Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.09 @ 07:23:14 Player: JB_0x0003 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1657) 1657 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 3291 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 76/100 System Corruption 10% Temperature Warm (164) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Cooling System Small Storage Unit Seismic Detector Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Hacking Suite Beam Rifle Improved Medium Laser Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Reaction Control System > --- WEAPON ----------- Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Hover Unit Improved Heat Sink Cooling System Small Storage Unit Seismic Detector Targeting Computer Reaction Control System Reaction Control System Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Scythe Scythe [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 82 | 7 11 25 39 Power 9 | 1 2 4 2 Engine 8 | 1 1 4 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 17 | 2 . 4 11 Treads 3 | . . . 3 Leg . | . . . . Wheel 14 | 2 . 4 8 Hover . | . . . . Flight . | . . . . Utility 24 | 1 7 7 9 Device 9 | . 2 6 1 Storage 6 | 1 5 . . Processor 3 | . . . 3 Hackware . | . . . . Protection 6 | . . 1 5 Artifact . | . . . . Weapon 32 | 3 2 10 17 Energy Gun 17 | . 1 6 10 Energy Cannon . | . . . . Ballistic Gun 7 | 3 1 2 1 Ballistic Cannon . | . . . . Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 24 | . 2 8 14 Power 4 | . 1 1 2 Propulsion 10 | . . 4 6 Utility 4 | . . 2 2 Weapon 6 | . 1 1 4 Highest Loss Streak 3 | . 2 3 3 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 88 | . 96 92 79 Engine 8 | . 11 9 6 Core 1 | . 3 . . Treads 2 | . . . 5 Wheel 25 | . 28 31 20 Device 10 | . 10 16 6 Storage 12 | . 14 11 11 Processor 2 | . . . 5 Protection 2 | . . 1 4 Energy Gun 12 | . 9 15 13 Ballistic Gun 8 | . 18 5 3 Naked Turns . | . . . . Heaviest Build 56 | 14 50 55 56 Greatest Support 60 | 32 32 48 60 Greatest Overweight (x) 16 | . 1 1 16 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 16 20 20 Most Carried 20 | 3 16 20 20 Average Carried 15 | 1 11 16 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 13 20 18 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 1318 | 237 302 213 566 Remotely . | . . . . Salvage Created 2078 | . 462 585 1031 Parts 126 | . 19 36 71 Haulers Intercepted 5 | . 1 2 2 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 47 | . 9 16 22 Melee 3 | . . . 3 Guns 33 | . 9 11 13 AOE 9 | . . 3 6 Classes Destroyed 10 | . 3 4 3 Worker 4 | . . . 4 Builder 2 | . . . 2 Hauler 5 | . 1 2 2 Recycler 3 | . . 1 2 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 6 | . 3 1 2 Swarmer 15 | . . 8 7 Grunt 16 | . 9 3 4 Sentry 16 | . . 5 11 Best Kill Streak 9 | . 3 7 9 Combat Bots Only 7 | . 3 7 6 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 2686 | 2 390 768 1526 Core 517 | . 111 153 253 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 55 . . Volleys Fired 183 | . 46 51 86 Largest 2 | . 2 2 2 Hottest 112 | . 70 112 112 Shots Fired 318 | . 90 90 138 Gun 298 | . 90 84 124 Cannon . | . . . . Launcher 20 | . . 6 14 Special . | . . . . Kinetic 86 | . 58 6 22 Thermal 175 | . 32 78 65 Explosive 20 | . . 6 14 Electromagnetic 37 | . . . 37 Robot Hit Streak 28 | . 25 24 28 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 258 | . 73 70 115 Core Hits 123 | . 25 37 61 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 17 | . 7 4 6 Burn 13 | . 6 4 3 Destroy 1 | . 1 . . Corrupt 2 | . . . 2 Sever 1 | . . . 1 Melee Attacks 14 | . . . 14 Impact . | . . . . Slashing 14 | . . . 14 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4770 | 4 934 1286 2546 Guns 3175 | . 934 945 1296 Cannons . | . . . . Explosions 1093 | . . 341 752 Melee 473 | . . . 473 Ramming 29 | 4 . . 25 Kinetic 892 | . 581 81 230 Thermal 1913 | . 353 864 696 Explosive 1060 | . . 341 719 Electromagnetic 403 | . . . 403 Impact . | . . . . Slashing 473 | . . . 473 Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 25 | . . . 25 Message Errors 7 | . . . 7 Matter Fused 7 | . . . 7 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Data Loss (minor) 3 | . . . 3 Data Loss (major) 1 | . . . 1 Alerts 1 | . . . 1 Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles . | . . . . Explosions . | . . . . Melee 25 | . . . 25 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 72 | 2 . 28 42 Shots 5 | . . 1 4 Rammed 5 | 1 2 . 2 Targets Rammed 5 | 1 2 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 360 | . 90 203 360 Average Temperature 73 | . 28 57 95 Received Heat Transfer 1194 | . 306 303 585 Effects 5 | . . . 5 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 13 | . 2 9 2 Heat Transferred 6147 | . 1480 2812 1855 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 498 | . 148 420 498 Initial 43 | . . . 43 Average 155 | . 41 220 213 Maximum Alert Level 2 | . . 2 2 Low Security (%) 59 | 100 100 30 43 Level 1 35 | . . 69 45 Level 2 4 | . . . 10 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals 7 | . 2 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 13 21 42 Peak Tracking Total 10 | . 3 9 10 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered 6 | . 1 . 5 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 17 | . 7 4 6 Terminals 16 | . 7 3 6 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 13 9 15 Successful 21 | . 8 3 10 Failed 16 | . 5 6 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 25 | . 8 6 11 Terminals 35 | . 13 7 15 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 8 2 10 Record 5 | . 2 1 2 Open Door 2 | . . . 2 Level Access Points 3 | . . . 3 Branch Access Points 2 | . 1 . 1 Terminal Index 2 | . 1 . 1 Alert Level 2 | . 2 . . Unreport Threat 2 | . 1 . 1 Transport Status 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Scan Component 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 11 | . 4 2 5 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 17 | . . . 17 Total Damage 263 | . . . 263 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 3358 | 45 1121 808 1384 Spaces Moved 1868 | 31 792 447 598 Core 5 | 2 . . 3 Treads 107 | . . . 107 Legs . | . . . . Wheels 1756 | 29 792 447 488 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 95 Average Speed 112 | 96 106 113 119 Slowest Speed 850 | 100 115 115 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 47 | 3 82 39 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 18 | . . 18 . Terrain Destroyed 114 | . . 39 75 Melee . | . . . . Projectile . | . . . . AOE 114 | . . 39 75 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 2795 | 43 981 664 1107 Wait 541 | 1 109 91 340 Move 1865 | 30 791 446 598 Hop . | . . . . Pick Up 51 | 3 14 24 10 Fast Attach 38 | 6 3 9 20 Attach 26 | 1 3 12 10 Detach 19 | 1 3 8 7 Swap 18 | . 5 4 9 Drop 35 | . 5 19 11 Fire 183 | . 46 51 86 Melee 14 | . . . 14 Ram 5 | 1 2 . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: Mat / Rec) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 445 | -10/Materials | Identified exit to Mines 1136 | -10/Materials | Discovered new exit (range 10) 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1332 | -9/Materials | Lost 3 parts (1p1n1w) 1342 | -9/Materials | Destroyed 7 combat bots 1481 | -9/Materials | Discovered new exit (range 16) 1622 | -9/Materials | Discovered new exit (range 15) 1809 | -9/Materials | Discovered new exit (range 7) 1975 | -9/Materials | Entered Storage 2424 | -9/Storage | Core integrity fell below 50% 2495 | -9/Storage | Identified exit to Recycling 2500 | -9/Storage | Identified exit to Materials 2715 | -9/Storage | Crushed by falling debris 2715 | -9/Storage | System corruption reached 10% 2746 | -9/Storage | Lost 3 parts (1n1u1w) 2762 | -9/Storage | Core integrity fell below 20% 2795 | -9/Storage | Lost 3 parts (1p1n1w) 3255 | -9/Storage | Met a pair of Derelict thieves 3359 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03276_ System corrupted: Energy discharge (-35). 03290_ K-01 Serf cleans the Terminal. 03297_ Connecting with Terminal... 03310_ C-30 ARC bursts open, deploying its payload. 03310_ G-34 Mercenary unfolds itself. 03311_ K-01 Serf collects debris. 03317_ G-34 Mercenary destroyed. 03319_ G-34 Mercenary suffers critical hit (Burn). 03319_ K-01 Serf collects debris. 03323_ G-34 Mercenary destroyed. 03323_ G-47 Trooper suffers critical hit (Burn). 03323_ G-47 Trooper destroyed. 03328_ K-01 Serf collects debris. 03329_ G-34 Mercenary suffers critical hit (Burn). 03329_ PY-2LD(g) destroyed. 03332_ K-01 Serf collects debris. 03354_ G-34 Mercenary destroyed. 03354_ Switching to secondary target: G-34 Mercenary. 03355_ K-01 Serf collects debris. 03359_ Transfer Shaft disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#######????????????????????????????????? | | ??????????# #??###???????????????????????????? | | ??????????? ?? ????????????????????????????? | | ??????????? 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[ #???????? | | ???"""" # !! * # #???????? | | ?? ?#= ######## #### + """ #???????? | | ?????""??# # ???# ## # # """ #???????? | | #????????# ########+#### # """ #???????? | | #????????# #?? # # # #???????? | | #????????# !#? # # ## ######???????? | | ?????????# = # # #!% # ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ZioniteTargetingLance Manual? 0 Play Time 00:48:01 Cumulative 13.6 hours Start 2023.09.09 @ 06:34:07 End 2023.09.09 @ 07:23:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f644d245-355a-4a9c-bef4-15b5abe2003a