Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.15 @ 14:05:22 Player: woons Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3981) 3981 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1645) 1645 TOTAL SCORE: 11596 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 35 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 862 Friendly Fire -451 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Power III VTOL Module Propulsion Shielding Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Energy Well Energy Well Advanced Energy Well Experimental Signal Interpreter Energy Filter Improved Medium Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Improved Hardlight Generator Point Defense Array > --- WEAPON ----------- Vortex Rail Vortex Rail > --- INVENTORY -------- Backup Power III Backup Power III VTOL Module Propulsion Shielding Dirty Datajack [Rating: 125] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Slots Evolved 12 | . . 2 2 . 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 9 | . . 2 1 . 1 2 2 1 . . Weapon . | . . . . . . . . . . . Parts Attached 242 | 3 3 16 43 25 29 38 14 28 15 28 Power 19 | . . 4 1 . 1 3 . 6 1 3 Engine 7 | . . 4 1 . 1 . . . . 1 Core 7 | . . . . . . 1 . 4 1 1 Reactor 5 | . . . . . . 2 . 2 . 1 Propulsion 61 | 2 . 1 12 3 10 15 6 5 5 2 Treads 27 | 1 . . 10 2 7 5 . . . 2 Leg 2 | . . . . . 1 1 . . . . Wheel 6 | 1 . 1 . . . 2 1 . 1 . Hover 20 | . . . . 1 2 7 4 5 1 . Flight 6 | . . . 2 . . . 1 . 3 . Utility 95 | 1 . 4 15 7 14 11 8 15 4 16 Device 48 | 1 . 1 4 4 7 6 6 9 3 7 Storage 11 | . . 1 . . 1 2 1 2 1 3 Processor 6 | . . . 2 . . 2 . 2 . . Hackware 1 | . . . . . . 1 . . . . Protection 29 | . . 2 9 3 6 . 1 2 . 6 Artifact . | . . . . . . . . . . . Weapon 67 | . 3 7 15 15 4 9 . 2 5 7 Energy Gun 41 | . . 2 10 9 3 8 . 2 1 6 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 8 | . 2 3 . 1 . . . . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 3 . 1 . . 2 1 Special Weapon 10 | . 1 2 5 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 6 . 3 . 1 . 6 Parts Lost 42 | . . 2 1 1 2 4 2 7 15 8 Power 6 | . . 1 . . . . . 1 2 2 Propulsion 9 | . . . . . 1 2 . 1 5 . Utility 19 | . . . 1 1 1 1 2 4 6 3 Weapon 8 | . . 1 . . . 1 . 1 2 3 Highest Loss Streak 10 | . . 1 1 1 1 1 1 7 10 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 99 99 98 91 85 89 37 70 Engine 5 | . 14 10 9 9 7 2 . . . 2 Core 1 | . . . . . . . . 4 3 3 Reactor 1 | . . . . . . 3 5 5 . 2 Treads 14 | . 14 11 25 26 24 10 . . . 7 Wheel 2 | . 14 11 1 . . 1 3 . 1 1 Hover 5 | . . . . . 2 12 19 21 6 . Device 17 | . 14 22 12 9 13 21 21 27 4 21 Storage 7 | . 14 11 9 9 7 6 5 6 4 7 Processor 8 | . . . 2 18 10 12 17 13 5 4 Protection 9 | . . 11 19 7 13 5 4 4 1 3 Energy Gun 9 | . . 4 14 13 10 10 5 4 . 7 Ballistic Gun 2 | . 26 15 1 . . . . . 2 2 Naked Turns 12 | . . . . . . . . . . 12 Heaviest Build 120 | 12 12 40 48 53 109 120 45 62 60 75 Greatest Support 150 | 20 10 20 69 66 99 106 49 54 52 150 Greatest Overweight (x) 14 | 1 1 3 3 . 1 1 10 14 1 2 Average Overweight (x) . | . 1 2 . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 25 25 10 10 10 5 Average Capacity 11 | 8 8 11 15 15 18 13 5 10 6 5 Most Carried 20 | 8 8 15 15 15 18 20 7 10 9 5 Average Carried 10 | 6 7 10 14 14 15 9 4 9 5 4 Final Capacity 25 | 8 8 15 15 15 25 5 10 10 5 5 Final Carried 17 | 8 8 15 15 14 17 5 7 8 5 4 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Matter Collected 3160 | 274 . 109 729 296 485 370 107 114 399 277 Remotely . | . . . . . . . . . . . Salvage Created 5050 | 168 . 165 1410 1379 871 381 220 114 167 175 Parts 218 | 13 . 15 65 53 29 15 5 9 8 6 Haulers Intercepted 7 | . . . 1 3 1 . 2 . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . Parts Field Recycled 2 | . . . . . . . . . 2 . Retrieved Matter 5 | . . . . . . . . . 5 . Parts Self-Destructed 7 | . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Combat Hostiles Destroyed 71 | . . 3 23 19 10 6 . 2 3 5 Guns 54 | . . 3 23 8 9 4 . 2 2 3 AOE 13 | . . . . 10 . . . . 1 2 Classes Destroyed 18 | 2 . 1 8 2 1 2 . . . 2 Worker 2 | . . . 1 . 1 . . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 7 | . . . 1 3 1 . 2 . . . Recycler 11 | 1 . . 3 3 4 . . . . . Operator 2 | . . . . 1 . . 1 . . . Watcher 7 | . . . 4 2 . 1 . . . . Swarmer 3 | . . . . . . 1 . . 2 . Grunt 36 | . . . 11 13 6 3 . . . 3 Brawler 3 | . . . 1 2 . . . . . . Duelist 3 | . . . 2 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 13 | . . 3 7 2 1 . . . . . Specialist 1 | . . . 1 . . . . . . . Hunter 3 | . . . 1 . . 1 . . 1 . Programmer 6 | . . . . . 3 1 . 2 . . Striker 1 | . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 . Best Kill Streak 9 | 3 . 2 5 9 5 5 1 2 2 3 Combat Bots Only 9 | . . 2 4 9 2 3 . 2 2 3 Max Kills in Single Turn 6 | 1 . 1 2 6 2 2 1 1 1 2 Gunslinging 1 | . . . . . . 1 . . . 1 Exploded 6 | . . . . 6 . . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Damage Taken 8496 | . . 253 1305 380 1233 447 141 1067 1725 1945 Core 1720 | . . 54 256 33 147 44 27 126 609 424 Absorbed by Shields 736 | . . . . 4 189 164 54 8 71 246 Redirected to Shielding 50 | . . . 19 . 8 23 . . . . Regen/Repaired (Parts) 207 | . . . 165 . . . . . . 42 Core Remaining (%) 86 | 100 100 86 . 47 79 94 97 . . . Volleys Fired 288 | 16 5 18 78 40 46 27 16 14 9 19 Largest 2 | 2 1 2 2 2 2 2 1 1 2 2 Hottest 160 | 40 100 100 160 160 122 150 20 20 104 130 Shots Fired 495 | 32 5 28 142 76 91 49 16 14 11 31 Gun 452 | 32 . 20 128 65 90 47 16 14 9 31 Cannon . | . . . . . . . . . . . Launcher 12 | . . . . 8 . 2 . . 2 . Special 31 | . 5 8 14 3 1 . . . . . Kinetic 56 | 32 . 17 1 . . . . . 6 . Thermal 390 | . 5 8 141 68 91 47 16 14 . . Explosive 2 | . . . . . . . . . 2 . Electromagnetic 20 | . . 3 . 8 . 2 . . 3 4 Entropic 27 | . . . . . . . . . . 27 Robot Hit Streak 26 | 5 . 6 13 12 12 8 18 26 5 15 Robot Miss Streak 7 | 3 . 1 5 4 2 7 . 1 4 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . . 2 1 . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 Capacitor 8 | . . . . . . . . 8 . . Shots Hit Robots 358 | 18 . 14 117 59 63 33 14 13 6 21 Core Hits 229 | 8 . 6 81 49 29 17 5 5 8 21 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 19 | . . . . 5 6 4 1 . . 3 Burn 16 | . . . . 5 6 4 1 . . . Detonate 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9554 | 179 . 149 2251 2056 1390 799 287 333 328 1782 Guns 7330 | 179 . 149 2161 1126 1375 671 282 309 101 977 Cannons . | . . . . . . . . . . . Explosions 2158 | . . . 90 920 . 116 . . 227 805 Melee . | . . . . . . . . . . . Ramming 66 | . . . . 10 15 12 5 24 . . Kinetic 397 | 179 . 126 18 . . . . . 74 . Thermal 6752 | . . . 2143 1167 1375 671 282 309 . 805 Explosive 317 | . . . 90 . . . . . 227 . Electromagnetic 1103 | . . 23 . 879 . 116 . . 27 58 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 919 | . . . . . . . . . . 919 Highest Corruption 16 | . . . 1 1 4 . . 16 16 16 Average Corruption 2 | . . . 1 1 1 . . 14 16 8 Corruption Purged 5 | . . . . . 5 . . . . . Corruption Blocked 4 | . . . . . . . . . . 4 Effects 26 | . . . 6 2 3 . . 3 10 2 Message Errors 5 | . . . 2 . 1 . . . 2 . Matter Fused 6 | . . . 2 1 1 . . 1 . 1 Heat Flow Errors 3 | . . . . . 1 . . 1 1 . Energy Discharges 4 | . . . . 1 . . . . 2 1 Data Loss (minor) 4 | . . . 2 . . . . . 2 . Data Loss (major) 2 | . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 219 | . . . 26 7 . 16 2 11 20 137 Shots 6 | . . . 1 1 . 1 . . 1 2 Rammed 7 | . . . . 1 2 1 1 2 . . Targets Rammed 8 | . . . . 2 2 1 1 2 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 269 | . 20 24 231 193 259 3 212 226 269 15 Average Temperature 78 | . 12 11 89 78 34 2 127 84 71 7 Received Heat Transfer 1353 | . . 63 396 214 379 116 12 . 96 77 Effects 3 | . . . . . . . . 3 . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 6 | . . . . 6 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 2 1 . . . Combat Hostiles 3 | . . . . . 1 2 . . . . Parts Melted 40 | . . . 7 6 9 9 7 2 . . Heat Transferred 13870 | . . . 4883 2743 2849 1610 629 481 . 675 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Peak Influence 661 | 25 25 74 576 661 361 149 143 93 . . Initial 273 | . 16 10 1 243 273 126 9 77 . . Average 145 | 13 19 19 191 365 254 53 16 63 . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . Low Security (%) 65 | 100 100 100 58 . 10 100 100 100 . . Level 1 27 | . . . 21 77 89 . . . . . Level 2 7 | . . . 19 22 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . 4 4 6 7 4 1 . . Investigation 10 | . . . 2 . 3 3 2 . . . Extermination 4 | . . . . . 2 1 . 1 . . Reinforcement 11 | . 1 . 2 2 1 3 2 . . . Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Distress Signals 8 | . . . 2 1 1 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 3 3 36 27 20 17 9 9 14 42 Peak Tracking Total 11 | . 3 2 4 9 5 4 5 5 7 11 Tactical Retreats 20 | . . . 1 . 3 3 4 . 6 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Traps Triggered 8 | . . . 4 2 . 1 1 . . . Indirectly 2 | . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 10 | . . . . 1 . . . . . 9 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Machines Disabled 4 | . . . 1 1 . 1 . . . 1 Max in Single Turn 1 | . . . 1 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Machines Accessed 38 | . 3 7 7 7 2 4 4 2 . 2 Terminals 26 | . 3 7 3 6 1 3 1 2 . . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 4 | . . . 2 1 . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 93 | . 6 20 20 17 5 11 6 5 . 3 Successful 55 | . 5 11 15 7 3 4 4 3 . 3 Failed 38 | . 1 9 5 10 2 7 2 2 . . Catastrophic 7 | . . . . 1 . 3 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 67 | . 6 20 8 16 2 8 2 5 . . Fabricators 5 | . . . . . . 3 2 . . . Repair Stations 3 | . . . 3 . . . . . . . Recycling Units 7 | . . . 5 1 . . 1 . . . Scanalyzers 7 | . . . 4 . 3 . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 38 | . 5 11 6 6 . 3 1 3 . 3 Record 6 | . 2 1 . . . . . 1 . 2 Part Schematic 3 | . . . . 3 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . Level Access Points 2 | . . 1 . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . Locate Traps 5 | . . 2 2 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 5 | . 1 3 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . 1 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 3 | . . . 3 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 . . 1 . . . Report Inventory 2 | . . . . 1 . . 1 . . . Retrieve Components 2 | . . . 2 . . . . . . . Scanalyzer 7 | . . . 4 . 3 . . . . . Insert Component 3 | . . . 2 . 1 . . . . . Analyze 4 | . . . 2 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 2 4 7 5 2 4 3 2 . . Full Trace Events 9 | . . . 2 . 2 3 2 . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked 1 | . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 3 1 . . . . . Parts Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . Total Part Build Rating 3 | . . . . . . . 3 . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . Highest-Rated Group 62 | . . . . 62 62 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders 10 | . . . . 1 . . . . . 9 ROAM 4 | . . . . . . . . . . 4 EXPLORE 6 | . . . . 1 . . . . . 5 Ally Attacks 16 | . . . . 12 4 . . . . . Total Damage 211 | . . . . 189 22 . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches 106 | . . . . 16 . . . . . 90 Drone Recoveries 10 | . . . . . . . . . . 10 Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Turns Passed 8378 | 118 254 764 1777 781 1011 1004 594 658 223 1194 Spaces Moved 5281 | 53 193 386 744 348 412 714 650 512 317 952 Core 33 | . . . . . . . 1 5 1 26 Treads 2094 | . . 7 681 348 412 143 . . . 503 Legs 47 | 47 . . . . . . . . . . Wheels 759 | 6 193 379 63 . . 13 2 . 13 90 Hover 1894 | . . . . . . 558 647 507 182 . Flight 454 | . . . . . . . . . 121 333 Fastest Speed 34 | 95 95 95 135 163 158 48 50 48 34 34 Average Speed 112 | 117 95 120 160 163 185 91 70 79 55 108 Slowest Speed 750 | 120 95 160 240 165 242 236 550 750 120 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 33 | 3 26 30 56 61 11 18 19 12 50 87 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 7 | . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . Scrap Searched 3 | . . . . . . . . . 3 . Spaces Dug 29 | . 5 8 13 3 . . . . . . Terrain Destroyed 138 | . 5 8 32 20 . 3 . . 30 40 Melee . | . . . . . . . . . . . Projectile 54 | . 5 8 13 3 . . . . . 25 AOE 84 | . . . 19 17 . 3 . . 30 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Upp War Total 7132 | 79 247 647 1137 478 567 1016 771 761 352 1077 Wait 1015 | 2 45 192 214 23 54 189 77 175 5 39 Move 5271 | 52 192 385 743 347 411 713 649 511 316 952 Hop . | . . . . . . . . . . . Pick Up 95 | 4 1 18 24 10 9 16 2 6 1 4 Fast Attach 81 | 1 . 3 5 8 5 11 8 11 8 21 Attach 57 | . . 3 7 8 4 13 4 6 7 5 Detach 41 | . . . 4 6 2 9 5 8 5 2 Swap 106 | 2 3 11 31 9 20 15 2 11 . 2 Drop 146 | 2 1 17 31 17 14 22 7 17 1 17 Fire 288 | 16 5 18 78 40 46 27 16 14 9 19 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . 1 1 2 . . Kick . | . . . . . . . . . . . Crush 4 | . . . . 2 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . 1 . . . . . 8 Trap . | . . . . . . . . . . . Miscellaneous 15 | . . . . 7 . . . . . 8 Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 119 | -11/Junkyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 715 | -9/Materials | Identified exit to Materials 893 | -9/Materials | Build established: Scavenger-Mutant 1137 | -9/Materials | Entered another Materials area 1137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Discovered new exit (range 11) 1449 | -8/Materials | Discovered new exit (range 10) 1563 | -8/Materials | Discovered new exit (range 6) 1881 | -8/Materials | Build established: Mutant 2758 | -8/Materials | Repaired Arm. Treads 2914 | -8/Materials | Identified exit to Storage 2914 | -8/Materials | Entered Storage 3307 | -8/Storage | Core integrity fell below 50% 3491 | -8/Storage | Met a pair of Derelict thieves 3547 | -8/Storage | Destroyed 9 combat bots 3635 | -8/Storage | Discovered new exit (range 14) 3689 | -8/Storage | Identified exit to Factory 3695 | -8/Storage | Entered Factory 3695 | -7/Factory | Accompanied by 2 allies 3695 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4509 | -7/Factory | Discovered new exit (range 15) 4706 | -7/Factory | Entered another Factory area 4706 | -6/Factory | Evolved 2 slots: Utility x2 5271 | -6/Factory | Identified exit to Lower Caves 5343 | -6/Factory | Build established: Scavenger-Mutant 5446 | -6/Factory | Spotted B-75 Beast 5679 | -6/Factory | Discovered new exit (range 15) 5709 | -6/Factory | Identified exit to Factory 5710 | -6/Factory | Entered another Factory area 5710 | -5/Factory | Evolved 2 slots: Utility x2 6105 | -5/Factory | Spotted B-75 Beast 6227 | -5/Factory | Identified exit to Factory 6271 | -5/Factory | Fabricated Hrd. Medium Armor Plating? 6304 | -5/Factory | Entered another Factory area 6304 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6342 | -4/Factory | Identified exit to DSF 6418 | -4/Factory | Identified exit to Upper Caves 6418 | -4/Factory | Identified exit to Extension 6418 | -4/Factory | Identified exit to Armory 6443 | -4/Factory | Found Prototype Processor 6443 | -4/Factory | Identified Exp. Signal Interpreter 6446 | -4/Factory | Found Exp. Signal Interpreter 6626 | -4/Factory | Found Quantum Capacitor 6913 | -4/Factory | Crushed by falling debris 6913 | -4/Factory | System corruption reached 10% 6959 | -4/Factory | Lost 7 parts (1p1n4u1w) 6962 | -4/Factory | Entered Upper Caves 6964 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7002 | -4/Upper Caves | Learned location of Quarantine (-2) 7016 | -4/Upper Caves | Encountered a Warlord checkpoint 7029 | -4/Upper Caves | Lost 4 parts (1p2n1u) 7072 | -4/Upper Caves | Learned location of Testing (-3) 7086 | -4/Upper Caves | Lost 10 parts (1p2n5u2w) 7101 | -4/Upper Caves | Core integrity fell below 50% 7174 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7174 | -4/Upper Caves | Identified exit to Warlord 7185 | -4/Upper Caves | Entered Warlord 7200 | -4/Warlord | System corruption cleaned by Quarantine Array 7299 | -4/Warlord | Met Warlord 7324 | -4/Warlord | Warlord's base attacked by MAIN.C 7329 | -4/Warlord | Found Prototype Device 7329 | -4/Warlord | Identified Minesniffer Drone Bay 7569 | -4/Warlord | Warlord forces counterattacked 7655 | -4/Warlord | Spotted Striker 7658 | -4/Warlord | Spotted Executioner 7661 | -4/Warlord | Spotted Executioner 7999 | -4/Warlord | Warlord base infiltrated, sounded retreat 8009 | -4/Warlord | Found Prototype Energy Gun 8009 | -4/Warlord | Identified Vortex Rail 8012 | -4/Warlord | Found Vortex Rail 8219 | -4/Warlord | Spotted Executioner 8244 | -4/Warlord | Destroyed Executioner 8312 | -4/Warlord | Spotted Striker 8331 | -4/Warlord | Destroyed Striker 8345 | -4/Warlord | Found Prototype Launcher 8345 | -4/Warlord | Identified Chain Missile Launcher 8348 | -4/Warlord | Core integrity fell below 20% 8367 | -4/Warlord | Released all parts (11) 8367 | -4/Warlord | Spotted Executioner 8376 | -4/Warlord | Lost 6 parts (1p2u3w) 8379 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 08366_ Penetrated by Slug. 08366_ Slug penetrates L-61 Swordsman. 08367_ Released Adv. Energy Well. 08367_ Released Spk. Heavy Treads. 08367_ Released Point Defense Array. 08367_ Released Energy Filter. 08367_ Released Energy Well. 08367_ Released Spk. Heavy Treads. 08367_ Released Exp. Signal Interpreter. 08367_ Released Energy Well. 08367_ Released Imp. Hardlight Generator. 08367_ Released Centrium Light Armor Plating. 08367_ Released Hrd. Heavy Armor Plating. 08369_ P-70 Sage destroyed. 08369_ Slug penetrates Blast Doors. 08370_ Acquired 2 matter. 08371_ Acquired 12 matter. 08374_ Acquired 13 matter. 08375_ Slug penetrates Earth. 08379_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ##?????????????????????????????????????? | | ^#?????????????????????????????????????? | | +####??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | """ #??????????????????????????????????? | | """ #??????????????????????????????????? | | """ #???????????????? ?????????????????? | | #####???????????????# ????### %???????? | | ????????????????????# ##### %= ?##????? | | ????????????????????? !%?? ###?? | | ?????????????????????# ""# *??? ##? | | ??????????????????????# #??? ?? | | ????""?????????##??????#" ###?? ?? | | ##?#""#????????# ##?###?" = "#?? #?? | | #?#""#???????## # ## #??" %*# #?? | | #?#""#???##### ## # ###" !!% ? ##? | | ###""#####* # *# "[%!% ## #? | | !%%""!* "#*! !% * =% %[ #??# %=""# #?? | | ! ="" =%!|=%%[![%[== #% ##??"*[ " ^#??? | | = " / %=!%*!%[=*%=##= @#?"[=% "#??? | | == ==!%!%=%==%%%%*!%#%*% #*%% ##??? | | ! %=!%%%[==[[==E**%%[!=!%=!% #" #??? | | ! |%[%!%==%!/%==%%!*%*!%*% = ### #??? | | !%= %%%=%%%=%=%[%%!= % %=/ # #??? | | !]**""!!*=%=!!%*%*=[ # % ## ##?? | | ! %!""=[%%!=[%""% * % # #?? | | # !"" *["###########=# #!% # # # #?? | | ####""#####?????????## ###! ;## #?? | | #??#""#???????????????##? ### #?? | | #??#""#????????????????? ### ##?? | | " ?#""#????????????????? ##?# #??? | | ####""#???????????????? ???## ##??? | | #?????????????????????# ????## #???? | | #?????????????????????# #?????# #???? | | #?????????????????????# ??????## ##??? | | #?????????????????????? ??????## #??? | | ######????????????????? ??????## #??? | | #????????????????????????# #??? | | #????????????????????????# #??? | | """ #????????????????????????# #??? | | """ #????????????????????????# #??? | | """ #????????????????????????## ##??? | | #????????????????????????? #???? | | #????????????????????????? ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 51 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Storage | Hacked Scythe | -8/Storage | Hacked Adv. Heat Sink | -8/Storage | Hacked Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? I Spy Just What I Needed Party Time Universal Adapter Challenges ------------ None Game ------ Seed TitaniumUltimateReactor Manual? 0 Play Time 02:50:50 Cumulative 24.2 hours Start 2023.07.15 @ 11:12:31 End 2023.07.15 @ 14:05:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c293b0a-eb49-4ca5-8ec6-0b62819f2527