 205 190 190 400 300 210 210 235 226 235 232 225 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 60 | 2 90 98 71 73 46 55 30 94 91 77 98 19 94 92 86 82 82 8 97 7 98 92 62 86 12 19 97 16 4 14 92 22 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 11 | . . . 1 2 . . . . 1 1 1 . . . 2 . . . . . . . 3 . . . . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 33 | . . 1 . 2 . . . 9 4 . 2 . 2 2 1 . 1 . . . 3 4 . 2 . . . . . . . . Spaces Dug 765 | . . 4 . . . . 7 21 . . . 4 34 8 3 2 . 6 . . 6 28 . 4 12 1 . 5 4 4 546 66 Terrain Destroyed 1717 | . . 4 . . . . 23 27 9 . 17 34 137 15 3 24 12 48 . 1 8 29 . 11 30 1 . 8 4 6 755 511 Melee 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Projectile 369 | . . 4 . . . . 23 27 9 . 17 12 26 15 . 24 12 14 . 1 8 29 . 11 30 1 . 8 4 6 53 35 AOE 1345 | . . . . . . . . . . . . 22 111 . . . . 34 . . . . . . . . . . . . 702 476 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Com Ac0 Total 28176 | 15 655 837 287 477 882 631 1540 1030 913 88 1067 466 1108 973 1024 1923 702 292 277 261 1005 948 467 1417 421 238 1957 555 232 489 4696 303 Wait 5580 | . 44 265 . 10 183 180 311 16 8 . 19 57 6 3 5 227 12 59 2 14 16 8 281 476 60 8 1654 36 21 33 1555 11 Move 20778 | 9 519 533 286 416 594 378 1133 959 890 86 982 379 1029 952 981 1513 672 193 269 235 956 919 156 910 293 216 184 462 189 408 2920 157 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Pick Up 239 | 1 17 5 1 12 27 6 11 3 . . 10 3 5 2 8 39 . 2 . . 1 . 1 1 . . 25 8 4 10 33 4 Fast Attach 79 | . 1 . . . 4 3 4 . . . 3 1 . 1 1 6 . 2 1 4 . . 10 3 3 2 12 7 2 4 5 . Attach 78 | . 4 2 . 2 3 1 2 . . . 4 1 3 . 2 9 . . . . . . . . . . 1 4 1 3 18 18 Detach 47 | . . . . . 2 . 1 . . . . . . . 1 . 2 1 . . . 1 . . 1 . 7 6 . 3 12 10 Swap 159 | 1 3 6 . 10 13 9 9 5 4 2 13 3 22 . 3 9 3 . . . 4 1 . 1 1 3 13 6 . 3 8 4 Drop 329 | . 4 . . 6 31 8 14 3 . . 11 2 3 2 9 62 . 8 5 5 1 . 18 9 4 3 35 15 7 16 45 3 Fire 808 | 4 62 26 . 20 25 44 55 17 11 . 25 20 40 13 1 58 13 27 . 3 9 15 1 17 58 6 25 11 8 9 92 93 Melee 20 | . . . . 1 . 2 . . . . . . . . 13 . . . . . . 4 . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 . Rewire 45 | . . . . . . . . 27 . . . . . . . . . . . . 18 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 412 | -10/Materials | Discovered new exit (range 16) 800 | -10/Materials | Lost 3 parts (1p1n1w) 834 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Entered Mines 962 | -10/Mines | Assembled infested the area 1316 | -10/Mines | Discovered new exit (range 7) 1353 | -10/Mines | Learned 8 Materials zone layouts 1354 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1365 | -10/Mines | Discovered new exit (range 11) 1571 | -10/Mines | Learned Materials terminal intel 1720 | -10/Mines | Found the Drone Emporium 1727 | -10/Mines | Found Prototype Device 1931 | -10/Mines | Core integrity fell below 50% 2004 | -10/Mines | Discovered new exit (range 5) 2009 | -10/Mines | Entered Exiles 2041 | -10/Exiles | Met 8R-AWN 2063 | -10/Exiles | Met EX-HEX 2112 | -10/Exiles | Met EX-DEC 2120 | -10/Exiles | Learned location of Zion (-6) 2142 | -10/Exiles | Met EX-BIN 2162 | -10/Exiles | Aligned with FarCom system 2163 | -10/Exiles | Given EX-Vault access code 2193 | -10/Exiles | Opened EX-Vault 2203 | -10/Exiles | Found AWS/Thermal 2231 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2372 | -10/Exiles | Discovered new exit (range 10) 2382 | -10/Exiles | Left Exiles lab with AWS/Thermal 2382 | -10/Exiles | Entered Mines 2438 | -9/Mines | Met a Derelict bent on vengeance 2458 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2459 | -9/Mines | Identified Thief Drone Bay 2514 | -9/Mines | Destroyed YI-UF0 2590 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2593 | -9/Mines | Found Prototype Device 2698 | -9/Mines | Discovered new exit (range 6) 2769 | -9/Mines | Learned location of Storage (-8) 2833 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2841 | -9/Mines | Core integrity fell below 20% 3027 | -9/Mines | Entered Materials 3027 | -8/Materials | Evolved 4 slots: Utility x4 3028 | -8/Materials | Identified exit to Factory 3029 | -8/Materials | Loaded intel: 12 terminal locations 3398 | -8/Materials | Discovered exit to Factory (range 16) 3407 | -8/Materials | Build established: Skirmisher 3748 | -8/Materials | Garrison activated, responded to threat 3860 | -8/Materials | Identified exit to Storage 3860 | -8/Materials | Central database locked down 4218 | -8/Materials | Entered Storage 4327 | -8/Storage | Garrison activated, responded to threat 4494 | -8/Storage | Build established: Mutant 4896 | -8/Storage | Repaired Imp. Medium Laser 4942 | -8/Storage | Repaired Arm. Huge Wheel 4974 | -8/Storage | Discovered exit to Factory (range 4) 5124 | -8/Storage | Entered Factory 5124 | -7/Factory | Evolved 2 slots: Utility x2 5235 | -7/Factory | Discovered new exit (range 18) 5294 | -7/Factory | Identified exit to Factory 5597 | -7/Factory | Identified Exp. Sensor Array 5613 | -7/Factory | Fabricated Hvy. Plasma Cannon? 5617 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 5664 | -7/Factory | Build established: Skirmisher 5785 | -7/Factory | Identified exit to Lower Caves 6128 | -7/Factory | Discovered exit to Factory (range 11) 6450 | -7/Factory | Discovered exit to Factory (range 19) 6464 | -7/Factory | Build established: Mutant 7053 | -7/Factory | Fabricated Imp. Sensor Array? 7093 | -7/Factory | Fabricated Adv. Thermal Shield? 7409 | -7/Factory | Entered Lower Caves 7711 | -7/Lower Caves | Build established: Skirmisher 8300 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8301 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8303 | -7/Lower Caves | Identified exit to Data Miner 8903 | -7/Lower Caves | Discovered new exit (range 9) 8953 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9047 | -7/Lower Caves | Identified exit to Lower Caves 9050 | -7/Lower Caves | Entered another Lower Caves area 9050 | -7/Lower Caves | Accompanied by 4 allies 9272 | -7/Lower Caves | Encountered a Warlord checkpoint 9316 | -7/Lower Caves | Build established: Commander-Skirmisher 9418 | -7/Lower Caves | Discovered exit to Factory (range 8) 10064 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10107 | -7/Lower Caves | Learned 4 Factory zone layouts 10309 | -7/Lower Caves | Discovered exit to Data Miner (range 7) 10421 | -7/Lower Caves | Build established: Skirmisher 10521 | -7/Lower Caves | Entered Data Miner 10521 | -7/Data Miner | Accompanied by 3 allies 10521 | -7/Data Miner | Discovered new exit (range 6) 10545 | -7/Data Miner | Met Data Miner 10584 | -7/Data Miner | Learned location of Section 7 (-2) 10584 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10611 | -7/Data Miner | Received God Mode back door access code from Data Miner 10660 | -7/Data Miner | Identified exit to Proximity Caves 10662 | -7/Data Miner | Entered Proximity Caves 10662 | -6/Proximity Caves | Accompanied by 3 allies 10734 | -6/Proximity Caves | Escorted by Enhanced Grunt 11361 | -6/Proximity Caves | Found Prototype Device 11362 | -6/Proximity Caves | Identified Exp. Thermal Shield 11702 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11979 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12373 | -6/Proximity Caves | Entered Factory 12373 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12792 | -6/Factory | Identified exit to Lower Caves 12915 | -6/Factory | Garrison activated, responded to threat 13073 | -6/Factory | First assault squad dispatched 13163 | -6/Factory | Entered Lower Caves 13242 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13435 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14890 | -6/Lower Caves | Learned Factory terminal intel 14891 | -6/Lower Caves | Discovered new exit (range 7) 14903 | -6/Lower Caves | Identified exit to Lower Caves 15045 | -6/Lower Caves | Entered another Lower Caves area 15286 | -6/Lower Caves | Discovered new exit (range 7) 15316 | -6/Lower Caves | Identified exit to Factory 16281 | -6/Lower Caves | Learned 12 Factory zone layouts 16379 | -6/Lower Caves | Learned Factory emergency access door positions 16484 | -6/Lower Caves | Discovered new exit (range 12) 16500 | -6/Lower Caves | Identified exit to Zion 16615 | -6/Lower Caves | Entered Zion 16633 | -6/Zion | Given A8's code to call for help 16743 | -6/Zion | Discovered new exit (range 19) 16771 | -6/Zion | Identified exit to Proximity Caves 16915 | -6/Zion | Learned Factory non-interactive machine intel 16988 | -6/Zion | Learned location of Warlord (-4) 17295 | -6/Zion | Build established: Scavenger-Mutant 17449 | -6/Zion | Found Prototype Launcher 17522 | -6/Zion | Identified Rocket Array 17699 | -6/Zion | Gained Derelict followers 17752 | -6/Zion | Build established: Skirmisher 17900 | -6/Zion | Discovered new exit (range 4) 17958 | -6/Zion | Found CR-A16's Pointy Stick 18242 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18244 | -6/Zion | Identified exit to Deep Caves 18252 | -6/Zion | Entered Deep Caves 18252 | -6/Deep Caves | Accompanied by 2 allies 18398 | -6/Deep Caves | Build established: Mutant 18535 | -6/Deep Caves | Z-Facility disabled 18578 | -6/Deep Caves | Attacked by Z-Imprinter 18605 | -6/Deep Caves | Destroyed Z-Imprinter 18627 | -6/Deep Caves | Found Prototype Protection 18647 | -6/Deep Caves | Found Prototype Protection 18711 | -6/Deep Caves | Found Prototype Protection 18724 | -6/Deep Caves | Identified Zio. Weapon Casing (x3) 18916 | -6/Deep Caves | Found Prototype Protection 18916 | -6/Deep Caves | Identified Zio. Heavy Carapace 18942 | -6/Deep Caves | Found Zio. Weapon Casing 18948 | -6/Deep Caves | Found Zio. Weapon Casing 18987 | -6/Deep Caves | Found Zio. Weapon Casing 19022 | -6/Deep Caves | Found Zio. Heavy Carapace 19043 | -6/Deep Caves | Build established: Scavenger-Mutant 19254 | -6/Deep Caves | Discovered new exit (range 6) 19260 | -6/Deep Caves | Identified exit to Proximity Caves 20218 | -6/Deep Caves | Spotted as-40704 20257 | -6/Deep Caves | Destroyed as-40704 20364 | -6/Deep Caves | Spotted as-45344 20365 | -6/Deep Caves | Triggered Deep Caves wall 20365 | -6/Deep Caves | Spotted AS-57148 20365 | -6/Deep Caves | Spotted AS-22738 20366 | -6/Deep Caves | Destroyed AS-57148 20370 | -6/Deep Caves | Destroyed AS-22738 20397 | -6/Deep Caves | Destroyed 36 combat bots 20445 | -6/Deep Caves | Exposed GOLEM chamber 20448 | -6/Deep Caves | Found GOLEM Unit 20453 | -6/Deep Caves | Found GOLEM Unit 20505 | -6/Deep Caves | Found GOLEM Unit 20510 | -6/Deep Caves | Found GOLEM Unit 20525 | -6/Deep Caves | Found GOLEM Unit 20538 | -6/Deep Caves | Found GOLEM Unit 20637 | -6/Deep Caves | Found GOLEM Unit 20641 | -6/Deep Caves | Found GOLEM Unit 20663 | -6/Deep Caves | Found GOLEM Unit 20669 | -6/Deep Caves | Found GOLEM Unit 20673 | -6/Deep Caves | Found GOLEM Unit 21004 | -6/Deep Caves | Build established: Golem 21168 | -6/Deep Caves | Entered Proximity Caves 21295 | -5/Proximity Caves | Spotted B-75 Beast 21840 | -5/Proximity Caves | Learned location of 1 exit from Factory 21908 | -5/Proximity Caves | Learned 4 Factory zone layouts 22153 | -5/Proximity Caves | Learned Factory terminal intel 22176 | -5/Proximity Caves | Discovered exit to Factory (range 18) 22401 | -5/Proximity Caves | Entered Factory 22401 | -5/Factory | Evolved 2 slots: Utility x2 22402 | -5/Factory | Identified exit to Factory 22405 | -5/Factory | Loaded intel: 181 non-interactive machine locations 22406 | -5/Factory | Loaded intel: 26 terminal locations 22826 | -5/Factory | Sucked down chute 22826 | -5/Factory | Entered Waste 22827 | -5/Waste | Joined by Warlord forces that had cleared the area 22890 | -5/Waste | A Compactor rumbled back to life 22891 | -5/Waste | Spotted C-40 Crusher 22892 | -5/Waste | Allies destroyed C-40 Crusher 22919 | -5/Waste | Found Damper Plating 23091 | -5/Waste | Discovered new exit (range 13) 23347 | -5/Waste | Entered Factory 23347 | -5/Factory | Accompanied by 20 allies 23348 | -5/Factory | Loaded intel: 26 terminal locations 23531 | -5/Factory | Identified exit to Upper Caves 23847 | -5/Factory | Entered Upper Caves 23847 | -5/Upper Caves | Accompanied by 11 allies 24464 | -5/Upper Caves | Ambushed by wild Derelicts 24549 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24927 | -5/Upper Caves | Encountered a Warlord checkpoint 25322 | -5/Upper Caves | Discovered new exit (range 7) 25333 | -5/Upper Caves | Identified exit to Upper Caves 25447 | -5/Upper Caves | Learned Factory emergency access door positions 25732 | -5/Upper Caves | Entered another Upper Caves area 25732 | -5/Upper Caves | Accompanied by 3 allies 25778 | -5/Upper Caves | Discovered exit to Factory (range 7) 25847 | -5/Upper Caves | Encountered a Warlord checkpoint 26292 | -5/Upper Caves | Spotted B-75 Beast 26312 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 26316 | -5/Upper Caves | Destroyed B-75 Beast 27240 | -5/Upper Caves | Discovered new exit (range 7) 27267 | -5/Upper Caves | Identified exit to Zhirov 27542 | -5/Upper Caves | Entered Zhirov 27542 | -5/Zhirov | Discovered new exit (range 3) 27567 | -5/Zhirov | Identified exit to Proximity Caves 27596 | -5/Zhirov | Met Zhirov 27637 | -5/Zhirov | Learned location of Quarantine (-2) 27637 | -5/Zhirov | Learned location of Testing (-3) 27637 | -5/Zhirov | Learned location of Command (-1) 27662 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27693 | -5/Zhirov | Found Alien Artifact 27693 | -5/Zhirov | Identified Integrated Dissipator 27693 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27995 | -5/Zhirov | Found Alien Artifact 28144 | -5/Zhirov | Entered Proximity Caves 28275 | -4/Proximity Caves | Spotted B-86 Titan 28629 | -4/Proximity Caves | Build established: Skirmisher 29674 | -4/Proximity Caves | Build established: Golem 29687 | -4/Proximity Caves | Learned Research stockpile data 30096 | -4/Proximity Caves | Discovered exit to Factory (range 10) 30531 | -4/Proximity Caves | Entered Factory 30531 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 30532 | -4/Factory | Identified exit to Armory 31050 | -4/Factory | Incoming investigation squad redirected 31156 | -4/Factory | Garrison activated, responded to threat 31253 | -4/Factory | Build established: Generator-Golem 31281 | -4/Factory | First assault squad dispatched 31300 | -4/Factory | Crushed by falling debris 31358 | -4/Factory | Cargo convoy interrupted 31379 | -4/Factory | Entered Armory 31437 | -4/Armory | Incoming investigation squad redirected 31846 | -4/Armory | Identified Transdimensional Reconstructor 31846 | -4/Armory | Warped through subspace to slip node 31846 | -4/Armory | Discovered new exit (range 1) 31846 | -4/Armory | Identified exit to Lab 31864 | -4/Armory | Entered Lab 31864 | -4/Lab | Discovered new exit (range 9) 31879 | -4/Lab | Identified exit to Research 32549 | -4/Lab | Unable to decrypt terminal 32549 | -4/Lab | Opened the door to a hidden lab 32550 | -4/Lab | Gained access to the hidden lab's interior 32567 | -4/Lab | Detected by scanners 32576 | -4/Lab | Confronted by A5 32600 | -4/Lab | Disabled Active System Cloaker 32619 | -4/Lab | MAIN.C forces arrive to investigate 32634 | -4/Lab | Destroyed A5 32684 | -4/Lab | Found Alien Artifact 32684 | -4/Lab | Identified Core Reset Matrix 32684 | -4/Lab | Used Core Reset Matrix 32688 | -4/Lab | Sensed 3 artifacts in vicinity 32757 | -4/Lab | Discovered exit to Research (range 8) 32826 | -4/Lab | Found Transdimensional Reconstructor 32836 | -4/Lab | Found Integrated Dissipator 32836 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 32853 | -4/Lab | Found Core Expander 32853 | -4/Lab | Installed Core Expander, added new Propulsion slot 32896 | -4/Lab | Found Prototype Energy Cannon 32896 | -4/Lab | Identified Potential Cannon 32901 | -4/Lab | Found Potential Cannon 32910 | -4/Lab | Found Prototype Device 32910 | -4/Lab | Identified AEGIS Remote Shield 32917 | -4/Lab | Found Prototype Hackware 32917 | -4/Lab | Identified Deep Network Scanner 32977 | -4/Lab | Found Prototype Special Weapon 32977 | -4/Lab | Identified Gui. Remote Datajack 33151 | -4/Lab | Build established: Generator-Mutant 33772 | -4/Lab | Build established: Generator-Golem 34083 | -4/Lab | Entered Research 34083 | -3/Research | Accompanied by 9 allies 34083 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 34207 | -3/Research | Garrison activated, responded to threat 34380 | -3/Research | Found Prototype Device 34380 | -3/Research | Identified Exp. EM Disruption Field 34565 | -3/Research | Identified exit to Research 34583 | -3/Research | First assault squad dispatched 34591 | -3/Research | Found Unknown Device 34592 | -3/Research | Identified Antimissile System 34605 | -3/Research | Found Prototype Device 34606 | -3/Research | Identified Exp. Thermal Defense Suite 34608 | -3/Research | Incoming assault squad redirected 34627 | -3/Research | Build established: Hacker-Golem 34653 | -3/Research | Garrison activated, responded to threat 34849 | -3/Research | Incoming assault squad redirected 34861 | -3/Research | Incoming assault squad redirected 35053 | -3/Research | Entered another Research area 35053 | -2/Research | Accompanied by 9 allies 35053 | -2/Research | Evolved 2 slots: Power x1, Utility x1 35248 | -2/Research | Identified exit to Access 35303 | -2/Research | First assault squad dispatched 35353 | -2/Research | Build established: Generator-Golem 35377 | -2/Research | Found Prototype Processor 35380 | -2/Research | Identified Exp. Target Analyzer 35385 | -2/Research | Found Exp. Target Analyzer 35468 | -2/Research | Entered Access 35468 | -1/Access | Accompanied by 9 allies 35468 | -1/Access | Evolved 2 slots: Propulsion x2 35545 | -1/Access | Found Unknown Device 35545 | -1/Access | Identified Quantum Capacitor 35693 | -1/Access | Found Unknown Launcher 35696 | -1/Access | Found Unknown Launcher 35710 | -1/Access | Identified Gamma Bomb Array (x2) 35988 | -1/Access | Build established: Generator-Skirmisher 36224 | -1/Access | Discovered new exit (range 7) 36248 | -1/Access | Entered Command 36248 | -1/Command | Accompanied by 9 allies 36518 | -1/Command | Incoming investigation squad redirected 36530 | -1/Command | First assault squad dispatched 36555 | -1/Command | Incoming assault squad redirected 36575 | -1/Command | Disengaged cave seal 36934 | -1/Command | High security lockdown imminent 37014 | -1/Command | High security lockdown engaged 37139 | -1/Command | Spotted M Guard 37139 | -1/Command | Spotted M Guard 37139 | -1/Command | Spotted Combat Programmer 37142 | -1/Command | Spotted Combat Programmer 37146 | -1/Command | Destroyed Combat Programmer 37149 | -1/Command | Destroyed Combat Programmer 37172 | -1/Command | Destroyed M Guard 37180 | -1/Command | Allies destroyed M Guard 37180 | -1/Command | All MAIN.C guards destroyed 37185 | -1/Command | Spotted Executioner 37188 | -1/Command | Allies destroyed Executioner 37196 | -1/Command | Spotted Investigator 37197 | -1/Command | Allies destroyed Investigator 37228 | -1/Command | Found Prototype Launcher 37304 | -1/Command | Spotted Striker 37304 | -1/Command | Spotted Striker 37305 | -1/Command | Spotted Executioner 37307 | -1/Command | Allies destroyed Striker 37311 | -1/Command | Allies destroyed Striker 37316 | -1/Command | Spotted Executioner 37316 | -1/Command | Spotted Executioner 37318 | -1/Command | Spotted Executioner 37319 | -1/Command | Allies destroyed Executioner 37329 | -1/Command | Allies destroyed Executioner 37331 | -1/Command | Allies destroyed Executioner 37409 | -1/Command | Identified Containment Facilitator 37440 | -1/Command | Met MAIN.C 37440 | -1/Command | 0b10 Conduit disabled 37447 | -1/Command | Allies destroyed MAIN.C Shell 37447 | -1/Command | MAIN.C activated Command garrisons 37480 | -1/Command | Allies destroyed MAIN.C 37495 | -1/Command | Discovered new exit (range 33) 37495 | -1/Command | Discovered new exit (range 95) 37495 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37728 | -1/Command | Found Singularity Reactor 37734 | -1/Command | Found Zero-point Reactor 37745 | -1/Command | Found Vortex Chain Reactor 37751 | -1/Command | Found Exp. System Purifier 37756 | -1/Command | Found Centrium Heavy Armor Plating 37760 | -1/Command | Found Beam Splitter 37786 | -1/Command | Found Exp. Force Field 38030 | -1/Command | Found Fusion Bomb Launcher 40689 | -1/Command | Crushed by falling debris 40959 | -1/Command | Crushed by falling debris 40978 | -1/Command | Crushed by falling debris 41004 | -1/Command | Crushed by falling debris 41040 | -1/Command | Discovered new exit (range 13) 41284 | -1/Command | Build established: Generator-Mutant 42590 | -1/Command | Entered Access_0 42590 | -1/Access_0 | Accompanied by 6 allies 42591 | -1/Access_0 | Sensed 1 artifact in vicinity 42592 | -1/Access_0 | Met Architect 42594 | -1/Access_0 | Architect warped through subspace 42600 | -1/Access_0 | Allies destroyed A8 42623 | -1/Access_0 | Architect warped through subspace 42633 | -1/Access_0 | Found Exp. Powered Armor 42678 | -1/Access_0 | Architect warped through subspace 42703 | -1/Access_0 | Architect warped through subspace 42717 | -1/Access_0 | Spotted Enhanced Programmer 42726 | -1/Access_0 | Architect warped through subspace 42732 | -1/Access_0 | Allies destroyed Enhanced Programmer 42745 | -1/Access_0 | Architect warped through subspace 42761 | -1/Access_0 | Architect warped through subspace 42767 | -1/Access_0 | Spotted Enhanced Programmer 42783 | -1/Access_0 | Architect warped through subspace 42802 | -1/Access_0 | Subspace Access Node disabled 42804 | -1/Access_0 | Architect warped through subspace 42822 | -1/Access_0 | Destroyed Enhanced Programmer 42830 | -1/Access_0 | Architect warped through subspace 42854 | -1/Access_0 | Architect warped through subspace 42879 | -1/Access_0 | Architect warped through subspace 42881 | -1/Access_0 | Subspace Access Node disabled 42891 | -1/Access_0 | Spotted Enhanced Programmer 42901 | -1/Access_0 | Destroyed Enhanced Programmer 42987 | -1/Access_0 | Destroyed 7 combat bots 42991 | -1/Access_0 | Lost 7 parts (1n6u) 42992 | -1/Access_0 | A6 warped into view 42993 | -1/Access_0 | Spotted Enhanced Programmer 43038 | -1/Access_0 | Warped through subspace to slip node 43038 | -1/Access_0 | Discovered new exit (range 8) 43052 | *** | Heading to fleet! Last Messages --------------- 43006_ A6 follow-up attacks with Enh. Force Lance. 43008_ Penetrated by Quantum Shear. 43012_ Asb. Combat Suite destroyed. 43013_ Penetrated by Quantum Shear. 43015_ A6 follow-up attacks with Enh. Force Lance. 43018_ Penetrated by Quantum Shear. 43021_ A6 follow-up attacks with Enh. Force Lance. 43024_ Biometal Heavy Treads destroyed. 43026_ Quantum Shear penetrates Wall. 43028_ A6 follow-up attacks with Enh. Force Lance. 43031_ Quantum Shear penetrates Earth. 43033_ Slammed into Enhanced Grunt. 43033_ Quantum Shear penetrates Wall. 43033_ Penetrated by Quantum Shear. 43035_ Slammed into Enhanced Grunt. 43037_ Singularity Reactor destroyed. 43038_ Warped through subspace, drawn to slip node. 43038_ EXIT=FOUND 43040_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 65 Energy Generation 103 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 1700 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 8 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 15 Core Analysis 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 30 Offensive Hacking 25 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Hvy. Siege Treads | x2 | -7/Factory | Preloaded Imp. Sensor Array | x1 | -7/Factory Adv. Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed SurgeFlightCleaver Manual? 0 Play Time 07:26:15 Cumulative 139.1 hours Start 2022.04.21 @ 20:01:21 End 2022.04.23 @ 10:47:45 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 18 Adventurer 1 Explorer 6 Win Type 2 Total 6 Types 3/1/2/0/0/0/0/0/0 Lore% 69 Gallery% 64 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc4a02eb-f547-4e64-b39c-864cb36070eb