Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 00:43:12 Player: puppuppit Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (196) 980 Value Destroyed (5061) 5061 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1641) 1641 TOTAL SCORE: 11082 Bonus ------- High Alert Combat Kills 606 Follower Combat Kills 395 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 125/125 System Corruption 1% Temperature Cool (18) Movement Flying (27) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Medium Storage Unit Target Analyzer Target Analyzer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Authchip [R/Combat] Authchip [R/Combat] Bomb Drone Bay (2/16) Army-in-a-Box (30/30) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Hover Unit Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Bomb Drone Bay > --- WEAPON ----------- High-powered Shotgun Light Cannon Light Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Airjet Army-in-a-Box [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 1 | . . . . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 131 | 8 17 6 4 2 61 28 . 5 Power 17 | 1 4 3 . . 7 2 . . Engine 10 | 1 3 3 . . 2 1 . . Core 7 | . 1 . . . 5 1 . . Reactor . | . . . . . . . . . Propulsion 30 | 3 3 1 3 2 18 . . . Treads . | . . . . . . . . . Leg 1 | . . . . 1 . . . . Wheel 7 | 3 3 1 . . . . . . Hover 15 | . . . 3 1 11 . . . Flight 7 | . . . . . 7 . . . Utility 37 | 2 5 2 1 . 6 17 . 4 Device 18 | 1 1 . . . 2 12 . 2 Storage 6 | 1 1 1 1 . 2 . . . Processor 8 | . 1 1 . . 1 3 . 2 Hackware 4 | . 1 . . . 1 2 . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 47 | 2 5 . . . 30 9 . 1 Energy Gun 3 | 2 . . . . . 1 . . Energy Cannon 3 | . . . . . 3 . . . Ballistic Gun 22 | . 2 . . . 12 7 . 1 Ballistic Cannon 19 | . 3 . . . 15 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . Parts Lost 12 | . 1 . . 2 3 6 . . Power 3 | . . . . . 1 2 . . Propulsion 3 | . . . . 2 1 . . . Utility 2 | . 1 . . . . 1 . . Weapon 4 | . . . . . 1 3 . . Highest Loss Streak 3 | . 1 . . 2 3 2 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 100 99 92 80 100 98 Engine 6 | . 9 14 14 14 1 2 9 9 Core 2 | . 2 . . . 7 1 . . Wheel 10 | . 28 28 6 . . . . . Hover 11 | . . . 21 26 31 . . . Flight 8 | . . . . . 3 36 36 36 Device 2 | . 3 . . . 1 6 9 6 Storage 12 | . 14 13 14 14 11 9 9 9 Processor 6 | . 7 4 14 14 2 4 9 10 Hackware 4 | . 2 9 . . 8 . . . Energy Gun 1 | . 4 . . . . . . . Energy Cannon 1 | . . . . . 4 . . . Ballistic Gun 8 | . 5 . . . 8 19 27 27 Ballistic Cannon 14 | . 17 28 28 28 12 . . . Peak Build Rating 46 | 9 10 10 14 14 46 45 35 41 Average Rating 23 | 4 8 9 12 13 40 33 35 34 On Entrance 17 | . 9 10 9 14 13 35 35 35 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 11 21 21 19 19 34 28 19 19 Greatest Support 34 | 32 26 20 20 12 34 20 20 20 Greatest Overweight (x) 3 | . 1 1 1 3 2 1 . . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 9 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 10 10 Average Carried 9 | . 9 9 9 9 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 9 10 8 10 10 10 10 Class Distribution -------------------- 54% | Mutant 23% | Skirmisher 14% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 5603 | 270 1460 420 40 120 2427 767 . 99 Remotely . | . . . . . . . . . Salvage Created 5825 | 180 2280 500 . 94 2017 754 . . Parts 373 | 10 165 23 . 12 116 47 . . Haulers Intercepted 8 | . 2 . . . 6 . . . Recyclers Shooed 8 | . 5 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 76 | . 12 6 . 7 30 21 . . Guns 42 | . 12 . . . 9 21 . . Cannons 33 | . . 6 . 7 20 . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 15 | 2 8 1 . . 4 . . . Worker 39 | . 26 3 . . 10 . . . Builder 29 | . 15 1 . . 13 . . . Tunneler 15 | 4 3 5 . 1 2 . . . Hauler 8 | . 2 . . . 6 . . . Recycler 26 | 1 16 5 . . 4 . . . Mechanic 1 | . 1 . . . . . . . Operator 3 | . 2 . . . 1 . . . Watcher 6 | . 3 . . . 3 . . . Swarmer 15 | . 3 3 . 4 . 5 . . Cutter 3 | . . . . . 2 1 . . Grunt 43 | . 9 2 . 3 17 12 . . Brawler 1 | . . . . . 1 . . . Sentry 10 | . . . . . 9 1 . . Hunter 3 | . . . . . 1 2 . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 12 | 4 12 4 . 4 9 3 . . Combat Bots Only 5 | . 3 3 . 4 5 3 . . Max Kills in Single Turn 3 | 1 1 1 . 2 3 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 348 | . 47 16 . 34 136 105 . 10 Missed 116 | . 9 3 . 6 54 41 . 3 Damage Taken 3680 | . 536 128 . 276 1366 1290 . 84 Core 756 | . 146 16 . 34 234 273 . 53 Absorbed by Shields 18 | . . . . . . 18 . . Regen/Repaired (Parts) 266 | . 99 . . . 167 . . . Core Remaining (%) 60 | 100 . . . 21 . . . . Volleys Fired 534 | 13 194 45 . 19 168 82 . 13 Largest 3 | 2 2 2 . 2 3 3 . 3 Hottest 165 | 80 80 70 . 70 165 88 . 63 Shots Fired 1136 | 26 387 90 . 38 411 151 . 33 Gun 529 | 26 149 . . . 174 147 . 33 Cannon 607 | . 238 90 . 38 237 4 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1027 | . 339 90 . 38 376 151 . 33 Thermal 74 | 26 48 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . 35 . . . Robot Hit Streak 14 | 9 10 8 . 9 14 10 . 4 Robot Miss Streak 15 | 2 5 5 . 3 15 3 . 7 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 2 . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 618 | 20 218 46 . 23 226 74 . 11 Core Hits 277 | 6 101 20 . 8 91 44 . 7 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . 3 . . . Critical Strikes 23 | . 6 7 . 1 9 . . . Destroy 4 | . . . . . 4 . . . Blast 19 | . 6 7 . 1 5 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11652 | 219 3211 881 . 428 5399 1366 . 148 Guns 4405 | 219 1180 . . . 1519 1339 . 148 Cannons 6989 | . 2031 881 . 428 3622 27 . . Explosions 258 | . . . . . 258 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 9986 | . 2809 881 . 428 4354 1366 . 148 Thermal 654 | 219 402 . . . 33 . . . Explosive 225 | . . . . . 225 . . . Electromagnetic 787 | . . . . . 787 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 8 . 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 2 | . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 241 | . 49 33 . 14 145 . . . Projectiles 166 | . 49 33 . 14 70 . . . Explosions 75 | . . . . . 75 . . . Melee . | . . . . . . . . . Knockbacks 58 | . 18 11 . 3 26 . . . Impact . | . . . . . . . . . Kinetic 53 | . 18 11 . 3 21 . . . Secondary 5 | . . . . . 5 . . . Self-Inflicted Damage 99 | . 99 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 315 | 46 126 54 . 179 315 205 . 30 Average Temperature 53 | 20 23 13 . 61 82 60 . 14 Received Heat Transfer 1023 | . 216 33 . 84 468 222 . . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | 2 2 . . . . . . . Heat Transferred 1400 | 500 850 . . . 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Peak Influence 1655 | 25 339 325 . 125 822 1655 810 661 Initial 806 | . 16 118 . . 27 440 806 526 Average 405 | 8 211 184 . 17 341 1017 808 571 Maximum Alert Level 5 | . 1 1 . . 3 5 3 2 Low Security (%) 36 | 100 40 57 . 100 34 . . . Level 1 29 | . 60 42 . . 30 . . . Level 2 13 | . . . . . 20 24 . 100 Level 3 9 | . . . . . 14 26 100 . Level 4 9 | . . . . . . 46 . . Level 5 . | . . . . . . 2 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 . . . 7 . . . Investigation 5 | . 3 . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . . . 5 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 4 | . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 26 6 . 9 43 44 . 7 Peak Tracking Total 5 | . 5 3 . 4 5 5 . 3 Tactical Retreats 8 | . 1 . . 1 5 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 11 | . . . . . 2 8 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 4 | . . 4 . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 16 | . 2 2 . . 4 7 . 1 Max in Single Turn 1 | . 1 1 . . 1 1 . 1 Garrison Relay 8 | . . . . . . 7 . 1 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 37 | . 9 1 5 . 16 4 2 . Terminals 23 | . 7 . . . 11 4 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 166 | . 25 1 50 . 76 9 5 . Successful 103 | . 12 1 50 . 38 1 1 . Failed 62 | . 13 . . . 37 8 4 . Catastrophic 11 | . . . . . 6 4 1 . Database Lockouts 1 | . . . . . 1 . . . Manual 34 | . 12 . 1 . 21 . . . Terminals 82 | . 21 . . . 48 9 4 . Fabricators . | . . . . . . . . . Repair Stations 16 | . 3 . . . 13 . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 12 | . . . . . 12 . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 79 | . 9 1 50 . 18 1 . . Record 49 | . . . 49 . . . . . Robot Analysis 7 | . 5 . . . 2 . . . Prototype ID Bank 7 | . 3 . . . 4 . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 3 | . . . . . 3 . . . Recall Investigation 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 3 | . . . . . 3 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 2 . . . 9 . . . Scan Component 6 | . 1 . . . 5 . . . Repair 5 | . 1 . . . 4 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 9 | . . . . . 9 . . . Insert Component 3 | . . . . . 3 . . . Analyze 6 | . . . . . 6 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 9 . . . 12 4 1 . Full Trace Events 9 | . 5 . . . 2 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 . . . 4 . . . Time 185 | . 13 . . . 172 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . 9 . . . 9 . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 33 | . . . . . . 28 . 5 Machine Destruction 33 | . . . . . . 28 . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 6 | . . . . . . 6 . . Largest Group 3 | . . . . . . 3 2 2 Highest-Rated Group 120 | . . . . . . 120 59 59 Highest-Rated Ally 40 | . . . . . . 40 39 39 Total Orders 4 | . . . . . . 4 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . EXPLORE 2 | . . . . . . 2 . . Ally Attacks 78 | . . . . . . 48 . 30 Total Damage 994 | . . . . . . 740 . 254 Kills 16 | . . . . . . 11 . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total 7 | . 5 . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 14 | . . . . . . 12 . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 6801 | 95 1725 723 424 488 1833 1293 29 191 Spaces Moved 6337 | 45 1294 695 397 355 1757 1608 43 143 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 17 | . . . . 13 4 . . . Wheels 2160 | 44 1294 695 127 . . . . . Hover 2019 | . . . 270 342 1407 . . . Flight 2140 | . . . . . 346 1608 43 143 Fastest Speed 27 | 50 80 80 80 116 27 27 27 27 Average Speed 59 | 96 82 80 104 119 45 27 27 27 Slowest Speed 240 | 100 95 95 116 240 190 97 27 27 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 4 97 97 88 87 86 96 7 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 118 | . 43 7 . . 68 . . . Melee . | . . . . . . . . . Projectile 49 | . 1 . . . 48 . . . AOE 69 | . 42 7 . . 20 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 8342 | 66 1575 773 409 380 2474 2331 60 274 Wait 947 | . 26 2 . 4 423 384 17 91 Move 6326 | 44 1293 694 396 354 1752 1607 43 143 Hop 2 | . . . . . 2 . . . Pick Up 57 | 1 21 11 2 . 15 7 . . Fast Attach 77 | 7 6 1 . 1 42 16 . 4 Attach 23 | . 2 . 2 1 7 10 . 1 Detach 27 | . 3 . . . 10 12 . 2 Swap 31 | 1 9 5 2 . 12 2 . . Drop 98 | . 21 11 7 1 43 13 . 2 Fire 534 | 13 194 45 . 19 168 82 . 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 159 | . . . . . . 141 . 18 Rewire 57 | . . . . . . 57 . . Trap 4 | . . 4 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Core integrity fell below 50% 675 | -10/Materials | Discovered new exit (range 14) 701 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Discovered new exit (range 6) 1477 | -10/Materials | Repaired Lgt. Cannon 1821 | -10/Materials | Entered Mines 1858 | -10/Mines | Assembled infested the area 2012 | -10/Mines | Discovered new exit (range 5) 2152 | -10/Mines | Discovered new exit (range 3) 2325 | -10/Mines | Found a hidden stash of uninstalled traps 2423 | -10/Mines | Found the Drone Emporium 2480 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2480 | -10/Mines | Discovered new exit (range 5) 2526 | -10/Mines | Found Prototype Device 2544 | -10/Mines | Entered Exiles 2557 | -10/Exiles | Discovered new exit (range 15) 2565 | -10/Exiles | Met 8R-AWN 2578 | -10/Exiles | Met EX-HEX 2600 | -10/Exiles | Met EX-BIN 2610 | -10/Exiles | Aligned with FarCom system 2611 | -10/Exiles | Given EX-Vault access code 2643 | -10/Exiles | Opened EX-Vault 2655 | -10/Exiles | Found Army-in-a-Box 2679 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2714 | -10/Exiles | Met EX-DEC 2724 | -10/Exiles | Learned location of Zion (-6) 2770 | -10/Exiles | Visited The Gauntlet 2957 | -10/Exiles | Discovered new exit (range 12) 2968 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2968 | -10/Exiles | Entered Mines 3103 | -9/Mines | Discovered new exit (range 3) 3383 | -9/Mines | Discovered new exit (range 5) 3456 | -9/Mines | Entered Materials 3456 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3529 | -8/Materials | Identified Bomb Drone Bay 3607 | -8/Materials | Central database locked down 3649 | -8/Materials | Discovered new exit (range 12) 3811 | -8/Materials | Build established: Skirmisher 3920 | -8/Materials | Repaired Hover Unit 3957 | -8/Materials | Repaired Hvy. Assault Rifle 4038 | -8/Materials | Discovered new exit (range 8) 4479 | -8/Materials | Repaired Broken Imp. Hover Unit 4551 | -8/Materials | Repaired Imp. Airjet 5122 | -8/Materials | Lost 3 parts (1p1n1w) 5280 | -8/Materials | Discovered new exit (range 16) 5281 | -8/Materials | Identified exit to Garrison 5289 | -8/Materials | Entered Garrison 5331 | -8/Garrison | Triggered checkpoint 5393 | -8/Garrison | Discovered new exit (range 11) 5416 | -8/Garrison | Core integrity fell below 50% 5489 | -8/Garrison | Triggered checkpoint 5551 | -8/Garrison | Triggered checkpoint 5573 | -8/Garrison | Triggered checkpoint 5610 | -8/Garrison | Garrison Relay disabled 5631 | -8/Garrison | Triggered checkpoint 5641 | -8/Garrison | Discovered new exit (range 5) 5785 | -8/Garrison | Discovered new exit (range 12) 5803 | -8/Garrison | Core integrity fell below 20% 5868 | -8/Garrison | Build established: Scavenger-Sprinter 5953 | -8/Garrison | Triggered checkpoint 5965 | -8/Garrison | Garrison Relay disabled 5973 | -8/Garrison | Discovered new exit (range 12) 6008 | -8/Garrison | Triggered checkpoint 6073 | -8/Garrison | Triggered checkpoint 6123 | -8/Garrison | Triggered checkpoint 6257 | -8/Garrison | Triggered checkpoint 6257 | -8/Garrison | Garrison Relay disabled 6315 | -8/Garrison | Phase Generator disabled 6372 | -8/Garrison | Rescued a captive Derelict 6374 | -8/Garrison | Rescued a captive Derelict 6374 | -8/Garrison | Garrison Relay disabled 6389 | -8/Garrison | Lost 6 allies 6408 | -8/Garrison | Garrison Relay disabled 6582 | -8/Garrison | Entered Materials 6582 | -8/Materials | Accompanied by 2 allies 6594 | -8/Materials | Identified exit to Garrison 6611 | -8/Materials | Entered Garrison 6611 | -8/Garrison | Accompanied by 2 allies 6719 | -8/Garrison | Triggered checkpoint 6734 | -8/Garrison | Garrison Relay disabled 6756 | -8/Garrison | Lost 3 allies 6793 | -8/Garrison | Triggered checkpoint 6802 | -8/Garrison | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 06767_ The unstable cave ceiling collapses. 06767_ Field strength at 50. 06768_ Field strength at 45. 06769_ Field strength at 40. 06770_ Field strength at 35. 06771_ Field strength at 30. 06772_ Field strength at 25. 06773_ Field strength at 20. 06774_ Field strength at 15. 06775_ Field strength at 10. 06776_ Field strength at 5. 06777_ Stasis field depleted. 06777_ Acquired 19 matter. 06781_ HV Slug penetrates Wall. 06786_ HV Slug penetrates Y-45 Defender. 06786_ Y-45 Defender suffers critical hit (Destroy). 06786_ Y-45 Defender destroyed. 06787_ Acquired 12 matter. 06797_ System corrupted: Lgt. Assault Rifle rejected. 06798_ Acquired Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ## #? | | ????????????????????????????????????###### ## #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# ##########? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ???????????????????????????????????## #?????????? | | ???????????????????????????????????## #?????????? | | ???????????????????????????????????# ########??? | | ??????????????????????????????????### #""!""#??? | | ??????????????????????????????????# ##!!!#???? | | ?????????????????????????########### ### !##### | | ?????????????????????????# = ! ^ ^ | | ?????????????????????????# % == | | ?????????????????????????# ###"### # ! # %##### | | ?????????????????????????# #?# #?## ! ## ! % + | | ?????????????????????????# ### #?# % ######### | | ?????????????????????????# # #### =%##???????# | | ???????????????????####??# ##" % # ##????????# | | ??????????????Y????# ?# h#!#=##### #????????## | | ??????????????## ## x ## ##%*#???# #????????#! | | ??????????????# #####??# #????????#! | | ?????????? @ #????????## | | ?????????? #?????????? | | ????????????### ## ## ###########?????????? | | ??????????????#????# ?# #???????????????????? | | ?????????????l???? ?? "s??????????????????? | | ???????????????? ?? "s??????????????????? | | ??????????????" ??? "s??????????????????? | | ?????????????b" ???? "s??????????????????? | | ??????????????# ## ????# #???????????????????? | | ??????????????# ?#?????? #???????????????????? | | ??????????????# ????????? ???????????????????? | | ??????????????# ?????????? ???????????????????? | | ?????????????????????????? ##??????????????????? | | ?????????????????????????? ##???????????????????? | | ????????????????????gg?g?? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 7 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomySupersonicNanosword Manual? 0 Play Time 01:27:27 Cumulative 480.6 hours Start 2024.09.22 @ 23:11:04 End 2024.09.23 @ 00:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 4 Types 0/0/2/2/0/0/0/0/0 Lore% 47 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8dccd108-6ffd-4c35-80eb-0a919368a3b8